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code: -- Generated by https://roblox-ts.github.io v0.0.34 -- Compiled May 9, 2019, 6:07 PM Coordinated Universal Time local _exports = {} local Connection do Connection = {} Connection.__index = { Fire = function(self, data) if self.Connected then self.Function(data) end end, Disconnect = function(se...
Breakdown this code: --[=[ Requires all the modules that are children of the given parent. This is an easy way to quickly load all controllers that might be in a folder. ```lua Knit.AddControllers(somewhere.Controllers) ``` ]=] function KnitClient.AddControllers(parent: Instance): { Controller } local addedContro...
input_code: --Made by Luckymaxer Debris = game:GetService("Debris") ProjectileNames = { "MeshPart", "Arrow", "Projectile", "Effect", "Rail", "Laser", "Ray", "Bullet", "ParticlePart" } Functions = { CreateConfiguration = function(Configurations, Table) for i, v in pairs(Configurations:GetChildren()) do if stri...
code: -- A simple function to explode a specified part function Explode(shell) local explosion = Instance.new("Explosion", workspace) explosion.Position = shell.Position explosion.BlastRadius = config.ExplosionRadius.Value shell:Destroy() end script.Parent.Throw.OnServerEvent:connect(function(player, mousePosition...
code instruction: --[[Weight and CG]] Tune.Weight = 1900 -- Total weight (in pounds) Tune.WeightBSize = { -- Size of weight brick (dimmensions in studs ; larger = more stable) --[[Width]] 6, --[[Height]] 3.5, --[[Length]] 14, } Tune.WeightDist = 50 -- Weight distribution (0 - on rear wheels, 100 - on front wheels...
input_code: ------------------------- local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local timerStarted = false local UIS = game:GetService("UserInputService") local Values = script.Parent:WaitForChild("Values") local car = script.Parent.Car.Value local DriveSeat ...
important code input to explain step by step: --[=[ Destroys the Touch input capturer. ]=] function Touch:Destroy() self._trove:Destroy() end return Touch result breakdown output: ## Breakdown The provided code defines a method named `Destroy` for a class called `Touch`. This method is responsible for cleaning up...
Start by breaking down the code basically step by step: -- goro7 local voteStates = game.ServerStorage.States.MapVote voteStates.CurrentlyVoting.Changed:connect(function() -- Adjust visiblity local newVal = voteStates.CurrentlyVoting.Value script.Parent.Image.Visible = newVal script.Parent.CountLabel.Visible = ne...
Start by breaking down the code basically step by step: --// Functions function Weld(L_31_arg1, L_32_arg2) local L_33_ = Instance.new("WeldConstraint", L_31_arg1) L_33_.Part0 = L_31_arg1 L_33_.Part1 = L_32_arg2 L_33_.Name = L_31_arg1.Name end explanation: ## Breakdown The provided Lua code defines a function nam...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- DONT EDIT NOTHING IN THE SCRIPT IF YOU DONT KNOW WHAT YOU DOING! -- zlpds wait(1) local InputService = game:GetService("UserInputService") local Camera = game.Workspace.CurrentCamera local Player =...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE ...
code to explain: -- Tweening size function local tweenPartSize = function(part, duration, direction, size) local tween = tweenService:Create(part, TweenInfo.new(duration, Enum.EasingStyle.Sine, direction), { Size = size }) tween:Play() return tween end step by step breakdown/explanation: ## Breakdown The provide...
code instruction: -- Existance in this list signifies that it is an emote, the value indicates if it is a looping emote local emoteNames = { wave = false, point = false, dance = true, dance2 = true, dance3 = true, laugh = false, cheer = false } local PreloadAnimsUserFlag = false local PreloadedAnims = {} local succes...
query code to breakdown: -- Declarations local Figure = script.Parent local Head = Figure:WaitForChild("Head") local Humanoid = Figure:WaitForChild("NPC") local Regening = false explanation: ## Breakdown The provided Lua script initializes variables for a Roblox character's Figure, Head, and Humanoid, and sets up a ...
code: --// Walk and Sway local L_139_ local L_140_ = 0.6 local L_141_ = 0.05 -- speed local L_142_ = -0.1 -- height local L_143_ = 0 local L_144_ = 0 local L_145_ = 35 --This is the limit of the mouse input for the sway local L_146_ = -9 --This is the magnitude of the sway when you're unaimed local L_147_ = -9 --This...
code instruction: --------- CONFIGURATION ----------- local detectionDistance = 40 -- slime will wander until a player comes within this distance local wanderSpeed = 1 -- the walk speed at which the slime will wander as long as no player is within detection distance local wanderDistance = 5 -- how far the slime can wan...
query code to breakdown: -- SolarCrane local MAX_TWEEN_RATE = 2.8 -- per second local function clamp(low, high, num) return (num > high and high or num < low and low or num) end local math_floor = math.floor local function Round(num, places) local decimalPivot = 10 ^ places return math_floor(num * decimalPivot +...
code instruction: -- Messy code but it works.. (Alternative to playeradded since that doesn't work.) ((Also only fires once per second so no big deal)) spawn(function() while task.wait(1) do for _, v in pairs(workspace:GetDescendants()) do if v:IsA("Sound") and v.Name == "Running" then v.Volume = 0 end e...
input_code: -- << Functions >> -- UserInputService.MouseIconEnabled = false function lerp(a, b, c) return a + (b - a) * c end bobbing = game:GetService("RunService").RenderStepped:Connect(function(deltaTime) if script.Parent.Humanoid.MoveDirection.Magnitude > 0 then deltaTime = deltaTime * (script.Parent.Humanoi...
important code input to explain step by step: -- Changeable Settings ------------------------ local FlashlightKey = "F" local brightness = 2 local range = 70 local shadowson = true explanation of the code: ## Breakdown The provided code snippet defines a set of configuration settings for a flashlight feature in a...
input_code: --// Special Variables return function(Vargs, GetEnv) local env = GetEnv(nil, { script = script }) setfenv(1, env) local server = Vargs.Server local service = Vargs.Service local MaxLogs = 1000 local Functions, Admin, Anti, Core, HTTP, Logs, Remote, Process, Variables, Settings local function Init(...
input_code: --Remember, this must be in StarterCharacterScripts local trail = Instance.new("Trail") local att0 = Instance.new("Attachment") local att1 = Instance.new("Attachment") code breakdown: ## Breakdown The provided code snippet is a starting point for creating a trail effect that will be attached to a charact...
input_code: -- Check if character is there if script.Owner.Value.Character ~= nil then -- Find knife local knife = nil if script.Owner.Value.Backpack:FindFirstChild("Knife") then knife = script.Owner.Value.Backpack.Knife elseif script.Owner.Value.Character:FindFirstChild("Knife") then knife = script.Owner.Value...
important code input to explain step by step: --[[ Returns the object associated with the given key ]] function Registry:get(key) return self.objects[key] end <<explaining>> Of course, here is a step by step summary: ## Breakdown This code snippet defines a method named `get` for a class called `Registry`. The ...
input_code: -- these are support functions for the "old VR code" if not FFlagUserFlagEnableNewVRSystem then function BaseCamera:CancelCameraFreeze(keepConstraints: boolean) if not keepConstraints then self.cameraTranslationConstraints = Vector3.new(self.cameraTranslationConstraints.x, 1, self.cameraTranslatio...
input_code: --[[ @brief Creates a new FunctionQueue object. --]] function FunctionQueue.new() local self = setmetatable({}, FunctionQueue.Meta) self._Functions = {} return self end return FunctionQueue output_code: ## Breakdown The provided code defines a Lua module that implements a `FunctionQueue` class with a...
important code input to explain step by step: --[=[ Connect a new handler to the event. Returns a connection object that can be disconnected. @param handler (... T) -> () -- Function handler called when `:Fire(...)` is called @return RBXScriptConnection ]=] function Signal:Connect(handler) if not (type(handler) == ...
code instruction: --[[Wheel Alignment]] --[Don't physically apply alignment to wheels] --[Values are in degrees] Tune.FCamber = -2.0 Tune.RCamber = -1.2 Tune.FToe = 0 Tune.RToe = 0 Sure. Here is a summary: ## Breakdown The provided Luau code snippet creates a configuration table named `Tune` and assigns specific val...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Update the previous floor material, current floor material and sound data humanoid:GetPropertyChangedSignal("FloorMaterial"):Connect(function() getFloorMaterial() getSoundProperties() update() if humanoid.MoveDir...
query code to breakdown: --[=[ @return Streamable @param parent Model Constructs a streamable that watches for the PrimaryPart of the given `parent` Model. ]=] function Streamable.primary(parent: Model) local self: StreamableWithInstance = {} setmetatable(self, Streamable) self._trove = Trove.new() self._show...
input_code: -- Functions function Default() Avatar = nil Hold = nil end function SearchTable(Item, List) for i, s in pairs(List) do if s == Item then return true end end return false end function MorphHead(Part) -- Sub Morph (1/2): Remove Player Customizations for i, s in pairs(Part:GetChildren()) do ...
input_code: --- Splits a string using a simple separator (no quote parsing) function Util.SplitStringSimple(inputstr, sep) if sep == nil then sep = "%s" end local t = {} local i = 1 for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do t[i] = str i = i + 1 end return t end local function charCode(n...
input_code: ---KILL FOR CASH local Humanoid = script.Parent.Humanoid function PwntX_X() local tag = Humanoid:FindFirstChild("creator") if tag ~= nil then if tag.Value ~= nil then local Leaderstats = tag.Value:FindFirstChild("leaderstats") if Leaderstats ~= nil then Leaderstats.FlagBucks.Value = Leadersta...
code instruction: -- Public Constructors function MaidClass.new() local self = setmetatable({}, MaidClass) self.Trash = {} return self end explanation of the code: ## Breakdown The provided code snippet defines a constructor function for a class named `MaidClass`. This function is responsible for creating and ...
important code input to explain step by step: --Funcion for getting all the tools a player has function config.GetTools(plr) local plrTools = plr.Backpack:GetChildren() local toolEquipped = plr.Character:FindFirstChildOfClass("Tool") if toolEquipped then table.insert(plrTools, toolEquipped) end return plrTools...
code to explain: -- Initialize promise values _emptyFulfilledPromise = Promise.new() _emptyFulfilledPromise:_fulfill({}, 0) _emptyRejectedPromise = Promise.new() _emptyRejectedPromise:_reject({}, 0) return Promise output_code: ## Breakdown The provided code snippet is intended to create two promise instances: one ...
code: --// Damage Settings BaseDamage = 167 -- Torso Damage LimbDamage = 105 -- Arms and Legs ArmorDamage = 105 -- How much damage is dealt against armor (Name the armor "Armor") HeadDamage = 317 -- If you set this to 100, there's a chance the player won't die because of the heal script explanation of the code: ## B...
code: -- ROBLOX deviation END local typesModule = require(script.Parent.Parent.Parent.Types) type Config = typesModule.Config type Printer = typesModule.Printer type Refs = typesModule.Refs local escapeHTML = require(script.Parent.escapeHTML).default Sure. Here is a summary: ## Breakdown The provided Luau code is r...
code to explain: --[[Transmission]] Tune.TransModes = { "Auto", "Semi" } --[[ [Modes] "Auto" : Automatic shifting "Semi" : Clutchless manual shifting, dual clutch transmission "Manual" : Manual shifting with clutch >Include within brackets eg: {"Semi"} or {"Auto", "Manual"} >First mode is def...
query code to breakdown: --[[ END OF SERVICES ]] local LocalPlayer = PlayersService.LocalPlayer while LocalPlayer == nil do PlayersService.ChildAdded:Wait() LocalPlayer = PlayersService.LocalPlayer end local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local okShouldClipInGameChat, valueShouldClipInGameChat =...
Start by breaking down the code basically step by step: -- destroy the loading screen screenGui:Destroy() game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.All, true) Sure, let's break it down: ## Breakdown The provided code snippet is written in Luau, which is a variant of Lua used in Roblox for scripting. The co...
Breakdown this code: --Script is automatically enabled / disabled --Changing the speed of this may require you to increase the hold time on the proximity prompt, to prevent items from backing up while wait(0.1) do script.Parent.Velocity = script.Parent.CFrame.lookVector * 5 end output: ## Breakdown The provided scr...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[ Adds a CollectionService tag to all player and character objects Used by CollisionGroupManager to create components wrapped around Characters, and by ZoneHandler to check for characters in zon...
code instruction: -- Also set this to true if you want the thumbstick to not affect throttle, only triggers when a gamepad is conected local onlyTriggersForThrottle = false local ZERO_VECTOR3 = Vector3.new(0, 0, 0) local AUTO_PILOT_DEFAULT_MAX_STEERING_ANGLE = 35 step by step breakdown/explanation: ## Breakdown The...
code to explain: ------------------------------------------------------------------------------------------- ------------------------------------------------------------------------------------------- -- STATE CHANGE HANDLERS function onRunning(speed) local heightScale = if userAnimateScaleRun then getHeightScale() e...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --!strict --[=[ @function removeIndex @within Array @param array {T} -- The array to remove the value from. @param index number -- The index to remove the value from (can be negative). @return {...
Breakdown this code: --end) task.spawn(function() while true do if Dead then break end AI() local n, mag, hum = near() if n and not Dead then n = n.p if not r then w = 0.14 local dir = h.Position - n local tst, _ = workspace:FindPartOnRay(Ray.new(t.Torso.Position, (n - t.Torso.Positio...
code to explain: ---------------------------------MOBILE------------------------------------ if UserInputService.TouchEnabled then local MobileButtons = plr.PlayerGui.MobileButtons:WaitForChild("MobileButtons") MobileButtons.Visible = true local MobileBlockButton = MobileButtons.Block MobileBlockButton.Activated...
code to explain: -- Management of which options appear on the Roblox User Settings screen do local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovementMode.Default) PlayerScripts:RegisterTouchCameraMovementMode(Enum.TouchCameraMovem...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Renderers that don't support test selectors -- can re-export everything from this module. local function shim(...) invariant( false, "The current renderer does not support test selectors. " .. "This error is ...
query code to breakdown: -- Thourough check to see if a character is sitting local function amISitting(character) return character.Humanoid.SeatPart ~= nil end Sure, let's break it down: ## Breakdown The provided function `amISitting` is designed to determine whether a character in a Roblox game is sitting or not. ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step -- declarations local Figure = script.Parent local Torso = waitForChild(Figure, "Torso") local RightShoulder = waitForChild(Torso, "Right Shoulder") local LeftShoulder = waitForChild(Torso, "Left Sho...
input_code: -- Gradually regenerates the Humanoid's Health over time. local REGEN_RATE = 1 / 2000 -- Regenerate this fraction of MaxHealth per second. local REGEN_STEP = 1 -- Wait this long between each regeneration step. code breakdown: ## Breakdown The provided code snippet is the beginning of a script designed t...
important code input to explain step by step: --//ENGINE//-- Horsepower = 170 --{This is how much power your engine block makes ALONE, this does not represent to total horsepower output [IF you have a turbo/SC]} EngineDisplacement = 2200 --{Engine size in CC's} EngineType = "Petrol" --{Petrol, Diesel, Electric] EngineL...
query code to breakdown: -- Touching this Battle Armor doubles you MaxHealth and heals you to full power local debounce = false function getPlayer(humanoid) -- find the owning player of a humanoid. local players = game.Players:children() for i = 1, #players do if players[i].Character ~= nil then if players[i]...
important code input to explain step by step: --This only works under StarterGui, The main code is located under the local script. script.Chat.Disabled = false script.PlayerSent.OnServerEvent:Connect(function(player, msg) print(player, msg) --code when received command end) result breakdown output: ## Breakdown Th...
input_code: --[[ Generates symbols used to denote property change handlers when working with the `New` function. ]] local Package = script.Parent.Parent local PubTypes = require(Package.PubTypes) local function OnChange(propertyName: string): PubTypes.OnChangeKey return { type = "Symbol", name = "OnChange", ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --Move this script to Workspace. function onPlayerEntered(player) player.Chatted:connect(function(msg) if msg == "!REJOIN" then game:GetService("TeleportService"):Teleport(game.PlaceId, player)...
code: --[[** <description> Sets the value of the result in the database with the key and the new value. Attempts to get the value from the data store. Does not call functions fired on update. </description> <parameter name = "key"> The key to set. </parameter> <parameter name = "newValue"> The value to set. ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --[[ FUNCTIONS ]] -- Players.PlayerAdded:connect(function(player) -- player Joins Game if player.MembershipType == Enum.MembershipType.Premium then -- if they are premium --[[ EXTRA PLAYER LEADERSTATS]] -- local...
input_code: -- options ------------------------- setupmode = "Manual" -- Manual or Auto (if you want to pick what plugins you have yourself or you want it to be automated) soundplugin = "SoundSuite" -- StockSound, SoundSuite or 1.5 Sound (no others are supported, sorry!) (MANUAL ONLY) camkey = "v" -- the key you use f...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ @param name string @param inboundMiddleware ClientMiddleware? @param outboundMiddleware ClientMiddleware? @return ClientRemoteSignal Returns a new ClientRemoteSignal that mirrors the matchi...
Breakdown this code: --[[ END OF SERVICES ]] local LocalPlayer = PlayersService.LocalPlayer while LocalPlayer == nil do PlayersService.ChildAdded:wait() LocalPlayer = PlayersService.LocalPlayer end local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") local okShouldClipInGameChat, valueShouldClipInGameChat = pca...
Start by breaking down the code basically step by step: --////////////////////////////// Include --////////////////////////////////////// local Chat = game:GetService("Chat") local clientChatModules = Chat:WaitForChild("ClientChatModules") local modulesFolder = script.Parent local moduleChannelsTab = require(modulesFol...
query code to breakdown: --Set up event for when the server is shutting down. StartShutdown.OnClientEvent:Connect(function() --Create the Gui and have it semi-transparent for 1 second. local Gui, Background = CreateTeleportScreen() Background.BackgroundTransparency = 0.5 Gui.Parent = game.Players.LocalPlayer:WaitFo...
Start by breaking down the code basically step by step: --[=[ Constructs a new Signal that wraps around an RBXScriptSignal. @param rbxScriptSignal RBXScriptSignal -- Existing RBXScriptSignal to wrap @return Signal For example: ```lua local signal = Signal.Wrap(workspace.ChildAdded) signal:Connect(function(part...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --health.Changed:connect(function() --root.Velocity = Vector3.new(0,5000,0) --end) local anims = {} local lastAttack = tick() local target, targetType local lastLock = tick() local fleshDamage = 5...
code instruction: --Positions local xpos = script.Parent.Position.X local ypos = script.Parent.Position.Y local zpos = script.Parent.Position.Z local size = Vector3.new(xsize, ysize, zsize) local newsize = Vector3.new(xsize + 0.1, ysize + 0.1, zsize + 0.1) while true do script.Parent.Size = newsize script.Parent.Po...
Breakdown this code: --[=[ @param instance Instance @return RBXScriptConnection Attaches the Janitor to a Roblox instance. Once this instance is removed from the game (parent or ancestor's parent set to `nil`), the Janitor will automatically clean up. :::caution Will throw an error if `instance` is not a desce...
code to explain: --Scripted by DermonDarble local userInputService = game:GetService("UserInputService") local player = game.Players.LocalPlayer local character = player.Character local humanoid = character.Humanoid local horse = script:WaitForChild("Horse").Value local horseGui = script:WaitForChild("HorseGui") hors...
important code input to explain step by step: --------------------------------------------------- Displays = 3 -- Sets how many displays this scripts will use... DisplayColor = Color3.fromRGB(33, 84, 185) UColor = Color3.fromRGB(33, 84, 185) DColor = Color3.fromRGB(33, 84, 185) ArrowDelay = 0.05 output_code: ## Brea...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --Rescripted by Luckymaxer Tool = script.Parent Handle = Tool:WaitForChild("Handle") Players = game:GetService("Players") Debris = game:GetService("Debris") Speed = 250 Duration = 1 NozzleOffset = Vector3.new(0, 0.4,...
query code to breakdown: ----------------- --| Functions |-- ----------------- local function OnActivated() local myModel = MyPlayer.Character if Tool.Enabled and myModel and myModel:FindFirstChildOfClass("Humanoid") and myModel.Humanoid.Health > 0 then Tool.Enabled = false script.Parent.Handle.FireSound:Play() ...
input_code: --[[ Settings Changed Connections ]] -- LocalPlayer.Changed:connect(function(property) if lastInputType == Enum.UserInputType.Touch and property == "DevTouchMovementMode" then ControlState:SwitchTo(ControlModules.Touch) elseif UserInputService.KeyboardEnabled and property == "DevComputerMovementMode" th...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --vehicle.Nose.Touched:connect(function (hitPart) onTouch(hitPart, Vector3.new(0, 0, -1)) end) --vehicle.Bumper_Front.Touched:connect(function (hitPart) onTouch(hitPart, Vector3.new(0, 0, -1)) end) --vehicle.Bumper_Back....
query code to breakdown: --Made by Luckymaxer Character = script.Parent Humanoid = Character:FindFirstChild("Humanoid") Debris = game:GetService("Debris") WindDirection = script:FindFirstChild("WindDirection") Force = script:FindFirstChild("Force") Parts = {} BaseColor = BrickColor.new("Really red") Color = BaseCo...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --- FUNCTIONS --- local isFreecam = false local MouseListening = false Freecam = function() UserInputService.MouseIconEnabled = not UserInputService.MouseIconEnabled if not isFreecam then isFreecam = not isFreecam ...
input_code: -- perform the update loop if rigtype == "R15" then -- do the r15 update loop stepped_con = game:GetService("RunService").RenderStepped:Connect(function() -- checkfirstperson() checks if camera is first person and enables/disables the viewmodel accordingly checkfirstperson() -- update loop if isfi...
query code to breakdown: --Made by Luckymaxer Players = game:GetService("Players") Debris = game:GetService("Debris") RbxUtility = LoadLibrary("RbxUtility") Create = RbxUtility.Create Character = script.Parent Humanoid = Character:FindFirstChild("Humanoid") Player = Players:GetPlayerFromCharacter(Character) Fire =...
Breakdown this code: -- emote bindable hook script:WaitForChild("PlayEmote").OnInvoke = function(emote) -- Only play emotes when idling if pose ~= "Standing" then return end if emoteNames[emote] ~= nil then -- Default emotes playAnimation(emote, EMOTE_TRANSITION_TIME, Humanoid) return true, currentAnimTrac...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[[* * Windows glob regex ]] local WINDOWS_CHARS = Object.assign({}, POSIX_CHARS, { SLASH_LITERAL = ("[%s]"):format(WIN_SLASH), QMARK = WIN_NO_SLASH, STAR = ("%s*?"):format(WIN_NO_SLASH), DOTS_...
Start by breaking down the code basically step by step: --- Alias for DoCleaning() -- @function Destroy Maid.destroy = Maid.doCleaning Maid.clean = Maid.doCleaning return Maid code breakdown: ## Breakdown The provided Luau code snippet performs the following actions: 1. **Alias Creation for `doCleaning` Method**: ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --------------| SYSTEM SETTINGS |-------------- Prefix = "/" -- The character you use before every command (e.g. ';jump me'). SplitKey = " " -- The character inbetween command arguments (e.g. setting ...
query code to breakdown: --[[Engine]] -- -- Everything below can be illustrated and tuned with the graph below. -- https://www.desmos.com/calculator/x1h2vdccu1 -- This includes everything, from the engines, to boost, to electric. -- Naturally Aspirated Engine Tune.Engine = true Tune.IdleRPM = 100 Tune.Redline = 8500...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- May return NaN or inf or -inf -- This is a way of finding the angle between the two vectors: local function findAngleBetweenXZVectors(vec2, vec1) return math.atan2(vec1.X * vec2.Z - vec1.Z * vec2.X, vec1.X * vec2.X +...
input_code: -- Trips anyone that touches this part then plays a sound function sit(hit) local humanoid = hit.Parent:findFirstChild("Humanoid") if humanoid ~= nil then humanoid.Sit = true end end script.Parent.Touched:connect(sit) local Oof = script.Parent:WaitForChild("Sound") wait(1) script.Parent.Touched:conne...
input_code: --[[Steering]] Tune.SteeringType = "New" -- New = Precise steering calculations based on real life steering assembly (LuaInt) -- Old = Previous steering calculations -- New Options Tune.SteerRatio = 15 / 1 -- Steering ratio of your steering rack, google it for your car Tune.LockToLock = 2.6 -- Number of tur...
input_code: --clean up the plane if the creator leaves if script.Parent.creator.Value then game.Players.ChildRemoved:connect(function(p) if script.Parent.creator.Value.Parent == nil then script.Parent.Parent:remove() end end) end <<explaining>> Of course, here is a step by step summary: ## Breakdown The pro...
query code to breakdown: --[[ Since Roact yields between render and didMount, a Dev Module user can, in theory, update the configuration values between the two lifecycle methods, resulting in a race condition. We need to make sure the event is connected before the yield happens, therefore we connect to this event ...
begin: your output must start with ```<<explaining>>``` <<here is some code, summarize it>> break it down step by step --[=[ Converts this arbitrary value into an observable that can be used to emit events. @param value any @return Observable? ]=] function Blend.toEventObservable(value) if Observable.isObservable...
code to explain: --[[Engine]] --Torque Curve Tune.Horsepower = 570 -- [TORQUE CURVE VISUAL] Tune.IdleRPM = 900 -- https://www.desmos.com/calculator/2uo3hqwdhf Tune.PeakRPM = 7000 -- Use sliders to manipulate values Tune.Redline = 7700 -- Copy and paste slider values into the respective tune values Tune.EqPoint = 660...
code to explain: --- Update the text entry label function Window:UpdateLabel() Entry.TextLabel.Text = Player.Name .. "@" .. self.Cmdr.PlaceName .. "$" Entry.TextLabel.Size = UDim2.new(0, Entry.TextLabel.TextBounds.X, 0, 20) Entry.TextBox.Position = UDim2.new(0, Entry.TextLabel.Size.X.Offset + 7, 0, 0) end explanat...
code: --part.Size = Vector3.new(100,1000,1000) part.Size = Vector3.new(200, 200, 200) part.Massless = true part.Anchored = false part.Name = plr.Name result breakdown output: ## Breakdown The provided code snippet is written in Luau, the language used for scripting in Roblox. This code is designed to configure the p...
code: -- Container for temporary connections (disconnected automatically) local Connections = {} function NewPartTool:Equip() -- Enables the tool's equipped functionality -- Start up our interface self:ShowUI() EnableClickCreation() -- Set our current type self:SetType(NewPartTool.Type) end function NewPartTo...
Breakdown this code: -- ROBLOX deviation: Bindings are a feature migrated from Roact exports.isBinding = function(object: any) return exports.typeOf(object) == ReactSymbols.REACT_BINDING_TYPE end return exports result breakdown output: ## Breakdown The provided code snippet defines a function named `isBinding` tha...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation -- Maintain a container for options Tools.NewPart.Options = { ["type"] = "normal", } explanation of the code: ## Breakdown The provided code initializes a table named `Options` within a module table called `NewPart`....
input_code: -- Returns true if the table contains the specified value. Table.contains = function(tbl, value) return Table.indexOf(tbl, value) ~= nil -- This is kind of cheatsy but it promises the best performance. end output: ## Breakdown The provided code snippet defines a function `Table.contains` that checks if ...
Task: summerize and explain this code in detail, try to avoid missing anything from the explanation --MOT is up and down while MOT2 is side to side wt = 0.07 while wait(0.01) do if script.Parent.Values.PBrake.Value == true then MOT3.DesiredAngle = 0.3 end if script.Parent.Values.PBrake.Value == false then MOT3...
code to explain: -- Any arguments passed into Tree:run() can be received after the first parameter, obj -- Example: Tree:run(deltaTime) - > task:start(obj,deltaTime) function task:start(obj) --[[ (optional) this function is called directly before the run method is called. It allows you to setup things before st...
code: -- ROBLOX FIXME: should intersect with Omit<typeof globalThis, keyof GlobalAdditions> export type Global = GlobalAdditions & { [string]: any } return {} code breakdown: ## Breakdown The provided code is a type definition and a return statement in Luau, Roblox's version of Lua with additional static type-check...