cv-classic / README.md
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---
pretty_name: CV-classic
license: other
license_name: cv-classic-source-terms
license_link: https://huggingface.co/datasets/Splataverse/cv-classic/blob/main/LICENSES.md
language:
- en
tags:
- 3d
- gaussian-splatting
- computer-graphics
- pbr
- mesh
---
# CV-classic
![CV-classic: actual balanced Gaussian renders of all 27 reference objects](figures/contact_sheet_all.png)
Studio-lit renders of the actual balanced PLYs. The [initial eleven-object sheet](figures/contact_sheet.png) ([SVG](figures/contact_sheet.svg), [PDF](figures/contact_sheet.pdf)), [teaser assets](figures/teaser_strip.png), [per-object previews](previews/), [additional textured previews](expansion_previews/) and [normal layers](expansion_normals/) are also available. Geometry-only meshes use declared reference materials; previews do not implement refractive transport.
Classic graphics and vision meshes converted to 3D Gaussian splats, with **balanced and uncapped CPU exports**, float32 PBR attributes and source-face/barycentric provenance. Every object starts from actual mesh geometry; no image-only capture or learned mesh reconstruction is substituted.
**This dataset contains derived Gaussian splats and sidecars only.** Source meshes, textures and source archives are not hosted here; each object links to where its source can be downloaded, with its license and attribution ([LICENSES.md](LICENSES.md), `source_access` in [manifest.json](manifest.json)).
This dataset is **public with manual access approval**. Request access here, then authenticate with your approved Hugging Face account.
**Release status: 27/27 objects uploaded and remotely verified.**
| Object | Balanced Gaussians | Uncapped Gaussians | Material origin |
|---|---:|---:|---|
| Utah Teapot | 65,684 | 478,044 | assigned_reference_material |
| Utah Teacup | 111,760 | 876,134 | assigned_reference_material |
| Utah Teaspoon | 32,768 | 109,958 | assigned_reference_material |
| Stanford Bunny | 72,570 | 800,803 | assigned_reference_material |
| Stanford Armadillo | 101,422 | 667,495 | assigned_reference_material |
| NeRF Lego Bulldozer | 2,100,190 | 5,241,362 | original_blender_shader_graphs |
| DamagedHelmet | 7,933,955 | 26,633,262 | authored_gltf_pbr |
| FlightHelmet | 11,034,440 | 48,455,785 | authored_gltf_pbr |
| Blender Suzanne | 31,954 | 453,528 | assigned_reference_material |
| Stanford Dragon | 871,246 | 1,198,208 | assigned_reference_material |
| Stanford Happy Buddha | 1,087,375 | 1,288,964 | assigned_reference_material |
| AntiqueCamera | 4,162,686 | 24,175,406 | authored_gltf_pbr |
| BoomBox | 2,326,908 | 10,684,929 | authored_gltf_pbr |
| Avocado | 36,586 | 12,577,514 | authored_gltf_pbr |
| ToyCar | 1,548,612 | 7,141,962 | authored_gltf_pbr |
| Duck | 129,482 | 1,983,970 | authored_gltf_pbr |
| YCB Mustard Bottle | 1,042,180 | 54,183,035 | authored_diffuse_texture_reference_roughness |
| YCB Tomato Soup Can | 2,425,745 | 39,534,867 | authored_diffuse_texture_reference_roughness |
| YCB Cracker Box | 5,683,981 | 44,463,205 | authored_diffuse_texture_reference_roughness |
| YCB Banana | 84,652 | 32,226,661 | authored_diffuse_texture_reference_roughness |
| YCB Power Drill | 882,197 | 25,010,955 | authored_diffuse_texture_reference_roughness |
| NeRF Hotdog | 259,515 | 20,918,717 | original_blender_shader_graphs |
| NeRF Materials | 1,375,512 | 1,925,487 | original_blender_shader_graphs |
| NeRF Chair | 964,782 | 3,415,059 | original_blender_shader_graphs |
| NeRF Mic | 802,161 | 1,072,223 | original_blender_shader_graphs |
| NeRF Drums † | 3,127,825 | 61,913,631 | original_blender_shader_graphs |
| NeRF Ficus † | 30,334,566 | 33,508,582 | original_blender_shader_graphs |
## Download
```bash
pip install -U huggingface_hub tyro
hf auth login
hf download Splataverse/cv-classic download_classic.py --repo-type dataset --local-dir cv-classic-tools
python cv-classic-tools/download_classic.py --asset stanford_bunny --profile balanced --output-dir ./CV-classic
```
Use `--profile uncapped` for the other export. `--include-source` prints the original source URL, license and attribution and saves them as `source.json`; it does not download the source, which you fetch from the upstream under its own terms. Each PLY and sidecar is independently SHA256-checked. Files are organized as source/object/object_b.ply (balanced) and source/object/object.ply (uncapped), each with `.provenance.json` and `.validation.json`, plus per-object `materials.json` and `asset.json`. The manifest records exact file paths, SHA256 identities, profile counts, source URLs, licenses and material origin. These reference objects have no train/validation/test assignment.
## Profiles and material scope
**Balanced** uses the analytical CPU source-error recipe `analytical_source_error_v1` (isotropic Gaussians): geometry resolution 128, sampled source mip-band RMS tolerance 0.03, one plan and one emission. No rendering, iterative count search or learned estimation is used.
**Uncapped** (`uncapped_source_pbr_geometry512_v1`) has no Gaussian-count budget. It samples all available native core-PBR material texel scales plus a source-extent/512 geometry-spacing floor. Geometry-only objects have no native texture resolution, so their declared geometry-spacing rule determines density.
Binary PLYs contain standard 3DGS positions, log radii, wxyz quaternion, logit opacity (0.99; glTF BLEND materials scale it by material alpha and MASK samples below alphaCutoff are dropped) and SH-DC display colour, plus linear base colour, roughness, metallic, AO, linear/HDR emission, world shading normal (interpolated from the authored source vertex normals, face normal where a primitive has none), material alpha, primitive/material/source-face IDs, UVs and barycentrics. Available constant transmission/IOR/specular/clearcoat parameters are also exported. Native glTF material JSON is kept in `materials.json`; Blender shader graphs and preparation steps are recorded in each `.provenance.json`.
The Utah tea set, Stanford geometry-only scans and Suzanne receive **explicitly assigned reference materials**, rather than invented measured PBR. The Lego scene's pre-Principled Diffuse/Glossy/Glass shaders have a declared core-PBR projection using source parameters; exact native procedural-BSDF equivalence is not claimed. The other NeRF-synthetic scenes (NeRF Chair, NeRF Drums, NeRF Ficus, NeRF Hotdog, NeRF Materials, NeRF Mic) are exported from the same mirrored Blender files: collection instances are realized, Principled materials keep their shader with image-driven Mix/ColorRamp chains baked to plain textures and procedural bump-height chains dropped, and pre-Principled graphs are reduced to weighted BSDF lobes and projected onto core PBR (core_pbr_projection_v2; view-dependent mix factors use a declared facing-averaged weight). For Drums and Ficus, legacy MixRGB blend modes are evaluated as Blender defines them and an image-driven legacy colour chain (e.g. the red overlay on the drum-shell wood texture) is baked per texel, with its mean matched to the projected constant. Every operation and approximation is recorded per material in provenance. NeRF-synthetic Ship is not included because no downloadable source was found. Khronos materials retain their authored glTF PBR channels and optical parameters.
**† Spacing-floored recipe (NeRF Drums and NeRF Ficus only).** Their source textures are mapped at full resolution onto tiny parts (drum hardware, ficus leaves), so the standard recipes would plan about 141M/162M (Drums) and 408M/2.27B (Ficus) balanced/uncapped Gaussians. These two objects instead use `analytical_source_error_v1_minspacing4096_edge2_aniso4` (balanced) and `uncapped_source_pbr_geometry512_v1_minspacing4096_edge2_aniso4` (uncapped): the same analysis, but no sample spacing is finer than the object's largest extent / 4096 (`_minspacing4096`), sliver faces (thin tubes and rims) get up to 2x finer lattices along their long edge (`_edge2`), and Gaussians follow their lattice cell shape with an anisotropy cap of 4 (`_aniso4`). **Their "uncapped" export is therefore spacing-floored, not texel-complete.** Every other object keeps its original isotropic recipe; the recipe of each export is recorded in its `.provenance.json` and in manifest.json.
Every published PLY passes binary readback checks, float32 property preservation and source-face/barycentric position reconstruction against the source geometry at conversion time. These are structural/material-transfer checks, **not a rendered LPIPS guarantee**. Rendering and relighting evaluation remain separate from conversion. `source_face_id` indexes the triangles of the source mesh as prepared by the published implementation (`implementation/`); the provenance files record the prepared-mesh and source-geometry SHA256 so a locally rebuilt `source_geometry.npz` can be checked. That geometry is not hosted here.
## Attribution and reuse
YCB objects transfer their provided diffuse textures. Their roughness 1 and metallic 0 are explicitly assigned reference parameters, rather than measured material channels. Toy Car also transfers authored clearcoat texture and sheen parameters; the qualitative preview shader uses core PBR lighting.
Each asset retains its original terms and credits, which also apply to the derived splats. The collection has **no blanket commercial-use license**: Stanford research terms, the Lego creator's noncommercial attribution terms, FreeGLUT notices and the Khronos assets' individual terms are documented in [LICENSES.md](LICENSES.md). Manual access approval does not replace those terms.
Part of [Splataverse](https://huggingface.co/datasets/maxwildersmith/splataverse).