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Dota 2 Models and Game Data

Every Dota 2 hero, cosmetic, courier and ward model as glTF (.glb), plus the game's data on heroes, abilities, items and treasures, taken from the game files and kept up to date with each patch.

Browse it all in 3D on Dotadex.

What's inside

Path What
models/...glb Models with their materials, textures (inside the file) and animations, at the game's own paths: models/heroes/pudge/pudge.glb
models/...skins.json Material variants of a model (golden versions and the like), with their textures in textures/
index.json Which models show each hero and item, with their styles and material variants
exported.json The list of models exported so far
data/heroes.json Heroes: attributes, roles, complexity, facets, abilities and talents
data/abilities.json Abilities and talents with their values per level
data/items.json, data/neutral_items.json Shop and neutral items: cost, values, recipes
data/treasures.json Treasure chests and everything that can drop from them, by tier
data/i18n/<language>.json Names, descriptions, notes and lore in all 28 languages of the game
images/...png Hero portraits and icons, ability and item icons

About 11,500 models and 13 GB.

Using the models

Files are served with CORS, so a page can load them directly:

https://huggingface.co/datasets/Sqls1/dota2-models/resolve/main/models/heroes/pudge/pudge.glb

A hero model is the bare body. Arms, weapons and other parts are default items worn on top, like any other cosmetic: load them as well and bind their skinned meshes to the hero's bones by name. Their materials keep the game's material parameters in extras.vmat (shader, flags, values, which texture is which), enough to rebuild Dota's hero shading.

How it's made

dota2-model-tracker reads the game files (from Steam, downloading only the parts it needs, or from a local install), follows each model's references to its meshes, materials, textures and animations, and exports them with Source 2 Viewer. It runs every six hours and exports only what a patch added or changed. Item data comes from dota2-file-tracker.

License

The models, textures, texts and images are Valve's and the Dota 2 Workshop authors' content, shared here for reference, research and fan projects. Dota 2 is a registered trademark of Valve Corporation. This dataset is not affiliated with or endorsed by Valve.

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