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audio
audioduration (s)
0.1
41.7

Dota 2 Sounds

Every sound of Dota 2 as MP3: hero voice lines, attacks and abilities, music and music packs, announcers, the interface and more, taken from the game files and kept up to date with each patch.

Part of Dotadex. The models and game data are in Sqls1/dota2-models.

What's inside

Path What
sounds/vo/<hero>/...mp3 Hero voice lines
sounds/vo/announcer*/...mp3 Announcer packs
sounds/weapons/...mp3 Attacks, abilities and other hero sounds
sounds/music/...mp3 Music and music packs
sounds/items, sounds/ui, sounds/ambient, ... Item, interface and ambient sounds
soundevents.json The game's sound events: the names it plays (Hero_Pudge.Attack) with their files, volume and pitch

About 105,000 sounds and 7 GB, at the game's own paths.

Using it

Files are served with CORS:

https://huggingface.co/datasets/Sqls1/dota2-sounds/resolve/main/sounds/vo/pudge/pud_attack_01.mp3

The game rarely plays a file by name; it plays a sound event, which picks one of its files at random. soundevents.json maps each event to its files:

{ "Hero_Pudge.Attack": { "files": ["sounds/weapons/hero/pudge/attack01.mp3", "..."], "volume": 0.75, "pitch": 1, "layers": ["Hero_Pudge.Attack.Rip"] } }

How it's made

dota2-model-tracker converts the game's sounds with Source 2 Viewer. It runs every six hours and uploads only the sounds a patch added or changed.

License

The sounds are Valve's and the Dota 2 Workshop authors' content, shared here for reference, research and fan projects. Dota 2 is a registered trademark of Valve Corporation. This dataset is not affiliated with or endorsed by Valve.

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