RecreationBench / android /beemdevelopment-aegis /tests /test_android_structure.py
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#!/usr/bin/env python3
"""STRUCTURE lane — Aegis Authenticator.
Owns exactly two things:
1. The GATE: MainActivity is in the foreground and its top-level surfaces
(toolbar host with search/sort/overflow, FAB, root container) exist.
These are jump_kind="none" existence checks — the only place existence
is allowed.
2. Tree-SHAPE deltas: an interaction that changes the tree's shape (a menu
that adds a class of card, a dialog that adds a window layer, an
empty->populated list, a contextual action-mode toolbar). Recorded as
jump_kind="transition" with the observed delta, reversed where the app
reverses it.
Every expected shape below was OBSERVED on the running original app.
Never asserts content strings/values — those belong to other lanes.
"""
import os, sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403
TESTS = []
def test(fn):
TESTS.append(fn)
return fn
# ── Shared entry points ──────────────────────────────────────────────────────
def _robust_id(rid_suffix, tries=4):
"""node_by_id with a re-dump retry. A dump taken right after a keyboard
dismissal can come back partial (missing nodes); retrying absorbs that."""
for _ in range(tries):
n = node_by_id(ui(), rid_suffix)
if n:
return n
settle("dump")
return None
def _dismiss_kb_on_form():
"""Dismiss the soft keyboard on EditEntryActivity WITHOUT leaving it, so the
lower form fields (text_issuer/text_secret) and the toolbar SAVE button
return to the uiautomator dump. A raw BACK here collapses the IME but keeps
the activity; we re-press once if the IME lags, and bail if we somehow left
the form. (The kit's generic hide_keyboard() taps an inert strip that on this
form re-shows the IME, leaving those fields below the fold.)"""
for _ in range(2):
if not keyboard_visible():
return True
if "EditEntryActivity" not in get_current_activity():
return False
press_key("KEYCODE_BACK")
settle("keyboard")
return "EditEntryActivity" in get_current_activity()
def and_enter_main():
"""Clean MainActivity: force-stop + clear data (-> onboarding), then skip the
IntroActivity by resource-id if it is showing (portable). Choosing rb_none
means the vault opens directly on every launch (no unlock screen)."""
force_stop()
clear_data()
launch_app()
wait_for_foreground()
nodes = ui()
if node_by_id(nodes, "btnNext"):
tap_node(node_by_id(nodes, "btnNext")) # Welcome -> Security
rb = node_by_id(ui(), "rb_none")
if rb:
tap_node(rb) # choose "None"
b = node_by_id(ui(), "btnNext")
if b:
tap_node(b) # Security -> Setup completed
b = node_by_id(ui(), "btnNext")
if b:
tap_node(b) # -> MainActivity
return ui()
def and_enter_edit_entry():
"""Navigate Main -> FAB menu -> "Enter manually" -> EditEntryActivity.
Counts one surface (backs a depth>=1 declaration)."""
tap_node(node_by_id(ui(), "fab"))
settle("tap")
item = node_by_id(ui(), "fab_menu_item_enter")
if not item:
return None
tap_node(item)
settle("launch")
and_enter("EditEntryActivity")
return ui()
def and_enter_settings():
"""Navigate Main -> overflow ("More options") -> Settings ->
PreferencesActivity. Counts one surface."""
ov = find_node(ui(), content_desc="More options")
if not ov:
return None
tap_node(ov)
settle("tap")
st = find_node_ci(ui(), "Settings")
if not st:
return None
tap_node(st)
settle("launch")
and_enter("PreferencesActivity")
return ui()
def _create_entry(name="TestIssuer", secret="GEZDGNBVGY3TQOJQGEZDGNBVGY3TQOJQ"):
"""Fill and SAVE one manual entry from Main. Returns the Main tree after save,
or None if the flow did not land back on MainActivity.
Per field: tap-type (type_text focuses the field first) then hide the
keyboard so the next field's tap is not intercepted. Every element lookup
goes through _robust_id because the post-keyboard dump is occasionally
partial on this form."""
if and_enter_edit_entry() is None:
return None
nm = _robust_id("text_name")
if nm:
type_text(nm, name)
_dismiss_kb_on_form()
iss = _robust_id("text_issuer")
if iss:
type_text(iss, name)
_dismiss_kb_on_form()
sec = _robust_id("text_secret")
if sec:
type_text(sec, secret)
_dismiss_kb_on_form()
save = _robust_id("action_save")
if not save:
return None
tap_node(save)
settle("launch")
# SAVE itself pops EditEntryActivity back to Main (no extra BACK — a BACK on
# Main would exit the app). Reset the surface counter to reflect that.
and_reset_depth()
if "MainActivity" not in get_current_activity():
return None
return ui()
def _count_by_id(nodes, rid_suffix):
"""How many nodes carry this resource-id last segment (for row counting)."""
return len([n for n in (nodes or [])
if n.get("resource-id", "").rsplit("/", 1)[-1] == rid_suffix])
# ══════════════════════════════════════════════════════════════════════════════
# GATE — existence only (jump_kind="none"). Kept to <=30% of tests.
# ══════════════════════════════════════════════════════════════════════════════
@test
@and_test(expects=("structure_gate_launch",))
def test_gate_launch():
nodes = and_enter_main()
fg = wait_for_foreground()
root = bool(find_by_class(nodes, "FrameLayout")) and bool(find_by_class(nodes, "ViewGroup"))
ok = fg and root and "MainActivity" in get_current_activity()
record("structure_gate_launch", bool(ok),
"" if ok else "setup_failed: app did not reach MainActivity with a root container",
depth=0, jump_kind="none")
@test
@and_test(expects=("structure_gate_toolbar",))
def test_gate_toolbar():
nodes = and_enter_main()
# Toolbar host by id + its three action affordances by content-desc/id.
host = node_by_id(nodes, "toolbar") is not None or node_by_id(nodes, "app_bar_layout") is not None
search = node_by_id(nodes, "search_button") is not None
sort = node_by_id(nodes, "action_sort") is not None
overflow = find_node(nodes, content_desc="More options") is not None
ok = host and search and sort and overflow
record("structure_gate_toolbar", bool(ok),
"" if ok else "feature_missing: toolbar host with search/sort/overflow not all present",
depth=0, jump_kind="none")
@test
@and_test(expects=("structure_gate_fab",))
def test_gate_fab():
nodes = and_enter_main()
fab = node_by_id(nodes, "fab") is not None
add_desc = find_node(nodes, content_desc="Add new entry") is not None
ok = fab and add_desc
record("structure_gate_fab", bool(ok),
"" if ok else "feature_missing: FAB ('Add new entry') not present on MainActivity",
depth=0, jump_kind="none")
# ══════════════════════════════════════════════════════════════════════════════
# SHAPE deltas — jump_kind="transition". Each observed the delta on the original.
# ══════════════════════════════════════════════════════════════════════════════
@test
@and_test(expects=("structure_fab_menu_shape",
"structure_fab_menu_shape_vlm"))
def test_fab_menu_shape():
"""FAB tap -> tree gains the 3 CardView menu items (Scan QR / Scan image /
Enter manually) that were absent before. Observed: 0 -> 3 cards."""
nodes = and_enter_main()
cards_before = len(find_by_class(nodes, "CardView"))
before = and_showing(nodes)
ok_tap = tap_node(node_by_id(nodes, "fab"))
settle("tap")
after_nodes = ui()
cards_after = len(find_by_class(after_nodes, "CardView"))
after = and_showing(after_nodes)
menu_item = node_by_id(after_nodes, "fab_menu_item_enter") is not None
ok = (ok_tap and menu_item and cards_after == cards_before + 3
and surface_changed(before, after))
record("structure_fab_menu_shape", bool(ok),
"" if ok else f"behavior_wrong: fab menu did not add 3 cards "
f"({cards_before}->{cards_after})",
depth=0, jump_kind="transition",
expect="FAB menu subtree appears: CardView 0->3 + fab_menu_item_enter")
# VLM: the expanded menu is a vertical stack of cards ABOVE the FAB.
vlm_assert("structure_fab_menu_shape",
"Is there a vertical stack of menu item cards positioned above the "
"circular floating action button in the lower-right area?",
RESULTS_DIR, tag="layout", depth=0, jump_kind="transition")
@test
@and_test(expects=("structure_fab_menu_reverse",))
def test_fab_menu_reverse():
"""FAB menu is reversible: BACK collapses it -> the 3 cards disappear and the
tree shape restores to the pre-open surface."""
nodes = and_enter_main()
base = and_showing(nodes)
tap_node(node_by_id(nodes, "fab"))
settle("tap")
opened = ui()
open_has = node_by_id(opened, "fab_menu_item_enter") is not None
back() # scrim/back collapses the menu (observed: cards removed)
settle("tap")
closed = ui()
close_gone = node_by_id(closed, "fab_menu_item_enter") is None
cards_gone = len(find_by_class(closed, "CardView")) == 0
restored = not surface_changed(base, and_showing(closed))
ok = open_has and close_gone and cards_gone and restored
record("structure_fab_menu_reverse", bool(ok),
"" if ok else "behavior_wrong: fab menu did not collapse/restore on back",
depth=0, jump_kind="transition",
expect="FAB menu cards removed on back; surface restored to base")
@test
@and_test(expects=("structure_search_shape",
"structure_search_shape_vlm"))
def test_search_shape():
"""Search tap -> toolbar swaps to a SearchView subtree: search_src_text +
search_close_btn appear where the search_button was."""
nodes = and_enter_main()
before = and_showing(nodes)
ok_tap = tap_node(node_by_id(nodes, "search_button"))
settle("tap")
after_nodes = ui()
after = and_showing(after_nodes)
src = node_by_id(after_nodes, "search_src_text") is not None
close_btn = node_by_id(after_nodes, "search_close_btn") is not None
btn_gone = node_by_id(after_nodes, "search_button") is None
ok = ok_tap and src and close_btn and btn_gone and surface_changed(before, after)
record("structure_search_shape", bool(ok),
"" if ok else "behavior_wrong: search did not swap toolbar to a SearchView subtree",
depth=0, jump_kind="transition",
expect="Toolbar -> SearchView: search_src_text/search_close_btn appear, search_button gone")
# VLM: an in-toolbar search field appears — magnifier + "Search" hint on the
# left, an X clear button on the right (observed layout).
vlm_assert("structure_search_shape",
"Is there a search input field across the top with a magnifier icon "
"on the left and an X (clear) icon on the right?",
RESULTS_DIR, tag="position", depth=0, jump_kind="transition")
@test
@and_test(expects=("structure_search_reverse",))
def test_search_reverse():
"""Search is reversible: tapping the SearchView close button collapses it ->
search_src_text disappears and the normal search_button returns."""
nodes = and_enter_main()
tap_node(node_by_id(nodes, "search_button"))
settle("tap")
opened = ui()
open_src = node_by_id(opened, "search_src_text") is not None
cb = node_by_id(opened, "search_close_btn")
tap_node(cb)
settle("tap")
closed = ui()
src_gone = node_by_id(closed, "search_src_text") is None
btn_back = node_by_id(closed, "search_button") is not None
fab_back = node_by_id(closed, "fab") is not None
ok = open_src and src_gone and btn_back and fab_back
record("structure_search_reverse", bool(ok),
"" if ok else "behavior_wrong: search did not collapse back to the normal toolbar",
depth=0, jump_kind="transition",
expect="SearchView collapses: search_src_text gone, search_button+fab restored")
@test
@and_test(expects=("structure_sort_popup_shape",))
def test_sort_popup_shape():
"""Sort tap -> a popup subtree layers over Main: RadioButtons + the sort
option rows appear (none of which were in the tree before)."""
nodes = and_enter_main()
radios_before = len(find_by_class(nodes, "RadioButton"))
before = and_showing(nodes)
trigger = node_by_id(nodes, "action_sort") or find_node(nodes, content_desc="Sort")
ok_tap = tap_node(trigger)
settle("tap")
after_nodes = ui()
after = and_showing(after_nodes)
radios_after = len(find_by_class(after_nodes, "RadioButton"))
ok = ok_tap and radios_after > radios_before and surface_changed(before, after)
record("structure_sort_popup_shape", bool(ok),
"" if ok else f"behavior_wrong: sort popup added no radio subtree "
f"({radios_before}->{radios_after})",
depth=0, jump_kind="transition",
expect="Sort popup subtree appears: RadioButton count increases (0->>0)")
@test
@and_test(expects=("structure_overflow_menu_shape",
"structure_overflow_menu_shape_vlm"))
def test_overflow_menu_shape():
"""More-options tap -> an options popup subtree layers over Main (Settings /
About rows appear that were not in the tree before)."""
nodes = and_enter_main()
before = and_showing(nodes)
ov = find_node(nodes, content_desc="More options")
ok_tap = tap_node(ov)
settle("tap")
after_nodes = ui()
after = and_showing(after_nodes)
settings = find_node_ci(after_nodes, "Settings") is not None
about = find_node_ci(after_nodes, "About") is not None
ok = ok_tap and settings and about and surface_changed(before, after)
record("structure_overflow_menu_shape", bool(ok),
"" if ok else "behavior_wrong: overflow did not add a popup menu subtree",
depth=0, jump_kind="transition",
expect="Overflow popup subtree appears with Settings + About rows")
# VLM: overflow menu is a small popup anchored to the top-right corner.
vlm_assert("structure_overflow_menu_shape",
"Is there a small popup menu of text options anchored near the "
"top-right corner of the screen?",
RESULTS_DIR, tag="position", depth=0, jump_kind="transition")
@test
@and_test(expects=("structure_editentry_form_shape",))
def test_editentry_form_shape():
"""EditEntryActivity presents the add-entry form cluster: the text fields
(name/issuer/secret) and the collapsed Advanced accordion header + SAVE —
a distinct shape from Main's list. depth>=1 (backed by and_enter_edit_entry)."""
and_enter_main()
nodes = and_enter_edit_entry()
if nodes is None:
record("structure_editentry_form_shape", False,
"setup_failed: could not reach EditEntryActivity",
depth=1, jump_kind="transition",
expect="EditEntryActivity form fields present")
return
edits = len(find_by_class(nodes, "EditText"))
have = all(node_by_id(nodes, i) is not None
for i in ("text_name", "text_issuer", "text_secret",
"accordian_header", "action_save"))
on_edit = "EditEntryActivity" in get_current_activity()
ok = on_edit and have and edits >= 4
record("structure_editentry_form_shape", bool(ok),
"" if ok else f"behavior_wrong: edit-entry form cluster incomplete "
f"(EditText={edits})",
depth=1, jump_kind="transition",
expect="EditEntryActivity: >=4 EditText + accordian_header + action_save")
@test
@and_test(expects=("structure_accordion_expand",
"structure_accordion_expand_vlm"))
def test_accordion_expand():
"""Advanced accordion in EditEntryActivity: tapping the header expands the
subtree, adding the advanced controls (dropdown_type, dropdown_algo,
text_digits) and increasing the node count. Observed: 50 -> 75 nodes.
depth>=1 (backed by and_enter_edit_entry)."""
and_enter_main()
nodes = and_enter_edit_entry()
if nodes is None:
record("structure_accordion_expand", False,
"setup_failed: could not reach EditEntryActivity",
depth=1, jump_kind="transition",
expect="Advanced accordion expands to add dropdown_type/text_digits")
record("structure_accordion_expand_vlm", False,
"setup_failed: could not reach EditEntryActivity",
depth=1, jump_kind="transition", tag="position",
expect="two dropdowns side by side after Advanced expands")
return
n_before = len(nodes)
adv_before = node_by_id(nodes, "dropdown_type") is not None
before = and_showing(nodes)
ok_tap = tap_node(node_by_id(nodes, "accordian_header"))
settle("tap")
after_nodes = ui()
n_after = len(after_nodes)
after = and_showing(after_nodes)
adv_after = all(node_by_id(after_nodes, i) is not None
for i in ("dropdown_type", "dropdown_algo", "text_digits"))
ok = (ok_tap and not adv_before and adv_after and n_after > n_before
and surface_changed(before, after))
record("structure_accordion_expand", bool(ok),
"" if ok else f"behavior_wrong: accordion did not expand advanced subtree "
f"(nodes {n_before}->{n_after})",
depth=1, jump_kind="transition",
expect="Accordion expands: dropdown_type/dropdown_algo/text_digits appear, node count grows")
# VLM: expanded Advanced shows the type + algorithm dropdowns SIDE BY SIDE.
vlm_assert("structure_accordion_expand",
"In the expanded Advanced section, are there two dropdown/spinner "
"controls placed side by side on the same row?",
RESULTS_DIR, tag="position", depth=1, jump_kind="transition")
@test
@and_test(expects=("structure_settings_list_shape",
"structure_settings_list_shape_vlm"))
def test_settings_list_shape():
"""Settings root (PreferencesActivity) is a scrollable RecyclerView list of
category rows — a distinct shape from Main. depth>=1 (and_enter_settings)."""
and_enter_main()
nodes = and_enter_settings()
if nodes is None:
record("structure_settings_list_shape", False,
"setup_failed: could not reach Settings",
depth=1, jump_kind="transition",
expect="PreferencesActivity RecyclerView list of category rows")
record("structure_settings_list_shape_vlm", False,
"setup_failed: could not reach Settings",
depth=1, jump_kind="transition", tag="layout",
expect="single vertical column of settings category rows")
return
on_prefs = "PreferencesActivity" in get_current_activity()
has_list = len(find_by_class(nodes, "RecyclerView")) >= 1
# Several category rows are visible (each a TextView label in the list).
rows = sum(1 for lbl in ("Appearance", "Behavior", "Security", "Backups")
if find_node_ci(nodes, lbl) is not None)
ok = on_prefs and has_list and rows >= 3
record("structure_settings_list_shape", bool(ok),
"" if ok else f"behavior_wrong: settings not a category list "
f"(recycler={has_list}, rows={rows})",
depth=1, jump_kind="transition",
expect="PreferencesActivity: RecyclerView with >=3 category rows")
# VLM: settings is a single-column vertical list of category rows.
vlm_assert("structure_settings_list_shape",
"Is the settings screen a single vertical column of stacked category "
"rows, each with a title and a short description line?",
RESULTS_DIR, tag="layout", depth=1, jump_kind="transition")
@test
@and_test(expects=("structure_create_populates_list",
"structure_create_populates_list_vlm"))
def test_create_populates_list():
"""Creating an entry flips the list shape: the empty-state placeholder
(textView5) is replaced by a populated list containing a profile_code row,
and the header gains entries_shown_count. depth 0 but a real shape delta."""
nodes = and_enter_main()
empty_before = node_by_id(nodes, "textView5") is not None
code_before = node_by_id(nodes, "profile_code") is not None
after = _create_entry()
if after is None:
record("structure_create_populates_list", False,
"setup_failed: entry creation flow did not complete",
depth=0, jump_kind="transition",
expect="empty-state -> populated list with a profile_code row")
record("structure_create_populates_list_vlm", False,
"setup_failed: entry creation flow did not complete",
depth=0, jump_kind="transition", tag="layout",
expect="entry row: circular avatar left, two text lines right")
return
code_after = node_by_id(after, "profile_code") is not None
empty_gone = node_by_id(after, "textView5") is None
count_row = node_by_id(after, "entries_shown_count") is not None
ok = (empty_before and not code_before and code_after and empty_gone and count_row)
record("structure_create_populates_list", bool(ok),
"" if ok else "behavior_wrong: list shape did not change from empty to populated",
depth=0, jump_kind="transition",
expect="empty textView5 removed; profile_code row + entries_shown_count appear")
# VLM: an entry row = circular avatar tile on the left, text stacked to its right.
vlm_assert("structure_create_populates_list",
"Does the list now show an entry row with a circular avatar tile on "
"the left and two lines of text stacked to its right?",
RESULTS_DIR, tag="layout", depth=0, jump_kind="transition")
@test
@and_test(expects=("structure_longpress_action_mode",
"structure_longpress_action_mode_vlm"))
def test_longpress_action_mode():
"""Long-press an entry -> the normal toolbar is replaced by a contextual
action-mode bar: action_mode_close_button + Copy/Edit action buttons appear.
depth>=1 (backed by and_enter_edit_entry inside the create helper)."""
and_enter_main()
nodes = _create_entry()
if nodes is None or node_by_id(nodes, "profile_code") is None:
record("structure_longpress_action_mode", False,
"setup_failed: no entry to long-press",
depth=1, jump_kind="transition",
expect="contextual action-mode toolbar appears on long-press")
record("structure_longpress_action_mode_vlm", False,
"setup_failed: no entry to long-press",
depth=1, jump_kind="transition", tag="layout",
expect="row of action icons across the top bar")
return
row = node_by_id(nodes, "profile_code")
before = and_showing(nodes)
long_press(row)
settle("tap")
after_nodes = ui()
after = and_showing(after_nodes)
close_btn = node_by_id(after_nodes, "action_mode_close_button") is not None
copy = node_by_id(after_nodes, "action_copy") is not None
edit = node_by_id(after_nodes, "action_edit") is not None
ok = close_btn and copy and edit and surface_changed(before, after)
record("structure_longpress_action_mode", bool(ok),
"" if ok else "behavior_wrong: long-press did not open the contextual action mode",
depth=1, jump_kind="transition",
expect="action-mode bar: action_mode_close_button + action_copy + action_edit appear")
# VLM: the action-mode bar is a row of action icons across the top, with a
# back/close affordance at the far left (observed: back arrow + star/copy/
# edit/QR icons).
vlm_assert("structure_longpress_action_mode",
"Is the top bar a row of several action icons (such as star, copy, "
"edit) with a back or close arrow icon at the far left?",
RESULTS_DIR, tag="layout", depth=1, jump_kind="transition")
@test
@and_test(expects=("structure_multi_entry_shape",))
def test_multi_entry_shape():
"""Creating a second entry grows the list shape: the number of profile_code
rows increases from 1 to 2 (each row is one entry). depth 0 shape delta."""
and_enter_main()
one = _create_entry(name="AlphaOne")
if one is None:
record("structure_multi_entry_shape", False,
"setup_failed: first entry not created",
depth=0, jump_kind="transition",
expect="profile_code row count 1 -> 2 after a second create")
return
rows_one = _count_by_id(one, "profile_code")
two = _create_entry(name="BravoTwo")
rows_two = _count_by_id(two, "profile_code")
ok = rows_one == 1 and rows_two == 2
record("structure_multi_entry_shape", bool(ok),
"" if ok else f"behavior_wrong: profile_code row count not 1->2 "
f"({rows_one}->{rows_two})",
depth=0, jump_kind="transition",
expect="profile_code rows: 1 -> 2 after second create")
@test
@and_test(expects=("structure_main_overview_vlm",))
def test_main_overview_vlm():
"""Whole-screen layout of Main with one entry: a single-column list with a
floating action button in the bottom-right. VLM-only (spatial)."""
and_enter_main()
nodes = _create_entry()
ok_setup = nodes is not None and node_by_id(nodes, "profile_code") is not None
if not ok_setup:
record("structure_main_overview_vlm", False,
"setup_failed: could not populate Main for the overview shot",
depth=0, jump_kind="transition", tag="position",
expect="single-column list with a FAB bottom-right")
return
vlm_assert("structure_main_overview",
"Is the main screen a single-column list of entries with a round "
"floating action button in the bottom-right corner?",
RESULTS_DIR, tag="position", depth=0, jump_kind="transition")
if __name__ == "__main__":
if not device_online():
print("setup_failed: device offline — the adb tunnel may have dropped")
sys.exit(1)
run_suite(TESTS, "structure")