The full dataset viewer is not available (click to read why). Only showing a preview of the rows.
Error code: DatasetGenerationCastError
Exception: DatasetGenerationCastError
Message: An error occurred while generating the dataset
All the data files must have the same columns, but at some point there are 14 new columns ({'title', 'platforms', 'price', 'tags', 'age_restricted', 'is_free', 'author', 'rating_count', 'score', 'download_pages', 'url', 'rating', 'description', 'win_upload_id'}) and 5 missing columns ({'text', 'id', 'node', 'character', 'game_id'}).
This happened while the csv dataset builder was generating data using
hf://datasets/TensorGio/BRANCHES/games.csv (at revision 1c8eca0ed2d5fc14282be2b9191bde968f15b379), ['hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/all_dialogue.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/games.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/summary.csv']
Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)
Traceback: Traceback (most recent call last):
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1848, in _prepare_split_single
writer.write_table(table)
~~~~~~~~~~~~~~~~~~^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/arrow_writer.py", line 765, in write_table
self._write_table(pa_table, writer_batch_size=writer_batch_size)
~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/arrow_writer.py", line 773, in _write_table
pa_table = table_cast(pa_table, self._schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2378, in table_cast
return cast_table_to_schema(table, schema)
File "/usr/local/lib/python3.14/site-packages/datasets/table.py", line 2306, in cast_table_to_schema
raise CastError(
...<3 lines>...
)
datasets.table.CastError: Couldn't cast
url: string
title: string
author: double
description: string
score: double
rating: double
rating_count: double
price: double
is_free: bool
age_restricted: bool
tags: string
platforms: string
download_pages: string
win_upload_id: int64
-- schema metadata --
pandas: '{"index_columns": [{"kind": "range", "name": null, "start": 0, "' + 1901
to
{'game_id': Value('string'), 'id': Value('int64'), 'node': Value('string'), 'character': Value('string'), 'text': Value('string')}
because column names don't match
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 1369, in compute_config_parquet_and_info_response
parquet_operations, partial, estimated_dataset_info = stream_convert_to_parquet(
~~~~~~~~~~~~~~~~~~~~~~~~~^
builder, max_dataset_size_bytes=max_dataset_size_bytes
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
)
^
File "/src/services/worker/src/worker/job_runners/config/parquet_and_info.py", line 948, in stream_convert_to_parquet
builder._prepare_split(split_generator=splits_generators[split], file_format="parquet")
~~~~~~~~~~~~~~~~~~~~~~^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1694, in _prepare_split
for job_id, done, content in self._prepare_split_single(
~~~~~~~~~~~~~~~~~~~~~~~~~~^
gen_kwargs=gen_kwargs, job_id=job_id, **_prepare_split_args
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
):
^
File "/usr/local/lib/python3.14/site-packages/datasets/builder.py", line 1850, in _prepare_split_single
raise DatasetGenerationCastError.from_cast_error(
...<4 lines>...
)
datasets.exceptions.DatasetGenerationCastError: An error occurred while generating the dataset
All the data files must have the same columns, but at some point there are 14 new columns ({'title', 'platforms', 'price', 'tags', 'age_restricted', 'is_free', 'author', 'rating_count', 'score', 'download_pages', 'url', 'rating', 'description', 'win_upload_id'}) and 5 missing columns ({'text', 'id', 'node', 'character', 'game_id'}).
This happened while the csv dataset builder was generating data using
hf://datasets/TensorGio/BRANCHES/games.csv (at revision 1c8eca0ed2d5fc14282be2b9191bde968f15b379), ['hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/all_dialogue.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/games.csv', 'hf://datasets/TensorGio/BRANCHES@1c8eca0ed2d5fc14282be2b9191bde968f15b379/summary.csv']
Please either edit the data files to have matching columns, or separate them into different configurations (see docs at https://hf.co/docs/hub/datasets-manual-configuration#multiple-configurations)Need help to make the dataset viewer work? Make sure to review how to configure the dataset viewer, and open a discussion for direct support.
game_id string | id int64 | node string | character string | text string |
|---|---|---|---|---|
(Spanish) Mushroom-Oasis-3.0-pc | 1 | splashscreen | NARRATOR | images/sprites/laikada/laika happy1.png |
(Spanish) Mushroom-Oasis-3.0-pc | 2 | splashscreen | NARRATOR | images/sprites/laikada/laika happy1b.png |
(Spanish) Mushroom-Oasis-3.0-pc | 3 | splashscreen | NARRATOR | images/sprites/laikada/laika happy1c.png |
(Spanish) Mushroom-Oasis-3.0-pc | 4 | splashscreen | NARRATOR | images/sprites/laikada/laika happy2.png |
(Spanish) Mushroom-Oasis-3.0-pc | 5 | splashscreen | NARRATOR | images/sprites/laikada/laika happy2b.png |
(Spanish) Mushroom-Oasis-3.0-pc | 6 | splashscreen | NARRATOR | images/sprites/laikada/laika happy2c.png |
(Spanish) Mushroom-Oasis-3.0-pc | 7 | splashscreen | NARRATOR | images/cgs/cg oh he angy 01.png |
(Spanish) Mushroom-Oasis-3.0-pc | 8 | splashscreen | NARRATOR | images/cgs/cg oh he angy 02.png |
(Spanish) Mushroom-Oasis-3.0-pc | 9 | splashscreen | NARRATOR | images/objects/yank 02.png |
(Spanish) Mushroom-Oasis-3.0-pc | 10 | splashscreen | NARRATOR | images/objects/yank 03.png |
(Spanish) Mushroom-Oasis-3.0-pc | 11 | splashscreen | NARRATOR | images/objects/yank 04.png |
(Spanish) Mushroom-Oasis-3.0-pc | 12 | splashscreen | NARRATOR | images/objects/yank 05.png |
(Spanish) Mushroom-Oasis-3.0-pc | 13 | splashscreen | NARRATOR | images/objects/yank 06.png |
(Spanish) Mushroom-Oasis-3.0-pc | 14 | splashscreen | NARRATOR | images/objects/yank 07.png |
(Spanish) Mushroom-Oasis-3.0-pc | 15 | splashscreen | NARRATOR | images/objects/yank 08.png |
(Spanish) Mushroom-Oasis-3.0-pc | 16 | start | NARRATOR | Y tu gato es... |
(Spanish) Mushroom-Oasis-3.0-pc | 17 | begin | NARRATOR | [pet] has been missing for a while now. |
(Spanish) Mushroom-Oasis-3.0-pc | 18 | begin | NARRATOR | %(pronoun1)s was an indoor cat, but had the tenacity of a wild cat on a mission trying to leave whenever the door was open. |
(Spanish) Mushroom-Oasis-3.0-pc | 19 | begin | NARRATOR | Catios and playtime just wasn't enough for the little %(pronoun7)s. |
(Spanish) Mushroom-Oasis-3.0-pc | 20 | begin | NARRATOR | I figured %(pronoun2)s'd come running if I left out some food by the porch.{p}Three days later,{w=.2} still no cat. |
(Spanish) Mushroom-Oasis-3.0-pc | 21 | begin | NARRATOR | I've tried everything I could think of. |
(Spanish) Mushroom-Oasis-3.0-pc | 22 | begin | NARRATOR | Asking around the neighborhood.{w=.2} Putting up {b}MISSING CAT{/b} posters. |
(Spanish) Mushroom-Oasis-3.0-pc | 23 | begin | NARRATOR | Sadly, nothing came from my efforts. |
(Spanish) Mushroom-Oasis-3.0-pc | 24 | begin | NARRATOR | I couldn't search for %(pronoun4)s during the day since I had work keeping me occupied. |
(Spanish) Mushroom-Oasis-3.0-pc | 25 | begin | NARRATOR | And there's only so many hours in an evening I could yell around the streets looking for %(pronoun4)s. |
(Spanish) Mushroom-Oasis-3.0-pc | 26 | begin | NARRATOR | There was only one place left I could think of that %(pronoun2)s might've ran off to. |
(Spanish) Mushroom-Oasis-3.0-pc | 27 | begin | NARRATOR | The woods by my house,{w=.2} right across the street. |
(Spanish) Mushroom-Oasis-3.0-pc | 28 | begin | NARRATOR | I've definitely caught %(pronoun4)s eyeing the birds and squirrels that ran alongside the perimeters from the front window,{w=.2} %(pronoun6)s teeth clicking in excitement. |
(Spanish) Mushroom-Oasis-3.0-pc | 29 | begin | NARRATOR | I was no outdoorsy person by any means. |
(Spanish) Mushroom-Oasis-3.0-pc | 30 | begin | NARRATOR | In fact, the thought of going in there scares me. |
(Spanish) Mushroom-Oasis-3.0-pc | 31 | begin | NARRATOR | But I had to find %(pronoun4)s. Or at least try. |
(Spanish) Mushroom-Oasis-3.0-pc | 32 | begin | NARRATOR | The first weekend that came around I packed up some water, [pet]'s favorite treats and a compass to be safe. |
(Spanish) Mushroom-Oasis-3.0-pc | 33 | begin | NARRATOR | I wasn't sure where to even begin looking for %(pronoun4)s, so I started walking in a straight line, calling out %(pronoun6)s name every few steps. |
(Spanish) Mushroom-Oasis-3.0-pc | 34 | begin | NARRATOR | ... |
(Spanish) Mushroom-Oasis-3.0-pc | 35 | begin | NARRATOR | It certainly didn't take long for me to realize I was way in over my head. |
(Spanish) Mushroom-Oasis-3.0-pc | 36 | begin | [protag] | Why did I think this was a good idea? |
(Spanish) Mushroom-Oasis-3.0-pc | 37 | begin | NARRATOR | It was hard to find my bearings within the surrounding trees. |
(Spanish) Mushroom-Oasis-3.0-pc | 38 | begin | NARRATOR | I didn’t want to admit I was lost, at least not yet. |
(Spanish) Mushroom-Oasis-3.0-pc | 39 | begin | NARRATOR | I could only squint down at my compass as the needle spun slowly. {w} Pretty sure they weren't made to do that. |
(Spanish) Mushroom-Oasis-3.0-pc | 40 | begin | NARRATOR | ...Did I really bring a busted compass on my first venture out in these woods? |
(Spanish) Mushroom-Oasis-3.0-pc | 41 | begin | NARRATOR | Figured that would just be my luck. |
(Spanish) Mushroom-Oasis-3.0-pc | 42 | begin | NARRATOR | The only thing risking my own safety was my own incompetence. |
(Spanish) Mushroom-Oasis-3.0-pc | 43 | begin | NARRATOR | I shook my head hastily.{w} Nonono, no time for negativity.{w} [pet] was out there somewhere, cold and lost and hungry. |
(Spanish) Mushroom-Oasis-3.0-pc | 44 | begin | NARRATOR | I had to keep going. |
(Spanish) Mushroom-Oasis-3.0-pc | 45 | begin | NARRATOR | ...It's been hours. |
(Spanish) Mushroom-Oasis-3.0-pc | 46 | begin | NARRATOR | I'm so so lost. |
(Spanish) Mushroom-Oasis-3.0-pc | 47 | begin | NARRATOR | I don't even know why I kept searching even after the moment I'd realized that. |
(Spanish) Mushroom-Oasis-3.0-pc | 48 | begin | NARRATOR | {i}Why{/i} did I think this was a good idea!? |
(Spanish) Mushroom-Oasis-3.0-pc | 49 | begin | NARRATOR | Hunger had been gnawing at my stomach for a while now, having missed breakfast and lunch altogether. |
(Spanish) Mushroom-Oasis-3.0-pc | 50 | begin | NARRATOR | The heat and humidity from the afternoon sun was unbearable, but the cooling air did nothing to soothe me. |
(Spanish) Mushroom-Oasis-3.0-pc | 51 | begin | NARRATOR | Even if I were to head home, I couldn't even pinpoint where that was. |
(Spanish) Mushroom-Oasis-3.0-pc | 52 | begin | NARRATOR | What do people even do in this situation? |
(Spanish) Mushroom-Oasis-3.0-pc | 53 | begin | NARRATOR | I knew it was baseless optimism, but walking onwards was really the only thing I could think of to do. |
(Spanish) Mushroom-Oasis-3.0-pc | 54 | begin | NARRATOR | Surely I’ll come across something familiar. |
(Spanish) Mushroom-Oasis-3.0-pc | 55 | begin | NARRATOR | I trudged on, my shoes carefully avoiding the tree roots intertwined across the forest floor. |
(Spanish) Mushroom-Oasis-3.0-pc | 56 | begin | NARRATOR | But in my weakened state,{w=.2} plus the approaching darkness, {w=.2}I found myself stumbling through the rough terrain. |
(Spanish) Mushroom-Oasis-3.0-pc | 57 | begin | NARRATOR | My feet hit something soft jutting out of the ground. |
(Spanish) Mushroom-Oasis-3.0-pc | 58 | begin | [protag] | Ack! |
(Spanish) Mushroom-Oasis-3.0-pc | 59 | begin | NARRATOR | My hands shot out as I lost my balance. My feet clumsily tried to find purchase as I wobbled backwards, arms flapping. |
(Spanish) Mushroom-Oasis-3.0-pc | 60 | begin | NARRATOR | {i}Poof!{/i} |
(Spanish) Mushroom-Oasis-3.0-pc | 61 | begin | [protag] | {i}Cough cough!{/i} Wh-what...? |
(Spanish) Mushroom-Oasis-3.0-pc | 62 | begin | NARRATOR | My shoe had landed smack dab in a circle of mushrooms, the brunt of it causing a wispy cloud to erupt from the cluster. |
(Spanish) Mushroom-Oasis-3.0-pc | 63 | begin | NARRATOR | I stuck my nose in my elbow to avoid breathing it in. |
(Spanish) Mushroom-Oasis-3.0-pc | 64 | begin | NARRATOR | I couldn’t differentiate one tree leaf from another for the life of me but I’m pretty sure humans aren’t supposed to inhale whatever the hell this was. |
(Spanish) Mushroom-Oasis-3.0-pc | 65 | begin | NARRATOR | It smelled strongly of rotten wood and wet dirt, even as it cleared. |
(Spanish) Mushroom-Oasis-3.0-pc | 66 | begin | NARRATOR | Something shiny quickly caught my attention. |
(Spanish) Mushroom-Oasis-3.0-pc | 67 | begin | NARRATOR | I stooped down to pick it up, gasping under my breath. |
(Spanish) Mushroom-Oasis-3.0-pc | 68 | begin | NARRATOR | It was [pet]'s collar. |
(Spanish) Mushroom-Oasis-3.0-pc | 69 | begin | NARRATOR | Covered in whatever the hell those mushrooms released. |
(Spanish) Mushroom-Oasis-3.0-pc | 70 | begin | NARRATOR | I looked around desperately for any signs of %(pronoun4)s. |
(Spanish) Mushroom-Oasis-3.0-pc | 71 | begin | [protag] | {size=+5}[pet]{/size}? {size=+10}[pet]{/size}!! |
(Spanish) Mushroom-Oasis-3.0-pc | 72 | begin | [protag] | Psspsspsspsspss! |
(Spanish) Mushroom-Oasis-3.0-pc | 73 | begin | NARRATOR | I coughed from inhaling some of the remaining dust floating in the air. |
(Spanish) Mushroom-Oasis-3.0-pc | 74 | begin | NARRATOR | I should really steer clear from this. |
(Spanish) Mushroom-Oasis-3.0-pc | 75 | begin | NARRATOR | Pocketing [pet]'s collar, I retreated carefully until I could breathe again. |
(Spanish) Mushroom-Oasis-3.0-pc | 76 | begin | NARRATOR | Stepping back I could still smell it. It must’ve stuck to my hair and clothes. |
(Spanish) Mushroom-Oasis-3.0-pc | 77 | begin | NARRATOR | A quick once over confirmed my suspicions with a slight cringe. A thin yet generous coating of it covered my sleeves and jeans. |
(Spanish) Mushroom-Oasis-3.0-pc | 78 | begin | NARRATOR | I leaned against a tree, dusting off my clothes in a naive attempt to get the dust and smell out, to no avail. |
(Spanish) Mushroom-Oasis-3.0-pc | 79 | begin | NARRATOR | If anything it felt like I’m breathing more of it in. |
(Spanish) Mushroom-Oasis-3.0-pc | 80 | begin | NARRATOR | What used to be musty now turned sweet, and I found myself inhaling even deeper, trying to pinpoint the smell. |
(Spanish) Mushroom-Oasis-3.0-pc | 81 | begin | NARRATOR | ...Cucumbers? |
(Spanish) Mushroom-Oasis-3.0-pc | 82 | begin | NARRATOR | It smelled like fresh cucumbers. |
(Spanish) Mushroom-Oasis-3.0-pc | 83 | begin | NARRATOR | A tingly feeling crept up my hands and neck, pinpricks spreading across my limbs as a strange heat reached my face. |
(Spanish) Mushroom-Oasis-3.0-pc | 84 | begin | NARRATOR | {color=#8c277a}I{/color} started to feel drunk and woozy. {color=#8c277a}My{/color} senses were numb. |
(Spanish) Mushroom-Oasis-3.0-pc | 85 | begin | NARRATOR | It should freak {color=#8c277a}me{/color} out. |
(Spanish) Mushroom-Oasis-3.0-pc | 86 | begin | NARRATOR | And yet... |
(Spanish) Mushroom-Oasis-3.0-pc | 87 | begin | NARRATOR | A strange comfort washed over {color=#8c277a}me{/color}. |
(Spanish) Mushroom-Oasis-3.0-pc | 88 | begin | NARRATOR | {color=#8c277a}I{/color} should lie down.{w} Right now, in fact. |
(Spanish) Mushroom-Oasis-3.0-pc | 89 | begin | NARRATOR | {color=#8c277a}My{/color} legs gave out from underneath {color=#8c277a}me{/color}, {color=#8c277a}my{/color} body toppling over at an awkward angle. |
(Spanish) Mushroom-Oasis-3.0-pc | 90 | begin | NARRATOR | {color=#8c277a}I{/color} laid there{w} and stared{w} and stared{w} and stared. |
(Spanish) Mushroom-Oasis-3.0-pc | 91 | begin | NARRATOR | It was... nice here. |
(Spanish) Mushroom-Oasis-3.0-pc | 92 | begin | NARRATOR | A peaceful calm. |
(Spanish) Mushroom-Oasis-3.0-pc | 93 | begin | NARRATOR | The perfect place for a nap, even. |
(Spanish) Mushroom-Oasis-3.0-pc | 94 | begin | NARRATOR | {color=#8c277a}My{/color} eyes grew heavy as {color=#8c277a}I{/color} swam in and out of consciousness. |
(Spanish) Mushroom-Oasis-3.0-pc | 95 | begin | NARRATOR | Yeah. A nap sounds really good right about now. |
(Spanish) Mushroom-Oasis-3.0-pc | 96 | begin | NARRATOR | ... |
(Spanish) Mushroom-Oasis-3.0-pc | 97 | begin | NARRATOR | ... |
(Spanish) Mushroom-Oasis-3.0-pc | 98 | begin | NARRATOR | ... |
(Spanish) Mushroom-Oasis-3.0-pc | 99 | begin | [stranger] | Oh... |
(Spanish) Mushroom-Oasis-3.0-pc | 100 | begin | [stranger] | Lots of critters passing through lately... |
BRANCHES: A Dataset of Narrative Graphs from Visual Novels
BRANCHES (Branching Narrative Corpus for Human-Interactive Entertainment Systems) is a dataset of narrative structures extracted from publicly available visual novels developed with the Ren'Py engine. Each project is represented as a directed narrative graph, with accompanying dialogue, player choices, and structural metrics.
The dataset was introduced in the paper:
BRANCHES: A Dataset and Analysis of Narrative Graphs in Visual Novels
XXV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2026)
Dataset Summary
| Statistic | Value |
|---|---|
| Total projects | 592 |
| GitHub projects | 183 |
| itch.io projects | 409 |
| Total dialogue lines | ~2.6M |
| Total narrative nodes | ~49K |
| Total edges | ~73K |
Data Sources
Games were collected from two sources:
- GitHub — public repositories collected via the GitHub search API using
Ren'Py-specific queries targeting
.rpyfile extensions and structural script patterns. - itch.io — publicly available games discovered through genre and engine-related
tags including
visual-novel,renpy,otome,story-rich,romance,yuri,yaoi,anime,dating-sim, andnarrative. Only freely downloadable games with a Ren'Py relevance score ≥ 0.4 were included.
Dataset Structure
BRANCHES/
├── summary.csv # Per-game metrics for all 592 projects
├── all_dialogue.csv # Unified dialogue across all games
├── games.csv # itch.io metadata (ratings, tags, price, etc.)
├── coverage_report.json # Pipeline parse coverage statistics
├── pipeline/
│ └── parser_multifile.py # Full parsing pipeline
└── dataset/
└── {game_id}/
├── dialogue.csv # Dialogue and narration lines
├── choices.csv # Player choice options and targets
├── nodes.csv # Narrative labels with terminal node flags
├── edges.csv # Typed directed edges
└── metadata.json # Per-game structural statistics
File descriptions
summary.csv — one row per game, with the following columns:
| Column | Description |
|---|---|
game_id |
Unique identifier (extracted folder name) |
source_folder |
Original path on disk |
num_labels |
Number of narrative labels |
num_dialogue_lines |
Total dialogue and narration lines |
num_choices |
Number of player choices |
num_nodes |
Number of graph nodes |
num_edges |
Number of directed edges |
num_conditional_edges |
Edges arising from if/elif/else blocks |
num_terminal_nodes |
Nodes with no outgoing edges |
max_path_length |
Longest acyclic path in the narrative graph |
avg_path_length |
Mean path length across all entry-to-terminal paths |
dialogue.csv (per game) — columns: id, node, character, text
choices.csv (per game) — columns: node, choice, target
nodes.csv (per game) — columns: node, is_terminal
edges.csv (per game) — columns: from, to, type, condition
Edge types: jump, call, choice, conditional
metadata.json (per game) — JSON with all structural statistics including
terminal_node_ratio, num_conditional_edges, and path length metrics.
games.csv (itch.io subcorpus only) — columns: url, title, author,
description, score, rating, rating_count, price, is_free,
age_restricted, tags, platforms, download_pages
Parsing Pipeline
The parsing pipeline is included in pipeline/parser_multifile.py. It implements
an indentation-aware static parser for Ren'Py .rpy script files, supporting:
- Character alias resolution (
define x = Character("Name")) - Multi-line string joining
- Indentation-aware menu and choice scope tracking
- Conditional branch extraction (
if/elif/else) callvsjumpedge type distinction- Explicit terminal node detection via
returnstatements
To reparse from source scripts:
pip install pandas
python pipeline/parser_multifile.py path/to/game/folder
Or to run on all games at once:
python pipeline/parser_multifile.py
Content Advisory
A subset of the dataset contains content intended for adult audiences. Among the
itch.io subcorpus, 36 games (8.8%) were flagged as age-restricted based on mature
content indicators on their game pages. These games are retained to preserve
structural diversity. Researchers working with dialogue content should apply
appropriate filtering using the age_restricted field in games.csv.
The GitHub subcorpus does not include equivalent content ratings. Researchers should exercise independent judgment when working with the full dataset.
Licensing and Copyright
The structural data in this dataset (graph topology, metrics, and metadata) is released under CC BY-NC 4.0.
The dialogue content (text extracted from visual novel scripts) is derived from works authored by independent developers and is provided for non-commercial research purposes only, consistent with fair use principles. Raw script files are not redistributed. Users are responsible for ensuring compliance with applicable copyright law in their jurisdiction.
Takedown requests
Game authors who wish to have their content removed from this dataset may contact us at [carbinatti@alunos.utfpr.edu.br]. Please include the game title, itch.io or GitHub URL, and the specific content you wish to have removed. Requests will be reviewed and processed within 30 days.
Citation
If you use BRANCHES in your research, please cite:
@inproceedings{branches2026,
author = {Carbinatti, Giovanni and Gibaut, Wandemberg},
title = {BRANCHES: A Dataset and Analysis of Narrative Graphs in Visual Novels},
booktitle = {XXV Simpósio Brasileiro de Jogos e Entretenimento Digital (SBGames 2026)},
year = {2026},
address = {Goiânia, GO}
}
Acknowledgements
We thank the independent developers who made their visual novel projects publicly available on GitHub and itch.io, making this dataset possible.
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