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#!/usr/bin/env python3
"""TEXT lane — Vector Pinball (com.dozingcatsoftware.bouncy on this emulator).
Owns CONTENT / OUTPUT strings that an ACTION PRODUCES and app-unique static
strings a faithful recreation must render exactly: the About activity body (and
its table-DEPENDENT rules block), the High Scores panel title, both preference
dialog messages/titles, the preference row titles, the Game speed option labels,
and the menu button labels. This lane is the SOLE owner of exact-string equality.
Every test drives the real user path, reaches the surface via a NAMED depth
helper (and_reach_*/and_enter_*), then reads the resulting text from a fresh ui()
and asserts a normalised substring/equality against what was OBSERVED on the
original. The discriminating flagship (table rules) asserts a string is PRESENT
for table 1 and ABSENT for table 2 (and vice-versa) after tapping the table
picker — action-produced dynamic content.
Two canvas-only facts (the top status strip is a custom scoreView that never
reaches the view tree) use the file's 2 VLM slots: "Touch to start" on the fresh
menu, and the "High Score:" banner produced by playing then ending a game.
Boundaries this lane routes AROUND (owned elsewhere): the independent-flippers
summary pairing and the Game-speed summary "Fast" (STATES); the "No scores for
this table" empty-state and the "Last Score: <n>" numeric row (INTERACTION). The
package arrives as argv[1]; never hardcoded.
"""
import os
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403,E402
SHOTS = os.path.join(RESULTS_DIR, "screenshots")
# ══════════════════════════════════════════════════════════════════════════════
# Small readers
# ══════════════════════════════════════════════════════════════════════════════
def norm(s):
"""Whitespace-collapsed, casefolded — for a punctuation/case-tolerant match."""
return " ".join((s or "").split()).casefold()
def all_text(nodes):
return " | ".join(n.get("text", "") for n in nodes if n.get("text"))
def about_text(nodes):
"""The single big AboutActivity TextView body (empty string if absent)."""
tv = node_by_id(nodes, "aboutTextView")
return tv.get("text", "") if tv else ""
def pref_title(nodes, label):
"""The android:id/title TextView whose text is exactly `label` (ci). The
Preferences action-bar title also carries a /title id, so matching on the row
label text (not just the id) keeps 'Preferences' from being mistaken for a
row."""
lab = label.strip().lower()
for n in nodes:
if (n.get("resource-id", "").endswith("/title")
and n.get("text", "").strip().lower() == lab):
return n
return None
def on_prefs(nodes=None):
"""True when the BouncyPreferences surface is showing (has a 'Sound' row)."""
nodes = ui() if nodes is None else nodes
return pref_title(nodes, "Sound") is not None
def highscore_title(nodes):
"""The High Scores panel TITLE TextView ('High scores'), distinct from the
OK button and the empty-state noHighScoresTextView. Located as a TextView
whose text is 'High scores' and which is NOT the noHighScoresTextView."""
for n in nodes:
if (n.get("text", "").strip().lower() == "high scores"
and "TextView" in n.get("class", "")
and not n.get("resource-id", "").endswith("/noHighScoresTextView")):
return n
return None
# ══════════════════════════════════════════════════════════════════════════════
# Depth-family helpers — the and_reach_*/and_enter_* NAME is what backs the
# declared depth>=1 (the depth audit descends into these file-local helpers).
# ══════════════════════════════════════════════════════════════════════════════
def and_reach_about():
"""Depth 1: tap HELP on the menu, confirm the AboutActivity body appeared."""
n = node_by_id(ui(), "aboutButton") or find_node_ci(ui(), "Help")
if not n or not tap_node(n):
return False
for _ in range(5):
if about_text(ui()):
and_enter("about")
return True
settle("tap")
return False
def and_enter_preferences():
"""Depth 1: tap PREFERENCES on the menu, wait for the Sound row to appear."""
n = node_by_id(ui(), "preferencesButton") or find_node_ci(ui(), "Preferences")
if not n or not tap_node(n):
return False
for _ in range(5):
if on_prefs():
and_enter("preferences")
return True
settle("tap")
return False
def and_reach_high_scores():
"""Depth 1: tap HIGH SCORES on the menu (panel swap within the activity),
confirm the hideHighScoreButton (OK) appeared."""
n = node_by_id(ui(), "highScoreButton") or find_node_ci(ui(), "High scores")
if not n or not tap_node(n):
return False
for _ in range(5):
if node_by_id(ui(), "hideHighScoreButton"):
and_enter("high_scores")
return True
settle("tap")
return False
def and_enter_gamespeed_dialog():
"""Depth 2: Preferences -> tap the 'Game speed' row -> AlertDialog. Confirms
the three option CheckedTextViews are present."""
if not and_enter_preferences():
return False
row = pref_title(ui(), "Game speed")
if not row or not tap_node(row):
return False
for _ in range(5):
d = ui()
if find_node(d, text="Slow") and find_node(d, text="Fast"):
and_enter("gamespeed_dialog")
return True
settle("tap")
return False
def and_enter_line_width_dialog():
"""Depth 2: Preferences -> tap the 'Line width' row -> AlertDialog. Confirms
the dialog's EditText/OK appeared."""
if not and_enter_preferences():
return False
row = pref_title(ui(), "Line width")
if row is None:
scroll_into_view("Line width")
row = pref_title(ui(), "Line width")
if not row or not tap_node(row):
return False
for _ in range(5):
d = ui()
if node_by_id(d, "OK") or find_node(d, text="OK") or find_by_class(d, "EditText"):
and_enter("line_width_dialog")
return True
settle("tap")
return False
def _play_taps(rounds=12):
"""Launch the ball and bat at the flippers by tapping the canvas field.
Coordinates are DERIVED from get_screen_info() — never a pixel literal."""
s = get_screen_info()
for _ in range(rounds):
tap(int(s["width"] * 0.5), int(s["height"] * 0.75)) # launch / centre
tap(int(s["width"] * 0.2), int(s["height"] * 0.85)) # left flipper zone
tap(int(s["width"] * 0.8), int(s["height"] * 0.85)) # right flipper zone
def and_reach_menu_with_high_score():
"""Depth 1: from a clean install, START GAME, bat the ball to score, pause,
END GAME, then restart the app. The restarted menu's canvas top strip then
renders the 'High Score: <n>' banner (the last-score line is in-memory only
and is cleared by the restart, so the menu falls back to the high-score
banner). Returns True once gameplay was actually entered."""
clear_data()
launch_app()
wait_for_foreground()
sg = node_by_id(ui(), "startGameButton")
if not sg or not tap_node(sg):
return False
settle("tap")
if node_by_id(ui(), "pauseIcon") is None:
return False
and_enter("gameplay")
_play_taps()
pi = node_by_id(ui(), "pauseIcon")
if pi:
tap_node(pi)
settle("tap")
eg = node_by_id(ui(), "endGameButton")
if eg:
tap_node(eg)
settle("tap")
# Restart so the in-memory last-score clears and the menu shows the high score.
restart_app()
wait_for_foreground()
ui()
return True
# ══════════════════════════════════════════════════════════════════════════════
# (A) About activity — action-produced body content (depth 1)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("text_about_content",))
def test_about_content():
"""HELP -> AboutActivity: the aboutTextView body contains the stable authored
strings 'Brian Nenninger', 'Table Rules', the contact email and the project
URL. (The version number is intentionally NOT asserted — it changes.) depth 1.
"""
restart_app()
wait_for_foreground()
absent = "brian nenninger" not in norm(all_text(ui()))
if not and_reach_about():
record("text_about_content", False,
"setup_failed: could not open the About screen from HELP",
depth=1, jump_kind="value",
expect="About body contains 'Brian Nenninger', 'Table Rules', "
"'bnenning@gmail.com', github URL")
return
body = norm(about_text(ui()))
checks = {
"Brian Nenninger": "brian nenninger" in body,
"Table Rules": "table rules" in body,
"bnenning@gmail.com": "bnenning@gmail.com" in body,
"github URL": "github.com/dozingcat/vector-pinball" in body,
}
ok = absent and all(checks.values())
missing = [k for k, v in checks.items() if not v]
record("text_about_content", ok,
"" if ok else (f"behavior_wrong: About body missing {missing}"
if missing else
"behavior_wrong: 'Brian Nenninger' was already present "
"before opening About"),
depth=1, jump_kind="value",
expect="About body contains 'Brian Nenninger', 'Table Rules', "
"'bnenning@gmail.com', 'github.com/dozingcat/Vector-Pinball'")
@and_test(expects=("text_about_preferences_section",))
def test_about_preferences_section():
"""HELP -> AboutActivity body also documents the settings: it contains the
'Preferences menu item' lead-in and the per-setting descriptions for Sound,
Haptic Feedback and Independent Flippers. depth 1."""
restart_app()
wait_for_foreground()
if not and_reach_about():
record("text_about_preferences_section", False,
"setup_failed: could not open the About screen from HELP",
depth=1, jump_kind="value",
expect="About body documents Sound / Haptic Feedback / "
"Independent Flippers preferences")
return
body = norm(about_text(ui()))
checks = {
"Preferences lead-in": "the preferences menu item allows you to change" in body,
"Sound desc": "sound: enables and disables sound effects" in body,
"Haptic desc": "haptic feedback: vibrates on bumper hits" in body,
"Independent Flippers desc": "independent flippers: when unchecked" in body,
}
ok = all(checks.values())
missing = [k for k, v in checks.items() if not v]
record("text_about_preferences_section", ok,
"" if ok else f"behavior_wrong: About settings section missing {missing}",
depth=1, jump_kind="value",
expect="About body: 'The Preferences menu item allows you to change...' "
"plus Sound / Haptic Feedback / Independent Flippers descriptions")
@and_test(expects=("text_about_table_rules_differ",))
def test_about_table_rules_differ():
"""FLAGSHIP dynamic content: the About body's Table Rules block changes with
the SELECTED table. From a fresh menu (table 1) -> HELP, the rules contain
table-1 phrasing ('top or bottom lanes', 'central light') and NOT table-2
phrasing. From a fresh menu, tap the next-table arrow (-> table 2) -> HELP,
the rules now contain table-2 phrasing ('circles in the middle', 'red bumper
in the upper right') and NOT table-1 phrasing. Assert BOTH directions so the
two About texts provably DIFFER. depth 1, transition."""
T1 = ("light all the cyan rollovers in the top or bottom lanes", "central light")
T2 = ("the circles in the middle of the field keep track",
"red bumper in the upper right")
# --- Table 1 (fresh menu) ---
restart_app()
wait_for_foreground()
if not and_reach_about():
record("text_about_table_rules_differ", False,
"setup_failed: could not open About for table 1",
depth=1, jump_kind="transition",
expect="table-1 rules phrasing present, table-2 phrasing absent")
return
body1 = norm(about_text(ui()))
t1_has_t1 = all(p in body1 for p in T1)
t1_has_t2 = any(p in body1 for p in T2)
# --- Table 2 (fresh menu -> next table once -> HELP) ---
and_reset_depth()
restart_app()
wait_for_foreground()
nxt = node_by_id(ui(), "nextTableButton")
if nxt is None or not tap_node(nxt):
record("text_about_table_rules_differ", False,
"setup_failed: nextTableButton not found on the menu",
depth=1, jump_kind="transition",
expect="table-2 rules phrasing present after selecting next table")
return
settle("tap")
if not and_reach_about():
record("text_about_table_rules_differ", False,
"setup_failed: could not open About for table 2",
depth=1, jump_kind="transition",
expect="table-2 rules phrasing present, table-1 phrasing absent")
return
body2 = norm(about_text(ui()))
t2_has_t2 = all(p in body2 for p in T2)
t2_has_t1 = any(p in body2 for p in T1)
differ = body1 != body2
ok = (t1_has_t1 and not t1_has_t2 and t2_has_t2 and not t2_has_t1 and differ)
record("text_about_table_rules_differ", ok,
"" if ok else (f"behavior_wrong: table-rules did not switch with the "
f"selected table (t1[t1={t1_has_t1},t2={t1_has_t2}] "
f"t2[t2={t2_has_t2},t1={t2_has_t1}] differ={differ})"),
depth=1, jump_kind="transition",
expect="table1 About has 'top or bottom lanes'/'central light' (no "
"table2 phrasing); table2 About has 'circles in the middle'/"
"'red bumper in the upper right' (no table1 phrasing)")
# ══════════════════════════════════════════════════════════════════════════════
# (B) High Scores panel title (depth 1)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("text_highscores_panel_title",))
def test_highscores_panel_title():
"""HIGH SCORES -> highScorePanel: the panel's TITLE reads 'High scores'. The
title is ABSENT on the menu before the panel opens and PRESENT after. (The
'No scores'/'Last Score' facts are INTERACTION's — not asserted here.) depth 1.
"""
clear_data()
launch_app()
wait_for_foreground()
absent = highscore_title(ui()) is None
if not and_reach_high_scores():
record("text_highscores_panel_title", False,
"setup_failed: could not open the High Scores panel",
depth=1, jump_kind="value", expect="panel title reads 'High scores'")
return
title = highscore_title(ui())
present = title is not None and norm(title.get("text", "")) == "high scores"
ok = absent and present
record("text_highscores_panel_title", ok,
"" if ok else ("behavior_wrong: High Scores panel title was not "
"'High scores'" if not present else
"behavior_wrong: 'High scores' title was already present "
"before opening the panel"),
depth=1, jump_kind="value",
expect="High Scores panel title TextView == 'High scores'")
# ══════════════════════════════════════════════════════════════════════════════
# (C) Preference row titles (depth 1)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("text_prefs_row_titles_all",))
def test_prefs_row_titles_all():
"""PREFERENCES -> the row list renders every authored row title. Assert the
full set is present (a couple may need scroll_into_view). depth 1."""
clear_data()
launch_app()
wait_for_foreground()
if not and_enter_preferences():
record("text_prefs_row_titles_all", False,
"setup_failed: could not reach Preferences",
depth=1, jump_kind="value", expect="all preference row titles present")
return
wanted = ["Sound", "Background music", "Haptic feedback", "Zoom playfield",
"Ball trails", "Score animations", "OpenGL rendering", "Game speed",
"Line width", "Show FPS"]
missing = []
for label in wanted:
if pref_title(ui(), label) is None:
if scroll_into_view(label) is None or pref_title(ui(), label) is None:
missing.append(label)
ok = not missing
record("text_prefs_row_titles_all", ok,
"" if ok else f"behavior_wrong: preference row titles missing {missing}",
depth=1, jump_kind="value",
expect="rows Sound / Background music / Haptic feedback / Zoom playfield "
"/ Ball trails / Score animations / OpenGL rendering / Game speed "
"/ Line width / Show FPS all present")
@and_test(expects=("text_prefs_row_music",))
def test_prefs_row_music_title():
"""Individual exact row title: PREFERENCES renders a row titled 'Background
music' (absent on the menu, present in the list). depth 1."""
clear_data()
launch_app()
wait_for_foreground()
absent = pref_title(ui(), "Background music") is None
if not and_enter_preferences():
record("text_prefs_row_music", False,
"setup_failed: could not reach Preferences",
depth=1, jump_kind="value", expect="row titled 'Background music'")
return
n = pref_title(ui(), "Background music")
present = n is not None and norm(n.get("text", "")) == "background music"
ok = absent and present
record("text_prefs_row_music", ok,
"" if ok else "behavior_wrong: no 'Background music' preference row",
depth=1, jump_kind="value",
expect="preference row title == 'Background music'")
@and_test(expects=("text_prefs_row_opengl",))
def test_prefs_row_opengl_title():
"""Individual exact row title: PREFERENCES renders a row titled 'OpenGL
rendering'. depth 1."""
clear_data()
launch_app()
wait_for_foreground()
if not and_enter_preferences():
record("text_prefs_row_opengl", False,
"setup_failed: could not reach Preferences",
depth=1, jump_kind="value", expect="row titled 'OpenGL rendering'")
return
n = pref_title(ui(), "OpenGL rendering") or (
scroll_into_view("OpenGL rendering") and pref_title(ui(), "OpenGL rendering"))
present = n is not None and norm(n.get("text", "")) == "opengl rendering"
record("text_prefs_row_opengl", present,
"" if present else "behavior_wrong: no 'OpenGL rendering' preference row",
depth=1, jump_kind="value",
expect="preference row title == 'OpenGL rendering'")
# ══════════════════════════════════════════════════════════════════════════════
# (D) Preference dialogs — titles + messages + option labels (depth 2)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("text_linewidth_dialog_message",))
def test_linewidth_dialog_message():
"""PREFERENCES -> 'Line width' -> AlertDialog: the message TextView reads the
exact authored explanation. depth 2."""
clear_data()
launch_app()
wait_for_foreground()
expected = ("Enter the line width in pixels, or 0 to use a default width "
"based on the screen resolution.")
if not and_enter_line_width_dialog():
record("text_linewidth_dialog_message", False,
"setup_failed: could not open the Line width dialog",
depth=2, jump_kind="value", expect=expected)
return
d = ui()
found = any(norm(n.get("text", "")) == norm(expected) for n in d)
record("text_linewidth_dialog_message", found,
"" if found else "behavior_wrong: Line width dialog message text did not "
"match the authored explanation",
depth=2, jump_kind="value", expect=expected)
@and_test(expects=("text_linewidth_dialog_title",))
def test_linewidth_dialog_title():
"""PREFERENCES -> 'Line width' -> AlertDialog: the dialog TITLE reads 'Line
width'. depth 2."""
clear_data()
launch_app()
wait_for_foreground()
if not and_enter_line_width_dialog():
record("text_linewidth_dialog_title", False,
"setup_failed: could not open the Line width dialog",
depth=2, jump_kind="value", expect="dialog title == 'Line width'")
return
d = ui()
# The title is a non-EditText, non-Button TextView reading 'Line width'.
found = any(norm(n.get("text", "")) == "line width"
and "TextView" in n.get("class", "")
and "EditText" not in n.get("class", "")
for n in d)
record("text_linewidth_dialog_title", found,
"" if found else "behavior_wrong: Line width dialog title was not "
"'Line width'",
depth=2, jump_kind="value", expect="Line width dialog title == 'Line width'")
@and_test(expects=("text_gamespeed_dialog_options",))
def test_gamespeed_dialog_options():
"""PREFERENCES -> 'Game speed' -> AlertDialog: the three option
CheckedTextViews read exactly 'Slow', 'Normal', 'Fast'. (The selection
consequence is STATES'; the option LABEL strings are this lane's.) depth 2."""
clear_data()
launch_app()
wait_for_foreground()
if not and_enter_gamespeed_dialog():
record("text_gamespeed_dialog_options", False,
"setup_failed: could not open the Game speed dialog",
depth=2, jump_kind="value", expect="options 'Slow', 'Normal', 'Fast'")
return
d = ui()
opts = {norm(n.get("text", "")) for n in d
if "CheckedTextView" in n.get("class", "") and n.get("text", "").strip()}
if not opts: # fall back to any option-like text if the class differs
opts = {norm(n.get("text", "")) for n in d
if norm(n.get("text", "")) in ("slow", "normal", "fast")}
ok = {"slow", "normal", "fast"}.issubset(opts)
record("text_gamespeed_dialog_options", ok,
"" if ok else f"behavior_wrong: Game speed option labels wrong (saw {sorted(opts)})",
depth=2, jump_kind="value",
expect="Game speed dialog options == Slow / Normal / Fast")
@and_test(expects=("text_gamespeed_dialog_title",))
def test_gamespeed_dialog_title():
"""PREFERENCES -> 'Game speed' -> AlertDialog: the dialog TITLE reads 'Game
speed'. depth 2."""
clear_data()
launch_app()
wait_for_foreground()
if not and_enter_gamespeed_dialog():
record("text_gamespeed_dialog_title", False,
"setup_failed: could not open the Game speed dialog",
depth=2, jump_kind="value", expect="dialog title == 'Game speed'")
return
d = ui()
# Title reads 'Game speed' and is not one of the CheckedTextView options.
found = any(norm(n.get("text", "")) == "game speed"
and "CheckedTextView" not in n.get("class", "")
and "TextView" in n.get("class", "")
for n in d)
record("text_gamespeed_dialog_title", found,
"" if found else "behavior_wrong: Game speed dialog title was not "
"'Game speed'",
depth=2, jump_kind="value", expect="Game speed dialog title == 'Game speed'")
# ══════════════════════════════════════════════════════════════════════════════
# (E) Menu surface static labels (depth 0 — kept few; the dynamic tests carry depth)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("text_menu_button_labels",))
def test_menu_button_labels():
"""The fresh-menu buttons render the app-unique UPPERCASE labels 'START GAME',
'HIGH SCORES', 'HELP', 'PREFERENCES', 'QUIT'. depth 0."""
restart_app()
wait_for_foreground()
nodes = ui()
wanted = ["START GAME", "HIGH SCORES", "HELP", "PREFERENCES", "QUIT"]
missing = [w for w in wanted if find_node_ci(nodes, w) is None]
ok = not missing
record("text_menu_button_labels", ok,
"" if ok else f"behavior_wrong: menu button labels missing {missing}",
depth=0, jump_kind="value",
expect="menu buttons START GAME / HIGH SCORES / HELP / PREFERENCES / QUIT")
@and_test(expects=("text_menu_select_table_labels",))
def test_menu_select_table_labels():
"""The fresh-menu table-picker row renders 'Select Table' and the toggle
renders 'Unlimited Balls' (both keep their mixed case). depth 0."""
restart_app()
wait_for_foreground()
nodes = ui()
has_select = find_node_ci(nodes, "Select Table") is not None
has_unlim = find_node_ci(nodes, "Unlimited Balls") is not None
ok = has_select and has_unlim
record("text_menu_select_table_labels", ok,
"" if ok else (f"behavior_wrong: menu labels wrong "
f"(Select Table={has_select}, Unlimited Balls={has_unlim})"),
depth=0, jump_kind="value",
expect="menu shows 'Select Table' and 'Unlimited Balls'")
# ══════════════════════════════════════════════════════════════════════════════
# (F) VLM — canvas-only status text the view tree never carries (exactly 2)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("text_menu_touch_to_start_vlm",))
def test_menu_touch_to_start_vlm():
"""The fresh-menu top status strip (scoreView, a Canvas) renders the words
'Touch to start'. This text never reaches the view tree, so it is a legitimate
VLM content assertion. clear_data guarantees the fresh (no-high-score) state
where this banner — not the high-score banner — is shown. depth 0."""
clear_data()
launch_app()
wait_for_foreground()
ui() # let the menu settle before the screenshot
vlm_assert("text_menu_touch_to_start",
"In the thin status strip at the very top of this pinball menu "
"screen, do the words 'Touch to start' appear?",
RESULTS_DIR, depth=0, jump_kind="none", tag="content")
@and_test(expects=("text_high_score_banner_vlm",))
def test_high_score_banner_vlm():
"""After PLAYING and ENDING a game, the menu's top status strip (Canvas)
renders a banner beginning 'High Score:' followed by the recorded number.
Produced by the play->end->restart action; canvas-only, so VLM. depth 1."""
if not and_reach_menu_with_high_score():
# The @and_test denominator back-fills the declared _vlm name as a failure,
# so a setup miss on the original still contributes exactly one record.
record("text_high_score_banner_vlm", False,
"setup_failed: could not play and end a game to produce a high score",
depth=1, jump_kind="none", tag="content")
return
vlm_assert("text_high_score_banner",
"Does the text in the very top status strip of this pinball menu "
"screen begin with the words 'High Score:' followed by a number?",
RESULTS_DIR, depth=1, jump_kind="none", tag="content")
TESTS = [
# About activity — body content + dynamic table rules (depth 1)
test_about_content,
test_about_preferences_section,
test_about_table_rules_differ,
# High Scores panel title (depth 1)
test_highscores_panel_title,
# Preference row titles (depth 1)
test_prefs_row_titles_all,
test_prefs_row_music_title,
test_prefs_row_opengl_title,
# Preference dialogs — titles / message / option labels (depth 2)
test_linewidth_dialog_message,
test_linewidth_dialog_title,
test_gamespeed_dialog_options,
test_gamespeed_dialog_title,
# Menu static labels (depth 0)
test_menu_button_labels,
test_menu_select_table_labels,
# VLM — canvas-only status text (exactly 2)
test_menu_touch_to_start_vlm,
test_high_score_banner_vlm,
]
if __name__ == "__main__":
run_suite(TESTS, "text")