audio audioduration (s) 0.1 41.7 |
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Dota 2 Sounds
Every sound of Dota 2 as MP3: hero voice lines, attacks and abilities, music and music packs, announcers, the interface and more, taken from the game files and kept up to date with each patch.
Part of Dotadex. The models and game data are in Sqls1/dota2-models.
What's inside
| Path | What |
|---|---|
sounds/vo/<hero>/...mp3 |
Hero voice lines |
sounds/vo/announcer*/...mp3 |
Announcer packs |
sounds/weapons/...mp3 |
Attacks, abilities and other hero sounds |
sounds/music/...mp3 |
Music and music packs |
sounds/items, sounds/ui, sounds/ambient, ... |
Item, interface and ambient sounds |
soundevents.json |
The game's sound events: the names it plays (Hero_Pudge.Attack) with their files, volume and pitch |
About 105,000 sounds and 7 GB, at the game's own paths.
Using it
Files are served with CORS:
https://huggingface.co/datasets/Sqls1/dota2-sounds/resolve/main/sounds/vo/pudge/pud_attack_01.mp3
The game rarely plays a file by name; it plays a sound event, which picks one of its files at random. soundevents.json maps each event to its files:
{ "Hero_Pudge.Attack": { "files": ["sounds/weapons/hero/pudge/attack01.mp3", "..."], "volume": 0.75, "pitch": 1, "layers": ["Hero_Pudge.Attack.Rip"] } }
How it's made
dota2-model-tracker converts the game's sounds with Source 2 Viewer. It runs every six hours and uploads only the sounds a patch added or changed.
License
The sounds are Valve's and the Dota 2 Workshop authors' content, shared here for reference, research and fan projects. Dota 2 is a registered trademark of Valve Corporation. This dataset is not affiliated with or endorsed by Valve.
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