RoTA-Bench / code /src /benchmark_core.py
QingchuanMa's picture
Add evaluation and rendering code
3fd7410 verified
Raw History Blame Contribute Delete
54.6 kB
#!/usr/bin/env python3 """Shared utilities for the 6-step interactive shadow benchmark pipeline.""" from __future__ import annotations import argparse import json import math import os import random import zlib from dataclasses import dataclass from pathlib import Path from typing import Dict, Iterable, List, Tuple, Union from render_protocol import RENDER_PARAMETER_SCHEMA, STANDARD_IMAGE_SIZE try: import numpy as np except Exception: # pragma: no cover np = None try: import cv2 except Exception: # pragma: no cover cv2 = None try: from numba import njit except Exception: # pragma: no cover njit = None THETA = 15 ACTIONS = [ "PITCH_POS", "PITCH_NEG", "YAW_POS", "YAW_NEG", "ROLL_POS", "ROLL_NEG", "STOP", ] _LAST_RENDER_BACKEND = "uninitialized" def get_last_render_backend() -> str: return _LAST_RENDER_BACKEND def _set_last_render_backend(value: str) -> None: global _LAST_RENDER_BACKEND _LAST_RENDER_BACKEND = value @dataclass class Pose: roll: float pitch: float yaw: float def as_dict(self) -> Dict[str, float]: return { "roll": round(float(self.roll), 6), "pitch": round(float(self.pitch), 6), "yaw": round(float(self.yaw), 6), } @staticmethod def from_dict(data: Dict[str, float]) -> "Pose": return Pose(float(data["roll"]), float(data["pitch"]), float(data["yaw"])) def ensure_dir(path: Path) -> None: path.mkdir(parents=True, exist_ok=True) def write_json(path: Path, data: Dict) -> None: ensure_dir(path.parent) path.write_text(json.dumps(data, ensure_ascii=False, indent=2), encoding="utf-8") def read_json(path: Path) -> Dict: return json.loads(path.read_text(encoding="utf-8-sig")) def write_jsonl(path: Path, rows: Iterable[Dict]) -> None: ensure_dir(path.parent) with path.open("w", encoding="utf-8") as f: for row in rows: f.write(json.dumps(row, ensure_ascii=False) + "\n") def read_jsonl(path: Path) -> List[Dict]: rows: List[Dict] = [] with path.open("r", encoding="utf-8") as f: for line in f: s = line.strip() if s: rows.append(json.loads(s)) return rows def clamp(v: float, lo: float, hi: float) -> float: return max(lo, min(hi, v)) def _resolve_size(size: Union[int, Tuple[int, int]]) -> Tuple[int, int]: if isinstance(size, int): return size, size return int(size[0]), int(size[1]) def _generate_base_points(sample: Dict) -> List[Tuple[float, float]]: if sample.get("source_dataset") == "game_icons" and sample.get("icon_points"): icon_scale = float(sample.get("icon_scale", 1.0)) pts = [(float(p[0]) * icon_scale, float(p[1]) * icon_scale) for p in sample["icon_points"]] if not pts: return pts center_mode = str(sample.get("icon_center_mode", "bbox")).lower() if center_mode == "centroid": cx = sum(p[0] for p in pts) / len(pts) cy = sum(p[1] for p in pts) / len(pts) mec_radius = max((math.hypot(p[0] - cx, p[1] - cy) for p in pts), default=1e-6) elif center_mode == "mec" and cv2 is not None and np is not None: arr = np.asarray(pts, dtype=np.float32).reshape(-1, 1, 2) (cx, cy), mec_radius = cv2.minEnclosingCircle(arr) cx = float(cx) cy = float(cy) mec_radius = float(max(1e-6, mec_radius)) else: xs = [p[0] for p in pts] ys = [p[1] for p in pts] cx = (min(xs) + max(xs)) * 0.5 cy = (min(ys) + max(ys)) * 0.5 mec_radius = max((math.hypot(p[0] - cx, p[1] - cy) for p in pts), default=1e-6) centered = [(p[0] - cx, p[1] - cy) for p in pts] if sample.get("surface_mode") == "spherical_icon" and bool(sample.get("sphere_fit_icon", True)): sphere_radius = float(sample.get("sphere_radius", 28.0)) sphere_xy_ratio = float(sample.get("sphere_xy_ratio", 0.74)) target_r = max(1e-6, sphere_radius * sphere_xy_ratio) if mec_radius > 1e-6: fit = min(1.0, target_r / mec_radius) centered = [(p[0] * fit, p[1] * fit) for p in centered] return centered random.seed(sample["shape_seed"]) base = sample["base_shape"] complexity = sample.get("complexity", 1.0) points: List[Tuple[float, float]] = [] if base == "rect": for x in range(-18, 19): for y in range(-10, 11): points.append((x, y)) elif base == "tri": for y in range(-18, 19): width = int((18 - abs(y)) * 1.1) for x in range(-width, width + 1): points.append((x, y)) elif base == "lshape": for x in range(-18, -6): for y in range(-18, 19): points.append((x, y)) for x in range(-18, 19): for y in range(7, 19): points.append((x, y)) else: # blob for _ in range(1600): x = random.gauss(0, 11 * complexity) y = random.gauss(0, 8 * complexity) points.append((x, y)) return points _SAMPLE_ARRAY_CACHE: Dict[str, Tuple] = {} _SPHERICAL_BASE_CACHE_KEY = None _SPHERICAL_BASE_CACHE_VALUE = None _SPHERICAL_CUDA_BASE_CACHE_KEY = None _SPHERICAL_CUDA_BASE_CACHE_VALUE = None _SPHERICAL_CUDA_CACHE_KEY = None _SPHERICAL_CUDA_CACHE_VALUE = None _TORCH_CUDA = None _TORCH_CUDA_CHECKED = False _CUDA_OFFSET_CACHE = {} def _sample_cache_key(sample: Dict) -> str: return "|".join( [ str(sample.get("sample_id", "")), str(sample.get("icon_slug", "")), str(sample.get("shape_seed", "")), str(sample.get("surface_mode", "")), str(sample.get("spike_freq", "")), str(sample.get("spike_strength", "")), str(sample.get("roughness", "")), str(sample.get("cavity_strength", "")), str(sample.get("sphere_radius", "")), str(sample.get("radial_jitter", "")), str(sample.get("icon_scale", "")), str(sample.get("icon_center_mode", "")), str(sample.get("sphere_bi_extent", "")), str(sample.get("sphere_double_sided", "")), str(sample.get("sphere_solid", "")), str(sample.get("sphere_fill_layers", "")), str(sample.get("sphere_xy_ratio", "")), str(sample.get("sphere_fit_icon", "")), json.dumps(sample.get("surface_holes", []), ensure_ascii=False, sort_keys=True), ] ) def _spherical_base_cache_key(sample: Dict) -> str: """Cache geometry fields that do not change while hole candidates are tested.""" return "|".join( [ str(sample.get("sample_id", "")), str(sample.get("icon_slug", "")), str(sample.get("shape_seed", "")), str(sample.get("complexity", "")), str(sample.get("sphere_radius", "")), str(sample.get("sphere_depth_scale", "")), str(sample.get("sphere_fill_layers", "")), str(sample.get("icon_scale", "")), str(sample.get("icon_center_mode", "")), str(sample.get("sphere_xy_ratio", "")), str(sample.get("sphere_fit_icon", "")), str(len(sample.get("icon_points", []))), ] ) def _coord_noise_np(x, y, seed: float): v = np.sin((x * 12.9898 + y * 78.233 + seed * 0.137) * 0.91543) * 43758.5453 frac = v - np.floor(v) return frac * 2.0 - 1.0 def _hole_basis(nx: float, ny: float, nz: float): n_norm = math.sqrt(nx * nx + ny * ny + nz * nz) if n_norm < 1e-8: return None nx, ny, nz = nx / n_norm, ny / n_norm, nz / n_norm if abs(nz) < 0.9: rx, ry, rz = 0.0, 0.0, 1.0 else: rx, ry, rz = 0.0, 1.0, 0.0 ux = ry * nz - rz * ny uy = rz * nx - rx * nz uz = rx * ny - ry * nx un = math.sqrt(ux * ux + uy * uy + uz * uz) if un < 1e-8: return None ux, uy, uz = ux / un, uy / un, uz / un vx = ny * uz - nz * uy vy = nz * ux - nx * uz vz = nx * uy - ny * ux return (nx, ny, nz, ux, uy, uz, vx, vy, vz) def _filter_surface_holes_np(px, py, pz, holes, rmax_override=None): if not holes: return px, py, pz rr = np.sqrt(px * px + py * py + pz * pz) if rmax_override is None: rmax = float(np.max(rr)) if rr.size else 1.0 else: rmax = float(rmax_override) keep = np.ones(px.shape[0], dtype=np.bool_) eps = 1e-8 qx = px / (rr + eps) qy = py / (rr + eps) qz = pz / (rr + eps) for h in holes: basis = _hole_basis(float(h.get("nx", 0.0)), float(h.get("ny", 0.0)), float(h.get("nz", 1.0))) if basis is None: continue nx, ny, nz, ux, uy, uz, vx, vy, vz = basis half_w = float(h.get("half_w", 0.12)) half_h = float(h.get("half_h", 0.12)) radius = float(h.get("radius", max(half_w, half_h))) shear = float(h.get("shear", 0.0)) min_n = float(h.get("min_n", 0.96)) shell_ratio = float(h.get("shell_ratio", 0.78)) shape = str(h.get("shape", "rect")).lower() a = qx * ux + qy * uy + qz * uz b = qx * vx + qy * vy + qz * vz c = qx * nx + qy * ny + qz * nz if shape in ("circle", "disk", "sphere"): footprint = (a * a + b * b) <= (radius * radius) elif shape in ("parallelogram", "para"): b_skew = b - a * shear footprint = (np.abs(a) <= half_w) & (np.abs(b_skew) <= half_h) else: footprint = (np.abs(a) <= half_w) & (np.abs(b) <= half_h) remove = (rr >= shell_ratio * rmax) & (c >= min_n) & footprint keep &= ~remove return px[keep], py[keep], pz[keep] def _point_kept_after_holes(sample: Dict, px: float, py: float, pz: float, rmax: float) -> bool: holes = sample.get("surface_holes", []) if not holes: return True rr = math.sqrt(px * px + py * py + pz * pz) if rr < 1e-8: return True qx, qy, qz = px / rr, py / rr, pz / rr for h in holes: basis = _hole_basis(float(h.get("nx", 0.0)), float(h.get("ny", 0.0)), float(h.get("nz", 1.0))) if basis is None: continue nx, ny, nz, ux, uy, uz, vx, vy, vz = basis half_w = float(h.get("half_w", 0.12)) half_h = float(h.get("half_h", 0.12)) radius = float(h.get("radius", max(half_w, half_h))) shear = float(h.get("shear", 0.0)) min_n = float(h.get("min_n", 0.96)) shell_ratio = float(h.get("shell_ratio", 0.78)) shape = str(h.get("shape", "rect")).lower() a = qx * ux + qy * uy + qz * uz b = qx * vx + qy * vy + qz * vz c = qx * nx + qy * ny + qz * nz if shape in ("circle", "disk", "sphere"): in_footprint = (a * a + b * b) <= (radius * radius) elif shape in ("parallelogram", "para"): in_footprint = abs(a) <= half_w and abs(b - a * shear) <= half_h else: in_footprint = abs(a) <= half_w and abs(b) <= half_h if rr >= shell_ratio * rmax and c >= min_n and in_footprint: return False return True def _prepare_sample_arrays(sample: Dict): if np is None: return None key = _sample_cache_key(sample) if key in _SAMPLE_ARRAY_CACHE: return _SAMPLE_ARRAY_CACHE[key] pts = _generate_base_points(sample) if not pts: return None arr = np.asarray(pts, dtype=np.float32) px = arr[:, 0] py = arr[:, 1] mode = sample.get("surface_mode", "solid_smooth") c = float(sample.get("complexity", 1.0)) seed = float(sample.get("shape_seed", 0)) r = np.sqrt(px * px + py * py) / 24.0 a = np.arctan2(py, px) base_dome = np.clip(1.0 - r * r, 0.0, None) if mode == "spiky_irregular": spike_freq = float(sample.get("spike_freq", 16.0)) spike_strength = float(sample.get("spike_strength", 6.5)) roughness = float(sample.get("roughness", 2.8)) cavity_strength = float(sample.get("cavity_strength", 2.5)) sphere_radius = float(sample.get("sphere_radius", 26.0)) radial_jitter = float(sample.get("radial_jitter", 1.8)) radial_spikes = np.abs(np.sin(a * spike_freq + _coord_noise_np(px, py, seed) * 1.7)) coarse = _coord_noise_np(px * 0.32, py * 0.32, seed) fine = _coord_noise_np(px * 1.45, py * 1.45, seed + 17.0) cavity = np.clip(-np.sin((px + py) * 0.24 + fine * 1.8), 0.0, None) sphere_core = np.sqrt(np.clip(sphere_radius * sphere_radius - (px * px + py * py), 0.0, None)) * 0.22 radial_field = _coord_noise_np(px * 0.46, py * 0.46, seed + 23.0) * radial_jitter pz = ( sphere_core + base_dome * 1.6 + radial_spikes * spike_strength * (1.0 - r * 0.45) + coarse * roughness + fine * 1.2 + radial_field - cavity * cavity_strength ) * c elif mode == "spherical_icon": sphere_radius = float(sample.get("sphere_radius", 28.0)) sphere_scale = float(sample.get("sphere_depth_scale", 0.26)) sphere_core = np.sqrt(np.clip(sphere_radius * sphere_radius - (px * px + py * py), 0.0, None)) * sphere_scale * c double_sided = bool(sample.get("sphere_double_sided", True)) solid = bool(sample.get("sphere_solid", True)) fill_layers = int(sample.get("sphere_fill_layers", 31)) if double_sided and solid: layers = max(5, fill_layers) if layers % 2 == 0: layers += 1 idx = np.arange(px.shape[0], dtype=np.float32)[None, :] lid = np.arange(layers, dtype=np.float32)[:, None] seed = float(sample.get("shape_seed", 0)) * 0.0137 rnd = np.sin((idx * 12.9898 + lid * 78.233 + seed) * 1.12345) * 43758.5453 frac = rnd - np.floor(rnd) t = frac * 2.0 - 1.0 t[0, :] = -1.0 t[1, :] = 1.0 pz = (t * sphere_core[None, :]).reshape(-1).astype(np.float32) px = np.tile(px, layers).astype(np.float32) py = np.tile(py, layers).astype(np.float32) elif double_sided: px = np.concatenate([px, px], axis=0) py = np.concatenate([py, py], axis=0) pz = np.concatenate([sphere_core, -sphere_core], axis=0) else: pz = sphere_core else: smooth_ripple = np.sin(px * 0.18 + py * 0.15 + seed * 0.01) * 0.9 smooth_noise = _coord_noise_np(px * 0.18, py * 0.18, seed) * 0.5 pz = (base_dome * 2.2 + smooth_ripple + smooth_noise) * c px, py, pz = _filter_surface_holes_np(px.astype(np.float32), py.astype(np.float32), pz.astype(np.float32), sample.get("surface_holes", [])) out = (px.astype(np.float32), py.astype(np.float32), pz.astype(np.float32)) _SAMPLE_ARRAY_CACHE[key] = out return out def _coord_noise(x: float, y: float, seed: int) -> float: v = math.sin((x * 12.9898 + y * 78.233 + seed * 0.137) * 0.91543) * 43758.5453 frac = v - math.floor(v) return frac * 2.0 - 1.0 def _depth_value(sample: Dict, px: float, py: float) -> float: mode = sample.get("surface_mode", "solid_smooth") c = float(sample.get("complexity", 1.0)) seed = int(sample.get("shape_seed", 0)) r = math.sqrt(px * px + py * py) / 24.0 a = math.atan2(py, px) base_dome = max(0.0, 1.0 - r * r) if mode == "spiky_irregular": sphere_radius = float(sample.get("sphere_radius", 26.0)) spike_freq = float(sample.get("spike_freq", 16.0)) spike_strength = float(sample.get("spike_strength", 6.5)) roughness = float(sample.get("roughness", 2.8)) cavity_strength = float(sample.get("cavity_strength", 2.5)) radial_jitter = float(sample.get("radial_jitter", 1.8)) radial_spikes = abs(math.sin(a * spike_freq + _coord_noise(px, py, seed) * 1.7)) coarse = _coord_noise(px * 0.32, py * 0.32, seed) fine = _coord_noise(px * 1.45, py * 1.45, seed + 17) cavity = max(0.0, -math.sin((px + py) * 0.24 + fine * 1.8)) sphere_core = math.sqrt(max(0.0, sphere_radius * sphere_radius - (px * px + py * py))) * 0.22 radial_field = _coord_noise(px * 0.46, py * 0.46, seed + 23.0) * radial_jitter z = ( sphere_core + base_dome * 1.6 + radial_spikes * spike_strength * (1.0 - r * 0.45) + coarse * roughness + fine * 1.2 + radial_field - cavity * cavity_strength ) return z * c if mode == "spherical_icon": sphere_radius = float(sample.get("sphere_radius", 28.0)) sphere_scale = float(sample.get("sphere_depth_scale", 0.26)) z = math.sqrt(max(0.0, sphere_radius * sphere_radius - (px * px + py * py))) * sphere_scale return z * c smooth_ripple = math.sin(px * 0.18 + py * 0.15 + seed * 0.01) * 0.9 smooth_noise = _coord_noise(px * 0.18, py * 0.18, seed) * 0.5 z = base_dome * 2.2 + smooth_ripple + smooth_noise return z * c def _depth_values(sample: Dict, px: float, py: float) -> List[float]: mode = sample.get("surface_mode", "solid_smooth") z = _depth_value(sample, px, py) if mode != "spherical_icon": return [z] if not bool(sample.get("sphere_double_sided", True)): return [z] if bool(sample.get("sphere_solid", True)): layers = max(5, int(sample.get("sphere_fill_layers", 31))) if layers % 2 == 0: layers += 1 out: List[float] = [] seed = float(sample.get("shape_seed", 0)) phase = (_coord_noise(px * 0.137, py * 0.173, int(seed) + 41) + 1.0) * 0.5 for i in range(layers): t = ((phase + i * 0.61803398875) % 1.0) * 2.0 - 1.0 out.append(z * t) out[0] = -abs(z) out[1] = abs(z) return out return [z, -z] def _rotate_xyz(px: float, py: float, pz: float, pose: Pose) -> Tuple[float, float, float]: roll = math.radians(pose.roll) pitch = math.radians(pose.pitch) yaw = math.radians(pose.yaw) cr, sr = math.cos(roll), math.sin(roll) cp, sp = math.cos(pitch), math.sin(pitch) cyw, syw = math.cos(yaw), math.sin(yaw) x1, y1, z1 = px, py * cr - pz * sr, py * sr + pz * cr x2, y2, z2 = x1 * cp + z1 * sp, y1, -x1 * sp + z1 * cp x3, y3, z3 = x2 * cyw - y2 * syw, x2 * syw + y2 * cyw, z2 return x3, y3, z3 def _binary_close(mask: List[List[int]], iterations: int = 1) -> List[List[int]]: if not mask: return mask h = len(mask) w = len(mask[0]) out = [row[:] for row in mask] for _ in range(iterations): nxt = [row[:] for row in out] for y in range(1, h - 1): for x in range(1, w - 1): if out[y][x]: continue if ( out[y - 1][x] or out[y + 1][x] or out[y][x - 1] or out[y][x + 1] or out[y - 1][x - 1] or out[y - 1][x + 1] or out[y + 1][x - 1] or out[y + 1][x + 1] ): nxt[y][x] = 1 out = nxt for _ in range(iterations): nxt = [row[:] for row in out] for y in range(1, h - 1): for x in range(1, w - 1): if not out[y][x]: continue n = ( out[y - 1][x] + out[y + 1][x] + out[y][x - 1] + out[y][x + 1] + out[y - 1][x - 1] + out[y - 1][x + 1] + out[y + 1][x - 1] + out[y + 1][x + 1] ) if n <= 3: nxt[y][x] = 0 out = nxt return out def _blur_gray(img: List[List[int]]) -> List[List[int]]: if not img: return img h = len(img) w = len(img[0]) out = [row[:] for row in img] for y in range(1, h - 1): for x in range(1, w - 1): s = ( img[y][x] * 4 + img[y - 1][x] * 2 + img[y + 1][x] * 2 + img[y][x - 1] * 2 + img[y][x + 1] * 2 + img[y - 1][x - 1] + img[y - 1][x + 1] + img[y + 1][x - 1] + img[y + 1][x + 1] ) out[y][x] = int(s / 16) return out if njit is not None: @njit(cache=True) def _rasterize_mask_numba(xi, yi, zz, width, height, radius): zbuf = np.full((height, width), -1e9, dtype=np.float32) r2 = radius * radius n = xi.shape[0] for i in range(n): x = xi[i] y = yi[i] z = zz[i] if radius <= 1: if 0 <= x < width and 0 <= y < height: if z > zbuf[y, x]: zbuf[y, x] = z else: for oy in range(-radius, radius + 1): yy = y + oy if yy < 0 or yy >= height: continue for ox in range(-radius, radius + 1): if ox * ox + oy * oy > r2: continue xx = x + ox if 0 <= xx < width and z > zbuf[yy, xx]: zbuf[yy, xx] = z out = np.zeros((height, width), dtype=np.uint8) for y in range(height): for x in range(width): if zbuf[y, x] > -1e8: out[y, x] = 255 return out @njit(cache=True) def _rasterize_oblique_numba(xi, yi, shade, width, height, radius): out = np.full((height, width), 18, dtype=np.uint8) r2 = radius * radius n = xi.shape[0] for i in range(n): x = xi[i] y = yi[i] s = shade[i] if radius <= 1: if 0 <= x < width and 0 <= y < height and s > out[y, x]: out[y, x] = s else: for oy in range(-radius, radius + 1): yy = y + oy if yy < 0 or yy >= height: continue for ox in range(-radius, radius + 1): d2 = ox * ox + oy * oy if d2 > r2: continue xx = x + ox if 0 <= xx < width: dec = int(math.sqrt(d2) * 2.2) v = s - dec if v < 0: v = 0 if v > out[yy, xx]: out[yy, xx] = v return out def create_mask( sample: Dict, pose: Pose, size: Union[int, Tuple[int, int]] = 64, fill_holes: bool = True, ) -> List[List[int]]: width, height = _resolve_size(size) cx = width / 2 cy = height / 2 zbuf = [[-1e9 for _ in range(width)] for _ in range(height)] mask = [[0 for _ in range(width)] for _ in range(height)] points = _generate_base_points(sample) rmax = 1.0 if points: zs_tmp = [_depth_value(sample, px, py) for px, py in points[: min(len(points), 5000)]] rmax = max((math.sqrt(px * px + py * py + z * z) for (px, py), z in zip(points[: min(len(points), 5000)], zs_tmp)), default=1.0) scale_fit = min(width, height) / 64.0 if sample.get("source_dataset") == "game_icons": stamp_radius = max(1, int(round(scale_fit * 0.36))) else: stamp_radius = max(1, int(round(scale_fit * 0.2))) for px, py in points: z_candidates = _depth_values(sample, px, py) for z_local in z_candidates: if not _point_kept_after_holes(sample, px, py, z_local, rmax): continue x3, y3, z3 = _rotate_xyz(px, py, z_local, pose) if sample.get("surface_mode") == "spherical_icon": jitter_scale = 0.0 else: jitter_scale = 0.35 if sample.get("stream_type") == "single" else 0.25 jitter = jitter_scale * math.sin(math.radians(pose.pitch - pose.yaw)) * (1.0 + abs(z3) * 0.05) xi = int(round(cx + (x3 + jitter) * scale_fit)) yi = int(round(cy + (y3 - jitter) * scale_fit)) if 0 <= xi < width and 0 <= yi < height: if stamp_radius <= 1: if z3 > zbuf[yi][xi]: zbuf[yi][xi] = z3 else: r2 = stamp_radius * stamp_radius for oy in range(-stamp_radius, stamp_radius + 1): yy = yi + oy if yy < 0 or yy >= height: continue for ox in range(-stamp_radius, stamp_radius + 1): if ox * ox + oy * oy > r2: continue xx = xi + ox if 0 <= xx < width: if z3 > zbuf[yy][xx]: zbuf[yy][xx] = z3 for y in range(height): for x in range(width): if zbuf[y][x] > -1e8: mask[y][x] = 1 if fill_holes: mask = _binary_close(mask, iterations=2 if width * height <= 1200000 else 1) return mask def create_oblique_view(sample: Dict, pose: Pose, size: Union[int, Tuple[int, int]] = 64) -> List[List[int]]: width, height = _resolve_size(size) img = [[18 for _ in range(width)] for _ in range(height)] cx = width / 2 cy = height / 2 pts2d = _generate_base_points(sample) rmax = 1.0 if pts2d: zs_tmp = [_depth_value(sample, px, py) for px, py in pts2d[: min(len(pts2d), 5000)]] rmax = max((math.sqrt(px * px + py * py + z * z) for (px, py), z in zip(pts2d[: min(len(pts2d), 5000)], zs_tmp)), default=1.0) scale_fit = min(width, height) / 64.0 stamp_radius = max(1, int(round(scale_fit * (0.33 if sample.get("source_dataset") == "game_icons" else 0.18)))) for px, py in pts2d: z_candidates = _depth_values(sample, px, py) for z_local in z_candidates: if not _point_kept_after_holes(sample, px, py, z_local, rmax): continue x3, y3, z3 = _rotate_xyz(px, py, z_local, pose) if sample.get("surface_mode") == "spherical_icon": proj_x = int(round(cx + x3 * 0.9 * scale_fit)) proj_y = int(round(cy + y3 * 0.9 * scale_fit)) else: proj_x = int(round(cx + x3 * 0.9 * scale_fit)) proj_y = int(round(cy + (y3 * 0.65 - z3 * 0.35) * scale_fit)) if 0 <= proj_x < width and 0 <= proj_y < height: shade = int(clamp(110 + (z3 * 6) + (x3 * 1.8), 40, 235)) if stamp_radius <= 1: if shade > img[proj_y][proj_x]: img[proj_y][proj_x] = shade else: r2 = stamp_radius * stamp_radius for oy in range(-stamp_radius, stamp_radius + 1): yy = proj_y + oy if yy < 0 or yy >= height: continue for ox in range(-stamp_radius, stamp_radius + 1): if ox * ox + oy * oy > r2: continue xx = proj_x + ox if 0 <= xx < width: decay = int((ox * ox + oy * oy) ** 0.5 * 2.2) img[yy][xx] = max(img[yy][xx], max(0, shade - decay)) img = _blur_gray(_blur_gray(img)) return img def _prepare_spherical_base(sample: Dict): global _SPHERICAL_BASE_CACHE_KEY, _SPHERICAL_BASE_CACHE_VALUE cache_key = _spherical_base_cache_key(sample) if _SPHERICAL_BASE_CACHE_KEY == cache_key: return _SPHERICAL_BASE_CACHE_VALUE pts = _generate_base_points(sample) if not pts: return None arr = np.asarray(pts, dtype=np.float32) px_base = arr[:, 0] py_base = arr[:, 1] c = float(sample.get("complexity", 1.0)) sphere_radius = float(sample.get("sphere_radius", 28.0)) sphere_scale = float(sample.get("sphere_depth_scale", 0.26)) sphere_core = np.sqrt( np.clip(sphere_radius * sphere_radius - (px_base * px_base + py_base * py_base), 0.0, None) ) sphere_core = sphere_core.astype(np.float32) * np.float32(sphere_scale * c) rmax_global = ( float(np.max(np.sqrt(px_base * px_base + py_base * py_base + sphere_core * sphere_core))) if px_base.size else 1.0 ) _SPHERICAL_BASE_CACHE_KEY = cache_key _SPHERICAL_BASE_CACHE_VALUE = (px_base, py_base, sphere_core, rmax_global) return _SPHERICAL_BASE_CACHE_VALUE def _get_torch_cuda(): global _TORCH_CUDA, _TORCH_CUDA_CHECKED if os.environ.get("PROJECTION_RENDER_DEVICE", "auto").strip().lower() == "cpu": return None if not _TORCH_CUDA_CHECKED: _TORCH_CUDA_CHECKED = True try: import torch _TORCH_CUDA = torch if torch.cuda.is_available() else None except Exception: _TORCH_CUDA = None return _TORCH_CUDA def _filter_surface_holes_torch(geometry, holes, rmax: float): torch = _get_torch_cuda() if torch is None or not holes: return geometry px, py, pz = geometry[:, 0], geometry[:, 1], geometry[:, 2] rr = torch.sqrt(px * px + py * py + pz * pz) qx = px / (rr + 1e-8) qy = py / (rr + 1e-8) qz = pz / (rr + 1e-8) keep = torch.ones(geometry.shape[0], dtype=torch.bool, device=geometry.device) for hole in holes: basis = _hole_basis( float(hole.get("nx", 0.0)), float(hole.get("ny", 0.0)), float(hole.get("nz", 1.0)), ) if basis is None: continue nx, ny, nz, ux, uy, uz, vx, vy, vz = basis a = qx * ux + qy * uy + qz * uz b = qx * vx + qy * vy + qz * vz c = qx * nx + qy * ny + qz * nz half_w = float(hole.get("half_w", 0.12)) half_h = float(hole.get("half_h", 0.12)) radius = float(hole.get("radius", max(half_w, half_h))) shape = str(hole.get("shape", "rect")).lower() if shape in ("circle", "disk", "sphere"): footprint = (a * a + b * b) <= radius * radius elif shape in ("parallelogram", "para"): footprint = (torch.abs(a) <= half_w) & ( torch.abs(b - a * float(hole.get("shear", 0.0))) <= half_h ) else: footprint = (torch.abs(a) <= half_w) & (torch.abs(b) <= half_h) remove = ( (rr >= float(hole.get("shell_ratio", 0.78)) * rmax) & (c >= float(hole.get("min_n", 0.96))) & footprint ) keep &= ~remove return geometry[keep] def _prepare_spherical_cuda_geometry(sample: Dict): global _SPHERICAL_CUDA_BASE_CACHE_KEY, _SPHERICAL_CUDA_BASE_CACHE_VALUE global _SPHERICAL_CUDA_CACHE_KEY, _SPHERICAL_CUDA_CACHE_VALUE torch = _get_torch_cuda() if torch is None: return None cache_key = _sample_cache_key(sample) if _SPHERICAL_CUDA_CACHE_KEY == cache_key: return _SPHERICAL_CUDA_CACHE_VALUE prepared = _prepare_spherical_base(sample) if prepared is None: return None px_base, py_base, sphere_core, rmax_global = prepared base_key = _spherical_base_cache_key(sample) if _SPHERICAL_CUDA_BASE_CACHE_KEY != base_key: layers = max(5, int(sample.get("sphere_fill_layers", 31))) if layers % 2 == 0: layers += 1 px_tensor = torch.as_tensor(px_base, dtype=torch.float32, device="cuda") py_tensor = torch.as_tensor(py_base, dtype=torch.float32, device="cuda") core_tensor = torch.as_tensor(sphere_core, dtype=torch.float32, device="cuda") idx = torch.arange(px_tensor.shape[0], dtype=torch.float32, device="cuda")[None, :] lid = torch.arange(layers, dtype=torch.float32, device="cuda")[:, None] seed = float(sample.get("shape_seed", 0)) * 0.0137 rnd = torch.sin((idx * 12.9898 + lid * 78.233 + seed) * 1.12345) * 43758.5453 t = (rnd - torch.floor(rnd)) * 2.0 - 1.0 t[0, :] = -1.0 t[1, :] = 1.0 _SPHERICAL_CUDA_BASE_CACHE_VALUE = torch.stack( [ px_tensor.repeat(layers), py_tensor.repeat(layers), (t * core_tensor[None, :]).reshape(-1), ], dim=1, ) _SPHERICAL_CUDA_BASE_CACHE_KEY = base_key geometry = _filter_surface_holes_torch( _SPHERICAL_CUDA_BASE_CACHE_VALUE, sample.get("surface_holes", []), rmax_global, ) if geometry.shape[0] == 0: return None _SPHERICAL_CUDA_CACHE_KEY = cache_key _SPHERICAL_CUDA_CACHE_VALUE = geometry return _SPHERICAL_CUDA_CACHE_VALUE def _cuda_disk_offsets(radius: int, *, with_decay: bool = False): torch = _get_torch_cuda() key = (int(radius), bool(with_decay)) cached = _CUDA_OFFSET_CACHE.get(key) if cached is not None: return cached offsets = [(0, 0)] if radius > 1: r2 = radius * radius offsets = [ (ox, oy) for oy in range(-radius, radius + 1) for ox in range(-radius, radius + 1) if ox * ox + oy * oy <= r2 ] ox = torch.tensor([p[0] for p in offsets], dtype=torch.int64, device="cuda") oy = torch.tensor([p[1] for p in offsets], dtype=torch.int64, device="cuda") decay = None if with_decay: decay = torch.tensor( [int(math.sqrt(x * x + y * y) * 2.2) for x, y in offsets], dtype=torch.int16, device="cuda", ) cached = (ox, oy, decay) _CUDA_OFFSET_CACHE[key] = cached return cached def _render_spherical_icon_solid_cuda( sample: Dict, pose: Pose, *, display_size: Union[int, Tuple[int, int]], eval_size: int, need_oblique: bool = True, ): torch = _get_torch_cuda() geometry = _prepare_spherical_cuda_geometry(sample) if torch is None or geometry is None: return None dw, dh = _resolve_size(display_size) ew = eh = int(eval_size) dscale = min(dw, dh) / 64.0 escale = min(ew, eh) / 64.0 dcx, dcy = dw / 2.0, dh / 2.0 ecx, ecy = ew / 2.0, eh / 2.0 icon_radius = 0.36 if sample.get("source_dataset") == "game_icons" else 0.2 d_radius = max(1, int(round(dscale * icon_radius))) e_radius = max(1, int(round(escale * icon_radius))) o_radius = max( 1, int(round(dscale * (0.33 if sample.get("source_dataset") == "game_icons" else 0.18))), ) d_offsets = _cuda_disk_offsets(d_radius) e_offsets = _cuda_disk_offsets(e_radius) o_offsets = _cuda_disk_offsets(o_radius, with_decay=True) proj_disp = torch.zeros(dh * dw, dtype=torch.uint8, device="cuda") proj_eval = torch.zeros(eh * ew, dtype=torch.uint8, device="cuda") oblique = torch.full((dh * dw,), 18, dtype=torch.int16, device="cuda") if need_oblique else None roll, pitch, yaw = map(math.radians, (pose.roll, pose.pitch, pose.yaw)) cr, sr = math.cos(roll), math.sin(roll) cp, sp = math.cos(pitch), math.sin(pitch) cyw, syw = math.cos(yaw), math.sin(yaw) point_batch_size = max(10000, int(sample.get("cuda_point_batch_size", 800000))) for start in range(0, geometry.shape[0], point_batch_size): points = geometry[start : start + point_batch_size] px, py, pz = points[:, 0], points[:, 1], points[:, 2] y1 = py * cr - pz * sr z1 = py * sr + pz * cr x2 = px * cp + z1 * sp z2 = -px * sp + z1 * cp x3 = x2 * cyw - y1 * syw y3 = x2 * syw + y1 * cyw for output, width, height, cx, cy, scale, offsets in ( (proj_disp, dw, dh, dcx, dcy, dscale, d_offsets), (proj_eval, ew, eh, ecx, ecy, escale, e_offsets), ): xi = torch.round(cx + x3 * scale).to(dtype=torch.int64) yi = torch.round(cy + y3 * scale).to(dtype=torch.int64) ox, oy, _ = offsets xx = xi[:, None] + ox[None, :] yy = yi[:, None] + oy[None, :] valid = (xx >= 0) & (xx < width) & (yy >= 0) & (yy < height) output[(yy[valid] * width + xx[valid]).long()] = 255 if need_oblique: xi = torch.round(dcx + x3 * 0.9 * dscale).to(dtype=torch.int64) yi = torch.round(dcy + y3 * 0.9 * dscale).to(dtype=torch.int64) shade = torch.clamp(110.0 + z2 * 6.0 + x3 * 1.8, 40.0, 235.0).to(dtype=torch.int16) ox, oy, decay = o_offsets xx = xi[:, None] + ox[None, :] yy = yi[:, None] + oy[None, :] values = shade[:, None] - decay[None, :] valid = (xx >= 0) & (xx < dw) & (yy >= 0) & (yy < dh) oblique.scatter_reduce_( 0, (yy[valid] * dw + xx[valid]).long(), values.expand_as(xx)[valid], reduce="amax", include_self=True, ) proj_disp = proj_disp.reshape(dh, dw).cpu().numpy() proj_eval = proj_eval.reshape(eh, ew).cpu().numpy() proj_disp = cv2.morphologyEx( proj_disp, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1, ) proj_eval = cv2.morphologyEx( proj_eval, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1, ) if not need_oblique: return proj_disp, proj_eval, None oblique = oblique.reshape(dh, dw).to(dtype=torch.uint8).cpu().numpy() oblique = cv2.GaussianBlur(oblique, (3, 3), 0) oblique = cv2.GaussianBlur(oblique, (3, 3), 0) return proj_disp, proj_eval, oblique def _render_spherical_icon_solid_batched( sample: Dict, pose: Pose, *, display_size: Union[int, Tuple[int, int]], eval_size: int, need_oblique: bool = True, ): if np is None or njit is None or cv2 is None: return None prepared = _prepare_spherical_base(sample) if prepared is None: return None px_base, py_base, sphere_core, rmax_global = prepared layers = max(5, int(sample.get("sphere_fill_layers", 31))) if layers % 2 == 0: layers += 1 batch_layers = max(1, int(sample.get("render_layer_batch_size", 5))) roll = math.radians(pose.roll) pitch = math.radians(pose.pitch) yaw = math.radians(pose.yaw) cr, sr = math.cos(roll), math.sin(roll) cp, sp = math.cos(pitch), math.sin(pitch) cyw, syw = math.cos(yaw), math.sin(yaw) dw, dh = _resolve_size(display_size) dscale = min(dw, dh) / 64.0 dcx = dw / 2.0 dcy = dh / 2.0 d_radius = max(1, int(round(dscale * (0.36 if sample.get("source_dataset") == "game_icons" else 0.2)))) ew = eh = int(eval_size) escale = min(ew, eh) / 64.0 ecx = ew / 2.0 ecy = eh / 2.0 e_radius = max(1, int(round(escale * (0.36 if sample.get("source_dataset") == "game_icons" else 0.2)))) proj_disp = np.zeros((dh, dw), dtype=np.uint8) proj_eval = np.zeros((eh, ew), dtype=np.uint8) oblique = np.full((dh, dw), 18, dtype=np.uint8) if need_oblique else None idx = np.arange(px_base.shape[0], dtype=np.float32)[None, :] seed = float(sample.get("shape_seed", 0)) * 0.0137 for start in range(0, layers, batch_layers): end = min(layers, start + batch_layers) lid = np.arange(start, end, dtype=np.float32)[:, None] rnd = np.sin((idx * 12.9898 + lid * 78.233 + seed) * 1.12345) * 43758.5453 frac = rnd - np.floor(rnd) t = frac * 2.0 - 1.0 if start <= 0 < end: t[0 - start, :] = -1.0 if start <= 1 < end: t[1 - start, :] = 1.0 b = end - start pz = (t * sphere_core[None, :]).reshape(-1).astype(np.float32) px = np.tile(px_base, b).astype(np.float32) py = np.tile(py_base, b).astype(np.float32) px, py, pz = _filter_surface_holes_np(px, py, pz, sample.get("surface_holes", []), rmax_override=rmax_global) if px.size == 0: continue x1 = px y1 = py * cr - pz * sr z1 = py * sr + pz * cr x2 = x1 * cp + z1 * sp y2 = y1 z2 = -x1 * sp + z1 * cp x3 = x2 * cyw - y2 * syw y3 = x2 * syw + y2 * cyw z3 = z2 dxi = np.rint(dcx + x3 * dscale).astype(np.int32) dyi = np.rint(dcy + y3 * dscale).astype(np.int32) proj_disp_chunk = _rasterize_mask_numba(dxi, dyi, z3.astype(np.float32), dw, dh, d_radius) proj_disp = np.maximum(proj_disp, proj_disp_chunk) exi = np.rint(ecx + x3 * escale).astype(np.int32) eyi = np.rint(ecy + y3 * escale).astype(np.int32) proj_eval_chunk = _rasterize_mask_numba(exi, eyi, z3.astype(np.float32), ew, eh, e_radius) proj_eval = np.maximum(proj_eval, proj_eval_chunk) if need_oblique: oxi = np.rint(dcx + x3 * 0.9 * dscale).astype(np.int32) oyi = np.rint(dcy + y3 * 0.9 * dscale).astype(np.int32) shade = np.clip((110.0 + z3 * 6.0 + x3 * 1.8), 40.0, 235.0).astype(np.uint8) o_radius = max(1, int(round(dscale * (0.33 if sample.get("source_dataset") == "game_icons" else 0.18)))) oblique_chunk = _rasterize_oblique_numba(oxi, oyi, shade, dw, dh, o_radius) oblique = np.maximum(oblique, oblique_chunk) proj_disp = cv2.morphologyEx( proj_disp, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1, ) proj_eval = cv2.morphologyEx( proj_eval, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1, ) if need_oblique and oblique is not None: oblique = cv2.GaussianBlur(oblique, (3, 3), 0) oblique = cv2.GaussianBlur(oblique, (3, 3), 0) return proj_disp, proj_eval, oblique def render_views_fast( sample: Dict, pose: Pose, *, display_size: Union[int, Tuple[int, int]], eval_size: int, need_oblique: bool = True, ): if np is None or njit is None or cv2 is None: proj_disp = create_mask(sample, pose, size=display_size, fill_holes=False) proj_eval = create_mask(sample, pose, size=eval_size, fill_holes=True) oblique = create_oblique_view(sample, pose, size=display_size) if need_oblique else None _set_last_render_backend("python_fallback") return ( np.asarray(proj_disp, dtype=np.uint8) if np is not None else proj_disp, np.asarray(proj_eval, dtype=np.uint8) if np is not None else proj_eval, np.asarray(oblique, dtype=np.uint8) if (np is not None and oblique is not None) else oblique, ) if ( sample.get("surface_mode") == "spherical_icon" and bool(sample.get("sphere_double_sided", True)) and bool(sample.get("sphere_solid", True)) ): cuda_render = _render_spherical_icon_solid_cuda( sample, pose, display_size=display_size, eval_size=eval_size, need_oblique=need_oblique, ) if cuda_render is not None: _set_last_render_backend("cuda") return cuda_render batched = _render_spherical_icon_solid_batched( sample, pose, display_size=display_size, eval_size=eval_size, need_oblique=need_oblique, ) if batched is not None: _set_last_render_backend("numpy_batched") return batched prepared = _prepare_sample_arrays(sample) if prepared is None: proj_disp = create_mask(sample, pose, size=display_size, fill_holes=False) proj_eval = create_mask(sample, pose, size=eval_size, fill_holes=True) oblique = create_oblique_view(sample, pose, size=display_size) if need_oblique else None _set_last_render_backend("numpy_opencv_fallback") return ( np.asarray(proj_disp, dtype=np.uint8), np.asarray(proj_eval, dtype=np.uint8), np.asarray(oblique, dtype=np.uint8) if oblique is not None else None, ) px, py, pz = prepared roll = math.radians(pose.roll) pitch = math.radians(pose.pitch) yaw = math.radians(pose.yaw) cr, sr = math.cos(roll), math.sin(roll) cp, sp = math.cos(pitch), math.sin(pitch) cyw, syw = math.cos(yaw), math.sin(yaw) x1 = px y1 = py * cr - pz * sr z1 = py * sr + pz * cr x2 = x1 * cp + z1 * sp y2 = y1 z2 = -x1 * sp + z1 * cp x3 = x2 * cyw - y2 * syw y3 = x2 * syw + y2 * cyw z3 = z2 if sample.get("surface_mode") == "spherical_icon": jitter_scale = 0.0 else: jitter_scale = 0.35 if sample.get("stream_type") == "single" else 0.25 jitter = jitter_scale * math.sin(math.radians(pose.pitch - pose.yaw)) * (1.0 + np.abs(z3) * 0.05) dw, dh = _resolve_size(display_size) dscale = min(dw, dh) / 64.0 dcx = dw / 2.0 dcy = dh / 2.0 d_radius = max(1, int(round(dscale * (0.36 if sample.get("source_dataset") == "game_icons" else 0.2)))) dxi = np.rint(dcx + (x3 + jitter) * dscale).astype(np.int32) dyi = np.rint(dcy + (y3 - jitter) * dscale).astype(np.int32) proj_disp = _rasterize_mask_numba(dxi, dyi, z3.astype(np.float32), dw, dh, d_radius) proj_disp = cv2.morphologyEx( proj_disp, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1, ) ew = eh = int(eval_size) escale = min(ew, eh) / 64.0 ecx = ew / 2.0 ecy = eh / 2.0 e_radius = max(1, int(round(escale * (0.36 if sample.get("source_dataset") == "game_icons" else 0.2)))) exi = np.rint(ecx + (x3 + jitter) * escale).astype(np.int32) eyi = np.rint(ecy + (y3 - jitter) * escale).astype(np.int32) proj_eval = _rasterize_mask_numba(exi, eyi, z3.astype(np.float32), ew, eh, e_radius) proj_eval = cv2.morphologyEx( proj_eval, cv2.MORPH_CLOSE, cv2.getStructuringElement(cv2.MORPH_ELLIPSE, (3, 3)), iterations=1, ) oblique = None if need_oblique: oxi = np.rint(dcx + x3 * 0.9 * dscale).astype(np.int32) if sample.get("surface_mode") == "spherical_icon": oyi = np.rint(dcy + y3 * 0.9 * dscale).astype(np.int32) else: oyi = np.rint(dcy + (y3 * 0.65 - z3 * 0.35) * dscale).astype(np.int32) shade = np.clip((110.0 + z3 * 6.0 + x3 * 1.8), 40.0, 235.0).astype(np.uint8) o_radius = max(1, int(round(dscale * (0.33 if sample.get("source_dataset") == "game_icons" else 0.18)))) oblique = _rasterize_oblique_numba(oxi, oyi, shade, dw, dh, o_radius) oblique = cv2.GaussianBlur(oblique, (3, 3), 0) oblique = cv2.GaussianBlur(oblique, (3, 3), 0) _set_last_render_backend("numpy_numba_opencv") return proj_disp, proj_eval, oblique def iou(mask_a: List[List[int]], mask_b: List[List[int]]) -> float: if np is not None and isinstance(mask_a, np.ndarray) and isinstance(mask_b, np.ndarray): a = mask_a > 0 b = mask_b > 0 inter = int(np.count_nonzero(a & b)) union = int(np.count_nonzero(a | b)) if union == 0: return 1.0 return inter / union inter = 0 union = 0 h = len(mask_a) w = len(mask_a[0]) if h else 0 for y in range(h): for x in range(w): a = mask_a[y][x] b = mask_b[y][x] if a or b: union += 1 if a and b: inter += 1 if union == 0: return 1.0 return inter / union def apply_action(pose: Pose, action: str, theta: int = THETA) -> Pose: step = float(theta) if action == "PITCH_POS": delta = _rot_x(step) elif action == "PITCH_NEG": delta = _rot_x(-step) elif action == "YAW_POS": delta = _rot_y(step) elif action == "YAW_NEG": delta = _rot_y(-step) elif action == "ROLL_POS": delta = _rot_z(step) elif action == "ROLL_NEG": delta = _rot_z(-step) else: return Pose(pose.roll, pose.pitch, pose.yaw) cur = _euler_to_matrix(pose.roll, pose.pitch, pose.yaw) nxt = _mat_mul(delta, cur) roll, pitch, yaw = _matrix_to_euler(nxt) return Pose( roll=normalize_angle(roll), pitch=normalize_angle(pitch), yaw=normalize_angle(yaw), ) def normalize_angle(v: float) -> float: out = ((v + 180) % 360) - 180 return float(out) def _rot_x(deg: float): r = math.radians(deg) c, s = math.cos(r), math.sin(r) return ( (1.0, 0.0, 0.0), (0.0, c, -s), (0.0, s, c), ) def _rot_y(deg: float): r = math.radians(deg) c, s = math.cos(r), math.sin(r) return ( (c, 0.0, s), (0.0, 1.0, 0.0), (-s, 0.0, c), ) def _rot_z(deg: float): r = math.radians(deg) c, s = math.cos(r), math.sin(r) return ( (c, -s, 0.0), (s, c, 0.0), (0.0, 0.0, 1.0), ) def _mat_mul(a, b): return ( ( a[0][0] * b[0][0] + a[0][1] * b[1][0] + a[0][2] * b[2][0], a[0][0] * b[0][1] + a[0][1] * b[1][1] + a[0][2] * b[2][1], a[0][0] * b[0][2] + a[0][1] * b[1][2] + a[0][2] * b[2][2], ), ( a[1][0] * b[0][0] + a[1][1] * b[1][0] + a[1][2] * b[2][0], a[1][0] * b[0][1] + a[1][1] * b[1][1] + a[1][2] * b[2][1], a[1][0] * b[0][2] + a[1][1] * b[1][2] + a[1][2] * b[2][2], ), ( a[2][0] * b[0][0] + a[2][1] * b[1][0] + a[2][2] * b[2][0], a[2][0] * b[0][1] + a[2][1] * b[1][1] + a[2][2] * b[2][1], a[2][0] * b[0][2] + a[2][1] * b[1][2] + a[2][2] * b[2][2], ), ) def _euler_to_matrix(roll_deg: float, pitch_deg: float, yaw_deg: float): rr = math.radians(float(roll_deg)) rp = math.radians(float(pitch_deg)) ry = math.radians(float(yaw_deg)) cr, sr = math.cos(rr), math.sin(rr) cp, sp = math.cos(rp), math.sin(rp) cy, sy = math.cos(ry), math.sin(ry) return ( (cy * cp, cy * sp * sr - sy * cr, cy * sp * cr + sy * sr), (sy * cp, sy * sp * sr + cy * cr, sy * sp * cr - cy * sr), (-sp, cp * sr, cp * cr), ) def _matrix_to_euler(m): v = max(-1.0, min(1.0, -m[2][0])) pitch = math.degrees(math.asin(v)) cp = math.cos(math.radians(pitch)) if abs(cp) < 1e-8: roll = 0.0 yaw = math.degrees(math.atan2(-m[0][1], m[1][1])) else: roll = math.degrees(math.atan2(m[2][1], m[2][2])) yaw = math.degrees(math.atan2(m[1][0], m[0][0])) return roll, pitch, yaw def pose_distance_steps(a: Pose, b: Pose, theta: int = THETA) -> int: def d(x: int, y: int) -> int: dd = abs(normalize_angle(x - y)) return int(round(dd / theta)) return d(a.roll, b.roll) + d(a.pitch, b.pitch) + d(a.yaw, b.yaw) def now_ms() -> int: import time return int(time.time() * 1000) def write_png_gray(path: Path, mask: List[List[int]]) -> None: ensure_dir(path.parent) if np is not None and cv2 is not None and isinstance(mask, np.ndarray): arr = mask if arr.dtype != np.uint8: arr = np.clip(arr, 0, 255).astype(np.uint8) cv2.imwrite(str(path), arr) return h = len(mask) w = len(mask[0]) if h else 0 raw = bytearray() for y in range(h): raw.append(0) # no filter row = mask[y] for x in range(w): v = row[x] if isinstance(v, bool): px = 255 if v else 0 else: iv = int(v) if iv in (0, 1): px = iv * 255 else: px = int(clamp(iv, 0, 255)) raw.append(px) compressor = zlib.compressobj() compressed = compressor.compress(bytes(raw)) + compressor.flush() def chunk(tag: bytes, data: bytes) -> bytes: return ( len(data).to_bytes(4, "big") + tag + data + (zlib.crc32(tag + data) & 0xFFFFFFFF).to_bytes(4, "big") ) png = bytearray(b"\x89PNG\r\n\x1a\n") ihdr = ( w.to_bytes(4, "big") + h.to_bytes(4, "big") + b"\x08" # bit depth + b"\x00" # grayscale + b"\x00" # compression + b"\x00" # filter + b"\x00" # interlace ) png.extend(chunk(b"IHDR", ihdr)) png.extend(chunk(b"IDAT", compressed)) png.extend(chunk(b"IEND", b"")) path.write_bytes(bytes(png)) def load_default_config() -> Dict: return { "theta": 15, "T_max": 24, "tau_success": 0.9, "random_seed": 20260302, "sample_count": 240, "eval_size": STANDARD_IMAGE_SIZE, "display_width": STANDARD_IMAGE_SIZE, "display_height": STANDARD_IMAGE_SIZE, "icon_categories": ["all"], "icon_pool_limit": 1200, "icon_min_connected_ratio": 0.985, "icon_min_circle_iou": 0.28, "icon_min_bbox_fill": 0.08, "icon_max_aspect_ratio": 2.2, "icon_min_pixel_points": 1800, "surface_hole_attempts": 30, "render_layer_batch_size": 5, "model_name": "simulated_mllm_v1", } def get_args(description: str) -> argparse.Namespace: parser = argparse.ArgumentParser(description=description) parser.add_argument("--root", type=str, default=".", help="Project root path") parser.add_argument( "--config", type=str, default="data/run_config.json", help="Config path relative to root", ) return parser.parse_args() def resolve_paths(root: Path) -> Dict[str, Path]: return { "root": root, "artifacts": root / "artifacts", "config": root / "artifacts" / "config" / "run_config.json", "data": root / "data", "tasks": root / "tasks" / "tasks.jsonl", "logs": root / "logs", "reports": root / "reports", }
#!/usr/bin/env python3
"""Shared utilities for the 6-step interactive shadow benchmark pipeline."""
from __future__ import annotations
import argparse
import json
import math
import os
import random
import zlib
from dataclasses import dataclass
from pathlib import Path
from typing import Dict, Iterable, List, Tuple, Union
from render_protocol import RENDER_PARAMETER_SCHEMA, STANDARD_IMAGE_SIZE
try:
import numpy as np
except Exception: # pragma: no cover
np = None
try:
import cv2
except Exception: # pragma: no cover
cv2 = None
try:
from numba import njit
except Exception: # pragma: no cover
njit = None
THETA = 15
ACTIONS = [
"PITCH_POS",
"PITCH_NEG",
"YAW_POS",
"YAW_NEG",
"ROLL_POS",
"ROLL_NEG",
"STOP",
]
_LAST_RENDER_BACKEND = "uninitialized"
def get_last_render_backend() -> str:
return _LAST_RENDER_BACKEND
def _set_last_render_backend(value: str) -> None:
global _LAST_RENDER_BACKEND
_LAST_RENDER_BACKEND = value
@dataclass
class Pose:
roll: float
pitch: float
yaw: float
def as_dict(self) -> Dict[str, float]:
return {
"roll": round(float(self.roll), 6),
"pitch": round(float(self.pitch), 6),
"yaw": round(float(self.yaw), 6),
}
@staticmethod
def from_dict(data: Dict[str, float]) -> "Pose":
return Pose(float(data["roll"]), float(data["pitch"]), float(data["yaw"]))
def ensure_dir(path: Path) -> None:
path.mkdir(parents=True, exist_ok=True)
def write_json(path: Path, data: Dict) -> None:
ensure_dir(path.parent)
path.write_text(json.dumps(data, ensure_ascii=False, indent=2), encoding="utf-8")
def read_json(path: Path) -> Dict:
return json.loads(path.read_text(encoding="utf-8-sig"))
def write_jsonl(path: Path, rows: Iterable[Dict]) -> None:
ensure_dir(path.parent)
with path.open("w", encoding="utf-8") as f:
for row in rows:
f.write(json.dumps(row, ensure_ascii=False) + "\n")
def read_jsonl(path: Path) -> List[Dict]:
rows: List[Dict] = []
with path.open("r", encoding="utf-8") as f:
for line in f:
s = line.strip()
if s:
rows.append(json.loads(s))
return rows
def clamp(v: float, lo: float, hi: float) -> float: