RecreationBench / android /dozingcat-vector-pinball /tests /android_interaction_eval.json
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{
"module": "interaction",
"total": 25,
"passed": 25,
"failed": 0,
"pass_rate": 1.0,
"rule": {
"total": 17,
"passed": 17,
"failed": 0,
"pass_rate": 1.0
},
"vlm": {
"total": 8,
"passed": 8,
"failed": 0,
"pass_rate": 1.0
},
"vlm_ratio": 0.4706,
"audit": {
"kit_api_version": 1,
"existence": 0,
"liveness": 0,
"interactive": 25,
"depth_ge1": 22,
"depth_ge2": 13,
"value": 9,
"vlm_fine": 6
},
"results": [
{
"test": "interaction_fresh_no_scores",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "value",
"tier": 3,
"expect": "'No scores for this table', no numeric rows"
},
{
"test": "interaction_highscore_created",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "noHighScores absent->gone + a numeric row + 'Last Score:' present"
},
{
"test": "interaction_highscore_persists_kill",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "numeric high-score row + 'Last Score:' after force-stop+relaunch"
},
{
"test": "interaction_multi_record_highscores",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "value",
"tier": 3,
"expect": ">=2 numeric rows sorted descending (observed ['20,800', '5,200', '1,800'])"
},
{
"test": "interaction_multi_record_sorted_vlm",
"passed": true,
"message": "VLM: Q='In the 'High scores' dialog, are at least two separate numeric score values listed (one per line), not just a single score?' A=YES expect=YES",
"depth": 2,
"jump_kind": "value",
"tier": 3,
"expect": "VLM YES: In the 'High scores' dialog, are at least two separate numeric score values listed (one per line), not just a single score?",
"tag": "content"
},
{
"test": "interaction_last_score_updates",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "value",
"tier": 3,
"expect": "'Last Score:' + a formatted number (observed 'Last Score: 5,500')"
},
{
"test": "interaction_unlimited_no_highscore",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "value",
"tier": 3,
"expect": "noHighScoresTextView present + no numeric rows after unlimited game"
},
{
"test": "interaction_linewidth_roundtrip",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "value",
"tier": 3,
"expect": "Line width EditText == '5' on reopen"
},
{
"test": "interaction_linewidth_persists_kill",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "value",
"tier": 3,
"expect": "Line width EditText == '7' after force-stop+relaunch"
},
{
"test": "interaction_table_persists_menu",
"passed": true,
"message": "",
"depth": 0,
"jump_kind": "transition",
"tier": 2,
"expect": "buttonPanel + startGameButton after relaunch"
},
{
"test": "interaction_table2_persists_kill_vlm",
"passed": true,
"message": "VLM: Q='Behind the menu panel, does the pinball field show a cluster of blue circular bumpers with one red bumper among them near the upper area (table 2 layout), rather than a mostly-empty field with small circles along the left edge?' A=YES expect=YES",
"depth": 0,
"jump_kind": "transition",
"tier": 2,
"expect": "VLM YES: Behind the menu panel, does the pinball field show a cluster of blue circular bumpers with one red bumper among them near the upper area (table 2 layout), rather than a mostly-empty field with small circles along the left edge?",
"tag": "color"
},
{
"test": "interaction_table_cycle_back_vlm",
"passed": true,
"message": "VLM: Q='Behind the menu panel, is the pinball field the mostly-empty table-1 layout with small cyan and red circular rollovers along the left edge and a white circle near the top-left, rather than a field full of large blue bumpers?' A=YES expect=YES",
"depth": 0,
"jump_kind": "transition",
"tier": 2,
"expect": "VLM YES: Behind the menu panel, is the pinball field the mostly-empty table-1 layout with small cyan and red circular rollovers along the left edge and a white circle near the top-left, rather than a field full of large blue bumpers?",
"tag": "color"
},
{
"test": "interaction_selected_table_in_play",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "transition",
"tier": 2,
"expect": "pauseIcon present + buttonPanel gone"
},
{
"test": "interaction_selected_table_in_play_vlm",
"passed": true,
"message": "VLM: Q='This pinball game screen shows a field with a cluster of large blue bumpers and one red bumper in the upper half (table 2). Is that blue bumper cluster present?' A=YES expect=YES",
"depth": 1,
"jump_kind": "transition",
"tier": 2,
"expect": "VLM YES: This pinball game screen shows a field with a cluster of large blue bumpers and one red bumper in the upper half (table 2). Is that blue bumper cluster present?",
"tag": "color"
},
{
"test": "interaction_score_zero_then_nonzero_vlm",
"passed": true,
"message": "VLM: Q='Is the score number shown at the very top-centre of this pinball screen greater than zero (i.e. NOT '0')?' A=YES expect=YES",
"depth": 1,
"jump_kind": "value",
"tier": 3,
"expect": "VLM YES: Is the score number shown at the very top-centre of this pinball screen greater than zero (i.e. NOT '0')?",
"tag": "content"
},
{
"test": "interaction_ball_launched_vlm",
"passed": true,
"message": "VLM: Q='On this pinball playfield, is there a small solid bright circular ball somewhere inside the table outline (the ball is in play), distinct from the ring-shaped rollover targets?' A=YES expect=YES",
"depth": 1,
"jump_kind": "transition",
"tier": 2,
"expect": "VLM YES: On this pinball playfield, is there a small solid bright circular ball somewhere inside the table outline (the ball is in play), distinct from the ring-shaped rollover targets?",
"tag": "shape"
},
{
"test": "interaction_two_games_sequence",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "fresh menu between games + >=1 numeric high-score row after 2nd game"
},
{
"test": "interaction_pause_via_icon",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "resumeGameButton present + pauseIcon gone"
},
{
"test": "interaction_pause_via_scoreview",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "resumeGameButton present after scoreView tap"
},
{
"test": "interaction_resume_returns_gameplay",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "pauseIcon present + buttonPanel gone after RESUME"
},
{
"test": "interaction_endgame_returns_menu",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "transition",
"tier": 2,
"expect": "startGameButton + selectTableRow present, resumeGameButton gone"
},
{
"test": "interaction_back_pauses_game",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "transition",
"tier": 2,
"expect": "resumeGameButton present + app foreground"
},
{
"test": "interaction_start_enters_gameplay",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "transition",
"tier": 2,
"expect": "pauseIcon appeared + startGameButton/buttonPanel gone"
},
{
"test": "interaction_start_score_zero_vlm",
"passed": true,
"message": "VLM: Q='At the very top-centre of this pinball screen (in the status bar strip), is a single digit '0' displayed as the current score?' A=YES expect=YES",
"depth": 1,
"jump_kind": "transition",
"tier": 2,
"expect": "VLM YES: At the very top-centre of this pinball screen (in the status bar strip), is a single digit '0' displayed as the current score?",
"tag": "position"
},
{
"test": "interaction_highscore_banner_vlm",
"passed": true,
"message": "VLM: Q='In the thin status strip across the very top of the screen (above the 'High scores' dialog), is there yellow-coloured text reading 'High Score:' followed by a number?' A=YES expect=YES",
"depth": 1,
"jump_kind": "value",
"tier": 3,
"expect": "VLM YES: In the thin status strip across the very top of the screen (above the 'High scores' dialog), is there yellow-coloured text reading 'High Score:' followed by a number?",
"tag": "color"
}
]
}