Datasets:
ITW Pipeline Visualization — assets
Rendered assets for the visualization site of an in-the-wild open-vocabulary 3D video object tracking project. Each pipeline takes an RGB video plus a text category label and produces a per-frame 3D bounding-box trajectory; the site shows what each one made of the same clip.
This repository holds only the heavy media the site streams at runtime: per-frame depth and colour for the browser-side point cloud, overlay renders, and gallery previews. The site itself is static and hosted separately; it fetches these files cross-origin.
These are derived visualization artifacts, not training data. Every frame originates from a source dataset — see Datasets and attribution.
Datasets and attribution
Assets are grouped by source dataset. Each dataset's assets carry that dataset's own licence and attribution. More datasets will be added; this table is the authoritative list of what is currently present.
| id | source dataset | licence | attribution |
|---|---|---|---|
sav |
SA-V (Segment Anything Video, Meta AI) | CC BY 4.0 | Ravi et al., SAM 2: Segment Anything in Images and Videos, 2024 |
Derived overlays and depth encodings are redistributed under the licence of the dataset they derive from. The repository-level licence tag reflects the sources currently included and will be revisited as datasets with different terms are added — always read the table above rather than the tag alone.
Layout
assets/<dataset_id>/<video_id>/
├── preview.mp4 · poster.jpg · strip.jpg gallery preview
└── <pipeline_id>/
├── manifest.json frames, intrinsics, metric camera-to-world poses
├── boxes.json per-object per-frame 3D boxes (see conventions)
├── visualizations.json what overlays exist, and at what cadence
├── depth/000000.webp … uint16 metric depth, packed into R and G
├── rgb/000000.jpg … colour for the point cloud
└── overlays/<name>/
├── video.mp4 for playback
└── frames/NNNNNN.jpg stills at that overlay's own cadence
Pipelines currently present: wilddet3d (prompt-and-detect). Overlays currently
present: input (source video with ground-truth masks), box_prompt,
point_prompt.
Conventions
These hold across every dataset and pipeline in this repository.
Depth. WebP with the 16-bit value split across the red and green channels, because no single-channel 16-bit format decodes reliably across browsers:
z_metres = (R * 256 + G) / 65535 * depth_max_m # z == 0 means invalid
depth_max_m is per clip, in manifest.json. Depth is metric metres, camera-Z,
OpenCV axes (x right, y down, z forward).
Boxes. Camera frame — the detector applies no extrinsic. Multiply by the
per-frame c2w in manifest.json for world frame. Each box carries center,
dims_xyz (extents along the box's own axes), quat_wxyz, and corners.
Corner order is canonical and identical across pipelines:
0 (-,-,-) 1 (+,-,-) 2 (+,+,-) 3 (-,+,-)
4 (-,-,+) 5 (+,-,+) 6 (+,+,+) 7 (-,+,+)
Edges: bottom 0-1-2-3-0, top 4-5-6-7-4, verticals 0-4 1-5 2-6 3-7. Corners
are validated elementwise against center + (signs · dims/2) @ Rᵀ before
export, because IoU is order-invariant and cannot catch an ordering mistake.
Frame indices are always native source-video frames, so overlays at different cadences share one timeline. Every overlay video is encoded at the source frame rate with its content held between updates, so all overlays for a clip have identical duration and stay in sync under a single playback rate.
Annotation cadence is preserved, not interpolated. Where a source dataset
annotates below video rate — SA-V labels every 4th frame at 24 fps, giving 6 Hz
masks — the overlay holds the previous annotation rather than inventing
intermediate ground truth, and visualizations.json records the true cadence.
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