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#include "over.hpp"
#include "gui.hpp"
#include "snake.hpp"
#include "button.hpp"
#include "music.hpp"
#include <sstream>
#include <SDL_ttf.h>
GameOver::GameOver(Gui* g, SDL_Surface* s, Snake* snks[max_players])
: m_gui(g), m_scr(s), m_txt(NULL), m_back(NULL)
{
SnkRank rank[max_players];
int win = computeWin(snks, rank);
for(int i = 0; i < max_players; ++i)
createScr(rank, i);
std::ostringstream oss;
if(win >= 0)
oss << "Player " << win + 1 << " won !";
else
oss << "Equality !";
m_txt = TTF_RenderText_Blended(m_gui->getFont(),
oss.str().c_str(),
m_gui->getPlayerColor(win));
m_back = new Button("End", m_gui);
SDL_Rect pos;
pos.x = m_scr->w / 8 * 7;
pos.y = m_scr->h / 8 * 7;
m_back->setPos(pos);
}
GameOver::~GameOver()
{
for(int i = 0; i < max_players; ++i)
{
if(m_scores[i] != NULL)
SDL_FreeSurface(m_scores[i]);
}
if(m_txt != NULL)
SDL_FreeSurface(m_txt);
if(m_back != NULL)
delete m_back;
}
bool GameOver::run()
{
SDL_Color bgc = m_gui->bgColor();
Uint32 bg = SDL_MapRGB(m_scr->format, bgc.r, bgc.g, bgc.b);
bool continuer = true;
SDL_Rect pos;
SDL_Event ev;
while(continuer)
{
// Affichage
SDL_FillRect(m_scr, NULL, SDL_MapRGB(m_scr->format, 0, 0, 0));
SDL_BlitSurface(m_gui->background(), NULL, m_scr, NULL);
pos.x = m_scr->w / 2 - m_txt->w / 2;
pos.y = m_scr->h / 4 - m_txt->h / 2;
{
SDL_Rect tmp = pos;
tmp.x -= 10;
tmp.y -= 10;
tmp.w = m_txt->w + 20;
tmp.h = m_txt->h + 20;
SDL_FillRect(m_scr, &tmp, bg);
}
SDL_BlitSurface(m_txt, NULL, m_scr, &pos);
pos.x = 300; pos.w = 200;
pos.y = 300; pos.h = 140;
SDL_FillRect(m_scr, &pos, bg);
int y = pos.y + 5;
for(int i = 0; i < max_players; ++i)
{
pos.x = m_scr->w / 2 - m_scores[i]->w / 2;
y += 25;
pos.y = y - m_scores[i]->h / 2;
SDL_BlitSurface(m_scores[i], NULL, m_scr, &pos);
}
m_back->blitOn(m_scr);
SDL_Flip(m_scr);
// Évènements
while(SDL_PollEvent(&ev))
{
switch(ev.type)
{
case SDL_QUIT:
return false;
case SDL_KEYDOWN:
if(ev.key.keysym.sym == SDLK_BACKSPACE
|| ev.key.keysym.sym == SDLK_ESCAPE)
continuer = false;
else if(ev.key.keysym.sym == SDLK_RETURN) {
music->playSound(Music::OK);
continuer = false;
}
break;
case SDL_MOUSEMOTION:
pos.x = ev.motion.x;
pos.y = ev.motion.y;
m_back->mouse(pos);
break;
case SDL_MOUSEBUTTONDOWN:
pos.x = ev.button.x;
pos.y = ev.button.y;
if(m_back->clicked(pos))
{
music->playSound(Music::OK);
continuer = false;
}
break;
default:
break;
}
}
}
return true;
}
void GameOver::createScr(SnkRank snks[max_players], int idx)
{
std::ostringstream oss;
if(snks[idx].snk != NULL)
oss << idx + 1 << ". Player " << snks[idx].idx + 1 << " : " << snks[idx].snk->getScore(true);
else
oss << "No player";
m_scores[idx] = TTF_RenderText_Blended(m_gui->getFont(),
oss.str().c_str(),
m_gui->getPlayerColor(snks[idx].idx));
}
int GameOver::computeWin(Snake* snks[max_players], SnkRank rank[max_players]) const
{
int w = 0;
unsigned int max = 0;
for(int i = 0; i < max_players; ++i)
{
rank[i].scr = 0;
rank[i].idx = -1;
rank[i].snk = NULL;
}
for(int i = 0; i < max_players; ++i)
{
if(snks[i] == NULL)
continue;
// Rank
unsigned int scr = snks[i]->getScore(true);
int j;
for(j = max_players - 1; j > 0 && rank[j - 1].scr <= scr; --j)
{
rank[j].scr = rank[j - 1].scr;
rank[j].idx = rank[j - 1].idx;
}
rank[j].scr = snks[i]->getScore(true);
rank[j].idx = i;
// Winner
if(scr > max)
{
max = scr;
w = i;
}
else if(scr == max)
w = -1;
}
for(int i = 0; i < max_players; ++i)
{
if(rank[i].idx >= 0)
rank[i].snk = snks[rank[i].idx];
}
return w;
}