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package CustomUI; import java.util.ArrayList; import GameTools.ydPoint; import android.content.Context; import android.util.AttributeSet; import android.view.GestureDetector; import android.view.GestureDetector.OnGestureListener; import android.view.MotionEvent; import android.view.View; import android.vie...
package CustomUI; import java.util.ArrayList; import java.util.List; import android.view.MotionEvent; import android.view.View; import android.view.View.OnTouchListener; public class ydOnTouchListeners implements View.OnTouchListener { List<View.OnTouchListener> listeners; public ydOnTouchListeners...
package CustomUI; import org.Consts; import com.example.dworld3.Drawings; import com.ydev.dworld3.R; import DTO.DrawingDTO; import GameTools.ydPoint; import android.app.ProgressDialog; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Color; import android.os.AsyncT...
package CustomUI; import GameTools.ydPoint; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.Path.Direction; import android.util.AttributeSet; import android.view.MotionEvent; i...
package CustomUI; import org.Consts; import com.example.dworld3.Draw; import com.ydev.dworld3.R; import GameTools.ydPoint; import android.content.Context; import android.graphics.Bitmap; import android.graphics.Color; import android.util.AttributeSet; import android.util.Log; import android.view.LayoutI...
package CustomUI; import com.example.dworld3.Drawings; import com.ydev.dworld3.R; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.graphics.drawable.ColorDrawable; import android.view.View; import android.view.Window; import android.widget.Button; impo...
package CustomUI; import org.sqlStatements; import com.example.dworld3.Draw; import com.ydev.dworld3.R; import GameTools.ydMath; import GameTools.ydPoint; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android....
package CustomUI; import java.util.ArrayList; import java.util.Collections; import DTO.DrawingDTO; import android.R.bool; import android.content.Context; import android.graphics.Color; import android.util.AttributeSet; import android.util.Log; import android.widget.LinearLayout; import android.widget.Rela...
package CustomUI; import com.example.dworld3.Draw; import com.example.dworld3.Drawings; import com.ydev.dworld3.R; import android.app.Activity; import android.app.Dialog; import android.content.Context; import android.graphics.drawable.ColorDrawable; import android.view.View; import android.view.Window; i...
package CustomUI; import java.util.ArrayList; import com.example.dworld3.Drawings; import com.ydev.dworld3.R; import DTO.DrawingDTO; import android.app.ProgressDialog; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import andr...
package CustomUI; import android.annotation.SuppressLint; import android.content.Context; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.ComposeShader; import android.graphics.LinearGradient; import android.graphics.Paint; import android.graphics.PorterDuff; import android.graph...
package CustomUI; import com.example.dworld3.Draw; import com.ydev.dworld3.R; import android.R.bool; import android.app.Dialog; import android.content.Context; import android.graphics.drawable.ColorDrawable; import android.view.View; import android.view.Window; import android.view.WindowManager.LayoutParam...
package CustomUI; import java.util.ArrayList; import org.Consts; import org.Globals; import org.sqlStatements; import com.example.dworld3.Draw; import DTO.DrawingActionDTO; import DTO.DrawingPlaneDTO; import DTO.ObjectDTO; import DTO.Properties; import DTO.PropertiesDTO; import GameTools.ydMath; imp...
package CustomUI; import org.Consts; import org.sqlStatements; import org.json.JSONException; import org.json.JSONObject; import com.example.dworld3.Draw; import com.ydev.dworld3.R; import DTO.Properties; import android.R.bool; import android.app.Dialog; import android.content.Context; import android.g...
package CustomUI; import com.ydev.dworld3.R; import android.content.Context; import android.content.res.TypedArray; import android.util.AttributeSet; import android.view.View; import android.widget.ImageButton; public class ydButton extends ImageButton { private ImageButton btn; boolean togg...
package CustomUI; import com.ydev.dworld3.R; import android.app.*; import android.content.*; import android.content.DialogInterface.OnCancelListener; import android.graphics.*; import android.view.*; import android.widget.*; public class AmbilWarnaDialog { public interface OnAmbilWarnaListener { void onCancel(Amb...
package CustomUI; import android.graphics.Canvas; import android.util.Log; import android.view.SurfaceHolder; public class TouchViewThread extends Thread { private static final String TAG = TouchViewThread.class.getSimpleName(); // desired fps private final static int MAX_FPS = 50; // maximum nu...
package CustomUI; import java.util.ArrayList; import java.util.List; import org.Consts; import org.Globals; import org.Utility; import org.json.JSONException; import org.json.JSONObject; import com.example.dworld3.Draw; import com.ydev.dworld3.R; import DTO.FavouriteColorDTO; import DTO.ObjectDTO; ...
package CustomUI; import java.util.ArrayList; import com.example.dworld3.Drawings; import com.ydev.dworld3.R; import android.app.ProgressDialog; import android.content.Context; import android.view.LayoutInflater; import android.view.View; import android.view.ViewGroup; import android.widget.BaseAdapter; ...
package org; import java.sql.PreparedStatement; public class sqlStatements { //Database Table Names public final static String DRAWINGS = "drawings"; public final static String LAYERS = "layers"; public final static String DRAWCMD = "drawcmd"; public static final String PROPERTIES = "propert...
package org; import java.io.File; import java.text.SimpleDateFormat; import java.util.Date; import database.DatabaseHelper; import android.annotation.TargetApi; import android.app.Activity; import android.content.Context; import android.content.SharedPreferences; import android.content.pm.PackageInfo; impor...
/** * * Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or trade * names of their respective owners. * * Everything in the source code here...
/** * * Copyright C 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or * trade names of their respective owners. * * Everything in the source code herein...
package com.example.dworld3; import org.Globals; import com.example.dworld3.util.SystemUiHider; import com.ydev.dworld3.R; import database.DatabaseHelper; import android.annotation.TargetApi; import android.app.Activity; import android.content.Intent; import android.os.Build; import android.os.Bundle; i...
package com.example.dworld3; import java.util.ArrayList; import org.Consts; import org.Globals; import org.sqlStatements; import com.ydev.dworld3.R; import CustomUI.AmbilWarnaDialog; import CustomUI.AmbilWarnaDialog.OnAmbilWarnaListener; import CustomUI.BrushPropertiesDialog; import CustomUI.DrawingSur...
package com.example.dworld3.util; import android.app.Activity; import android.os.Build; import android.view.View; /** * A utility class that helps with showing and hiding system UI such as the * status bar and navigation/system bar. This class uses backward-compatibility * techniques described in <a href=...
package com.example.dworld3.util; import android.annotation.TargetApi; import android.app.Activity; import android.os.Build; import android.view.View; import android.view.WindowManager; /** * An API 11+ implementation of {@link SystemUiHider}. Uses APIs available in * Honeycomb and later (specifically {@l...
package com.example.dworld3.util; import android.app.Activity; import android.view.View; import android.view.WindowManager; /** * A base implementation of {@link SystemUiHider}. Uses APIs available in all * API levels to show and hide the status bar. */ public class SystemUiHiderBase extends SystemUiHide...
package com.example.dworld3; import java.util.ArrayList; import java.util.List; import org.Consts; import org.Globals; import org.json.JSONException; import org.json.JSONObject; import com.ydev.dworld3.R; import CustomUI.Input_Dialog; import CustomUI.ydDrawingCell; import CustomUI.ydDrawingsAdapter; ...
package database; import java.io.File; import java.io.FileOutputStream; import java.io.IOException; import java.io.InputStream; import java.io.OutputStream; import org.Globals; import org.sqlStatements; import android.content.Context; import android.database.SQLException; import android.database.sqlit...
/** * * Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or trade * names of their respective owners. * * Everything in the source code here...
/** * * Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or trade * names of their respective owners. * * Everything in the source code here...
package DTO; import java.io.ByteArrayInputStream; import java.io.Serializable; import java.util.ArrayList; import org.Consts; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canva...
/** * * Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or trade * names of their respective owners. * * Everything in the source code here...
package DTO; import java.io.ByteArrayInputStream; import java.util.ArrayList; import org.Globals; import org.Utility; import org.sqlStatements; import CustomUI.LayerView; import GameTools.ydPoint; import android.content.ContentValues; import android.content.Context; import android.database.Cursor; impo...
package DTO; public class NextStep { public static final String DELETE = "delete"; public static final String UPDATE = "update"; public static final String ADD = "add"; public static final String MOVE_UP = "move up"; public static final String MOVE_DOWN = "move down"; String action; int id; Boo...
package DTO; import org.Consts; import org.sqlStatements; import android.R.string; public class Properties { int pID; public int color; public String action=sqlStatements.DC_BRUSH; public String shape; public String text; public int fill; public int strokeSize; public int sym; public Strin...
package DTO; import org.Consts; import org.Globals; import org.sqlStatements; import android.R.string; import android.content.ContentValues; import android.database.sqlite.SQLiteDatabase; import android.graphics.Color; public class PropertiesDTO{ static SQLiteDatabase db = Globals.sqlDB; int pID; ...
/** * * Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or trade * names of their respective owners. * * Everything in the source code here...
/** * * Copyright (c) 2009-2012 Envision Mobile Ltd. All rights reserved. * * Other software and company names mentioned herein or used for developing * and/or running the Envision Mobile Ltd's software may be trademarks or trade * names of their respective owners. * * Everything in the source code here...
package DTO; import java.io.Serializable; public class ColorDTO extends BaseDTO implements Serializable { public int intUuid; public float r, g, b, a; }
package DTO; import java.io.ByteArrayInputStream; import java.io.Serializable; import java.util.ArrayList; import org.Consts; import org.Utility; import android.content.ContentValues; import android.database.Cursor; import android.database.sqlite.SQLiteDatabase; import android.graphics.Bitmap; import an...
package DTO; import java.lang.reflect.Array; import java.util.ArrayList; import org.Globals; import org.sqlStatements; import CustomUI.DrawingSurface; import CustomUI.LayerView; import GameTools.ydPoint; import android.R.bool; import android.content.ContentValues; import android.content.Context; import...
package DTO; import java.io.ByteArrayInputStream; import java.io.Serializable; import java.util.ArrayList; import org.Consts; import org.Globals; import org.Utility; import android.content.ContentValues; import android.database.Cursor; import android.database.SQLException; import android.database.sqlite...
package GameTools; import android.graphics.Bitmap; public class ydAnchor { public enum Type { Pivot, Fixed } public ydPoint Position; public Bitmap symbol; }
package GameTools; import java.io.InputStream; import android.content.Context; import android.graphics.Bitmap; import android.graphics.BitmapFactory; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Matrix; import android.graphics.Paint; public class ydSprite { ...
package GameTools; import android.graphics.Canvas; import android.graphics.Paint; public class ydLine { public ydPoint slope; public ydPoint p1, p2; public double length; public double angle; public Paint p = new Paint(); //Old Version public ydLine(){ slope=new ydPoint(); p1=...
package GameTools; import java.io.Serializable; import java.util.ArrayList; import java.util.StringTokenizer; import org.json.JSONObject; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.graphics.Path; import android.graphics.PathMeasure; impor...
package GameTools; public class ydMath { public static ydPoint slopeOf(ydPoint p1, ydPoint p2) { return new ydPoint((p2.x - p1.x), (p2.y - p1.y)); } public static double hypotenuse(ydPoint p1, ydPoint p2) { return Math.hypot(p1.x - p2.x, p1.y - p2.y); } public static float radsToDegrees(fl...
package GameTools; public class ydTransformation { ydPoint Translation; ydPoint Scale; ydPoint Rotation; }
package GameTools; public class ydForce { Boolean isUniform; ydPoint position; ydPoint magnitude; public ydForce(){ isUniform=false; position =new ydPoint(); magnitude =new ydPoint(); } public ydForce(ydPoint p, ydPoint m, Boolean isUniform){ this.isUniform=isUniform; positio...
package drazing; /** * Clase abstracta para implementar objetos * @author xcubo */ abstract class Molde { private boolean visible; //¿ es visible el molde ? private double x; private double y; //metodos basicos; public boolean esVisible() {return visible;} ...
package drazing; import java.io.Serializable; /** * Clase para gestionar los settings iniciales del coche * @author xcubo */ public class Settings implements Serializable { private String name; private String team; private int gear; private double charge; private boolean hard_tire; private ...
package drazing; import java.io.*; /** * Gestor de records * @author xcubo */ public class RecordManager { private RecordTable rtable; private boolean mod; public RecordManager() { mod = false; rtable = new RecordTable(); } /** * Carga los records desde el fichero ...
package drazing; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Graphics2D; import java.awt.font.FontRenderContext; import java.awt.font.TextLayout; import java.text.NumberFormat; /** * Clase auxiliar que implementa el cronometro de carrera * @author xcubo */ public class Cr...
package drazing; /** * Motor de físicas * @author xcubo */ public class PhysicsEngine { private CollisionDetector detector; private boolean on_end; public PhysicsEngine(ControladorCarrera rc) { detector = new CollisionDetector(rc); on_end = false; } /** * Desplaza un c...
package drazing; import java.awt.geom.Area; import java.awt.geom.GeneralPath; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; /** * Clase para tratar circuitos * @author xcubo */ public class Pista { private GeneralPath pista_ext, pista_int; private Area asfalto, cesped; private Fondo t...
package drazing; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.*; /** * Dialogo del TOP 10 * @a...
package drazing; /** * Clase que trata los neumaticos y sus atributos * @author xcubo */ public class Tire { private boolean active; private double desgaste; /** * Constructor * Define los atributos de un neumatico */ public Tire() { active = true; desgast...
package drazing; import java.io.Serializable; import java.text.NumberFormat; /** * Clase para el manejo de tiempos * @author xcubo */ public class Tiempo implements Serializable { private int horas, minutos, segundos, centesimas; public Tiempo(int h, int m, int s, int c) { horas = h; m...
package drazing; import java.awt.*; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferStrategy; import javax.swing.JFrame; /** * Clase principal de la aplicación * * @author Jorge Belenguer Beltrán * @version 1.01 */ public final class DrazingApp extends JFrame ...
package drazing; import java.awt.Dimension; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; /** * Controla todos los datos y variables de carrera * @author xcubo */ public final class ControladorCarrera { //Variables iniciales private int ALTO, ANCHO; private int numCoches; ...
package drazing; import java.awt.Shape; import java.awt.geom.AffineTransform; import java.awt.geom.PathIterator; import java.awt.geom.Point2D; import java.awt.geom.Rectangle2D; /** * Detector de colisiones para el motor de física * @author xcubo */ public class CollisionDetector { private ControladorCarrera r...
package drazing; import java.awt.*; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; import javax.swing.*; /** * Diálogo inici...
package drazing; import java.io.*; import javax.sound.sampled.*; /** * Motor de Audio * @author xcubo */ public final class AudioEngine { private static final int EXTERNAL_BUFFER_SIZE = 128000; private AudioInputStream ais; private File sf; private String[] jukebox; private Clip music; ...
package drazing; import java.awt.Shape; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; /** * Implementa los métodos para el tratamiento de los obstaculos * @author xcubo */ public class Obstaculo extends Molde { private Shape cuerpo; private int tipo; pri...
package drazing; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.Image; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import java.util.Dictionary; import java.util.Hashtable; import javax.imageio.ImageI...
package drazing; import java.awt.Dimension; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.WindowAdapter; import java.awt.event.WindowEvent; import java.awt.image.BufferedImage; import java.io.IOException...
package drazing; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; /** * Controlador de entrada de datos * * Escucha las ordenes del usuario y se las pasa al motor de físicas * @author xcubo */ public class InputController implements KeyListener { private boolean running; private boolea...
/* * To change this template, choose Tools | Templates * and open the template in the editor. */ package drazing; import java.awt.geom.Rectangle2D; import java.awt.image.BufferedImage; import java.io.IOException; import javax.imageio.ImageIO; /** * Clase que implementa el terreno de fondo * @author xcubo */ pu...
package drazing; import java.awt.*; import java.awt.font.FontRenderContext; import java.awt.font.TextLayout; import java.awt.geom.*; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.io.IOException; import java.text.NumberFormat; import javax.imageio.ImageIO; import javax.swing.Ima...
package drazing; import java.awt.Color; /** * Clase que define atributos y métodos para tratar un coche * @author xcubo */ public class Car extends Molde { //CONSTANTES public static final int LeftFrontTire = 0; public static final int RightFrontTire = 1; public static final int Lef...
import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Point; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.awt.event.KeyAdapter; import java.awt.event.KeyEvent; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java...
package game.physics; import java.awt.Point; /** * Example of how you can subclass the GameVector to add important new behavior * such as a impulse force used in collisions * * @author Ben Schwab * */ public class ImpulseVector extends GameVector { private double myDuration; /** * Creates a new...
package game.physics; import java.awt.Point; /** * This is a vector class to make the physics of movement in the game easier. * * @author Ben Schwab * @author Paul Dannenberg * */ public class GameVector { private double myX; private double myY; /** * * @param x x value of vector ...
package game.savecameron; import java.awt.Image; import game.sprite.Background; import game.sprite.Sprite; public class KvilleBackground extends Background { public KvilleBackground (Image backgroundImage, int drawWidth, int drawHeight, int startX, int startY) { super(backgroundImage, drawWidth, drawHeig...
package game.savecameron.collision; import game.sprite.Projectile; import game.sprite.collision.CollisionBehavior; import game.sprite.collision.ICollidable; public class BulletCollsionBehavior extends CollisionBehavior { private Projectile myCollidable; public BulletCollsionBehavior (Projectile collidable)...
package game.savecameron.collision; public class EnemyCollisionBehavior { }
package game.savecameron; import java.awt.Point; import game.physics.GameVector; import game.sprite.MovableSprite; import game.sprite.Sprite; public class TarHeel extends MovableSprite { private static final int ENEMY_SPEED = 5; boolean flipped; Sprite myTarget; public TarHeel (Point startLocation, S...
package game.savecameron; import java.awt.Image; import java.awt.Point; import java.io.File; import java.io.IOException; import java.util.ArrayList; import java.util.List; import java.util.Set; import javax.imageio.ImageIO; import javax.swing.KeyStroke; import ben.samplegame.rules.GravityRule; import ben.samplegame.sp...
package game.savecameron; import game.sprite.PlayerSprite; import java.awt.Graphics; import java.awt.Point; import java.util.Set; /** * Devil character to be controlled by user. * By default, moves around with WASD, shoots w/ ' ', * and looks at mouse. * * @author rwb10 * */ public class UserDevil extends Pla...
package game.swing; import ben.samplegame.engine.GravishotController; import game.engine.GameController; import game.userinteraction.UserInputHandler; import java.awt.BorderLayout; import java.awt.Container; import javax.swing.JFrame; /** * * @author rwb392 * */ @SuppressWarnings("serial") public class GameFra...
package game.swing; /** * * @author team2 * */ public class GameMain { public static void main (String[] args) throws SecurityException, NoSuchMethodException { GameFrame gameFrame = new GameFrame(); } }
package game.sprite.collision; import game.physics.GameVector; import java.awt.Shape; /** * @author Paul * Any sprite that can receive a collision should implement collidable. * * */ public interface ICollidable { /** * Applies a force to the object. * * @param force The force to ...
package game.sprite.collision; import game.userinteraction.IUpdatable; /** * Defines an interface that all CollisionManagers should * share. * @author Paul * */ // Since I added the IUpdatable interface, I'm not sure if // this interface is really necessary. public interface ICollisionManager ...
package game.sprite.collision; import java.awt.geom.PathIterator; import java.util.ArrayList; import java.util.List; /** * A simple implementation of a CollisionManager. Iterates through * every possible combination of ICollidables and checks whether * a collision has occurred between the two. If one of...
package game.sprite.collision; /** * This class implements the basic behavior of an ICollidable * when it collides with another collidable. The collidable * passed to this class in the constructor is altered when any * of the collide() methods are called. * * @author Ben * @author Paul * */ public abstract...
package game.sprite.collision; /** * List every type of collidable object in the game - all collider objects must decide how to collide with these objects * Every sprite that can collide into something should have a ColliderStrategy object that extends this interface * @author * */ @Deprecated public interface Co...
package game.sprite.collision; /** * An example collider strategy for a player who can collide into objects. * @author Ben * */ @Deprecated public class PlayerColliderStrategy implements Collider { }
package game.sprite.collision; /** * Any sprite that can receive a collision should implement collidable. * * */ @Deprecated public interface Collidable { /** * Implment to forward a reference to this collidable object onto the collider object you receive. */ public void accept(ColliderStrate...
package game.sprite.collision; public class MovableSpriteCollisionBehavior extends CollisionBehavior { private MovableSprite mySprite; public MovableSpriteCollisionBehavior (MovableSprite collidable) { super(collidable); mySprite = collidable; } @Override public void ...
package game.sprite.collision; import sprite.ExplodingSprite; import sprite.MovableSprite; public class ExplodingSpriteCollisionBehavior extends CollisionBehavior { private ExplodingSprite mySprite; public ExplodingSpriteCollisionBehavior (ExplodingSprite collidable) { super(collidable);...
package game.sprite.collision; /** * This is an interface to provide a sprite that can collide into other sprites a collider strategy. * @author Ben * */ @Deprecated public interface ColliderStrategy { public Collider getColliderStrategy(); }
package game.sprite; import java.awt.Point; /** * * @author team2 * */ public abstract class PlayerSprite extends MovableSprite { /** * Constructor. * * @param startLocation Start location of sprite. * @param spriteSet Default image string name of sprite. * @param isActive If sprite...
package game.sprite; import game.physics.GameVector; import game.sprite.collision.CollisionBehavior; import game.sprite.collision.ICollidable; import java.awt.Point; import java.awt.Shape; /** * * @author team2 * */ public class Projectile extends MovableSprite implements ICollidable { /** ...
package game.sprite; import java.awt.Graphics; /** * Any Sprite that can take damage should implement HitPoints. * * @author rwb10 * */ @Deprecated public interface HitPoints { /** * * @return The current health points. */ int getHealth(); /** * Sets the current health to newHeal...
package game.sprite; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Point; import java.awt.Rectangle; import java.awt.geom.AffineTransform; import java.awt.image.BufferedImage; import java.io.File; import java.io.IOException; import java.net.URISyntaxException; import java.net.URL; import java.util...
package game.sprite; import java.awt.Graphics2D; import java.awt.Image; import java.awt.Point; /** * A class to allow the game to be played on a moveable background. Can * transform all coordinates in the game based * on its current position. * * @author Ben Schwab * */ public abstract class Background { ...
package game.sprite; import game.engine.GameController; import game.physics.GameVector; import game.physics.ImpulseVector; import java.awt.Point; import java.util.ArrayList; import java.util.Collection; /** * This is a sprite that has some way to move each update. * * @author Ben Schwab * */ public abstract c...
package game.engine; /** * @author Ben * */ public abstract class UpdatePacket { }