RecreationBench / android /urikdev-urik /tests /test_android_structure.py
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#!/usr/bin/env python3
"""STRUCTURE lane — Urik Keyboard.
Owns the GATE (app launches with its top-level surfaces present) and tree-SHAPE
deltas (an interaction changes the view tree's shape: a RecyclerView appears, a
dialog/sheet subtree is added, a rendered keyboard grid appears). SHAPE ONLY —
never content strings, checked/enabled/selected state, focus, or reachability.
Every observed count below was confirmed on the running original app:
S0 launcher : FAB + 3 named Buttons (Enable/Open Settings/About) + CardView
preview card holding ~14 rendered key Buttons; container is
LinearLayout/FrameLayout (this app has NO ViewGroup / no Compose).
Settings : RecyclerView of 8 preference rows; the 3 launcher buttons gone.
AutoCorrect : 5 Switch rows + a bottom test_field EditText.
Sugg. dialog: adds 3 CheckedTextView (a new AlertDialog window layer).
Features : bottom-sheet subtree of 14 TextViews (7 tip title/desc pairs).
ThemePicker : RecyclerView of theme cards (6 FrameLayout content-desc "* theme"
visible; recycles, so we assert >3).
LayoutMapper: 40 rendered Buttons (number row + QWERTY rows + Reset All).
Typing : 7 Switch rows and, after scrolling, a SeekBar (id seekbar).
Languages : 12 CheckBox children (assert >=5).
"""
import os, sys
sys.path.insert(0, os.path.dirname(os.path.abspath(__file__)))
from android_testgen_kit import * # noqa: F403
# ── local navigation helpers (depth-family: name backs a declared depth>=1) ──
def and_enter_settings():
"""S0 -> SettingsActivity. Returns (ok, nodes_after)."""
tap_text(ui(), "Open Settings")
nodes = ui()
ok = find_by_class(nodes, "RecyclerView") and find_node(nodes, text="Auto-Correct Settings")
if ok:
and_enter("settings")
return bool(ok), nodes
def and_enter_autocorrect():
"""S0 -> Settings -> AutoCorrectionFragment. Returns (ok, nodes_after)."""
ok, _ = and_enter_settings()
if not ok:
return False, []
tap_text(ui(), "Auto-Correct Settings")
nodes = ui()
ok2 = node_by_id(nodes, "test_field") or find_node(nodes, text="Spell Check")
if ok2:
and_enter("autocorrect")
return bool(ok2), nodes
def and_enter_fragment(row_text):
"""S0 -> Settings -> a settings sub-fragment reached by row_text.
Returns (ok, nodes_after). row_text is matched literally (heed '&')."""
ok, _ = and_enter_settings()
if not ok:
return False, []
row = find_node(ui(), text=row_text)
if not row:
return False, []
tap_node(row)
and_enter(row_text)
return True, ui()
# ══════════════════════════════════════════════════════════════════════════════
# GATE — the app launches and its top-level surfaces exist (depth 0, none)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("structure_gate_launch",))
def test_gate_launch():
restart_app()
fg = wait_for_foreground()
nodes = ui()
container = find_by_class(nodes, "FrameLayout") and find_by_class(nodes, "LinearLayout")
ok = fg and bool(container)
record("structure_gate_launch", ok,
"" if ok else "setup_failed: app did not reach the foreground with a top-level container",
depth=0, jump_kind="none")
@and_test(expects=("structure_gate_s0_surfaces", "structure_gate_s0_surfaces_vlm"))
def test_gate_s0_surfaces():
restart_app()
wait_for_foreground()
nodes = ui()
fab = len(find_by_class(nodes, "FloatingActionButton")) >= 1
named = sum(1 for t in ("Enable", "Open Settings", "About")
if find_node(nodes, text=t) is not None)
card = len(find_by_class(nodes, "CardView")) >= 1
ok = fab and named >= 3 and card
record("structure_gate_s0_surfaces", ok,
"" if ok else f"feature_missing: S0 top-level surfaces absent "
f"(fab={fab} named_buttons={named}/3 card={card})",
depth=0, jump_kind="none")
vlm_assert("structure_gate_s0_surfaces",
"Is the app logo/icon near the top-center of the screen with a "
"vertical stack of full-width action buttons positioned at the "
"bottom of the screen?",
RESULTS_DIR, tag="position")
@and_test(expects=("structure_gate_preview_card", "structure_gate_preview_card_vlm"))
def test_gate_preview_card():
restart_app()
wait_for_foreground()
nodes = ui()
# The preview card renders a mini keyboard: many Buttons that are neither the
# info FAB nor the three named action buttons.
action = {"Enable", "Open Settings", "About"}
preview = [n for n in find_by_class(nodes, "Button")
if "FloatingActionButton" not in n.get("class", "")
and n.get("text", "") not in action]
ok = len(preview) >= 8
record("structure_gate_preview_card", ok,
"" if ok else f"feature_missing: keyboard-preview card has too few rendered "
f"key buttons ({len(preview)})",
depth=0, jump_kind="none")
vlm_assert("structure_gate_preview_card",
"Is there a keyboard preview showing letter keys (like Z X C V B N M) "
"arranged in horizontal rows like a keyboard?",
RESULTS_DIR, tag="shape")
# ══════════════════════════════════════════════════════════════════════════════
# SHAPE DELTAS — a trigger changes the tree's shape (transition; reversed)
# ══════════════════════════════════════════════════════════════════════════════
@and_test(expects=("structure_settings_shape", "structure_settings_shape_vlm"))
def test_settings_shape():
restart_app()
wait_for_foreground()
before_nodes = ui()
before_rv = len(find_by_class(before_nodes, "RecyclerView"))
before_btn = len(find_by_class(before_nodes, "Button"))
ok_nav, after_nodes = and_enter_settings()
after_rv = len(find_by_class(after_nodes, "RecyclerView"))
after_rows = sum(1 for n in after_nodes
if n.get("resource-id", "").endswith("title") and n.get("text", "").strip())
after_btn = len(find_by_class(after_nodes, "Button"))
# SHAPE delta: a preference RecyclerView with many rows appears; the launcher's
# 3 named action buttons + preview grid collapse away.
appeared = before_rv == 0 and after_rv >= 1 and after_rows >= 6
collapsed = after_btn < before_btn
# Capture the VLM screenshot NOW, while the Settings list is on screen — before
# reversing the transition, or the shot would be of S0 again.
vlm_assert("structure_settings_shape",
"Is this a settings screen showing a vertical list of text rows "
"stacked top to bottom, each row a bold title with a smaller grey "
"subtitle beneath it?",
RESULTS_DIR, tag="layout")
# reverse: back to S0 -> RecyclerView gone, launcher buttons return.
restart_app()
wait_for_foreground()
restored = len(find_by_class(ui(), "RecyclerView")) == 0
ok = ok_nav and appeared and collapsed and restored
record("structure_settings_shape", ok,
"" if ok else f"behavior_wrong: Settings shape delta wrong "
f"(rv {before_rv}->{after_rv}, rows={after_rows}, "
f"btn {before_btn}->{after_btn}, restored={restored})",
depth=1, jump_kind="transition",
expect="RecyclerView 0->1 with >=6 preference rows on Settings; "
"launcher buttons collapse; restored to 0 RecyclerView on relaunch")
@and_test(expects=("structure_autocorrect_shape", "structure_autocorrect_shape_vlm"))
def test_autocorrect_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_autocorrect()
n_switch = len(find_by_class(nodes, "Switch"))
has_field = node_by_id(nodes, "test_field") is not None
# SHAPE: a preference list composed of several Switch rows plus a bottom
# EditText (the "Test changes" field) — a composition absent from S0/Settings.
ok = ok_nav and n_switch >= 4 and has_field
record("structure_autocorrect_shape", ok,
"" if ok else f"behavior_wrong: AutoCorrect shape wrong "
f"(switches={n_switch} expected>=4, test_field={has_field})",
depth=2, jump_kind="transition",
expect="AutoCorrect list has >=4 Switch rows and a bottom test_field EditText")
# Not "every" row has a switch (Suggestion Count does not), so ask about the
# switches that ARE present being aligned on the right edge — a position fact.
vlm_assert("structure_autocorrect_shape",
"Are there several toggle switches on this screen, each aligned "
"against the right edge of its row?",
RESULTS_DIR, tag="position")
@and_test(expects=("structure_suggestion_dialog_shape",))
def test_suggestion_dialog_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_autocorrect()
if not ok_nav:
record("structure_suggestion_dialog_shape", False,
"setup_failed: could not reach AutoCorrect fragment",
depth=2, jump_kind="transition",
expect="Suggestion Count dialog adds >=3 CheckedTextView; 0 when dismissed")
return
before = len(find_by_class(nodes, "CheckedTextView"))
tap_text(nodes, "Suggestion Count")
after_nodes = ui()
after = len(find_by_class(after_nodes, "CheckedTextView"))
has_cancel = find_node_ci(after_nodes, "Cancel") is not None
# SHAPE: a dialog subtree (list of CheckedTextView options + Cancel) is added.
appeared = before == 0 and after >= 3 and has_cancel
# reverse: dismiss the dialog -> CheckedTextView subtree gone.
back()
restored = len(find_by_class(ui(), "CheckedTextView")) == 0
ok = appeared and restored
record("structure_suggestion_dialog_shape", ok,
"" if ok else f"behavior_wrong: dialog shape delta wrong "
f"(CheckedTextView {before}->{after}, cancel={has_cancel}, "
f"restored={restored})",
depth=2, jump_kind="transition",
expect="Suggestion Count dialog adds CheckedTextView 0->3 (+Cancel), "
"restored to 0 on dismiss")
@and_test(expects=("structure_features_sheet_shape", "structure_features_sheet_shape_vlm"))
def test_features_sheet_shape():
restart_app()
wait_for_foreground()
nodes = ui()
before_tv = sum(1 for n in find_by_class(nodes, "TextView") if n.get("text", "").strip())
fabs = find_by_class(nodes, "FloatingActionButton")
if not fabs:
record("structure_features_sheet_shape", False,
"feature_missing: info FAB not found on S0",
depth=1, jump_kind="transition",
expect="Features bottom sheet adds many TextViews (tip pairs)")
else:
before = and_showing(nodes)
tap_node(fabs[0])
and_enter("features_sheet")
after_nodes = ui()
after = and_showing(after_nodes)
after_tv = sum(1 for n in find_by_class(after_nodes, "TextView") if n.get("text", "").strip())
# SHAPE: a bottom-sheet subtree with many stacked TextViews is added.
ok = surface_changed(before, after) and after_tv >= before_tv + 8
record("structure_features_sheet_shape", ok,
"" if ok else f"behavior_wrong: Features sheet shape delta too small "
f"(TextViews {before_tv}->{after_tv})",
depth=1, jump_kind="transition",
expect="Features bottom sheet adds >=8 TextViews over S0's 2")
vlm_assert("structure_features_sheet_shape",
"Is a panel showing a vertical stacked list of feature tips, each "
"with a bold title and a description line beneath it?",
RESULTS_DIR, tag="layout")
@and_test(expects=("structure_themepicker_shape", "structure_themepicker_shape_vlm"))
def test_themepicker_shape():
restart_app()
wait_for_foreground()
nodes = ui()
before_rv = len(find_by_class(nodes, "RecyclerView"))
# The theme-name label under the preview card opens ThemePicker; its text is
# the current theme (state-dependent), so locate it as the tappable TextView
# sitting just below the preview CardView rather than by a fixed string.
card = find_by_class(nodes, "CardView")
theme_label = None
if card:
cy2 = card[0]["_bounds"][3]
cands = [n for n in find_by_class(nodes, "TextView")
if n.get("text", "").strip() and n.get("text", "") != "Urik Keyboard"
and n.get("_bounds", (0, 0, 0, 0))[1] >= cy2 - 120]
theme_label = cands[0] if cands else None
if not theme_label:
record("structure_themepicker_shape", False,
"setup_failed: theme-name label under the preview card not found",
depth=1, jump_kind="transition",
expect="ThemePicker RecyclerView shows >3 theme-card children")
else:
tap_node(theme_label)
and_enter("themepicker")
after_nodes = ui()
after_rv = len(find_by_class(after_nodes, "RecyclerView"))
cards = [n for n in after_nodes
if "theme" in n.get("content-desc", "").lower()
and "FrameLayout" in n.get("class", "")]
# SHAPE: a RecyclerView whose children are theme cards (child count > 3).
ok = before_rv == 0 and after_rv >= 1 and len(cards) > 3
record("structure_themepicker_shape", ok,
"" if ok else f"behavior_wrong: ThemePicker shape wrong "
f"(rv {before_rv}->{after_rv}, theme cards={len(cards)})",
depth=1, jump_kind="transition",
expect="ThemePicker adds a RecyclerView with >3 theme-card FrameLayouts")
vlm_assert("structure_themepicker_shape",
"Is this a scrollable vertical list of keyboard-theme preview cards, "
"each card showing a small keyboard rendering?",
RESULTS_DIR, tag="layout")
@and_test(expects=("structure_layoutmapper_shape", "structure_layoutmapper_shape_vlm"))
def test_layoutmapper_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_fragment("Layout &amp; Input")
if not ok_nav:
record("structure_layoutmapper_shape", False,
"setup_failed: could not reach Layout & Input fragment",
depth=3, jump_kind="transition",
expect="LayoutMapper renders a full QWERTY grid of >=30 Button keys")
else:
ck = find_node(nodes, text="Customize Keys")
before_btn = len(find_by_class(nodes, "Button"))
if not ck:
record("structure_layoutmapper_shape", False,
"feature_missing: Customize Keys row not found",
depth=3, jump_kind="transition",
expect="LayoutMapper renders a full QWERTY grid of >=30 Button keys")
else:
tap_node(ck)
and_enter("layoutmapper")
after_nodes = ui()
after_btn = len(find_by_class(after_nodes, "Button"))
# SHAPE: a rendered full keyboard — many Button children in rows.
ok = after_btn >= 30 and after_btn > before_btn
record("structure_layoutmapper_shape", ok,
"" if ok else f"behavior_wrong: LayoutMapper key grid too small "
f"(buttons {before_btn}->{after_btn}, expected >=30)",
depth=3, jump_kind="transition",
expect="LayoutMapper renders >=30 Button keys (number row + QWERTY)")
vlm_assert("structure_layoutmapper_shape",
"Is a full QWERTY keyboard rendered as multiple horizontal rows of "
"square keys (a number row on top, then letter rows)?",
RESULTS_DIR, tag="shape")
@and_test(expects=("structure_typing_seekbar_shape",))
def test_typing_seekbar_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_fragment("Typing Behavior Settings")
if not ok_nav:
record("structure_typing_seekbar_shape", False,
"setup_failed: could not reach Typing Behavior fragment",
depth=2, jump_kind="transition",
expect="Typing Behavior list contains a SeekBar among many Switch rows")
return
n_switch = len(find_by_class(nodes, "Switch"))
# The Vibration Strength SeekBar sits near the bottom; scroll it into view.
scroll_into_view("Vibration Strength", max_swipes=5)
after_nodes = ui()
has_seekbar = (len(find_by_class(after_nodes, "SeekBar")) >= 1
or node_by_id(after_nodes, "seekbar") is not None)
# SHAPE: this fragment's composition uniquely includes a SeekBar widget class
# alongside its several Switch rows (other fragments have none).
ok = n_switch >= 4 and has_seekbar
record("structure_typing_seekbar_shape", ok,
"" if ok else f"behavior_wrong: Typing Behavior shape wrong "
f"(switches={n_switch}, seekbar_present={has_seekbar})",
depth=2, jump_kind="transition",
expect="Typing Behavior has >=4 Switch rows and a SeekBar widget")
@and_test(expects=("structure_languages_shape", "structure_languages_shape_vlm"))
def test_languages_shape():
restart_app()
wait_for_foreground()
ok_nav, nodes = and_enter_fragment("Language Settings")
if not ok_nav:
record("structure_languages_shape", False,
"setup_failed: could not reach Language Settings fragment",
depth=2, jump_kind="transition",
expect="Languages fragment shows a list of >=5 CheckBox children")
else:
n_checkbox = len(find_by_class(nodes, "CheckBox"))
# SHAPE: a list whose children are language CheckBoxes (>=5).
ok = n_checkbox >= 5
record("structure_languages_shape", ok,
"" if ok else f"behavior_wrong: too few language CheckBoxes "
f"({n_checkbox}, expected >=5)",
depth=2, jump_kind="transition",
expect="Languages fragment shows >=5 CheckBox children")
vlm_assert("structure_languages_shape",
"Does this screen show a vertical scrollable list of language rows, "
"each row having a checkbox?",
RESULTS_DIR, tag="layout")
TESTS = [
test_gate_launch,
test_gate_s0_surfaces,
test_gate_preview_card,
test_settings_shape,
test_autocorrect_shape,
test_suggestion_dialog_shape,
test_features_sheet_shape,
test_themepicker_shape,
test_layoutmapper_shape,
test_typing_seekbar_shape,
test_languages_shape,
]
if __name__ == "__main__":
run_suite(TESTS, "structure")