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Start by breaking down the code basically step by step: --[[ Package link auto-generated by Rotriever ]] local PackageIndex = script.Parent.Parent.Parent._Index local Package = require(PackageIndex["LuauPolyfill-2fca3173-0.3.4"]["LuauPolyfill"]) export type Array<T> = Package.Array<T> export type AssertionError = Pa...
code: -- TODO: Optimize for vertical faces function BitOps.getConnectivityForFace(connectivity, face) local result = 0 local bitIndexes = BitOps.CONNECTIVITY_INDEXES_FOR_FACE[tostring(BitOps.normalizeVec3(face))] for _, index in ipairs(bitIndexes) do result = bit32.lshift(result, 1) result = bit32.bor(result, b...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Remove with FFlagPlayerScriptsBindAtPriority function BaseCamera:OnKeyDown(input, processed) if not self.hasGameLoaded and VRService.VREnabled then return end if processed then return end if self.distanceCha...
code instruction: -- ==================== -- CAMERA SHAKING -- Make user's camera shaking when shooting -- ==================== CameraShakingEnabled = true Intensity = 0.5 --In degree <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet sets up the configuration for a cam...
code instruction: -- ProfileVersionQuery object: local ProfileVersionQuery = { --[[ _profile_store = profile_store, _profile_key = profile_key, _sort_direction = sort_direction, _min_date = min_date, _max_date = max_date, _query_pages = pages, -- [DataStoreVersionPages] _query_index = index, -- [number...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --watch the video to know where to put it local repStorage = game:GetService("ReplicatedStorage") local remote = repStorage:FindFirstChild("Rebirth") local button = script.Parent local debounce = false button.MouseBut...
important code input to explain step by step: --!strict local RunService = game:GetService("RunService") local PostSimulation = RunService.Heartbeat local OPT_INTERVAL_ATTRIBUTE = "Interval" local OPT_INTERVAL = 3 local OPT_SWITCH_ATTRIBUTE = "Switch" local OPT_SWITCH = false local OPT_DEFAULT_MATERIAL = Enum.Materia...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- tool.Equipped:connect(function() equipped = true owner = game:GetService("Players"):GetPlayerFromCharacter(tool.Parent) character = owner.Character local rightarm = Instance.new("Weld", character.Torso) rightarm....
code: -- Displays a hint to the player that the GUI auto-hides. -- -- ForbiddenJ IsGuiDisplayed = script.Parent.IsDisplayed IsHiddenByOtherGUI = script.Parent.IsHiddenByOtherGUI SpawnNotification = game.ReplicatedStorage.ClientStorage.SpawnNotification SmallHint = script.Parent.SmallHint HasShownLargeHint = false fu...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local v2 = require(game.ReplicatedStorage.Modules.Lightning) local v3 = require(game.ReplicatedStorage.Modules.Xeno) local v4 = require(game.ReplicatedStorage.Modules.CameraShaker) local l__TweenService__5 = game.TweenService loca...
Breakdown this code: -- ROBLOX TODO: add type constraint <EachCallback extends Global.TestCallback> local function default<EachCallback>(cb_: GlobalCallback?, supportsDone_: boolean?) local supportsDone = if supportsDone_ ~= nil then supportsDone_ else true local cb = cb_ or unavailableFn return function( table_: ...
code: --[[Steering]] Tune.SteerInner = 49 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 50 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.02 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = 150 -- Speed of gra...
code instruction: --Preforms a "soft shutdown". It will teleport players to a reserved server --and teleport them back, with a new server. ORiginal version by Merely. --Be aware this will hard shutdown reserved servers. local PlaceId = game.PlaceId local Players = game:GetService("Players") local TeleportService = ga...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Issue with play solo? (F6) while not UserInputService.KeyboardEnabled and not UserInputService.TouchEnabled and not UserInputService.GamepadEnabled do wait() end explanation: ## Breakdown The provided Luau scri...
code instruction: --== Init/config ==-- local car = script.Parent.Car.Value local inputService = game:GetService("UserInputService") local sts = script.Start script:WaitForChild("Start") local delayToStartEngine = 2.8 -- The script will wait this many seconds to turn the car on local delayToStopStartupSound = 0.1 --...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @tag Component Class @return Promise<ComponentInstance> Resolves a promise once the component instance is present on a given Roblox instance. An optional `timeout` can be provided to reject the promise if it...
important code input to explain step by step: -------------------- --| Script Logic |-- -------------------- SwooshSound:Play() Rocket.Touched:connect(OnTouched) <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau script performs two main actions within the context of a Roblox ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Creates a new promise that receives the result of this promise. The given callbacks are invoked depending on that result. ]] function Promise.prototype:_andThen(traceback, successHandler, fail...
code: --[[Weight and CG]] Tune.Weight = 2500 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels, can be <0 ...
code: --[[ Pops a node off of the navigation stack. ]] function TestSession:popNode() assert(#self.nodeStack > 0, "Tried to pop from an empty node stack!") table.remove(self.nodeStack, #self.nodeStack) table.remove(self.contextStack, #self.contextStack) table.remove(self.expectationContextStack, #self.expectationC...
code: --Initialize Chassis local ScriptsFolder = Car:FindFirstChild("Scripts") local Chassis = require(ScriptsFolder:WaitForChild("Chassis")) Chassis.InitializeDrivingValues() Chassis.Reset() <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Lua code is designed to initialize and re...
code instruction: -- Connection class local Connection = {} Connection.__index = Connection function Connection.new(signal, fn) return setmetatable({ _connected = true, _signal = signal, _fn = fn, _next = false, }, Connection) end function Connection:Disconnect() self._connected = false -- Unhook the nod...
code: --- Enables the "Mash to open" feature function Cmdr:SetMashToEnable(isEnabled) self.MashToEnable = isEnabled if isEnabled then self:SetEnabled(false) end end <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code defines a method named `SetMashToEnable` within a class c...
code to explain: ------------------------------------------------------------------------ -- -- * used in multiple locations ------------------------------------------------------------------------ function luaK:dischargevars(fs, e) local k = e.k if k == "VLOCAL" then e.k = "VNONRELOC" elseif k == "VUPVAL" then ...
important code input to explain step by step: --health.Changed:connect(function() --root.Velocity = Vector3.new(0,5000,0) --end) local anims = {} local lastAttack = tick() local target, targetType local lastLock = tick() local fleshDamage = 25 local structureDamage = 20 local path = nil for _, animObject in next,...
Start by breaking down the code basically step by step: --[[ Create a new TestPlan from a list of specification functions. These functions should call a combination of `describe` and `it` (and their variants), which will be turned into a test plan to be executed. Parameters: - modulesList - list of tables descr...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- -- -- -- -- -- -- --DIRECTION SCROLL-- -- -- -- -- -- -- -- This.Parent.Parent.Parent.Parent.Parent:WaitForChild("Direction").Changed:connect(function(val) if val == 1 then SetDisplay(1, "U0") elseif val == -1 th...
code to explain: -- FakeTorso.Size = Torso.Size FakeHumanoidRootPart.Size = HumanoidRootPart.Size FakeTorso.CFrame = FakeHumanoidRootPart.CFrame RootHipClone = RootHipJoint:Clone() RootHipClone.Parent = FakeHumanoidRootPart RootHipClone.Part0 = FakeHumanoidRootPart RootHipClone.Part1 = FakeTorso output_code: ## Break...
code: -- Reparents an instance and outputs helpful logging information so we can see -- where instances are going at runtime. local function move(instance: Instance, newParent: Instance) instance.Parent = newParent log("move", ("%s -> %s"):format(instance.Name, instance:GetFullName())) end result breakdown output: ...
query code to breakdown: -- << VARIABLES >> local topBar = main.gui.CustomTopBar local coreToHide = { "Chat", "PlayerList" } local originalCoreStates = {} local cmdBar = main.gui.CmdBar local currentProps = {} local originalTopBarTransparency = 0.5 local originalTopBarVisibility = true local mainProps mainProps = { ma...
code instruction: --Set up equipping and unequipping the tool. Tool.Equipped:Connect(function() if not Equipped then Equipped = true CurrentCharacter = Tool.Parent CurrentPlayer = game.Players:GetPlayerFromCharacter(CurrentCharacter) EquipSound:Play() --Create the left hand rocket. local LeftGripAttachme...
code: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Khaki", Paint) end) output_code: ## Breakdown The provided Lua script is designed to toggle a boolean variable named `Paint` between `true` and `false` when the parent object of the script is cli...
code: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE HANDLERS function onRunning(speed) local heightScale = if userAnimateScaleRun then getHeightScale() else 1 loc...
code: --[[ Add a new child under the test plan's root node. ]] function TestPlan:addChild(phrase, nodeType, nodeModifier) nodeModifier = getModifier(phrase, self.testNamePattern, nodeModifier) local child = TestNode.new(self, phrase, nodeType, nodeModifier) table.insert(self.children, child) return child end out...
query code to breakdown: --[[ Returns a HumanoidDescription representing the outfit that "player" is currently wearing, with the addition of one extra item given by "assetId". The "assetType" parameter represents which kind of accessories the new one belongs to. It must be the name of a property under ...
code instruction: --[[Rear]] -- Tune.RSusDamping = 120 -- Dampening Tune.RSusStiffness = 4000 -- Stiffness Tune.RSusLength = 1.85 -- Suspension length (in studs) Tune.RPreComp = -0.1 -- Vehicle height, relative to your suspension settings Tune.RExtLimit = 0.2 -- Max Extension Travel (in studs) Tune.RCompLimit = 0.8 --...
input_code: --!strict local BloxbizSDK = script.Parent.Parent.Parent.Parent local UtilsStorage = BloxbizSDK:FindFirstChild("Utils") local Fusion = require(UtilsStorage:WaitForChild("Fusion")) export type States = { Enabled: Fusion.Value<boolean>, Hovering: Fusion.Value<boolean>, HeldDown: Fusion.Value<boolean>, S...
important code input to explain step by step: -- NOTE: To hide this from the games folder structure use the command bar and type >hide -- To Show it again type >show local SETTINGS = { --The thing you need to use before typing the macro PREFIX = "!", --The splitter character for between the (). Note: This has to be...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -------------------------------------------------------------------- if smoke == true then mouse.KeyDown:connect(function(key) if key == camkey and enabled == false then local children = car.Wheels:GetChildren() ...
code: --[=[ Gets the service by name. Throws an error if the service is not found. ]=] function KnitServer.GetService(serviceName: string): Service assert(started, "Cannot call GetService until Knit has been started") assert(type(serviceName) == "string", `ServiceName must be a string; got {type(serviceName)}`) ret...
important code input to explain step by step: --[=[ Creates a new controller. :::caution Controllers must be created _before_ calling `Knit.Start()`. ::: ```lua -- Create a controller local MyController = Knit.CreateController { Name = "MyController", } function MyController:KnitStart() print("MyControll...
code to explain: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = car:Wait...
Breakdown this code: --[=[ Returns true is the brio is dead. ```lua local brio = Brio.new("a", "b") print(brio:IsDead()) --> false brio:Kill() print(brio:IsDead()) --> true ``` @return boolean ]=] function Brio:IsDead() return self._values == nil end output_code: ## Breakdown The provided code defines a...
code: -- Footsteps local stepEvent = Evt.Step stepEvent.OnServerEvent:Connect(function(player, soundId, volume, timeStamp) stepEvent:FireAllClients(player, soundId, volume, timeStamp) end) step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to handle and distribute a custom event n...
code: --[=[ Takes a result and converts it to a brio if it is not one. @return (source: Observable<Brio<T> | T>) -> Observable<Brio<T>> ]=] function RxBrioUtils.toBrio() return Rx.map(function(result) if Brio.isBrio(result) then return result end return Brio.new(result) end) end explanation of the code...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --// Player Events game:GetService("RunService").RenderStepped:connect(function() for L_32_forvar1, L_33_forvar2 in pairs(game.Players:GetChildren()) do if L_33_forvar2:IsA("Player") and L_3...
important code input to explain step by step: -- Local player local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:wait() local humanoid = character:WaitForChild("Humanoid") code breakdown: ## Breakdown The code retrieves and stores references to the local player, their char...
code to explain: --------RIGHT DOOR -------- game.Workspace.doorright.l32.BrickColor = BrickColor.new(106) game.Workspace.doorright.l41.BrickColor = BrickColor.new(1023) game.Workspace.doorright.pillar.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) output_code: ## Breakdown The provided Lua code is...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Model Position Tweening -- function Functions.CreateModelTween(Model, TweenInformation, Goal) local CFrameValue = Instance.new("CFrameValue") CFrameValue.Value = Model.PrimaryPart.CFrame CFrameValue.Changed:Connec...
Breakdown this code: --[[Transmission]] Tune.TransModes = { "Auto" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default...
Breakdown this code: --End of Editable Values local car = script.Parent.Car.Value local hb = game:GetService("RunService").Heartbeat local sound = car.Body.Drag.Wind local sound2 = car.Body.Drag.Body sound:Play() sound2:Play() local function update() sound.Volume = Vol * (car.DriveSeat.Velocity.Magnitude / 500) sou...
query code to breakdown: -------------------------------------------------------------------------------- -- Popper.lua -- Prevents your camera from clipping through walls. -------------------------------------------------------------------------------- local Players = game:GetService("Players") local FFlagUserPopper...
input_code: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tach") script.Parent:WaitForChild("ln...
code to explain: -- The pierce function can also be used for things like bouncing. -- In reality, it's more of a function that the module uses to ask "Do I end the cast now, or do I keep going?" -- Because of this, you can use it for logic such as ray reflection or other redirection methods. -- A great example might be...
code instruction: --// Return values: bool filterSuccess, bool resultIsFilterObject, variant result function methods:InternalApplyRobloxFilterNewAPI(speakerName, message, textFilterContext) --// USES FFLAG local alwaysRunFilter = false local runFilter = RunService:IsServer() and not RunService:IsStudio() if alwaysRu...
Start by breaking down the code basically step by step: -- Render the map at 0FPS (static since we know it doesn't change) for i, d in pairs(workspace.Map:GetDescendants()) do if d:IsA("BasePart") then local mapObj_Handler = VF_Handler:RenderObject(d) end end step by step breakdown/explanation: ## Breakdown The...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --create tables: for i, part in pairs(model:GetChildren()) do if string.sub(part.Name, 1, 1) == "e" then table.insert(e, 1, part) end end for i, part in pairs(model:GetChildren()) do if string.sub(part.Name, 1, 1) =...
code: --created on December 2, 2016 at 11:44 pm local currentTurn = "X" local lastFirstMove = "X" local moveCount = 0 local isGameReady = true function resetGame() if lastFirstMove == "X" then lastFirstMove = "O" else lastFirstMove = "X" end currentTurn = lastFirstMove moveCount = 0 for j = 0, 1, 0.02 do ...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- local toolAnimName = "" local toolAnimTrack = nil local toolAnimInstance = nil ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --!strict local Sift = script.Parent.Parent local copy = require(Sift.Dictionary.copy) explanation: ## Breakdown The provided code is written in Luau, a statically typed dialect of Lua used in Rob...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- This will say "edited" Notification.OnServerEvent:Connect(function(plr) Notification:FireClient(plr, false) end) explanation: ## Breakdown The provided Luau script is designed to handle a server event and communic...
Start by breaking down the code basically step by step: -- helper functions local function removePlayerNameFromStack(stack) -- in order to generalize the data so that errors are properly grouped, -- we must strip out any personal information from the callstack. if not type(stack) == "string" then warn(string.form...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Keeping track of the players leaving, in case more Ownerships (dinosaurs, essentially) are in play in the level. Generalized the functionality so each new instance of Ownership doesn't have it'...
important code input to explain step by step: --[=[ The same as [Promise.new](/api/Promise#new), except execution begins after the next `Heartbeat` event. This is a spiritual replacement for `spawn`, but it does not suffer from the same [issues](https://eryn.io/gist/3db84579866c099cdd5bb2ff37947cec) as `spawn`. ``...
code instruction: --// SS3 controls for AC6 by Itzt, originally for 2014 Infiniti QX80. i don't know how to tune ac lol wait(0.1) local player = game.Players.LocalPlayer local carSeat = script.Parent.CarSeat.Value local mouse = game.Players.LocalPlayer:GetMouse() local windows = false local winfob = script.Parent.Musi...
code instruction: --local Pitch = script.Parent.Handle.FireSound local MyPlayer = nil local MyCharacter = nil local MyHumanoid = nil local MyTorso = nil local MyMouse = nil local RecoilAnim local RecoilTrack = nil local ReloadAnim local ReloadTrack = nil local IconURL = Tool.TextureId local DebrisService = game:Get...
code to explain: --[[ Public API ]] -- function Gamepad:Enable() local forwardValue = 0 local backwardValue = 0 local leftValue = 0 local rightValue = 0 local moveFunc = LocalPlayer.Move local gamepadSupports = UserInputService.GamepadSupports local controlCharacterGamepad1 = function(actionName, inputState, i...
code instruction: -- Vector3 and Position -- local part = game.Workspace.PositionPart part.Size = Vector3.new(8, 8, 8) part.Position = Vector3.new(10, 10, 10) part.Position = part.Position + Vector3.new(5, 5, 5) -- (15, 15, 15) part.Position += Vector3.new(5, 5, 5) --also works result breakdown output: ## Breakdow...
code to explain: -- You may turn both of these on at once. In that case, zone-specific music will play in the appropriate zones, and global background music will play whenever you're not within any zone. settings.DisplayMuteButton = false -- If set to true, there will be a button in the bottom-right corner of the scre...
code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
code to explain: -- Ragdoll Humanoid.AutoRotate = false local Descendants = Character:GetDescendants() for i, obj in pairs(Descendants) do -- If the descendant is a k then replace it with a socket if obj:IsA("Motor6D") then -- totally didnt take most of this from a youtube video local Socket = Instance.new("BallS...
input_code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode i...
Breakdown this code: -- Enum.ChatColor.White (White, Normal) -- Enum.ChatColor.Red (Red, Enemy) -- Enum.ChatColor.Green (Green, Friendly) -- Enum.ChatColor.Blue (Blue, Neutral) game.Chat.BubbleChatEnabled = false -- Disables the default ROBLOX bubble chat. Required for this script to work. game.Players.PlayerAdded:Co...
code instruction: --[[Vehicle Weight]] --Determine Current Mass local mass = 0 function getMass(p) for i, v in pairs(p:GetChildren()) do if v:IsA("BasePart") then mass = mass + v:GetMass() end getMass(v) end end getMass(car) --Apply Vehicle Weight if mass < _Tune.Weight * weightScaling then --Calculate We...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------RIGHT DOOR -------- game.Workspace.doorright.l41.BrickColor = BrickColor.new(106) game.Workspace.doorright.l53.BrickColor = BrickColor.new(1023) game.Workspace.doorright.pillar.BrickColor = ...
important code input to explain step by step: -- Users in the following groups have global Freecam permissions: local FREECAM_GROUP_IDS = { 1200769, -- Roblox Admins 3013794, -- Admin Illuminati 4358041, -- Freecam } local function ShouldAddFreeCam(player) if RunService:IsStudio() then return true end if playe...
Breakdown this code: --Weld stuff here --Engine local ENG_PCK = nil for i, v in pairs(misc:GetDescendants()) do if v:IsA("ObjectValue") and v.Name == "ENGINE_PACK" then ENG_PCK = v.Value end end if ENG_PCK then if ENG_PCK:FindFirstChild("Cam_Gears") then local CG = ENG_PCK.Cam_Gears for i, Gear in pairs(CG:Get...
code to explain: ----------------- --| Variables |-- ----------------- local PlayersService = game:GetService("Players") local Camera = nil local CameraChangeConn = nil local PlayerCharacters = {} -- For ignoring in raycasts local VehicleParts = {} -- Also just for ignoring local LastPopAmount = 0 local LastZoomLev...
code instruction: -- Decompiled with the Synapse X Luau decompiler. return function(p1, p2) for v1 = #p1, 1, -1 do if p1[v1] == p2 then table.remove(p1, v1) end end return p1 end step by step breakdown/explanation: ## Breakdown The provided Lua function removes all occurrences of a specified element from ...
Breakdown this code: -- Gradually regenerates the Humanoid's Health over time. local REGEN_RATE = 1 / 100 -- Regenerate this fraction of MaxHealth per second. local REGEN_STEP = 1 -- Wait this long between each regeneration step. <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided co...
query code to breakdown: -- If using VR if UserInputService.VREnabled and VRUseHeadsetControls.Value == true then VRService.UserCFrameChanged:connect(function(CFrametype, VRSpot) local x, y = VRSpot:toEulerAnglesXYZ() local Sensitivity = 1.2 if CFrametype == Enum.UserCFrame.Head then -- Direction if -x * ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Decompiled with the Synapse X Luau decompiler. return { CameraRecoilingEnabled = true, Recoil = 0, AngleX_Min = 10, AngleX_Max = 10, AngleY_Min = 1.5, AngleY_Max = 1.5, AngleZ_Min = 5, Ang...
Start by breaking down the code basically step by step: --// Stances function Prone() UpdateAmmo() L_109_:FireServer("Prone") L_14_:Create(L_3_:WaitForChild("Humanoid"), TweenInfo.new(0.3), { CameraOffset = Vector3.new(0, -3, 0), }):Play() L_3_:WaitForChild("Humanoid").WalkSpeed = 4 L_152_ = 4 L_151_ = 0.025...
Start by breaking down the code basically step by step: --- Disconnects all connected events to the signal. Voids the signal as unusable. -- @treturn nil function Signal:Destroy() if self._bindableEvent then self._bindableEvent:Destroy() self._bindableEvent = nil end self._argData = nil self._argCount = nil en...
code to explain: --[[Engine]] --Torque Curve Tune.Horsepower = 280 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 550...
input_code: --Made by Luckymaxer Part = script.Parent Players = game:GetService("Players") Debris = game:GetService("Debris") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create Creator = Part:WaitForChild("Creator") Damage = Part:WaitForChild("Damage") function IsTeamMate(Player1, Player2) return (...
code instruction: --[[** ensures value matches given interface definition @param checkTable The interface definition @returns A function that will return true iff the condition is passed **--]] function t.interface(checkTable) assert(checkInterface(checkTable)) return function(value) local tableSuccess, ta...
input_code: -- @Return SpreadSimulator function WeaponRuntimeData:GetSpreadSimulator() return self.spreadSimulator end code breakdown: ## Breakdown The provided code defines a method named `GetSpreadSimulator` for a class called `WeaponRuntimeData`. This method is designed to retrieve and return the value of a prop...
Start by breaking down the code basically step by step: --[[Weight and CG]] Tune.Weight = 2100 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 -...
Breakdown this code: --Plot Current Naturally Aspirated Engine Horsepower function GetNCurve(x, gear) local hp = (math.max(CurveN(x) / (PeakCurveN / HP), 0)) * 100 return hp, ((hp * (EQ / x)) * _Tune.Ratios[gear + 2] * fFD * hpScaling) * 1000 end step by step breakdown/explanation: ## Breakdown The provided functi...
Start by breaking down the code basically step by step: -- should probably search after a delay local function search() local text = searchTextBox.Text for _, button in next, activeButtons._tasks do if text == "" then button.guiButton.Visible = true else local match = stringMatch(text, button.guiButton.Name...
code to explain: --- Returns true if `PotentialCharacter` is a valid character. ---@param PotentialCharacter Model ---@return boolean local function IsCharacter(PotentialCharacter: Model) return (PotentialCharacter:FindFirstChildOfClass("Humanoid") ~= nil) --// I would hope you don't mess up functions like this someho...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local modulesFolder = script.Parent ...
important code input to explain step by step: -- NOTICE: Player property names do not all match their StarterPlayer equivalents, -- with the differences noted in the comments on the right local PLAYER_CAMERA_PROPERTIES = { "CameraMinZoomDistance", "CameraMaxZoomDistance", "CameraMode", "DevCameraOcclusionMode", "D...
code to explain: -- << Functions >> -- UserInputService.MouseIconEnabled = false function lerp(a, b, c) return a + (b - a) * c end bobbing = game:GetService("RunService").RenderStepped:Connect(function(deltaTime) deltaTime = deltaTime * 60 if Humanoid.Health <= 0 then bobbing:Disconnect() return end local r...
code to explain: -- dont edit my script prea loser game:GetService("RunService"):IsRunning() task.wait(2) warn("Loaded!") Instance.new("Folder", workspace).Name = "Container" local C = workspace:FindFirstChild("Container") game:GetService("ReplicatedStorage").MapGenerate.OnServerEvent:Connect(function(t, id) if #C:G...
code: ---[[ Message Settings ]] module.MaximumMessageLength = 500 module.DisallowedWhiteSpace = { "\n", "\r", "\t", "\v", "\f" } module.ClickOnPlayerNameToWhisper = true module.ClickOnChannelNameToSetMainChannel = true module.BubbleChatMessageTypes = { ChatConstants.MessageTypeDefault, ChatConstants.MessageTypeWhisper ...
Start by breaking down the code basically step by step: -- create the viewmodel local viewmodel = Instance.new("Model") local fakeroot = Instance.new("Part") viewmodel.Name = "Viewmodel" fakeroot.Name = "HumanoidRootPart" fakeroot.CanCollide = false fakeroot.CanTouch = false fakeroot.Anchored = true output_code: ## B...
code: --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local messageCreatorModules = clientChatModules:WaitForChild("MessageCreatorModules") local messageCreatorUtil = require(messageCr...
Start by breaking down the code basically step by step: --[[ Assert that our expectation value is equal to another value within some inclusive limit. ]] function Expectation:near(otherValue, limit) assert(type(self.value) == "number", "Expectation value must be a number to use 'near'") assert(type(otherValue) == "n...