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import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Enemigo here. * * @author (your name) * @version (a version number or a date) */ public class SoldadoEspada extends Enemigo { //private GreenfootImage image; int delay=0; pr...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Menu here. * * @author (your name) * @version (a version number or a date) */ public class Play extends Boton { /** * Act - do whatever the Menu wants to do. This method is call...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Medalla here. * * @author (your name) * @version (a version number or a date) */ public class Medalla extends Bono { private GreenfootImage [] medalla; private int delay =0; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.Color; import java.util.List; /** * An actor class that can display a scoreboard, using Greenfoot's * UserInfo class. * * You typically use this by including some code into the world for when your game ends: * * <...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Bono here. * * @author (your name) * @version (a version number or a date) */ public class Arma extends Objeto { /** * Act - do whatever the Bono wants to do. This method is cal...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class a here. * * @author (your name) * @version (a version number or a date) */ public class Letrero extends Actor { /** * Act - do whatever the letrero wants to do. This method is c...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Sangre here. * * @author (your name) * @version (a version number or a date) */ public class Sangre extends Actor { /** * Act - do whatever the Sangre wants to do. This method i...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Boton here. * * @author (your name) * @version (a version number or a date) */ public class Boton extends Actor { /** * Act - do whatever the Boton wants to do. This method is c...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * Write a description of class MetalWorld here. * * @author (your name) * @version (a version number or a date) */ public class FlagWarWorld extends World { //The Hero is the legs, while the Bo...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Mina here. * * @author (your name) * @version (a version number or a date) */ public class Mina extends Objeto { /** * Act - do whatever the Mina wants to do. This method is cal...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Allen here. * * @author (your name) * @version (a version number or a date) */ public class Allen extends Enemigo { /** * Act - do whatever the Flecha wants to do. This method i...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class player here. * * @author (your name) * @version (a version number or a date) */ public class Hero extends Player { //Movement variables private double vSpeed = 0; private ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) //All the body does is go through an animation with info sent in from the Hero. Core code is in the Hero (legs). //However, the animation is slightly different from the legs because there are more animation sequences possible....
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Help here. * * @author (your name) * @version (a version number or a date) */ public class Help extends Boton { /** * Act - do whatever the Help wants to do. This method is call...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class space here. * * @author (your name) * @version (a version number or a date) */ public class space extends Boton { /** * Act - do whatever the space wants to do. This method is c...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Explosion here. * * @author (your name) * @version (a version number or a date) */ public class Explosion extends Actor { /** * Act - do whatever the Explosion wants to do. This...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Apple here. * * @author (your name) * @version (a version number or a date) */ public class Apple extends Bono { /** * Act - do whatever the Apple wants to do. This method is ca...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class PlayerShot here. * * @author (your name) * @version (a version number or a date) */ public class PlayerShot extends Player { private int speed = 10; //Manipulate this number to change...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class C here. * * @author (your name) * @version (a version number or a date) */ public class C extends Arma { /** * Act - do whatever the C wants to do. This method is called wheneve...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Soldado here. * * @author (your name) * @version (a version number or a date) */ public class Soldado extends Enemigo { private GreenfootImage [] soldierRight = new GreenfootIma...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Flecha here. * * @author (your name) * @version (a version number or a date) */ public class Flecha extends Objeto { /** * Act - do whatever the Flecha wants to do. This method ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Menu here. * * @author (your name) * @version (a version number or a date) */ public class Name extends Boton { /** * Act - do whatever the Menu wants to do. This method is ca...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class misil here. * * @author (your name) * @version (a version number or a date) */ public class misil extends Actor { /** * Act - do whatever the misil wants to do. This method is...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Objeto here. * * @author (your name) * @version (a version number or a date) */ public class Objeto extends Actor { /** * Act - do whatever the Objeto wants to do. This method i...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Moneda here. * * @author (your name) * @version (a version number or a date) */ public class Moneda extends Bono { /** * Act - do whatever the Moneda wants to do. This method is...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Player here. * * @author (your name) * @version (a version number or a date) */ public class Player extends Actor { /** * Act - do whatever the Player wants to do. This method i...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Plataforma here. * * @author (your name) * @version (a version number or a date) */ public class Plataforma extends Actor { /** * Act - do whatever the Plataforma wants to do. T...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Vida here. * * @author (your name) * @version (a version number or a date) */ public class Vida extends Player { /** * Act - do whatever the Vida wants to do. This method is cal...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class SoldadoBasooka here. * * @author (your name) * @version (a version number or a date) */ public class SoldadoBasooka extends Enemigo { private GreenfootImage image; int delay=0; ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Creditos here. * * @author (your name) * @version (a version number or a date) */ public class Creditos extends Boton { /** * Act - do whatever the Creditos wants to do. This me...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class G here. * * @author (your name) * @version (a version number or a date) */ public class G extends Arma { /** * Act - do whatever the G wants to do. This method is called wheneve...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Score here. * * @author (your name) * @version (a version number or a date) */ public class Score extends Boton { /** * Act - do whatever the Score wants to do. This method is c...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Win, * la cual se usa para crear * el Mensaje que has ganado. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Win extends Mensajes { /** * Constructor d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.Random; /** * Representa la clase Pinvuino, * la cual se usa para crea el * objeto pinguino. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Pinguino extends Personajes { ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.Random; /** * Representa la clase JackFrost, * la cual se usa para crear * los objetos JackFrost. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class JackFrost extends Enemies ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Play, * la cual se usa para crear * el boton de Play Game. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Play extends Boton { /** * Constructor de los...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase NLifes, la cual * se usa para crear el letrero del * número de vidas restantes. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class NLifes extends Number { /** ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase NTime, la cual * se usa para crear el letrero del * tiempo transcurrido en el juego. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class NTime extends Number { /...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase NPoints, la cual * se usa para crear el letrero del * número de puntos adquiridos en el * juego. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class NPoints extends ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Lose, * la cual se usa para crear * el Mensaje de You Lose. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Lose extends Mensajes { /** * Constructor de...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * Representa la clase Cubo, * la cual se usa para crear * los cubos ya sean movibles * o fijos. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Cubo extends Person...
import greenfoot.*; /** * Representa la clase Boton, * la cual se usa para crear * los botones de jugar, creditos * y ayuda. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Boton extends Mensajes { private GreenfootSound opcion; protected GreenfootSound clic...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * Representa la clase Life, * la cual se usa para crear * el objeto vida. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Life extends Personajes { private Dat...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.Random; /** * Representa la clase SnowBall, * la cual se usa para crear * los objetos SnowBall. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class SnowBall extends Enemies { ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Help, * la cual se usa para crear * el boton de Ayuda. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Help extends Boton { /** * Constructor de los obj...
import greenfoot.*; /** * Representa la clase Mensajes, la cual * se usa para crear los botones y * letreros del juego. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Mensajes extends Actor { private static final int ENTER = 0; private static final int NIVEL...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Nivel, * la cual se usa para crear * el Mensaje de Nivel. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Nivel extends Mensajes { /** * Constructor de ...
import greenfoot.*; /** * Representa la clase Number, la cual * se usa para crear los letreros de * los números de las vidas, del tiempo * y de los puntos. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public abstract class Number extends Mensajes { protected GreenfootIma...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * Representa la clase Time, * la cual se usa para crear * el Mensaje de Time del juego. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Time extends Mensajes { ...
import greenfoot.*; import java.util.*; /** * Esta clase representa el mundo JackWorld * desde la cual se crean todos los objetos * del juego. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class JackWorld extends World { private static final int CUBOFIJO = 1; pri...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.Random; /** * Representa la clase SnowBox, * la cual se usa para crear * los objetos SnowBox. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class SnowBox extends Enemies { ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Enter, * la cual se usa para crear * un objeto esperando una * respuesta para continuar. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Enter extends Mensajes ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.util.*; /** * Representa la clase Enemies, * la cual se usa para crear los * objetos de tipo enemigos. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Enemies extends Personajes...
import greenfoot.*; import java.util.Random; /** * Representa la clase Personajes, * la cual se usa para crear * los personajes del juego. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012. */ public class Personajes extends Actor { protected static final int CUBOFIJO = 1; pr...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Credits, * la cual se usa para crear * el boton de Creditos. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Credits extends Boton { /** * Constructor d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Lifes, * la cual se usa para crear * el Mensaje de Lifes. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Lifes extends Mensajes { /** * Constructor de ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Representa la clase Points, * la cual se usa para crear * el Mensaje de Points. * * @author Carlos Bretherton. * @version 01 de Mayo del 2012 */ public class Points extends Mensajes { /** * Constructor ...
package pl.polidea.sectionedlist; import android.app.Activity; import android.content.Context; import android.os.Bundle; import android.view.LayoutInflater; import android.view.Menu; import android.view.MenuInflater; import android.view.MenuItem; import android.view.View; import android.view.ViewGroup; import android....
/** * Provides simple implementation of section list. */ package pl.polidea.sectionedlist;
package pl.polidea.sectionedlist; /** * Item definition including the section. */ public class SectionListItem { public Object item; public String section; public SectionListItem(final Object item, final String section) { super(); this.item = item; this.section = section; } ...
package pl.polidea.sectionedlist; import android.content.Context; import android.util.AttributeSet; import android.view.View; import android.view.ViewParent; import android.widget.AbsListView; import android.widget.AbsListView.OnScrollListener; import android.widget.FrameLayout; import android.widget.ListAdapter; impo...
package pl.polidea.sectionedlist; import java.util.HashMap; import java.util.LinkedHashMap; import java.util.Map; import java.util.Map.Entry; import android.database.DataSetObserver; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.AdapterView; import ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author beto */ public class WheelSet { public WheelVector FrontLeft = new WheelVector(); public WheelVector FrontRight = new WheelVector(); ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author beto * * Maintains a circular buffer and calculates the moving average * of the last "n" entries, and where "n" is user specified * * */ public class A...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.Solenoid; import edu.wpi.first.wpilibj.Victor; /** * * @author Mark */ public class Lifter { priv...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import com.sun.squawk.util.MathUtils; import edu.wpi.first.wpilibj.DriverStationLCD; import edu.wpi.first.wpilibj.Joystick; import java.util.Timer; /** * * @author Mark */...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.DigitalInput; import java.util.TimerTask; /** * * @author Mark */ public class BeamSensor { int counter = 0; int anothercounter = 0; ...
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.PIDController; class PIDDebugUtil { public static void enterPIDDebug(PIDController controller, Joystick joystick, String name) { int selectionMade = -1; double currValue = 0; Sy...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author Mark */ public interface IThroughBeamCallback { boolean isTriggered(); //returns true if there is a break in the beam, false otherwise boolean isKi...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.DriverStation; import edu.wpi.first.wpilibj.DriverStationLCD; import edu.wpi.first.wpilibj.Jaguar; import edu.wpi.first.wpilibj.Joystick; import e...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Jaguar; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.Watchdog; /** * * @author Mark */ class TuneWheel { public sta...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.AnalogChannel; import edu.wpi.first.wpilibj.PIDSource; /** * * @author Mark */ public class REncoder implements PIDSource { AnalogChannel ...
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.DigitalInput; import edu.wpi.first.wpilibj.DriverStationLCD; import edu.wpi.first.wpilibj.Solenoid; /** * * @author mark.oberle */ public class Kicker { private static Kicker instance = null; pri...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author beto */ public class ResultantVector { public double Speed; // magnitud of linear speed public double Angle; // direction (angle) of linear t...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Joystick; /** * * @author Mark */ public class TargetTuner { public static int TARGET = 180; public static void tuneTarget(Joystick j...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author beto */ public class WheelVector { public double Speed; // speed of a single wheel public double Angle; // direction (steering angle) for a si...
/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import java.util.TimerTask; import edu.wpi.first.wpilibj.Watchdog; import com.sun.squawk.util.MathUtils; import edu.wpi.first.wpilibj.DriverStation; import edu.wpi.first.wpilib...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author robotics */ public interface IGingersnapCB { void stopDrive(); void resumeDrive(); }
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Jaguar; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.PIDController; import edu.wpi.first.wpilibj.Victor; import java.util.TimerTask; /* Tasks * Move to a given height (neutral, one, two three) * Retract to neutral state ...
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Joystick; import java.util.TimerTask; /* * Tasks * Manual close * Auto close * Release */ /** * * @author buttercream */ public class Grabber extends TimerTask { Joystick controller; public Grabber(Joystick controller) { ...
/** * Tasks * Move to exact height (neutral, top, bottom) * Self calibrate */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.*; import java.util.TimerTask; /** * * @author Steve */ public class Lifter extends TimerTask { Joystick joyStick; // 0 volts is on -- 5 volts is o...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.DigitalInput; import edu.wpi.first.wpilibj.Encoder; import edu.wpi.first.wpilibj.PIDSource; import edu.wpi.first.wpilibj.SmartDashboard; /** * ...
package edu.wpi.first.wpilibj.defaultCode; import com.sun.squawk.util.MathUtils; import edu.wpi.first.wpilibj.DriverStationLCD; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.Watchdog; /** * * @author Mark */ public class Utils { /** * Gets the sign of a value * @param value ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.DigitalInput; import edu.wpi.first.wpilibj.Encoder; import edu.wpi.first.wpilibj.PIDSource; import edu.wpi.first.wpilibj.SmartDashboard; /** * ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.DriverStation; import edu.wpi.first.wpilibj.DriverStationLCD; import edu.wpi.first.wpilibj.Jaguar; import edu.wpi.first.wpilibj.Joystick; import e...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.AnalogChannel; import edu.wpi.first.wpilibj.PIDSource; /** * * @author robotics */ public class MagneticEnc implements PIDSource { Analog...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.AnalogChannel; /** * * @author SteveS */ public class AnalogLimitSwitch { private AnalogChannel channel; private boolean prevSwitchSt...
package edu.wpi.first.wpilibj.defaultCode; import java.util.TimerTask; /** * * @author Wesley */ public class DriveEncoderMonitor extends TimerTask { DriveMtrEncoder encoder; double[] buf; int tail; public static int BUF_SIZE = 50; private static int NUM_AVG_ENTRIES = 5; DriveEncoderMonit...
package edu.wpi.first.wpilibj.defaultCode; /** * * @author buttercream */ public class Constants { public static int DRIVE_MTR_TOOTH_COUNT = 42; //update public static float WHEEL_CIRC = 12; //in inches, update public static int DRIVE_MTR_SAMPLE_RATE = 20; //how often to sample the ...
/* * Tasks: * Method that passes in desired angle * Add PID loop to make wrist go to specific angle */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Compressor; import edu.wpi.first.wpilibj.DigitalOutput; import edu.wpi.first.wpilibj.Jaguar; import edu.wpi.first.wpilibj.Joystick; import ...
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Compressor; import edu.wpi.first.wpilibj.DriverStation; import edu.wpi.first.wpilibj.Joystick; import java.util.Date; import java.util.Timer; import java.util.TimerTask; /** * * @author Wesley */ public class Controller extends TimerTask imple...
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.AnalogChannel; import edu.wpi.first.wpilibj.DigitalInput; import edu.wpi.first.wpilibj.Joystick; import edu.wpi.first.wpilibj.Solenoid; import java.util.TimerTask; /** * * @author buttercream */ public class MinibotDeploy extends TimerTask { ...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author Wesley */ public class WheelState { public int FL_SIGN = 1; public int FR_SIGN = 1; public int RL_SIGN = 1; public int RR_SIGN = 1; }
/*----------------------------------------------------------------------------*/ /* Copyright (c) FIRST 2008. All Rights Reserved. */ /* Open Source Software - may be modified and shared by FRC teams. The code */ /* must be accompanied by the FIRST BSD license file in the root directory...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; /** * * @author robotics */ public class DriveMtrEncoder { int count = 0; int currSign = 1; int prevCount = 0; int currCount = 0; /** * @return ...
package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.AnalogChannel; import edu.wpi.first.wpilibj.PIDSource; /** * * @author buttercream */ public class AngularEncoder implements PIDSource { private AnalogChannel raw; private int numTicks; private double angleOffset = 0.0; public...
package edu.wpi.first.wpilibj.defaultCode; import hotbots.HotPID; import edu.wpi.first.wpilibj.*; import java.util.TimerTask; /** * * @author Wesley */ public class DriveTrain extends TimerTask { private DriveQuadEncoder flDriveMtrEnc; private DriveQuadEncoder frDriveMtrEnc; private Drive...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package edu.wpi.first.wpilibj.defaultCode; import edu.wpi.first.wpilibj.Counter; import edu.wpi.first.wpilibj.CounterBase.EncodingType; import edu.wpi.first.wpilibj.DigitalInput; import edu.wpi.first.wpilibj.PIDSource;...
package pl.polidea.asl; import java.io.BufferedInputStream; import java.io.File; import java.io.FileNotFoundException; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import java.lang.reflect.Method; import java.net.InetSocketAddress; import java.ne...