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important code input to explain step by step: ---- \/Ally\/ model = script.Parent wait(0.5) currentP = "Off" script.Parent.Events.Ally.OnServerEvent:Connect(function(player, pattern) if script.Parent.Values.Ally.Value == true then script.Parent.Values.Ally.Value = false else script.Parent.Values.Ally.Value = tru...
input_code: --[=[ Retrieves groupInfo about a group. @param groupId number @return Promise<table> ]=] function GroupUtils.promiseGroupInfo(groupId) assert(groupId, "Bad groupId") return Promise.spawn(function(resolve, reject) local groupInfo = nil local ok, err = pcall(function() groupInfo = GroupService:...
Breakdown this code: --// Commands --// Highly recommended you disable Intellesense before editing this... return function(Vargs, GetEnv) local env = GetEnv(nil, { script = script }) setfenv(1, env) local server = Vargs.Server local service = Vargs.Service local Settings = server.Settings local Functions, Comma...
Start by breaking down the code basically step by step: --game.Lighting:WaitForChild("Blur").Enabled = true --game.Lighting.ColorCorrection.Enabled = true local contenProvider = game:GetService("ContentProvider") game.Loaded:Wait() local toLoad = workspace:GetDescendants() local total = #toLoad for i, v in pairs(toLoa...
Breakdown this code: ----------------- --| Variables |-- ----------------- local DebrisService = Game:GetService("Debris") local PlayersService = Game:GetService("Players") local Rocket = script.Parent local CreatorTag = Rocket:WaitForChild("creator") local SwooshSound = Rocket:WaitForChild("Swoosh") Sure, let's b...
Start by breaking down the code basically step by step: -- [TORQUE CURVE VISUAL] -- https://www.desmos.com/calculator/nap6stpjqf -- Use sliders to manipulate values -- Edit everything as if your car is NATURALLY aspirated, or as if it lacks a turbo. Tune.Horsepower = 250 Tune.IdleRPM = 700 Tune.PeakRPM = 7000 Tune...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Functions to check if a mock was ever called with given arguments. local getCalls = require(script.Parent.getCalls) local cmpLiteralArgs = require(script.Parent.cmpLiteralArgs) local cmpPredicateA...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Ensures the computed version of a value is limited by lifetime instead of multiple. Used in conjunction with [Blend.Children] and [Blend.Computed]. :::warning In general, cosntructing new i...
code to explain: --[[ Called when the original table is changed. This will firstly find any keys meeting any of the following criteria: - they were not previously present - a dependency used during generation of this value has changed It will recalculate those key pairs, storing information about any dependenc...
code to explain: -- Decompiled with the Synapse X Luau decompiler. script.Parent.MouseButton1Click:Connect(function() local v1 = {} for v2, v3 in pairs(script.Parent.Parent.Parent.Parent.MainFrame.Inventory:GetChildren()) do if v3:IsA("Frame") and v3.MassDeleteIndicator.Visible == true then v1[#v1 + 1] = v3.Pet...
important code input to explain step by step: --[[ Calls the provided handler when any of the provided signals are fired. Returns an array of the connections made. Example usage: local handler = print local connections = connectAll( {signalA, signalB}, handler ) eventA:Fire("1 Hello,", "world!") e...
Start by breaking down the code basically step by step: ---Place this INSIDE the model. Don't replace the model name or anything. ------------------------------------------------------------------------------------------ object = script.Parent if (object ~= nil) and (object ~= game.Workspace) then model = object bac...
input_code: -- Table setup containing product IDs and functions for handling purchases local productFunctions = { [1323972481] = function(receipt, player) local stats = player:FindFirstChild("DonationValue") local donation = stats if donation then donation.Value = donation.Value + 5 return true end end,...
code to explain: --[[ Make sure to put Menu Blur Script in StarterGui And that you put MenuBlur in Lighting Or paste this in the command bar: workspace:WaitForChild("Menu Blur Script").MenuBlur.Parent = game:GetService("Lighting") wait() workspace:WaitForChild("Menu Blur Script").Parent = game:GetService("StarterGui"...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Creates a spread simulator based on the weapons runtime data -- @param WeaponRuntimeData -- @return SpreadSimulator function SpreadSimulator.New(weaponRuntimeData) local self = {} setmetatable(se...
important code input to explain step by step: --None of this is mine... Tool = script.Parent local arms = nil local torso = nil local welds = {} function Equip(mouse) wait(0.01) arms = { Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm") } torso = Tool.Parent:FindFirstChild("Torso") i...
input_code: --Playing Animation-- if enabled.Value == true then humanim:Play() humanim.Looped = true humanim:AdjustSpeed(sp.Value) end code breakdown: ## Breakdown The provided Luau script is designed to control an animation on a Roblox character based on certain conditions. Here's a step-by-step breakdown of wha...
query code to breakdown: --[[Engine]] --Torque Curve Tune.Horsepower = 350 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the respective tune values Tune.EqPoi...
code to explain: --[=[ Declarative UI system inspired by Fusion @class Blend ]=] local require = require(script.Parent.loader).load(script) local AccelTween = require("AccelTween") local BlendDefaultProps = require("BlendDefaultProps") local Brio = require("Brio") local Maid = require("Maid") local MaidTaskUtils = ...
input_code: --[=[ @interface ComponentConfig @within Component .Tag string -- CollectionService tag to use .Ancestors {Instance}? -- Optional array of ancestors in which components will be started .Extensions {Extension}? -- Optional array of extension objects Component configuration passed to `Component.new`. ...
code to explain: --[[Run]] --Print Version local ver = require(car["A-Chassis Tune"].README) print("//INSPARE: AC6 Loaded - Build " .. ver) --Runtime Loops -- ~60 c/s game["Run Service"].Stepped:connect(function() --Steering Steering() --RPM RPM() --Update External Values _IsOn = car.DriveSeat.IsOn.Value _I...
code instruction: -----<< CONNECTIONS >>----- tool.Equipped:Connect(equip) tool.Unequipped:Connect(unequip) game.ReplicatedStorage:WaitForChild("ROBLOX_PistolHitEvent").OnClientEvent:Connect(hitmarkerUpdate) game.ReplicatedStorage:WaitForChild("ROBLOX_PistolShotEvent").OnClientEvent:Connect(function(mag, ammo) update...
important code input to explain step by step: --[[START]] script.Parent:WaitForChild("Car") script.Parent:WaitForChild("IsOn") script.Parent:WaitForChild("ControlsOpen") script.Parent:WaitForChild("Values") explanation of the code: ## Breakdown The provided code consists of a series of function calls in Lua, specifi...
input_code: ----- Script: ----- Button.Activated:Connect(function() if Information.Case.Value == 0 then Messages.Type.SelectPackage.Value = true Messages.FireMessage.Value = true elseif Information.Case.Value == 1 then BuyCaseEvents.Case1:FireServer(Information.PricePoints.Value, Information.PriceGems.Value, t...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Do not edit these values, they are not the developer-set limits, they are limits -- to the values the camera system equations can correctly handle local MIN_ALLOWED_ELEVATION_DEG = -80 local MAX_AL...
code instruction: --Suspension Bases local fbaseA = bike.FrontSection.TripleTreeHinge:Clone() fbaseA.Parent = bike.FrontSection fbaseA.Name = "FrontSuspensionBase" if _Tune.FBricksVisible or _Tune.Debug then fbaseA.Transparency = 0.75 else fbaseA.Transparency = 1 end fbaseA.Orientation = bike.FrontSection.TripleTree...
code: --Output Cache local NCache = {} local ECache = {} local TCache = {} local SCache = {} for gear, ratio in pairs(_Tune.Ratios) do local nhpPlot = {} local ehpPlot = {} local thpPlot = {} local shpPlot = {} for rpm = 0, math.ceil((_Tune.Redline + 100) / 100) do local ntqPlot = {} local etqPlot = {} loca...
query code to breakdown: --------------------[ SPRINTING FUNCTIONS ]------------------------------------------- function MonitorStamina() while Run_Key_Pressed do if (not Aimed) and not Aiming then break end RS:wait() end while Run_Key_Pressed and not Aiming and not Aimed and not Knifing and not ThrowingGr...
code to explain: --[[script.Parent.OnServerEvent:Connect(function(plr) local char = plr.Character local Effect = game.ReplicatedStorage.FlameSkill.SkillV local Weld = Instance.new("Weld") Weld.Parent = char.Head Weld.Part0 = char.HumanoidRootPart local FX = Effect:Clone() FX.Parent = char.Head Weld.Par...
Start by breaking down the code basically step by step: --//Weight//-- VehicleWeight = 1300 --{Weight of vehicle in KG} WeightDistribution = 40 --{To the rear} Sure. Here is a summary: ## Breakdown The provided code snippet defines two constants in a Roblox Luau script that represent the weight of a vehicle and the ...
Start by breaking down the code basically step by step: -- Note: The active transparency controller could be made to listen for this event itself. function CameraModule:OnCameraSubjectChanged() if self.activeTransparencyController then self.activeTransparencyController:SetSubject(game.Workspace.CurrentCamera.CameraS...
important code input to explain step by step: --Numbers local Num1 = script.Parent.Code1Fake.CodeSet.Value local Num2 = script.Parent.Code2Fake.CodeSet.Value local Num3 = script.Parent.Code3Fake.CodeSet.Value local FNum1 = script.Parent.Code1Fake.MainCode.NumberGUI.TextLabel local FNum2 = script.Parent.Code2Fake.MainCo...
Breakdown this code: --- Skill repeat wait() until game.Players.LocalPlayer.Character local plr = game.Players.LocalPlayer local char = plr.Character local hum = char:WaitForChild("Humanoid") local Torso = char:WaitForChild("LowerTorso") local Mouse = plr:GetMouse() local toggle = false local Debounce = true Mouse.Ke...
code: -- Function to bind to reload event local function reload(player) if not reloading and currentAmmo < clipSize and tool.Equipped then tool.Handle.ReloadSound:Play() reloading = true canFire = false if infiniteAmmo then -- dealing with infinite ammo shotEvent:FireClient(player, "--", clipSize) wait(r...
code: -- padding between each entry local ENTRY_MARGIN = 1 local Input = game:GetService("UserInputService") local HoldingCtrl = false local HoldingShift = false code breakdown: ## Breakdown The provided code initializes variables and sets up a basic framework to track the state of the Ctrl and Shift keys using the...
important code input to explain step by step: --SKP_7:SetStateEnabled(Enum.HumanoidStateType.Dead, false) SKP_7.HealthChanged:Connect(function(Health) if Health < SKP_20 and Health < SKP_7.MaxHealth / 2 then local Hurt = ((Health / SKP_20) - 1) * -1 local SKP_22 = script.FX.Blur:clone() SKP_22.Parent = game.Wo...
Breakdown this code: -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local l__ReplicatedStorage__2 = game.ReplicatedStorage local v3 = require(game.ReplicatedStorage.Modules.Lightning) local v4 = require(game.ReplicatedStorage.Modules.Xeno) local v5 = require(game.ReplicatedStorage.Modules.CameraShaker...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --DO NOT DELETE, THIS WILL BREAK THE GUN function Stick(x, y) local W = Instance.new("Weld") W.Part0 = x W.Part1 = y local CJ = CFrame.new(x.Position) local C0 = x.CFrame:inverse() * CJ local C1 = y.CFrame:inverse...
Breakdown this code: -- Thanks for using my Baldi's Basics Stamina GUI! (this is better than the other ones out there) -- You don't have to give credit since it's just a gui, but it's appreciated! local maingui = script.Stamina:Clone() script.Stamina:Destroy() script.Archivable = false script.Parent = nil -- Hides th...
input_code: --Main Settings: HANDBRAKE = true PADDLE_SHIFTER = false PEDALS = true SHIFTER = true STEERING_WHEEL = true Sure. Here is a summary: ## Breakdown The provided code snippet defines a series of configuration settings for vehicle controls in a Roblox game or simulation. These settings are defined as global ...
code: -- Private Methods local function shortestDist(start, stop) local modDiff = (stop - start) % TAU local sDist = PI - math.abs(math.abs(modDiff) - PI) if (modDiff + TAU) % TAU < PI then return sDist else return -sDist end end function init(self) local subN = self.SubN local dial = self.Frame.RadialDial...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --------------------------UTIL LIBRARY------------------------------- local Utility = {} do local function FindCharacterAncestor(part) if part then local humanoid = part:FindFirstChildOfClass("Humanoid") if huma...
code to explain: -- Support for debounce function PlayCutscene() if bin then bin = false if ProtectTheCharacterWhilePlaying and ProtectTheCharacterWhilePlaying.Value and Player.Character then CharacterProtector.Parent = Player.Character end Demo:Play() end end Demo.EStop.Event:Connect(function() wait_tim...
Breakdown this code: -- USER INPUT export type InputEnumType = EnumItem & (Enum.KeyCode | Enum.UserInputType) export type InputOptions = { state: Enum.UserInputState?, checkText: boolean?, } export type InputObject = { Name: string, Enabled: boolean, Function: (...any) -> ...any, CheckText: boolean, } export ...
code: --Localize local instance, newRay = Instance.new, Ray.new local v2, v3, cf, udim2 = Vector2.new, Vector3.new, CFrame.new, UDim2.new local insert, random, abs = table.insert, math.random, math.abs local Player = game.Players.LocalPlayer <<explaining>> Of course, here is a step by step summary: ## Breakdown The...
important code input to explain step by step: -- Touched events handler.OnClientEvent:Connect(function() print("client received") local val = game.Players.LocalPlayer:WaitForChild("PlayerGui"):WaitForChild("A-Chassis Interface") val.IsOn.Value = false end) result breakdown output: ## Breakdown The provided Luau ...
code to explain: --[[ Subscribe to a binding's change signal. This is only accessible by Roact. ]] function Binding.subscribe(binding, handler) local internalData = binding[InternalData] --[[ If this binding is mapped to another and does not have any subscribers, we need to create a subscription to our source b...
Start by breaking down the code basically step by step: -- Tweens function Animate(w1, w2, w3, tw, Time, Delay) SetWelds() weld1C1 = w1 weld2C1 = w2 weld3C1 = w3 tweldC1 = tw TweenService:Create(neck, TweenInfo.new(Time), { C0 = OriginalC0 * CFrame.Angles(Answer, 0, NeckRotation) }):Play() SEs.FireClient:Fir...
Breakdown this code: -- Switch to the next (or previous) view: function CamLock.SwitchView(reverse) if tweening then return end tweenFromView = currentView currentViewIndex = (currentViewIndex + (reverse and -1 or 1)) currentViewIndex = (currentViewIndex < 1 and #views or currentViewIndex > #views and 1 or curre...
Start by breaking down the code basically step by step: -- Make Connection strict setmetatable(Connection, { __index = function(_, key) error(("Attempt to get Connection::%s (not a valid member)"):format(tostring(key)), 2) end, __newindex = function(_, key, _) error(("Attempt to set Connection::%s (not a valid m...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ------------------------- mouse.KeyDown:connect(function(key) key = string.lower(key) if key == "v" then --Camera controls if cam == "car" then Camera.CameraSubject = player.Character.Humanoid Camera.CameraTyp...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. open = true script.Parent.MouseButton1Click:Connect(function() if open == true then open = false script.Parent.Parent.Frame.Visible = false return end if open =...
Breakdown this code: -- Services local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") output_code: ## Breakdown The provided Luau script is responsible for initializing references to two important services in Roblox: `ReplicatedStorage` and `Players`. Let's break ...
code: --\\Main//-- for Number, Instance in pairs(game.Workspace:GetChildren()) do if Instance:IsA("Part") and Instance.Name == "brick" then Instance.Touched:Connect(function(Hit) local Player = PlayerService:GetPlayerFromCharacter(Hit.Parent) if not Player then return end Player.Character:FindFirstCh...
Breakdown this code: --Variables bux1 = script.Parent["Donation 2"].Bux25 bux2 = script.Parent["Donation 2"].Bux100 bux3 = script.Parent["Donation 2"].Bux500 tix1 = script.Parent.Donation1.Tix50 tix2 = script.Parent.Donation1.Tix100 tix3 = script.Parent.Donation1.Tix500 explanation: ## Breakdown This Lua script is d...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------ local Acceleration = Customize.Acceleration local MaxSpeed = Customize.MaxSpeed local StallSpeed = Customize.StallSpeed local TurnSpe...
code: -- / Round Assets / -- local RoundAssets = game.ServerStorage.RoundAssets local Tools = RoundAssets.Tools <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code initializes references to specific folders within the Roblox game environment. Here is a step-by-step breakdow...
important code input to explain step by step: --//Main Function ProximityPrompt.Triggered:Connect(function(Player) local Character = Player.Character local Torso = Character:WaitForChild("Torso") ProximityPrompt.ActionText = "Wear" if Character:FindFirstChild(script.Parent.Parent.Name) then Character[script.Paren...
code to explain: -- Deprecated in favour of GetMessageModeTextButton -- Retained for compatibility reasons. function methods:GetMessageModeTextLabel() return self:GetMessageModeTextButton() end function methods:IsFocused() if self.UserHasChatOff then return false end return self:GetTextBox():IsFocused() end fu...
query code to breakdown: -- 5/27/2018 -- sp = script.Parent run = game:GetService("RunService") run.RenderStepped:Connect(function() sp.Rotation = sp.Rotation + 1 end) explanation of the code: ## Breakdown The provided Luau script is designed to rotate a part by 1 degree around its default axis every frame. Here's ...
input_code: --[=[ Observes the children with a specific name. @param parent Instance @param className string @param name string @return Observable<Brio<Instance>> ]=] function RxInstanceUtils.observeChildrenOfNameBrio(parent, className, name) assert(typeof(parent) == "Instance", "Bad parent") assert(type(classN...
important code input to explain step by step: -- Functions -- local function playSoundLocal(sId, sParent) local sound = Instance.new("Sound", sParent) sound.SoundId = "http://www.roblox.com/asset/?id=" .. sId sound:Play() sound:Destroy() end local function onClicked(player) print(player.Name .. " clicked on Unif...
input_code: --------------------------------------------------------------------------------------------------------------------- --------------------------------------------------------------------------------------------------------------------- ------------------------------------------------------------------------...
input_code: --[[Transmission]] Tune.Clutch = true -- Implements a realistic clutch, change to "false" for the chassis to act like AC6.81T. Tune.TransModes = { "Auto", "Semi", "Manual" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shi...
Breakdown this code: --[[Engine]] -- [TORQUE CURVE VISUAL] -- https://www.desmos.com/calculator/nap6stpjqf -- Use sliders to manipulate values -- Edit everything as if your car is NATURALLY aspirated, or as if it lacks a turbo. Tune.Horsepower = 450 Tune.IdleRPM = 600 Tune.PeakRPM = 7200 Tune.Redline = 9000 Tune....
code: --------LEFT DOOR -------- game.Workspace.doorleft.l11.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value) game.Workspace.doorleft.l22.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Value) game.Workspace.doorleft.l33.BrickColor = BrickColor.new(game.Workspace.Lighting.secondary.Va...
Start by breaking down the code basically step by step: ---------------------------------- ------------FUNCTIONS------------- ---------------------------------- function UnDigify(digit) if digit < 1 or digit > 61 then return "" elseif digit == 1 then return "1" elseif digit == 2 then return "!" elseif digit ...
code instruction: -- PROPERTIES IconController.topbarEnabled = true IconController.controllerModeEnabled = false IconController.previousTopbarEnabled = checkTopbarEnabled() IconController.leftGap = 12 IconController.midGap = 12 IconController.rightGap = 12 IconController.leftOffset = 0 IconController.rightOffset = 0 Ic...
code to explain: --Made by Luckymaxer Figure = script.Parent RunService = game:GetService("RunService") Creator = Figure:FindFirstChild("Creator") Humanoid = Figure:WaitForChild("Humanoid") Head = Figure:WaitForChild("Head") Torso = Figure:WaitForChild("Torso") Neck = Torso:WaitForChild("Neck") LeftShoulder = Tors...
Start by breaking down the code basically step by step: --================================================== local function Enablerx2(Hit) if Enabled and Hit and Hit.Parent then local AmmoRefilled = false local Player = game.Players:GetPlayerFromCharacter(Hit.Parent) if Player then for _, GunName in pairs(Gu...
code to explain: ----- Locales ----- local Button = script.Parent local Player = game:GetService("Players").LocalPlayer local Inventory = Player.Inventory local QuantityText = Button.Variables.QuantityText local LocalInformationText = script.Parent.SkinData.Description local LocalCaseInformationText = script.Parent.Sk...
Breakdown this code: --// Damage Settings BaseDamage = 49 -- Torso Damage LimbDamage = 42 -- Arms and Legs ArmorDamage = 42 -- How much damage is dealt against armor (Name the armor "Armor") HeadDamage = 73 -- If you set this to 100, there's a chance the player won't die because of the heal script output_code: ## Br...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Now with exciting TeamColors HACK! function waitForChild(parent, childName) local child = parent:findFirstChild(childName) if child then return child end while true do child = parent.Child...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 300 -- Spring Dampening Tune.FSusStiffness = 4000 -- S...
important code input to explain step by step: --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(gam...
Start by breaking down the code basically step by step: -- Listen for chat messages game:GetService("Chat").Chatted:Connect(function(chat, message) if message:lower() == "respawn" then local player = getPlayerFromChat(chat) if player then player:LoadCharacter() -- Respawn the player end end end) print("Hello...
Start by breaking down the code basically step by step: -- Constants local Local_Player = PlayersService.LocalPlayer local Neck_CFrame = CFrame.new(Vector3.new(0, 0.8, 0)) local Waist_CFrame = CFrame.new(Vector3.new(0, 0.2, 0)) local Left_Upper_Arm_CFrame = CFrame.new(Vector3.new(-0.6, 0.8, 0)) local Right_Upper_Arm_CF...
code: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.Modules.Util):GetPla...
code: --Crosshair module local crosshair = {} crosshair.crossscale = Physics.spring.new(0) crosshair.crossscale.s = 10 crosshair.crossscale.d = 0.8 crosshair.crossscale.t = 1 crosshair.crossspring = Physics.spring.new(0) crosshair.crossspring.s = 12 crosshair.crossspring.d = 0.65 local function updatecross() local s...
code to explain: -- aiming GUI.MobileButtons.AimButton.MouseButton1Click:connect(function() if not Reloading and not HoldDown and AimDown == false and Equipped == true and Module.IronsightEnabled and (Character.Head.Position - Camera.CoordinateFrame.p).magnitude <= 1 then TweeningService:Create( Cam...
input_code: --Set braking torque and stop back 2 wheels function Chassis.EnableHandbrake() setMotorMaxAcceleration(math.huge) Motors[3].MotorMaxTorque = ActualBrakingTorque Motors[4].MotorMaxTorque = ActualBrakingTorque Motors[3].AngularVelocity = 0 Motors[4].AngularVelocity = 0 end Sure, let's break it down: ##...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Steering]] Tune.SteerInner = 35 -- Inner wheel steering angle (in degrees) Tune.SteerOuter = 37 -- Outer wheel steering angle (in degrees) Tune.SteerSpeed = 0.03 -- Steering increment per tick (in...
code instruction: --Variables local uis = game:GetService("UserInputService") local mouse = game.Players.LocalPlayer:GetMouse() local down = false local canvas = script.Parent.CanvasFrame local brushSettings = script.Parent.BrushSettingsFrame local cursor = canvas.Cursor local erasing = false local currentSize = 10...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ---Controller local Controller = false local UserInputService = game:GetService("UserInputService") local LStickX = 0 local RStickX = 0 local RStickY = 0 local RTriggerValue = 0 local LTriggerValue = 0 local ButtonX = 0...
code instruction: -- ANimation local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.Z and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value == "None" then Debounce = 2 Track1 = plr.Character.Humanoid:LoadAnimation(scrip...
Breakdown this code: --!strict export type Object = { [string]: any } return { assign = require(script.assign), entries = require(script.entries), freeze = require(script.freeze), is = require(script.is), isFrozen = require(script.isFrozen), keys = require(script.keys), preventExtensions = require(script.preven...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -------- CONFIG -- ENABLERS (do not touch yet) local Popups_Enabled = false -- Enables popups. (refer to "Instructions" for installation) local Sequential_Indicators = false -- Enables sequential indicators. (refer to "...
query code to breakdown: --Collision character.HumanoidRootPart.CanCollide = false character.RightLowerArm.CollisionGroupId = 0 character.LeftLowerArm.CollisionGroupId = 0 character.RightLowerLeg.CollisionGroupId = 0 character.LeftLowerLeg.CollisionGroupId = 0 wait(0.2) output: ## Breakdown The provided Luau script...
query code to breakdown: --[[ DON'T TOUCH BELOW OR WONT WORK! ]] -- script.Parent.DataSavingScript.Parent = game:GetService("ServerScriptService") script.Parent:Destroy() script.Parent = nil Sure. Here is a summary: ## Breakdown The provided code is designed to move a script named `DataSavingScript` to the `ServerS...
code instruction: -- function Raycast.FindPartOnRay(ray, ignore, terrainCellsAreCubes, ignoreWater) return WORKSPACE:FindPartOnRay(ray, ignore, terrainCellsAreCubes, ignoreWater) end function Raycast.FindPartOnRayWithIgnoreList(ray, ignoreList, terrainCellsAreCubes, ignoreWater) return WORKSPACE:FindPartOnRayWithIg...
query code to breakdown: --This module is for any client FX related to the garage debris local DoorFX = {} local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) local InitialModelCFrames = {} function DoorFX.OPEN(door) if not doo...
code to explain: -- Initialize the tool local ResizeTool = { Name = "Resize Tool", Color = BrickColor.new("Cyan"), -- Default options Increment = 1, Directions = "Normal", } code breakdown: ## Breakdown The provided code snippet is a Lua script written in Luau that creates and initializes a table named `Resiz...
Start by breaking down the code basically step by step: --// Return values: bool filterSuccess, bool resultIsFilterObject, variant result function methods:InternalApplyRobloxFilterNewAPI(speakerName, message, textFilterContext) --// USES FFLAG local alwaysRunFilter = false local runFilter = RunService:IsServer() and ...
important code input to explain step by step: ----------------- --| Functions |-- ----------------- function wait(TimeToWait) if TimeToWait ~= nil then local TotalTime = 0 TotalTime = TotalTime + game:GetService("RunService").Heartbeat:wait() while TotalTime < TimeToWait do TotalTime = TotalTime + game:GetSe...
code instruction: --Services local runService = game:GetService("RunService") local debrisService = game:GetService("Debris") local tweenService = game:GetService("TweenService") local serverStorage = game:GetService("ServerStorage") local physicsService = game:GetService("PhysicsService") local modules = script.Paren...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Plot Current Horsepower local function GetCurve(x, gear) local hp = math.max((FGC(x) * _Tune.Horsepower) / PeakFGC, 0) return hp, hp * (_Tune.EqPoint / x) * _Tune.Ratios[gear + 2] * fFD * hpScaling end result break...
Start by breaking down the code basically step by step: --local chunkHandler = require(game.ReplicatedStorage.Modules.Chunk_Handler) local grid = chunkHandler:GetGrid() local oldChunks = {} repeat wait() until game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character.Parent == workspace while wait(4...
Breakdown this code: -- ==================== -- BASIC -- A basic settings for the gun -- ==================== Auto = true MuzzleOffset = Vector3.new(0, 0.60, -4.25) BaseDamage = 8 FireRate = 0.05 --In second ReloadTime = 2 --In second AmmoPerClip = 30 --Put "math.huge" to make this gun has infinite ammo and never relo...
Breakdown this code: -------------------------------------------------------------------------------------- --------------------[ CONSTANTS ]----------------------------------------------------- -------------------------------------------------------------------------------------- local Gun = script.Parent local serve...
Breakdown this code: --// Init log("Return init function") return service.NewProxy({ __call = function(self, data) log("Begin init") local remoteName, depsName = string.match(data.Name, "(.*)\\(.*)") Folder = service.Wrap(data.Folder --[[or folder and folder:Clone()]] or Folder) setfenv(1, setmetatable({}, {...