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README.md ADDED
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+ ---
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+ dataset_info:
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+ features:
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+ - name: id
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+ dtype: string
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+ - name: game
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+ dtype: string
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+ - name: trial_id
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+ dtype: int32
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+ - name: episode_id
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+ dtype: int32
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+ - name: chunk_idx
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+ dtype: int32
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+ - name: frame_start
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+ dtype: int32
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+ - name: action
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+ dtype: string
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+ - name: action_ints
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+ dtype: string
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+ - name: score
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+ dtype: int32
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+ - name: reward_sum
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+ dtype: int32
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+ - name: gaze_positions
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+ dtype: string
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+ - name: image_bytes
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+ dtype: binary
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+ license: mit
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+ task_categories:
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+ - robotics
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+ - reinforcement-learning
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+ tags:
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+ - atari
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+ - vla
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+ - vision-language-action
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+ - imitation-learning
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+ - human-demonstrations
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+ - action-chunking
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+ size_categories:
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+ - 1M<n<10M
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+ ---
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+
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+ # TESS-Atari Stage 1 (15Hz)
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+
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+ Human gameplay demonstrations from Atari games with **action chunking**, formatted for Vision-Language-Action (VLA) model training.
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+
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+ ## Overview
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+
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+ | Metric | Value |
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+ |--------|-------|
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+ | Source | [Atari-HEAD](https://zenodo.org/records/3451402) |
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+ | Games | 11 (overlapping with DIAMOND benchmark) |
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+ | Samples | ~1.3M |
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+ | Observation Rate | 5 Hz |
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+ | Action Rate | 15 Hz (3 actions per observation) |
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+ | Format | Lumine-style action tokens |
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+
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+ ## Why Action Chunking?
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+
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+ VLA models run at ~5 Hz inference speed, but Atari runs at 15 Hz (with frame_skip=4). Action chunking predicts 3 actions at once, matching the game's effective action rate while accommodating slower model inference.
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+
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+ ```
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+ Observation (5 Hz) → VLA → 3 Actions (executed at 15 Hz)
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+ ```
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+
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+ ## Games Included
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+
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+ Alien, Asterix, BankHeist, Breakout, DemonAttack, Freeway, Frostbite, Hero, MsPacman, RoadRunner, Seaquest
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+
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+ ## Action Format
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+
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+ ```
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+ <|action_start|> RIGHT ; RIGHT ; FIRE <|action_end|>
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+ <|action_start|> LEFT ; LEFT ; LEFT <|action_end|>
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+ <|action_start|> NOOP ; UP ; UPFIRE <|action_end|>
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+ ```
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+
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+ ## Schema
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+
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+ | Field | Type | Description |
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+ |-------|------|-------------|
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+ | `id` | string | Unique sample ID: `{game}_{trial}_{chunk}` |
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+ | `game` | string | Game name (lowercase) |
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+ | `trial_id` | int | Human player trial number |
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+ | `episode_id` | int | Episode within trial (-1 if unknown) |
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+ | `chunk_idx` | int | Chunk sequence number |
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+ | `frame_start` | int | First frame index of this chunk |
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+ | `action` | string | Lumine-style chunked action token |
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+ | `action_ints` | string | Raw ALE codes comma-separated: "4,4,1" |
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+ | `score` | int | Score at chunk start |
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+ | `reward_sum` | int | Total reward over 3 frames |
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+ | `gaze_positions` | string | Eye tracking from first frame |
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+ | `image_bytes` | bytes | PNG of first frame in chunk |
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+
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+ ## Usage
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+
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+ ```python
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+ from datasets import load_dataset
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+
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+ ds = load_dataset("TESS-Computer/atari-vla-stage1-15hz")
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+
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+ # Get a sample
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+ sample = ds["train"][0]
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+ print(sample["action"]) # <|action_start|> RIGHT ; RIGHT ; FIRE <|action_end|>
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+
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+ # Parse individual actions
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+ actions = sample["action_ints"].split(",") # ["4", "4", "1"]
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+
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+ # Decode image
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+ from PIL import Image
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+ from io import BytesIO
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+ img = Image.open(BytesIO(sample["image_bytes"]))
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+ ```
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+
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+ ## Evaluation
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+
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+ Use with [DIAMOND](https://diamond-wm.github.io/) world models (frame_skip=4). Execute the 3 predicted actions sequentially at each observation step.
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+
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+ ## Related
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+
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+ - [5Hz variant](https://huggingface.co/datasets/TESS-Computer/atari-vla-stage1-5hz) - Single action per observation (simpler but slower)
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+ - [Lumine AI](https://www.lumine-ai.org/) - Inspiration for VLA architecture and action chunking
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+ - [DIAMOND](https://diamond-wm.github.io/) - World model for evaluation
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+
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+ ## Citation
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+
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+ ```bibtex
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+ @misc{atarihead2019,
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+ title={Atari-HEAD: Atari Human Eye-Tracking and Demonstration Dataset},
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+ author={Zhang, Ruohan and others},
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+ year={2019},
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+ url={https://zenodo.org/records/3451402}
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+ }
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+ ```
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