Datasets:
Download android/dozingcat-vector-pinball/tests/android_structure_eval.json from Qwen/RecreationBench: direct link, hf CLI and curl.
- Browser
- Download file 7.49 kB
-
https://huggingface.co/datasets/Qwen/RecreationBench/resolve/main/android/dozingcat-vector-pinball/tests/android_structure_eval.json
- Command line
-
hf download hf://datasets/Qwen/RecreationBench/android/dozingcat-vector-pinball/tests/android_structure_eval.json
-
curl -L -o android_structure_eval.json https://huggingface.co/datasets/Qwen/RecreationBench/resolve/main/android/dozingcat-vector-pinball/tests/android_structure_eval.json
7.49 kB
| { | |
| "module": "structure", | |
| "total": 21, | |
| "passed": 21, | |
| "failed": 0, | |
| "pass_rate": 1.0, | |
| "rule": { | |
| "total": 14, | |
| "passed": 14, | |
| "failed": 0, | |
| "pass_rate": 1.0 | |
| }, | |
| "vlm": { | |
| "total": 7, | |
| "passed": 7, | |
| "failed": 0, | |
| "pass_rate": 1.0 | |
| }, | |
| "vlm_ratio": 0.5, | |
| "audit": { | |
| "kit_api_version": 1, | |
| "existence": 7, | |
| "liveness": 0, | |
| "interactive": 14, | |
| "depth_ge1": 14, | |
| "depth_ge2": 6, | |
| "value": 0, | |
| "vlm_fine": 5 | |
| }, | |
| "results": [ | |
| { | |
| "test": "struct_launch_gate", | |
| "passed": true, | |
| "message": "", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "" | |
| }, | |
| { | |
| "test": "struct_menu_subtree_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "" | |
| }, | |
| { | |
| "test": "struct_selector_row_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "" | |
| }, | |
| { | |
| "test": "struct_fresh_menu_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "" | |
| }, | |
| { | |
| "test": "struct_start_game_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "buttonPanel->gone & pauseIcon->present on Start; buttonPanel restored on pause" | |
| }, | |
| { | |
| "test": "struct_pause_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 2, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "pauseIcon->gone & buttonPanel->present after pause" | |
| }, | |
| { | |
| "test": "struct_paused_menu_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 2, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "paused panel: +resume/+end, -selectTableRow/-toggle/-startGame" | |
| }, | |
| { | |
| "test": "struct_end_game_restores_fresh_menu", | |
| "passed": true, | |
| "message": "", | |
| "depth": 2, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "paused -> End Game -> fresh menu subtree (+picker/+start, -resume/-end)" | |
| }, | |
| { | |
| "test": "struct_highscore_panel_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "buttonPanel->highScorePanel(+OK) on HIGH SCORES; restored on OK" | |
| }, | |
| { | |
| "test": "struct_back_closes_highscore", | |
| "passed": true, | |
| "message": "", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "BACK: highScorePanel->gone, buttonPanel->present, still foreground" | |
| }, | |
| { | |
| "test": "struct_preferences_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "Preferences ListView: >=8 rows, >=6 checkboxes, no buttonPanel" | |
| }, | |
| { | |
| "test": "struct_about_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "About: aboutTextView dominant subtree, no buttonPanel" | |
| }, | |
| { | |
| "test": "struct_gamespeed_dialog_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 2, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "Game speed dialog: alertTitle + exactly 3 CheckedTextView" | |
| }, | |
| { | |
| "test": "struct_linewidth_dialog_shape", | |
| "passed": true, | |
| "message": "", | |
| "depth": 2, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "Line width dialog: alertTitle + EditText count 0->1" | |
| }, | |
| { | |
| "test": "struct_menu_field_rendered_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='Behind and around the centered menu panel, is there a complex line-drawing pinball playfield (thin colored outlines, arcs, and small round bumpers) filling the dark background?' A=YES expect=YES", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "VLM YES: Behind and around the centered menu panel, is there a complex line-drawing pinball playfield (thin colored outlines, arcs, and small round bumpers) filling the dark background?", | |
| "tag": "shape" | |
| }, | |
| { | |
| "test": "struct_gameplay_field_no_panel_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='Is the pinball playfield now shown WITHOUT any centered gray-button menu panel over it (no START GAME / HIGH SCORES buttons visible)?' A=YES expect=YES", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "VLM YES: Is the pinball playfield now shown WITHOUT any centered gray-button menu panel over it (no START GAME / HIGH SCORES buttons visible)?", | |
| "tag": "layout" | |
| }, | |
| { | |
| "test": "struct_gameplay_pause_icon_topleft_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='Is there a small round pause icon (two vertical bars in a circle) at the TOP-LEFT corner of the top status bar?' A=YES expect=YES", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "VLM YES: Is there a small round pause icon (two vertical bars in a circle) at the TOP-LEFT corner of the top status bar?", | |
| "tag": "position" | |
| }, | |
| { | |
| "test": "struct_top_score_bar_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='Is there a horizontal status bar spanning the full width at the very TOP of the screen, containing a centered numeric score readout, separate from the playfield below it?' A=YES expect=YES", | |
| "depth": 1, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "VLM YES: Is there a horizontal status bar spanning the full width at the very TOP of the screen, containing a centered numeric score readout, separate from the playfield below it?", | |
| "tag": "position" | |
| }, | |
| { | |
| "test": "struct_paused_overlay_field_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='Is a centered menu panel (with RESUME GAME and END GAME buttons) overlaid on top of the pinball playfield, with the field's colored lines and bumpers still visible around the panel edges?' A=YES expect=YES", | |
| "depth": 2, | |
| "jump_kind": "transition", | |
| "tier": 2, | |
| "expect": "VLM YES: Is a centered menu panel (with RESUME GAME and END GAME buttons) overlaid on top of the pinball playfield, with the field's colored lines and bumpers still visible around the panel edges?", | |
| "tag": "layout" | |
| }, | |
| { | |
| "test": "struct_table1_layout_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='On the pinball field behind the menu, near the TOP-LEFT, is there a small WHITE circle outline together with red and cyan ring targets on the field?' A=YES expect=YES", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "VLM YES: On the pinball field behind the menu, near the TOP-LEFT, is there a small WHITE circle outline together with red and cyan ring targets on the field?", | |
| "tag": "position" | |
| }, | |
| { | |
| "test": "struct_table_switch_changes_field_vlm", | |
| "passed": true, | |
| "message": "VLM: Q='On the pinball field behind the menu, are there two large YELLOW round bumpers near the TOP of the playfield?' A=YES expect=YES", | |
| "depth": 0, | |
| "jump_kind": "none", | |
| "tier": 0, | |
| "expect": "VLM YES: On the pinball field behind the menu, are there two large YELLOW round bumpers near the TOP of the playfield?", | |
| "tag": "color" | |
| } | |
| ] | |
| } |