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3.54 kB
| license: cc-by-nc-4.0 | |
| pretty_name: GameVision-StateAction-1K | |
| size_categories: | |
| - 1K<n<10K | |
| tags: | |
| - synthetic-data | |
| - computer-vision | |
| - game-ai | |
| - world-models | |
| - embodied-ai | |
| - agents | |
| - segmentation | |
| - state-action | |
| - multimodal | |
| - simulation | |
| # GameVision-StateAction-1K | |
| A synthetic multimodal benchmark for visual state-action learning and game-agent research. | |
| ## Contents | |
| - 1,000 Blender-rendered RGB scenes | |
| - 1,000 binary target segmentation masks | |
| - exact target 3D state | |
| - target bounding boxes | |
| - camera pose and matrix | |
| - analytic camera-space depth | |
| - deterministic actions | |
| - deterministic next-state oracle | |
| - train / validation / test splits | |
| ## Modalities | |
| Each record links: | |
| `RGB ? object state ? action ? expected next state` | |
| with a paired target segmentation mask. | |
| ## Intended use | |
| - multimodal agent evaluation | |
| - game AI | |
| - embodied AI | |
| - visual state tracking | |
| - world-model experiments | |
| - action prediction | |
| - segmentation-conditioned planning | |
| - synthetic benchmark development | |
| ## Ground truth | |
| Ground truth is derived from the synthetic scene state and deterministic transition rules. | |
| No LLM determines the correct target state or action transition. | |
| ## Provenance | |
| The scenes are generated synthetically. | |
| - no copyrighted gameplay capture | |
| - no player recordings | |
| - no personally identifiable information | |
| - no third-party game assets required | |
| ## Validation | |
| The release is checked for: | |
| - file existence | |
| - unique IDs | |
| - action validity | |
| - bbox structure | |
| - transition consistency | |
| - positive camera depth | |
| - positive camera distance | |
| ## Public release | |
| This repository is a public benchmark and demonstration release. | |
| Larger and domain-specific private variants can be produced with custom: | |
| - action spaces | |
| - scene distributions | |
| - object families | |
| - camera configurations | |
| - task semantics | |
| - difficulty distributions | |
| - failure states | |
| - recovery trajectories | |
| - private evaluation splits | |
| ## Commercial data work | |
| RegalFire builds custom AI data and evaluation sets for: | |
| - agents | |
| - world models | |
| - VLMs | |
| - RAG | |
| - enterprise AI | |
| - multimodal systems | |
| Contact RegalFire for custom/private dataset generation. | |
| ## License | |
| CC BY-NC 4.0 for this public release. | |
| ## Custom / Private Dataset Work | |
| RegalFire builds custom AI datasets, evaluation sets and data pipelines for: | |
| - AI agents | |
| - computer-use systems | |
| - multimodal models | |
| - world models | |
| - RAG systems | |
| - code agents | |
| - enterprise AI | |
| Available services include: | |
| - synthetic data generation | |
| - private evaluation datasets | |
| - agent trajectories | |
| - failure / recovery datasets | |
| - multimodal RGB / segmentation / state-action data | |
| - web data acquisition | |
| - cleaning and deduplication | |
| - structured dataset packaging | |
| - continuous dataset production | |
| For private or custom work: | |
| **Email: ootiris@gmail.com** | |
| Hugging Face: **RegalFire** | |
| --- | |
| ## RegalFire — Custom / Private Dataset Work | |
| RegalFire builds custom AI datasets, evaluation sets and data pipelines for: | |
| - AI agents | |
| - computer-use systems | |
| - multimodal models | |
| - world models | |
| - RAG systems | |
| - code agents | |
| - enterprise AI | |
| Available services include: | |
| - synthetic data generation | |
| - private evaluation datasets | |
| - agent trajectories | |
| - failure / recovery datasets | |
| - multimodal RGB / segmentation / state-action data | |
| - web data acquisition | |
| - cleaning and deduplication | |
| - structured dataset packaging | |
| - continuous dataset production | |
| For custom or private work: | |
| **Email: ootiris@gmail.com** | |
| Hugging Face: **RegalFire** | |