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input_code: --local HUB = script.Parent.HUB --local limitButton = HUB.Limiter local carSeat = script.Parent.Car.Value local seat = script.Parent.Car.Value.DriveSeat local mouse = game.Players.LocalPlayer:GetMouse() output: ## Breakdown The provided Luau code initializes and assigns variables within the context of a...
input_code: ------------------------------------------------------------------------ -- parses general expression types, constants handled here -- * used in subexpr() ------------------------------------------------------------------------ function luaY:simpleexp(ls, v) -- simpleexp -> NUMBER | STRING | NIL | TRUE | F...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Automatic Settings Tune.AutoShiftMode = "RPM" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = 250 -- Automatic upshift point (relative to peak RPM...
query code to breakdown: --// IMPORTANT!! DONT DELET script.Car.Value = script.Parent.Parent.Parent wait(0.2) driveseat.ChildAdded:connect(function() local plr = game.Players:GetPlayerFromCharacter(driveseat.Occupant.Parent) script.Parent.Frame.Title.Text = plr.Name script.Parent.Parent = plr.PlayerGui end) outpu...
input_code: -- (Hat Giver Script - Loaded.) debounce = true function onTouched(hit) if hit.Parent:findFirstChild("Humanoid") ~= nil and debounce == true then debounce = false h = Instance.new("Hat") p = Instance.new("Part") h.Name = "RedFabrege" p.Parent = h p.Position = hit.Parent:findFirstChild("Head")...
code instruction: --[=[ Constructs a new Signal that wraps around an RBXScriptSignal. @param rbxScriptSignal RBXScriptSignal -- Existing RBXScriptSignal to wrap @return Signal For example: ```lua local signal = Signal.Wrap(workspace.ChildAdded) signal:Connect(function(part) print(part.Name .. " added") end) I...
Breakdown this code: --------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.defaultlights.Value) game.Workspace.doorleft.l13.BrickColor = BrickColor.new(game.Workspace...
query code to breakdown: --local Sprinting =false local L_148_ = L_124_.new(Vector3.new()) L_148_.s = 15 L_148_.d = 0.5 game:GetService("UserInputService").InputChanged:connect(function(L_273_arg1) --Get the mouse delta for the gun sway if L_273_arg1.UserInputType == Enum.UserInputType.MouseMovement then L_143_ = m...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Local Variables local PhysicsService = game:GetService("PhysicsService") local Players = game:GetService("Players") local playerCollisionGroupName = "Players" local previousCollisionGroups = {} explanation of the c...
Start by breaking down the code basically step by step: --Remove with FFlagPlayerScriptsBindAtPriority function BaseCamera:OnKeyUp(input, processed) if input.KeyCode == Enum.KeyCode.Left then self.turningLeft = false elseif input.KeyCode == Enum.KeyCode.Right then self.turningRight = false end end function Base...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Public Functions function GameManager:Initialize() MapManager:SaveMap() end function GameManager:RunIntermission() IntermissionRunning = true TimeManager:StartTimer(Configurations.INTERMISSION_DURATION) DisplayMa...
Start by breaking down the code basically step by step: --// # key, ManOn mouse.KeyDown:connect(function(key) if key == "u" then veh.Lightbar.middle.Man:Play() veh.Lightbar.middle.Wail.Volume = 0 veh.Lightbar.middle.Yelp.Volume = 0 veh.Lightbar.middle.Priority.Volume = 0 script.Parent.Parent.Sirens.Man.Backg...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game.Players.LocalPlayer script.Parent.MouseButton1Click:Connect(function() if script.Parent.Parent.Parent.TeleportFrame.Visible ~= true then game.Players.LocalPlayer.PlayerGui.HomeScreenGui.PaddingFrame.LayoutFrame...
code to explain: --[=[ Wraps the :WaitForChild API with a promise @function promiseChild @param parent Instance @param name string @param timeOut number? @return Promise<Instance> @within promiseChild ]=] return function(parent, name, timeOut) local result = parent:FindFirstChild(name) if result then return...
Start by breaking down the code basically step by step: -- 16-18 module.Subcategory.Accessories = 19 module.Subcategory.HairAccessories = 20 module.Subcategory.FaceAccessories = 21 module.Subcategory.NeckAccessories = 22 module.Subcategory.ShoulderAccessories = 23 module.Subcategory.FrontAccessories = 24 module.Subcate...
code instruction: -- ================================================================================ -- LOCAL FUNCTIONS -- ================================================================================ local function countdown() -- Show GUI TimerFrame.Visible = true -- Set time remaining to countdown duration l...
Breakdown this code: --returns the wielding player of this tool function getPlayer() local char = Tool.Parent return game:GetService("Players"):GetPlayerFromCharacter(Character) end local function setTransparency(object: Instance, transparency: number) for i, v in ipairs(object:GetDescendants()) do if v:IsA("Base...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Events local Events = ReplicatedStorage.Events local BuyUpgradeEvent = Events.BuyUpgrade local ChangeController = Events.ChangeController local PlayerEnteredLobby = Events.PlayerEnteredLobby outp...
code: --// Commands --// Highly recommended you disable Intellesense before editing this... return function(Vargs, GetEnv) local env = GetEnv(nil, { script = script }) setfenv(1, env) local server = Vargs.Server local service = Vargs.Service local Settings = server.Settings local Functions, Commands, Admin, Ant...
input_code: -- Get references to the DockShelf and its children local dockShelf = script.Parent.Parent.Parent.Parent.Parent.DockShelf local aFinderButton = dockShelf.BMessages local Minimalise = script.Parent local window = script.Parent.Parent.Parent local msgbar = window.MesgBar code breakdown: ## Breakdown The pr...
code: --put on startercharacterscripts --Made Actually like slap battles --Use this while it lasts because roblox will take it down local humanoid = script.Parent:WaitForChild("Humanoid") humanoid.BreakJointsOnDeath = false humanoid.Died:Connect(function() for index, joint in pairs(script.Parent:GetDescendants()) do...
query code to breakdown: --// SS3.33T Police Edit originally for 2017 Mercedes-Benz E300 by Itzt and MASERATl, base SS by Inspare wait(0.1) local player = game.Players.LocalPlayer local HUB = script.Parent.HUB local limitButton = HUB.Limiter local lightOn = false local Camera = game.Workspace.CurrentCamera local cam =...
code instruction: -- FUNCTIONS -- return function(...) local Args = { ... } local TargetPosition = Args[1] local fxPos = Vector3.new(TargetPosition.X, TargetPosition.Y - 1.5, TargetPosition.Z) local splashAttachment = Instance.new("Attachment") splashAttachment.Parent = workspace.Terrain splashAttachment.WorldP...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Starts the timer. Will do nothing if the timer is already running. ```lua timer:Start() ``` ]=] function Timer:Start() if self._runHandle then return end if self.AllowDrift then self:_startTimer() else...
code to explain: -- Libraries Region = require(Tool.Libraries.Region) Signal = require(Tool.Libraries.Signal) Support = require(Tool.Libraries.SupportLibrary) Try = require(Tool.Libraries.Try) Make = require(Tool.Libraries.Make) local Roact = require(Tool.Vendor:WaitForChild("Roact")) local Maid = require(Tool.Librarie...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Sounds local Soundscape = game.Soundscape local ExplosionSound = Soundscape:FindFirstChild("ExplosionSound") local PARTICLE_DURATION = 1 output_code: ## Breakdown The provided code initializes a Soundscape object ...
input_code: --[[ @brief Add a function to be run when requested. @param func The function to run. @param args... The arguments to pass to the function. --]] function FunctionQueue:Add(func, ...) local arguments = { ... } table.insert(self._Functions, { func, arguments }) end code breakdown: ## Breakdown ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- / GAs / -- local GAs = game.ReplicatedStorage.CGAs local Buildings = GAs.Buildings local Modules = GAs.Modules output: ## Breakdown The provided script is a simple Lua script written for the Rob...
query code to breakdown: --Copy public stuff script.AdminPanelPartner:Clone().Parent = game.ReplicatedStorage script.BroadcastReceiver:Clone().Parent = game.StarterPlayer.StarterPlayerScripts wait() result breakdown output: ## Breakdown The provided Luau script performs a series of actions to copy specific objects ...
Breakdown this code: --[[Read line 24 of the script. Just edit the word "D4Tide" to whatever the gun name you want. The gun must be in the lighting for this to work. I'd reccomend you add a regen.]] local debounce = false function getPlayer(humanoid) local players = game.Players:children() for i = 1, #players do ...
query code to breakdown: -- ROBLOX deviation START: added round function local function round(num: number) local mult = 10 ^ 0 return math.floor(num * mult + 0.5) / mult end code breakdown: ## Breakdown The provided code defines a function named `round` that takes a single argument, `num`, which is expected to be ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Observes children and ensures that the value is cleaned up afterwards. @param value any @return Observable<Instance> ]=] function Blend._observeChildren(value) if typeof(value) == "Instance...
code: --[[Output Scaling Factor]] local hpScaling = _Tune.WeightScaling * 35 local FBrakeForce = _Tune.FBrakeForce local RBrakeForce = _Tune.RBrakeForce local PBrakeForce = _Tune.PBrakeForce if not workspace:PGSIsEnabled() then hpScaling = _Tune.LegacyScaling * 10 FBrakeForce = _Tune.FLgcyBForce RBrakeForce = _Tune...
code: --// All global vars will be wiped/replaced except script return function(data) local gui = client.UI.Prepare(script.Parent.Parent) local frame = gui.Frame local frame2 = frame.Frame local msg = frame2.Message local ttl = frame2.Title local gIndex = data.gIndex local gTable = data.gTable local title = ...
Breakdown this code: --//Const local RS = game:GetService("RunService") function ViewportInit:Init(VP, Selected, CamCFrame) if not VP then return end local Obj = Selected:Clone() if not Obj.PrimaryPart then for i, v in pairs(Obj:GetChildren()) do if v:IsA("BasePart") then Obj.PrimaryPart = v break...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Lightorange", Paint) end) explanation of the code: ## Breakdown This script is designed to toggle a b...
Breakdown this code: -- goro7 local plr = game.Players.LocalPlayer function update() -- Calculate scale local scale = (plr.PlayerGui.MainGui.AbsoluteSize.Y - 14) / script.Parent.Parent.Size.Y.Offset if scale > 1.5 then scale = 1.5 end if scale > 0 then script.Parent.Scale = scale end end plr.PlayerGui:Wait...
Start by breaking down the code basically step by step: --// F key, HornOff mouse.KeyUp:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 2 veh.Lightbar.middle.Yelp.Volume = 2 veh.Lightbar.middle.Priority.Volume = 2 end end) explanation of the code...
code instruction: -- LocalScript local numValue = script.Parent.Parent.Trocar.Exp -- substitua "NumValue" pelo nome da sua NumberValue local textLabel = script.Parent -- substitua "TextLabel" pelo nome do seu TextLabel explanation of the code: ## Breakdown The code snippet you provided is a Luau script designed to ...
code instruction: -- Apply some properties player.CameraMaxZoomDistance = 0.5 c.FieldOfView = 100 -- Things get trippy if we don't do this. humanoid.CameraOffset = Vector3.new(0, -0.25, -1.5) function lock(part) if part and part:IsA("BasePart") then part.LocalTransparencyModifier = part.Transparency part.Changed...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Connections AddUpgradeEvent.OnServerEvent:Connect(addPlayerUpgrade) BuyUpgradeEvent.OnServerEvent:Connect(makeUpgradePurchase) UpdatePointsEvent.OnServerEvent:Connect(updatePlayerPoints) TouchCheckpointEvent.OnServerE...
code: -- Variables (best not to touch these!) local button = script.Parent local car = script.Parent.Parent.Car.Value local sound = script.Parent.Start sound.Parent = car.DriveSeat -- What brick the start sound is playing from. button.MouseButton1Click:connect(function() -- Event when the button is clicked if script.P...
code to explain: -- constants for header of binary files (from lundump.h) luaU.LUAC_VERSION = 0x51 -- this is Lua 5.1 luaU.LUAC_FORMAT = 0 -- this is the official format luaU.LUAC_HEADERSIZE = 12 -- size of header of binary files output_code: ## Breakdown The provided code snippet defines a module named `luaU` and s...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Initialize collision tool local CollisionTool = require(CoreTools:WaitForChild("Collision")) Core.AssignHotkey("K", Core.Support.Call(Core.EquipTool, CollisionTool)) Core.AddToolButton(Core.Assets....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Constants ]] -- local movementKeys = { [Enum.KeyCode.W] = true, [Enum.KeyCode.A] = true, [Enum.KeyCode.S] = true, [Enum.KeyCode.D] = true, [Enum.KeyCode.Up] = true, [Enum.KeyCode.Down] = true, } local Player ...
code to explain: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 100 -- Spring Dampening Tune.FSusStiffness = 5000 -- Spring Force Tune.FSusLength = 3 -- Suspension length (in studs) Tune.FSusMaxExt = 0...
Start by breaking down the code basically step by step: -- goro7 local plr = game.Players.LocalPlayer function update() -- Calculate scale local scale = (plr.PlayerGui.MainGui.AbsoluteSize.Y - 5) / script.Parent.Parent.Size.Y.Offset if scale > 1.5 then scale = 1.5 end if scale > 0 then script.Parent.Scale = ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --!strict return function(system, particleInstance) warn("Particle Created, Info Follows") warn("CFrame:", particleInstance.CFrame) warn("Color:", particleInstance.Color) warn("Instance:", particleInstance) end ex...
input_code: ------------------------- mouse.KeyDown:connect(function(key) key = string.lower(key) if key == "k" then --Camera controls if cam == "car" then Camera.CameraSubject = player.Character.Humanoid Camera.CameraType = "Custom" cam = "freeplr" Camera.FieldOfView = 70 elseif cam == "freeplr" the...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ @param instance Instance @param componentClass ComponentClass @return Component? Gets an instance of a component class given the Roblox instance and the component class. Returns `nil` if n...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ @return RBXScriptConnection Creates a simplified timer which just fires off a callback function at the given interval. ```lua -- Basic: Timer.Simple(1, function() print("Tick") end) ...
code: -- Click Detection -- local clickDetector = workspace.GoldGrabber.ClickDetector function onMouseClick(player) local leaderstats = player.leaderstats local goldStat = leaderstats and leaderstats:FindFirstChild("Gold") if goldStat then goldStat.Value += 1 end end clickDetector.MouseClick:Connect(onMouseCli...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Cleans up the translator and deletes the localization table if it exists. ]=] function JSONTranslator:Destroy() self._localizationTable:Destroy() self._localizationTable = nil self._englishT...
Start by breaking down the code basically step by step: -- services local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local GlobalModifier = Instance.new("NumberValue") -- modifier for rain visibility for disabling/enabling ...
query code to breakdown: --[[ Contains the logic to run a test plan and gather test results from it. TestRunner accepts a TestPlan object, executes the planned tests, and produces a TestResults object. While the tests are running, the system's state is contained inside a TestSession object. ]] local TestEnum = re...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ if hasModel then script.Parent.Text = "ON" button.BackgroundColor3 = Color3.new(0, 255, 0) elseif not hasModel then button.Text = "OFF" button.BackgroundColor3 = Color3.new(255, 0, 0) end --]] button.MouseButto...
code instruction: -- constants local PLAYER_DATA = ReplicatedStorage.PlayerData local CUSTOMIZATION = ReplicatedStorage.Customization <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Lua code snippet defines two constants, `PLAYER_DATA` and `CUSTOMIZATION`, that reference specific...
code instruction: -- Container for temporary connections (disconnected automatically) local Connections = {} function WeldTool.Equip() -- Enables the tool's equipped functionality -- Start up our interface ShowUI() EnableFocusHighlighting() end function WeldTool.Unequip() -- Disables the tool's equipped functio...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Requires all the modules that are descendants of the given parent. ]=] function KnitClient.AddControllersDeep(parent: Instance): { Controller } local addedControllers = {} for _, v in ipairs(parent:GetDescendant...
Start by breaking down the code basically step by step: -- RANK, RANK NAMES & SPECIFIC USERS Ranks = { { 5, "Owner", { "Februar92", 0 } }, { 4, "HeadAdmin", { "", 0 } }, { 3, "Admin", { "", 0 } }, { 2, "Mod", { "", 0 } }, { 1, "VIP", { "", 0 } }, { 0, "NonAdmin" }, } explanation of the code: ## Breakdown The p...
input_code: --Made by Luckymaxer Character = script.Parent Humanoid = Character:FindFirstChild("Humanoid") Debris = game:GetService("Debris") WindDirection = script:FindFirstChild("WindDirection") Force = script:FindFirstChild("Force") Parts = {} BaseColor = BrickColor.new("Lime green") Color = BaseColor.Color Gr...
Breakdown this code: -- connect events Humanoid.Died:Connect(onDied) Humanoid.Running:Connect(onRunning) Humanoid.Jumping:Connect(onJumping) Humanoid.Climbing:Connect(onClimbing) Humanoid.GettingUp:Connect(onGettingUp) Humanoid.FreeFalling:Connect(onFreeFall) Humanoid.FallingDown:Connect(onFallingDown) Humanoid.Seated:...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --- Internal __newindex metamethod function Maid:__newindex(i, v) local Tasks = self._Tasks local Task = Tasks[i] if Task or v == nil then -- Clear previous Task local Type = typeof(Task) local...
input_code: --Save data to DataStore local function saveSystemData(key) local sdata = main.sd[key] return main:GetModule("DataStores"):DataStoreRetry(datastoreRetries, function() return systemDataStore:UpdateAsync(key, function(oldValue) local newValue = oldValue or dataTemplate(key) if sdata then if sdat...
query code to breakdown: --[[ Gathers all of the errors reported by tests and puts them at the top level of the TestResults object. ]] function TestSession:gatherErrors() local results = self.results results.errors = {} results:visitAllNodes(function(node) if #node.errors > 0 then for _, message in ipairs(n...
code instruction: --[[ @brief Reshuffles the heap if a given index is smaller than its parent. --]] function Heap:_HeapifyBottomUp(i) local parent = math.floor(i / 2) while self[parent] and self.Comparator(self[i], self[parent]) do self[parent], self[i] = self[i], self[parent] i = parent parent = math.floor(i /...
Start by breaking down the code basically step by step: -- Runs when a round finishes. Reloads all players back into the lobby, removing tools and listeners. function PlayerManager:ResetPlayers() for _, player in ipairs(PlayerManager.ActivePlayers) do print(player.Name) CheckpointEvent:FireClient(player, { { "race...
code to explain: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:Wait...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Remove all art placed by a player. ]] function PlayerSpots:cleanup(player) self:_removeUnusedSpots(player) for _, placed in ipairs(self.placedSpots) do placed.spot:removeArt() end self.placedSpots = {} end ...
input_code: --[=[ Clears the custom value for the given players. This just loops through the list of players and calls the `ClearFor` method for each player. ]=] function RemoteProperty:ClearForList(players: { Player }) for _, player in ipairs(players) do self:ClearFor(player) end end result breakdown output: ...
Start by breaking down the code basically step by step: -- Dark was here. local nearplayer local Players = game:GetService("Players") function MoveShelly() nearplayer = false for _, Player in next, Players:GetPlayers() do if Player.Character and Player.Character.PrimaryPart then local dis = (Player.Character.Pr...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Configuration ]] local MAX_CUTTOFF_DISTANCE = 12 local ACTIVATE_KEYBOARD = Enum.KeyCode.E local ACTIVATE_CONSOLE = Enum.KeyCode.ButtonX local ACTION_BUTTON_OFFSET = Vector2.new(0, 0) local ACTI...
code: --Modules-- local modules = script.Parent.Modules local core = require(modules.Core) local combat = require(modules.Combat) local flight = require(modules.Flight) local pathing = require(modules.Pathing) local troubleshoot = require(modules.Troubleshoot) step by step breakdown/explanation: ## Breakdown The pro...
code instruction: -- Reference local soundService = game:GetService("SoundService") local chat = game:GetService("Chat") local players = game:GetService("Players") local lighting = game:GetService("Lighting") explanation: ## Breakdown The provided code is written in Luau, a statically-compiled dialect of Lua used i...
code instruction: --[=[ Based on the given [UserInputType], a cooresponding enum representing the current device is returned. ```lua getCurrentDevice(Enum.UserInputType.KeyCode) -- "Computer" getCurrentDevice(Enum.UserInputType.Touch) -- "Mobile" getCurrentDevice(Enum.UserInputType.Gamepad1) -- "Gamepad" ``` ...
input_code: --[=[ Debounce a existing function by timeout @class throttle ]=] local require = require(script.Parent.loader).load(script) local ThrottledFunction = require("ThrottledFunction") explanation of the code: ## Breakdown The provided code snippet is the beginning of a Roblox Lua module that aims to deb...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Returns the current value of this Tween object. The object will be registered as a dependency unless `asDependency` is false. ]] function class:get(asDependency: boolean?): any if asDependency...
query code to breakdown: --//ENGINE//-- Horsepower = 1500 --{This is how much power your engine block makes ALONE, this does not represent to total horsepower output [IF you have a turbo/SC]} EngineDisplacement = 2200 --{Engine size in CC's} EngineType = "Petrol" --{Petrol, Diesel, Electric] EngineLocation = "Front" --...
input_code: --- Skill local UIS = game:GetService("UserInputService") local plr = game.Players.LocalPlayer local Mouse = plr:GetMouse() local Debounce = true Player = game.Players.LocalPlayer Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://4835590095" UIS.InputBegan:Connect(function(Input) ...
code to explain: --[[Susupension]] Tune.SusEnabled = false -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 9000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2...
query code to breakdown: --Both local Loudness = 0.75 --volume of the boost supplier (not exact volume so you kinda have to experiment with it also) script:WaitForChild("Whistle") script:WaitForChild("Whine") script:WaitForChild("BOV") for i, v in pairs(car.DriveSeat:GetChildren()) do for _, a in pairs(script:GetChi...
code instruction: -- modules local module = {} function module.Create(self, item) local itemModule = { Item = item, Equipped = false, Connections = {}, } -- variables local animations = {} local character = item.Parent.Parent local handle = item:WaitForChild("Handle") local muzzle = handle:WaitForChil...
query code to breakdown: --- Add sounds when interacting with a gui element return function(element, interactType, interactSoundId, interactSoundVolume, enableRandomPitch) --- Variables interactType = string.lower(interactType) interactSoundVolume = interactSoundVolume or 0.15 enableRandomPitch = enableRandomPitch...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- @Context Server -- Given a weapon definition, position, and direction. A projectile will be simulated on all clients. -- @param WeaponDefinition weaponDefinition -- @param Vector3 position -- @param Vector3 direction ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// This method is to be used with the new filter API. This method takes the --// TextFilterResult objects and converts them into the appropriate string --// messages for each player. function methods:InternalSendFilter...
important code input to explain step by step: -- please do not distribute this plugin and pass it as yours WheelModel = script.Parent:WaitForChild("Wheels") rainEffect = script:WaitForChild("RainEffect") wheels = {} touchingparts = {} for i, v in pairs(WheelModel:GetChildren()) do if v:IsA("BasePart") then table.i...
Start by breaking down the code basically step by step: -- Signal types export type Connection = { Disconnect: (self: Connection) -> (), Destroy: (self: Connection) -> (), Connected: boolean, } export type Signal<T...> = { Fire: (self: Signal<T...>, T...) -> (), FireDeferred: (self: Signal<T...>, T...) -> (), Co...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------END STAGE-------- --------CREW-------- game.Workspace.crewview1.Decal.Texture = "http://www.roblox.com/asset/?id=" .. game.Workspace.CustomScreen.Value .. "" game.Workspace.crew2.Decal.Texture = "http://www.robl...
query code to breakdown: -------------------------------------------------- script.Parent.Values.RPM.Changed:connect(function() intach.Rotation = -65 + script.Parent.Values.RPM.Value * 250 / 8000 end) script.Parent.Values.Velocity.Changed:connect(function(property) inspd.Rotation = -30 + (440 / 160) * (math.abs(sc...
Start by breaking down the code basically step by step: --use this to determine if you want this human to be harmed or not, returns boolean function checkTeams(otherHuman) return not (sameTeam(otherHuman) and not FriendlyFire == true) end function boom() wait(1.5) Used = true Object.Anchored = true Object.CanColl...
code to explain: --Made by Luckymaxer Debris = game:GetService("Debris") Creator = script:FindFirstChild("Creator") Tool = script:FindFirstChild("Tool") Model = script:WaitForChild("Model") function DestroyModel() if Model and Model.Parent then Debris:AddItem(Model, 2) end Debris:AddItem(script, 2) end if not...
code: -- See if I have a tool local spawner = script.Parent local tool = nil local region = Region3.new( Vector3.new( spawner.Position.X - spawner.Size.X / 2, spawner.Position.Y + spawner.Size.Y / 2, spawner.Position.Z - spawner.Size.Z / 2 ), Vector3.new( spawner.Position.X + spawner.Size.X / 2, spawner.Po...
important code input to explain step by step: -- This decides what to do if detection is 'Automatic' -- This is placed in ZoneController instead of the Zone object due to the ZoneControllers all-knowing group-minded logic function ZoneController.updateDetection(zone) local detectionTypes = { ["enterDetection"] = "_c...
Breakdown this code: --[[Run]] --Print Version local ver = require(car["A-Chassis Tune"].README) print("//INSPARE: AC6 Loaded - Build " .. ver) --Runtime Loops -- ~60 c/s game["Run Service"].Stepped:connect(function() --Steering Steering() --RPM RPM() --Update External Values _IsOn = car.DriveSeat.IsOn.Value...
input_code: --fetching effectlib local common_modules = game.ReplicatedStorage.CommonModules EFFECT_LIB = require(common_modules.EffectLib) local function GenColor(t, rate) local get_t = ((t - math.floor(t / rate) * rate) / rate) * math.pi * 2 local red = math.sin(get_t + 0) * 0.5 + 0.5 local green = math.sin(get_...
code to explain: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Copper", Paint) end) output_code: ## Breakdown The provided Luau script is designed to handle interactions with a Roblox object (likely a part or a GUI element) by toggling a boolean v...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- loop through all the arm parts and make them visible in first person local function setArmVisibility(bool) local castshadow = not bool for i, part in ipairs(ArmPartsTable) do part.LocalTranspar...
Breakdown this code: -- only 2 locals,yeah... local player = game.Players.LocalPlayer local char = player.Character char:WaitForChild("Humanoid").Died:Connect(function() --check if player got oofed wait() script.Parent.BackgroundTransparency = 0 -- make it not transparent(just to be 100% sure it will be visible afte...
code instruction: -- Services local ContextActionSerice = game:GetService("ContextActionService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") local TweenService = game:GetService("TweenService") local DebrisService = game:GetService("Debris") loc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Toothpaste", Paint) end) Sure, let's break it down: ## Breakdown The provided Luau script is designed...