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| #!/usr/bin/env python3 | |
| """TEXT lane — Vector Pinball (com.dozingcatsoftware.bouncy on this emulator). | |
| Owns CONTENT / OUTPUT strings that an ACTION PRODUCES and app-unique static | |
| strings a faithful recreation must render exactly: the About activity body (and | |
| its table-DEPENDENT rules block), the High Scores panel title, both preference | |
| dialog messages/titles, the preference row titles, the Game speed option labels, | |
| and the menu button labels. This lane is the SOLE owner of exact-string equality. | |
| Every test drives the real user path, reaches the surface via a NAMED depth | |
| helper (and_reach_*/and_enter_*), then reads the resulting text from a fresh ui() | |
| and asserts a normalised substring/equality against what was OBSERVED on the | |
| original. The discriminating flagship (table rules) asserts a string is PRESENT | |
| for table 1 and ABSENT for table 2 (and vice-versa) after tapping the table | |
| picker — action-produced dynamic content. | |
| Two canvas-only facts (the top status strip is a custom scoreView that never | |
| reaches the view tree) use the file's 2 VLM slots: "Touch to start" on the fresh | |
| menu, and the "High Score:" banner produced by playing then ending a game. | |
| Boundaries this lane routes AROUND (owned elsewhere): the independent-flippers | |
| summary pairing and the Game-speed summary "Fast" (STATES); the "No scores for | |
| this table" empty-state and the "Last Score: <n>" numeric row (INTERACTION). The | |
| package arrives as argv[1]; never hardcoded. | |
| """ | |
| import os | |
| import sys | |
| sys.path.insert(0, os.path.dirname(os.path.abspath(__file__))) | |
| from android_testgen_kit import * # noqa: F403,E402 | |
| SHOTS = os.path.join(RESULTS_DIR, "screenshots") | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # Small readers | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def norm(s): | |
| """Whitespace-collapsed, casefolded — for a punctuation/case-tolerant match.""" | |
| return " ".join((s or "").split()).casefold() | |
| def all_text(nodes): | |
| return " | ".join(n.get("text", "") for n in nodes if n.get("text")) | |
| def about_text(nodes): | |
| """The single big AboutActivity TextView body (empty string if absent).""" | |
| tv = node_by_id(nodes, "aboutTextView") | |
| return tv.get("text", "") if tv else "" | |
| def pref_title(nodes, label): | |
| """The android:id/title TextView whose text is exactly `label` (ci). The | |
| Preferences action-bar title also carries a /title id, so matching on the row | |
| label text (not just the id) keeps 'Preferences' from being mistaken for a | |
| row.""" | |
| lab = label.strip().lower() | |
| for n in nodes: | |
| if (n.get("resource-id", "").endswith("/title") | |
| and n.get("text", "").strip().lower() == lab): | |
| return n | |
| return None | |
| def on_prefs(nodes=None): | |
| """True when the BouncyPreferences surface is showing (has a 'Sound' row).""" | |
| nodes = ui() if nodes is None else nodes | |
| return pref_title(nodes, "Sound") is not None | |
| def highscore_title(nodes): | |
| """The High Scores panel TITLE TextView ('High scores'), distinct from the | |
| OK button and the empty-state noHighScoresTextView. Located as a TextView | |
| whose text is 'High scores' and which is NOT the noHighScoresTextView.""" | |
| for n in nodes: | |
| if (n.get("text", "").strip().lower() == "high scores" | |
| and "TextView" in n.get("class", "") | |
| and not n.get("resource-id", "").endswith("/noHighScoresTextView")): | |
| return n | |
| return None | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # Depth-family helpers — the and_reach_*/and_enter_* NAME is what backs the | |
| # declared depth>=1 (the depth audit descends into these file-local helpers). | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def and_reach_about(): | |
| """Depth 1: tap HELP on the menu, confirm the AboutActivity body appeared.""" | |
| n = node_by_id(ui(), "aboutButton") or find_node_ci(ui(), "Help") | |
| if not n or not tap_node(n): | |
| return False | |
| for _ in range(5): | |
| if about_text(ui()): | |
| and_enter("about") | |
| return True | |
| settle("tap") | |
| return False | |
| def and_enter_preferences(): | |
| """Depth 1: tap PREFERENCES on the menu, wait for the Sound row to appear.""" | |
| n = node_by_id(ui(), "preferencesButton") or find_node_ci(ui(), "Preferences") | |
| if not n or not tap_node(n): | |
| return False | |
| for _ in range(5): | |
| if on_prefs(): | |
| and_enter("preferences") | |
| return True | |
| settle("tap") | |
| return False | |
| def and_reach_high_scores(): | |
| """Depth 1: tap HIGH SCORES on the menu (panel swap within the activity), | |
| confirm the hideHighScoreButton (OK) appeared.""" | |
| n = node_by_id(ui(), "highScoreButton") or find_node_ci(ui(), "High scores") | |
| if not n or not tap_node(n): | |
| return False | |
| for _ in range(5): | |
| if node_by_id(ui(), "hideHighScoreButton"): | |
| and_enter("high_scores") | |
| return True | |
| settle("tap") | |
| return False | |
| def and_enter_gamespeed_dialog(): | |
| """Depth 2: Preferences -> tap the 'Game speed' row -> AlertDialog. Confirms | |
| the three option CheckedTextViews are present.""" | |
| if not and_enter_preferences(): | |
| return False | |
| row = pref_title(ui(), "Game speed") | |
| if not row or not tap_node(row): | |
| return False | |
| for _ in range(5): | |
| d = ui() | |
| if find_node(d, text="Slow") and find_node(d, text="Fast"): | |
| and_enter("gamespeed_dialog") | |
| return True | |
| settle("tap") | |
| return False | |
| def and_enter_line_width_dialog(): | |
| """Depth 2: Preferences -> tap the 'Line width' row -> AlertDialog. Confirms | |
| the dialog's EditText/OK appeared.""" | |
| if not and_enter_preferences(): | |
| return False | |
| row = pref_title(ui(), "Line width") | |
| if row is None: | |
| scroll_into_view("Line width") | |
| row = pref_title(ui(), "Line width") | |
| if not row or not tap_node(row): | |
| return False | |
| for _ in range(5): | |
| d = ui() | |
| if node_by_id(d, "OK") or find_node(d, text="OK") or find_by_class(d, "EditText"): | |
| and_enter("line_width_dialog") | |
| return True | |
| settle("tap") | |
| return False | |
| def _play_taps(rounds=12): | |
| """Launch the ball and bat at the flippers by tapping the canvas field. | |
| Coordinates are DERIVED from get_screen_info() — never a pixel literal.""" | |
| s = get_screen_info() | |
| for _ in range(rounds): | |
| tap(int(s["width"] * 0.5), int(s["height"] * 0.75)) # launch / centre | |
| tap(int(s["width"] * 0.2), int(s["height"] * 0.85)) # left flipper zone | |
| tap(int(s["width"] * 0.8), int(s["height"] * 0.85)) # right flipper zone | |
| def and_reach_menu_with_high_score(): | |
| """Depth 1: from a clean install, START GAME, bat the ball to score, pause, | |
| END GAME, then restart the app. The restarted menu's canvas top strip then | |
| renders the 'High Score: <n>' banner (the last-score line is in-memory only | |
| and is cleared by the restart, so the menu falls back to the high-score | |
| banner). Returns True once gameplay was actually entered.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| sg = node_by_id(ui(), "startGameButton") | |
| if not sg or not tap_node(sg): | |
| return False | |
| settle("tap") | |
| if node_by_id(ui(), "pauseIcon") is None: | |
| return False | |
| and_enter("gameplay") | |
| _play_taps() | |
| pi = node_by_id(ui(), "pauseIcon") | |
| if pi: | |
| tap_node(pi) | |
| settle("tap") | |
| eg = node_by_id(ui(), "endGameButton") | |
| if eg: | |
| tap_node(eg) | |
| settle("tap") | |
| # Restart so the in-memory last-score clears and the menu shows the high score. | |
| restart_app() | |
| wait_for_foreground() | |
| ui() | |
| return True | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # (A) About activity — action-produced body content (depth 1) | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def test_about_content(): | |
| """HELP -> AboutActivity: the aboutTextView body contains the stable authored | |
| strings 'Brian Nenninger', 'Table Rules', the contact email and the project | |
| URL. (The version number is intentionally NOT asserted — it changes.) depth 1. | |
| """ | |
| restart_app() | |
| wait_for_foreground() | |
| absent = "brian nenninger" not in norm(all_text(ui())) | |
| if not and_reach_about(): | |
| record("text_about_content", False, | |
| "setup_failed: could not open the About screen from HELP", | |
| depth=1, jump_kind="value", | |
| expect="About body contains 'Brian Nenninger', 'Table Rules', " | |
| "'bnenning@gmail.com', github URL") | |
| return | |
| body = norm(about_text(ui())) | |
| checks = { | |
| "Brian Nenninger": "brian nenninger" in body, | |
| "Table Rules": "table rules" in body, | |
| "bnenning@gmail.com": "bnenning@gmail.com" in body, | |
| "github URL": "github.com/dozingcat/vector-pinball" in body, | |
| } | |
| ok = absent and all(checks.values()) | |
| missing = [k for k, v in checks.items() if not v] | |
| record("text_about_content", ok, | |
| "" if ok else (f"behavior_wrong: About body missing {missing}" | |
| if missing else | |
| "behavior_wrong: 'Brian Nenninger' was already present " | |
| "before opening About"), | |
| depth=1, jump_kind="value", | |
| expect="About body contains 'Brian Nenninger', 'Table Rules', " | |
| "'bnenning@gmail.com', 'github.com/dozingcat/Vector-Pinball'") | |
| def test_about_preferences_section(): | |
| """HELP -> AboutActivity body also documents the settings: it contains the | |
| 'Preferences menu item' lead-in and the per-setting descriptions for Sound, | |
| Haptic Feedback and Independent Flippers. depth 1.""" | |
| restart_app() | |
| wait_for_foreground() | |
| if not and_reach_about(): | |
| record("text_about_preferences_section", False, | |
| "setup_failed: could not open the About screen from HELP", | |
| depth=1, jump_kind="value", | |
| expect="About body documents Sound / Haptic Feedback / " | |
| "Independent Flippers preferences") | |
| return | |
| body = norm(about_text(ui())) | |
| checks = { | |
| "Preferences lead-in": "the preferences menu item allows you to change" in body, | |
| "Sound desc": "sound: enables and disables sound effects" in body, | |
| "Haptic desc": "haptic feedback: vibrates on bumper hits" in body, | |
| "Independent Flippers desc": "independent flippers: when unchecked" in body, | |
| } | |
| ok = all(checks.values()) | |
| missing = [k for k, v in checks.items() if not v] | |
| record("text_about_preferences_section", ok, | |
| "" if ok else f"behavior_wrong: About settings section missing {missing}", | |
| depth=1, jump_kind="value", | |
| expect="About body: 'The Preferences menu item allows you to change...' " | |
| "plus Sound / Haptic Feedback / Independent Flippers descriptions") | |
| def test_about_table_rules_differ(): | |
| """FLAGSHIP dynamic content: the About body's Table Rules block changes with | |
| the SELECTED table. From a fresh menu (table 1) -> HELP, the rules contain | |
| table-1 phrasing ('top or bottom lanes', 'central light') and NOT table-2 | |
| phrasing. From a fresh menu, tap the next-table arrow (-> table 2) -> HELP, | |
| the rules now contain table-2 phrasing ('circles in the middle', 'red bumper | |
| in the upper right') and NOT table-1 phrasing. Assert BOTH directions so the | |
| two About texts provably DIFFER. depth 1, transition.""" | |
| T1 = ("light all the cyan rollovers in the top or bottom lanes", "central light") | |
| T2 = ("the circles in the middle of the field keep track", | |
| "red bumper in the upper right") | |
| # --- Table 1 (fresh menu) --- | |
| restart_app() | |
| wait_for_foreground() | |
| if not and_reach_about(): | |
| record("text_about_table_rules_differ", False, | |
| "setup_failed: could not open About for table 1", | |
| depth=1, jump_kind="transition", | |
| expect="table-1 rules phrasing present, table-2 phrasing absent") | |
| return | |
| body1 = norm(about_text(ui())) | |
| t1_has_t1 = all(p in body1 for p in T1) | |
| t1_has_t2 = any(p in body1 for p in T2) | |
| # --- Table 2 (fresh menu -> next table once -> HELP) --- | |
| and_reset_depth() | |
| restart_app() | |
| wait_for_foreground() | |
| nxt = node_by_id(ui(), "nextTableButton") | |
| if nxt is None or not tap_node(nxt): | |
| record("text_about_table_rules_differ", False, | |
| "setup_failed: nextTableButton not found on the menu", | |
| depth=1, jump_kind="transition", | |
| expect="table-2 rules phrasing present after selecting next table") | |
| return | |
| settle("tap") | |
| if not and_reach_about(): | |
| record("text_about_table_rules_differ", False, | |
| "setup_failed: could not open About for table 2", | |
| depth=1, jump_kind="transition", | |
| expect="table-2 rules phrasing present, table-1 phrasing absent") | |
| return | |
| body2 = norm(about_text(ui())) | |
| t2_has_t2 = all(p in body2 for p in T2) | |
| t2_has_t1 = any(p in body2 for p in T1) | |
| differ = body1 != body2 | |
| ok = (t1_has_t1 and not t1_has_t2 and t2_has_t2 and not t2_has_t1 and differ) | |
| record("text_about_table_rules_differ", ok, | |
| "" if ok else (f"behavior_wrong: table-rules did not switch with the " | |
| f"selected table (t1[t1={t1_has_t1},t2={t1_has_t2}] " | |
| f"t2[t2={t2_has_t2},t1={t2_has_t1}] differ={differ})"), | |
| depth=1, jump_kind="transition", | |
| expect="table1 About has 'top or bottom lanes'/'central light' (no " | |
| "table2 phrasing); table2 About has 'circles in the middle'/" | |
| "'red bumper in the upper right' (no table1 phrasing)") | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # (B) High Scores panel title (depth 1) | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def test_highscores_panel_title(): | |
| """HIGH SCORES -> highScorePanel: the panel's TITLE reads 'High scores'. The | |
| title is ABSENT on the menu before the panel opens and PRESENT after. (The | |
| 'No scores'/'Last Score' facts are INTERACTION's — not asserted here.) depth 1. | |
| """ | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| absent = highscore_title(ui()) is None | |
| if not and_reach_high_scores(): | |
| record("text_highscores_panel_title", False, | |
| "setup_failed: could not open the High Scores panel", | |
| depth=1, jump_kind="value", expect="panel title reads 'High scores'") | |
| return | |
| title = highscore_title(ui()) | |
| present = title is not None and norm(title.get("text", "")) == "high scores" | |
| ok = absent and present | |
| record("text_highscores_panel_title", ok, | |
| "" if ok else ("behavior_wrong: High Scores panel title was not " | |
| "'High scores'" if not present else | |
| "behavior_wrong: 'High scores' title was already present " | |
| "before opening the panel"), | |
| depth=1, jump_kind="value", | |
| expect="High Scores panel title TextView == 'High scores'") | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # (C) Preference row titles (depth 1) | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def test_prefs_row_titles_all(): | |
| """PREFERENCES -> the row list renders every authored row title. Assert the | |
| full set is present (a couple may need scroll_into_view). depth 1.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| if not and_enter_preferences(): | |
| record("text_prefs_row_titles_all", False, | |
| "setup_failed: could not reach Preferences", | |
| depth=1, jump_kind="value", expect="all preference row titles present") | |
| return | |
| wanted = ["Sound", "Background music", "Haptic feedback", "Zoom playfield", | |
| "Ball trails", "Score animations", "OpenGL rendering", "Game speed", | |
| "Line width", "Show FPS"] | |
| missing = [] | |
| for label in wanted: | |
| if pref_title(ui(), label) is None: | |
| if scroll_into_view(label) is None or pref_title(ui(), label) is None: | |
| missing.append(label) | |
| ok = not missing | |
| record("text_prefs_row_titles_all", ok, | |
| "" if ok else f"behavior_wrong: preference row titles missing {missing}", | |
| depth=1, jump_kind="value", | |
| expect="rows Sound / Background music / Haptic feedback / Zoom playfield " | |
| "/ Ball trails / Score animations / OpenGL rendering / Game speed " | |
| "/ Line width / Show FPS all present") | |
| def test_prefs_row_music_title(): | |
| """Individual exact row title: PREFERENCES renders a row titled 'Background | |
| music' (absent on the menu, present in the list). depth 1.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| absent = pref_title(ui(), "Background music") is None | |
| if not and_enter_preferences(): | |
| record("text_prefs_row_music", False, | |
| "setup_failed: could not reach Preferences", | |
| depth=1, jump_kind="value", expect="row titled 'Background music'") | |
| return | |
| n = pref_title(ui(), "Background music") | |
| present = n is not None and norm(n.get("text", "")) == "background music" | |
| ok = absent and present | |
| record("text_prefs_row_music", ok, | |
| "" if ok else "behavior_wrong: no 'Background music' preference row", | |
| depth=1, jump_kind="value", | |
| expect="preference row title == 'Background music'") | |
| def test_prefs_row_opengl_title(): | |
| """Individual exact row title: PREFERENCES renders a row titled 'OpenGL | |
| rendering'. depth 1.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| if not and_enter_preferences(): | |
| record("text_prefs_row_opengl", False, | |
| "setup_failed: could not reach Preferences", | |
| depth=1, jump_kind="value", expect="row titled 'OpenGL rendering'") | |
| return | |
| n = pref_title(ui(), "OpenGL rendering") or ( | |
| scroll_into_view("OpenGL rendering") and pref_title(ui(), "OpenGL rendering")) | |
| present = n is not None and norm(n.get("text", "")) == "opengl rendering" | |
| record("text_prefs_row_opengl", present, | |
| "" if present else "behavior_wrong: no 'OpenGL rendering' preference row", | |
| depth=1, jump_kind="value", | |
| expect="preference row title == 'OpenGL rendering'") | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # (D) Preference dialogs — titles + messages + option labels (depth 2) | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def test_linewidth_dialog_message(): | |
| """PREFERENCES -> 'Line width' -> AlertDialog: the message TextView reads the | |
| exact authored explanation. depth 2.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| expected = ("Enter the line width in pixels, or 0 to use a default width " | |
| "based on the screen resolution.") | |
| if not and_enter_line_width_dialog(): | |
| record("text_linewidth_dialog_message", False, | |
| "setup_failed: could not open the Line width dialog", | |
| depth=2, jump_kind="value", expect=expected) | |
| return | |
| d = ui() | |
| found = any(norm(n.get("text", "")) == norm(expected) for n in d) | |
| record("text_linewidth_dialog_message", found, | |
| "" if found else "behavior_wrong: Line width dialog message text did not " | |
| "match the authored explanation", | |
| depth=2, jump_kind="value", expect=expected) | |
| def test_linewidth_dialog_title(): | |
| """PREFERENCES -> 'Line width' -> AlertDialog: the dialog TITLE reads 'Line | |
| width'. depth 2.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| if not and_enter_line_width_dialog(): | |
| record("text_linewidth_dialog_title", False, | |
| "setup_failed: could not open the Line width dialog", | |
| depth=2, jump_kind="value", expect="dialog title == 'Line width'") | |
| return | |
| d = ui() | |
| # The title is a non-EditText, non-Button TextView reading 'Line width'. | |
| found = any(norm(n.get("text", "")) == "line width" | |
| and "TextView" in n.get("class", "") | |
| and "EditText" not in n.get("class", "") | |
| for n in d) | |
| record("text_linewidth_dialog_title", found, | |
| "" if found else "behavior_wrong: Line width dialog title was not " | |
| "'Line width'", | |
| depth=2, jump_kind="value", expect="Line width dialog title == 'Line width'") | |
| def test_gamespeed_dialog_options(): | |
| """PREFERENCES -> 'Game speed' -> AlertDialog: the three option | |
| CheckedTextViews read exactly 'Slow', 'Normal', 'Fast'. (The selection | |
| consequence is STATES'; the option LABEL strings are this lane's.) depth 2.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| if not and_enter_gamespeed_dialog(): | |
| record("text_gamespeed_dialog_options", False, | |
| "setup_failed: could not open the Game speed dialog", | |
| depth=2, jump_kind="value", expect="options 'Slow', 'Normal', 'Fast'") | |
| return | |
| d = ui() | |
| opts = {norm(n.get("text", "")) for n in d | |
| if "CheckedTextView" in n.get("class", "") and n.get("text", "").strip()} | |
| if not opts: # fall back to any option-like text if the class differs | |
| opts = {norm(n.get("text", "")) for n in d | |
| if norm(n.get("text", "")) in ("slow", "normal", "fast")} | |
| ok = {"slow", "normal", "fast"}.issubset(opts) | |
| record("text_gamespeed_dialog_options", ok, | |
| "" if ok else f"behavior_wrong: Game speed option labels wrong (saw {sorted(opts)})", | |
| depth=2, jump_kind="value", | |
| expect="Game speed dialog options == Slow / Normal / Fast") | |
| def test_gamespeed_dialog_title(): | |
| """PREFERENCES -> 'Game speed' -> AlertDialog: the dialog TITLE reads 'Game | |
| speed'. depth 2.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| if not and_enter_gamespeed_dialog(): | |
| record("text_gamespeed_dialog_title", False, | |
| "setup_failed: could not open the Game speed dialog", | |
| depth=2, jump_kind="value", expect="dialog title == 'Game speed'") | |
| return | |
| d = ui() | |
| # Title reads 'Game speed' and is not one of the CheckedTextView options. | |
| found = any(norm(n.get("text", "")) == "game speed" | |
| and "CheckedTextView" not in n.get("class", "") | |
| and "TextView" in n.get("class", "") | |
| for n in d) | |
| record("text_gamespeed_dialog_title", found, | |
| "" if found else "behavior_wrong: Game speed dialog title was not " | |
| "'Game speed'", | |
| depth=2, jump_kind="value", expect="Game speed dialog title == 'Game speed'") | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # (E) Menu surface static labels (depth 0 — kept few; the dynamic tests carry depth) | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def test_menu_button_labels(): | |
| """The fresh-menu buttons render the app-unique UPPERCASE labels 'START GAME', | |
| 'HIGH SCORES', 'HELP', 'PREFERENCES', 'QUIT'. depth 0.""" | |
| restart_app() | |
| wait_for_foreground() | |
| nodes = ui() | |
| wanted = ["START GAME", "HIGH SCORES", "HELP", "PREFERENCES", "QUIT"] | |
| missing = [w for w in wanted if find_node_ci(nodes, w) is None] | |
| ok = not missing | |
| record("text_menu_button_labels", ok, | |
| "" if ok else f"behavior_wrong: menu button labels missing {missing}", | |
| depth=0, jump_kind="value", | |
| expect="menu buttons START GAME / HIGH SCORES / HELP / PREFERENCES / QUIT") | |
| def test_menu_select_table_labels(): | |
| """The fresh-menu table-picker row renders 'Select Table' and the toggle | |
| renders 'Unlimited Balls' (both keep their mixed case). depth 0.""" | |
| restart_app() | |
| wait_for_foreground() | |
| nodes = ui() | |
| has_select = find_node_ci(nodes, "Select Table") is not None | |
| has_unlim = find_node_ci(nodes, "Unlimited Balls") is not None | |
| ok = has_select and has_unlim | |
| record("text_menu_select_table_labels", ok, | |
| "" if ok else (f"behavior_wrong: menu labels wrong " | |
| f"(Select Table={has_select}, Unlimited Balls={has_unlim})"), | |
| depth=0, jump_kind="value", | |
| expect="menu shows 'Select Table' and 'Unlimited Balls'") | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| # (F) VLM — canvas-only status text the view tree never carries (exactly 2) | |
| # ══════════════════════════════════════════════════════════════════════════════ | |
| def test_menu_touch_to_start_vlm(): | |
| """The fresh-menu top status strip (scoreView, a Canvas) renders the words | |
| 'Touch to start'. This text never reaches the view tree, so it is a legitimate | |
| VLM content assertion. clear_data guarantees the fresh (no-high-score) state | |
| where this banner — not the high-score banner — is shown. depth 0.""" | |
| clear_data() | |
| launch_app() | |
| wait_for_foreground() | |
| ui() # let the menu settle before the screenshot | |
| vlm_assert("text_menu_touch_to_start", | |
| "In the thin status strip at the very top of this pinball menu " | |
| "screen, do the words 'Touch to start' appear?", | |
| RESULTS_DIR, depth=0, jump_kind="none", tag="content") | |
| def test_high_score_banner_vlm(): | |
| """After PLAYING and ENDING a game, the menu's top status strip (Canvas) | |
| renders a banner beginning 'High Score:' followed by the recorded number. | |
| Produced by the play->end->restart action; canvas-only, so VLM. depth 1.""" | |
| if not and_reach_menu_with_high_score(): | |
| # The @and_test denominator back-fills the declared _vlm name as a failure, | |
| # so a setup miss on the original still contributes exactly one record. | |
| record("text_high_score_banner_vlm", False, | |
| "setup_failed: could not play and end a game to produce a high score", | |
| depth=1, jump_kind="none", tag="content") | |
| return | |
| vlm_assert("text_high_score_banner", | |
| "Does the text in the very top status strip of this pinball menu " | |
| "screen begin with the words 'High Score:' followed by a number?", | |
| RESULTS_DIR, depth=1, jump_kind="none", tag="content") | |
| TESTS = [ | |
| # About activity — body content + dynamic table rules (depth 1) | |
| test_about_content, | |
| test_about_preferences_section, | |
| test_about_table_rules_differ, | |
| # High Scores panel title (depth 1) | |
| test_highscores_panel_title, | |
| # Preference row titles (depth 1) | |
| test_prefs_row_titles_all, | |
| test_prefs_row_music_title, | |
| test_prefs_row_opengl_title, | |
| # Preference dialogs — titles / message / option labels (depth 2) | |
| test_linewidth_dialog_message, | |
| test_linewidth_dialog_title, | |
| test_gamespeed_dialog_options, | |
| test_gamespeed_dialog_title, | |
| # Menu static labels (depth 0) | |
| test_menu_button_labels, | |
| test_menu_select_table_labels, | |
| # VLM — canvas-only status text (exactly 2) | |
| test_menu_touch_to_start_vlm, | |
| test_high_score_banner_vlm, | |
| ] | |
| if __name__ == "__main__": | |
| run_suite(TESTS, "text") | |