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query code to breakdown: --Data export type SubtitleData = { Time: number?, Duration: number?, Message: string, MessageColor: Color3?, Speaker: string?, SpeakerModifier: string?, SpeakerDisplayName: string?, SpeakerColor: Color3?, Level: string | number?, Macro: string?, } export type SubtitleSpeaker = { Co...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- local script inside the tool called Egg local tool = script.Parent local player = game.Players.LocalPlayer local mouse = player:GetMouse() local function onRightClick() local weapon = game.Server...
important code input to explain step by step: --use this to determine if you want this human to be harmed or not, returns boolean function checkTeams(otherHuman) return not (sameTeam(otherHuman) and not FriendlyFire) end function onHandleTouched(part) if not AttackDamaging then return end if part:IsDescendantOf(...
code instruction: -- functions function stopAllAnimations() local oldAnim = currentAnim -- return to idle if finishing an emote if emoteNames[oldAnim] ~= nil and emoteNames[oldAnim] == false then oldAnim = "idle" end currentAnim = "" currentAnimInstance = nil if currentAnimKeyframeHandler ~= nil then curr...
important code input to explain step by step: -- Remade by Truenus wait(0.05) local car = script.Parent.Parent.Car.Value local GBrake = script.Parent.Parent.Values.Brake function on() car.Body.Lights.RN.BrickColor = BrickColor.New("Maroon") car.Body.Lights.RN.Material = Enum.Material.Neon car.Body.Lights.Light.Mater...
code to explain: -- Handle remote functions/events function runStarting(player) if player.Character then if player.Character:FindFirstChild("FastStartScript") then player.Character.FastStartScript.Disabled = false end end end game.ReplicatedStorage.RemoteEvents.RunStarting.OnServerEvent:connect(runStarting) l...
query code to breakdown: --edit the function below to return true when you want this response/prompt to be valid --player is the player speaking to the dialogue, and dialogueFolder is the object containing the dialogue data return function(player, dialogueFolder) local ClassInformationTable = require(game.Replicated...
code instruction: --EDIT BELOW---------------------------------------------------------------------- settings.PianoSoundRange = 85 settings.KeyAesthetics = true settings.PianoSounds = { "683394510", "683394596", "683394650", "683394707", "683394742", "683394782", } explanation: ## Breakdown The provided code...
code instruction: --[[ Server Module --]] local Settings = { --, not ; ? | server module!! BulletHoleTexture = "http://www.roblox.com/asset/?id=64291961", Damage = { 30, 39 }, OneHanded = false, --DONT USE YET FakeArms = true, FakeArmTransparency = 0, RightPos = CFrame.new(-1, 0.7, 0.45) * CFrame.Angles(math.ra...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- // WHILE LOOP while true do local Sprinting = Shadow:GetAttribute("Sprinting") if Sprinting == false then Debounce = false SprintAnim:Stop() elseif Sprinting == true then if not Debounce then Debounce = t...
input_code: --// Ammo Settings Ammo = 33 StoredAmmo = 20 MagCount = math.huge -- If you want infinate ammo, set to math.huge EX. MagCount = math.huge; ExplosiveAmmo = 3 output: ## Breakdown The provided code defines a set of variables that are likely used to configure the ammunition settings in a game. Here’s a ste...
code instruction: --[[ CameraShakePresets.Bump CameraShakePresets.Explosion CameraShakePresets.Earthquake CameraShakePresets.BadTrip CameraShakePresets.HandheldCamera CameraShakePresets.Vibration CameraShakePresets.RoughDriving --]] local CameraShakeInstance = require(script.Parent.CameraShakeInstance) loc...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[* * Fast paths for creating regular expressions for common glob patterns. * This can significantly speed up processing and has very little downside * impact when none of the fast paths match. ]] parse.fastpaths ...
important code input to explain step by step: --[[Controls]] local _CTRL = _Tune.Controls local Controls = Instance.new("Folder", script.Parent) Controls.Name = "Controls" for i, v in pairs(_CTRL) do local a = Instance.new("StringValue", Controls) a.Name = i a.Value = v.Name a.Changed:connect(function() if i == ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Transmission]] Tune.TransModes = { "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch ...
input_code: -- Display name in report when matcher fails same as in snapshot file, -- but with optional hint argument in bold weight. local function printSnapshotName(concatenatedBlockNames_: string?, hint_: string?, count: number): string local concatenatedBlockNames = if concatenatedBlockNames_ then concatenatedBloc...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --This device is entirely open-source. Light = script.Parent.Light Scanner = script.Parent.Scanner Host = script.Parent.Parent.Parent.Events.DoorOpen function verify(card) if card == nil then ret...
code to explain: --[[Susupension]] Tune.SusEnabled = true -- works only in with PGSPhysicsSolverEnabled, defaults to false when PGS is disabled --Front Suspension Tune.FSusDamping = 300 -- Spring Dampening Tune.FSusStiffness = 8000 -- Spring Force Tune.FAntiRoll = 50 -- Anti-Roll (Gyro Dampening) Tune.FSusLength = 2....
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ @brief Pulls all key-value pairs from 'draw' so long as they don't already exist in 'origin'. @param origin The table to modify (this is in-place). @param draw The table to pull into 'o...
code: --------LIGHTED RECTANGLES-------- game.Workspace.pillar1.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.pillar2.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.pillar3.BrickColor = BrickColor.new(game.Workspace.Lighting.cyan.Value) game.Workspace.pi...
code instruction: --[=[ @return Promise Starts Knit. Should only be called once. Optionally, `KnitOptions` can be passed in order to set Knit's custom configurations. :::caution Be sure that all services have been created _before_ calling `Start`. Services cannot be added later. ::: ```lua Knit.Start():and...
query code to breakdown: -- settings.AntiHumanoidDeletion and settings.ProtectHats have been superseded Workspace.RejectCharacterDeletions settings.AntiSpeed = true -- (Client-Sided) Attempts to detect speed exploits settings.AntiBuildingTools = false -- (Client-Sided) Attempts to detect any HopperBin(s)/Building Tool...
code instruction: -- When supplied, legacyCameraType is used and cameraMovementMode is ignored (should be nil anyways) -- Next, if userCameraCreator is passed in, that is used as the cameraCreator function CameraModule:ActivateCameraController(cameraMovementMode, legacyCameraType: Enum.CameraType?) local newCameraCrea...
Breakdown this code: --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Sounds = { CoilSound = Handle:WaitForChild("CoilSound"), } Gravity = 196.20 JumpHeightPercentage = 0.25 ToolEquipped = false function GetAllConnectedParts(Object) local ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --//Weight//-- local VehicleWeight = 1700 --{Weight of vehicle in KG} local WeightDistribution = 60 --{To the rear} explanation of the code: ## Breakdown The provided Luau code snippet defines two local variables that...
Start by breaking down the code basically step by step: --//DEFAULT VALUES local defexposure = game.Lighting.ExposureCompensation local nvg local onanim local gui local offanim local config local onremoved local setting local helmet function removehelmet() if plr.Character then if onremoved then onremoved:Disc...
Breakdown this code: --Editable-- local ID = 10862419793 --Your animation ID!-- local RunningSpeed = 25 --Running speed-- local NormalSpeed = 16 --Normal speed/walkspeed-- local FieldOfView = 80 --Field of view when running-- local key = "LeftShift" --Sprint/Run key-- step by step breakdown/explanation: ## Breakdown ...
Breakdown this code: --[=[ @within Matter :::info Topologically-aware function This function is only usable if called within the context of [`Loop:begin`](/api/Loop#begin). ::: Utility for easy time-based throttling. Accepts a duration, and returns `true` if it has been that long since the last time this funct...
important code input to explain step by step: --[=[ @param name string @param enums {string} @return EnumList Constructs a new EnumList. ```lua local directions = EnumList.new("Directions", { "Up", "Down", "Left", "Right", }) local direction = directions.Up ``` ]=] function EnumList.new(name: string,...
Breakdown this code: ---Strobe SCRIPT, DO NOT EDIT!--- for i, v in pairs(game.workspace.PLights:GetChildren()) do spawn(function() while true do v.MLSelling.Dimmer:Invoke(180) wait(0.005) v.MLSelling.Dimmer:Invoke(0) wait(0.005) end end) end <<explaining>> Of course, here is a step by step summary:...
code instruction: --------------------------------------------------------------------------------------- local customMenuFieldOfView = defaultMenuFieldOfView * configuration.MenuFieldOfView.Value local customMenuBlurIntesity = defaultMenuBlurIntensity / configuration.MenuBlurIntensity.Value local customMenuMusicVolu...
Start by breaking down the code basically step by step: -- Properties BillboardGui.Parent = script.Parent.Parent.Parent.OwnerPart BillboardGui.LightInfluence = 1 BillboardGui.Size = UDim2.new(0, 200, 0, 50) BillboardGui.StudsOffset = Vector3.new(0, 2, 0) BillboardGui.MaxDistance = 25 TextBox.Parent = BillboardGui Tex...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --FireServer script.Parent.OnServerEvent:connect(function(pl, Fnc, ...) F[Fnc](...) end) step by step breakdown/explanation: ## Breakdown The code snippet provided is a Roblox Lua script designed to handle events sen...
code: --!strict -- https://programming-idioms.org/idiom/19/reverse-a-list/1314/lua type Array<T> = { [number]: any } function reverse(t: Array<any>): Array<any> local n = #t local i = 1 while i < n do t[i], t[n] = t[n], t[i] i = i + 1 n = n - 1 end return t end return reverse Sure. Here is a summary: ## B...
Start by breaking down the code basically step by step: --[[* * Helpers ]] local function expandRange(args: Array<any>, options) if typeof(options.expandRange) == "function" then return options.expandRange(table.unpack(args), options) end Array.sort(args) local value = ("[%s]"):format(Array.join(args, "-")) ...
important code input to explain step by step: --[[ LOWGames Studios Date: 27 October 2022 by Elder ]] -- local u1 = nil coroutine.wrap(function() u1 = require(game.ReplicatedStorage:WaitForChild("Framework"):WaitForChild("Library")) end)() return function(p1, p2) local v1 = nil if type(p1) == "boolean" then ...
code to explain: --Made by Luckymaxer Model = script.Parent Players = game:GetService("Players") Debris = game:GetService("Debris") Creator = Model:FindFirstChild("Creator") Tool = Model:FindFirstChild("Tool") function DestroyModel() Debris:AddItem(Model, 2) end if not Creator or not Creator.Value or not Creat...
code to explain: --EDIT BELOW---------------------------------------------------------------------- settings.PianoSoundRange = 25 settings.KeyAesthetics = true settings.PianoSounds = { "269058581", "269058744", "269058842", "269058899", "269058974", "269059048", } <<explaining>> Of course, here is a step by s...
Start by breaking down the code basically step by step: --[=[ Mounts children to the parent and returns an object which will cleanup and delete all children when removed. Note that this effectively recursively mounts children and their values, which is the heart of the reactive tree. ```lua Blend.New "ScreenGui...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Set the rotation: function CamLock.SetRotation(horizontal, vertical) SetRotation(horizontal, vertical) end explanation of the code: ## Breakdown The provided code defines a function `SetRotatio...
code: --Change this section to add or remove admins by their UserID. --Parts of the admin panel can be disabled for certain users. --To find a player's ID, go to their profile and look in the address bar. The number there is your ID. _G.panelAdmins = { [game.CreatorId] = "kick ban unban shutdown kill broadcast", --Giv...
query code to breakdown: --[[ streamable = Streamable.new(parent: Instance, childName: string) streamable:Observe(handler: (child: Instance, maid: Maid) -> void): Connection streamable:Destroy() --]] local Maid = require(script.Parent.Maid) local Signal = require(script.Parent.Signal) local Thread = require(scri...
code to explain: --Simply put it inside any model with bricks inside local prev local parts = script.Parent:GetChildren() for i = 1, #parts do if (parts[i].className == "Part") or (parts[i].className == "WedgePart") or (parts[i].className == "Seat") or (parts[i].className == "VehicleSeat") or (parts[i].cla...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ Creates a new copy of the dictionary and sets a value inside it. ]] function Immutable.Set(dictionary, key, value) local new = {} for key, value in pairs(dictionary) do new[key] = value end new[key] = value...
important code input to explain step by step: ------------------------------------------------------------------------ -- handle locals, globals and upvalues and related processing -- * search mechanism is recursive, calls itself to search parents -- * used only in singlevar() ------------------------------------------...
query code to breakdown: --[=[ Provides a data storage facility with an ability to get sub-stores. So you can write directly to this store, overwriting all children, or you can have more partial control at children level. This minimizes accidently overwriting. The big cost here is that we may leave keys that can't ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- @Context Client -- Returns the character state script for your local client function APICharacterState.GetCharacterState() return localCharacterState end explanation: ## Breakdown The provided code snippet is a fu...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Reload animation function reload() if not reloading then reloading = true updateAmmo() local reloadTime = tankStats.ReloadTime.Value Loaded = false local Timer = 0 for i = 7, 1, -1 do wait(reloadTim...
input_code: --[=[ Observes an attribute on an instance. @param instance Instance @param attributeName string @param defaultValue any? @return Observable<any> ]=] function RxAttributeUtils.observeAttribute(instance, attributeName, defaultValue) assert(typeof(instance) == "Instance", "Bad instance") assert(type(at...
query code to breakdown: -- Use module to insert latest tool local GetLatestTool = require(580330877) if not GetLatestTool then return end Sure. Here is a summary: ## Breakdown The provided code is a script written in Luau, a variant of Lua used in Roblox, and it serves to interact with a module with a specific ID ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- WorldSpace -> ScreenSpace. Raw function taking a world position and giving you the -- screen position. function ScreenSpace.WorldToScreen(at) local point = workspace.CurrentCamera.CoordinateFrame:...
Start by breaking down the code basically step by step: -- Exposed API: local Rain = {} Rain.CollisionMode = CollisionMode function Rain:Enable(tweenInfo) if tweenInfo ~= nil and typeof(tweenInfo) ~= "TweenInfo" then error("bad argument #1 to 'Enable' (TweenInfo expected, got " .. typeof(tweenInfo) .. ")", 2) en...
input_code: --[[Finalize Chassis]] --Misc Weld wait() for i, v in pairs(script:GetChildren()) do if v:IsA("ModuleScript") then require(v) end end --Weld Body wait() ModelWeld(car.Body, car.Body.CarName.Value.VehicleSeat) --Unanchor wait() UnAnchor(car) Sure, let's break it down: ## Breakdown The provided scrip...
important code input to explain step by step: --[[ Processes and returns an existing instance, with options for setting properties, event handlers and other attributes on the instance. ]] local applyInstanceProps = require(script.Parent.Parent.ObjectUtility).applyInstanceProps local function Hydrate(target: Instanc...
important code input to explain step by step: -- Destroys this cache entirely. Use this when you don't need this cache object anymore. function PartCacheStatic:Dispose() assert(getmetatable(self) == PartCacheStatic, ERR_NOT_INSTANCE:format("Dispose", "PartCache.new")) for i = 1, #self.Open do self.Open[i]:Destroy()...
Breakdown this code: -- Core hotkeys Hotkeys = {} function AssignHotkey(Hotkey, Callback) -- Assigns the given hotkey to `Callback` -- Standardize enum-described hotkeys if type(Hotkey) == "userdata" then Hotkey = { Hotkey } -- Standardize string-described hotkeys elseif type(Hotkey) == "string" then Hotkey...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Returns all screen GUI objects function GuiController:getOtherScreenGuis() local instances = Cryo.List.filter(self.player.PlayerGui:GetDescendants(), function(instance) local isWhitelisted = false for _, ref in i...
important code input to explain step by step: -- << VARIABLES >> local memberships = { nbc = Enum.MembershipType.None, bc = Enum.MembershipType.BuildersClub, tbc = Enum.MembershipType.TurboBuildersClub, obc = Enum.MembershipType.OutrageousBuildersClub, } local materials = main.materials step by step breakdown/ex...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[Brakes]] Tune.ABSEnabled = true -- Implements ABS Tune.ABSThreshold = 20 -- Slip speed allowed before ABS starts working (in SPS) Tune.FBrakeForce = 2000 -- Front brake force Tune.RBrakeForce = 2...
Start by breaking down the code basically step by step: -- @Context Client -- Send a request to the server for a projectile to be created. -- @param WeaponDefinition weaponDefinition -- @param Vector3 position -- @param Vector3 direction function ProjectileReplication.SendProjectile(weaponDefinition, position, directio...
query code to breakdown: -- event.OnServerEvent:connect(function(player, what, where) if player == owner then if what == "throw" and canthrow and not canattack then throwpos = where.p end if what == "skin" then spraysound:Play() skinnumber = skinnumber + 1 if skinnumber > table.getn(skins) then s...
code: -- public methods function region3:castPoint(point) local direction = self.centroid - point return gjk(self.input, { point }, self.support, support.point, direction) end function region3:castPart(part) local against = classify(part) local direction = self.centroid - against.centroid return gjk(self.input, ...
input_code: -- DrBaja/Braden_J -- For BlueConX's use only. Unauthorized Redistribution is not allowed. -- Please see the MAD Contract and Intellectual Property Rights for more information. local players = game:GetService("Players") local detectionAPI = {} local rAPI = require(script:WaitForChild("RotatedRegion3")) ...
Start by breaking down the code basically step by step: --Output Cache local CacheTorque = true local HPCache = {} local HPInc = 100 if CacheTorque then for gear, ratio in pairs(_Tune.Ratios) do local hpPlot = {} for rpm = math.floor(_Tune.IdleRPM / HPInc), math.ceil((_Tune.Redline + 100) / HPInc) do local tqP...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ @within TableUtil @function Some @param tbl table @param callback (value: any, index: any, tbl: table) -> boolean @return boolean Returns `true` if the `callback` also returns `true` for _at least one_ of t...
code to explain: ----------------------------------------- Settings local UIS = game:GetService("UserInputService") local Player = game.Players.LocalPlayer local Char = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Char:WaitForChild("Humanoid") local NumJumps = 0 local canjump = false Humanoid.Sta...
query code to breakdown: -- Image label default properties defaults.ImageColor3 = "White" defaults.ImageTransparency = 0 defaults.ImageRectOffset = "0,0" defaults.ImageRectSize = "0,0" <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Luau code snippet is intended to set default pro...
important code input to explain step by step: --[[ ADMIN POWERS 0 Player 1 VIP/Donor 2 Moderator 3 Administrator 4 Super Administrator 5 Owner 6 Game Creator First table consists of the different variations of the command. Second table consists of the description and an example of how to use it. Third index...
code to explain: -- Camera mod local Camera = require(cameraModule) local lastUpCFrame = IDENTITYCF Camera.UpVector = Vector3.new(0, 1, 0) Camera.TransitionRate = 0.15 Camera.UpCFrame = IDENTITYCF function Camera:GetUpVector(oldUpVector) return oldUpVector end function Camera:CalculateUpCFrame() local oldUpVecto...
input_code: -- Decompiled with the Synapse X Luau decompiler. return { Name = "teleport", Aliases = { "tp" }, Description = "Teleports a player or set of players to one target.", Group = "DefaultAdmin", AutoExec = { 'alias "bring|Brings a player or set of players to you." teleport $1{players|players|The players...
query code to breakdown: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] local FE = workspace.FilteringEnabled local car = script.Parent.Car.Value local handler = ...
important code input to explain step by step: --[[ How to add your own hat: 1) Move the Handle out of the Hat object. 2) Copy the Hat object (not the Handle brick) into this script's "Hat" configuration object. Again, without the Handle. 3) Anchor, Lock and Can-Collide the Handle, and put it into this model. 4) R...
input_code: -- Services local PhysicsService = game:GetService("PhysicsService") PhysicsService:CreateCollisionGroup("Players") PhysicsService:CreateCollisionGroup("ActionParts") PhysicsService:CollisionGroupSetCollidable("Players", "ActionParts", false) Sure, let's break it down: ## Breakdown The provided code us...
code: --execute this in the command bar function search(root) for i, v in pairs(root:GetChildren()) do ypcall(function() if v:IsA("Script") or v:IsA("ModuleScript") then ypcall(function() local count = 1 while v:FindFirstChild("Source" .. tostring(count)) do v.Source = v.Source .. v["Source" ....
input_code: --[=[ Returns a promise that will resolve once the translator is loaded from the cloud. @return Promise ]=] function JSONTranslator:PromiseLoaded() return self._promiseTranslator end code breakdown: ## Breakdown The provided code defines a method `PromiseLoaded` for a class named `JSONTranslator`. Thi...
code to explain: -- Services local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") local GuiService = game:GetService("GuiService") local UserInputService = game:GetService("UserInputService") code breakdown: ## Breakdown ...
important code input to explain step by step: --[[ Setting up the Super Radio is auctually really easy. Just move the Super Radio script to "game.ServerScriptService" Next, go to your place''s profile page and click on "Configure Place" Go to "Developer Products" and create a new product. Call it "Set Radio" and s...
code to explain: --Antiremoval function onRemove(i) ra2 = ra la2 = la rl2 = rl ll2 = ll hd2 = hd if wasUsed then return end if i:IsA("BasePart") then if i.Position.y < 0 then return end if i == head then head = i:clone() head.Parent = char head.BrickColor = bcolor head.Material = material...
important code input to explain step by step: --[[ ___ _______ _ / _ |____/ ___/ / ___ ____ ___ (_)__ / __ /___/ /__/ _ \/ _ `(_-<(_-</ (_-< /_/ |_| \___/_//_/\_,_/___/___/_/___/ SecondLogic @ Inspare ]] script.Parent:WaitForChild("Speedo") script.Parent:WaitForChild("Tac...
code to explain: --// F key, Horn mouse.KeyDown:connect(function(key) if key == "f" then veh.Lightbar.middle.Airhorn:Play() veh.Lightbar.middle.WailR.Volume = 0 veh.Lightbar.middle.YelpR.Volume = 0 veh.Lightbar.middle.PriorityR.Volume = 0 veh.Lightbar.middle.Wail.Volume = 0 veh.Lightbar.middle.Yelp.Volume ...
code instruction: -- Other local variables local numCheckpoints = 0 local checkpoints = {} local racers = {} local winner = nil explanation: ## Breakdown The provided Lua script snippet defines four local variables to manage a race scenario in Roblox. Here's a step-by-step breakdown of what each line does: 1. `loca...
query code to breakdown: --Idk what i advise yet i has to test this first Self xD! local cam_change = true -- if set to false it dont locks camera after pressing C local Plane_Name = "----" --the plane name.. used for the GUI. U may use Detail Right here local hydra = { left = 700, right = 700, total = 1400 } local min...
query code to breakdown: --Made by Stickmasterluke ;D sp = script.Parent theface = "http://www.roblox.com/asset?id=103838612" health = 80 textureclosed = "http://www.roblox.com/asset?id=103920391" textureopen = "http://www.roblox.com/asset?id=103920471" storedface = "" local debris = game:GetService("Debris") check ...
code instruction: -- makes you bigger everytime your strength icreases game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(Character) local Humanoid = Character:FindFirstChild("Humanoid") player.Character.Humanoid.BodyDepthScale.Value = player.leaderstats.strength.Value / 100 +...
query code to breakdown: -- can consist of Semi, Auto and Burst. Firing mode is selected in table order stats.FiringModes = { "Semi" } stats.BurstAmount = 0 stats.Range = 1337 stats.RPM = 60 * 4 stats.VerticalClimbMax = 0.7 stats.VerticalClimb = 0.25 return stats explanation of the code: ## Breakdown The provided L...
Breakdown this code: ----------------- --| Constants |-- ----------------- local BLAST_RADIUS = 6 local BLAST_PRESSURE = 500000 local IGNORE_LIST = { rocket = 1, handle = 1, effect = 1, water = 1 } -- Rocket will fly through things named these explanation: ## Breakdown The provided code sets up constants and an ign...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- Create a new ray info object. -- This is just a utility alias with some extra type checking. function FastCast.newBehavior(): FastCastBehavior -- raycastParams, maxDistance, acceleration, canPierc...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Enum.SavedQualitySetting.Automatic repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("Head") local Camera...
code instruction: -- If needed, use this event to know when the Premium modal is closed MarketplaceService.PromptPremiumPurchaseFinished:Connect(function(player) warn("Premium modal closed") end) output: ## Breakdown The provided Luau script is designed to interact with the `MarketplaceService` in a Roblox game, sp...
input_code: ---- DISCORD WEBHOOK CONFIG IS IN SERVERSCRIPTSERVICE (report) sendbtn.MouseButton1Click:Connect(function() if sendcheck == false then -- checks if it was sent recently sendcheck = true send:FireServer(message.Text, testage.Text, sendcheck) -- sends it to server from client (serverscriptservice) sen...
Start by breaking down the code basically step by step: -- Navigate SubPages (using NavigateButtons) local function navigateNewPage(page, oldPos, newPos, direction, instantTween) local tweenTime if instantTween then tweenTime = 0 else tweenTime = 0.3 end local tweenInfo = TweenInfo.new(tweenTime, Enum.EasingSt...
code instruction: -- Make the main frame, which (mostly) covers the screen MainFrame = NewGui("Frame", "Backpack") MainFrame.Visible = false MainFrame.Parent = RobloxGui Sure, let's break it down: ## Breakdown The provided code snippet is written in Luau, a variant of the Lua programming language used in Roblox for ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[=[ Errors if cancelled ]=] function CancelToken:ErrorIfCancelled() if not self.PromiseCancelled:IsPending() then error("[CancelToken.ErrorIfCancelled] - Cancelled") end end explanation of the code: ## Breakdown...
input_code: ---------------------------------------------------------------------------- --- Prefab Basic Objects ------------------------------------------------- ---------------------------------------------------------------------------- --Droplet holder local ScreenBlock = Instance.new("Part") ScreenBlock.Size = ...
important code input to explain step by step: -- Prunes any stories and test files that are included with the DevModule. These -- are not needed at runtime. local function prune(instance: Instance) for _, descendant in ipairs(instance:GetDescendants()) do local name = descendant.Name if name:match(".story$") or na...
input_code: -- @outline // FUNCTIONS function Module.CreateModel() local Model = game.ReplicatedStorage.Assets.Models.Gun:Clone() Model.Parent = game.Workspace Module.Model = Model end Sure. Here is a summary: ## Breakdown The provided code defines a function named `CreateModel` within a module script in Roblox...
code: --Original script by Luckymaxer Model = script.Parent local SoundLoop local Whinny sound = false Players = game:GetService("Players") Debris = game:GetService("Debris") RunService = game:GetService("RunService") Humanoid = Model:WaitForChild("Humanoid") Humanoid.Health = Humanoid.MaxHealth Seat = Model:WaitForC...
Breakdown this code: --// GUI Variables local PlayerGUI = Player:WaitForChild("PlayerGui") local MainUI = PlayerGUI:WaitForChild("MainUI") local PetUI = MainUI.PetsFrame local MultiDeleteFrame = PetUI.MultiDeleteFrame function UpdatePetsInMultiDelete(num) local amountofPets = tonumber(num) or #petsInMultiDelete if t...
Breakdown this code: -- Function to handle player falling local function handlePlayerFalling(player, floorPosition, previousPosition) local fallDistance = (floorPosition - previousPosition).Magnitude if fallDistance > MAX_FALL_DISTANCE then local damage = calculateFallDamage(fallDistance) -- Apply damage to the ...
code to explain: --// Load Order List local LoadingOrder = { --// Required by most modules "Variables", "Functions", --// Core functionality "Core", "Remote", "UI", "Process", --// Misc "Anti", } <<explaining>> Of course, here is a step by step summary: ## Breakdown The provided Lua code defines a table ...