text stringlengths 3 1.18M |
|---|
package CustomUI;
import java.util.ArrayList;
import GameTools.ydPoint;
import android.content.Context;
import android.util.AttributeSet;
import android.view.GestureDetector;
import android.view.GestureDetector.OnGestureListener;
import android.view.MotionEvent;
import android.view.View;
import android.vie... |
package CustomUI;
import java.util.ArrayList;
import java.util.List;
import android.view.MotionEvent;
import android.view.View;
import android.view.View.OnTouchListener;
public class ydOnTouchListeners implements View.OnTouchListener {
List<View.OnTouchListener> listeners;
public ydOnTouchListeners... |
package CustomUI;
import org.Consts;
import com.example.dworld3.Drawings;
import com.ydev.dworld3.R;
import DTO.DrawingDTO;
import GameTools.ydPoint;
import android.app.ProgressDialog;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.os.AsyncT... |
package CustomUI;
import GameTools.ydPoint;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.Path.Direction;
import android.util.AttributeSet;
import android.view.MotionEvent;
i... |
package CustomUI;
import org.Consts;
import com.example.dworld3.Draw;
import com.ydev.dworld3.R;
import GameTools.ydPoint;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Color;
import android.util.AttributeSet;
import android.util.Log;
import android.view.LayoutI... |
package CustomUI;
import com.example.dworld3.Drawings;
import com.ydev.dworld3.R;
import android.app.Activity;
import android.app.Dialog;
import android.content.Context;
import android.graphics.drawable.ColorDrawable;
import android.view.View;
import android.view.Window;
import android.widget.Button;
impo... |
package CustomUI;
import org.sqlStatements;
import com.example.dworld3.Draw;
import com.ydev.dworld3.R;
import GameTools.ydMath;
import GameTools.ydPoint;
import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Canvas;
import android.graphics.Color;
import android.... |
package CustomUI;
import java.util.ArrayList;
import java.util.Collections;
import DTO.DrawingDTO;
import android.R.bool;
import android.content.Context;
import android.graphics.Color;
import android.util.AttributeSet;
import android.util.Log;
import android.widget.LinearLayout;
import android.widget.Rela... |
package CustomUI;
import com.example.dworld3.Draw;
import com.example.dworld3.Drawings;
import com.ydev.dworld3.R;
import android.app.Activity;
import android.app.Dialog;
import android.content.Context;
import android.graphics.drawable.ColorDrawable;
import android.view.View;
import android.view.Window;
i... |
package CustomUI;
import java.util.ArrayList;
import com.example.dworld3.Drawings;
import com.ydev.dworld3.R;
import DTO.DrawingDTO;
import android.app.ProgressDialog;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import andr... |
package CustomUI;
import android.annotation.SuppressLint;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.ComposeShader;
import android.graphics.LinearGradient;
import android.graphics.Paint;
import android.graphics.PorterDuff;
import android.graph... |
package CustomUI;
import com.example.dworld3.Draw;
import com.ydev.dworld3.R;
import android.R.bool;
import android.app.Dialog;
import android.content.Context;
import android.graphics.drawable.ColorDrawable;
import android.view.View;
import android.view.Window;
import android.view.WindowManager.LayoutParam... |
package CustomUI;
import java.util.ArrayList;
import org.Consts;
import org.Globals;
import org.sqlStatements;
import com.example.dworld3.Draw;
import DTO.DrawingActionDTO;
import DTO.DrawingPlaneDTO;
import DTO.ObjectDTO;
import DTO.Properties;
import DTO.PropertiesDTO;
import GameTools.ydMath;
imp... |
package CustomUI;
import org.Consts;
import org.sqlStatements;
import org.json.JSONException;
import org.json.JSONObject;
import com.example.dworld3.Draw;
import com.ydev.dworld3.R;
import DTO.Properties;
import android.R.bool;
import android.app.Dialog;
import android.content.Context;
import android.g... |
package CustomUI;
import com.ydev.dworld3.R;
import android.content.Context;
import android.content.res.TypedArray;
import android.util.AttributeSet;
import android.view.View;
import android.widget.ImageButton;
public class ydButton extends ImageButton {
private ImageButton btn;
boolean togg... |
package CustomUI;
import com.ydev.dworld3.R;
import android.app.*;
import android.content.*;
import android.content.DialogInterface.OnCancelListener;
import android.graphics.*;
import android.view.*;
import android.widget.*;
public class AmbilWarnaDialog {
public interface OnAmbilWarnaListener {
void onCancel(Amb... |
package CustomUI;
import android.graphics.Canvas;
import android.util.Log;
import android.view.SurfaceHolder;
public class TouchViewThread extends Thread {
private static final String TAG = TouchViewThread.class.getSimpleName();
// desired fps
private final static int MAX_FPS = 50;
// maximum nu... |
package CustomUI;
import java.util.ArrayList;
import java.util.List;
import org.Consts;
import org.Globals;
import org.Utility;
import org.json.JSONException;
import org.json.JSONObject;
import com.example.dworld3.Draw;
import com.ydev.dworld3.R;
import DTO.FavouriteColorDTO;
import DTO.ObjectDTO;
... |
package CustomUI;
import java.util.ArrayList;
import com.example.dworld3.Drawings;
import com.ydev.dworld3.R;
import android.app.ProgressDialog;
import android.content.Context;
import android.view.LayoutInflater;
import android.view.View;
import android.view.ViewGroup;
import android.widget.BaseAdapter;
... |
package org;
import java.sql.PreparedStatement;
public class sqlStatements {
//Database Table Names
public final static String DRAWINGS = "drawings";
public final static String LAYERS = "layers";
public final static String DRAWCMD = "drawcmd";
public static final String PROPERTIES = "propert... |
package org;
import java.io.File;
import java.text.SimpleDateFormat;
import java.util.Date;
import database.DatabaseHelper;
import android.annotation.TargetApi;
import android.app.Activity;
import android.content.Context;
import android.content.SharedPreferences;
import android.content.pm.PackageInfo;
impor... |
/**
*
* Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or trade
* names of their respective owners.
*
* Everything in the source code here... |
/**
*
* Copyright C 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or
* trade names of their respective owners.
*
* Everything in the source code herein... |
package com.example.dworld3;
import org.Globals;
import com.example.dworld3.util.SystemUiHider;
import com.ydev.dworld3.R;
import database.DatabaseHelper;
import android.annotation.TargetApi;
import android.app.Activity;
import android.content.Intent;
import android.os.Build;
import android.os.Bundle;
i... |
package com.example.dworld3;
import java.util.ArrayList;
import org.Consts;
import org.Globals;
import org.sqlStatements;
import com.ydev.dworld3.R;
import CustomUI.AmbilWarnaDialog;
import CustomUI.AmbilWarnaDialog.OnAmbilWarnaListener;
import CustomUI.BrushPropertiesDialog;
import CustomUI.DrawingSur... |
package com.example.dworld3.util;
import android.app.Activity;
import android.os.Build;
import android.view.View;
/**
* A utility class that helps with showing and hiding system UI such as the
* status bar and navigation/system bar. This class uses backward-compatibility
* techniques described in <a href=... |
package com.example.dworld3.util;
import android.annotation.TargetApi;
import android.app.Activity;
import android.os.Build;
import android.view.View;
import android.view.WindowManager;
/**
* An API 11+ implementation of {@link SystemUiHider}. Uses APIs available in
* Honeycomb and later (specifically {@l... |
package com.example.dworld3.util;
import android.app.Activity;
import android.view.View;
import android.view.WindowManager;
/**
* A base implementation of {@link SystemUiHider}. Uses APIs available in all
* API levels to show and hide the status bar.
*/
public class SystemUiHiderBase extends SystemUiHide... |
package com.example.dworld3;
import java.util.ArrayList;
import java.util.List;
import org.Consts;
import org.Globals;
import org.json.JSONException;
import org.json.JSONObject;
import com.ydev.dworld3.R;
import CustomUI.Input_Dialog;
import CustomUI.ydDrawingCell;
import CustomUI.ydDrawingsAdapter;
... |
package database;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
import org.Globals;
import org.sqlStatements;
import android.content.Context;
import android.database.SQLException;
import android.database.sqlit... |
/**
*
* Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or trade
* names of their respective owners.
*
* Everything in the source code here... |
/**
*
* Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or trade
* names of their respective owners.
*
* Everything in the source code here... |
package DTO;
import java.io.ByteArrayInputStream;
import java.io.Serializable;
import java.util.ArrayList;
import org.Consts;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canva... |
/**
*
* Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or trade
* names of their respective owners.
*
* Everything in the source code here... |
package DTO;
import java.io.ByteArrayInputStream;
import java.util.ArrayList;
import org.Globals;
import org.Utility;
import org.sqlStatements;
import CustomUI.LayerView;
import GameTools.ydPoint;
import android.content.ContentValues;
import android.content.Context;
import android.database.Cursor;
impo... |
package DTO;
public class NextStep {
public static final String DELETE = "delete";
public static final String UPDATE = "update";
public static final String ADD = "add";
public static final String MOVE_UP = "move up";
public static final String MOVE_DOWN = "move down";
String action;
int id;
Boo... |
package DTO;
import org.Consts;
import org.sqlStatements;
import android.R.string;
public class Properties {
int pID;
public int color;
public String action=sqlStatements.DC_BRUSH;
public String shape;
public String text;
public int fill;
public int strokeSize;
public int sym;
public Strin... |
package DTO;
import org.Consts;
import org.Globals;
import org.sqlStatements;
import android.R.string;
import android.content.ContentValues;
import android.database.sqlite.SQLiteDatabase;
import android.graphics.Color;
public class PropertiesDTO{
static SQLiteDatabase db = Globals.sqlDB;
int pID;
... |
/**
*
* Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or trade
* names of their respective owners.
*
* Everything in the source code here... |
/**
*
* Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved.
*
* Other software and company names mentioned herein or used for developing
* and/or running the Envision Mobile Ltd's software may be trademarks or trade
* names of their respective owners.
*
* Everything in the source code here... |
package DTO;
import java.io.Serializable;
public class ColorDTO extends BaseDTO implements Serializable {
public int intUuid;
public float r, g, b, a;
}
|
package DTO;
import java.io.ByteArrayInputStream;
import java.io.Serializable;
import java.util.ArrayList;
import org.Consts;
import org.Utility;
import android.content.ContentValues;
import android.database.Cursor;
import android.database.sqlite.SQLiteDatabase;
import android.graphics.Bitmap;
import an... |
package DTO;
import java.lang.reflect.Array;
import java.util.ArrayList;
import org.Globals;
import org.sqlStatements;
import CustomUI.DrawingSurface;
import CustomUI.LayerView;
import GameTools.ydPoint;
import android.R.bool;
import android.content.ContentValues;
import android.content.Context;
import... |
package DTO;
import java.io.ByteArrayInputStream;
import java.io.Serializable;
import java.util.ArrayList;
import org.Consts;
import org.Globals;
import org.Utility;
import android.content.ContentValues;
import android.database.Cursor;
import android.database.SQLException;
import android.database.sqlite... |
package GameTools;
import android.graphics.Bitmap;
public class ydAnchor {
public enum Type {
Pivot, Fixed
}
public ydPoint Position;
public Bitmap symbol;
}
|
package GameTools;
import java.io.InputStream;
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
public class ydSprite {
... |
package GameTools;
import android.graphics.Canvas;
import android.graphics.Paint;
public class ydLine {
public ydPoint slope;
public ydPoint p1, p2;
public double length;
public double angle;
public Paint p = new Paint();
//Old Version
public ydLine(){
slope=new ydPoint();
p1=... |
package GameTools;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.StringTokenizer;
import org.json.JSONObject;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.graphics.PathMeasure;
impor... |
package GameTools;
public class ydMath {
public static ydPoint slopeOf(ydPoint p1, ydPoint p2) {
return new ydPoint((p2.x - p1.x), (p2.y - p1.y));
}
public static double hypotenuse(ydPoint p1, ydPoint p2) {
return Math.hypot(p1.x - p2.x, p1.y - p2.y);
}
public static float radsToDegrees(fl... |
package GameTools;
public class ydTransformation {
ydPoint Translation;
ydPoint Scale;
ydPoint Rotation;
}
|
package GameTools;
public class ydForce {
Boolean isUniform;
ydPoint position;
ydPoint magnitude;
public ydForce(){
isUniform=false;
position =new ydPoint();
magnitude =new ydPoint();
}
public ydForce(ydPoint p, ydPoint m, Boolean isUniform){
this.isUniform=isUniform;
positio... |
package drazing;
/**
* Clase abstracta para implementar objetos
* @author xcubo
*/
abstract class Molde
{
private boolean visible; //¿ es visible el molde ?
private double x;
private double y;
//metodos basicos;
public boolean esVisible()
{return visible;}
... |
package drazing;
import java.io.Serializable;
/**
* Clase para gestionar los settings iniciales del coche
* @author xcubo
*/
public class Settings implements Serializable
{
private String name;
private String team;
private int gear;
private double charge;
private boolean hard_tire;
private ... |
package drazing;
import java.io.*;
/**
* Gestor de records
* @author xcubo
*/
public class RecordManager
{
private RecordTable rtable;
private boolean mod;
public RecordManager()
{
mod = false;
rtable = new RecordTable();
}
/**
* Carga los records desde el fichero
... |
package drazing;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.text.NumberFormat;
/**
* Clase auxiliar que implementa el cronometro de carrera
* @author xcubo
*/
public class Cr... |
package drazing;
/**
* Motor de físicas
* @author xcubo
*/
public class PhysicsEngine
{
private CollisionDetector detector;
private boolean on_end;
public PhysicsEngine(ControladorCarrera rc)
{
detector = new CollisionDetector(rc);
on_end = false;
}
/**
* Desplaza un c... |
package drazing;
import java.awt.geom.Area;
import java.awt.geom.GeneralPath;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
/**
* Clase para tratar circuitos
* @author xcubo
*/
public class Pista
{
private GeneralPath pista_ext, pista_int;
private Area asfalto, cesped;
private Fondo t... |
package drazing;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
/**
* Dialogo del TOP 10
* @a... |
package drazing;
/**
* Clase que trata los neumaticos y sus atributos
* @author xcubo
*/
public class Tire
{
private boolean active;
private double desgaste;
/**
* Constructor
* Define los atributos de un neumatico
*/
public Tire()
{
active = true;
desgast... |
package drazing;
import java.io.Serializable;
import java.text.NumberFormat;
/**
* Clase para el manejo de tiempos
* @author xcubo
*/
public class Tiempo implements Serializable
{
private int horas, minutos, segundos, centesimas;
public Tiempo(int h, int m, int s, int c)
{
horas = h;
m... |
package drazing;
import java.awt.*;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferStrategy;
import javax.swing.JFrame;
/**
* Clase principal de la aplicación
*
* @author Jorge Belenguer Beltrán
* @version 1.01
*/
public final class DrazingApp extends JFrame ... |
package drazing;
import java.awt.Dimension;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
/**
* Controla todos los datos y variables de carrera
* @author xcubo
*/
public final class ControladorCarrera
{
//Variables iniciales
private int ALTO, ANCHO;
private int numCoches;
... |
package drazing;
import java.awt.Shape;
import java.awt.geom.AffineTransform;
import java.awt.geom.PathIterator;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
/**
* Detector de colisiones para el motor de física
* @author xcubo
*/
public class CollisionDetector {
private ControladorCarrera r... |
package drazing;
import java.awt.*;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
import javax.swing.*;
/**
* Diálogo inici... |
package drazing;
import java.io.*;
import javax.sound.sampled.*;
/**
* Motor de Audio
* @author xcubo
*/
public final class AudioEngine
{
private static final int EXTERNAL_BUFFER_SIZE = 128000;
private AudioInputStream ais;
private File sf;
private String[] jukebox;
private Clip music;
... |
package drazing;
import java.awt.Shape;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
/**
* Implementa los métodos para el tratamiento de los obstaculos
* @author xcubo
*/
public class Obstaculo extends Molde
{
private Shape cuerpo;
private int tipo;
pri... |
package drazing;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.Image;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.Dictionary;
import java.util.Hashtable;
import javax.imageio.ImageI... |
package drazing;
import java.awt.Dimension;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.IOException... |
package drazing;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* Controlador de entrada de datos
*
* Escucha las ordenes del usuario y se las pasa al motor de físicas
* @author xcubo
*/
public class InputController implements KeyListener
{
private boolean running;
private boolea... |
/*
* To change this template, choose Tools | Templates
* and open the template in the editor.
*/
package drazing;
import java.awt.geom.Rectangle2D;
import java.awt.image.BufferedImage;
import java.io.IOException;
import javax.imageio.ImageIO;
/**
* Clase que implementa el terreno de fondo
* @author xcubo
*/
pu... |
package drazing;
import java.awt.*;
import java.awt.font.FontRenderContext;
import java.awt.font.TextLayout;
import java.awt.geom.*;
import java.awt.image.BufferStrategy;
import java.awt.image.BufferedImage;
import java.io.IOException;
import java.text.NumberFormat;
import javax.imageio.ImageIO;
import javax.swing.Ima... |
package drazing;
import java.awt.Color;
/**
* Clase que define atributos y métodos para tratar un coche
* @author xcubo
*/
public class Car extends Molde
{
//CONSTANTES
public static final int LeftFrontTire = 0;
public static final int RightFrontTire = 1;
public static final int Lef... |
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.Point;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java... |
package game.physics;
import java.awt.Point;
/**
* Example of how you can subclass the GameVector to add important new behavior
* such as a impulse force used in collisions
*
* @author Ben Schwab
*
*/
public class ImpulseVector extends GameVector {
private double myDuration;
/**
* Creates a new... |
package game.physics;
import java.awt.Point;
/**
* This is a vector class to make the physics of movement in the game easier.
*
* @author Ben Schwab
* @author Paul Dannenberg
*
*/
public class GameVector {
private double myX;
private double myY;
/**
*
* @param x x value of vector
... |
package game.savecameron;
import java.awt.Image;
import game.sprite.Background;
import game.sprite.Sprite;
public class KvilleBackground extends Background {
public KvilleBackground (Image backgroundImage, int drawWidth, int drawHeight, int startX, int startY) {
super(backgroundImage, drawWidth, drawHeig... |
package game.savecameron.collision;
import game.sprite.Projectile;
import game.sprite.collision.CollisionBehavior;
import game.sprite.collision.ICollidable;
public class BulletCollsionBehavior extends CollisionBehavior {
private Projectile myCollidable;
public BulletCollsionBehavior (Projectile collidable)... |
package game.savecameron.collision;
public class EnemyCollisionBehavior {
}
|
package game.savecameron;
import java.awt.Point;
import game.physics.GameVector;
import game.sprite.MovableSprite;
import game.sprite.Sprite;
public class TarHeel extends MovableSprite {
private static final int ENEMY_SPEED = 5;
boolean flipped;
Sprite myTarget;
public TarHeel (Point startLocation, S... |
package game.savecameron;
import java.awt.Image;
import java.awt.Point;
import java.io.File;
import java.io.IOException;
import java.util.ArrayList;
import java.util.List;
import java.util.Set;
import javax.imageio.ImageIO;
import javax.swing.KeyStroke;
import ben.samplegame.rules.GravityRule;
import ben.samplegame.sp... |
package game.savecameron;
import game.sprite.PlayerSprite;
import java.awt.Graphics;
import java.awt.Point;
import java.util.Set;
/**
* Devil character to be controlled by user.
* By default, moves around with WASD, shoots w/ ' ',
* and looks at mouse.
*
* @author rwb10
*
*/
public class UserDevil extends Pla... |
package game.swing;
import ben.samplegame.engine.GravishotController;
import game.engine.GameController;
import game.userinteraction.UserInputHandler;
import java.awt.BorderLayout;
import java.awt.Container;
import javax.swing.JFrame;
/**
*
* @author rwb392
*
*/
@SuppressWarnings("serial")
public class GameFra... |
package game.swing;
/**
*
* @author team2
*
*/
public class GameMain {
public static void main (String[] args) throws SecurityException,
NoSuchMethodException {
GameFrame gameFrame = new GameFrame();
}
}
|
package game.sprite.collision;
import game.physics.GameVector;
import java.awt.Shape;
/**
* @author Paul
* Any sprite that can receive a collision should implement collidable.
*
*
*/
public interface ICollidable {
/**
* Applies a force to the object.
*
* @param force The force to ... |
package game.sprite.collision;
import game.userinteraction.IUpdatable;
/**
* Defines an interface that all CollisionManagers should
* share.
* @author Paul
*
*/
// Since I added the IUpdatable interface, I'm not sure if
// this interface is really necessary.
public interface ICollisionManager ... |
package game.sprite.collision;
import java.awt.geom.PathIterator;
import java.util.ArrayList;
import java.util.List;
/**
* A simple implementation of a CollisionManager. Iterates through
* every possible combination of ICollidables and checks whether
* a collision has occurred between the two. If one of... |
package game.sprite.collision;
/**
* This class implements the basic behavior of an ICollidable
* when it collides with another collidable. The collidable
* passed to this class in the constructor is altered when any
* of the collide() methods are called.
*
* @author Ben
* @author Paul
*
*/
public abstract... |
package game.sprite.collision;
/**
* List every type of collidable object in the game - all collider objects must decide how to collide with these objects
* Every sprite that can collide into something should have a ColliderStrategy object that extends this interface
* @author
*
*/
@Deprecated
public interface Co... |
package game.sprite.collision;
/**
* An example collider strategy for a player who can collide into objects.
* @author Ben
*
*/
@Deprecated
public class PlayerColliderStrategy implements Collider {
}
|
package game.sprite.collision;
/**
* Any sprite that can receive a collision should implement collidable.
*
*
*/
@Deprecated
public interface Collidable {
/**
* Implment to forward a reference to this collidable object onto the collider object you receive.
*/
public void accept(ColliderStrate... |
package game.sprite.collision;
public class MovableSpriteCollisionBehavior extends CollisionBehavior {
private MovableSprite mySprite;
public MovableSpriteCollisionBehavior (MovableSprite collidable) {
super(collidable);
mySprite = collidable;
}
@Override
public void ... |
package game.sprite.collision;
import sprite.ExplodingSprite;
import sprite.MovableSprite;
public class ExplodingSpriteCollisionBehavior extends CollisionBehavior {
private ExplodingSprite mySprite;
public ExplodingSpriteCollisionBehavior (ExplodingSprite collidable) {
super(collidable);... |
package game.sprite.collision;
/**
* This is an interface to provide a sprite that can collide into other sprites a collider strategy.
* @author Ben
*
*/
@Deprecated
public interface ColliderStrategy {
public Collider getColliderStrategy();
}
|
package game.sprite;
import java.awt.Point;
/**
*
* @author team2
*
*/
public abstract class PlayerSprite extends MovableSprite {
/**
* Constructor.
*
* @param startLocation Start location of sprite.
* @param spriteSet Default image string name of sprite.
* @param isActive If sprite... |
package game.sprite;
import game.physics.GameVector;
import game.sprite.collision.CollisionBehavior;
import game.sprite.collision.ICollidable;
import java.awt.Point;
import java.awt.Shape;
/**
*
* @author team2
*
*/
public class Projectile extends MovableSprite implements ICollidable {
/**
... |
package game.sprite;
import java.awt.Graphics;
/**
* Any Sprite that can take damage should implement HitPoints.
*
* @author rwb10
*
*/
@Deprecated
public interface HitPoints {
/**
*
* @return The current health points.
*/
int getHealth();
/**
* Sets the current health to newHeal... |
package game.sprite;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.geom.AffineTransform;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import java.net.URISyntaxException;
import java.net.URL;
import java.util... |
package game.sprite;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.Point;
/**
* A class to allow the game to be played on a moveable background. Can
* transform all coordinates in the game based
* on its current position.
*
* @author Ben Schwab
*
*/
public abstract class Background {
... |
package game.sprite;
import game.engine.GameController;
import game.physics.GameVector;
import game.physics.ImpulseVector;
import java.awt.Point;
import java.util.ArrayList;
import java.util.Collection;
/**
* This is a sprite that has some way to move each update.
*
* @author Ben Schwab
*
*/
public abstract c... |
package game.engine;
/**
* @author Ben
*
*/
public abstract class UpdatePacket {
}
|
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.