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input_code: ----- Initialize ----- if IsStudio == true then IsLiveCheckActive = true coroutine.wrap(function() local status, message = pcall(function() -- This will error if current instance has no Studio API access: DataStoreService:GetDataStore("____PS"):SetAsync("____PS", os.time()) end) local no_inte...
query code to breakdown: -- This has to be done so that camera occlusion ignores the vehcile. local function updateCameraSubject() local humanoid = getLocalHumanoid() if humanoid and humanoid.SeatPart then Workspace.CurrentCamera.CameraSubject = humanoid.SeatPart end end updateCameraSubject() ProximityPromptServic...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------- function onClicked() R.Function1.Disabled = true FX.ROLL.BrickColor = BrickColor.new("CGA brown") FX.ROLL.loop.Disabled = true FX.REVERB.BrickColor = BrickColor.new("CGA brown") FX.REVERB...
query code to breakdown: --[[Steering]] Tune.SteerInner = 21 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 19 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.12 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick (in degrees) Tune.SteerDecay = ...
Start by breaking down the code basically step by step: -- definetly not a good idea loading thousands of items at once; use infinite scrolling methods if possible local function loadAccessories(category) local list = Catalog[currentCategory][category] if list then currentSubCategory = category for i, v in ipairs...
important code input to explain step by step: --- local Livery = true script.Parent.MouseButton1Click:connect(function() Livery = not Livery if Livery == true then script.Parent.BackgroundColor3 = car.Colors.YES.Value script.Parent.Parent.Livery1.BackgroundColor3 = car.Colors.NO.Value script.Parent.Parent.Live...
important code input to explain step by step: --- Sets whether or not the console is enabled function Cmdr:SetEnabled(enabled: boolean) self.Enabled = enabled end step by step breakdown/explanation: ## Breakdown The provided code defines a method named `SetEnabled` for a class called `Cmdr`. This method is designed...
input_code: --[[Run]] local build = require(bike.Tuner.README) local ver = script.Parent.Version.Value --Runtime Loops -- ~60 c/s game["Run Service"].Heartbeat:connect(function(dt) _IsOn = script.Parent.IsOn.Value _InControls = script.Parent.ControlsOpen.Value --Steering Steering(dt) --Gear Gear() --Power ...
important code input to explain step by step: --// Loccalllsssss local _G, game, script, getfenv, setfenv, workspace, getmetatable, setmetatable, loadstring, coroutine, rawequal, typeof, print, math, warn, error, pcall, xpcall, select, rawset, rawget, ipairs, pairs, next, Rect, Axes, os, time, Faces, unpack, string, Co...
Start by breaking down the code basically step by step: -- Length of an input to be considered a tap local SINGLE_TAP_THRESHOLD = 0.2 local VehicleGui = {} VehicleGui.__index = VehicleGui local MAX_SPEED = 130 function VehicleGui.new(car, seat) local self = setmetatable({}, VehicleGui) self.connections = {} self...
code to explain: ------------------------------------------------ UIS.InputBegan:Connect(function(input, processed) if not processed then if input.KeyCode == Enum.KeyCode.P then if UIS:IsKeyDown(Enum.KeyCode.LeftShift) then if freeCamEnabled then ExitFreecam() else EnterFreecam() end end...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- returns the ascendant ScreenGui of an object function GetScreen(screen) if screen == nil then return nil end while not screen:IsA("ScreenGui") do screen = screen.Parent if screen == nil then return nil e...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Creates a display Gui for the soft shutdown. return function() local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "SoftShutdownGui" ScreenGui.DisplayOrder = 100 --Create background to cover behind top b...
query code to breakdown: -- Decompiled with the Synapse X Luau decompiler. client = nil service = nil return function(p1) local v1 = { Name = p1.Name and "Prompt", Title = p1.Title and "Prompt", Size = p1.Size or { 225, 150 }, SizeLocked = true, } local u1 = nil function v1.OnClose() if not u1 then u1...
query code to breakdown: --> Connections camPart.Changed:Connect(function(newValue) if newValue ~= nil then MoveCamera(newValue) end end) Sure, let's break it down: ## Breakdown The provided code is a Luau script that sets up an event connection to the `Changed` event of a Roblox object named `camPart`. Here’s ...
code instruction: --[=[ @return ... any @yields Yields the current thread until the signal is fired, and returns the arguments fired from the signal. ```lua task.spawn(function() local msg, num = signal:Wait() print(msg, num) --> "Hello", 32 end) signal:Fire("Hello", 32) ``` ]=] function Signal:Wait() loc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------- ---[[Variables]]--- ------------------- local CameraShaker = require(game.ReplicatedStorage.Modules.CameraShaker) local RunService = game:GetService("RunService") local Gui = script.Parent.Parent lo...
input_code: --A simple function to check if the car is grounded local function IsGrounded() local hit, position = Raycast.new( (car.Chassis.CFrame * CFrame.new(0, 0, (car.Chassis.Size.Z / 2) - 1)).p, car.Chassis.CFrame:vectorToWorldSpace(Vector3.new(0, -1, 0)) * (stats.Height.Value + 0.2) ) if hit and hit.CanCol...
Start by breaking down the code basically step by step: ---------------------------------------------------------------- -----------------------SCROLLBAR STUFF-------------------------- ---------------------------------------------------------------- ---------------------------------------------------------------- loca...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ----------//Render Functions\\---------- Run.RenderStepped:Connect(function(step) HeadMovement() renderGunRecoil() renderCam() if ViewModel and LArm and RArm and WeaponInHand then --Check if the ...
input_code: --------------------------- ModelWeld(car.Misc.VisionSLR.Weld, car.Misc.VisionSLR.Weld.Base) MakeWeld(car.Misc.VisionSLR.Weld.Base, car.DriveSeat) MakeWeld(car.Misc.VisionSLR.Motors.A, car.DriveSeat, "Motor", 5).Name = "W" MakeWeld(car.Misc.VisionSLR.Motors.B, car.DriveSeat, "Motor", 5).Name = "W" MakeWel...
query code to breakdown: -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- Place this into StarterGui or StarterPack, then your done! ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- ---- repeat wait() until game:GetService("Players").LocalPlayer.Chara...
code instruction: --[[ function newSound(id) local sound = Instance.new("Sound") sound.SoundId = id sound.Parent = script.Parent.Head return sound end local sDied = newSound("rbxasset://sounds/uuhhh.wav") local sFallingDown = newSound("rbxasset://sounds/splat.wav") local sFreeFalling = newSound("rbxasset://sound...
query code to breakdown: -- berenstein polynomial (used in position and derivative functions) function B(n: number, i: number, t: number) -- factorial function local function fact(n: number): number if n == 0 then return 1 else return n * fact(n - 1) end end -- return return (fact(n) / (fact(i) * fact...
code to explain: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "Big brain void" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage output_code: ## Break...
important code input to explain step by step: ---------------------------------dont you dare change the speed without editing the sound to match local closed = false local cooldown = false local function checkClearance(plr, requiredClearance) local char = plr.Character if char then local inventory = plr.Backpack:...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --make all the buttons for all the tools for _, tool in pairs(tools:GetChildren()) do table.insert(toollist, tool) local b = proto:Clone() b.Name = "Button" b.Text = tool.Name b.Tool.Value = #too...
query code to breakdown: -- Create component local ItemList = Roact.Component:extend("ItemList") ItemList.defaultProps = { MaxHeight = 300, } function ItemList:init(props) self:setState({ Min = 0, Max = props.MaxHeight, CanvasPosition = Vector2.new(), }) -- Create callback for updating canvas boundaries se...
query code to breakdown: --Every 40 seconds, the bell has a 35% chance to ring 6 times. while true do wait(20) ring = math.random(1, 10) if ring == 1 then for i = 1, 1 do wait(0.3) script.Parent.RadioSystem3:play() wait(1.2) end elseif ring == 5 then for i = 1, 1 do wait(0.3) script.Parent.Rad...
code: --[=[ Accepts an array of Promises and returns a new promise that is resolved or rejected as soon as any Promise in the array resolves or rejects. :::warning If the first Promise to settle from the array settles with a rejection, the resulting Promise from `race` will reject. If you instead want to tolerate...
code instruction: --use this to determine if you want this human to be harmed or not, returns boolean local function boom() wait(1) Used = true Object.Anchored = false Object.Transparency = 1 Object.CanCollide = true Object.Sparks.Enabled = false Object.Orientation = Vector3.new(0, 0, 0) Object.Fuse:Stop() Ob...
Breakdown this code: -- functions function onSoundDied() sDied:Play() end function onState(state, sound) if state then sound:Play() else sound:Pause() end end function onSoundRunning(speed) if speed > 0 then sRunning:Play() else sRunning:Pause() end end result breakdown output: ## Breakdown The pro...
Start by breaking down the code basically step by step: --[[Transmission]] Tune.TransModes = { "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual...
code instruction: --[[Steering]] function Steering(dt) local deltaTime = (60 / (1 / dt)) --Mouse Steer if _MSteer then local msWidth = math.max(1, mouse.ViewSizeX * _Tune.Peripherals.MSteerWidth / 200) local mdZone = _Tune.Peripherals.MSteerDZone / 100 local mST = ((mouse.X - mouse.ViewSizeX / 2) / msWidth) ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---- DISCORD WEBHOOK CONFIG IS IN SERVERSCRIPTSERVICE (report) sendbtn.MouseButton1Click:Connect(function() if sendcheck == false then -- checks if it was sent recently sendcheck = true send:Fir...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList, false) StarterGui.ResetPlayerGuiOnSpawn = false StarterGui:SetCore("ResetButtonCallback", false) output_code: ## Breakdown The provided L...
code: -------- OMG HAX r = game:service("RunService") local damage = 18 local slash_damage = 18 sword = script.Parent.Handle Tool = script.Parent local SlashSound = Instance.new("Sound") SlashSound.SoundId = "http://www.roblox.com/asset/?id=10730819" SlashSound.Parent = sword SlashSound.Volume = 1 local UnsheathS...
Breakdown this code: --Returns whether the given position is under cover local function UnderObject(pos, l) l = l or 120 local hit, position = Workspace:FindPartOnRayWithIgnoreList(Ray.new(pos, UpVec * l), ignoreList) if hit then return hit.Transparency ~= 1 and true or UnderObject(position + UpVec, l - (pos - po...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --//Setup//-- local SpawnEvent = game.ReplicatedStorage:WaitForChild("SpawnEvent") explanation of the code: ## Breakdown The provided Luau code is used in a Roblox game environment to locate and s...
code: --[[Remove Character Weight]] --Get Seats local Seats = {} function getSeats(p) for i, v in pairs(p:GetChildren()) do if v:IsA("VehicleSeat") or v:IsA("Seat") then local seat = {} seat.Seat = v seat.Parts = {} table.insert(Seats, seat) end getSeats(v) end end getSeats(bike) --Store Physical P...
code instruction: --// J key, Stages mouse.KeyDown:connect(function(key) if key == "j" then veh.Lightbar.middle.Beep:Play() veh.Lightbar.Remotes.RemoteEvent:FireServer(true) end end) Sure. Here is a summary: ## Breakdown The provided Lua script is designed to handle the `KeyDown` event of the `mouse` object in...
Start by breaking down the code basically step by step: --[[Steering]] Tune.SteerInner = 30 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 30 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.07 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.1 -- Steering increment per tick ...
code instruction: ---[[ Fade Out and In Settings ]] module.ChatWindowBackgroundFadeOutTime = 5 --Chat background will fade out after this many seconds. module.ChatWindowTextFadeOutTime = 45 --Chat text will fade out after this many seconds. module.ChatDefaultFadeDuration = 1.6 module.ChatShouldFadeInFromNewInformation ...
Start by breaking down the code basically step by step: --[[Weight Scaling]] --[Cubic stud : pounds ratio] --[STANDARDIZED: Don't touch unless needed] Tune.WeightScaling = 1 / 50 --Default = 1/50 (1 cubic stud = 50 lbs) Tune.LegacyScaling = 1 / 10 --Default = 1/10 (1 cubic stud = 10 lbs) [PGS OFF] return Tune output...
Start by breaking down the code basically step by step: -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance1 = true, dance2 = true, dance3 = true, laugh = false, cheer = false } function configureAnimationSet(nam...
Breakdown this code: --[[ Derived classes are required to override and implement all of the following functions ]] -- function GetOcclusionMode() -- Must be overridden in derived classes to return an Enum.DevCameraOcclusionMode value warn("BaseOcclusion GetOcclusionMode must be overridden by derived classes") return...
Breakdown this code: --[=[ Like start, but also from (list!) @param callback () -> { T } @return (source: Observable) -> Observable ]=] function Rx.startFrom(callback) assert(type(callback) == "function", "Bad callback") return function(source) assert(Observable.isObservable(source), "Bad observable") return...
Breakdown this code: --Gear Ratios Tune.FinalDrive = 2.93 -- Gearing determines top speed and wheel torque Tune.Ratios = { -- Higher ratio = more torque, Lower ratio = higher top speed --[[Reverse]] 3.460, -- Copy and paste a ratio to add a gear --[[Neutral]] 0, -- Ratios can also be deleted --[[ 1 ]] 5.00, -- Re...
input_code: --[=[ Requires all the modules that are children of the given parent. This is an easy way to quickly load all services that might be in a folder. ```lua Knit.AddServices(somewhere.Services) ``` ]=] function KnitServer.AddServices(parent: Instance): { Service } local addedServices = {} for _, v in par...
code instruction: -- Local Functions local function OnScoreChange(team, score) ScoreFrame[tostring(team.TeamColor)].Text = score end local function OnDisplayVictory(winningTeam) if winningTeam then VictoryFrame.Visible = true if winningTeam == "Tie" then VictoryFrame.Tie.Visible = true else VictoryFrame....
code instruction: ---------Main Events-------------- local Events = Tool:WaitForChild("Events") local ShootRE = Events:WaitForChild("ShootRE") local bulletRE = Events:WaitForChild("CreateBullet") local LeftButtonDown local Reloading = false local IsShooting = false local Pitch = script.Parent.Handle.FireSound explan...
input_code: -- goro7 local plr = game.Players.LocalPlayer function update() -- Calculate scale local scale = (plr.PlayerGui.MainGui.AbsoluteSize.Y + 30) / script.Parent.Parent.Size.Y.Offset if scale > 1.5 then scale = 1.5 end if scale > 0 then script.Parent.Scale = scale end end plr.PlayerGui:WaitForChild(...
important code input to explain step by step: -- Check if character is there if script.Owner.Value.Character ~= nil then -- Find knife local knife = nil if script.Owner.Value.Backpack:FindFirstChild("Knife") then knife = script.Owner.Value.Backpack.Knife elseif script.Owner.Value.Character:FindFirstChild("Knife")...
code instruction: -- Basic settings local ROTATION_SPEED = 0.025 local tweenService = game:GetService("TweenService") local debounce = false local breakLoop = false script.Parent.Touched:connect(function(hit) -- Check if player if hit.Parent:FindFirstChild("Humanoid") and not debounce then debounce = true -- G...
Breakdown this code: ------------------------------------ function onTouched(part) if part.Parent ~= nil then local h = part.Parent:findFirstChild("Humanoid") if h ~= nil then local teleportfrom = script.Parent.Enabled.Value if teleportfrom ~= 0 then if h == humanoid then return end local t...
code to explain: --[[---------------- FUNCTIONS -----------------]] -- local function isAValidNearbyInteractable(targetObj) if not targetObj then return end if not targetObj:IsA("BasePart") then return end local interactable = targetObj:GetAttribute("Interactable") if not interactable then return end loc...
code to explain: -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false } math.randomseed(tick()) function findExistingAnimationInSet(set, anim) i...
Breakdown this code: --[=[ Destroys the TaskQueue. Just an alias for `Clear()`. ]=] function TaskQueue:Destroy() self:Clear() end return TaskQueue step by step breakdown/explanation: ## Breakdown The provided code defines a method named `Destroy` for a class called `TaskQueue`. This method serves as an alias for ...
code to explain: --nonpolice game.Players.PlayerAdded:Connect(function(Player) Player.CharacterAdded:Connect(function(Character) print(Player.TeamColor) if Player.TeamColor == BrickColor.new("Medium stone grey") then Character.Humanoid.MaxHealth = 115 Character.Humanoid.Health = 115 end end) end) game.Pla...
Start by breaking down the code basically step by step: -- Menus function Icon:setMenu(arrayOfIcons) -- Reset any previous icons for i, otherIcon in pairs(self.menuIcons) do otherIcon:leave() end -- Apply new icons if type(arrayOfIcons) == "table" then for i, otherIcon in pairs(arrayOfIcons) do otherIcon:jo...
query code to breakdown: --// Firemode Settings CanSelectFire = false BurstEnabled = false SemiEnabled = true AutoEnabled = false BoltAction = false explanation: ## Breakdown The provided Luau script defines a set of firemode settings for a weapon or similar object in a Roblox game. These settings are controlled thr...
important code input to explain step by step: --// Touch Connections L_3_:WaitForChild("Humanoid").Touched:connect(function(L_312_arg1) local L_313_, L_314_ = SearchResupply(L_312_arg1) if L_313_ and L_17_ then L_17_ = false L_106_ = L_24_.Ammo L_107_ = L_24_.StoredAmmo * L_24_.MagCount L_108_ = L_24_.Explosi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Made by Luckymaxer Players = game:GetService("Players") Debris = game:GetService("Debris") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create Functions = {} function Functions.TagHumanoid(humanoid, p...
Breakdown this code: --Version 1.43 Made my PistonsofDoom-- local carSeat = script.Parent.Parent.Parent.Parent local numbers = { 180354176, 180354121, 180354128, 180354131, 180354134, 180354138, 180354146, 180354158, 180354160, 180354168, 180355596, 180354115, } while true do wait(0.01) local value = car...
code instruction: --[[ Credit to einsteinK. Credit to Stravant for LBI. Credit to the creators of all the other modules used in this. Sceleratis was here and decided modify some things. einsteinK was here again to fix a bug in LBI for if-statements --]] local waitDeps = { "Rerubi", "LuaK", "LuaP", "LuaU...
Start by breaking down the code basically step by step: --Weld stuff here MakeWeld(car.Misc.Wheel.A, car.DriveSeat, "Motor", 0.5).Name = "W" ModelWeld(car.Misc.Wheel.Parts, car.Misc.Wheel.A) explanation of the code: ## Breakdown The provided code is intended to create and configure welds for a wheel in a car model ...
code: --Zoom function-- mouse.WheelBackward:connect(function() if CamV ~= "third" then if cam.FieldOfView <= 100 then cam.FieldOfView = cam.FieldOfView + 5 end end end) mouse.WheelForward:connect(function() if CamV ~= "third" then if cam.FieldOfView >= 20 then cam.FieldOfView = cam.FieldOfView - 5 en...
code: -- I hate to use this over a mathematical spring, but this means we don't need an entire extra module local springPart = script:WaitForChild("Spring") local BP = springPart:WaitForChild("BodyPosition") BP.Position = Vector3.new() springPart.CFrame = CFrame.new() springPart.Anchored = false explanation of the ...
code: --------LEFT DOOR -------- game.Workspace.doorleft.l12.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorleft.l23.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.doorleft.l61.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Work...
query code to breakdown: --[[Engine]] -- [TORQUE CURVE VISUAL] -- https://www.desmos.com/calculator/nap6stpjqf -- Use sliders to manipulate values -- Edit everything as if your car is NATURALLY aspirated, or as if it lacks a turbo. Tune.Horsepower = 51 Tune.IdleRPM = 200 Tune.PeakRPM = 1850 Tune.Redline = 2000 Tu...
code to explain: --------LIGHTED RECTANGLES-------- game.Workspace.rightpalette.l11.BrickColor = BrickColor.new(1002) game.Workspace.rightpalette.l12.BrickColor = BrickColor.new(1002) game.Workspace.rightpalette.l13.BrickColor = BrickColor.new(1002) game.Workspace.rightpalette.l14.BrickColor = BrickColor.new(1002) gam...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- << CONFIGURATION >> local rank = "Owner" local rankType = "Perm" -- "Temp", "Server" or "Perm". For more info, visit: https://devforum.roblox.com/t/HD/266932 local successColor = Color3.fromRGB(0, ...
code to explain: --DO NOT CHANGE ANYTHING INSIDE OF THIS SCRIPT BESIDES WHAT YOU ARE TOLD TO UNLESS YOU KNOW WHAT YOU'RE DOING OR THE SCRIPT WILL NOT WORK!! local hitPart = script.Parent local debounce = true local tool = game.ServerStorage.KittyJump -- Change "Sword" to the name of your tool, make sure your tool is in...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Cache common functions to avoid unnecessary table lookups local TableInsert, NewVector3 = table.insert, Vector3.new function GetCornerOffsets(Origin, InitialStates) -- Calculates and returns the offset of every corn...
code instruction: --[=[ Observes the current value of the ValueObject @param valueObject ValueObject<T> @return Observable<T> ]=] function ValueObjectUtils.observeValue(valueObject) assert(ValueObject.isValueObject(valueObject), "Bad valueObject") return Observable.new(function(sub) if not valueObject.Destroy t...
code instruction: --Tool.Enabled = true function onActivated() --if not Tool.Enabled then -- return --end --Tool.Enabled = false local character = Tool.Parent local humanoid = character.Humanoid if humanoid == nil then print("Humanoid not found") return end local targetPos = humanoid.TargetPoint local ...
code: --- VARIABLES/CONSTANTS --- Character = script.Parent Humanoid = Character.Humanoid HumanoidRootPart = Character.HumanoidRootPart Debounce = false Sure, let's break it down: ## Breakdown The provided code snippet is written in Luau, a statically typed scripting language used in Roblox for game development. T...
code to explain: --Weld stuff here MakeWeld(misc.Trunk.Hinge, car.DriveSeat, "Motor", 0.03) ModelWeld(misc.Trunk.Parts, misc.Trunk.Hinge) car.DriveSeat.ChildAdded:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") and game.Players:GetPlayerFromCharacter(child.Part1.Parent) ~= nil then ...
important code input to explain step by step: -- local script inside the tool local tool = script.Parent local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local isAdmin = true -- change this to true if the playe...
Start by breaking down the code basically step by step: --494sox @ //INSPARE local car = script.Parent.Car.Value local _Tune = require(car["A-Chassis Tune"]) local UserInputService = game:GetService("UserInputService") local on = 0 script:WaitForChild("DownShiftSound") for i, v in pairs(car.DriveSeat:GetChildren()) d...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- functions function onRunning(speed) if isSeated then return end if speed > 0 then pose = "Running" else pose = "Standing" end end function onDied() pose = "Dead" end function onJumping() isSeated = fa...
Breakdown this code: --[[ The Module ]] -- local BaseOcclusion = require(script.Parent:WaitForChild("BaseOcclusion")) local Poppercam = setmetatable({}, BaseOcclusion) Poppercam.__index = Poppercam function Poppercam.new() local self = setmetatable(BaseOcclusion.new(), Poppercam) self.focusExtrapolator = TransformEx...
code instruction: -- Constants local RootModel = script:FindFirstAncestorOfClass("Model") local EffectsToPlay = script.EffectsToPlay local WeaponDefinition = WeaponDefinitionLoader.GetWeaponDefintionByName(RootModel:GetAttribute("WeaponName")) local OwnerID = RootModel:GetAttribute("OwnerID") local GrenadeFuseTime = We...
Start by breaking down the code basically step by step: -- ROBLOX FIXME: Can we define ClientChatModules statically in the project config pcall(function() ChatLocalization = require((game:GetService("Chat") :: any).ClientChatModules.ChatLocalization :: any) end) if ChatLocalization == nil then ChatLocalization = {} ...
input_code: --// F key, Horn mouse.KeyUp:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Stop() veh.Lightbar.middle.Wail.Volume = 3.5 veh.Lightbar.middle.Yelp.Volume = 3.5 veh.Lightbar.middle.Priority.Volume = 3.5 veh.Lightbar.middle.Manual.Volume = 3.5 end end) mouse.KeyDown:connect(f...
query code to breakdown: --Tune-- local StockHP = 350 --Power output desmos: https://www.desmos.com/calculator/wezfve8j90 (does not come with torque curve) local TurboCount = 2 --(1 = SingleTurbo),(2 = TwinTurbo),(if bigger then it will default to 2 turbos) local TurboSize = 45 --bigger the turbo, the more lag it has l...
input_code: -- It's important we update all icons when a players language changes to account for changes in the width of text, etc task.spawn(function() local success, translator = pcall(function() return localizationService:GetTranslatorForPlayerAsync(localPlayer) end) local function updateAllIcons() local icon...
important code input to explain step by step: --Loop For Making Rays For The Bullet's Trajectory for i = 1, 30 do --print("Travelling") local thisOffset = offset + Vector3.new(0, yOffset * (i - 1), 0) local travelRay = Ray.new(point1, thisOffset) acceptable = false while not acceptable do hit, position = worksp...
code instruction: ------------------------- function onClicked() R.Function1.Disabled = false R.loop.Disabled = true R.BrickColor = BrickColor.new("Really red") R.Function2.Disabled = true end script.Parent.ClickDetector.MouseClick:connect(onClicked) <<explaining>> Of course, here is a step by step summary: ## Br...
Start by breaking down the code basically step by step: -- initiate while true do wait(1) for p, v in pairs(cooldowns) do cooldowns[p] = v - 1 end end explanation: ## Breakdown The script you provided is designed to continuously decrement the values stored in a table called `cooldowns` every second. Here is a ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- << COMMANDS >> local module = { ----------------------------------- { Name = "", Aliases = {}, Prefixes = { settings.Prefix }, Rank = 1, RankLock = false, Loopable = false, Tags = ...
query code to breakdown: --> LOCAL VARIABLES local Flare = script.Parent local FlareBullet = Flare:WaitForChild("FlareAmmunition") local ClickedEvent = Flare:WaitForChild("PlayerClicked") local FlareBulletScript = script:WaitForChild("FlareBulletScript") local ReloadTime = Flare:WaitForChild("Customisation"):WaitForChi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Set defaults ScrollingFrame.defaultProps = { BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 1, 0), CanvasSize = UDim2.new(1, 0, 1, 0), } function ScrollingFrame:render...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------------ -- leaves a code unit, close any upvalues ------------------------------------------------------------------------ function lua...
code: --This is a Join Trigger if not game:IsLoaded() then game.Loaded:Wait() end repeat wait() until game.Workspace.CurrentCamera if game.Players.CharacterAutoLoads then repeat wait() until game.Players.LocalPlayer.Character end local EasingStyles = { ["Linear"] = Enum.EasingStyle.Linear, ["Sine"] = Enum.Easi...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------LEFT DOOR 8-------- game.Workspace.doorleft.l71.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l72.BrickColor = BrickColor.new(135) game.Workspace.doorleft.l73.BrickColor = BrickColor.new(135) game.Work...
important code input to explain step by step: -- Unequip logic here function OnUnequipped() Handle.UnequipSound:Play() Handle.EquipSound:Stop() Handle.EquipSound2:Stop() LeftButtonDown = false flare.MuzzleFlash.Enabled = false Reloading = false MyCharacter = nil MyHumanoid = nil MyTorso = nil MyPlayer = nil ...
code: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 10 -- cooldown for use of the tool again ZoneModelName = "virus" -- name the zone model MobHumanoidName = "Humanoid" -- the name of player or mob u want to damage output_code: ## Breakdown The provided c...
query code to breakdown: -- connect events Humanoid.Died:connect(onDied) Humanoid.Running:connect(onRunning) Humanoid.Jumping:connect(onJumping) Humanoid.Climbing:connect(onClimbing) Humanoid.GettingUp:connect(onGettingUp) Humanoid.FreeFalling:connect(onFreeFall) Humanoid.FallingDown:connect(onFallingDown) Humanoid.Sea...
code: -- Resolve a promise once the signal is fired once function Signal:Promise(predicate) return Promise.FromEvent(self, predicate) end function Signal:Destroy() self:DisconnectAll() local proxyHandler = rawget(self, "_proxyHandler") if proxyHandler then proxyHandler:Disconnect() end end step by step breakd...