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The dataset generation failed because of a cast error
Error code:   DatasetGenerationCastError
Exception:    DatasetGenerationCastError
Message:      An error occurred while generating the dataset

All the data files must have the same columns, but at some point there are 14 new columns ({'title', 'platforms', 'price', 'tags', 'age_restricted', 'is_free', 'author', 'rating_count', 'score', 'download_pages', 'url', 'rating', 'description', 'win_upload_id'}) and 5 missing columns ({'text', 'id', 'node', 'character', 'game_id'}).

This happened while the csv dataset builder was generating data using

hf://datasets/TensorGio/BRANCHES/games.csv (at revision 1c8eca0ed2d5fc14282be2b9191bde968f15b379), ['hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/all_dialogue.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/games.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/summary.csv']

Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Traceback:    Traceback (most recent call last):
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1848, in _prepare_split_single
                  writer.write_table(table)
                  ~~~~~~~~~~~~~~~~~~^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/arrow_writer.py", line 765, in write_table
                  self._write_table(pa_table, writer_batch_size=writer_batch_size)
                  ~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/arrow_writer.py", line 773, in _write_table
                  pa_table = table_cast(pa_table, self._schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
                  return cast_table_to_schema(table, schema)
                File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
                  raise CastError(
                  ...<3 lines>...
                  )
              datasets.table.CastError: Couldn't cast
              url: string
              title: string
              author: double
              description: string
              score: double
              rating: double
              rating_count: double
              price: double
              is_free: bool
              age_restricted: bool
              tags: string
              platforms: string
              download_pages: string
              win_upload_id: int64
              -- schema metadata --
              pandas: '{"index_columns": [{"kind": "range", "name": null, "start": 0, "' + 1901
              to
              {'game_id': Value('string'), 'id': Value('int64'), 'node': Value('string'), 'character': Value('string'), 'text': Value('string')}
              because column names don't match
              
              During handling of the above exception, another exception occurred:
              
              Traceback (most recent call last):
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
                  parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
                                                                        ~~~~~~~~~~~~~~~~~~~~~~~~~^
                      builder, max_dataset_size_bytes=max_dataset_size_bytes
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  )
                  ^
                File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
                  builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
                  ~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
                  for job_id, done, content in self._prepare_split_single(
                                               ~~~~~~~~~~~~~~~~~~~~~~~~~~^
                      gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
                      ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
                  ):
                  ^
                File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1850, in _prepare_split_single
                  raise DatasetGenerationCastError.from_cast_error(
                  ...<4 lines>...
                  )
              datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset
              
              All the data files must have the same columns, but at some point there are 14 new columns ({'title', 'platforms', 'price', 'tags', 'age_restricted', 'is_free', 'author', 'rating_count', 'score', 'download_pages', 'url', 'rating', 'description', 'win_upload_id'}) and 5 missing columns ({'text', 'id', 'node', 'character', 'game_id'}).
              
              This happened while the csv dataset builder was generating data using
              
              hf://datasets/TensorGio/BRANCHES/games.csv (at revision 1c8eca0ed2d5fc14282be2b9191bde968f15b379), ['hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/all_dialogue.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/games.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/summary.csv']
              
              Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)

Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.

game_id
string
id
int64
node
string
character
string
text
string
(Spanish) Mushroom-Oasis-3.0-pc
1
splashscreen
NARRATOR
images/sprites/laikada/laika happy1.png
(Spanish) Mushroom-Oasis-3.0-pc
2
splashscreen
NARRATOR
images/sprites/laikada/laika happy1b.png
(Spanish) Mushroom-Oasis-3.0-pc
3
splashscreen
NARRATOR
images/sprites/laikada/laika happy1c.png
(Spanish) Mushroom-Oasis-3.0-pc
4
splashscreen
NARRATOR
images/sprites/laikada/laika happy2.png
(Spanish) Mushroom-Oasis-3.0-pc
5
splashscreen
NARRATOR
images/sprites/laikada/laika happy2b.png
(Spanish) Mushroom-Oasis-3.0-pc
6
splashscreen
NARRATOR
images/sprites/laikada/laika happy2c.png
(Spanish) Mushroom-Oasis-3.0-pc
7
splashscreen
NARRATOR
images/cgs/cg oh he angy 01.png
(Spanish) Mushroom-Oasis-3.0-pc
8
splashscreen
NARRATOR
images/cgs/cg oh he angy 02.png
(Spanish) Mushroom-Oasis-3.0-pc
9
splashscreen
NARRATOR
images/objects/yank 02.png
(Spanish) Mushroom-Oasis-3.0-pc
10
splashscreen
NARRATOR
images/objects/yank 03.png
(Spanish) Mushroom-Oasis-3.0-pc
11
splashscreen
NARRATOR
images/objects/yank 04.png
(Spanish) Mushroom-Oasis-3.0-pc
12
splashscreen
NARRATOR
images/objects/yank 05.png
(Spanish) Mushroom-Oasis-3.0-pc
13
splashscreen
NARRATOR
images/objects/yank 06.png
(Spanish) Mushroom-Oasis-3.0-pc
14
splashscreen
NARRATOR
images/objects/yank 07.png
(Spanish) Mushroom-Oasis-3.0-pc
15
splashscreen
NARRATOR
images/objects/yank 08.png
(Spanish) Mushroom-Oasis-3.0-pc
16
start
NARRATOR
Y tu gato es...
(Spanish) Mushroom-Oasis-3.0-pc
17
begin
NARRATOR
[pet] has been missing for a while now.
(Spanish) Mushroom-Oasis-3.0-pc
18
begin
NARRATOR
%(pronoun1)s was an indoor cat, but had the tenacity of a wild cat on a mission trying to leave whenever the door was open.
(Spanish) Mushroom-Oasis-3.0-pc
19
begin
NARRATOR
Catios and playtime just wasn't enough for the little %(pronoun7)s.
(Spanish) Mushroom-Oasis-3.0-pc
20
begin
NARRATOR
I figured %(pronoun2)s'd come running if I left out some food by the porch.{p}Three days later,{w=.2} still no cat.
(Spanish) Mushroom-Oasis-3.0-pc
21
begin
NARRATOR
I've tried everything I could think of.
(Spanish) Mushroom-Oasis-3.0-pc
22
begin
NARRATOR
Asking around the neighborhood.{w=.2} Putting up {b}MISSING CAT{/b} posters.
(Spanish) Mushroom-Oasis-3.0-pc
23
begin
NARRATOR
Sadly, nothing came from my efforts.
(Spanish) Mushroom-Oasis-3.0-pc
24
begin
NARRATOR
I couldn't search for %(pronoun4)s during the day since I had work keeping me occupied.
(Spanish) Mushroom-Oasis-3.0-pc
25
begin
NARRATOR
And there's only so many hours in an evening I could yell around the streets looking for %(pronoun4)s.
(Spanish) Mushroom-Oasis-3.0-pc
26
begin
NARRATOR
There was only one place left I could think of that %(pronoun2)s might've ran off to.
(Spanish) Mushroom-Oasis-3.0-pc
27
begin
NARRATOR
The woods by my house,{w=.2} right across the street.
(Spanish) Mushroom-Oasis-3.0-pc
28
begin
NARRATOR
I've definitely caught %(pronoun4)s eyeing the birds and squirrels that ran alongside the perimeters from the front window,{w=.2} %(pronoun6)s teeth clicking in excitement.
(Spanish) Mushroom-Oasis-3.0-pc
29
begin
NARRATOR
I was no outdoorsy person by any means.
(Spanish) Mushroom-Oasis-3.0-pc
30
begin
NARRATOR
In fact, the thought of going in there scares me.
(Spanish) Mushroom-Oasis-3.0-pc
31
begin
NARRATOR
But I had to find %(pronoun4)s. Or at least try.
(Spanish) Mushroom-Oasis-3.0-pc
32
begin
NARRATOR
The first weekend that came around I packed up some water, [pet]'s favorite treats and a compass to be safe.
(Spanish) Mushroom-Oasis-3.0-pc
33
begin
NARRATOR
I wasn't sure where to even begin looking for %(pronoun4)s, so I started walking in a straight line, calling out %(pronoun6)s name every few steps.
(Spanish) Mushroom-Oasis-3.0-pc
34
begin
NARRATOR
...
(Spanish) Mushroom-Oasis-3.0-pc
35
begin
NARRATOR
It certainly didn't take long for me to realize I was way in over my head.
(Spanish) Mushroom-Oasis-3.0-pc
36
begin
[protag]
Why did I think this was a good idea?
(Spanish) Mushroom-Oasis-3.0-pc
37
begin
NARRATOR
It was hard to find my bearings within the surrounding trees.
(Spanish) Mushroom-Oasis-3.0-pc
38
begin
NARRATOR
I didn’t want to admit I was lost, at least not yet.
(Spanish) Mushroom-Oasis-3.0-pc
39
begin
NARRATOR
I could only squint down at my compass as the needle spun slowly. {w} Pretty sure they weren't made to do that.
(Spanish) Mushroom-Oasis-3.0-pc
40
begin
NARRATOR
...Did I really bring a busted compass on my first venture out in these woods?
(Spanish) Mushroom-Oasis-3.0-pc
41
begin
NARRATOR
Figured that would just be my luck.
(Spanish) Mushroom-Oasis-3.0-pc
42
begin
NARRATOR
The only thing risking my own safety was my own incompetence.
(Spanish) Mushroom-Oasis-3.0-pc
43
begin
NARRATOR
I shook my head hastily.{w} Nonono, no time for negativity.{w} [pet] was out there somewhere, cold and lost and hungry.
(Spanish) Mushroom-Oasis-3.0-pc
44
begin
NARRATOR
I had to keep going.
(Spanish) Mushroom-Oasis-3.0-pc
45
begin
NARRATOR
...It's been hours.
(Spanish) Mushroom-Oasis-3.0-pc
46
begin
NARRATOR
I'm so so lost.
(Spanish) Mushroom-Oasis-3.0-pc
47
begin
NARRATOR
I don't even know why I kept searching even after the moment I'd realized that.
(Spanish) Mushroom-Oasis-3.0-pc
48
begin
NARRATOR
{i}Why{/i} did I think this was a good idea!?
(Spanish) Mushroom-Oasis-3.0-pc
49
begin
NARRATOR
Hunger had been gnawing at my stomach for a while now, having missed breakfast and lunch altogether.
(Spanish) Mushroom-Oasis-3.0-pc
50
begin
NARRATOR
The heat and humidity from the afternoon sun was unbearable, but the cooling air did nothing to soothe me.
(Spanish) Mushroom-Oasis-3.0-pc
51
begin
NARRATOR
Even if I were to head home, I couldn't even pinpoint where that was.
(Spanish) Mushroom-Oasis-3.0-pc
52
begin
NARRATOR
What do people even do in this situation?
(Spanish) Mushroom-Oasis-3.0-pc
53
begin
NARRATOR
I knew it was baseless optimism, but walking onwards was really the only thing I could think of to do.
(Spanish) Mushroom-Oasis-3.0-pc
54
begin
NARRATOR
Surely I’ll come across something familiar.
(Spanish) Mushroom-Oasis-3.0-pc
55
begin
NARRATOR
I trudged on, my shoes carefully avoiding the tree roots intertwined across the forest floor.
(Spanish) Mushroom-Oasis-3.0-pc
56
begin
NARRATOR
But in my weakened state,{w=.2} plus the approaching darkness, {w=.2}I found myself stumbling through the rough terrain.
(Spanish) Mushroom-Oasis-3.0-pc
57
begin
NARRATOR
My feet hit something soft jutting out of the ground.
(Spanish) Mushroom-Oasis-3.0-pc
58
begin
[protag]
Ack!
(Spanish) Mushroom-Oasis-3.0-pc
59
begin
NARRATOR
My hands shot out as I lost my balance. My feet clumsily tried to find purchase as I wobbled backwards, arms flapping.
(Spanish) Mushroom-Oasis-3.0-pc
60
begin
NARRATOR
{i}Poof!{/i}
(Spanish) Mushroom-Oasis-3.0-pc
61
begin
[protag]
{i}Cough cough!{/i} Wh-what...?
(Spanish) Mushroom-Oasis-3.0-pc
62
begin
NARRATOR
My shoe had landed smack dab in a circle of mushrooms, the brunt of it causing a wispy cloud to erupt from the cluster.
(Spanish) Mushroom-Oasis-3.0-pc
63
begin
NARRATOR
I stuck my nose in my elbow to avoid breathing it in.
(Spanish) Mushroom-Oasis-3.0-pc
64
begin
NARRATOR
I couldn’t differentiate one tree leaf from another for the life of me but I’m pretty sure humans aren’t supposed to inhale whatever the hell this was.
(Spanish) Mushroom-Oasis-3.0-pc
65
begin
NARRATOR
It smelled strongly of rotten wood and wet dirt, even as it cleared.
(Spanish) Mushroom-Oasis-3.0-pc
66
begin
NARRATOR
Something shiny quickly caught my attention.
(Spanish) Mushroom-Oasis-3.0-pc
67
begin
NARRATOR
I stooped down to pick it up, gasping under my breath.
(Spanish) Mushroom-Oasis-3.0-pc
68
begin
NARRATOR
It was [pet]'s collar.
(Spanish) Mushroom-Oasis-3.0-pc
69
begin
NARRATOR
Covered in whatever the hell those mushrooms released.
(Spanish) Mushroom-Oasis-3.0-pc
70
begin
NARRATOR
I looked around desperately for any signs of %(pronoun4)s.
(Spanish) Mushroom-Oasis-3.0-pc
71
begin
[protag]
{size=+5}[pet]{/size}? {size=+10}[pet]{/size}!!
(Spanish) Mushroom-Oasis-3.0-pc
72
begin
[protag]
Psspsspsspsspss!
(Spanish) Mushroom-Oasis-3.0-pc
73
begin
NARRATOR
I coughed from inhaling some of the remaining dust floating in the air.
(Spanish) Mushroom-Oasis-3.0-pc
74
begin
NARRATOR
I should really steer clear from this.
(Spanish) Mushroom-Oasis-3.0-pc
75
begin
NARRATOR
Pocketing [pet]'s collar, I retreated carefully until I could breathe again.
(Spanish) Mushroom-Oasis-3.0-pc
76
begin
NARRATOR
Stepping back I could still smell it. It must’ve stuck to my hair and clothes.
(Spanish) Mushroom-Oasis-3.0-pc
77
begin
NARRATOR
A quick once over confirmed my suspicions with a slight cringe. A thin yet generous coating of it covered my sleeves and jeans.
(Spanish) Mushroom-Oasis-3.0-pc
78
begin
NARRATOR
I leaned against a tree, dusting off my clothes in a naive attempt to get the dust and smell out, to no avail.
(Spanish) Mushroom-Oasis-3.0-pc
79
begin
NARRATOR
If anything it felt like I’m breathing more of it in.
(Spanish) Mushroom-Oasis-3.0-pc
80
begin
NARRATOR
What used to be musty now turned sweet, and I found myself inhaling even deeper, trying to pinpoint the smell.
(Spanish) Mushroom-Oasis-3.0-pc
81
begin
NARRATOR
...Cucumbers?
(Spanish) Mushroom-Oasis-3.0-pc
82
begin
NARRATOR
It smelled like fresh cucumbers.
(Spanish) Mushroom-Oasis-3.0-pc
83
begin
NARRATOR
A tingly feeling crept up my hands and neck, pinpricks spreading across my limbs as a strange heat reached my face.
(Spanish) Mushroom-Oasis-3.0-pc
84
begin
NARRATOR
{color=#8c277a}I{/color} started to feel drunk and woozy. {color=#8c277a}My{/color} senses were numb.
(Spanish) Mushroom-Oasis-3.0-pc
85
begin
NARRATOR
It should freak {color=#8c277a}me{/color} out.
(Spanish) Mushroom-Oasis-3.0-pc
86
begin
NARRATOR
And yet...
(Spanish) Mushroom-Oasis-3.0-pc
87
begin
NARRATOR
A strange comfort washed over {color=#8c277a}me{/color}.
(Spanish) Mushroom-Oasis-3.0-pc
88
begin
NARRATOR
{color=#8c277a}I{/color} should lie down.{w} Right now, in fact.
(Spanish) Mushroom-Oasis-3.0-pc
89
begin
NARRATOR
{color=#8c277a}My{/color} legs gave out from underneath {color=#8c277a}me{/color}, {color=#8c277a}my{/color} body toppling over at an awkward angle.
(Spanish) Mushroom-Oasis-3.0-pc
90
begin
NARRATOR
{color=#8c277a}I{/color} laid there{w} and stared{w} and stared{w} and stared.
(Spanish) Mushroom-Oasis-3.0-pc
91
begin
NARRATOR
It was... nice here.
(Spanish) Mushroom-Oasis-3.0-pc
92
begin
NARRATOR
A peaceful calm.
(Spanish) Mushroom-Oasis-3.0-pc
93
begin
NARRATOR
The perfect place for a nap, even.
(Spanish) Mushroom-Oasis-3.0-pc
94
begin
NARRATOR
{color=#8c277a}My{/color} eyes grew heavy as {color=#8c277a}I{/color} swam in and out of consciousness.
(Spanish) Mushroom-Oasis-3.0-pc
95
begin
NARRATOR
Yeah. A nap sounds really good right about now.
(Spanish) Mushroom-Oasis-3.0-pc
96
begin
NARRATOR
...
(Spanish) Mushroom-Oasis-3.0-pc
97
begin
NARRATOR
...
(Spanish) Mushroom-Oasis-3.0-pc
98
begin
NARRATOR
...
(Spanish) Mushroom-Oasis-3.0-pc
99
begin
[stranger]
Oh...
(Spanish) Mushroom-Oasis-3.0-pc
100
begin
[stranger]
Lots of critters passing through lately...
End of preview.

BRANCHES: A Dataset of Narrative Graphs from Visual Novels

BRANCHES (Branching Narrative Corpus for Human-Interactive Entertainment Systems) is a dataset of narrative structures extracted from publicly available visual novels developed with the Ren'Py engine. Each project is represented as a directed narrative graph, with accompanying dialogue, player choices, and structural metrics.

The dataset was introduced in the paper:

BRANCHES: A Dataset and Analysis of Narrative Graphs in Visual Novels
XXV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2026)


Dataset Summary

Statistic Value
Total projects 592
GitHub projects 183
itch.io projects 409
Total dialogue lines ~2.6M
Total narrative nodes ~49K
Total edges ~73K

Data Sources

Games were collected from two sources:

  • GitHub — public repositories collected via the GitHub search API using Ren'Py-specific queries targeting .rpy file extensions and structural script patterns.
  • itch.io — publicly available games discovered through genre and engine-related tags including visual-novel, renpy, otome, story-rich, romance, yuri, yaoi, anime, dating-sim, and narrative. Only freely downloadable games with a Ren'Py relevance score ≥ 0.4 were included.

Dataset Structure

BRANCHES/
├── summary.csv                 # Per-game metrics for all 592 projects
├── all_dialogue.csv            # Unified dialogue across all games
├── games.csv                   # itch.io metadata (ratings, tags, price, etc.)
├── coverage_report.json        # Pipeline parse coverage statistics
├── pipeline/
│   └── parser_multifile.py     # Full parsing pipeline
└── dataset/
    └── {game_id}/
        ├── dialogue.csv        # Dialogue and narration lines
        ├── choices.csv        # Player choice options and targets
        ├── nodes.csv          # Narrative labels with terminal node flags
        ├── edges.csv          # Typed directed edges
        └── metadata.json      # Per-game structural statistics

File descriptions

summary.csv — one row per game, with the following columns:

Column Description
game_id Unique identifier (extracted folder name)
source_folder Original path on disk
num_labels Number of narrative labels
num_dialogue_lines Total dialogue and narration lines
num_choices Number of player choices
num_nodes Number of graph nodes
num_edges Number of directed edges
num_conditional_edges Edges arising from if/elif/else blocks
num_terminal_nodes Nodes with no outgoing edges
max_path_length Longest acyclic path in the narrative graph
avg_path_length Mean path length across all entry-to-terminal paths

dialogue.csv (per game) — columns: id, node, character, text

choices.csv (per game) — columns: node, choice, target

nodes.csv (per game) — columns: node, is_terminal

edges.csv (per game) — columns: from, to, type, condition

Edge types: jump, call, choice, conditional

metadata.json (per game) — JSON with all structural statistics including terminal_node_ratio, num_conditional_edges, and path length metrics.

games.csv (itch.io subcorpus only) — columns: url, title, author, description, score, rating, rating_count, price, is_free, age_restricted, tags, platforms, download_pages


Parsing Pipeline

The parsing pipeline is included in pipeline/parser_multifile.py. It implements an indentation-aware static parser for Ren'Py .rpy script files, supporting:

  • Character alias resolution (define x = Character("Name"))
  • Multi-line string joining
  • Indentation-aware menu and choice scope tracking
  • Conditional branch extraction (if/elif/else)
  • call vs jump edge type distinction
  • Explicit terminal node detection via return statements

To reparse from source scripts:

pip install pandas
python pipeline/parser_multifile.py path/to/game/folder

Or to run on all games at once:

python pipeline/parser_multifile.py

Content Advisory

A subset of the dataset contains content intended for adult audiences. Among the itch.io subcorpus, 36 games (8.8%) were flagged as age-restricted based on mature content indicators on their game pages. These games are retained to preserve structural diversity. Researchers working with dialogue content should apply appropriate filtering using the age_restricted field in games.csv.

The GitHub subcorpus does not include equivalent content ratings. Researchers should exercise independent judgment when working with the full dataset.


Licensing and Copyright

The structural data in this dataset (graph topology, metrics, and metadata) is released under CC BY-NC 4.0.

The dialogue content (text extracted from visual novel scripts) is derived from works authored by independent developers and is provided for non-commercial research purposes only, consistent with fair use principles. Raw script files are not redistributed. Users are responsible for ensuring compliance with applicable copyright law in their jurisdiction.

Takedown requests

Game authors who wish to have their content removed from this dataset may contact us at [carbinatti@alunos.utfpr.edu.br]. Please include the game title, itch.io or GitHub URL, and the specific content you wish to have removed. Requests will be reviewed and processed within 30 days.


Citation

If you use BRANCHES in your research, please cite:

@inproceedings{branches2026,
  author    = {Carbinatti, Giovanni and Gibaut, Wandemberg},
  title     = {BRANCHES: A Dataset and Analysis of Narrative Graphs in Visual Novels},
  booktitle = {XXV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2026)},
  year      = {2026},
  address   = {Goiânia, GO}
}

Acknowledgements

We thank the independent developers who made their visual novel projects publicly available on GitHub and itch.io, making this dataset possible.

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