text
stringlengths
54
19.6k
code to explain: --[[Finalize Chassis]] --Misc Weld wait() for i, v in pairs(script:GetChildren()) do if v:IsA("ModuleScript") then require(v) end end --Weld Body wait() ModelWeld(car.Body, car.DriveSeat) --Unanchor wait() UnAnchor(car.Body) UnAnchor(car.Wheels) UnAnchor(car.DriveSeat) result breakdown output: ...
input_code: -- ~15 c/s while wait(0.0667) do --Power Engine() --Flip if _Tune.AutoFlip then Flip() end end result breakdown output: ## Breakdown The provided code is a loop designed to execute a series of functions at a specific rate within a Roblox game environment using the Luau scripting language. Here's ...
important code input to explain step by step: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 300 -- Spring Dampening Tune.FSusStiffness = 8000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dam...
Breakdown this code: -- Roblox User Input Control Modules - each returns a new() constructor function used to create controllers as needed local Keyboard = require(script:WaitForChild("Keyboard")) local Gamepad = require(script:WaitForChild("Gamepad")) local DynamicThumbstick = require(script:WaitForChild("DynamicThumb...
code: ------------------------------------------ gui.Track.Text = radio.TName.Value radio.TName.Changed:connect(function() gui.Track.Text = radio.TName.Value seat.Parent.Body.Dash.Scr.G.Song.Text = radio.TName.Value end) gui.Stop.MouseButton1Click:connect(function() if radio.Stopped.Value == false then radio.Stopp...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Novena Constraint Type: Motorcycle The Bike Chassis RikOne2 | Enjin --]] local bike = script.Parent.Bike.Value local _Tune = require(bike["Tuner"]) local handler = bike:WaitForChild("AC6_Sound") local ...
input_code: --Edited by QS local Tool = script.Parent local torso = nil local human = nil function SetMouseIcon(mouse, bool) if mouse == nil then return end mouse.Icon = bool == true and "rbxasset://textures\\GunCursor.png" or "rbxasset://textures\\GunWaitCursor.png" end function onEquippedLocal(mouse) if mous...
Start by breaking down the code basically step by step: --[[Engine]] --Torque Curve Tune.Horsepower = 400 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 7200 -- Use sliders to manipulate values Tune.Redline = 8500 -- Copy and paste slider values into the re...
code to explain: --- Validates that the argument will work without any type errors. function Argument:Validate(isFinal) if self.RawValue == nil or #self.RawValue == 0 and self.Required == false then return true end if self.Type.Validate or self.Type.ValidateOnce then for i = 1, #self.TransformedValues do if ...
query code to breakdown: -- and (IsServer or weaponInstance:IsDescendantOf(Players.LocalPlayer)) function WeaponsSystem.onWeaponAdded(weaponInstance) local weapon = WeaponsSystem.getWeaponForInstance(weaponInstance) if not weapon then WeaponsSystem.createWeaponForInstance(weaponInstance) end end function Weapons...
Start by breaking down the code basically step by step: ------------------------------------------------------------------------ -- -- * used only in (lparser) luaY:subexpr() ------------------------------------------------------------------------ function luaK:prefix(fs, op, e) local e2 = {} -- expdesc e2.t, e2.f = ...
code instruction: -- TODO: When Promise is on Wally, remove this in favor of just `script.Parent.Parent:FindFirstChild("Promise")`. local ReplicatedFirst = game:GetService("ReplicatedFirst") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ServerScriptService = game:GetService("ServerScriptService")...
code instruction: -- Public Virtual -- This function ticks every frame when the state is not active function BaseState:OffTick(currenTime, dt, stateTime) end output: ## Breakdown The provided code defines a method named `OffTick` within a class called `BaseState`. Let's break down the code step by step: 1. **Functi...
important code input to explain step by step: --edit the below function to execute code when this response is chosen OR this prompt is shown --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local MoneyModule = require...
Start by breaking down the code basically step by step: -- Define the function to open or close the window with gene-alike effect local function toggleWindow() if window.Visible then window.Visible = false opened.Visible = false -- Close the window by tweening back to the button position and size window:TweenS...
important code input to explain step by step: --Repilee 4/21/19 --This script will make any player who is not sitting in the car and doors/windows not opened will muffle. local body = script.CarSeat.Value body.MP.OutsideSound.Volume = body.Parent.DriveSeat.Values.MusicVolume.Value wait(0.1) body.MP.Sound.Volume = 0 w...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- ROBLOX TODO: declared as an opaque type in flowtype: https://github.com/facebook/flow/blob/422821fd42c09c3ef609c60516fe754b601ea205/lib/react.js#L182 export type React_Portal = any export type Reac...
code to explain: --------RIGHT DOOR 1-------- game.Workspace.doorright.l71.BrickColor = BrickColor.new(135) game.Workspace.doorright.l11.BrickColor = BrickColor.new(102) game.Workspace.doorright.l12.BrickColor = BrickColor.new(102) game.Workspace.doorright.l13.BrickColor = BrickColor.new(102) game.Workspace.doorright....
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --// F key, HornOn mouse.KeyDown:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Play() veh.Lightbar.middle.Wail.Volume = 0 veh.Lightbar.middle.Yelp.Volume = 0 veh.Lightbar.middle.Priority.V...
important code input to explain step by step: --[[ Creates a new promise that receives the result of this promise. The given callbacks are invoked depending on that result. ]] function Promise.prototype:_andThen(traceback, successHandler, failureHandler) self._unhandledRejection = false -- Create a new promise to...
code to explain: -- Tweens volume for more dynamic shut off local function TweenVolume(FromVolume, ToVolume, Duration, ShouldStopAfterTween) local CurrentSession = math.random(0, 9999999) IsTweeningVolumeSession = CurrentSession for i = 0, 1, 1 / (Duration / 0.03) do if IsTweeningVolumeSession ~= CurrentSession th...
Start by breaking down the code basically step by step: --health.Changed:connect(function() --root.Velocity = Vector3.new(0,5000,0) --end) local anims = {} local lastAttack = tick() local target, targetType local lastLock = tick() local fleshDamage = 100 local structureDamage = 250 local path = nil for _, animObj...
query code to breakdown: --[[Muffins variables]] local CurrKickdown = 0 local LaunchBuild = _Tune.IdleRPM local Rev = script.Parent.Values.RPM script.Parent.DriveMode.Changed:Connect(function() if script.Parent.DriveMode.Value == "SportPlus" then if _Tune.TCSEnabled and _IsOn then _TCS = false end else if ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation ----- Water particle handler ----- function waterOutput() if script.Parent.ColdOn.Value == false and script.Parent.HotOn.Value == false then showerHead.Enabled = false showerSound:Stop() else showerHead.Enabled ...
code to explain: -- attempt at welding script.Parent.Equipped:connect(function() local weld1 = Instance.new("WeldConstraint") weld1.Parent = script.Parent.Parent:FindFirstChild("RightLowerArm") weld1.Part0 = script.Parent.Right.BandR script.Parent.Right.BandR.CFrame = script.Parent.Parent:FindFirstChild("RightLower...
code: -- Join or leave a special feature such as a Dropdown or Menu function Icon:join(parentIcon, featureName, dontUpdate) if self._parentIcon then self:leave() end local newFeatureName = (featureName and featureName:lower()) or "dropdown" local beforeName = "before" .. featureName:sub(1, 1):upper() .. featureNa...
query code to breakdown: -- Modules local ReplicatedModuleScripts = ReplicatedStorage:FindFirstChild("ModuleScripts") local RaceManager = require(ReplicatedModuleScripts:FindFirstChild("RaceManager")) local displayValues = ReplicatedStorage:WaitForChild("DisplayValues") local timer = displayValues:WaitForChild("TimeLe...
query code to breakdown: --// Functions function Weld(L_53_arg1, L_54_arg2, L_55_arg3) local L_56_ = Instance.new("Motor6D", L_53_arg1) L_56_.Part0 = L_53_arg1 L_56_.Part1 = L_54_arg2 L_56_.Name = L_53_arg1.Name L_56_.C0 = L_55_arg3 or L_53_arg1.CFrame:inverse() * L_54_arg2.CFrame return L_56_ end code breakdow...
Start by breaking down the code basically step by step: -- -- Monster:Initialize() Monster:InitializeUnique() while true do if not Monster:IsAlive() then if Data.IsDead == false then Data.IsDead = true Data.TimeOfDeath = tick() Self.Died:Fire() end if Data.IsDead == true then task.wait(0.5) for i...
code to explain: -- EVENTS SLING.Parent.ChildAdded:connect(function(newChild) print("Child Added") if newChild.Name:lower() == WEP_NAME:lower() then for i, v in pairs(SLING:GetChildren()) do if v.Name == "Glock" then if v:FindFirstChild("Decal") then for _, decal in pairs(v:GetChildren()) do if de...
code: -- Formerly getCurrentCameraMode, this function resolves developer and user camera control settings to -- decide which camera control module should be instantiated. The old method of converting redundant enum types function CameraModule:GetCameraControlChoice() local player = Players.LocalPlayer if player then...
code: -- t: a runtime typechecker for Roblox local t = {} function t.type(typeName) return function(value) local valueType = type(value) if valueType == typeName then return true else return false, string.format("%s expected, got %s", typeName, valueType) end end end function t.typeof(typeName) retu...
code: --This sound plays when it falls onto the ground, gets hit, or when someone touches it. --SOOO easy. function onTouched(hit) script.Parent.RAH:play() end script.Parent.Touched:connect(onTouched) explanation of the code: ## Breakdown The provided code is a simple script in Luau, the programming language used i...
code to explain: -- Hologram announcements -- JuzzbyXfalcon -- 23 Nov. 2013 Interval = 5 Content = script.Parent.Base.Content Footer = script.Parent.Base.Footer Title = script.Parent.Base.Title CurIndex = 0 MaxIndex = 1 function Update() local function AnimateOut() Title:TweenPosition(UDim2.new(0, 0, 0, -50), "Ou...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Called when a new character model is created local function onCharacterAdded(character) local humanoid = character:WaitForChild("Humanoid") local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Mobile Input local function GetMobileInput(step) -- Declare & initialize new control inputs local yaw, pitch, boost = 0, 0, 0 yaw = guiController.Yaw pitch = -guiController.Pitch boost = ((UpdateBoost(guiControl...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- SETUP ICON TEMPLATE local topbarPlusGui = Instance.new("ScreenGui") topbarPlusGui.Enabled = true topbarPlusGui.DisplayOrder = 0 topbarPlusGui.IgnoreGuiInset = true topbarPlusGui.ResetOnSpawn = false topbarPlusGui.Name...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Functions of BaseCamera that are overridden by OrbitalCamera ]] -- function OrbitalCamera:GetCameraToSubjectDistance() return self.curDistance end function OrbitalCamera:SetCameraToSubjectDista...
code: --[[Driving Aids]] -- Tune.ABS = true -- Avoids brakes locking up, reducing risk of lowside Tune.ABSThreshold = 30 -- Slip speed allowed before ABS starts working (in SPS) Tune.TCS = true -- Avoids wheelspin, reducing risk of highsides Tune.TCSThreshold = 30 -- Slip speed allowed before TCS starts working (in SP...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --!strict local findOr = require(script.Parent.findOr) local slice = require(script.Parent.slice) type Array<T> = { [number]: T } type Pattern = string | Array<string> local function split(str: str...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --EnteredCode local Digit1 = Object.Parent.Parent.Digit1Panel.DigitNumber local Digit2 = Object.Parent.Parent.Digit2Panel.DigitNumber local Digit3 = Object.Parent.Parent.Digit3Panel.DigitNumber local ...
important code input to explain step by step: --TheNexusAvenger --Creates buffer and non-buffer rockets. local RocketCreator = {} local Resources = require(script.Parent) local RocketScript = script:WaitForChild("RocketScript") local PlayerDamagerScript = Resources:GetResource("PlayerDamager") local ConfigurationScr...
input_code: --[[Weight and CG]] -- Tune.Weight = 100 + 160 -- Bike weight in LBS Tune.WeightBrickSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 3, --[[Height]] 3, --[[Length]] 8, } Tune.WeightDistribution = 50 -- Weight distribution (0 - on rear wheels, 100 - on front ...
Breakdown this code: -- Enable tool or plugin if Mode == "Plugin" then -- Set the UI root UIContainer = CoreGui -- Create the toolbar button PluginButton = Plugin:CreateToolbar("Building Tools by F3X") :CreateButton("Building Tools by F3X", "Building Tools by F3X", Assets.PluginIcon) -- Connect the button to t...
code instruction: -- Ensures that 'expected' is of type 'number' local function ensureExpectedIsNumber(expected: any, matcherName: string, options: MatcherHintOptions?): () -- ROBLOX deviation: we do not support a "bigint" type if typeof(expected) ~= "number" then -- Prepend maybe not only for backward compatibilit...
important code input to explain step by step: -- Add script when player is added game.Players.PlayerAdded:connect(function(player) addMyLocalScript(player) end) output: ## Breakdown The provided Luau script is designed to execute a specific function when a new player joins a Roblox game. Here’s a step-by-step break...
query code to breakdown: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local plrData = require(game.ReplicatedStorage.Source.M...
important code input to explain step by step: -- Provide functionality to the local API endpoint instance SyncAPI.OnInvoke = function(...) -- Route requests to server endpoint if in filter mode if not RunService:IsServer() then return ServerEndpoint:InvokeServer(...) -- Perform requests locally if working locally...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- returns the tangent vector in the direction of the path made by the bezier at t -- in order to get a derivative of a Bezier, you need at least 2 points in the Bezier function Bezier:CalculateDeriva...
important code input to explain step by step: --[[ Adds a new context entry to this component's context table (which will be passed down to child components). ]] function Component:__addContext(key, value) if config.internalTypeChecks then internalAssert(Type.of(self) == Type.StatefulComponentInstance, "Invalid us...
Breakdown this code: -- Create a new ray info object. -- This is just a utility alias with some extra type checking. function FastCast.newBehavior(): FastCastBehavior -- raycastParams, maxDistance, acceleration, canPierceFunction, cosmeticBulletTemplate, cosmeticBulletContainer, autoIgnoreBulletContainer return { R...
code instruction: --- subscribe the YouTube - PRO100zola 3k local hum = script.Parent:WaitForChild("Humanoid") local anim = hum:LoadAnimation(script:FindFirstChildOfClass("Animation")) anim:Play() anim.Looped = true Sure. Here is a summary: ## Breakdown The provided Luau script performs a series of actions to load ...
important code input to explain step by step: --//Logic game.Workspace.Changed:connect(function(p) -- if p == "CurrentCamera" then Camera = game.Workspace.CurrentCamera if Blur and Blur.Parent then Blur.Parent = Camera else Blur = Instance.new("BlurEffect", Camera) end end end) game:GetService("RunServ...
important code input to explain step by step: --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. --Made by Superluck, Uploaded by FederalSignal_QCB. function Cancel() wait(0.1) script.Timer.Disabled = true script.Timer.Disabled = false script.Parent.Parent.Sound....
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- stops specific anim function module.alreadPlayingAnim(name, hum, data) local stop = data.stop or nil local speed = data.speed or nil local resume = data.resume or nil local tim = data.tim or ni...
query code to breakdown: -- initial states local Option = { -- can modify object parents in the hierarchy Modifiable = false, -- can select objects Selectable = true, } <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided code snippet defines a Lua table named `Option` with two boo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- ANimation local Sound = script:WaitForChild("Haoshoku Sound") UIS.InputBegan:Connect(function(Input) if Input.KeyCode == Enum.KeyCode.C and Debounce == 1 and Tool.Equip.Value == true and Tool.Active.Value ==...
code: ----------------------------------------------------------------------------------------------- local ButtonsFrame = script.Parent.Buttons ButtonsFrame:WaitForChild("Speed") local player = game.Players.LocalPlayer local mouse = player:GetMouse() local car = script.Parent.Car.Value car.DriveSeat.HeadsUpDisplay ...
Breakdown this code: --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") BulletSpeed = Handle.BulletSpeed.Value DisappearTime = Handle.BulletDisappearTime.Value ReloadTime = Handle.ReloadTime.Value BulletColor = ...
code: -- This loads from, or lazily creates, NumberValue objects for exposed parameters local function LoadNumberValueParameters() -- These initial values do not require change listeners since they are read only once LoadOrCreateNumberValueParameter("InitialElevation", "NumberValue", nil) LoadOrCreateNumberValuePara...
Start by breaking down the code basically step by step: --[[ Used for setting the default selection for a gamepad. When mounted, this component will set its Parent as `GuiService.SelectedObject` so that the gamepad has an element to interact with by default. Usage: Roact.createElement("ImageButton", { ...
Start by breaking down the code basically step by step: --[[Controls]] -- Tune.Peripherals = { MSteerWidth = 67, -- Mouse steering control width (0 - 100% of screen width) MSteerDZone = 10, -- Mouse steering deadzone (0 - 100%) ControlLDZone = 15, -- Controller steering L-deadzone (0 - 100%) ControlRDZone = 15, -...
code instruction: -- Roblox character sound script local Players = game:GetService("Players") local RunService = game:GetService("RunService") local FootstepsSoundGroup = game:GetService("SoundService"):WaitForChild("Footsteps") local SOUND_DATA = { Climbing = { SoundId = "rbxassetid://145180175", Looped = true,...
input_code: -- MOVING PLATFORM SETTINGS - Edit the settings to change how the platform works. moveDelay = 4 -- The delay (in seconds) for moving between destinations. topSpeed = 20 -- The maximum speed that the platform can move at. Sure. Here is a summary: ## Breakdown The provided code snippet defines configurat...
important code input to explain step by step: --character limbs local larm local rarm local lleg local rleg local head local torso local hrp code breakdown: ## Breakdown The provided code snippet defines local variables intended to represent the main body parts of a Roblox character. Each variable is declared but no...
Start by breaking down the code basically step by step: --------------------[ GUI SETUP FUNCTION ]-------------------------------------------- function convertKey(Key) if Key == string.char(8) then return "BKSPCE" elseif Key == string.char(9) then return "TAB" elseif Key == string.char(13) then return "ENTER"...
important code input to explain step by step: -------- local HitboxObject = {} local Hitbox = {} Hitbox.__index = Hitbox function Hitbox:__tostring() return string.format("Hitbox for instance %s [%s]", self.object.Name, self.object.ClassName) end function HitboxObject:new() return setmetatable({}, Hitbox) end func...
important code input to explain step by step: --[[ FUNCTIONS ]] local function lerpLength(msg, min, max) if FFlagUserChatNewMessageLengthCheck2 then return min + (max - min) * math.min(getMessageLength(msg) / 75.0, 1.0) else return min + (max - min) * math.min(string.len(msg) / 75.0, 1.0) end end local functio...
code: ------------------------- while true do R.BrickColor = BrickColor.new("Neon orange") wait(0.5) R.BrickColor = BrickColor.new("Really black") wait(0.5) end step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to change the color of a part named "R" in a Roblox game environme...
query code to breakdown: -- Define the original size and position of each button local originalSizes = {} local originalPositions = {} for _, button in pairs(buttons) do originalSizes[button] = button.Size originalPositions[button] = button.Position end code breakdown: ## Breakdown The provided Lua code snippet p...
Start by breaking down the code basically step by step: Rocket.CanCollide = false Tool.Note:clone().Parent = Rocket Tool.RocketScript:clone().Parent = Rocket --Tool.Explosion:clone().Parent = Rocket --Tool.Swoosh:clone().Parent = Rocket function fire(vTarget) local vCharacter = Tool.Parent local vHandle = Tool:...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Decompiled with the Synapse X Luau decompiler. local v1 = {} local l__Parent__2 = script.Parent local l__TweenService__3 = game:GetService("TweenService") local v4 = TweenInfo.new(6, Enum.EasingStyle.Linear, Enum.Eas...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Like Blend.Spring, but for AccelTween @param source any -- Source observable (or convertable) @param acceleration any -- Source acceleration (or convertable) @return Observable ]=] function Blend.AccelTween(so...
input_code: --[[ Returns true if the window is breached ]] function Window:_isBreached() return self._state == Constants.State.Window.Breached end step by step breakdown/explanation: ## Breakdown The provided code defines a method named `_isBreached` for a class called `Window`. This method checks whether the wind...
important code input to explain step by step: --------------------) Settings Damage = 0 -- the ammout of health the player or mob will take Cooldown = 5 -- cooldown for use of the tool again BoneModelName = "Bone rain" -- name the zone model HumanoidName = "Humanoid" -- the name of player or mob u want to damage e...
code to explain: -- << EVENT HANLDER >> function module:New(eventName, parent, ...) local bindable = Instance.new("BindableEvent") module[eventName](bindable, parent, ...) bindable.Parent = parent return bindable end return module output_code: ## Breakdown The provided code defines a function `New` within a mod...
Breakdown this code: --Properties do not update in realtime here --i.e. You can't change explosion properties at any time beyond the initial function execution local LightningBolt = require(script.Parent) local LightningSparks = require(script.Parent.LightningSparks) local rng_v = Random.new() local clock = os.clock ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ---Set Interpolated Camera function module.SetCamera(Player, Target) local camera = workspace.CurrentCamera camera.CameraType = Enum.CameraType.Scriptable local tween = TweenService:Create(camera,...
code: -- public methods function region3:castPoint(point) local direction = self.centroid - point return gjk(self.input, { point }, self.support, support.point, direction) end function region3:castPart(part) local against = classify(part) local direction = self.centroid - against.centroid return gjk(self.input, ...
Start by breaking down the code basically step by step: --[[Engine]] --Torque Curve Tune.Horsepower = 300 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 700 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 6000 -- Use sliders to manipulate values Tune.Redline = 6700 -- Copy and paste slider values into the re...
query code to breakdown: ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- function AddGamepass(player, gamepassId) --- Variables local playerId = player.UserId local pl...
input_code: --This module is for any client FX related to the Teleporter A's door local DoorFX = {} local tweenService = game:GetService("TweenService") local tweenInfo = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut) function DoorFX.OPEN(door) if not door then return end tweenService:Cre...
Start by breaking down the code basically step by step: -- Increases the spread based on spread intensity function SpreadSimulator:IncreaseSpread() self.currentSpread = math.clamp(self.currentSpread + self.spreadIntensity, self.minSpread, self.maxSpread) end Sure, let's break it down: ## Breakdown The provided code...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------//Low Ready Animations self.RightLowReady = CFrame.new(-1, 1.1, -0.5) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)) self.LeftLowReady = CFrame.new(1, 1, -0.9) * CFrame.Angles(math.rad...
input_code: --- Send text as the local user to remote server to be evaluated there. function Dispatcher:Send(text, data) if RunService:IsClient() == false then error("Dispatcher:Send can only be called from the client.") end return self.Cmdr.RemoteFunction:InvokeServer(text, { Data = data, }) end Sure, let's...
important code input to explain step by step: --// UI Tween Info local L_155_ = TweenInfo.new(1, Enum.EasingStyle.Sine, Enum.EasingDirection.Out, 0, false, 0) local L_156_ = { TextTransparency = 1, } explanation of the code: ## Breakdown The provided code snippet consists of two main parts: the creation of a `Twee...
Breakdown this code: --This is in order for the ingame clock to work local dayLength = 35 --you can adjust this (24-34 recommended) local cycleTime = dayLength * 60 local minutesInADay = 24 * 60 local lighting = game:GetService("Lighting") local startTime = tick() - (lighting:getMinutesAfterMidnight() / minutesInAD...
code: -- declarations local Torso = waitForChild(Figure, "Torso") local LeftArm = waitForChild(Figure, "Left Arm") local LeftLeg = waitForChild(Figure, "Left Leg") local RightArm = waitForChild(Figure, "Right Arm") local RightLeg = waitForChild(Figure, "Right Leg") local Joints = { { "Right Shoulder", Torso, R...
code to explain: -- Modules / Directories -- local Dependencies = script.Dependencies local Maid = require(Dependencies.Maid) local InverseKinematics = require(Dependencies.InverseKinematics) local IK_Parts = Dependencies.IK_Parts local LegController = {} LegController.__index = LegController function LegController.n...
Start by breaking down the code basically step by step: --Rescripted by Luckymaxer Particle = script.Parent Duration = Particle:WaitForChild("Duration") wait(Duration.Value) Particle.Enabled = false step by step breakdown/explanation: ## Breakdown The provided Luau script is designed to disable a particle effect...
code instruction: --[=[ Returns whether the object is a ValueObject class @param value any @return boolean ]=] function ValueObject.isValueObject(value) return type(value) == "table" and getmetatable(value) == ValueObject end result breakdown output: ## Breakdown The provided code defines a function named `isVal...
query code to breakdown: -- Converts a Vector3 in CIELAB space to a Color3 in RGB space. -- The Color3 will be clamped by default unless specified otherwise. function Oklab.from(lab: Vector3, unclamped: boolean?): Color3 local lRoot = lab.X + lab.Y * 0.3963377774 + lab.Z * 0.2158037573 local mRoot = lab.X - lab.Y * 0...
code: ----------------- --| Variables |-- ----------------- local DebrisService = game:GetService("Debris") local PlayersService = game:GetService("Players") local MyPlayer = script:FindFirstAncestorOfClass("Player") local Tool = MyPlayer.Backpack:FindFirstChild("RocketLauncher") or MyPlayer.Character:FindFirstChild...
input_code: -- LOCALS -- local Camera = game.Workspace.CurrentCamera local Player = game.Players.LocalPlayer Sure. Here is a summary: ## Breakdown The provided code snippet defines and initializes two local variables, `Camera` and `Player`, within a Roblox Luau script. Here's a step-by-step breakdown of what each l...
code to explain: --[[ Assert that our functoid expectation value throws an error when called. An optional error message can be passed to assert that the error message contains the given value. ]] function Expectation:throw(messageSubstring) local ok, err = pcall(self.value) local result = ok ~= self.successConditi...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------------------[ MATH FUNCTIONS ]------------------------------------------------ function RAND(Min, Max, Accuracy) local Inverse = 1 / (Accuracy or 1) return (math.random(Min * Inverse, Max *...
code instruction: --[[ FUNCTIONS ]] local function lerpLength(msg, min, max) return min + (max - min) * math.min(getMessageLength(msg) / 75.0, 1.0) end local function createFifo() local this = {} this.data = {} local emptyEvent = Instance.new("BindableEvent") this.Emptied = emptyEvent.Event function this:Size...
Breakdown this code: -- script.Parent.Handle3.Hinge1.Transparency = 0 script.Parent.Handle3.Interactive1.Transparency = 0 script.Parent.Handle3.Part1.Transparency = 0 script.Parent.Parent.Parent.Flushoo.FlushScript.Disabled = false wait(0.06) script.Parent.Handle1.Hinge1.Transparency = 1 script.Parent.Handle1.Interacti...
important code input to explain step by step: -- FUNCTIONS -- return function(Action, ...) local Args = { ... } if Action == "Splash" then local TargetPosition = Args[1] local WaterPart = Args[2] local splashAttachment = Instance.new("Attachment") splashAttachment.Parent = WaterPart splashAttachment.World...
query code to breakdown: --///////////////////////// Constructors --////////////////////////////////////// function module.new(vChatService, name) local obj = setmetatable({}, methods) obj.ChatService = vChatService obj.PlayerObj = nil obj.Name = name obj.ExtraData = {} obj.Channels = {} obj.MutedSpeakers =...