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7.82
20.2
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arch_compare
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
llama.cpp
default
pp4096
671.4
tok/s
3
arch_compare
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
llama.cpp
default
tg128
58.56
tok/s
3
arch_compare
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
default
pp4096
106.78
tok/s
3
arch_compare
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
default
tg128
10.82
tok/s
3
quant_sweep
Qwen3.8-27B
dense
IQ4_XS
13.32
ollama
32k ctx q8_0 kv
generation
10.5
tok/s
2
quant_sweep
Qwen3.8-27B
dense
IQ2_S
7.82
ollama
32k ctx q8_0 kv
generation
11.9
tok/s
2
mtp_cost
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
32k ctx q8_0 kv draft-mtp n=2
generation
34.6
tok/s
3
mtp_cost
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
32k ctx q8_0 kv no draft
generation
46.2
tok/s
3
mtp_depth
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
draft-mtp n=2
generation
42
tok/s
2
mtp_depth
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
draft-mtp n=4
generation
29.4
tok/s
2
mtp_depth
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
draft-mtp n=6
generation
20.1
tok/s
2
mtp_depth
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
draft-mtp n=8
generation
17.1
tok/s
2
kv_cache
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
llama.cpp
f16 kv
tg128
58.55
tok/s
3
kv_cache
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
llama.cpp
q8_0 kv
tg128
57.25
tok/s
3
engine_compare
Qwen3.6-35B-A3B
moe_3b_active
4bit
20.22
mlx-lm
alone on gpu
prefill
296
tok/s
1
engine_compare
Qwen3.6-35B-A3B
moe_3b_active
4bit
20.22
mlx-lm
alone on gpu
generation
86.9
tok/s
1
engine_compare
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
llama.cpp
alone on gpu
prefill
685
tok/s
3
engine_compare
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
llama.cpp
alone on gpu
generation
57.8
tok/s
3
sample_length
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
24-token sample
generation
56.5
tok/s
3
sample_length
Qwen3.6-35B-A3B
moe_3b_active
Q4_K_M
20.22
ollama
700-token sample
generation
41
tok/s
3
quant_sweep
Qwen3.8-27B
dense
4bit
15.34
oMLX
8k ctx, MLX affine (not GGUF), balanced guard, ssd cache on
pp8192
84
tok/s
5
quant_sweep
Qwen3.8-27B
dense
4bit
15.34
oMLX
8k ctx, MLX affine (not GGUF), balanced guard, ssd cache on
generation
13.7
tok/s
5
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
code prompt, 256 tok, no spec decoding
generation
10.53
tok/s
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
code prompt, 256 tok, draft-dflash n-max 7
generation
10.18
tok/s
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
math prompt, 256 tok, no spec decoding
generation
10.3
tok/s
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
math prompt, 256 tok, draft-dflash n-max 7
generation
9.81
tok/s
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
prose prompt, 256 tok, no spec decoding
generation
10.29
tok/s
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
prose prompt, 256 tok, draft-dflash n-max 7
generation
6.13
tok/s
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
code prompt, draft-dflash n-max 7
draft_acceptance
0.76
ratio
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
math prompt, draft-dflash n-max 7
draft_acceptance
0.72
ratio
2
dflash2
Qwen3.8-27B
dense
IQ3_S
11.2
llama.cpp
prose prompt, draft-dflash n-max 7
draft_acceptance
0.35
ratio
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
code prompt 256 tok no spec
generation
55.28
tok/s
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
code prompt 256 tok draft-dflash n-max 7
generation
49.26
tok/s
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
math prompt 256 tok no spec
generation
52.09
tok/s
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
math prompt 256 tok draft-dflash n-max 7
generation
48.5
tok/s
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
prose prompt 256 tok no spec
generation
51.02
tok/s
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
prose prompt 256 tok draft-dflash n-max 7
generation
30.79
tok/s
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
code prompt draft-dflash n-max 7
draft_acceptance
0.6
ratio
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
math prompt draft-dflash n-max 7
draft_acceptance
0.59
ratio
2
dflash2
Qwen3.6-35B-A3B
moe_3b_active
IQ3_S
12.74
llama.cpp
prose prompt draft-dflash n-max 7
draft_acceptance
0.28
ratio
2

Apple Silicon Local LLM Benchmarks — M2 Max 32GB

Measurements taken while trying to get Qwen3.8-27B usable locally on a 32GB M2 Max. Most of the popular speedup advice did not transfer from CUDA, so these are mostly negative results.

Everything here was measured on one machine. Treat it as a datapoint, not a law.

Hardware and software

Chip Apple M2 Max
Unified memory 32 GB (~21.8 GB wireable to the GPU)
macOS 26.5.2
llama.cpp build c1d0e7a00 (10621), Metal backend
MLX 0.32.2, mlx-lm 0.31.3
ollama 0.33.0

1. MoE beats dense by more than quantization ever could

llama-bench, GPU otherwise idle:

model quant file pp4096 tg128
Qwen3.6-35B-A3B (MoE, 3B active) Q4_K_M 20.22 GiB 671.40 ± 11.20 58.56 ± 0.82
Qwen3.8-27B (dense) IQ3_S 11.20 GiB 106.78 ± 0.34 10.82 ± 0.06

6.3x prefill and 5.4x generation — and the MoE is the larger file. File size measures what is stored; speed depends on what is read per token.

2. Aggressive quantization bought almost nothing (dense model)

quant file tok/s
IQ4_XS 14.3 GB 10.5
IQ2_S 8.4 GB 11.9

41% less data to read, 13% faster. If generation were bandwidth-bound, cutting 41% should have given close to 41%. On Metal a dense model appears to be compute-bound — fewer bits do not reduce the arithmetic.

3. MTP speculative decoding is a net loss on Metal

Same weights, same 32k window, same q8_0 KV cache, draft head present vs absent (ollama):

config tok/s
with --spec-type draft-mtp (n=2) 34.6
no draft head 46.2

Deeper drafting is monotonically worse on the MoE:

draft depth tok/s
n=2 42.0
n=4 29.4
n=6 20.1
n=8 17.1

This is already documented upstream in llama.cpp issues #23752 and #23011; the stated cause is per-step Metal kernel dispatch overhead exceeding the speculative gain. These numbers are an M2 Max datapoint for it.

4. q8_0 KV cache is free

KV cache tg128
f16 58.55 ± 0.48
q8_0 57.25 ± 2.07

Error bars overlap. On a memory-constrained Mac the context headroom q8_0 buys costs no measurable generation speed.

5. MLX vs llama.cpp: fast at generation, slow at prefill

Each engine run with the other fully stopped (Qwen3.6-35B-A3B 4-bit):

engine prefill generation
MLX (mlx-lm) 296 tok/s 86.9 tok/s
llama.cpp 685 tok/s 57.8 tok/s

MLX wins generation 1.5x, loses prefill 2.3x. Prefill lengths were not matched (2531 vs 4096 tokens) and llama.cpp's own prefill rate falls with length, so the real prefill gap is probably wider.

This matters for agentic work, where every tool call re-reads a growing conversation and then emits a handful of tokens. Benchmarks that only report generation will point you at the wrong engine for that workload.

6. Short samples inflate tok/s by ~40%

A 24-token generation measured 53-60 tok/s on the same model that sustains 41 over 700 tokens. The opening tokens are fast and dominate a short sample. A tok/s figure without a stated sample length is probably the flattering one.

7. Not measured here: SSD expert streaming (Edge0)

Worth knowing about because it changes what "fits" means, though these are the project's numbers on an M4 Pro, not mine on this M2 Max.

Edge0 keeps a sparse-MoE checkpoint on disk and pulls only the experts a token needs into RAM. On Apple Silicon via MLX, the same Qwen3.6-35B-A3B measured above runs in ~2.9 GB of peak memory at 14.9-17.7 tok/s on a Mac mini M4 Pro, against ~20 GB resident and 58.6 tok/s the conventional way here.

So the trade is roughly 3.5x slower and ~3.9 accuracy points (their figure, Recover-LoRA + prerouter) in exchange for 7x less RAM. That is a bad deal on a 32 GB machine where the model already fits, and a very good one on 16 GB or a phone.

The ceiling matters too: as of now Edge0 supports nothing above 35B. If it ever reaches the 100B+ MoE class, a 32 GB Mac would run models that currently need 96 GB, which would change the hardware calculus for everyone reading this.

Caveats

  • One machine, one chip, Qwen family, ollama/llama.cpp/MLX. Whether this is Metal in general or specific to these backends is untested.
  • Several figures are 2-3 run averages. Repeat runs of the same model varied 35-46 tok/s across a week depending on machine load and swap pressure.
  • Each comparison uses figures measured in the same session as whatever it is compared against.

If you have an M3/M4/M5 machine, the MTP result is the one worth checking — if it holds there

8. A fourth engine: oMLX (paged SSD KV cache) on the same dense 27B

oMLX 0.6.4, Qwen3.8-27B-MLX-4bit (lmstudio-community, affine 4bit, group_size 64 — not GGUF). Single-request, 8,192-token prompt / 128-token generation, unique prompt prefix each run so nothing was served from cache. GPU confirmed idle before each run (ollama ps empty).

config pp8192 generation
balanced guard (default), ssd cache on 84 tok/s 13.7 tok/s

5 runs across 2 sessions on different days (83.0/81.5/83.1, then 86/86), consistent regardless of unrelated background app load — closing other GPU-adjacent apps between sessions changed nothing measurable.

For scale: this is a bigger, coarser quant (4bit dense, 15.3 GiB) than the IQ2_S row above (7.8 GiB, generation 11.9 tok/s) and still generates faster — another data point for finding #2 (quantization buys less than the file-size delta suggests).

Two real bugs found getting this measurement, filed upstream rather than folded into the table above (both would have silently changed these numbers if I hadn't caught them): --memory-guard/--no-cache CLI flags persist into settings.json instead of being run-scoped (jundot/omlx#3828), and the default ssd_cache_max_size: "auto" wrote 6.5GB to disk for these 4 requests with no warning (jundot/omlx#3829).

9. DFlash2 speculative decoding also loses on Metal — even at 76% acceptance

Finding #3 showed MTP was a net loss here. The obvious counter-argument is that MTP is just a weak drafter. DFlash2 is a much stronger one — a block-diffusion drafter from the Splash team that drafts a whole block per pass — so it is a fair test of whether the drafter was the problem.

Built from llama.cpp branch xsn/dflash2 (commit 4e2f54f, Metal) — not the c1d0e7a00 build used elsewhere in this dataset, because the released build's DFlash loader rejects the published drafter GGUF (wrong number of tensors; expected 81, got 58). Target Qwen3.8-27B UD-IQ3_S, drafter z-lab/Qwen3.8-27B-DFlash2-Q4_K_M (1.1 GB), --spec-draft-n-max 7, 256-token generations, 2 runs each, GPU otherwise idle, same binary on both sides.

prompt no spec draft-dflash change acceptance mean accepted len
code 10.53 10.18 0.97x 76% 6.22
math 10.30 9.81 0.95x 72% 5.80
prose 10.29 6.13 0.60x 35% 3.45

The drafter works and it still loses. On code it accepted 6.22 tokens per verification step out of a maximum of 7, beating the 5.1-5.4 acceptance length z-lab publishes for this drafter. Speculation is landing near its ceiling and throughput still goes backwards.

That points the blame away from the drafter and back at finding #2. Speculative decoding spends compute to save memory bandwidth, so it only pays when decode is bandwidth-starved and compute sits idle. Finding #2 measured the opposite on this chip: cutting IQ4_XS to IQ2_S removed 41% of the bytes and bought 13%, so a dense model decoding on Metal is compute-bound. There is no idle compute to spend, and drafting plus verification costs more than the reads it avoids.

So the rule generalizes past MTP: on a compute-bound dense model on Metal, speculative decoding is a net loss regardless of how good the drafter is. Prose at 0.60x is the same mechanism at its worst — acceptance halves, and you pay full drafting cost for a third of the tokens.

Tested on the MoE, and the prediction above was wrong. Same harness, same drafter family, Qwen3.6-35B-A3B UD-IQ3_S (13.7 GB) with the DFlash2 drafter converted from incoai/Qwen3.6-35B-A3B-DFlash2 (no GGUF is published for the MoE, so this one is a local conversion — the dense test used Inco's official GGUF, so the two runs differ in drafter provenance):

prompt no spec draft-dflash change acceptance dense was
code 55.28 49.26 0.89x 60% 0.97x
math 52.09 48.50 0.93x 59% 0.95x
prose 51.02 30.79 0.60x 28% 0.60x

The MoE loses harder than the dense model on code and math, not less. The reasoning above — that 3B active params leave spare compute for drafting — had it backwards. What matters is not absolute spare compute but the ratio of draft cost to target-step cost. On the MoE the target step is cheap precisely because only 3B are active, so a ~1B drafter consumes a large fraction of what it is trying to save. On the dense 27B the target step is expensive, so the same drafter is proportionally cheaper, which is why dense lands nearer break-even (0.97x) than the MoE (0.89x).

So the property that makes an MoE fast is the same property that makes speculation unprofitable on it. Corrected rule: on this chip, speculative decoding's payoff scales with target-step cost relative to draft cost, and neither model class here is expensive enough per step to pay for a drafter. Prose stays at 0.60x in both, where acceptance collapses and the draft cost is pure loss.

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