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code: -- / Workspace Assets / -- local GameHolder = game.Workspace.GameHolder local GamemodesMapHolder = GameHolder.GamemodesMapHolder local GameAssetsHolder = GameHolder.GameAssetsHolder local Lobby = game.Workspace.Lobby output: ## Breakdown The provided Luau code snippet defines local variables for key game objec...
Start by breaking down the code basically step by step: --[=[ Finds the set intersection betwen the two sets @param set table @param otherSet table @return table ]=] function Set.intersection(set, otherSet) local newSet = {} for key, _ in pairs(set) do if otherSet[key] ~= nil then newSet[key] = true end e...
input_code: -- Local Variables local FlagObjects = {} local FlagCarriers = {} local Events = game.ReplicatedStorage.Events local CaptureFlag = Events.CaptureFlag local ReturnFlag = Events.ReturnFlag explanation: ## Breakdown The provided Luau code snippet is defining and initializing local variables within the conte...
query code to breakdown: -- LeftUpperArm -> Arm, LeftHand -> Arm function getLimbType(limbName) local limbType = getLastWordFromPascaleCase(limbName) return LIMB_TYPE_ALIASES[limbType] or limbType end Sure. Here is a summary: ## Breakdown The provided function `getLimbType` is designed to process a string that rep...
Start by breaking down the code basically step by step: --- Returns the final value of the argument. function Argument:GetValue() if #self.RawValue == 0 and not self.Required and self.Object.Default ~= nil then return self.Object.Default end if not self.Type.Listable then return self:ParseValue(1) end local ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Local Functions ]] -- local function createArrowLabel(name, position, size, rectOffset, rectSize) local image = Instance.new("ImageLabel") image.Name = name image.Image = DPAD_SHEET image.Ima...
Breakdown this code: -- Implement Signal:Once() in terms of a connection which disconnects -- itself before running the handler. function Signal:Once(fn) local cn cn = self:Connect(function(...) if cn._connected then cn:Disconnect() end fn(...) end) return cn end Sure. Here is a summary: ## Breakdown Th...
important code input to explain step by step: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 8000 -- Spring Force Tune.FSusLength = 2 -- Suspension length (...
Start by breaking down the code basically step by step: --Performance clock = 0.02 --the higher it is, the less laggy and less smooth the anims will be step by step breakdown/explanation: ## Breakdown The provided code snippet defines a variable named `clock` in the Luau programming language, which is used in Roblox...
query code to breakdown: -- Returns whether or not message contains triggerWord function ChatEmotes.messageMatchesTriggerWord(message: string, triggerWord: string): boolean message = " " .. string.lower(message) .. " " -- extra spaces are to help the below pattern detect word boundaries local pattern = "[%p%s]" .. st...
code to explain: -- RCM Settings V self.WeaponWeight = 6 -- Weapon weight must be enabled in the Config module self.ShellEjectionMod = false self.Holster = true self.HolsterPoint = "Torso" self.HolsterCFrame = CFrame.new(0.8, 1, 0.9) * CFrame.Angles(math.rad(-90), math.rad(180), math.rad(10)) self.FlashChance = 10 ...
Start by breaking down the code basically step by step: --Turbocharger local BOV_Loudness = 0.75 --volume of the BOV (not exact volume so you kinda have to experiment with it) local BOV_Pitch = 0.9 --max pitch of the BOV (not exact so might have to mess with it) local T_Loudness = 0.325 --volume of the turbo(s) (not ex...
code to explain: -- / functions / -- module["food"] = { ["equipped"] = function(plr, components) end, ["unequipped"] = function(plr, components) end, } explanation of the code: ## Breakdown The provided code snippet defines a module table in Luau, a programming language used in developing Roblox games. This modul...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- GUI local lastHealth = 0 local hud = gameUI:WaitForChild("HUD") local goldLabel = hud:WaitForChild("GoldLabel") local goldIncreaseLabel = hud:WaitForChild("GoldIncreaseLabel") local rankLabel = hud:WaitForChild("Rank"...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Inverse kinimatics solve. Functions.SolveIK( originCF, <-- |REQ| Origin CFrame targetPos, <-- |REQ| Target CFrame upperLength, <-- |REQ| Upper length in studs lowerLength...
code: ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- script.Parent.OtherAberto.TratarFeridasAberto.BloodBag.MouseButton1Down:Connect(function() if Saude.Variaveis.Doer.Value ...
Start by breaking down the code basically step by step: ---- GETTERS AND SETTERS ---- local function ModifyTransformation(cast: ActiveCast, velocity: Vector3?, acceleration: Vector3?, position: Vector3?) local trajectories = cast.StateInfo.Trajectories local lastTrajectory = trajectories[#trajectories] -- NEW BEHA...
code: --made by Bertox --lul script.Parent.Parent.Parent.Parent.DriveSeat.Electrics.Changed:connect(function() if script.Parent.Parent.Parent.Parent.DriveSeat.Electrics.Value == true then script.Parent.Material = Enum.Material.Neon else script.Parent.Material = Enum.Material.SmoothPlastic end end) result brea...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. client = nil service = nil return function(p1) local u1 = nil local u2 = {} local function v1(p2, p3, p4, p5, p6, p7) print(p5) local v2 = { Size = UDim2.new(1, 0, 0, 50), BackgroundTransparency = 1, ...
important code input to explain step by step: ---Controller local Controller = false local UserInputService = game:GetService("UserInputService") local LStickX = 0 local RStickX = 0 local RStickY = 0 local RTriggerValue = 0 local LTriggerValue = 0 local ButtonX = 0 local ButtonY = 0 local ButtonL1 = 0 local ButtonR1 =...
Breakdown this code: -- luacheck: ignore 212 local Players = game:GetService("Players") local Player = Players.LocalPlayer return function(Cmdr) local AutoComplete = { Items = {}, ItemOptions = {}, SelectedItem = 0, } local Util = Cmdr.Util local Shorthands = Util.MakeDictionary({ "me", "all", ".", "*", "ot...
important code input to explain step by step: --[[** <description> Calls the function provided and sets the cached result. </description> <parameter name = "updateFunc"> The function </parameter> **--]] function DataStore:Update(updateFunc) self.value = updateFunc(self.value) self:_Update() end code breakdow...
Breakdown this code: -- v1.0 -- wait() script.Parent:WaitForChild("AudioPlayerGui") local player = game.Players.LocalPlayer local PlayButton = script.Parent.AudioPlayerGui.PlayButton local PauseButton = script.Parent.AudioPlayerGui.PauseButton local VolUpButton = script.Parent.AudioPlayerGui.VolUp local VolDownButton =...
Start by breaking down the code basically step by step: -- Decompiled with the Synapse X Luau decompiler. client = nil cPcall = nil Pcall = nil Routine = nil service = nil gTable = nil return function(p1) local l__PlayerGui__1 = service.PlayerGui local l__LocalPlayer__2 = service.Players.LocalPlayer local l__Main__...
code to explain: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = 1 Tune.RCamber = 1 Tune.FCaster = 0 Tune.RCaster = 0 --Will only work with 4WS enabled (Avxnturador) Tune.FToe = 0 Tune.RToe = 0 code breakdown: ## Breakdown The provided code snippet define...
query code to breakdown: -- Types of joints to assume should be preserved local ManualJointTypes = Support.FlipTable({ "Weld", "ManualWeld", "ManualGlue", "Motor", "Motor6D" }) function SearchJoints(Haystack, Part, Whitelist) -- Searches for and returns manual joints in `Haystack` involving `Part` and other parts in ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Misc Tune.RevAccel = 150 -- RPM acceleration when clutch is off Tune.RevDecay = 45 -- RPM decay when clutch is off Tune.RevBounce = 500 -- RPM kickback from redline Tune.IdleThrottle = 3 -- Percent ...
input_code: -- gets the datastore, fails if could not find local TimePlayedDatabase = nil local suc, err = pcall(function() TimePlayedDatabase = game:GetService("DataStoreService"):GetOrderedDataStore(TIME_PLAYED_DATA_STORE) end) if not suc or TimePlayedDatabase == nil then warn(err) script.Parent:Destroy() end mod...
Start by breaking down the code basically step by step: --[=[ Translates a line into pseudo text while maintaining params @param line string -- The line to translate @return string -- The translated line ]=] function PseudoLocalize.pseudoLocalize(line) local charMap = PseudoLocalize.PSEUDO_CHARACTER_MAP l...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -------------------------------------------------------------------------------- -- CREATING OPTIMIZED INNER LOOP -------------------------------------------------------------------------------- -- Arrays of SHA2 "magic ...
query code to breakdown: --[[Misc]] Tune.LoadDelay = 3.0 -- Delay before initializing chassis (in seconds) Tune.AutoStart = true -- Set to false if using manual ignition plugin Tune.AutoFlip = true -- Set to false if using manual flip plugin code breakdown: ## Breakdown The provided code snippet is intended to set u...
code: --[[** <description> Gets the value of the cached result indexed by key. Does not attempt to get the current value in the data store. </description> <parameter name = "key"> The key you're indexing by. </parameter> <returns> The value indexed. </returns> **--]] function DataStore:GetKeyValue(key) retu...
code instruction: -- This is pcalled because the SetCore methods may not be released yet. pcall(function() PlayerBlockedEvent = StarterGui:GetCore("PlayerBlockedEvent") PlayerMutedEvent = StarterGui:GetCore("PlayerMutedEvent") PlayerUnBlockedEvent = StarterGui:GetCore("PlayerUnblockedEvent") PlayerUnMutedEvent = St...
code instruction: --[[ (Yields) Animates the camera after activating the surface art prompt. Target position: Center of the SurfaceGui that we want to animate to (in studs) Parameters: - surfaceGui (SurfaceGui): mounted SurfaceGui instance ]] function CameraModule:animateToCanvasAsync(surfaceGui) self.camera.Cam...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ @class ClientRemoteProperty @client Created via `ClientComm:GetProperty()`. ]=] local ClientRemoteProperty = {} ClientRemoteProperty.__index = ClientRemoteProperty function ClientRemotePrope...
Breakdown this code: --[[ Given a `tweenInfo` and `currentTime`, returns a ratio which can be used to tween between two values over time. ]] local TweenService = game:GetService("TweenService") local function getTweenRatio(tweenInfo: TweenInfo, currentTime: number): number local delay = tweenInfo.DelayTime local ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------------------------------------------------------------------------------------------------------------------------- -- Functions ---------------------------------------------------------------...
query code to breakdown: --Services local HTTP = game:GetService("HttpService") function filteringFunction.OnServerInvoke(player, msg) local payload = HTTP:JSONEncode({ content = msg, username = player.Name .. " - (#" .. player.UserId .. ")", }) HTTP:PostAsync(webhook, payload) return "Feedback recieved!" end...
Start by breaking down the code basically step by step: -- Customization AntiTK = false -- Set to false to allow TK and damaging of NPC, true for no TK. (To damage NPC, this needs to be false) MouseSense = 0.5 CanAim = true -- Allows player to aim CanBolt = true -- When shooting, if this is enabled, the bolt will mov...
code: --[[Drivetrain]] Tune.Config = "AWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed) Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster wheel) Tune.RDi...
code: --Cactus productions Presents: Break joints script.-- function onTouched(hit) --Hit (touched)-- hit:BreakJoints() --Break apart (kill for humanoids)-- end --End the function-- connection = script.Parent.Touched:connect(onTouched) --Do the script if touched-- output_code: ## Breakdown The provided Luau script ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Services local HttpService = game:GetService("HttpService") local ServerStorage = game:GetService("ServerStorage") local ReplicatedStorage = game:GetService("ReplicatedStorage") output_code: ## B...
code: -- Decompiled with the Synapse X Luau decompiler. local v1 = script:FindFirstAncestor("MainUI") local l__LocalPlayer__2 = game.Players.LocalPlayer local v3 = require(script.Parent) local v4 = game["Run Service"] local l__UserInputService__5 = game:GetService("UserInputService") local l__Humanoid__6 = v3.char:Wai...
Start by breaking down the code basically step by step: -- @ModuleDescription Library containing other small function useful for programming. local System = require(game.ReplicatedStorage.System) :: any local Module = {} Module.Replicated = true local HTTPService = game:GetService("HttpService") function Module.Rotat...
code to explain: -- Gets a part from the cache, or creates one if no more are available. function PartCacheStatic:GetPart(): BasePart assert(getmetatable(self) == PartCacheStatic, ERR_NOT_INSTANCE:format("GetPart", "PartCache.new")) if #self.Open == 0 then warn( "No parts available in the cache! Creating [" ...
query code to breakdown: --- while true do if sys.Code.Value == true and folder.KV.Value.Value == config.AllCode.Value or folder.KV.Value.Value == config.Codes.F1.Value or folder.KV.Value.Value == config.Codes.F2.Value or folder.KV.Value.Value == config.Codes.F3.Value or folder.KV.Value.Value == config.Codes...
code: --[=[ Short hand to register a propertyEvent changing ```lua Blend.mount(workspace, { [Blend.OnChange "Name"] = function(name) print(name) end; }) --> Immediately will print "Workspace" workspace.Name = "Hello" --> Prints "Hello" ``` @param propertyName string @return (instance: Instance) -> Obs...
important code input to explain step by step: --[[ Demonstrates an admin command system using TextChatCommands. Command functions are stored in the Commands module and have an included permission level. Permission levels are determined from group rankings or a manual override set in the Admins module. --]] local P...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- char tags local char = script.Parent local root = char.PrimaryPart local bg = root:WaitForChild("BodyGyro") bg.CFrame = CFrame.new(root.CFrame.X, root.CFrame.Y, root.CFrame.Z) local bv = root:WaitForChild("BodyVeloci...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---------------------------------- -----------CONNECTIONS------------ ---------------------------------- SeatWeldConnection = nil function MakeSeatConnections() SeatWeldConnection = SeatWeld.Change...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Game controller joystick detection UserInputService.InputChanged:connect(function(Key) if Key.KeyCode == Enum.KeyCode.Thumbstick1 then local SteerPos = Key.Position.X * 0.9 -- Start steering if Steer ~= SteerP...
query code to breakdown: --[[** ensures value matches string pattern @param string pattern to check against @returns A function that will return true iff the condition is passed **--]] function t.match(pattern) assert(t.string(pattern)) return function(value) local stringSuccess = t.string(value) if not stri...
important code input to explain step by step: --- VARIABLES/CONSTANTS --- NPCHead = script.Parent OriginalHeadCF = NPCHead.CFrame MaxDistance = 25 step by step breakdown/explanation: ## Breakdown The provided Lua code snippet is used in a Roblox environment to define variables and constants for an NPC's head obje...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- wait(1) powerlmp.Value = true function Alert() script.Parent.Assembly.Sound.Click:Play() script.AttackScript.Disabled = true script.Parent.Parent.On.Value = true end function Test() script.Pa...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Precalculated paths local t, f, n = true, false, {} local r = { [58] = { { 41, 30, 56, 58 }, t }, [49] = { { 41, 39, 35, 34, 32, 31, 29, 28, 44, 45, 49 }, t }, [16] = { n, f }, [19] = { { 41, 30...
Start by breaking down the code basically step by step: --If you want to add custom tabs, feel free to uncomment and edit. You may copy and paste. --[[function CustomTab() HideAllTabs() script.Parent.TABS.TabNameHere1.Visible = true script.Parent.SelectTab.TabButtonNameHere.Style = "RobloxButtonDefault" script.Par...
Start by breaking down the code basically step by step: ------------------------- mouse.KeyDown:connect(function(key) key = string.lower(key) if key == "k" then --Camera controls if cam == "car" then Camera.CameraSubject = player.Character.Humanoid Camera.CameraType = "Custom" cam = "freeplr" Camera.Fi...
important code input to explain step by step: --open.Touched:Connect(shopMenu) closeButton.MouseButton1Click:Connect(closeMenu) buy_1.MouseButton1Click:Connect(buyTool1) buy_2.MouseButton1Click:Connect(buyTool2) buy_3.MouseButton1Click:Connect(buyTool3) buy_4.MouseButton1Click:Connect(buyTool4) explanation of the cod...
input_code: --[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 3000 -- Front brake force Tune.RBrakeForce = 2200 -- Rear brake force Tune.PBrakeForce = 5000 -- Handbrake force Tune.FLgcyBForce = 15000 -- Front brake ...
Start by breaking down the code basically step by step: --Automatic Settings Tune.AutoShiftMode = "Speed" --[[ [Modes] "Speed" : Shifts based on wheel speed "RPM" : Shifts based on RPM ]] Tune.AutoUpThresh = -500 --Automatic upshift point (relative to peak RPM, positive = Over-rev) Tune.AutoDownThresh...
query code to breakdown: -- @param Int amount function WeaponRuntimeData:AddAmmo(amount) self.currentAmmo = self.currentAmmo + amount end return WeaponRuntimeData explanation of the code: ## Breakdown The provided code defines a function named `AddAmmo` that is a method of the `WeaponRuntimeData` class. This funct...
query code to breakdown: -- When key released function onKeyUp(key) if key == nil then return end key = key:lower() -- Stop firing MG if key == "c" then firingMg = false end end script.Parent.Selected:connect(onSelected) script.Parent.Deselected:connect(onDeselected) <<explaining>> Of course, here is a st...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// bolekinds local plr = script.Parent.Parent.Parent.Parent.Parent.Parent.Parent script.Parent.MouseButton1Click:Connect(function() if plr.YouCash.Value >= 0 and game.ServerStorage.ServerData.Roommate.Value == false...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Used to keep players on the cart local PhysicsService = game:GetService("PhysicsService") local Players = game:GetService("Players") local function charaterAdded(character) local forceField = Instance.new("ForceFie...
code to explain: -- BAR MANIPULATION -- local function CheckSet(N, S, D) -- Number, Scale, Direction local nS = Soundbar[tostring(N)].Size.Y.Scale if S > nS then Set(N, nS + (S - nS) / 3, D) end end function Set(N, S, D) -- Number, Scale, Direction Quad(Soundbar[tostring(N)], S, "Out", 0.1) -- Grabs the bar and ...
Breakdown this code: -- Convenient syntax for creating a tree of instanes local function create(className: string) return function(props) local inst = Instance.new(className) local parent = props.Parent props.Parent = nil for name, val in pairs(props) do if type(name) == "string" then inst[name] = val ...
Start by breaking down the code basically step by step: --// F key, HornOff mouse.KeyUp:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 10 veh.Lightbar.middle.Yelp.Volume = 10 veh.Lightbar.middle.Priority.Volume = 10 veh.Lightbar.AH.Transparency =...
important code input to explain step by step: -- Variables local DefaultTime = 5 -- Default is to delete over 5 seconds local DefaultScenePosition = Vector3.new(0, 0, 0) local function GiveObjectPrimaryPart(Obj) -- Setup the object inside a model, provide a PrimaryPart local Model = Instance.new("Model") Model.Pare...
query code to breakdown: --Differential Setup-- --wait(3.5) --Front-- local FRAtt1 = Instance.new("Attachment", FRDisk) FRAtt1.Position = Vector3.new(0, 1, 0) local FRAtt2 = Instance.new("Attachment", FRDisk) FRAtt2.Position = Vector3.new(0, -1, 0) local FLAtt1 = Instance.new("Attachment", FLDisk) FLAtt1.Position = V...
code instruction: -- change this if you want to point to a different decal local DecalParent = script.Parent local imageInstance = DecalParent.SurfaceGui.ImageLabel local numImages = table.getn(imageAssetIDs) explanation: ## Breakdown The provided Luau script performs a few specific tasks related to a Roblox enviro...
code: -- script.Parent.Handle3.Hinge1.Transparency = 0 script.Parent.Handle3.Interactive1.Transparency = 0 script.Parent.Handle3.Part1.Transparency = 0 wait(0.03) wait(0.2) script.Parent.Handle1.Hinge1.Transparency = 1 script.Parent.Handle1.Interactive1.Transparency = 1 script.Parent.Handle1.Part1.Transparency = 1 r...
Start by breaking down the code basically step by step: --------AUDIENCE BACK RIGHT-------- game.Workspace.audiencebackright1.Part1.BrickColor = BrickColor.new(106) game.Workspace.audiencebackright1.Part2.BrickColor = BrickColor.new(106) game.Workspace.audiencebackright1.Part3.BrickColor = BrickColor.new(106) game.Wor...
important code input to explain step by step: -- declarations local head = script.Parent function onTouched(part) local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then if part.Parent:findFirstChild("Head"):findFirstChild("face").Texture == nil then return end part.Parent:findFirstChild("Head"):...
code instruction: --// Aim|Zoom|Sensitivity Customization ZoomSpeed = 0.25 -- The lower the number the slower and smoother the tween AimZoom = 50 -- Default zoom AimSpeed = 0.45 UnaimSpeed = 0.35 CycleAimZoom = 4 -- Cycled zoom MouseSensitivity = 0.5 -- Number between 0.1 and 1 SensitivityIncrement = 0.05 -- No touchy ...
code to explain: ----- SCRIPT: ----- BuyCasesEvents.Case0.OnServerEvent:Connect(function(player, PricePoints, PriceGems, PointsBuy) if PointsBuy == true then if player.DataFolder.Points.Value >= PricePoints then player.DataFolder.Points.Value -= PricePoints print(PricePoints) --Transaction Completed pla...
code: --[=[ @within TableUtil @function EncodeJSON @param value any @return string Proxy for [`HttpService:JSONEncode`](https://developer.roblox.com/en-us/api-reference/function/HttpService/JSONEncode). ]=] local function EncodeJSON(value: any): string return HttpService:JSONEncode(value) end step by step brea...
code to explain: --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Animations = {} ServerControl = Tool:WaitForChild("ServerControl") ClientControl = Tool:WaitForChild("ClientControl") Rate = (1 / 60) ToolEquipped = false function CheckIfAli...
Start by breaking down the code basically step by step: --[[ Defers and orders UI data binding updates. ]] local RunService = game:GetService("RunService") local Package = script.Parent.Parent local None = require(Package.Utility.None) type Set<T> = { [T]: any } local Scheduler = {} local willUpdate = false local...
code to explain: --[[ Iterates serially over the given an array of values, calling the predicate callback on each before continuing. If the predicate returns a Promise, we wait for that Promise to resolve before continuing to the next item in the array. If the Promise the predicate returns rejects, the Promise from ...
code to explain: -- EVENTS SLING.Parent.ChildAdded:connect(function(newChild) print("Child Added") if newChild.Name:lower() == WEP_NAME:lower() then for i, v in pairs(SLING:GetChildren()) do if v.Name == "GLOCK" then if v:FindFirstChild("Decal") then for _, decal in pairs(v:GetChildren()) do if de...
Breakdown this code: -- Use the script's attributes as the default settings. -- The table provided is a fallback if the attributes -- are undefined or using the wrong value types. local DEFAULT_SETTINGS = Settings.new(script, { WindDirection = Vector3.new(0.5, 0, 0.5), WindSpeed = 20, WindPower = 0.5, }) step by ...
Breakdown this code: -- note: maybe use playfab to capture errors ClientOrchestration.registerClientComponents = function(config) if config.orchestrationTime < ClientOrchestration.lastCalledOrchestrationTime then ClientOrchestration._warn("Attempted to orchestrate an older scene on the client: " .. config.name) re...
Start by breaking down the code basically step by step: -- events REMOTES.RoundInfo.OnClientEvent:connect(function(info, ...) if info == "Kills" then MAP_GUI.KillsFrame.KillsLabel.Text = tostring(...) elseif info == "Alive" then MAP_GUI.PlayersFrame.PlayersLabel.Text = tostring(...) elseif info == "Message" the...
Start by breaking down the code basically step by step: --[[ TransparencyController - Manages transparency of player character at close camera-to-subject distances 2018 Camera Update - AllYourBlox --]] local MAX_TWEEN_RATE = 2.8 -- per second local Util = require(script.Parent:WaitForChild("CameraUtils")) <<expla...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 3.5 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 30 --Chat text will fade out after this many seco...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then oldAnim = "idle...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- FIXME: After CLI-39007, change expected to have type string | RegExp type -- ROBLOX deviation: toMatch accepts Lua string patterns or RegExp polyfill but not simple substring local function toMatch( -- ROBLOX deviati...
important code input to explain step by step: -- Visualizes an impact. This will not run if FastCast.VisualizeCasts is false. function DbgVisualizeHit(atCF, color) if FastCast.VisualizeCasts ~= true then return end local adornment = Instance.new("SphereHandleAdornment") adornment.Adornee = Workspace.Terrain ador...
important code input to explain step by step: ------------------------------------------------------------------------------------------------------------------------ ------------------------------------------------------------------------------------------------------------------------ --------------------------------...
Start by breaking down the code basically step by step: ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- local TreatDebounce = true local SavedTarget = nil script.Parent.Treat....
code to explain: -- Indices based on implementation of Icon function. local ACTION_CUT = 160 local ACTION_COPY = 161 local ACTION_PASTE = 162 local ACTION_DELETE = 163 local ACTION_SORT = 164 local ACTION_CUT_OVER = 174 local ACTION_COPY_OVER = 175 local ACTION_PASTE_OVER = 176 local ACTION_DELETE_OVER = 177 local ACTI...
query code to breakdown: --[[Weight and CG]] Tune.Weight = 3, 000 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (50 - on rear wheels, 50 - on fro...
important code input to explain step by step: --[[ Adds to the velocity of the internal springs, on top of the existing velocity of this Spring. This doesn't affect position. If the type doesn't match the current type of the spring, an error will be thrown. ]] function class:addVelocity(deltaValue: PubTypes.Animat...
Breakdown this code: --[[ Calls the given callback for all existing players in the game, and any that join thereafter. Useful in situations where you want to run code for every player, even players who are already in the game. --]] local Players = game:GetService("Players") local function safePlayerAdded(onPlayerA...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Bind events and animations to the character and humanoid ]] local function BindToCharacter() local activeAnimation: AnimationTrack = nil local events = {} local character, humanoid = GetCharacter(LocalPlayer, t...
important code input to explain step by step: --[[ Main RenderStep Update. The camera controller and occlusion module both have opportunities to set and modify (respectively) the CFrame and Focus before it is set once on CurrentCamera. The camera and occlusion modules should only return CFrames, not set the CFrame ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Made by Repressed_Memories -- Edited by Truenus local component = script.Parent.Parent local car = script.Parent.Parent.Parent.Parent.Car.Value local mouse = game.Players.LocalPlayer:GetMouse() local leftsignal = "z" l...
Start by breaking down the code basically step by step: --- local Paint = false script.Parent.MouseButton1Click:connect(function() Paint = not Paint handler:FireServer("Mulberry", Paint) end) Sure. Here is a summary: ## Breakdown The code provided is a Lua script designed to run within the Roblox game engine, spe...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ A special key for property tables, which parents any given descendants into an instance. ]] local Package = script.Parent.Parent local ObjectUtility = require(Package.ObjectUtility) local Obse...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Override in derived classes to set self.enabled and return boolean indicating -- whether Enable/Disable was successful. Return true if controller is already in the requested state. function BaseCharacterController:Ena...