text stringlengths 54 19.6k |
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code instruction:
-- Note: DotProduct check in CoordinateFrame::lookAt() prevents using values within about
-- 8.11 degrees of the +/- Y axis, that's why these limits are currently 80 degrees
local MIN_Y = math.rad(-80)
local MAX_Y = math.rad(80)
local VR_ANGLE = math.rad(15)
local VR_LOW_INTENSITY_ROTATION = Vector2.... |
code instruction:
-- connect up
Humanoid.Died:connect(onDied)
Humanoid.Running:connect(onRunning)
Humanoid.Jumping:connect(function(state)
onState(state, sJumping)
end)
Humanoid.GettingUp:connect(function(state)
onState(state, sGettingUp)
end)
Humanoid.FreeFalling:connect(function(state)
onState(state, sFreeFalling... |
code:
--[[ Services ]]
--
local PlayersService = game:GetService("Players")
local VRService = game:GetService("VRService")
local CameraInput = require(script.Parent:WaitForChild("CameraInput"))
local Util = require(script.Parent:WaitForChild("CameraUtils"))
step by step breakdown/explanation:
## Breakdown
The provi... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- Decompiled with the Synapse X Luau decompiler.
local l__LocalPlayer__1 = game.Players.LocalPlayer
local l__RemoteEvents__2 = game.ReplicatedStorage.RemoteEvents
local v3 = false
while wait() do
if l__LocalPlayer__1.... |
code to explain:
--//xbox
ui.InputBegan:Connect(function(iu)
if iu.KeyCode == Enum.KeyCode.ButtonSelect then
f:TweenPosition(UDim2.new(0.375, 0, 0.007, 0), "InOut", "Sine", 0.1)
end
end)
ui.InputEnded:Connect(function(iu)
f:TweenPosition(UDim2.new(0.375, 0, -1, 0), "InOut", "Sine", 0.1)
end)
step by step breakdo... |
code instruction:
-- For this to save you must go to Game Settings, Security, and enable Acess to API Services --
local DataStoreService = game:GetService("DataStoreService")
local DataStore = DataStoreService:GetDataStore("TimeStats")
game.Players.PlayerAdded:Connect(function(Player)
local Leaderstats = Instance.ne... |
code to explain:
--[=[
Disconnects the Signal.
]=]
function RbxScriptConnection:Disconnect()
if self.Connected then
self.Connected = false
self.Connection:Disconnect()
end
end
function RbxScriptConnection._new(RBXScriptConnection: RBXScriptConnection)
return setmetatable({
Connection = RBXScriptConnection,
... |
code:
--[[Initialize]]
script.Parent:WaitForChild("A-Chassis Interface")
script.Parent:WaitForChild("Plugins")
script.Parent:WaitForChild("README")
local car = script.Parent.Parent
local _Tune = require(script.Parent)
wait(_Tune.LoadDelay)
--Update Checker
if _Tune.AutoUpdate then
local newModel
local s, m = pca... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[
Player management
]]
Ragdoll:SetPlayerDefault(true)
local function characterAdded(player, character)
if gameStageHandler.currentStage.characterAdded then
gameStageHandler.currentStage:characterAdded(player, ch... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[[ Local Constants ]]
--
local VR_ANGLE = math.rad(15)
local VR_PANEL_SIZE = 512
local VR_ZOOM = 7
local VR_FADE_SPEED = 10 -- 1/10 second
local VR_SCREEN_EGDE_BLEND_TIME = 0.14
local VR_SEAT_OFFSET = Vector3.new(0, 4,... |
code instruction:
--[[ Constants ]]
--
local DEFAULT_MOUSE_LOCK_CURSOR = "rbxasset://textures/MouseLockedCursor.png"
local CONTEXT_ACTION_NAME = "MouseLockSwitchAction"
local MOUSELOCK_ACTION_PRIORITY = Enum.ContextActionPriority.Default.Value
step by step breakdown/explanation:
## Breakdown
The provided code defin... |
input_code:
-- Get the valid destinations by checking their name for the string "Destination " (with a space at the end).
for index, value in pairs(mainFolder:GetChildren()) do
local valueName = value.Name
if string.match(valueName, "Destination ") then
table.insert(destinationList, valueName)
end
end
local sorte... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--EDIT BELOW----------------------------------------------------------------------
settings.PianoSoundRange = 75
settings.KeyAesthetics = true
settings.PianoSounds = {
"233836579", --C/C#
"233844049", --D/D#
"233845... |
important code input to explain step by step:
--[=[
Formats or errors if the cloud translations are not loaded.
@param key string
@param args table?
@return string
]=]
function JSONTranslator:FormatByKey(key, args)
assert(self ~= JSONTranslator, "Construct a new version of this class to use it")
assert(type(key) ... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- // Assigning variables //
local DataStoreService = game:GetService("DataStoreService")
local dataStore = DataStoreService:GetDataStore("HXDS") -- This can be changed to whatever you want
local function saveData(playe... |
important code input to explain step by step:
-- change timer event
local changeTimerEvent = replicatedStorage.Events.ChangeTimer
changeTimerEvent.OnServerEvent:Connect(function(player, timer)
timer = tonumber(timer)
if typeof(timer) ~= "number" then
return
end
Timer = timer
changeTimerEvent:FireAllClients(timer... |
query code to breakdown:
--DO NOT CHANGE ANYTHING IN THIS SCRIPT! IT WILL BREAK THE SYSTEM!!
local sound = script.Parent.Parent.Sound
local muted = false
script.Parent.MouseButton1Click:connect(function()
if muted then
sound.Volume = 0.3
muted = false
script.Parent.Text = "Mute"
else
sound.Volume = 0
muted... |
code:
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 500 -- Spring Dampening
Tune.FSusStiffness = 9000 -- Spring Force
Tune.FSusLength = 2 -- Suspension length (in studs)
Tune.FSusMaxExt = 0.3 -- Max E... |
code:
-----------------------
function warpPlayer(player, location)
local HRP = player:WaitForChild("HumanoidRootPart")
HRP.Position = Vector3.new(location.X, location.Y + 3, location.Z)
end
pad1.Touched:Connect(function(hit)
if hit.Parent and hit.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and bounce then... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[=[
Sets the ray data to write
@param data table
]=]
function DataStoreWriter:SetRawData(data)
self._rawSetData = Table.deepCopy(data)
end
Sure. Here is a summary:
## Breakdown
The provided code defines a method ... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames =
{ wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = ... |
code:
--// Recoil Settings
gunrecoil = -0.32 -- How much the gun recoils backwards when not aiming
camrecoil = 0.056 -- How much the camera flicks when not aiming
AimGunRecoil = -0.14 -- How much the gun recoils backwards when aiming
AimCamRecoil = 0.023 -- How much the camera flicks when aiming
Kickback = 0.10 -- Upw... |
Start by breaking down the code basically step by step:
--[[Susupension]]
Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled
--Front Suspension
Tune.FSusDamping = 300 -- Spring Dampening
Tune.FSusStiffness = 4000 -- Spring Force
Tune.FSusLength = 2.5 -- Suspens... |
code:
-- Connections
game.Players.PlayerAdded:Connect(onPlayerJoin)
output:
## Breakdown
This script is written in Luau, the programming language used for developing games on the Roblox platform. It sets up an event listener that triggers a specific function when a new player joins the game. Here’s a step-by-step br... |
important code input to explain step by step:
-------------------------------------------
local weld2 = Instance.new("Weld")
weld2.Part0 = torso
weld2.Parent = torso
weld2.Part1 = arms[2]
weld2.C1 = CFrame.new(0.5, 0.495, 1.25) * CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0)
arms[2].Name = "Right Leg"
arms[2].CanCollid... |
Start by breaking down the code basically step by step:
--[=[
@within TableUtil
@function Shuffle
@param tbl table
@param rngOverride Random?
@return table
Shuffles the table.
```lua
local t = {1, 2, 3, 4, 5, 6, 7, 8, 9}
local shuffled = TableUtil.Shuffle(t)
print(shuffled) --> e.g. {9, 4, 6, 7, 3, 1, 5, 8,... |
query code to breakdown:
-- Listen to current and all future characters of our player
Player.CharacterAdded:Connect(OnCharacterAdded)
if Player.Character then
OnCharacterAdded(Player.Character)
end
do -- Hotkey stuff
-- Listen to key down
UserInputService.InputBegan:Connect(OnInputBegan)
-- Listen to ANY TextBox ... |
Start by breaking down the code basically step by step:
--[ Constants ]:
local Cam = Wrks.CurrentCamera
local Plr = Plrs.LocalPlayer
local Mouse = Plr:GetMouse()
local Body = Wrks:WaitForChild(Plr.Name)
local Head = Body:WaitForChild("Head")
local Hum = Body:WaitForChild("Humanoid")
local Core = Body:WaitForChild("Hu... |
Breakdown this code:
--[[Brakes]]
Tune.ABSEnabled = false -- Implements ABS
Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS)
Tune.FBrakeForce = 2500 -- Front brake force
Tune.RBrakeForce = 2000 -- Rear brake force
Tune.PBrakeForce = 5000 -- Handbrake force
Tune.FLgcyBForce = 15000 -- Fr... |
code to explain:
-- RCM Settings V
self.WeaponWeight = 0 -- Weapon weight must be enabled in the Config module
self.ShellEjectionMod = true
self.Holster = true
self.HolsterPoint = "Right Leg"
self.HolsterCFrame = CFrame.new(0.65, 0.8, 0.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0))
self.FlashChance = ... |
code to explain:
-- Gradually regenerates the Humanoid's Health over time.
local REGEN_RATE = 1 / 125 -- Regenerate this fraction of MaxHealth per second.
local REGEN_STEP = 0.5 -- Wait this long between each regeneration step.
output:
## Explanation
The provided code snippet is a starting point for a script that w... |
Start by breaking down the code basically step by step:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 641 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the re... |
input_code:
-- Door parts flashing function
function Flash(Colour)
if Colour == nil then
return
end
for i = 1, 2 do
wait(0.3)
DoorLogo.BrickColor = BrickColor.new(Colour)
wait(0.3)
DoorLogo.BrickColor = BrickColor.new("Medium stone grey")
end
end
Sure, let's break it down:
## Breakdown
The provided Lua... |
code:
--!strict
local LuauPolyfill = script.Parent.Parent
local types = require(LuauPolyfill.types)
type Array<T> = types.Array<T>
local indexOf = require(script.Parent.indexOf)
return function<T>(array: Array<T>, searchElement: T, fromIndex: number?): boolean
return indexOf(array, searchElement, fromIndex) ~= -1
end... |
code:
--Left Leg
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Y, car.DriveSeat, "Motor6D").Name = "M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.Z, car.Misc.Anims.R15.LeftLeg.Foot.Y, "Motor6D").Name = "M"
MakeWeld(car.Misc.Anims.R15.LeftLeg.Foot.X, car.Misc.Anims.R15.LeftLeg.Foot.Z, "Motor6D").Name = "M"
ModelWeld(car.Misc.A... |
important code input to explain step by step:
-- // Functions
if rootPart:FindFirstChild("Running") then
rootPart.Running.Volume = 0
end
explanation:
## Breakdown
The provided Luau script is designed to check for the presence of a child named "Running" within the `rootPart` object and to manipulate its properties ... |
input_code:
--/////////////////////////////////////////////////////////--
local dZIndex = 2
local dScrollBar = 4
local dBackground = Color3.new(31 / 255, 31 / 255, 31 / 255)
local dSecondaryBackground = dBackground:lerp(Color3.new(1, 1, 1), 0.1)
local dTransparency = 0
local dPixelSize = 0
local dBorder = Color3.new(2... |
code:
--// Wrap
log("Wrap")
local service_Wrap = service.Wrap
local service_UnWrap = service.UnWrap
for i, val in service do
if type(val) == "userdata" then
service[i] = service_Wrap(val, true)
end
end
explanation of the code:
## Breakdown
The provided Lua code is designed to iterate through a table named `ser... |
code instruction:
--[[
Server init file
]]
local ServerStorage = game:GetService("ServerStorage")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local PlayerManager = require(ServerStorage.Source.Managers.PlayerManager)
local ServerStateMachine = require(ServerStorage.Source.GameStates.ServerStateMach... |
code:
--//# Terrain Setup
function SetupTerrain()
local Terrain = game.Workspace.Terrain
Terrain.WaterTransparency = 1
Terrain.WaterReflectance = 1
end
if Enabled then
if TerrainPlusEnabled then
SetupTerrain()
warn("Loaded Better Terrain")
end
if BetterLightingEnabled then
SetupLighting_()
warn("Loaded L... |
input_code:
--[[
Removes a Tween from the scheduler.
]]
function TweenScheduler.remove(tween: Tween)
allTweens[tween] = nil
end
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The provided Luau function, `TweenScheduler.remove`, is designed to remove a specific `Tween` object from a schedule... |
query code to breakdown:
-- register what control scripts we are using
do
local PlayerScripts = LocalPlayer:WaitForChild("PlayerScripts")
local canRegisterControls = pcall(function()
PlayerScripts:RegisterTouchMovementMode(Enum.TouchMovementMode.Default)
end)
if canRegisterControls then
PlayerScripts:RegisterT... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
------------------------------------------------------------------------
for i = 1, math.random(100, 10000) do
wait()
local bewl = script.Parent:FindFirstChild("Bool")
if bewl then
local ignoreList = {}
local ray ... |
code to explain:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 900 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 2000 -- Use sliders to manipulate values
Tune.Redline = 10000 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 55... |
code instruction:
--// Event Connections
L_14_.OnClientEvent:connect(function(L_22_arg1)
if L_22_arg1.TeamColor == L_1_.TeamColor and L_22_arg1.Character and L_22_arg1.Character:FindFirstChild("Head") then
if L_22_arg1.Character:WaitForChild("Saude"):WaitForChild("FireTeam").SquadName.Value ~= "" then
spawnTag(
... |
query code to breakdown:
-- Event Bindings
DisplayVictory.OnClientEvent:connect(OnDisplayVictory)
DisplayScore.OnClientEvent:connect(OnScoreChange)
ResetMouseIcon.OnClientEvent:connect(OnResetMouseIcon)
return NotificationManager
Sure. Here is a summary:
## Breakdown
The provided code snippet is written in Luau, th... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--For Omega Rainbow Katana thumbnail to display a lot of particles.
for i, v in pairs(Handle:GetChildren()) do
if v:IsA("ParticleEmitter") then
v.Rate = 20
end
end
Tool.Grip = Grips.Up
Tool.Enabl... |
important code input to explain step by step:
--The "tele1" brick takes you to "tele2".
debounce = false
function onTouched(hit)
if debounce then
return
else
debounce = true
end
if hit.Parent:FindFirstChild("Humanoid") then
local player = game:GetService("Players"):GetPlayerFromCharacter(hit.Parent)
if pl... |
query code to breakdown:
-- DRIVE LOOP
----------------------------------------
while true do
-- Input values taken from the VehicleSeat
local steerFloat = vehicleSeat.SteerFloat -- Forward and backward direction, between -1 and 1
local throttle = vehicleSeat.ThrottleFloat -- Left and right direction, between -1 and... |
query code to breakdown:
--[[ This HelpButton Theme displays by default the headshot of the LocalPlayer.
Modes: {
"HEADSHOT" -- LocalPlayer Headshot Thumb
"CUSTOM" -- Loads from Settings
}
--]]
return function(data)
local playergui = service.PlayerGui
local localplayer = service.Playe... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- Return empty string if keys is empty.
function printProps(
keys: Array<string>,
props: Record<string, unknown>,
config: Config,
indentation: string,
depth: number,
refs: Refs,
printer: Printer
): string
local ... |
Breakdown this code:
-- ROBLOX deviation: this is a class export upstream, so optional overrides are nil-able, and it's extensible by default
export type React_Component<Props, State = nil> = {
-- fields
props: Props,
state: State,
-- action methods
setState: (
self: React_Component<Props, State>,
partialSta... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--mobile--
local Buttons = script.Parent:WaitForChild("Buttons")
local Left = Buttons:WaitForChild("Left")
local Right = Buttons:WaitForChild("Right")
local Brake = Buttons:WaitForChild("Brake")
local Gas = Buttons:Wait... |
code to explain:
--[[
Returns a snapshot of this component given the current props and state. Must
be overridden by consumers of Roact and should be a pure function with
regards to props and state.
TODO (#199): Accept props and state as arguments.
]]
function Component:render()
local internalData = self[InternalD... |
important code input to explain step by step:
--/Other
module.EnableLaser = false
module.EnableFlashlight = false
module.InfraRed = false
Sure, let's break it down:
## Breakdown
The provided code snippet is a simple Luau script that initializes a module with three boolean variables. Each variable is intended to cont... |
code to explain:
-- Touching this Battle Armor doubles you MaxHealth and heals you to full power
local debounce = false
function getPlayer(humanoid)
-- find the owning player of a humanoid.
local players = game.Players:children()
for i = 1, #players do
if players[i].Character ~= nil then
if players[i].Charact... |
query code to breakdown:
--------| Setting |--------
local blacklist = { "Chat" }
local bestResolution = 1200 --- anything below this resolution magnitude will change the slice ratio
local maxDownscale = 0.2 --- the lowest 9slices will be downscales to (by mult)
local differenceToScan = 200 --- minimum resoluti... |
Breakdown this code:
--[[
Converts an event into a Promise with an optional predicate
]]
function Promise.fromEvent(event, predicate)
predicate = predicate or function()
return true
end
return Promise._new(debug.traceback(nil, 2), function(resolve, reject, onCancel)
local connection
local shouldDisconnect = ... |
input_code:
-- services
local MarketplaceService = game:GetService("MarketplaceService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Players = game:GetService("Players")
<<explaining>>
Of course, here is a step by step summary:
## Breakdown
The code provided is a simple script that declares... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--delay(0,function()
--while sprinting==false or Humanoid.MoveDirection.Magnitude <= 0 do
-- --if runninganim ~= nil then
-- -- runninganim:Stop()
-- --end
-- runninganim:Stop()
-- wait()
--end
<<explaining>>
Of course... |
Start by breaking down the code basically step by step:
--// # key, Priority
mouse.KeyDown:connect(function(key)
if key == "g" then
if veh.Lightbar.middle.Priority.IsPlaying == true then
veh.Lightbar.middle.Wail:Stop()
veh.Lightbar.middle.Yelp:Stop()
veh.Lightbar.middle.Priority:Stop()
script.Parent.Pare... |
Start by breaking down the code basically step by step:
-- functions
function onRunning(speed)
if speed > 0 then
pose = "Running"
else
pose = "Standing"
end
end
function onDied()
pose = "Dead"
end
function onJumping()
pose = "Jumping"
end
function onClimbing()
pose = "Climbing"
end
function onGettingUp()... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--Apply Power
function Engine()
--Get Torque
local maxSpin = 0
for i, v in pairs(Drive) do
if v.RotVelocity.Magnitude > maxSpin then
maxSpin = v.RotVelocity.Magnitude
end
end
if _ClutchOn ... |
code:
--[[Engine]]
--Torque Curve
Tune.Horsepower = 242 -- [TORQUE CURVE VISUAL]
Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf
Tune.PeakRPM = 6000 -- Use sliders to manipulate values
Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values
Tune.EqPoint = 5500
Tune.Peak... |
code:
-- Put your code down here and don't delete this entire text.
local RunService = game:GetService("RunService")
local CollectionService = game:GetService("CollectionService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Network = require(ReplicatedStorage.GameModules.GameMechanicsCore["Net... |
important code input to explain step by step:
--Services
tweenService = game:GetService("TweenService")
repeat
wait()
until game.Players.LocalPlayer.tempStage
game.Players.LocalPlayer.tempStage.Value = game.Players.LocalPlayer.leaderstats.Stage.Value
script.Parent.Text = tostring(game.Players.LocalPlayer.tempStage.... |
important code input to explain step by step:
-- Basic settings
local COOLDOWN_TIME = 25
local RUNTIME = 10
local plr = game.Players.LocalPlayer
local inputService = game:GetService("UserInputService")
game.ReplicatedStorage.Interactions.Client.Perks.UseInvisibility.OnClientEvent:connect(function()
-- Make sure char... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- From TransparencyController
function CameraUtils.Round(num: number, places: number): number
local decimalPivot = 10 ^ places
return math.floor(num * decimalPivot + 0.5) / decimalPivot
end
functi... |
code instruction:
--[[
Removes a Spring from the scheduler.
]]
function SpringScheduler.remove(spring: Spring)
local damping = spring._damping
local speed = spring._speed
local dampingBucket = springBuckets[damping]
if dampingBucket == nil then
return
end
local speedBucket = dampingBucket[speed]
if speedB... |
important code input to explain step by step:
--//Jumping
local jumps = 0
local function ToggleFlying()
if hum.FloorMaterial == Enum.Material.Air then --Is double jumping
if jumps >= settings.ExtraJumps then
return
end
jumps += 1
hum:ChangeState(Enum.HumanoidStateType.Jumping) --Jump
event:FireServer() -... |
code to explain:
-------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------
function onRunning(speed)
if speed > 0.01 then
local scale = 15.0
playAnimation("walk", 0.1, Enemy)
setAnimatio... |
query code to breakdown:
-- Thourough check to see if a character is sitting
local function amISitting(character)
local r = character.HumanoidRootPart
for _, part in pairs(r:GetConnectedParts(true)) do
if part:IsA("Seat") or part:IsA("VehicleSeat") then
return true
end
end
end
output_code:
## Breakdown
The... |
input_code:
--!nolint UnknownGlobal
--[[
SERVER PLUGINS' NAMES MUST START WITH "Server:" OR "Server-"
CLIENT PLUGINS' NAMES MUST START WITH "Client:" OR "Client-"
Plugins have full access to the server/client tables and most variables.
You can use the MakePluginEvent to use the script instead of setting up an e... |
code instruction:
--- Get signal instance
Signal.Get = function(eventName)
--- Variables
eventName = string.lower(eventName)
--
return GetEvent(eventName)
end
Sure, let's break it down:
## Breakdown
The provided code defines a function named `Signal.Get` that is designed to retrieve a signal instance based on a... |
code to explain:
--Apply Vehicle Weight
if mass < _Tune.Weight * weightScaling then
--Calculate Weight Distribution
local center = rWheel.CFrame.p:Lerp(fWheel.CFrame.p, _Tune.WeightDistribution / 100)
--Create Weight Brick
weightB = Instance.new("Part", bike.Body)
weightB.Name = "Weight"
weightB.Anchored = true
... |
code instruction:
--[[
___ _______ _ _______
/ _ |____/ ___/ / ___ ____ ___ (_)__ /__ __/
/ __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< / /
/_/ |_| \___/_//_/\_,_/___/___/_/___/ /_/
SecondLogic @ Inspare
Avxnturador @ Novena
]]
local autoscaling = true --Estima... |
query code to breakdown:
-- Folders to parse into databases
for _, databaseFolder in ipairs(ReplicatedStorage.Common.Databases:GetChildren()) do
Database.ParseFolder(databaseFolder)
end
step by step breakdown/explanation:
## Breakdown
The provided Luau script is designed to process folders located within a specific... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- waitChildren/EventFolder does not contain all the remote events, because the server version could be older than the client version.
-- In that case it would not create the new events.
-- These even... |
query code to breakdown:
-- Explicit dependencies are dependencies that are are explicitly listed.
-- These dependencies are available to this package and ANY dependent packages below
function PackageInfoUtils.fillExplicitPackageDependencySet(
explicitDependencySet,
packageFolder,
packageInfoMap,
defaultReplication... |
important code input to explain step by step:
-- Class
local Portal = {}
Portal.__index = Portal
function Portal.new(humanoid, windowA, windowB, cameraModule)
local self = setmetatable({}, Portal)
self.Humanoid = humanoid
self.HRP = humanoid.RootPart
self.LastPosition = self.HRP.Position
self.TeleportTick = tic... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--Scripted by DermonDarble
local character = script.Parent.Parent
local humanoid = character:WaitForChild("Humanoid")
local animations = {}
for i, animation in pairs(character:WaitForChild("Animations"):GetChildren()) ... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- Initialize paint tool
local PaintTool = require(CoreTools:WaitForChild("Paint"))
Core.AssignHotkey("V", Core.Support.Call(Core.EquipTool, PaintTool))
Core.AddToolButton(Core.Assets.PaintIcon, "V", ... |
Breakdown this code:
--[=[
Returns a promise that returns a remote event
@return Promise<RemoteEvent>
]=]
function PromiseRemoteEventMixin:PromiseRemoteEvent()
return self._maid:GivePromise(promiseChild(self._obj, self._remoteEventName))
end
return PromiseRemoteEventMixin
Sure, let's break it down:
## Breakdown
... |
Start by breaking down the code basically step by step:
-- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- --
local exist = true
local soundplaying
local sounds = zombie.Sounds
local sr = {
sounds.Attacking, --1
sounds.Chasing, --2
sounds.Dying, --3
sounds.Walking, --4
}
explanation of th... |
important code input to explain step by step:
-- *** PRIVATE METHODS *** --
-- Initialization
function Input:_init()
self:_listenForEvents()
end
result breakdown output:
## Breakdown
This code defines a private method named `_init` within a class called `Input`. Here is a step-by-step breakdown of what the code doe... |
Start by breaking down the code basically step by step:
-- Basic settings
local ROTATION_SPEED = 0.1
local tweenService = game:GetService("TweenService")
while true do
-- Wait
local waitTime = wait()
-- Tween to rotate
local goal = {
CFrame = script.Parent.CFrame * CFrame.fromEulerAnglesXYZ(0, ROTATION_SPEED, 0... |
code to explain:
-- Split a filename into [root, dir, basename]
function Path:_splitPath(filename: string)
filename = self:normalizeSeparators(filename)
local root = ""
if self:isAbsolute(filename) or self:isDriveRelative(filename) then
root = self:getRoot(filename)
filename = filename:sub(root:len() + 1)
end
... |
input_code:
-- Main input to buffer.
function ChangeBuffer:align(diff: Diff): ()
local s = diff[2]
if s:match("\n") then
local substrings = s:split("\n")
-- ROBLOX deviation: 1-indexing
local iLast = #substrings
for i, substring in ipairs(substrings) do
if i < iLast then
-- The first substring complet... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
--[=[
Destroys the RemoteSignal object.
]=]
function RemoteSignal:Destroy()
self._re:Destroy()
if self._signal then
self._signal:Destroy()
end
end
Sure, let's break it down:
## Breakdown
The provided Luau code d... |
Start by breaking down the code basically step by step:
-- Etc
local DESTROY_ON_DEATH = getValueFromConfig("DestroyOnDeath")
local RAGDOLL_ENABLED = getValueFromConfig("RagdollEnabled")
local DEATH_DESTROY_DELAY = 1
local PATROL_WALKSPEED = 16
local MIN_REPOSITION_TIME = 1
local MAX_REPOSITION_TIME = 5
local MAX_PARTS... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
-- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote
local emoteNames: { [string]: boolean } = {}
function configureAnimationSet(name: string, fileLis... |
code instruction:
--followPath(destination)
-------------------------------------------------------------------
-------------------------------------------------------------------
-------------------------------------------------------------------
function AI()
if Mode == 0 then
--waypoint = nil
--print("Patrol m... |
input_code:
--[=[
Saves all stored data.
@return Promise
]=]
function DataStore:Save()
if self:DidLoadFail() then
warn("[DataStore] - Not saving, failed to load")
return Promise.rejected("Load not successful, not saving")
end
if DEBUG_WRITING then
print("[DataStore.Save] - Starting save routine")
end
-- ... |
begin:
your output must start with ```<<explaining>>```
<<here is some code, summarize it>> break it down step by step
--[[
ROBLOX deviation START chalk_supportsColor: chalk.supportsColor isn't defined so we'll assume
it supports colors unless it is explicitly set to false
]]
local FAIL = if chalk.supportsColor == n... |
Breakdown this code:
--------LEFT DOOR --------
game.Workspace.doorleft.l11.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l23.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l32.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.l41.BrickColor = BrickColor.new(1013)
game.Workspace.doorleft.... |
important code input to explain step by step:
--[=[
Returns the packed values from table.pack() format
@since 3.6.0
@return { n: number, ... T }
]=]
function Brio:GetPackedValues()
assert(self._values, "Brio is dead")
return self._values
end
explanation:
## Breakdown
This code defines a method `GetPackedValue... |
Start by breaking down the code basically step by step:
--[=[
@param msg string
@return value: any
Unwraps the value in the option, otherwise throws an error with `msg` as the error message.
```lua
local opt = Option.Some(10)
print(opt:Expect("No number")) -> 10
print(Option.None:Expect("No number")) -- Throws a... |
query code to breakdown:
--[[
MessageCreator:DisplayFullScreenMessage(Message)
Displays a message on the center of the screen
--]]
local MessageCreator = {}
local LogoURL = "http://www.roblox.com/asset/?id=1499731139"
local MessageHeightRelative = 0.15
local MessageDisplayTime = 3
function MessageCreator:Displ... |
code instruction:
--[[Drivetrain]]
Tune.Config = "AWD" --"FWD" , "RWD" , "AWD"
--Differential Settings
Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg speed)
Tune.FDiffLockThres = 50 -- 0 - 100% (0 - Bias toward slower wheel, 100 - Bias toward faster whe... |
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation
-- Initialize move tool
local MoveTool = require(CoreTools:WaitForChild("Move"))
Core.AssignHotkey("Z", Core.Support.Call(Core.EquipTool, MoveTool))
Core.Dock.AddToolButton(Core.Assets.MoveIcon, "Z", MoveTool, "MoveInfo"... |
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