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Dota 2 Maps and Scenes

Every map and scene of Dota 2 as glTF (.glb): the main map and its seasonal versions (winter, spring, summer, autumn, desert, jungle, reef, cavern, TI10, Crownfall...), event and tutorial maps, the hero page backgrounds, MVP screens, treasure openings, main menu, battle pass and event scenes, terrain previews. Meshes, materials and textures inside each file. 655 files, 20.4 GB.
What's inside
| Folder | What | Files | Size |
|---|---|---|---|
scenes/scenes/ |
MVP screens, treasures, menus, events | 427 | 6.4 GB |
scenes/backgrounds/ |
hero page and menu backgrounds | 145 | 5.5 GB |
scenes/* |
the main map, its seasonal versions, event and tutorial maps | 26 | 7.2 GB |
scenes/terrain_previews/ |
terrain previews | 24 | 1.0 GB |
scenes/events/ |
event maps | 11 | 176 MB |
scenes/prefabs/ |
prefabs | 11 | 98 MB |
scenes/ui/ |
interface scenes | 7 | 15 MB |
scenes/crownfall_assets/ |
Crownfall | 1 | 1 MB |
scenes/tilesets/ |
tilesets | 1 | 87 MB |
| Path | What |
|---|---|
scenes/<map>.glb |
A map package (maps/<map>.vpk in the game) |
scenes.json |
The scenes the site uses, with their lights, cameras and fog |
Some scenes are frames the game fills by code (a camera, lights, the spot where a hero stands) and come out empty; the models they place are in dota2-models.
How to use it
One file, straight from its link (works in a browser, an <img>, fetch; served with CORS):
https://huggingface.co/datasets/Sqls1/dota2-maps/resolve/main/scenes/dota.glb
Python (huggingface_hub):
from huggingface_hub import hf_hub_download, snapshot_download
# one file
path = hf_hub_download("Sqls1/dota2-maps", "scenes/dota.glb", repo_type="dataset")
# a whole folder
snapshot_download("Sqls1/dota2-maps", repo_type="dataset", allow_patterns="scenes/backgrounds/*", local_dir="dota2-maps")
Command line (pip install -U huggingface_hub):
hf download Sqls1/dota2-maps --repo-type dataset --include "scenes/backgrounds/*" --local-dir dota2-maps
Find anything: files.json at the root lists every file with its size, one download instead of walking the folders:
const { files } = await (await fetch("https://huggingface.co/datasets/Sqls1/dota2-maps/resolve/main/files.json")).json(); // [[path, size], ...]
How it stays up to date
Converted from the game's map packages by scenes.js with Source 2 Viewer. The tracker checks Steam every six hours; after a game update it exports only what changed and removes what the game removed. Everything at the game's own paths, so a file you know from the game is easy to find.
Made for Dotadex, a site that shows every Dota 2 hero and cosmetic in 3D as the game does, and open to everyone.
The whole family
- dota2-data: every script and text of the game as JSON (items, heroes, abilities, 28 languages)
- dota2-images: every picture of the interface: icons, portraits, loading screens
- dota2-videos: every video of the interface: animated hero portraits, trailers
- dota2-models: every 3D model: heroes, cosmetics, units, buildings, props
- dota2-textures: every texture of the 3D models and maps, on its own
- dota2-particles: every particle effect system and its textures
- dota2-sounds: every sound: voice lines, abilities, music, announcers
- dota2-maps: every map and scene: the main map, events, backgrounds, MVP screens (this one)
License and credit
Everything here is Valve's content (and the Dota 2 Workshop authors' for cosmetics), taken from the game files and shared for reference, research, fan sites, art and other non-commercial community projects. Dota 2 is a registered trademark of Valve Corporation. This is an unofficial, fan-made dataset, not affiliated with or endorsed by Valve. If you use it, please credit Valve and Dota 2.
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