RecreationBench / android /dozingcat-vector-pinball /tests /android_navigation_eval.json
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{
"module": "navigation",
"total": 23,
"passed": 23,
"failed": 0,
"pass_rate": 1.0,
"rule": {
"total": 18,
"passed": 18,
"failed": 0,
"pass_rate": 1.0
},
"vlm": {
"total": 5,
"passed": 5,
"failed": 0,
"pass_rate": 1.0
},
"vlm_ratio": 0.2778,
"audit": {
"kit_api_version": 1,
"existence": 0,
"liveness": 0,
"interactive": 23,
"depth_ge1": 23,
"depth_ge2": 12,
"value": 0,
"vlm_fine": 2
},
"results": [
{
"test": "nav_reach_preferences",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "Preferences: Sound row appeared; main-menu START GAME gone"
},
{
"test": "nav_reach_about",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "About: aboutTextView (with 'Brian Nenninger') appeared; START GAME gone"
},
{
"test": "nav_reach_highscores",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "High Scores: hideHighScoreButton (OK) appeared; START GAME gone"
},
{
"test": "nav_reach_gameplay",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "Gameplay: pauseIcon appeared; menu buttonPanel gone"
},
{
"test": "nav_reach_gameplay_vlm",
"passed": true,
"message": "VLM: Q='Is the pinball playfield (a large vector line drawing with colored circular bumpers) now fully visible with NO grey menu panel of buttons overlaying its center?' A=YES expect=YES",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is the pinball playfield (a large vector line drawing with colored circular bumpers) now fully visible with NO grey menu panel of buttons overlaying its center?",
"tag": "layout"
},
{
"test": "nav_highscores_ok_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; panel OK button gone"
},
{
"test": "nav_highscores_key_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; panel OK gone; app still foreground"
},
{
"test": "nav_preferences_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; Preferences Sound row gone; app foreground"
},
{
"test": "nav_about_back",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "menu START GAME back; about text gone; app foreground"
},
{
"test": "nav_pause_via_icon",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Paused: RESUME GAME appeared; pauseIcon gone"
},
{
"test": "nav_pause_via_score",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Paused: RESUME GAME appeared; pauseIcon gone"
},
{
"test": "nav_pause_via_score_vlm",
"passed": true,
"message": "VLM: Q='Is a vertical menu of grey buttons (with RESUME GAME at the top) shown overlaying the pinball playfield?' A=YES expect=YES",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is a vertical menu of grey buttons (with RESUME GAME at the top) shown overlaying the pinball playfield?",
"tag": "layout"
},
{
"test": "nav_resume_to_game",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "gameplay pauseIcon back; paused RESUME GAME gone"
},
{
"test": "nav_endgame_to_menu",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "fresh menu START GAME + selectTableRow back; paused RESUME GAME gone"
},
{
"test": "nav_back_during_game",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "paused RESUME GAME appeared; pauseIcon gone; app still foreground"
},
{
"test": "nav_gamespeed_dialog",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Game speed dialog: 'Fast' option appeared; prefs Sound row covered"
},
{
"test": "nav_gamespeed_dialog_vlm",
"passed": true,
"message": "VLM: Q='Is a dialog titled 'Game speed' shown with three radio-button rows labelled Slow, Normal and Fast stacked vertically?' A=YES expect=YES",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is a dialog titled 'Game speed' shown with three radio-button rows labelled Slow, Normal and Fast stacked vertically?",
"tag": "shape"
},
{
"test": "nav_linewidth_dialog",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "Line width dialog: OK button + EditText appeared; prefs Sound row covered"
},
{
"test": "nav_linewidth_dialog_vlm",
"passed": true,
"message": "VLM: Q='Is a dialog titled 'Line width' shown with a single-line text input field above a CANCEL and an OK button at the bottom-right?' A=YES expect=YES",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: Is a dialog titled 'Line width' shown with a single-line text input field above a CANCEL and an OK button at the bottom-right?",
"tag": "position"
},
{
"test": "nav_backstack_prefs_dialog_unwind",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "BACK#1 restores prefs (Sound back, Fast gone); BACK#2 restores menu (START GAME back)"
},
{
"test": "nav_backstack_game_pause_resume",
"passed": true,
"message": "",
"depth": 2,
"jump_kind": "reach",
"tier": 2,
"expect": "BACK yields paused (RESUME GAME); Resume returns the field (pauseIcon)"
},
{
"test": "nav_table_next_then_play",
"passed": true,
"message": "",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "picker stayed on menu; then Start Game reached gameplay (pauseIcon; buttonPanel gone)"
},
{
"test": "nav_table_next_then_play_vlm",
"passed": true,
"message": "VLM: Q='In the large central play area (below the thin top status strip), is a pinball table drawn as a vector outline containing several solid colored circular bumpers (yellow, red, blue, green, magenta) and NOT a grey panel of labelled menu buttons?' A=YES expect=YES",
"depth": 1,
"jump_kind": "reach",
"tier": 2,
"expect": "VLM YES: In the large central play area (below the thin top status strip), is a pinball table drawn as a vector outline containing several solid colored circular bumpers (yellow, red, blue, green, magenta) and NOT a grey panel of labelled menu buttons?",
"tag": "content"
}
]
}