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#!/usr/bin/env python3
"""STATE CHANGE lane — Simple Time Tracker.
Sole owner of `checked` and `focused`. Every case is a BEFORE->AFTER flip PAIRED
with the app-authored consequence — a bare `checked` flip a framework widget can
do with zero app code is worthless, so each toggle is tied to what it makes appear,
disappear, or re-read.
GROUND TRUTH established live on the running original (v1.58 debug):
SETTINGS tab (reachable via the 'Settings' bottom-tab content-desc):
* 'Allow multitasking' is a CheckBox `checkboxItemSettings`, `checked` dump-
readable, DEFAULT checked=true. Toggling it flips checked AND the subtitle
'If disabled, starting new timer will automatically stop other activities.'
stays; the discriminating consequence is the checked attr re-reading after a
relaunch (persistence).
* 'Dark mode' is the FIRST `spinnerItemSettings` (y above 'Language'); its value
TextView `tvItemSettingsValue` reads 'System' by default. The dropdown options
are EXACTLY System / Enabled / Disabled. Choosing 'Enabled' re-themes the app
to a near-black background with light text (VLM) and the value reads 'Enabled'.
* 'Language' is the SECOND `spinnerItemSettings`; its dropdown lists System /
English / ... . Opening it is a depth-1 surface; we DISMISS with back(), never
switch the language.
* Collapse header 'Display settings' (`tvItemSettingsCollapseTitle`) needs a
scroll to reach; tapping it reveals sub-items incl. 'Show untracked time in
records' (a `tvItemSettingsTitle`) that were absent before the expand.
ADD-ACTIVITY screen (Timers tab -> 'Add' tile):
* `etChangeRecordTypeName` is auto-focused (focused=true) on entry — the FOCUS
target this lane owns.
* 'More'/'Less' toggler `tvChangeRecordTypeMoreFieldsText` flips More->Less AND
reveals the Note editor `etChangeRecordTypeNote` (+ Category/Goal).
* Tapping the Note field flips ITS focused false->true (focus moves off the name).
* Color field expands a grid; exactly one `viewColorItemSelected` marker sits in
the currently-selected cell. Tapping a different cell MOVES that marker's bounds.
* Icon field expands a picker with `btnButtonsRowView` mode buttons ICON/TEXT/
EMOJI. TEXT reveals `etIconSelectionText`; EMOJI changes the category header
`tvIconSelectionCategoryInfoItem` from 'Maps' to 'Smileys & Emotion' (the XML
entity is stored raw as 'Smileys & Emotion' by the kit parser, so match on
the substring 'Smileys').
Every test opens its OWN entry point (clear_data / restart) and reads a FRESH ui()
after each change; a node located in an old dump is re-found with find_closest_match
before its new state is read. Dumps are ~11s on this emulator, so ui() calls are
minimised. No fixtures (this app opens no external files).
"""
import os
import sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403,E402
PACKAGE = sys.argv[1] if len(sys.argv) > 1 else os.environ.get("PACKAGE", "")
RESULTS_DIR = (sys.argv[2] if len(sys.argv) > 2
else os.environ.get("RESULTS_DIR", os.path.dirname(os.path.abspath(__file__))))
init(module="states", package=PACKAGE, results_dir=RESULTS_DIR)
# ── local recipes (kit-only, nothing hardcoded) ────────────────────────────────
def tile(nodes, label):
"""The clickable tile CONTAINER whose bounds enclose the name TextView."""
name = next((n for n in nodes if (n.get("text") or "") == label
and (n.get("resource-id") or "").endswith("tvRecordTypeItemName")), None)
if not name:
return None
nb = name["_bounds"]
for n in nodes:
if (n.get("resource-id") or "").endswith("viewRecordTypeItem") \
and n.get("clickable") == "true":
b = n["_bounds"]
if b[0] <= nb[0] and b[2] >= nb[2] and b[1] <= nb[1] and b[3] >= nb[3]:
return n
return None
def tab_trigger(nodes, desc):
return next((n for n in nodes if (n.get("content-desc") or "") == desc), None)
def fresh_launch():
"""Clean ENTRY POINT: a virgin database + a fresh launch."""
clear_data()
launch_app()
wait_for_foreground()
settle("launch")
return ui()
def relaunch_keep_data():
"""Relaunch WITHOUT wiping data — the persistence entry point."""
force_stop_and_relaunch()
wait_for_foreground()
settle("launch")
return ui()
def spinner_value_texts(nodes=None):
nodes = ui() if nodes is None else nodes
return [n.get("text") for n in nodes
if (n.get("resource-id") or "").endswith("tvItemSettingsValue")]
def settings_titles(nodes=None):
nodes = ui() if nodes is None else nodes
return [n.get("text") for n in nodes
if (n.get("resource-id") or "").endswith("tvItemSettingsTitle")]
# ── depth-family helpers (NAME backs any depth>=1 claim) ───────────────────────
def and_enter_settings():
"""Switch to the Settings tab (a real surface hop). NAME backs the depth."""
t = tab_trigger(ui(), "Settings")
if not t or not tap_node(t):
return False
settle("nav")
and_enter("settings")
return find_node_ci(ui(), "Allow multitasking") is not None
def and_enter_add():
"""Timers tab -> Add-activity screen. NAME backs the depth; confirms the name
field is present on the new surface."""
add = tile(ui(), "Add")
if not add or not tap_node(add):
return False
settle("nav")
and_enter("add_activity")
return node_by_id(ui(), "etChangeRecordTypeName") is not None
def and_enter_icon_picker():
"""Add screen -> icon picker expander (tap the Icon field). NAME backs depth;
confirms the ICON/TEXT/EMOJI mode buttons appeared."""
fld = next((n for n in ui()
if (n.get("resource-id") or "").endswith("fieldChangeRecordTypeIcon")
and n.get("clickable") in ("true", None)), None)
# the field container itself is the tap target (focusable frame)
fld = fld or node_by_id(ui(), "fieldChangeRecordTypeIcon")
if not fld or not tap_node(fld):
return False
settle("nav")
and_enter("icon_picker")
return any((n.get("text") or "") in ("ICON", "TEXT", "EMOJI") for n in ui())
def and_enter_color_picker():
"""Add screen -> color picker expander (tap the Color field). NAME backs depth;
confirms the selected-swatch marker is present."""
fld = node_by_id(ui(), "fieldChangeRecordTypeColor")
if not fld or not tap_node(fld):
return False
settle("nav")
and_enter("color_picker")
return node_by_id(ui(), "viewColorItemSelected") is not None
def mode_button(nodes, label):
"""The ICON/TEXT/EMOJI selector button by its visible text."""
return next((n for n in nodes if (n.get("text") or "") == label
and (n.get("resource-id") or "").endswith("btnButtonsRowView")), None)
def icon_category_headers(nodes=None):
nodes = ui() if nodes is None else nodes
return [n.get("text") or "" for n in nodes
if (n.get("resource-id") or "").endswith("tvIconSelectionCategoryInfoItem")]
# ══════════════════════════════════════════════════════════════════════════════
# 1. 'Allow multitasking' CheckBox flips checked true->false (+ re-reads)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_multitasking_toggle",))
def test_multitasking_toggle():
fresh_launch()
if not and_enter_settings():
record("states_multitasking_toggle", False,
"setup_failed: Settings tab did not expose 'Allow multitasking'",
depth=1, jump_kind="transition",
expect="checked true->false; value re-reads flipped")
return
cb = node_by_id(ui(), "checkboxItemSettings")
if cb is None:
record("states_multitasking_toggle", False,
"feature_missing: no 'Allow multitasking' checkbox on Settings",
depth=1, jump_kind="transition",
expect="checked true->false; value re-reads flipped")
return
before = cb.get("checked")
tap_node(cb)
settle("tap")
after = (find_closest_match(ui(), cb) or {}).get("checked")
# restore to the original observed state so the device stays clean
cb2 = node_by_id(ui(), "checkboxItemSettings")
if cb2 and cb2.get("checked") != before:
tap_node(cb2)
settle("tap")
ok = before in ("true", "false") and after in ("true", "false") and after != before
record("states_multitasking_toggle", ok,
"" if ok else "behavior_wrong: 'Allow multitasking' checkbox did not flip "
f"its checked state (before={before!r}, after={after!r})",
depth=1, jump_kind="transition",
expect=f"checkboxItemSettings checked flips {before!r}->not-{before!r} on tap")
# ══════════════════════════════════════════════════════════════════════════════
# 2. 'Allow multitasking' state PERSISTS across process death (the strong probe)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_multitasking_persists",))
def test_multitasking_persists():
fresh_launch()
if not and_enter_settings():
record("states_multitasking_persists", False,
"setup_failed: Settings tab did not render",
depth=1, jump_kind="value", expect="checked=false survives relaunch")
return
cb = node_by_id(ui(), "checkboxItemSettings")
if cb is None:
record("states_multitasking_persists", False,
"feature_missing: no 'Allow multitasking' checkbox",
depth=1, jump_kind="value", expect="checked=false survives relaunch")
return
orig = cb.get("checked")
# flip it OFF (to the non-default) so the persisted value is unambiguous
if orig != "false":
tap_node(cb)
settle("tap")
set_state = (find_closest_match(ui(), cb) or {}).get("checked")
relaunch_keep_data()
if not and_enter_settings():
record("states_multitasking_persists", False,
"setup_failed: Settings tab did not render after relaunch",
depth=1, jump_kind="value", expect="checked=false survives relaunch")
return
survived = (node_by_id(ui(), "checkboxItemSettings") or {}).get("checked")
ok = set_state == "false" and survived == "false"
# restore to original observed default so the device stays clean
cb3 = node_by_id(ui(), "checkboxItemSettings")
if cb3 and cb3.get("checked") != orig:
tap_node(cb3)
settle("tap")
record("states_multitasking_persists", ok,
"" if ok else "behavior_wrong: 'Allow multitasking'=false did not survive "
f"process death (set={set_state!r}, after_relaunch={survived!r}) — an "
"in-memory-only recreation fails this",
depth=1, jump_kind="value",
expect="checkboxItemSettings checked=false still set after force_stop_and_relaunch")
# ══════════════════════════════════════════════════════════════════════════════
# 3. Dark-mode spinner value System -> 'Enabled' (+ VLM: dark theme applied)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_darkmode_enabled",
"states_darkmode_applied_vlm",
"states_darkmode_settings_vlm"))
def test_darkmode_enabled():
fresh_launch()
if not and_enter_settings():
record("states_darkmode_enabled", False,
"setup_failed: Settings tab did not render",
depth=1, jump_kind="value", expect="dark-mode value System->'Enabled'")
vlm_assert("states_darkmode_applied", "unreachable", RESULTS_DIR,
expect="YES", depth=1, jump_kind="none", tag="color")
vlm_assert("states_darkmode_settings", "unreachable", RESULTS_DIR,
expect="YES", depth=1, jump_kind="none", tag="color")
return
spinners = [n for n in ui()
if (n.get("resource-id") or "").endswith("spinnerItemSettings")]
if len(spinners) < 1:
record("states_darkmode_enabled", False,
"feature_missing: no dark-mode spinner on Settings",
depth=1, jump_kind="value", expect="dark-mode value System->'Enabled'")
vlm_assert("states_darkmode_applied", "unreachable", RESULTS_DIR,
expect="YES", depth=1, jump_kind="none", tag="color")
vlm_assert("states_darkmode_settings", "unreachable", RESULTS_DIR,
expect="YES", depth=1, jump_kind="none", tag="color")
return
before_vals = spinner_value_texts()
dark_before = "System" in (before_vals[0] if before_vals else "")
tap_node(spinners[0]) # open the dark-mode dropdown
settle("nav")
en = find_node_ci(ui(), "Enabled")
if en is None or not tap_node(en):
record("states_darkmode_enabled", False,
"feature_missing: dark-mode dropdown had no 'Enabled' option",
depth=1, jump_kind="value", expect="dark-mode value System->'Enabled'")
vlm_assert("states_darkmode_applied", "unreachable", RESULTS_DIR,
expect="YES", depth=1, jump_kind="none", tag="color")
vlm_assert("states_darkmode_settings", "unreachable", RESULTS_DIR,
expect="YES", depth=1, jump_kind="none", tag="color")
return
settle("nav")
settle("nav")
after_vals = spinner_value_texts()
dark_after = "Enabled" in (after_vals[0] if after_vals else "")
ok = dark_before and dark_after
record("states_darkmode_enabled", ok,
"" if ok else "behavior_wrong: dark-mode value did not change System->'Enabled' "
f"(before={before_vals}, after={after_vals})",
depth=1, jump_kind="value",
expect="first tvItemSettingsValue 'System'->'Enabled' after choosing Enabled")
# VLM: the theme actually re-rendered dark (near-black bg + light text).
vlm_assert("states_darkmode_applied",
"Is this screen's background very dark (near-black / very dark grey) "
"with light/white text, indicating a dark theme is applied?",
RESULTS_DIR, expect="YES", depth=1, jump_kind="value", tag="color")
vlm_assert("states_darkmode_settings",
"On this Settings list, is the overall page background dark (black/very "
"dark grey) while the setting titles are rendered in light/white text?",
RESULTS_DIR, expect="YES", depth=1, jump_kind="value", tag="color")
# restore to System via the GUI so the device stays at the default theme
spinners = [n for n in ui()
if (n.get("resource-id") or "").endswith("spinnerItemSettings")]
if spinners:
tap_node(spinners[0])
settle("nav")
sysopt = find_node_ci(ui(), "System")
if sysopt:
tap_node(sysopt)
settle("nav")
# ══════════════════════════════════════════════════════════════════════════════
# 4. Dark-mode 'Enabled' PERSISTS across process death
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_darkmode_persists",))
def test_darkmode_persists():
fresh_launch()
if not and_enter_settings():
record("states_darkmode_persists", False,
"setup_failed: Settings tab did not render",
depth=1, jump_kind="value", expect="dark-mode 'Enabled' survives relaunch")
return
spinners = [n for n in ui()
if (n.get("resource-id") or "").endswith("spinnerItemSettings")]
if not spinners:
record("states_darkmode_persists", False,
"feature_missing: no dark-mode spinner",
depth=1, jump_kind="value", expect="dark-mode 'Enabled' survives relaunch")
return
tap_node(spinners[0])
settle("nav")
en = find_node_ci(ui(), "Enabled")
if en is None or not tap_node(en):
record("states_darkmode_persists", False,
"feature_missing: dark-mode dropdown had no 'Enabled' option",
depth=1, jump_kind="value", expect="dark-mode 'Enabled' survives relaunch")
return
settle("nav")
settle("nav")
set_val = (spinner_value_texts() or [""])[0]
relaunch_keep_data()
survived = ""
if and_enter_settings():
survived = (spinner_value_texts() or [""])[0]
ok = set_val == "Enabled" and survived == "Enabled"
# restore to System
spinners = [n for n in ui()
if (n.get("resource-id") or "").endswith("spinnerItemSettings")]
if spinners:
tap_node(spinners[0])
settle("nav")
sysopt = find_node_ci(ui(), "System")
if sysopt:
tap_node(sysopt)
settle("nav")
record("states_darkmode_persists", ok,
"" if ok else "behavior_wrong: dark-mode 'Enabled' did not survive process "
f"death (set={set_val!r}, after_relaunch={survived!r})",
depth=1, jump_kind="value",
expect="dark-mode value still 'Enabled' after force_stop_and_relaunch")
# ══════════════════════════════════════════════════════════════════════════════
# 5. 'More'->'Less' toggler flips label AND reveals the Note editor
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_more_less_toggle",))
def test_more_less_toggle():
fresh_launch()
if not and_enter_add():
record("states_more_less_toggle", False,
"setup_failed: could not open the Add-activity screen",
depth=1, jump_kind="transition",
expect="More->Less; Note field appears")
return
toggler = node_by_id(ui(), "tvChangeRecordTypeMoreFieldsText")
if toggler is None:
record("states_more_less_toggle", False,
"feature_missing: no More/Less toggler on the Add screen",
depth=1, jump_kind="transition",
expect="More->Less; Note field appears")
return
label_before = toggler.get("text")
note_before = node_by_id(ui(), "etChangeRecordTypeNote") is not None
tap_node(toggler)
settle("nav")
fresh = ui()
label_after = (node_by_id(fresh, "tvChangeRecordTypeMoreFieldsText") or {}).get("text")
note_after = node_by_id(fresh, "etChangeRecordTypeNote") is not None
ok = (label_before == "More" and label_after == "Less"
and (not note_before) and note_after)
record("states_more_less_toggle", ok,
"" if ok else "behavior_wrong: More/Less did not flip the label AND reveal the "
f"Note field (label {label_before!r}->{label_after!r}, note {note_before}->{note_after})",
depth=1, jump_kind="transition",
expect="toggler text 'More'->'Less' AND etChangeRecordTypeNote absent->present")
# ══════════════════════════════════════════════════════════════════════════════
# 6. Expand 'Display settings' -> a sub-setting appears (absent -> present)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_display_collapse_expand",))
def test_display_collapse_expand():
fresh_launch()
SUB = "Show untracked time in records"
if not and_enter_settings():
record("states_display_collapse_expand", False,
"setup_failed: Settings tab did not render",
depth=1, jump_kind="transition",
expect=f"'{SUB}' absent->present after expanding Display settings")
return
# 'Display settings' lives lower on the list — scroll it into view first.
header = scroll_into_view("Display settings", max_swipes=6)
if header is None:
record("states_display_collapse_expand", False,
"feature_missing: no 'Display settings' collapse header",
depth=1, jump_kind="transition",
expect=f"'{SUB}' absent->present after expanding Display settings")
return
absent_before = find_node_ci(ui(), SUB) is None
tap_node(header)
settle("nav")
# the revealed sub-item may sit just below — pull it into view to read it
present_after = (find_node_ci(ui(), SUB) is not None
or scroll_into_view(SUB, max_swipes=3) is not None)
ok = absent_before and present_after
record("states_display_collapse_expand", ok,
"" if ok else "behavior_wrong: expanding 'Display settings' did not reveal "
f"the '{SUB}' sub-item (absent_before={absent_before}, present_after={present_after})",
depth=1, jump_kind="transition",
expect=f"'{SUB}' sub-item absent before expand, present after tapping the header")
# ══════════════════════════════════════════════════════════════════════════════
# 7. Icon-mode ICON->TEXT reveals the text-icon input (+2 VLM: icon vs text grid)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_icon_mode_text",
"states_icon_grid_pictographic_vlm",
"states_mode_button_highlighted_vlm"))
def test_icon_mode_text():
fresh_launch()
if not and_enter_add():
record("states_icon_mode_text", False,
"setup_failed: could not open the Add-activity screen",
depth=2, jump_kind="transition", expect="ICON->TEXT reveals text-icon input")
vlm_assert("states_icon_grid_pictographic", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
vlm_assert("states_mode_button_highlighted", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="color")
return
if not and_enter_icon_picker():
record("states_icon_mode_text", False,
"feature_missing: Icon field did not expose ICON/TEXT/EMOJI mode buttons",
depth=2, jump_kind="transition", expect="ICON->TEXT reveals text-icon input")
vlm_assert("states_icon_grid_pictographic", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
vlm_assert("states_mode_button_highlighted", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="color")
return
# VLM on the ICON grid (default mode): pictographic icon cells + which mode
# button is highlighted. The grid is a custom RecyclerView of image cells.
vlm_assert("states_icon_grid_pictographic",
"Below the ICON / TEXT / EMOJI buttons, is there a grid of small "
"pictographic icon glyphs (line-drawn symbols such as location pins, "
"shapes or objects) rather than letters or emoji?",
RESULTS_DIR, expect="YES", depth=2, jump_kind="transition", tag="shape")
vlm_assert("states_mode_button_highlighted",
"Among the three mode buttons labelled ICON, TEXT and EMOJI, is the "
"'ICON' button visually highlighted (a different/filled background) "
"compared to the other two?",
RESULTS_DIR, expect="YES", depth=2, jump_kind="transition", tag="color")
text_before = node_by_id(ui(), "etIconSelectionText") is not None
btn = mode_button(ui(), "TEXT")
if btn is None or not tap_node(btn):
record("states_icon_mode_text", False,
"feature_missing: 'TEXT' mode button not tappable",
depth=2, jump_kind="transition", expect="ICON->TEXT reveals text-icon input")
return
settle("nav")
text_after = node_by_id(ui(), "etIconSelectionText") is not None
ok = (not text_before) and text_after
record("states_icon_mode_text", ok,
"" if ok else "behavior_wrong: switching icon-mode to TEXT did not reveal the "
f"text-icon input etIconSelectionText (before={text_before}, after={text_after})",
depth=2, jump_kind="transition",
expect="etIconSelectionText absent in ICON mode, present after selecting TEXT")
# ══════════════════════════════════════════════════════════════════════════════
# 8. Icon-mode ICON->EMOJI changes the category header (+2 VLM: emoji grid)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_icon_mode_emoji",
"states_emoji_grid_glyphs_vlm",))
def test_icon_mode_emoji():
fresh_launch()
if not and_enter_add():
record("states_icon_mode_emoji", False,
"setup_failed: could not open the Add-activity screen",
depth=2, jump_kind="transition",
expect="ICON->EMOJI: category 'Maps'->'Smileys...'")
vlm_assert("states_emoji_grid_glyphs", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
return
if not and_enter_icon_picker():
record("states_icon_mode_emoji", False,
"feature_missing: Icon field did not expose the mode buttons",
depth=2, jump_kind="transition",
expect="ICON->EMOJI: category 'Maps'->'Smileys...'")
vlm_assert("states_emoji_grid_glyphs", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
return
cats_before = icon_category_headers()
icon_default = any("Maps" in c for c in cats_before)
btn = mode_button(ui(), "EMOJI")
if btn is None or not tap_node(btn):
record("states_icon_mode_emoji", False,
"feature_missing: 'EMOJI' mode button not tappable",
depth=2, jump_kind="transition",
expect="ICON->EMOJI: category 'Maps'->'Smileys...'")
vlm_assert("states_emoji_grid_glyphs", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
return
settle("nav")
cats_after = icon_category_headers()
# the kit parser keeps the raw entity, so match the substring 'Smileys'
emoji_header = any("Smileys" in c for c in cats_after)
ok = icon_default and emoji_header and (cats_before != cats_after)
record("states_icon_mode_emoji", ok,
"" if ok else "behavior_wrong: switching icon-mode to EMOJI did not change the "
f"category header from Maps to Smileys (before={cats_before}, after={cats_after})",
depth=2, jump_kind="transition",
expect="category header 'Maps' (ICON) -> contains 'Smileys' (EMOJI)")
# VLM: the EMOJI grid shows coloured emoji glyphs, distinct from line-icons.
vlm_assert("states_emoji_grid_glyphs",
"Below the ICON / TEXT / EMOJI buttons, is there a grid of colourful "
"emoji glyphs (e.g. faces / coloured pictorial emoji) rather than "
"monochrome line-drawn icons?",
RESULTS_DIR, expect="YES", depth=2, jump_kind="transition", tag="shape")
# ══════════════════════════════════════════════════════════════════════════════
# 9. Color swatch selection moves the selected-marker (+2 VLM: preview + ring)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_color_swatch_selection",
"states_color_preview_vlm",
"states_color_selected_ring_vlm"))
def test_color_swatch_selection():
fresh_launch()
if not and_enter_add():
record("states_color_swatch_selection", False,
"setup_failed: could not open the Add-activity screen",
depth=2, jump_kind="transition", expect="selected-marker bounds move to tapped cell")
vlm_assert("states_color_preview", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="color")
vlm_assert("states_color_selected_ring", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
return
if not and_enter_color_picker():
record("states_color_swatch_selection", False,
"feature_missing: Color field did not expose a swatch grid",
depth=2, jump_kind="transition", expect="selected-marker bounds move to tapped cell")
vlm_assert("states_color_preview", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="color")
vlm_assert("states_color_selected_ring", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
return
marker_before = node_by_id(ui(), "viewColorItemSelected")
cells = [n for n in ui()
if (n.get("resource-id") or "").endswith("layoutColorItem")
and n.get("clickable") == "true"]
if marker_before is None or len(cells) < 2:
record("states_color_swatch_selection", False,
"feature_missing: color grid has no selectable swatches / selected marker",
depth=2, jump_kind="transition", expect="selected-marker bounds move to tapped cell")
vlm_assert("states_color_preview", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="color")
vlm_assert("states_color_selected_ring", "unreachable", RESULTS_DIR,
expect="YES", depth=2, jump_kind="none", tag="shape")
return
mb = marker_before["_bounds"]
# pick a cell that does NOT currently contain the marker (a different colour)
target = next((c for c in cells
if not (c["_bounds"][0] <= mb[0] and c["_bounds"][2] >= mb[2])),
cells[0])
safe_tap(target)
settle("nav")
marker_after = node_by_id(ui(), "viewColorItemSelected")
ma = marker_after["_bounds"] if marker_after else None
ok = ma is not None and ma != mb
record("states_color_swatch_selection", ok,
"" if ok else "behavior_wrong: selecting a different colour swatch did not move "
f"the viewColorItemSelected marker (before={mb}, after={ma})",
depth=2, jump_kind="transition",
expect=f"viewColorItemSelected marker bounds move from {mb} to the tapped cell")
# VLM: the preview tile recoloured, and the picked swatch shows a highlight ring.
vlm_assert("states_color_preview",
"Near the top of the screen, is there a coloured preview tile (a solid "
"coloured square, e.g. red/orange) showing the currently selected activity "
"colour?",
RESULTS_DIR, expect="YES", depth=2, jump_kind="transition", tag="color")
vlm_assert("states_color_selected_ring",
"In the grid of coloured swatches, does exactly one swatch have a "
"distinguishing selection indicator (an inner ring / checkmark / border) "
"marking it as the chosen colour?",
RESULTS_DIR, expect="YES", depth=2, jump_kind="transition", tag="shape")
# ══════════════════════════════════════════════════════════════════════════════
# 10. FOCUS: the name field is auto-focused on the Add screen (this lane owns focus)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_name_field_autofocus",))
def test_name_field_autofocus():
fresh_launch()
if not and_enter_add():
record("states_name_field_autofocus", False,
"setup_failed: could not open the Add-activity screen",
depth=1, jump_kind="value", expect="etChangeRecordTypeName focused=true on entry")
return
et = node_by_id(ui(), "etChangeRecordTypeName")
focused = (et or {}).get("focused")
ok = focused == "true"
record("states_name_field_autofocus", ok,
"" if ok else "behavior_wrong: the name field is not auto-focused on the Add "
f"screen (focused={focused!r})",
depth=1, jump_kind="value",
expect="etChangeRecordTypeName focused=true immediately on opening the Add screen")
# ══════════════════════════════════════════════════════════════════════════════
# 11. FOCUS moves: tapping the Note field flips its focused false->true
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_note_field_focus",))
def test_note_field_focus():
fresh_launch()
if not and_enter_add():
record("states_note_field_focus", False,
"setup_failed: could not open the Add-activity screen",
depth=1, jump_kind="transition", expect="Note field focused false->true on tap")
return
toggler = node_by_id(ui(), "tvChangeRecordTypeMoreFieldsText")
if toggler is None or not tap_node(toggler): # expand to reveal the Note field
record("states_note_field_focus", False,
"feature_missing: could not reveal the Note field (no More toggler)",
depth=1, jump_kind="transition", expect="Note field focused false->true on tap")
return
settle("nav")
note = node_by_id(ui(), "etChangeRecordTypeNote")
if note is None:
record("states_note_field_focus", False,
"feature_missing: Note editor did not appear after expanding More",
depth=1, jump_kind="transition", expect="Note field focused false->true on tap")
return
focus_before = note.get("focused")
tap_node(note)
settle("keyboard")
focus_after = (find_closest_match(ui(), note) or {}).get("focused")
ok = focus_before == "false" and focus_after == "true"
hide_keyboard()
record("states_note_field_focus", ok,
"" if ok else "behavior_wrong: tapping the Note field did not move focus onto it "
f"(focused {focus_before!r}->{focus_after!r})",
depth=1, jump_kind="transition",
expect="etChangeRecordTypeNote focused false->true after tapping it")
# ══════════════════════════════════════════════════════════════════════════════
# 12. Language spinner dropdown OPENS an options list (depth 1); dismiss w/ back()
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_language_dropdown",))
def test_language_dropdown():
fresh_launch()
if not and_enter_settings():
record("states_language_dropdown", False,
"setup_failed: Settings tab did not render",
depth=1, jump_kind="transition", expect="language options list appears on open")
return
spinners = [n for n in ui()
if (n.get("resource-id") or "").endswith("spinnerItemSettings")]
if len(spinners) < 2:
record("states_language_dropdown", False,
"feature_missing: no Language spinner on Settings",
depth=1, jump_kind="transition", expect="language options list appears on open")
return
langs_before = sum(1 for n in ui() if (n.get("text") or "") == "English")
tap_node(spinners[1]) # the Language spinner (second one)
settle("nav")
fresh = ui()
# a real dropdown surfaces multiple language options at once
has_english = find_node_ci(fresh, "English") is not None
has_system = find_node_ci(fresh, "System") is not None
n_options = sum(1 for n in fresh
if (n.get("text") or "") in ("English", "Deutsch", "Español",
"Français", "Italiano", "System"))
ok = (langs_before == 0) and has_english and has_system and n_options >= 3
back() # dismiss WITHOUT switching the language
settle("nav")
record("states_language_dropdown", ok,
"" if ok else "behavior_wrong: opening the Language spinner did not surface an "
f"options list (english_before={langs_before}, english_after={has_english}, "
f"system_after={has_system}, n_options={n_options})",
depth=1, jump_kind="transition",
expect="Language dropdown shows System+English (>=3 options) that were absent before opening")
# ══════════════════════════════════════════════════════════════════════════════
# 13. Running state (canvas) — VLM: bright solid card + 'stop tracking' hint
# (running is invisible to the dump — see recon note 1)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("states_running_card_vlm",))
def test_running_card_vlm():
fresh_launch()
NAME = "RunProbe"
# create the activity, then TAP its tile to START a running timer
add = tile(ui(), "Add")
if add is None or not tap_node(add):
vlm_assert("states_running_card", "unreachable", RESULTS_DIR,
expect="YES", depth=0, jump_kind="none", tag="color")
record("states_running_card_vlm", False,
"setup_failed: could not open the Add screen", depth=0, jump_kind="none")
return
settle("nav")
type_text(node_by_id(ui(), "etChangeRecordTypeName"), NAME)
hide_keyboard()
tap_node(node_by_id(ui(), "btnChangeRecordTypeSave"))
settle("nav")
started = False
t = tile(ui(), NAME)
if t and tap_node(t):
settle("nav")
started = True
if not started:
vlm_assert("states_running_card",
"unreachable — timer did not start", RESULTS_DIR,
expect="YES", depth=0, jump_kind="none", tag="color")
return
# the running card + its hint are CANVAS-drawn (not in the dump) -> VLM only.
# The card takes the activity's OWN colour, assigned pseudo-randomly at creation
# (observed pink on one run, slate-blue on another), so the question must NOT pin a
# hue. The discriminating, always-true rendered property is a wide SOLID-FILLED bar
# spanning the full width at the very top, ABOVE the small square tile row, with the
# stop hint beneath it — a canvas view a dead shell cannot fake.
vlm_assert("states_running_card",
"At the very top of the screen, is there a wide rectangular bar with a "
"solid single-colour fill (NOT white/transparent) that spans almost the "
"full screen width, positioned ABOVE the row of small square tiles, with "
"the text 'Click on card to stop tracking' shown directly beneath it?",
RESULTS_DIR, expect="YES", depth=0, jump_kind="transition", tag="position")
# STOP the timer so no running record is left behind for later tests.
rv = node_by_id(ui(), "rvRunningRecordsList")
if rv:
s = get_screen_info()
tap(s["center_x"], rv["_bounds"][1] + 90)
settle("nav")
settle("nav")
TESTS = [
test_multitasking_toggle,
test_multitasking_persists,
test_darkmode_enabled,
test_darkmode_persists,
test_more_less_toggle,
test_display_collapse_expand,
test_icon_mode_text,
test_icon_mode_emoji,
test_color_swatch_selection,
test_name_field_autofocus,
test_note_field_focus,
test_language_dropdown,
test_running_card_vlm,
]
if __name__ == "__main__":
if not device_online():
print("Device not online — aborting.")
sys.exit(1)
run_suite(TESTS, "states")