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| pretty_name: DexBench Assets | |
| tags: | |
| - robotics | |
| - simulation | |
| - usd | |
| # DexBench Assets | |
| Simulation assets for [DexBench](https://github.com/RLWRLD/DexBench): environments, | |
| manipulable objects and robot embodiments, packaged in USD and USDZ with materials, | |
| textures and metadata. | |
| ## Contents | |
| | Directory | Contents | | |
| | --- | --- | | |
| | [env/](env/) | Environment layouts, integrated scene archives and reference views | | |
| | [object_library/](object_library/) | Object packages, materials, textures and the asset catalog | | |
| | [embodiments/](embodiments/) | Robot models and component assets | | |
| These directories are at the repository root. Keep their relative layout when | |
| using the assets so that scene references and texture paths continue to resolve. | |
| ## License and attribution | |
| Licenses vary by asset and component. | |
| See [ASSET_LIST.md](ASSET_LIST.md#license) for the applicable license terms, | |
| [Asset_Rights.md](Asset_Rights.md) for the component guide, | |
| [Asset_Rights_Index.md](Asset_Rights_Index.md) for per-asset credits, and | |
| [THIRD_PARTY_LICENSES.md](THIRD_PARTY_LICENSES.md) for bundled license texts. | |
| Retain the applicable credits and notices when sharing or adapting these assets. | |
| Robot components and NVIDIA MDL materials retain their respective licenses. | |
| Fab Standard License content is included only inside integrated USDZ scenes | |
| and must not be extracted or redistributed on its own. | |