StableSigner / utils /npz_interpolation.py
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#!/usr/bin/env python3
"""
NPZ-level interpolation for smooth pose transitions
Implements various interpolation methods for creating natural transitions between poses
"""
import numpy as np
from scipy import interpolate
from scipy.spatial.transform import Slerp, Rotation
import cv2
def ease_in_out_cubic(t):
"""Cubic easing function for smooth acceleration and deceleration"""
if t < 0.5:
return 4 * t * t * t
else:
p = 2 * t - 2
return 1 + p * p * p / 2
def ease_in_out_sine(t):
"""Sine easing function for very smooth transitions"""
return -(np.cos(np.pi * t) - 1) / 2
def interpolate_keypoints(kp1, kp2, num_frames, easing_func=ease_in_out_cubic):
"""
Interpolate between two sets of keypoints using easing functions
Args:
kp1: Starting keypoints (N, 2) or (N, 3)
kp2: Ending keypoints (N, 2) or (N, 3)
num_frames: Number of interpolated frames
easing_func: Easing function to use
Returns:
List of interpolated keypoints
"""
interpolated = []
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
t_eased = easing_func(t)
# Linear interpolation with easing
interp_kp = kp1 * (1 - t_eased) + kp2 * t_eased
interpolated.append(interp_kp)
return interpolated
def catmull_rom_spline(p0, p1, p2, p3, num_points, tension=0.5):
"""
Catmull-Rom spline interpolation for smooth curves through control points
Args:
p0, p1, p2, p3: Control points (start from p1 to p2, p0 and p3 for curvature)
num_points: Number of points to generate
tension: Tension parameter (0.5 is standard Catmull-Rom)
Returns:
Array of interpolated points
"""
points = []
for i in range(num_points):
t = i / (num_points - 1)
t2 = t * t
t3 = t2 * t
# Catmull-Rom basis functions
v0 = -tension * t + 2 * tension * t2 - tension * t3
v1 = 1 + (tension - 3) * t2 + (2 - tension) * t3
v2 = tension * t + (3 - 2 * tension) * t2 + (tension - 2) * t3
v3 = -tension * t2 + tension * t3
point = v0 * p0 + v1 * p1 + v2 * p2 + v3 * p3
points.append(point)
return np.array(points)
BODY_TREE = [
(1, 2), (2, 3), (3, 4),
(1, 5), (5, 6), (6, 7),
(1, 8), (8, 9), (9, 10),
(1, 11), (11, 12), (12, 13),
(1, 0), (0, 14), (14, 16), (0, 15), (15, 17),
]
def _valid_xy(points):
return points is not None and points.shape[-1] >= 2
def _point_valid(point):
return point is not None and len(point) >= 2 and point[0] > 0 and point[1] > 0
def _canonicalize_body(body, body_a, body_b, blend=0.9):
if body is None or body.shape[0] < 18:
return body
rec = body.copy()
rec[1, :2] = body[1, :2]
for parent, child in BODY_TREE:
if parent >= len(body) or child >= len(body):
continue
if not (_point_valid(body[parent]) and _point_valid(body[child])):
continue
lengths = []
for ref in (body_a, body_b):
if ref is not None and parent < len(ref) and child < len(ref):
if _point_valid(ref[parent]) and _point_valid(ref[child]):
length = np.linalg.norm(ref[child, :2] - ref[parent, :2])
if 0.002 < length < 0.8:
lengths.append(length)
if not lengths:
continue
target_len = float(np.median(lengths))
direction = body[child, :2] - body[parent, :2]
current_len = np.linalg.norm(direction)
if current_len <= 1e-6:
continue
rec[child, :2] = rec[parent, :2] + direction / current_len * target_len
out = body.copy()
out[:, :2] = body[:, :2] * (1.0 - blend) + rec[:, :2] * blend
out[:, 0] = np.clip(out[:, 0], 0.0, 1.0)
out[:, 1] = np.clip(out[:, 1], 0.0, 1.0)
return out
def _attach_hands_to_body(hands_a, hands_b, body_a, body_b, body_t, alpha):
if hands_a is None and hands_b is None:
return None
if hands_a is None:
hands_a = hands_b
body_a = body_b
if hands_b is None:
hands_b = hands_a
body_b = body_a
if hands_a is None or hands_b is None or hands_a.shape != hands_b.shape:
return hands_a if alpha < 0.5 else hands_b
out_a = np.array(hands_a, copy=True)
out_b = np.array(hands_b, copy=True)
wrist_ids = [4, 7]
def attach(src_hands, src_body):
attached = np.array(src_hands, copy=True)
if src_body is None or body_t is None or len(src_body) <= 7 or len(body_t) <= 7:
return attached
if src_hands.ndim == 3:
for hand_idx in range(src_hands.shape[0]):
root = src_hands[hand_idx, 0]
if not _point_valid(root):
continue
choices = []
for wid in wrist_ids:
if _point_valid(src_body[wid]) and _point_valid(body_t[wid]):
choices.append((np.linalg.norm(root[:2] - src_body[wid, :2]), wid))
if not choices:
continue
wid = min(choices, key=lambda item: item[0])[1]
delta = body_t[wid, :2] - src_body[wid, :2]
valid = (attached[hand_idx, :, 0] > 0) & (attached[hand_idx, :, 1] > 0)
attached[hand_idx, valid, :2] += delta
elif src_hands.ndim == 2 and len(src_hands) > 0:
root = src_hands[0]
choices = []
for wid in wrist_ids:
if _point_valid(root) and _point_valid(src_body[wid]) and _point_valid(body_t[wid]):
choices.append((np.linalg.norm(root[:2] - src_body[wid, :2]), wid))
if choices:
wid = min(choices, key=lambda item: item[0])[1]
delta = body_t[wid, :2] - src_body[wid, :2]
valid = (attached[:, 0] > 0) & (attached[:, 1] > 0)
attached[valid, :2] += delta
attached[..., 0] = np.clip(attached[..., 0], 0.0, 1.0)
attached[..., 1] = np.clip(attached[..., 1], 0.0, 1.0)
return attached
a = attach(out_a, body_a)
b = attach(out_b, body_b)
out = a * (1.0 - alpha) + b * alpha
return out
def _attach_faces_to_body(face_a, face_b, body_a, body_b, body_t, alpha):
if face_a is None and face_b is None:
return None
if face_a is None:
face_a = face_b
body_a = body_b
if face_b is None:
face_b = face_a
body_b = body_a
if face_a is None or face_b is None or face_a.shape != face_b.shape:
return face_a if alpha < 0.5 else face_b
def attach(src_face, src_body):
attached = np.array(src_face, copy=True)
if src_body is None or body_t is None or len(src_body) <= 1 or len(body_t) <= 1:
return attached
if not (_point_valid(src_body[1]) and _point_valid(body_t[1])):
return attached
delta = body_t[1, :2] - src_body[1, :2]
valid = (attached[..., 0] > 0) & (attached[..., 1] > 0)
attached[..., :2][valid] += delta
attached[..., 0] = np.clip(attached[..., 0], 0.0, 1.0)
attached[..., 1] = np.clip(attached[..., 1], 0.0, 1.0)
return attached
a = attach(face_a, body_a)
b = attach(face_b, body_b)
return a * (1.0 - alpha) + b * alpha
def interpolate_pose_npz(npz1_data, npz2_data, num_frames=10, method='catmull-rom', frame1_num=None, frame2_num=None):
"""
Interpolate between two pose NPZ data structures
Args:
npz1_data: Dictionary containing pose data from first NPZ
npz2_data: Dictionary containing pose data from second NPZ
num_frames: Number of transition frames to generate
method: Interpolation method ('linear', 'cubic', 'catmull-rom')
frame1_num: Specific frame number to use from npz1 (default: last frame)
frame2_num: Specific frame number to use from npz2 (default: first frame)
Returns:
List of interpolated pose data dictionaries
"""
interpolated_frames = []
# Extract keypoints from the specified frames
# Assume format: frame_XXXXXXXX_bodies, frame_XXXXXXXX_hands, etc.
# Get the frame from npz1
if frame1_num is None:
frame_keys1 = sorted([k for k in npz1_data.keys() if k.endswith('_bodies')])
if not frame_keys1:
return []
last_frame_key1 = frame_keys1[-1]
frame_num1 = last_frame_key1.split('_')[1]
else:
frame_num1 = f"{frame1_num:08d}"
# Get the frame from npz2
if frame2_num is None:
frame_keys2 = sorted([k for k in npz2_data.keys() if k.endswith('_bodies')])
if not frame_keys2:
return []
first_frame_key2 = frame_keys2[0]
frame_num2 = first_frame_key2.split('_')[1]
else:
frame_num2 = f"{frame2_num:08d}"
# For catmull-rom, we need frames before and after for control points
# Get frame keys if not already obtained
if frame1_num is not None or frame2_num is not None:
frame_keys1 = sorted([k for k in npz1_data.keys() if k.endswith('_bodies')])
frame_keys2 = sorted([k for k in npz2_data.keys() if k.endswith('_bodies')])
# Find previous frame for npz1
prev_frame_num1 = max(1, int(frame_num1) - 1)
prev_frame_key1 = f"frame_{prev_frame_num1:08d}"
# Find next frame for npz2
next_frame_num2 = min(int(frame_num2) + 1, len(frame_keys2))
next_frame_key2 = f"frame_{next_frame_num2:08d}"
# Extract all components
components = ['bodies', 'body_scores', 'hands', 'hands_scores', 'faces', 'faces_scores']
conf_threshold = 0.3
score_component_map = {
'bodies': 'body_scores',
'hands': 'hands_scores',
'faces': 'faces_scores'
}
validity_masks = {}
def compute_valid_mask(component_name):
score_component = score_component_map.get(component_name)
if not score_component:
return None
score_key1 = f"frame_{frame_num1}_{score_component}"
score_key2 = f"frame_{frame_num2}_{score_component}"
if score_key1 not in npz1_data or score_key2 not in npz2_data:
return None
score1 = np.array(npz1_data[score_key1])
score2 = np.array(npz2_data[score_key2])
if score1.shape != score2.shape:
return None
return (score1 >= conf_threshold) & (score2 >= conf_threshold)
def apply_mask_to_data(data, mask, invalid_value=0.0, treat_scores=False):
if mask is None:
return data
data = np.array(data, copy=True)
valid_mask = np.array(mask, dtype=bool)
if treat_scores:
try:
valid_mask = np.broadcast_to(valid_mask, data.shape)
except ValueError:
valid_mask = np.squeeze(valid_mask)
valid_mask = np.broadcast_to(valid_mask, data.shape)
data = np.where(valid_mask, data, invalid_value)
return data
# Coordinates: ensure mask matches all dims except the last coordinate axis
target_mask_shape = data.shape[:-1]
try:
valid_mask = np.broadcast_to(valid_mask, target_mask_shape)
except ValueError:
valid_mask = np.squeeze(valid_mask)
valid_mask = np.broadcast_to(valid_mask, target_mask_shape)
valid_mask = np.expand_dims(valid_mask, axis=-1)
data = np.where(valid_mask, data, invalid_value)
return data
for i in range(num_frames):
t = i / (num_frames - 1) if num_frames > 1 else 0
interpolated_data = {}
for component in components:
key1 = f"frame_{frame_num1}_{component}"
key2 = f"frame_{frame_num2}_{component}"
if key1 in npz1_data and key2 in npz2_data:
data1 = npz1_data[key1]
data2 = npz2_data[key2]
if method == 'body-anchor':
t_eased = ease_in_out_sine(t)
if component == 'bodies':
prev_key = f"{prev_frame_key1}_{component}"
next_key = f"{next_frame_key2}_{component}"
p0 = npz1_data.get(prev_key, data1)
p1 = data1
p2 = data2
p3 = npz2_data.get(next_key, data2)
interpolated = catmull_rom_spline(p0, p1, p2, p3, num_frames)[i]
interpolated = _canonicalize_body(interpolated, data1, data2, blend=0.9)
elif component == 'hands':
body1 = npz1_data.get(f"frame_{frame_num1}_bodies")
body2 = npz2_data.get(f"frame_{frame_num2}_bodies")
body_key = f"frame_{i+1:08d}_bodies"
body_t = interpolated_data.get(body_key)
interpolated = _attach_hands_to_body(data1, data2, body1, body2, body_t, t_eased)
elif component == 'faces':
body1 = npz1_data.get(f"frame_{frame_num1}_bodies")
body2 = npz2_data.get(f"frame_{frame_num2}_bodies")
body_key = f"frame_{i+1:08d}_bodies"
body_t = interpolated_data.get(body_key)
interpolated = _attach_faces_to_body(data1, data2, body1, body2, body_t, t_eased)
elif component.endswith('_scores'):
interpolated = data1 * (1 - t_eased) + data2 * t_eased
else:
interpolated = data1 * (1 - t_eased) + data2 * t_eased
elif method == 'linear':
# Simple linear interpolation with easing
t_eased = ease_in_out_cubic(t)
interpolated = data1 * (1 - t_eased) + data2 * t_eased
elif method == 'cubic':
# Use scipy's cubic interpolation
if data1.ndim == 3: # Multiple people
interpolated = np.zeros_like(data1)
for person_idx in range(data1.shape[0]):
for joint_idx in range(data1.shape[1]):
for coord_idx in range(data1.shape[2]):
y = [data1[person_idx, joint_idx, coord_idx],
data2[person_idx, joint_idx, coord_idx]]
f = interpolate.interp1d([0, 1], y, kind='cubic')
interpolated[person_idx, joint_idx, coord_idx] = f(t)
else:
t_eased = ease_in_out_cubic(t)
interpolated = data1 * (1 - t_eased) + data2 * t_eased
elif method == 'catmull-rom':
# Use Catmull-Rom spline for smoother transitions
if component.endswith('_scores'):
# For scores, use simple easing
t_eased = ease_in_out_sine(t)
interpolated = data1 * (1 - t_eased) + data2 * t_eased
else:
# For keypoints, use spline interpolation
# Get control points
prev_key = f"{prev_frame_key1}_{component}"
next_key = f"{next_frame_key2}_{component}"
p0 = npz1_data.get(prev_key, data1)
p1 = data1
p2 = data2
p3 = npz2_data.get(next_key, data2)
if data1.ndim == 3: # Multiple people
interpolated = np.zeros_like(data1)
for person_idx in range(data1.shape[0]):
for joint_idx in range(data1.shape[1]):
# Interpolate each joint
points = catmull_rom_spline(
p0[person_idx, joint_idx],
p1[person_idx, joint_idx],
p2[person_idx, joint_idx],
p3[person_idx, joint_idx],
num_points=num_frames
)
interpolated[person_idx, joint_idx] = points[i]
else:
# Single dimension data
t_eased = ease_in_out_sine(t)
interpolated = data1 * (1 - t_eased) + data2 * t_eased
# Apply confidence-aware masking so we don't invent joints with low confidence
if component in score_component_map:
if component not in validity_masks:
validity_masks[component] = compute_valid_mask(component)
interpolated = apply_mask_to_data(interpolated, validity_masks.get(component), invalid_value=0.0)
elif component.endswith('_scores'):
base_component = component.replace('_scores', '')
mask = validity_masks.get(base_component)
interpolated = apply_mask_to_data(interpolated, mask, invalid_value=-1.0, treat_scores=True)
# Create frame key for interpolated frame
frame_key = f"frame_{i+1:08d}_{component}"
interpolated_data[frame_key] = interpolated
interpolated_frames.append(interpolated_data)
return interpolated_frames
def apply_motion_blur(frame, prev_frame, blur_strength=0.3):
"""Apply motion blur between frames for smoother visual transitions"""
if prev_frame is None:
return frame
# Weighted average with previous frame
blurred = cv2.addWeighted(prev_frame, blur_strength, frame, 1 - blur_strength, 0)
return blurred
def smooth_trajectory(keypoints_sequence, window_size=5):
"""
Apply trajectory smoothing to a sequence of keypoints
Uses a moving average filter to smooth the motion
Args:
keypoints_sequence: List of keypoint arrays
window_size: Size of the smoothing window
Returns:
Smoothed keypoints sequence
"""
if len(keypoints_sequence) <= window_size:
return keypoints_sequence
smoothed = []
half_window = window_size // 2
for i in range(len(keypoints_sequence)):
start_idx = max(0, i - half_window)
end_idx = min(len(keypoints_sequence), i + half_window + 1)
# Average keypoints in the window
window_kps = keypoints_sequence[start_idx:end_idx]
avg_kp = np.mean(window_kps, axis=0)
smoothed.append(avg_kp)
return smoothed