You need to agree to share your contact information to access this dataset

This repository is publicly accessible, but you have to accept the conditions to access its files and content.

Log in or Sign Up to review the conditions and access this dataset content.

HUDseg

Lossless per-pixel semantic segmentation videos of VoxeLibre (Minetest) gameplay, where the segmentation also covers the first-person overlays: the HUD hotbar (hud) and the block held in hand (wielded_item). Generated from the seg10k dataset with tools/seg_add_overlays.py in dynamic-agent-dataset-generation.

Layout

<split>/<seed>/<seed>.mp4          # lossless segmentation video, one colour per class
<split>/<seed>/seg_classes.json    # class list for this level
split levels
train 9,600
eval1 200
eval2 200

Classes and colours

Each seg_classes.json lists the classes present in that level, with name, kind (sky, node, overlay, ...), color (RGB), pixel_fraction and frames (number of frames the class appears in). Colours are deterministic across levels:

  • sky = [135, 206, 235]
  • any other class = first 3 bytes of md5(f"{name}#{salt}"), using the smallest salt >= 0 whose colour is at least 48 (RGB distance) away from the sky colour.

Videos are lossless, so a pixel's class is recovered exactly by matching its RGB value against the level's class list.

License

MIT

Downloads last month
23