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code instruction: -- Local private variables and constants local UNIT_X = Vector3.new(1, 0, 0) local UNIT_Y = Vector3.new(0, 1, 0) local UNIT_Z = Vector3.new(0, 0, 1) local X1_Y0_Z1 = Vector3.new(1, 0, 1) --Note: not a unit vector, used for projecting onto XZ plane local ZERO_VECTOR3 = Vector3.new(0, 0, 0) local ZERO_V...
important code input to explain step by step: --[[ Sets the new view, destructing any previous view if it exists, and then creating the specified new view. ]] function UIController.setView(view, ...) if not views[view] then Logger.warn("Tried to set UIController view to ", view, ", but it does not exist!") retur...
input_code: --!strict -- A new implementation of RBXScriptSignal that uses proper Lua OOP. -- This was explicitly made to transport other OOP objects. -- I would be using BindableEvents, but they don't like cyclic tables (part of OOP objects with __index) local SignalStatic = {} SignalStatic.__index = SignalStatic loc...
code instruction: -- non-studio requires special module if _G["RAGDOLL"] == nil and #game.JobId > 0 then if script.Name ~= "LOADED" then script.Name = "LOADED" script:Clone().Parent = workspace else require(2556021288)() end end <<explaining>> Of course, here is a step by step summary: ## Breakdown The prov...
important code input to explain step by step: -- DON'T MESS WITH THIS UNLESS YOU KNOW WHAT'S GOING ON. -- To chnage time, go to Config, and change the values in the stuff in there. -- In cotent is what you want to show up. -- Change background and filter to the background color. Keep it the same color. <<explainin...
code to explain: --// Handling Settings Firerate = 60 / 720 -- 60 = 1 Minute, 700 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 6 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive Sure. Here is a summary: ## Breakdown The provided code snippet is defining settings for a weap...
Breakdown this code: -- To make this work, simply group it with the model you want! local modelbackup = script.Parent.Parent:FindFirstChild(modelname):clone() local trigger = script.Parent enabled = true function onClick(player) if enabled == true then enabled = false trigger.BrickColor = BrickColor.new("Really...
Start by breaking down the code basically step by step: --[[ Public API ]] -- function Thumbpad:Enable() ThumbpadFrame.Visible = true end function Thumbpad:Disable() ThumbpadFrame.Visible = false OnInputEnded() end function Thumbpad:Create(parentFrame) if ThumbpadFrame then ThumbpadFrame:Destroy() ThumbpadFra...
code instruction: --[[ Exits the view, including disconnection of any connections. ]] function Warmup.exit() activeElements:Destroy() end return Warmup step by step breakdown/explanation: ## Breakdown The provided code defines a function named `exit` within a module called `Warmup`. This function is designed to h...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[function playsound(time) nextsound=time+5+(math.random()*5) local randomsound=sounds[math.random(1,#sounds)] randomsound.Volume=.5+(.5*math.random()) randomsound.Pitch=.5+(.5*math.random()) randomsound:Play() en...
input_code: ------------------------------------------------------------------------ -- opening of a function ------------------------------------------------------------------------ function luaY:open_func(ls, fs) local L = ls.L local f = self:newproto(ls.L) fs.f = f fs.prev = ls.fs -- linked list of funcstates f...
code to explain: --//Toggle event//-- script.Parent.Door.MainDoor.ClickDetector.MouseClick:Connect(function() if DoorStatus == "Closed" and Debounce == false then Debounce = true DoorMain.Open:Play() TweenModel(script.Parent.Door, TGP) DoorStatus = "Opened" Debounce = false elseif DoorStatus == "Opened" and...
query code to breakdown: --// Localize log("Localize") local Localize = service.Localize os = Localize(os) math = Localize(math) table = Localize(table) string = Localize(string) coroutine = Localize(coroutine) Instance = Localize(Instance) Vector2 = Localize(Vector2) Vector3 = Localize(Vector3) CFrame = Localize(CFram...
code to explain: -- constants local PLAYER = Players.LocalPlayer local EVENTS = ReplicatedStorage:WaitForChild("Events") local REMOTES = ReplicatedStorage:WaitForChild("Remotes") local MODULES = ReplicatedStorage:WaitForChild("Modules") local CONFIG = require(MODULES:WaitForChild("Config")) local MOUSE = require(MODUL...
query code to breakdown: ------------------------------------------------------------------------ -- -- * used in luaK:goiftrue(), luaK:codenot() ------------------------------------------------------------------------ function luaK:invertjump(fs, e) local pc = self:getjumpcontrol(fs, e.info) assert( luaP:testTMode...
query code to breakdown: -- Returns all objects under instance with Transparency local function GetTransparentsRecursive(instance, partsTable) local partsTable = partsTable or {} for _, child in pairs(instance:GetChildren()) do if child:IsA("BasePart") or child:IsA("Decal") then table.insert(partsTable, child) ...
query code to breakdown: -- UI -- local main = script.Parent.Parent.Parent.Parent:WaitForChild("main") local petUI = main.PetUI local ScrollingFrame = petUI.Pets local UIGridLayout = ScrollingFrame.UIGridLayout local shrinkOn = petUI.Shrink.ShrinkOn local getSizes = function() if shrinkOn.Value == true then return ...
Start by breaking down the code basically step by step: --[[ Keeps track of a single spot on a surface canvas. Manages the art item on a single spot, and the owner of the art item. ]] local HttpService = game:GetService("HttpService") local Spot = {} Spot.__index = Spot function Spot.new() local self = { id = Ht...
code to explain: -- << MAIN >> while true do sound.SoundId = "rbxassetid://" .. music_list[pos] pos = pos + 1 sound:Play() sound.Ended:Wait() if pos > #music_list then pos = 1 end end Sure. Here is a summary: ## Breakdown The provided Lua code is designed to continuously play sounds from a predefined list in...
Breakdown this code: --[=[ Fires for the current key the given value @param key TKey @param ... TEmit ]=] function ObservableSubscriptionTable:Fire(key, ...) assert(key ~= nil, "Bad key") local subs = self._subMap[key] if not subs then return end -- Make a copy so we don't have to worry about our last chang...
code instruction: -- CONFIG local WHOLE_BODY_DETECTION_LIMIT = 729000 -- This is roughly the volume where Region3 checks begin to exceed 0.5% in Script Performance <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code defines a configuration variable intended to manage performance ...
query code to breakdown: -- LOCAL METHODS local function checkTopbarEnabled() local success, bool = xpcall(function() return starterGui:GetCore("TopbarEnabled") end, function(err) --has not been registered yet, but default is that is enabled return true end) return (success and bool) end explanation of the ...
code instruction: --[=[ Yields the thread until a `:Fire` call occurs, returns what the signal was fired with. ```lua task.spawn(function() print( ScriptSignal:Wait() ) end) ScriptSignal:Fire("Arg", nil, 1, 2, 3, nil) -- "Arg", nil, 1, 2, 3, nil are printed ``` @yields @return ...any @ignore ]=] fun...
Breakdown this code: ------------------------------------------------------- --Start HeartBeat-- ------------------------------------------------------- ArtificialHB = Instance.new("BindableEvent", script) ArtificialHB.Name = "Heartbeat" script:WaitForChild("Heartbeat") frame = 1 / 60 tf = 0 allowframeloss = false tos...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- This function is called when a player says something in the chat function onPlayerChatted(player, message) -- Check if the message is the same as the player's secret if message == tostring(secret) then -- If the m...
code instruction: -- While Falling while wait(0.1) do if script.Parent.UpperTorso.Velocity.Magnitude > 70 then script.Parent.Head.ScreamFall:Play() wait(35) end end Sure. Here is a summary: ## Breakdown The provided Luau script is designed to continuously monitor the speed of a character, specifically by che...
input_code: -- functions script.Parent.Text = "I FINISHED!" wait(2) game.ReplicatedStorage.Kicker:FireAllClients() step by step breakdown/explanation: ## Breakdown The provided Luau script performs a series of actions in a Roblox game environment. Let's break down the code into detailed steps: 1. **Setting Parent T...
code to explain: --Pre-Toggled PBrake for i, v in pairs(car.Wheels:GetChildren()) do if v["#AV"]:IsA("BodyAngularVelocity") then if math.abs(v["#AV"].maxTorque.Magnitude - PBrakeForce) < 1 then _PBrake = true end else if math.abs(v["#AV"].MotorMaxTorque - PBrakeForce) < 1 then _PBrake = true end end en...
code instruction: -- Tags -- local pantsId = script.Parent.Parent.Pants.PantsTemplate local shirtId = script.Parent.Parent.Shirt.ShirtTemplate local cPart = script.Parent local cDetector = script.Parent.ProximityPrompt local function onClicked(player) if player.Team.TeamColor == BrickColor.new("Maroon") then local...
query code to breakdown: --[[ Returns the a count of all items in the local player's inventory that are in a given category --]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local PlayerDataClient = require(ReplicatedStorage.Source.PlayerData.Client) local Sift = require(ReplicatedStorage.Dependen...
Start by breaking down the code basically step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local mouse = game.Players.LocalPlayer:GetMouse() local ca...
code to explain: --// Handling Settings Firerate = 60 / 800 -- 60 = 1 Minute, 800 = Rounds per that 60 seconds. DO NOT TOUCH THE 60! FireMode = 2 -- 1 = Semi, 2 = Auto, 3 = Burst, 4 = Bolt Action, 5 = Shot, 6 = Explosive result breakdown output: ## Breakdown The provided code snippet is defining configuration setti...
Breakdown this code: --!nocheck local Player = game.Players.LocalPlayer local Character = game.Players.LocalPlayer.Character local Humanoid = game.Players.LocalPlayer.Character:WaitForChild("Humanoid") :: Humanoid local ev local died = false function death() if died then return end died = true local gs: ModuleS...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Returns a new promise that: * is resolved when all input promises resolve * is rejected if ANY input promises reject ]] function Promise.all(promises) if type(promises) ~= "table" then error("Please pass a l...
Breakdown this code: -- Adds a service to this provider only function ServiceBag:_addServiceType(serviceType) if not self._serviceTypesToInitializeSet then error(("Already finished initializing, cannot add %q"):format(self:_getServiceName(serviceType))) return end -- Already added if self._services[serviceType...
code to explain: --Weld stuff here car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then child.C0 = CFrame.new(0, -0.6, 0) * CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0) end end) <<expla...
input_code: --[[Misc]] Tune.LoadDelay = 0.9 -- Delay before initializing chassis (in seconds) Tune.AutoStart = false -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin output: ## Breakdown The provided code snippet is a configuration table setup in Lua, s...
input_code: --// Return values: bool filterSuccess, bool resultIsFilterObject, variant result function methods:InternalApplyRobloxFilterNewAPI(speakerName, message) --// USES FFLAG local alwaysRunFilter = false local runFilter = RunService:IsServer() -- and not RunService:IsStudio() if alwaysRunFilter or runFilter t...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Local Functions ]] -- local function setJumpModule(isEnabled) if not isEnabled then TouchJumpModule:Disable() elseif CurrentControlModule == ControlModules.Thumbpad or CurrentControlModule == ControlModules....
Start by breaking down the code basically step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 2 -- cooldown for use of the tool again BoneModelName = "Extreme bone area" -- name the zone model HumanoidName = "Humanoid" -- the name of player or mob u ...
query code to breakdown: -- local noColor = printSnapshot.noColor local printExpected = printSnapshot.printExpected local printPropertiesAndReceived = printSnapshot.printPropertiesAndReceived local printReceived = printSnapshot.printReceived local printSnapshotAndReceived = printSnapshot.printSnapshotAndReceived local...
query code to breakdown: -- Set local variables local player = players:GetPlayerFromCharacter(script.Parent) local character = player.Character or player.CharacterAdded:wait() local humanoid = character.Humanoid local oldWalkSpeed code breakdown: ## Breakdown The provided Luau code is designed to set up references ...
code instruction: --!strict local indexOf = require(script.Parent.indexOf) type Array<T> = { [number]: T } return function<T>(array: Array<T>, searchElement: any, fromIndex: number?): boolean return indexOf(array, searchElement, fromIndex) ~= -1 end Sure. Here is a summary: ## Breakdown The provided Lua code defin...
Start by breaking down the code basically step by step: -- Captions function Icon:setCaption(text) assert(typeof(text) == "string" or text == nil, "Expected string, got " .. typeof(text)) self.captionText = text self.instances.captionLabel.Text = text self.instances.captionContainer.Parent = (text and activeItems) ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- PIERCING SWORD -- r = game:service("RunService") local sword = script.Parent.Handle local Tool = script.Parent local damage = 7 local epicKatana = false local p = nil local humanoid = nil local slash_damage = 9 loc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- this is here to make it possible to avoid huge dependency trees just for types export type TransformResult = { code: string, originalCode: string, sourceMapPath: string | nil, } return {} <<explaining>> Of course...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Get the policy info for the user local success, result = pcall(PolicyService.GetPolicyInfoForPlayerAsync, PolicyService, player) if success and result then if not result.AreAdsAllowed then -- De...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService("Debris") local PlayersService = Game:GetService("Players") local MyPlayer = PlayersService.LocalPlayer local Tool = script.P...
Breakdown this code: -- Decompiled with the Synapse X Luau decompiler. local u1 = script:FindFirstAncestor("MainUI") local l__TweenService__2 = game:GetService("TweenService") local l__LocalPlayer__3 = game.Players.LocalPlayer return function(p1, p2) if p1.dead then return end if l__LocalPlayer__3.Character:GetAt...
code to explain: -- Localization local Random = Random.new() local Parent = workspace.Ignore Sure. Here is a summary: ## Breakdown The provided code consists of two main steps that involve creating and assigning variables in Roblox using Luau, the scripting language used in Roblox. 1. **Creating a Random Number Ge...
query code to breakdown: --Weld stuff here car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then child.C0 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(-(math.pi / 2), 0, 0) * CFr...
Start by breaking down the code basically step by step: -- Lights MakeWeld(car.Misc.HighRiser.H1.B1, car.Misc.HighRiser.H1.bracket1) MakeWeld(car.Misc.HighRiser.H1.B2, car.Misc.HighRiser.H1.bracket1) MakeWeld(car.Misc.HighRiser.H1.B3, car.Misc.HighRiser.H1.bracket1) MakeWeld(car.Misc.HighRiser.H1.B4, car.Misc.HighRiser...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Engine]] --Torque Curve Tune.Horsepower = 120 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values ...
code: -- << API >> function hd:GetRankName(rankId) return (main:GetModule("cf"):GetRankName(rankId)) end function hd:GetRankId(rankName) return (main:GetModule("cf"):GetRankId(rankName)) end function hd:Notice(player, message) if main.player then if message then main:GetModule("Notices"):Notice("Notice", "Gam...
input_code: -- Compare two strings character-by-character. -- Format as comparison lines in which changed substrings have inverse colors. local function diffStringsUnified(a: string, b: string, options: DiffOptions?): string if a ~= b and #a ~= 0 and #b ~= 0 then local isMultiline = a:find("\n") ~= nil or b:find("\n...
code: --[[ Wrapper component that provides the ConfigurationContext to the child components. ]] local ConfigurationProvider = Roact.Component:extend("ConfigurationProvider") function ConfigurationProvider:init() assert( typeof(self.props.config) == "table", "ConfigurationContext requires the `config` prop to be a...
code to explain: --[[ Constants ]] -- local movementKeys = { [Enum.KeyCode.W] = true, [Enum.KeyCode.A] = true, [Enum.KeyCode.S] = true, [Enum.KeyCode.D] = true, [Enum.KeyCode.Up] = true, [Enum.KeyCode.Down] = true, } local FFlagUserNavigationClickToMoveSkipPassedWaypointsSuccess, FFlagUserNavigationClickToMoveSk...
important code input to explain step by step: --///////////////////////// Constructors --////////////////////////////////////// function module.new() local obj = setmetatable({}, methods) obj.Destroyed = false local BaseFrame, Scroller, Layout = CreateGuiObjects() obj.GuiObject = BaseFrame obj.Scroller = Scrolle...
Start by breaking down the code basically step by step: -- Done Thank God. DO NOT GROUP WITH THE MODEL! local everything = { model } local names = { model } local children = game.Workspace:children() for i = 1, #children do if children[i].Name == "Plane" then -- Replace Model Wiht Your Models's name! table.insert(...
Start by breaking down the code basically step by step: -- Script by Tonitoni. Model link: http://www.roblox.com/Max-Zoom-Distance-script-item?id=160640387 -- v.1.1 June 7th 2015 game.Players.PlayerAdded:connect(function(player) wait(0.5) --Players report the script didn't work. Adding this should resolve the issue. ...
code: -- Unregisters an item from the application local function removeItemInfo(itemId: string) return { itemId = itemId, } end return Rodux.makeActionCreator(script.Name, removeItemInfo) result breakdown output: ## Breakdown The provided Luau script defines a function intended for use within a Roblox game envi...
code: --Made by Luckymaxer Players = game:GetService("Players") Debris = game:GetService("Debris") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create Character = script.Parent Humanoid = Character:FindFirstChild("Humanoid") Player = Players:GetPlayerFromCharacter(Character) Fire = script:WaitForChil...
code to explain: -------------------- --| Script Logic |-- -------------------- SwooshSound:Play() while task.wait() do if not Isexplosion then local pasrts = workspace:GetPartsInPart(Rocket) OnTouched(pasrts) end end Sure. Here is a summary: ## Breakdown The provided Luau script is designed to perform a spe...
Breakdown this code: -- Returns the subject position the FpsCamera -- wants Roblox's camera to be using right now. function FpsCamera:GetSubjectPosition(...) if self:IsInFirstPerson() then local camera = workspace.CurrentCamera local subject = camera.CameraSubject if subject and subject:IsA("Humanoid") and sub...
Start by breaking down the code basically step by step: -- Load tool completely local Indicator = Tool:WaitForChild("Loaded") while not Indicator.Value do Indicator.Changed:wait() end Sure. Here is a summary: ## Breakdown The provided Luau script is designed to wait until a boolean value named "Loaded" within a `To...
Start by breaking down the code basically step by step: -- Style Options Flat = true -- Enables Flat theme / Disables Aero theme ForcedColor = false -- Forces everyone to have set color & transparency Color = Color3.new(0, 0, 0) -- Changes the Color of the user interface ColorTransparency = 0.75 -- Changes the Transpa...
query code to breakdown: -- declarations local Figure = script.Parent local Head = waitForChild(Figure, "Head") local Humanoid = waitForChild(Figure, "Humanoid") Humanoid.Health = 500 Sure. Here is a summary: ## Breakdown The provided Luau code initializes a character's health to 500 points and sets up references t...
query code to breakdown: -- Commas -- InstanceName / Kye -- November 8, 2020 local Commas = {} function Commas:Add(str) str = tostring(str) return #str % 3 == 0 and str:reverse():gsub("(%d%d%d)", "%1,"):reverse():sub(2) or str:reverse():gsub("(%d%d%d)", "%1,"):reverse() end function Commas:Remove(str) if tonum...
code: -- @Context Client/Server -- Returns a table of loadouts -- @return table<table> function APILoadout.GetLoadouts() return Database.Loadouts end explanation of the code: ## Breakdown The provided code defines a function named `GetLoadouts` within a module called `APILoadout`. This function is designed to be us...
code: -- NOTE: This function is radically different from the engine's implementation local walkVelocityVector = Vector3_new(1, 1, 1) local function calcDesiredWalkVelocity() -- TEMP return walkVelocityVector end local function preStepSimulatorSide(dt) if getAutoJump() and enableAutoJump() then local desiredWalkVe...
code to explain: ------------------------------------------------ local DEF_FOV = 70 local NM_ZOOM = math.tan(DEF_FOV * math.pi / 360) local LVEL_GAIN = Vector3.new(1, 0.75, 1) local RVEL_GAIN = Vector2.new(0.85, 1) / 128 local FVEL_GAIN = -330 local DEADZONE = 0.125 local FOCUS_OFFSET = CFrame.new(0, 0, -16) local D...
Start by breaking down the code basically step by step: -- Public Constructors function RadialMenuClass.new(subN, tPercent, rotation) local self = setmetatable({}, RadialMenuClass) self._Maid = Lazy.Utilities.Maid.new() self._ClickedBind = Instance.new("BindableEvent") self._HoverBind = Instance.new("BindableEven...
Start by breaking down the code basically step by step: -- ==================== -- BURST FIRE -- Enable the gun to do burst firing like Assault Rifle -- ==================== BurstFireEnabled = true BulletPerBurst = 3 BurstRate = 0.075 --In second explanation: ## Breakdown The provided code snippet configures settin...
code to explain: -------- OMG HAX r = game:service("RunService") local damage = 45 local slash_damage = 45 local lunge_damage = 175 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "rbxasset://sounds\\swordslash.wav" SlashSound.Parent = sword SlashSoun...
query code to breakdown: -- goro7 local plr = game.Players.LocalPlayer function update() -- Calculate scale local scale = (plr.PlayerGui.MainGui.AbsoluteSize.Y - 20) / script.Parent.Parent.Size.Y.Offset if scale > 1.5 then scale = 1.5 end if scale > 0 then script.Parent.Scale = scale end end plr.PlayerGui:...
input_code: -- ROBLOX MOVED: expect/jasmineUtils.lua local function keys(obj: Table, _hasKey: (Table, string) -> boolean) local keys_ = {} for key in pairs(obj) do if obj[key] ~= nil then table.insert(keys_, key) end end -- ROBLOX deviation: code omitted for adding 'extraKeys' since we don't have -- simila...
query code to breakdown: --[[** ensures value is a number where min < value < max @param min The minimum to use @param max The maximum to use @returns A function that will return true iff the condition is passed **--]] function t.numberConstrainedExclusive(min, max) assert(t.number(min) and t.number(max)) local...
code to explain: --[[ Poppercam - Occlusion module that brings the camera closer to the subject when objects are blocking the view. --]] local ZoomController = require(script.Parent:WaitForChild("ZoomController")) local TransformExtrapolator = {} do TransformExtrapolator.__index = TransformExtrapolator local CF_I...
Start by breaking down the code basically step by step: --[=[ Converts an event into a Promise which resolves the next time the event fires. The optional `predicate` callback, if passed, will receive the event arguments and should return `true` or `false`, based on if this fired event should resolve the Promise or n...
query code to breakdown: --!strict --[=[ @function removeValue @within Array @param array {T} -- The array to remove the value from. @param value T -- The value to remove. @return {T} -- The array with the value removed. Removes a value from an array. ```lua local array = { 1, 2, 3 } local new = RemoveValu...
important code input to explain step by step: -- Using the FindPartsInRegion3 API, this regen is "smart" and will NOT regenerate if something is in the way. -- If something IS in the way, the script will wait for the area to be clear. local plane = script.Parent.Plane.Plane:clone() script.Parent.Plane.Plane.Cloned.Val...
Start by breaking down the code basically step by step: --// F key, Manual mouse.KeyUp:connect(function(key) if key == "f" then script.Parent.Parent.Man.TextTransparency = 0.8 veh.Lightbar.middle.Man:Stop() veh.Lightbar.middle.Wail.Volume = 2 veh.Lightbar.middle.Yelp.Volume = 2 veh.Lightbar.middle.Priority.V...
query code to breakdown: --Sounds local equipSound = m4:WaitForChild("Equip") local fireSound = m4:WaitForChild("Fire") local reloadSound = m4:WaitForChild("Reload") local knifeEquipSound = knife:WaitForChild("EquipSound") local knifeAttackSound = knife:WaitForChild("AttackSound") local knifeStabSound = knife:WaitForCh...
code instruction: -- << FUNCTIONS >> function module:Setup() local commandsToAdd = require(main.server.Modules.Commands) for i, command in pairs(commandsToAdd) do if type(command) == "table" then --ChangeRankRequiredToUseCommand local commandName = string.lower(command.Name) local changeRankByNameSetting =...
code: -- To make this work, simply group it with the model you want! local modelbackup = script.Parent.Parent:FindFirstChild(modelname):clone() local trigger = script.Parent enabled = true function onTouched(hit) if enabled == true then enabled = false trigger.BrickColor = BrickColor.new("Really black") if s...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// Animations local L_157_ function IdleAnim(L_318_arg1) L_24_.IdleAnim(L_3_, L_157_, { L_44_, L_45_, L_46_, }) end function EquipAnim(L_319_arg1) L_24_.EquipAnim(L_3_, L_157_, { L_44_, }) end function U...
code: -- Code for handling controls of various data types -- local Controls = {} Controls["default"] = function(object, propertyData, readOnly) local propertyName = propertyData["Name"] local propertyType = propertyData["ValueType"] local box = CreateTextBox(readOnly) box.Size = UDim2.new(1, -2 * Styles.Margin, ...
Start by breaking down the code basically step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 30 -- cooldown for use of the tool again ZoneModelName = "Heal zone" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want...
code to explain: --[[ Returns the system associated with specified model ]] function SystemManager.getSystemByModel(model) return TableUtils.find(systems, function(system) if system:getModel() == model then return true end end) end output_code: ## Breakdown The code defines a function named `getSystemByMod...
query code to breakdown: --[=[ Preloads assets :::note If strings are passed in, it only preloads textures, and will preload meshes, but only to http client. ::: @param contentIdList { Instance | string } @return Promise ]=] function ContentProviderUtils.promisePreload(contentIdList) assert(type(contentIdList) ...
input_code: --[[** ensures value is either nil or passes check @param check The check to use @returns A function that will return true iff the condition is passed **--]] function t.optional(check) assert(t.callback(check)) return function(value) if value == nil then return true end local success, errMsg...
code: --[[ This is a child component that listens for the event "all parents have been set". In didMount, parents of the mounted component are not required to be set, therefore we can't do ancestry checks (like checking to see if the mounted component is a child of CoreGui or PlayerGui). This component makes it ea...
code instruction: -- If you want to create your own custom player settings, -- make a copy of this script and add it to your StarterPlayer object local module = {} module.UseDefaultAnimations = false -- force incoming players to use default avatar animations, not custom animations return module Sure, let's break i...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} v1.__index = v1 local u1 = require(script:WaitForChild("SmoothDamp")) function v1.new(p1, p2) assert(typeof(p1) == "Vector3", "initialValue should be Vector3") assert(typeof(p2) == "number", "smoothTime should be a number") ass...
Breakdown this code: -- Customized explosive effect that doesn't affect teammates and only breaks joints on dead parts local TaggedHumanoids = {} local function OnExplosionHit(hitPart, hitDistance, blastCenter) if hitPart and hitDistance then local character, humanoid = FindCharacterAncestor(hitPart.Parent) if ch...
important code input to explain step by step: --These are all donations that can be done. You must set this up with your own products to make money of it. --To make a product you have to make a Developer Product in your game's settings page. --You can make as many as you want, Once you made one, copy it's ID and past i...
important code input to explain step by step: -- << Functions >> -- UserInputService.MouseIconEnabled = false function lerp(a, b, c) return a + (b - a) * c end bobbing = game:GetService("RunService").RenderStepped:Connect(function(deltaTime) deltaTime = deltaTime * 60 if Humanoid.Health <= 0 then bobbing:Discon...
Start by breaking down the code basically step by step: -- UI elements local intro = script.Parent:WaitForChild("Intro") intro.Visible = true wait(2) game.Workspace.Camera.CameraType = Enum.CameraType.Scriptable game.Workspace.Camera.CFrame = CFrame.new(game.Workspace.IntroTunnel.CameraOrigin.Position, game.Workspa...
Start by breaking down the code basically step by step: ----------------- --| Functions |-- ----------------- local function OnActivated() local myModel = MyPlayer.Character if Tool.Enabled and myModel and myModel:FindFirstChild("Humanoid") and myModel.Humanoid.Health > 0 then Tool.Enabled = false -- Create a c...
query code to breakdown: --Gear Ratios Tune.FinalDrive = 2.78 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 2.34, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also be deleted --[[ 1 ]] 3.53, --...