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important code input to explain step by step: --------- Slim AI Script (don't edit unless you know what you're doing) ----------- local slime = script.Parent local walkAnimation = slime.Slime:LoadAnimation(slime.Slime.Animation) walkAnimation:Play() slime.Slime.Died:Connect(function() slime:Destroy() -- TODO: Add f...
query code to breakdown: -- create attachments local attachment0 = Instance.new("Attachment") local attachment1 = Instance.new("Attachment") beam.Attachment0 = attachment0 beam.Attachment1 = attachment1 code breakdown: ## Steps 1. **Create an Attachment Instance**: The first line of code, `local attachment0 = Instan...
Start by breaking down the code basically step by step: -- returns a table with vector3 control points of the Bezier function Bezier:GetAllPoints(): { Vector3 } -- declarations local points = self.Points local numPoints = #points local v3Points = {} -- iterate through points for i = 1, numPoints do table.inser...
code instruction: -- ROBLOX deviation: printBigInt omitted local function printFunction(val: any, printFunctionName: boolean): string if not printFunctionName then return "[Function]" end local functionName = debug.info(val, "n") if functionName == nil or functionName == "" then functionName = "anonymous" end...
query code to breakdown: --[=[ @within TableUtil @function Reconcile @param source table @param template table @return table Performs a one-way sync on the `source` table against the `template` table. Any keys found in `template` that are not found in `source` will be added to `source`. This is useful for syn...
Start by breaking down the code basically step by step: --// All global vars will be wiped/replaced except script return function(data, env) env.script.Parent.Parent:Destroy() end result breakdown output: ## Breakdown The provided code defines a function that takes two parameters, `data` and `env`, but only uses t...
Breakdown this code: --original, 5, 10 GameSettings.TransitionTime = 5 GameSettings.QueueTime = 5 GameSettings.PlayersPerDifficulty = { Easy = 1, Normal = 2, Hard = 3, } code breakdown: ## Breakdown The provided Luau script configures game settings within a Roblox game environment. Here’s a step-by-step breakdow...
Start by breaking down the code basically step by step: --//Suspension//-- RideHeightFront = 2 --{This value will increase the ride height for front} RideHeightRear = 2.3 --{This value will increase the ride height for rear} StiffnessFront = 5 --[0-10]{HIGHER STIFFNESS DECREASES SPAWNING STABILITY} StiffnessRear = 4 -...
input_code: --vars local state = "unequipped" local adsing = false local rstepgun local savedfov local currentlyfps = false offset = CFrame.new() output_code: ## Breakdown The provided Luau code initializes several variables that are essential for managing a first-person shooter (FPS) weapon system within a Roblox g...
Breakdown this code: --Initialization tool = script.Tool.Value char = script.Char.Value part = script.Part.Value Sure. Here is a summary: ## Breakdown The provided Luau code initializes three variables: `tool`, `char`, and `part`. These variables are assigned values retrieved from the script's properties. Here’s a s...
code: -- This is to store other things that may require our radar attention local Camera = workspace.CurrentCamera local SaveList = { MinhaVisao = 1, RosaDosVentos = 1, UIAspectRatioConstraint = 1, FoeBlip = 1, FriendBlip = 1 } local SquadSave = { UIGridLayout = 1 } Character.Humanoid.Died:Connect(function() script...
Start by breaking down the code basically step by step: -- Autosaving part game.Players.PlayerRemoving:Connect(function(Player) DataStore:SetAsync(Player.UserId, Player.leaderstats.Coins.Value) -- Change "Coins" to the name of your currency. end) <<explaining>> Of course, here is a step by step summary: ## Breakdow...
code: -- Finds out which side the player is on and teleports them to the other local function TeleportToOtherSide(character, hitPart) local bottomOfDoor = VipDoor.CFrame.p - Vector3.new(0, VipDoor.Size.Y / 2, 0) local inFrontOfDoor = bottomOfDoor + VipDoor.CFrame.lookVector * 3 local behindDoor = bottomOfDoor - VipD...
code to explain: --[[ We need a lot of information to determine which collisions to filter, but they are all condensed into one place to minimize redundant loops in case someone is spam-spawning characters with hundreds of limbs. Returns the following information: limbs: { ["Arm"] = { LeftUpperArm, LeftLowerAr...
code instruction: --[[ @brief Adds the same value to all numbers in an array so the sum is 0. @example AdditiveNormalize({5, 10, 15}) = {-5, 0, 5} @param t The array to normalize. @return The normalized array. --]] function module.AdditiveNormalize(t) local offset = module.Sum(t) / #t for i, v in pairs...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Kills the Brio. :::info You can call this multiple times and it will not error if the brio is dead. ::: ```lua local brio = Brio.new("hi") print(brio:GetValue()) --> "hi" brio:Kill() print(brio:GetValue...
Start by breaking down the code basically step by step: --// All remote events will have a no-opt OnServerEvent connecdted on construction local function CreateEventIfItDoesntExist(parentObject, objectName) local obj = CreateIfDoesntExist(parentObject, objectName, "RemoteEvent") obj.OnServerEvent:Connect(emptyFunctio...
code to explain: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 8000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2 ...
input_code: ----------------------------------------------------------------------------------------------- ----------------------------------------------------------------------------------------------- local Vida = script.Parent.Overhaul.Vida local Consciente = script.Parent.Overhaul.Consciente local Dor = script.Par...
query code to breakdown: --[[** Decodes a string from Base64. @param [t:string] Input The input string to decode. @returns [t:string] The newly decoded string. **--]] function Base64.Decode(Input) local Output = {} local Length = 0 for Index = 1, #Input, 4 do local C1, C2, C3, C4 = string.byte(Input, Index, In...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Load default environment if workspace.Areas:FindFirstChildOfClass("Folder") then require(updateEnvironment).LoadArea(workspace.Areas:FindFirstChildOfClass("Folder").Name) end game:GetService("Run...
Start by breaking down the code basically step by step: --// All global vars will be wiped/replaced except script return function(data, env) if env then setfenv(1, env) end local gui = script.Parent.Parent --client.UI.Prepare(script.Parent.Parent) local frame = gui.Frame local frame2 = frame.Frame local msg =...
Breakdown this code: -- Provide iteration sorting modifiers Cheer.Sorted = setmetatable({}, { -- Allow increasing sort modifiers __add = function(Self, SortingField) return { Type = "Sort", Field = SortingField, Direction = "Increasing" } end, -- Allow decreasing sort modifiers __sub = function(Self, SortingFi...
Start by breaking down the code basically step by step: -- setup emote chat hook game:GetService("Players").LocalPlayer.Chatted:connect(function(msg) local emote = "" if string.sub(msg, 1, 3) == "/e " then emote = string.sub(msg, 4) elseif string.sub(msg, 1, 7) == "/emote " then emote = string.sub(msg, 8) end ...
code: -- Renderers that don't support hydration -- can re-export everything from this module. function shim(...) invariant( false, "The current renderer does not support hydration. " .. "This error is likely caused by a bug in React. " .. "Please file an issue." ) end Sure, let's break it down: ## Breakd...
input_code: --[=[ Takes in a brio and returns an observable that emits the brio, and then completes on death. @deprecated 3.6.0 -- This method does not wrap the resulting value in a Brio, which can sometimes lead to leaks. @param project (value: TBrio) -> TProject @return (brio<TBrio>) -> TProject ]=] function Rx...
input_code: -- ROBLOX TODO: fix PrettyFormat types imports type CompareKeys = ((a: string, b: string) -> number) | nil export type DiffOptionsColor = (string) -> string export type DiffOptions = { aAnnotation: string?, aColor: DiffOptionsColor?, aIndicator: string?, bAnnotation: string?, bColor: DiffOptionsColor...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --BotHit1 Door1.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") and hit.Parent:FindFirstChild("Bot") then if Ready == true then if Open == false then Ready = false ...
Start by breaking down the code basically step by step: --[[Engine]] local fFD = _Tune.FinalDrive * _Tune.FDMult local fFDr = fFD * 30 / math.pi local cGrav = workspace.Gravity * _Tune.InclineComp / 32.2 local wDRatio = wDia * math.pi / 60 local cfWRot = CFrame.Angles(math.pi / 2, -math.pi / 2, 0) local cfYRot = CFram...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Constants for MD5 do for idx = 1, 64 do -- we can't use formula math.floor(abs(sin(idx))*TWO_POW_32) because its result may be beyond integer range on Lua built with 32-bit integers local hi, lo = math.modf(math....
Breakdown this code: --------------| SYSTEM SETTINGS |-------------- Prefix = ";" -- The character you use before every command (e.g. ';jump me'). SplitKey = " " -- The character inbetween command arguments (e.g. setting it to '/' would change ';jump me' to ';jump/me'). BatchKey = "" -- The character inbetween batch co...
code: --[[ Cleans up the task passed in as the argument. A task can be any of the following: - an Instance - will be destroyed - an RBXScriptConnection - will be disconnected - a function - will be run - a table with a `Destroy` or `destroy` function - will be called - an array - `cleanup` will be called on eac...
code: --tycoonsFolder.ChildAdded:Connect(function(tycoon) --local purchaseHandler = tycoon:FindFirstChild("PurchaseHandler") --if purchaseHandler ~= nil then --purchaseHandler:Destroy() --purchaseHandlerNew:Clone().Parent = tycoon Sure. Here is a summary: ## Breakdown The provided code snippet is a partial implemen...
input_code: --// Hash: f1e25cc5a70586bc0cb2ccfb248fa3890a7efaf8846040164a31a46176c8dcdb35134e7badd64ce621fc28380cb315c7 -- Decompiled with the Synapse X Luau decompiler. local l__LocalPlayer__1 = game.Players.LocalPlayer local l__TweenService__2 = game:GetService("TweenService") for v3, v4 in pairs(script:WaitForChild...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- GUI DETECTION SETTINGS settings.AntiOwlHub = true settings.AntiDex = false settings.AntiInfiniteYield = true settings.AntiRemoteSpy = true Sure, let's break it down: ## Breakdown The provided code snippet is inten...
query code to breakdown: --s.Pitch = 0.7 --[[for x = 1, 50 do s.Pitch = s.Pitch + 0.20 1.900 s:play() wait(0.001) end]] --[[Chopper level 5=1.2, Chopper level 4=1.04]] while s.Pitch < 0.65 do s.Pitch = s.Pitch + 0.009 s:Play() if s.Pitch > 1 then s.Pitch = 1 end wait(-9) end while s.Pitch < 0.97 do s.Pitch = ...
code to explain: --[[ alexnewtron 2014 ]] -- local p = game.Players.LocalPlayer local h = p.Character:findFirstChild("Humanoid") if h ~= nil then wait(7 + math.random()) h.WalkSpeed = 16 end explanation of the code: ## Breakdown The code is a Roblox Lua script that adjusts the walk speed of the local player's ch...
code to explain: -- Called when the RealismHook tag is added to a -- humanoid in the DataModel. Mounts the look-angle -- and material walking sounds into this humanoid. function CharacterRealism:OnHumanoidAdded(humanoid) if humanoid:IsA("Humanoid") then if not self.SkipLookAngle then self:MountLookAngle(humanoid...
important code input to explain step by step: -- Note: The active transparency controller could be made to listen for this event itself. function CameraModule:OnCameraSubjectChanged() local camera = workspace.CurrentCamera local cameraSubject = camera and camera.CameraSubject if self.activeTransparencyController th...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- CONFIRMATIONS and FETCHES function TribeModule:ValidateLeadership(playerName, tribeName) end function TribeModule:ValidateMembership(playerName, tribeName) end function TribeModule:GetPlayerTribe...
code instruction: -- Prepend to list so the last added is the first tested. local function addSerializer(plugin_) table.insert(PLUGINS, 1, plugin_) end local function getSerializers() return PLUGINS end output: ## Breakdown The provided code defines two functions in Roblox Luau to manage a list of serializers, sp...
Breakdown this code: --[=[ Catch errors from the promise @param onRejected function @return Promise<T> ]=] function Promise:Catch(onRejected) return self:Then(nil, onRejected) end <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet defines a method named `Catch` for ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ http://reactivex.io/documentation/operators/using.html Each time a subscription occurs, the resource is constructed and exists for the lifetime of the observation. The observableFactory uses the resource for s...
important code input to explain step by step: --------------------------------------------------------------- function onChildAdded(child) script.Parent.Parent.Body.Lightbar.Park.Value = false end function onChildRemoved(child) if script.Parent.Parent.Body.Lightbar.on.Value == true then script.Parent.Parent.Body.L...
input_code: -- initialize local variables local camera = workspace.CurrentCamera local player = game.Players.LocalPlayer local character = player.Character local humanoid = character.Humanoid Sure. Here is a summary: ## Breakdown The provided code initializes several local variables to reference important game objec...
code to explain: --[[ TableUtil.Copy(Table tbl) TableUtil.CopyShallow(Table tbl) TableUtil.Sync(Table tbl, Table templateTbl) TableUtil.Print(Table tbl, String label, Boolean deepPrint) TableUtil.FastRemove(Table tbl, Number index) TableUtil.FastRemoveFirstValue(Table tbl, Variant value) TableUtil.Map(Table tb...
code: -- setup variables RootHipJoint = HumanoidRootPart:FindFirstChildOfClass("Motor6D") RootOldC0 = RootHipJoint.C0 LeftShoulder = Torso:WaitForChild("Left Shoulder") RightShoulder = Torso:WaitForChild("Right Shoulder") explanation: ## Breakdown The provided code is written in Luau, a dialect of Lua used in the Ro...
Start by breaking down the code basically step by step: -- ================================================================================ -- LOCAL FUNCTIONS -- ================================================================================ local function InputBegan(input, processed) if input.UserInputType == keyboa...
code: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local autoscaling = true --Estimates top speed local UNITS = { --Click on speed to change units --First un...
code instruction: --[=[ Legacy loading logic @private @class LegacyLoader ]=] local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerScriptService = game:GetService("ServerScriptService") local LoaderUtils = require(script.Parent.LoaderUtils) lo...
important code input to explain step by step: --[=[ Utility functions for UI padding @class UIPaddingUtils ]=] local UIPaddingUtils = {} function UIPaddingUtils.fromUDim(udim) local uiPadding = Instance.new("UIPadding") uiPadding.PaddingBottom = udim uiPadding.PaddingTop = udim uiPadding.PaddingLeft = udim uiP...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- camera settings player.CameraMaxZoomDistance = 0.5 -- force first person camera.FieldOfView = 80 humanoid.CameraOffset = Vector3.new(0, -1, -1.5) step by step breakdown/explanation: ## Breakdown The provided code c...
code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is default mode ...
Start by breaking down the code basically step by step: --Made by Luckymaxer Debris = game:GetService("Debris") Camera = game:GetService("Workspace").CurrentCamera Camera.FieldOfView = 70 Debris:AddItem(script, 2) explanation: ## Breakdown The provided Luau script performs a series of actions to configure the ca...
input_code: --{HPattern, Automatic, DualClutch, CVT} if script.Parent.Storage.EngineType.Value ~= "Electric" then if script.Parent.Storage.TransmissionType.Value == "HPattern" then if currentgear.Value == 3 and clutch.Value == true then --script.Parent.Storage.AutoClutch.Value = true else --script.Parent.Stor...
important code input to explain step by step: --[[ Adds downward thrust on the character so that it cannot get stuck in zero gravity. ]] local DOWNWARDS_THRUST = 8 local downwardThrust = Instance.new("VectorForce") local attachment = Instance.new("Attachment") downwardThrust.Force = Vector3.new(0, -DOWNWARDS_THRUST,...
input_code: -- Initialization if Configurations.TEAMS then TeamManager:CreateTeams() end return TeamManager explanation: ## Breakdown The provided Lua code snippet is responsible for initializing a `TeamManager` and optionally creating teams based on a configuration setting. Here’s a step-by-step breakdown of what...
code instruction: -- local Point = {} Point.__index = Point function Point.new(p) local self = setmetatable({}, Point) self.Position = p self.PreviousPosition = p self.Velocity = ZERO self.Acceleration = ZERO self.PreviousDt = nil self.Anchored = false return self end function Point:Step(dt, damping) sel...
code to explain: -- Here be dragons -- luacheck: ignore 212 local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") local TextService = game:GetService("TextService") local Players = game:GetService("Players") local Player = Players.LocalPlayer local LINE_HEIGHT = ...
code instruction: ------------------ ------------------ while true do local p = game.Players:GetChildren() for i = 1, #p do if p[i].Character ~= nil then if p[i].Character:findFirstChild("Torso") ~= nil then if (p[i].Character.Torso.Position - script.Parent.Torso.Position).magnitude < 5 then local anim...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Driver Remove bike.DriveSeat.ChildRemoved:connect(function(child) if child.Name == "SeatWeld" and child:IsA("Weld") then bike.Body.bal.LeanGyro.D = 0 bike.Body.bal.LeanGyro.MaxTorque = Vector3....
input_code: ------------------------ function Key(key) if key then key = string.lower(key) if key == "x" then if on == 1 then Tool.Parent.Humanoid.WalkSpeed = CurrentWalkSpeed Tool.Accuracy.Value = Tool.Accuracy.Value + 4 Tool.Pose.Value = 1 on = 0 elseif on == 0 then Tool.Parent.Humanoi...
code to explain: -------------------------------------------------------------------------------- -- CREATING OPTIMIZED INNER LOOP -------------------------------------------------------------------------------- -- Arrays of SHA2 "magic numbers" (in "INT64" and "FFI" branches "*_lo" arrays contain 64-bit values) local ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Drivetrain]] Tune.Config = "AWD" --"FWD" , "RWD" , "AWD" --Differential Settings Tune.FDiffSlipThres = 50 -- 1 - 100% (Max threshold of applying full lock determined by deviation from avg spee...
important code input to explain step by step: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto",...
code: ----------------- --| Functions |-- ----------------- local function OnEquipped() local myModel = Tool.Parent local humanoid = myModel:FindFirstChild("Humanoid") if humanoid then -- Preload animations FireAndReloadTrack = humanoid:LoadAnimation(FireAndReloadAnimation) end end local function OnChanged(prop...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Main function local function AttachAuraControl(source_part, eff_cont) --(source_part, effect_container) local AnimObj local function Start() AnimObj = {} AnimObj["LastUpdate"] = tick() AnimObj["Parts"] = {} ...
input_code: --[[ Creates a new list that has no occurrences of the given value. ]] function Immutable.RemoveValueFromList(list, removeValue) local new = {} for i = 1, #list do if list[i] ~= removeValue then table.insert(new, list[i]) end end return new end return Immutable code breakdown: ## Breakdown ...
important code input to explain step by step: --[[ Copy of TextReporter that doesn't output successful tests. This should be temporary, it's just a workaround to make CI environments happy in the short-term. ]] local TestService = game:GetService("TestService") local TestEnum = require(script.Parent.Parent.TestEn...
input_code: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode i...
important code input to explain step by step: --[[ NOTE: You don't need to do anything to this script DO NOT DO ANYTHING TO THIS SCRIPT IF YOU DON'T KNOW WHAT YOUR DOING! You only need to do things in the String Value named 'TheCharacter' READ INSTRUCTIONS ]] -- door = script.Parent function onChatted(msg, re...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Roblox Services ]] -- local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local StarterGui = game:GetService("StarterGui") local VRService = game:GetService("VRSer...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --stunSound.Volume = 1/(script.Parent.Dist.Value*script.Parent.Dist.Value) stunSound:Play() local tweenInfo = TweenInfo.new( script.Parent.Time.Value, -- Time Enum.EasingStyle.Linear, -- EasingStyle Enum.EasingDirect...
query code to breakdown: -- same as jump for now function moveFreeFall() RightShoulder.MaxVelocity = 0.5 LeftShoulder.MaxVelocity = 0.5 RightShoulder.DesiredAngle = 3.14 LeftShoulder.DesiredAngle = -3.14 RightHip.DesiredAngle = 0 LeftHip.DesiredAngle = 0 end function moveSit() RightShoulder.MaxVelocity = 0.15 ...
important code input to explain step by step: -- Basic Settings AdminCredit = true -- Enables the credit GUI for that appears in the bottom right AutoClean = false -- Enables automatic cleaning of hats & tools in the Workspace AutoCleanDelay = 60 -- The delay between each AutoClean routine CommandBar = true -- Enables...
important code input to explain step by step: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 500 -- Spring Dampening Tune.FSusStiffness = 3500 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dam...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- Handles user input when the box is focused function Window:BeginInput(input, gameProcessed) if GuiService.MenuIsOpen then self:Hide() end if gameProcessed and self:IsVisible() == false then return end if s...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- You really had to make me do this exploiters? ;_; workspace.FilteringEnabled = true workspace.Changed:connect(function() workspace.FilteringEnabled = true end) Sure, let's break it down: ## Breakdown The provide...
query code to breakdown: -- returns the ascendant ScreenGui of an object function GetScreen(screen) if screen == nil then return nil end while not screen:IsA("ScreenGui") do screen = screen.Parent if screen == nil then return nil end end return screen end explanation: ## Breakdown The provided functi...
important code input to explain step by step: --Body Variables local myHuman = script.Parent:WaitForChild("Humanoid") local myTorso = script.Parent:WaitForChild("Torso") local myHead = script.Parent:WaitForChild("Head") local neck = myTorso:WaitForChild("Neck") local headWeld = myTorso:WaitForChild("Head Weld") local r...
code to explain: ------------------------------------------------------------------------ -- -- * used only in luaK:posfix() ------------------------------------------------------------------------ function luaK:codecomp(fs, op, cond, e1, e2) local o1 = self:exp2RK(fs, e1) local o2 = self:exp2RK(fs, e2) self:freeexp...
important code input to explain step by step: --[[Steering]] Tune.SteerInner = 70 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 65 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.2 -- Steering increment per tick (in degrees) Tune.ReturnSpeed = 0.2 -- Steering increment per tick (in degrees...
Breakdown this code: --- Skip forwards in now -- @param delta now to skip forwards function Spring:TimeSkip(delta) local now = tick() local position, velocity = self:_positionVelocity(now + delta) self._position0 = position self._velocity0 = velocity self._time0 = now end function Spring:__index(index) if Spring...
important code input to explain step by step: --[=[ @within Plasma @function blur @tag widgets @param size number -- The size of the blur A blur effect in the world. Created in Lighting. ]=] local Lighting = game:GetService("Lighting") local Runtime = require(script.Parent.Parent.Runtime) local portal = require(...
code instruction: ------------------------------------- equiped = false sp = script.Parent RayLength = 200 Spread = 0.0001 enabled = true reloading = false down = false r = game:service("RunService") last = 0 last2 = 0 last3 = 0 last4 = 0 last5 = 0 last6 = 0 p = Instance.new("Part") p.Parent = game.Lighting p.Name = "...
important code input to explain step by step: -- esse script tira o heal default do roblox local players = game:GetService("Players") players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(char) if char:FindFirstChild("Health") then char:WaitForChild("Health"):Destroy() end end) ...
input_code: --[[ Sets the system marker so that clients can see it through walls. If message is nil, then the marker is removed. ]] function BaseSystem:_setMarker(message) local part = self._model.PrimaryPart DestroyMarker:FireAllClients(part) local translatedNames = { Camera = translate("Camera"), Engine = tr...
code instruction: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = 1 Tune.RCamber = 1 Tune.FToe = 0 Tune.RToe = 0 explanation: ## Breakdown The provided code snippet is a configuration table in Luau, a scripting language used in Roblox for creating interac...
code instruction: --[[Transmission]] Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First ...
code to explain: --[[ Local Variables ]] -- local MasterControl = {} local Players = game:GetService("Players") local RunService = game:GetService("RunService") while not Players.LocalPlayer do wait() end local LocalPlayer = Players.LocalPlayer local CachedHumanoid = nil local RenderSteppedCon = nil local moveFunc =...
Breakdown this code: --[[ Novena Constraint Type: Motorcycle The Bike Chassis SecondLogic | Inspare (thanks!) Avxnturador | Novena --]] local autoscaling = true --Estimates top speed local UNITS = { --Click on speed to change units --First unit is default { units = "KM/H", scaling = (10 / 12) * 1....
query code to breakdown: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mod...
Breakdown this code: -- Ammo Effect function ammoEffect() local t = 0.3 ammoUI.AmmoEffect.Size = UDim2.new(1, 0, 1, 0) ammoUI.AmmoEffect.TextTransparency = 0 ammoUI.AmmoEffect:TweenSize(UDim2.new(2.1, 0, 2.1, 0), "InOut", "Quad", t, true) for i = 1, 10 do ammoUI.AmmoEffect.TextTransparency = ammoUI.AmmoEffect.Te...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --set up ghost following you Spawn(function() while Alive do local torsoAt = Character.Torso.Position local toGhost = Body.Position - torsoAt toGhost = Vector3.new(toGhost.x, 0, toGhost.z).unit local ghostAt = t...
query code to breakdown: --Spin Limit if Spin <= 0 then Spin = 0 end if Spin > 10 then cam = game.Workspace.CurrentCamera local cam_rot = cam.CoordinateFrame - cam.CoordinateFrame.p local cam_scroll = (cam.CoordinateFrame.p - cam.Focus.p).magnitude local ncf = CFrame.new(cam.Focus.p) * cam_rot * CFrame.fromEulerAn...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. wait(1) while true do script.Parent.Parent....
Start by breaking down the code basically step by step: -- This file was @generated by Tarmac. It is not intended for manual editing. return { ApertureOutline = "rbxassetid://10075108836", ApertureSolid = "rbxassetid://10075108932", CameraFilled = "rbxassetid://10075109090", CameraOutline = "rbxassetid://1007510944...
code: -- I'm honestly not sure -- Andrew Bereza game.ReplicatedStorage.RequestGui.OnServerInvoke = function(Player, GuiName) local Gui = game.StarterGui:FindFirstChild(GuiName) if Gui and Player.PlayerGui:FindFirstChild(GuiName) == nil then print(Player.Name .. " REQUESTED GUI " .. GuiName) Gui:Clone().Parent = P...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- aboutWindow Close Button Functions local topbar_acloseButton_nf = TweenService:Create(aboutCloseButton, Bar_Button_TweenInfo, button_not_focused) local topbar_acloseButton_f = TweenService:Create(a...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- This is your invite friends plugin script! Thanks for installing. game.Players.PlayerAdded:Connect(function(player) local SocialService = game:GetService("SocialService") SocialService:PromptGame...