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/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquare.parsers.json;
import com.joelapenna.foursquare.types.CheckinResult;
import org.json.JSONException;
import org.json.JSONObject;
/**
* @date July 13, 2010
* @author Mark Wyszomierski (markww@gmail.com)
*
*/
public class CheckinResultPar... |
/**
* Copyright 2010 Mark Wyszomierski
*/
package com.joelapenna.foursquare.parsers.json;
import com.joelapenna.foursquare.parsers.json.CategoryParser;
import com.joelapenna.foursquare.parsers.json.GroupParser;
import com.joelapenna.foursquare.types.Category;
import com.joelapenna.foursquare.util.IconUtils;
import ... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquare;
import com.joelapenna.foursquare.error.FoursquareCredentialsException;
import com.joelapenna.foursquare.error.FoursquareError;
import com.joelapenna.foursquare.error.FoursquareException;
import com.joelapenna.foursquare.error.FoursquareParseExce... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquare.error;
/**
* @author Joe LaPenna (joe@joelapenna.com)
*/
public class FoursquareParseException extends FoursquareException {
private static final long serialVersionUID = 1L;
public FoursquareParseException(String message) {
sup... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquare.error;
/**
* @author Joe LaPenna (joe@joelapenna.com)
*/
public class FoursquareError extends FoursquareException {
private static final long serialVersionUID = 1L;
public FoursquareError(String message) {
super(message);
}... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquare.error;
/**
* @author Joe LaPenna (joe@joelapenna.com)
*/
public class FoursquareCredentialsException extends FoursquareException {
private static final long serialVersionUID = 1L;
public FoursquareCredentialsException(String message) {... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquare.error;
/**
* @author Joe LaPenna (joe@joelapenna.com)
*/
public class FoursquareException extends Exception {
private static final long serialVersionUID = 1L;
private String mExtra;
public FoursquareException(String message) {... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared.test;
import com.joelapenna.foursquared.Foursquared;
import com.joelapenna.foursquared.VenueActivity;
import android.content.Intent;
import android.test.ActivityInstrumentationTestCase2;
import android.test.suitebuilder.annotation.SmallTest;
/... |
/**
* Copyright 2009 Joe LaPenna
*/
package com.joelapenna.foursquared.test;
import com.joelapenna.foursquared.Foursquared;
import android.test.ApplicationTestCase;
import android.test.suitebuilder.annotation.MediumTest;
import android.test.suitebuilder.annotation.SmallTest;
/**
* @author Joe LaPenna (joe@joelap... |
package cx.hell.android.pdfview;
import java.io.File;
import java.io.FileDescriptor;
import java.io.FileNotFoundException;
import java.util.List;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.Dialog;
import android.content.ContentResolver;
import android.content.DialogInterface;
impo... |
package cx.hell.android.pdfview;
import java.io.File;
import java.util.ArrayList;
import android.content.Context;
import android.content.SharedPreferences;
public class Recent extends ArrayList<String> {
private final static int MAX_RECENT=5; /* must be at least 1 */
private final String PREF_TAG = "Rece... |
package cx.hell.android.pdfview;
import android.os.Bundle;
import android.preference.PreferenceActivity;
public class Options extends PreferenceActivity {
final static String PREF_TAG = "Options";
final static String PREF_PAGE_WITH_VOLUME = "pageWithVolume";
final static String PREF_ZOOM_INCREMENT = "zoomI... |
package cx.hell.android.pdfview;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;
import android.app.Activity;
import android.os.Bundle;
import android.webkit.WebView;
/**
* Displays "About..." info.
*/
public class AboutPDFViewActivity extends Activity {
... |
package cx.hell.android.pdfview;
import java.io.IOException;
import java.io.InputStream;
import android.util.Log;
import android.widget.ProgressBar;
public class StreamUtils {
public static byte[] readBytesFully(InputStream i) throws IOException {
return StreamUtils.readBytesFully(i, 0, null);
}
... |
package cx.hell.android.pdfview;
import java.io.File;
import java.io.FileFilter;
import java.io.IOException;
import java.util.Arrays;
import java.util.Comparator;
import android.app.Activity;
import android.content.Intent;
import android.content.SharedPreferences;
import android.net.Uri;
import android.os... |
package cx.hell.android.pdfview;
import java.io.File;
import java.io.FileDescriptor;
import java.util.List;
import cx.hell.android.lib.pagesview.FindResult;
/**
* Native PDF - interface to native code.
*/
public class PDF {
static {
System.loadLibrary("pdfview2");
}
/**
* Simple s... |
package cx.hell.android.pdfview;
/**
* High level user-visible application exception.
*/
public class ApplicationException extends Exception {
private static final long serialVersionUID = 3168318522532680977L;
public ApplicationException(String message) {
super(message);
}
}
|
/*
* Copyright 2010 Ludovic Drolez
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is d... |
package cx.hell.android.pdfview;
import java.util.Collection;
import java.util.Collections;
import java.util.HashMap;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import android.graphics.Bitmap;
import android.util.Log;
import cx.hell.android.lib.pag... |
package cx.hell.android.lib.pagesview;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import android.graphics.Rect;
import android.util.Log;
/**
* Find result.
*/
public class FindResult {
/**
* Logging tag.
*/
public static final String TAG = "cx.hell.andr... |
package cx.hell.android.lib.pagesview;
/**
* Tile definition.
* Can be used as a key in maps (hashable, comparable).
*/
public class Tile {
/**
* X position of tile in pixels.
*/
private int x;
/**
* Y position of tile in pixels.
*/
private int y;
private int zoom;
private in... |
package cx.hell.android.lib.pagesview;
public class RenderingException extends Exception {
private static final long serialVersionUID = 1010978161527539002L;
public RenderingException(String message) {
super(message);
}
}
|
package cx.hell.android.lib.pagesview;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
import cx.hell.android.pdfview.ChooseFileActivity;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import androi... |
package cx.hell.android.lib.pagesview;
import java.util.Map;
import android.graphics.Bitmap;
/**
* Allow renderer to notify view that new bitmaps are ready.
* Implemented by PagesView.
*/
public interface OnImageRenderedListener {
void onImagesRendered(Map<Tile,Bitmap> renderedImages);
void onRender... |
package cx.hell.android.lib.pagesview;
import java.util.Collection;
import android.graphics.Bitmap;
/**
* Provide content of pages rendered by PagesView.
*/
public abstract class PagesProvider {
/**
* Get page image tile for drawing.
*/
public abstract Bitmap getPageBitmap(Tile tile);
/... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es crear diferentes tipos de objetos donde spiderman pueda colgarse
*
* @author Jose Luis Sandoval
* @version 05-Junio-2012
*/
public class Colgantes extends Actor
{
public void act()
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es crear un ninja que no se mueva pero que lanze bombas en forma diagonal
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Ninja2 extends Enemigo
{
priva... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* es el que aparce en el tercer nivel colgado del techo
*
* @author Jose Luis Sandoval
* @version 05-Junio-2012
*/
public class Balancin extends Colgantes
{
/**
*
* se mueve hacia atras de dos en dos
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es crear un Lagarto que se mueva en forma vertical
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Lagarto extends Enemigo
{
private int dir = 0; //indica l... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Mayuda here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Mayuda extends Menu
{
/**
* Constructor de Objetos de la clase Mayuda
* inicia... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es cambiar de nivel
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Meta extends Actor
{
/**
* Si se intersecto con spiderman entonces cambia de nivel
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de esta clase es mover a spidemrna y utilizar las herramientas para desplazarse por la cuidad
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Spiderman extends Jugador
{
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Edificio here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class EdificioMediano extends Edificio
{
/**
* Act - do whatever the Edificio wants to d... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Crea una imagen con una cadena de texto con un color , tamaño y fuente preestablecidos.
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Texto extends Actor
{
private String texto; /... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es crear un ninja que no se mueva pero que lanze bombas en forma diagonal
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Venom extends Enemigo
{
private in... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Jugar here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Mjugar extends Menu
{
/**
* Constructor de Objetos de la clase Mjugar
* inicial... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es aumentar el numero de pegadas a los enemigoas para eliminarlos
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Bala extends Jugador
{
private Spiderman sp... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Agerga los actores principales del juego dependiendo del nivel en el que se encuentre.
* Evalua las vidas asi como el tipode escenario que se va a ir mostrando durante el transcurso del juego.
*
* @author Jose Luis Sandova... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clas es disminuir una vida al jugador
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class BolaVerde extends Bomba
{
public void act()
{
move( -3 );
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El Objetivo de la clase es indical que se a ganado el juego
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class MarieJane extends Actor
{
/**
* checa si spiderman a instersectado ... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
import java.awt.*;
/**
* El objetivo de la clase es crear una imagen que simule
* telaraña para colgarse de los edificios.
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Telarana extends Jug... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* son los objetos que aparecen en el nivel 2
*
* @author Jose Luis Sandoval
* @version 05-Junio-2012
*/
public class ExagonoC extends Colgantes
{
/**
* se mueve uno hacia atras
*/
public void act()... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es aumentar la vida del jugador
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class VidaExtra extends Actor
{
/**
* si spiderman la atrapa aumenta 3 vidas
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es eredar metodos que puedan ser reutilizados en las subclases
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Jugador extends Actor
{
/**
* Regresa tr... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clas es disminuir una vida al jugador
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class BolaFuego extends Bomba
{
public void act()
{
move( 3 );
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Creditos here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Mcreditos extends Menu
{
/**
* Constructor de Objetos de la clase Mcreditos
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de esta clase es simular que cae lluvia
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Lluvia extends Actor
{
/**
* Constructor de objetos de la clase lluvia
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* La clase BalaExtra provee de Objetos que pueden aumentar el numero de balas del jugador
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class BalaExtra extends Actor
{
/**
* Act - d... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* La Clase Enemigo provee de variables y metodos que te permiten crear enemigos de
* diferentes tipos actuando de diferente manera cada uno.
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public abst... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* son los objetos que aparecen en el nivel 2
*
* @author Jose Luis Sandoval
* @version 05-Junio-2012
*/
public class ExagonoG extends Colgantes
{
/**
* se mueve uno hacia atras
*/
public void act()... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Crea una nuevo actor de tipo edificio.
* la imagen de este actor necesita ser definida durante la construccion del objeto.
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Edificio exten... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* La clase GameOver es bastante sencilla, su objetivo es crear una imagen que muestre
* que has perdido el juego y luego regresarte al menu principal.
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Edificio2 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class EdificioChico extends Edificio
{
/**
* Act - do whatever the Edificio2 wants to d... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* La clase Menu es abstracta ya que se necesita establecer que tipo de menu se va a utilizar
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public abstract class Menu extends Actor
{
protected St... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Edificio3 here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class EdificioGrande extends Edificio
{
/**
* Act - do whatever the Edificio3 wants to ... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clas es disminuir una vida al jugador
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class BombaH extends Bomba
{
private int dir = 0; //indica la direccion del aboma
... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* Write a description of class Mok here.
*
* @author (your name)
* @version (a version number or a date)
*/
public class Mok extends Menu
{
/**
* Constructor de Objetos de la clase Mok
* inicializa las ... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es crear un dunde que se mueva por toda la pantalla y lance bombas
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class DuendeVerde extends Enemigo
{
public void... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* La Clase Bomba la utilizan los enemigos para tratar de matar a spiderman
* su objetivo es quitarle vidas a spiderman.
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public abstract class Bomba exte... |
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo)
/**
* El objetivo de la clase es crear un ninja que no se mueva pero que lanze bombas en forma diagonal
*
* @author Jose Luis Sandoval Quintero
* @version 5-Junio-2012
*/
public class Ninja extends Enemigo
{
private in... |
package buggy;
public class C2 extends C0{
C2(int x, int y)
{
this.x = x;
this.y = y;
}
@Override
public int compute() {
return x-y;
}
}
|
package buggy;
public class C1 extends C0{
C1(int x, int y)
{
this.x = x;
this.y = y;
}
@Override
public int compute() {
return x+y;
}
}
|
package buggy;
public class C0 {
int x = 0;
int y = 0;
int compute()
{
return 0;
}
}
|
package buggy;
import java.io.*;
import java.util.*;
public class Main {
public static void main (String[] args) throws java.io.IOException {
int num1 = readInteger();
System.out.println ("\nYou entered the integer: " + num1);
int num2 = reverse_number(num1);
// like 15 become 51
int res... |
package View;
import java.awt.GridBagConstraints;
import java.awt.GridBagLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
/**
*
* @author Team Exception
*
* Thi... |
package View;
public class OptionView extends MasterViewPanel {
/**
*
*/
private static final long serialVersionUID = 1L;
public OptionView(MasterView m){
super(m);
}
}
|
package View;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.IOException;
import java.util.Observable;
import java.util.Observer;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JL... |
package View;
/**
*
* @author Team Exception
*
* This enum class contains all the views that will be used in the TANKS
* application.
*
* @category enum class
*
* @value PREVIOUS, TITLE, NEWGAME, HOST, OPTION,
* WAIT, TANKVIEW, LAN, CONTINUE, ADVANCE, CLIENT, NETWORKTANKVIEW
* ... |
package View;
import javax.swing.JPanel;
/**
*
* @author Team Exception
*
* This class is the super class for all the JPanel views that will be
* used in this application.
*
* @see TitleView, LanView, HostView, ClientView, TankView
*
* @extends JPanel
*
* @serial 1L
*
*/
public clas... |
package View;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Observable;
import java.util.Observer;
import javax.swing.ImageIcon;
import javax.swing.JButton;
import javax.swing.JLabel;
import javax.swing.JPanel;
import ... |
package View;
import java.awt.BorderLayout;
import java.awt.FlowLayout;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import javax.swing.DefaultListModel;
import javax.swing.DefaultListSelectionModel;
import javax.swing.JButton;
import... |
package View;
import java.io.ObjectInputStream;
import java.net.InetAddress;
import java.net.ServerSocket;
import java.net.Socket;
import java.net.UnknownHostException;
import java.util.ArrayList;
import javax.swing.DefaultListModel;
import battleTank.PlayerTank;
/**
* this class will be monitoring the lanView.
... |
//package View;
//
//
//import java.util.LinkedList;
//import java.util.Observer;
//
//import undecided.Crate;
//
//import undecided.Explosion;
//import undecided.FireRing;
//import undecided.ImmovableBlock;
//import undecided.Item;
//import undecided.Map;
//import undecided.Obstacle;
//import undecided.P... |
package View;
//package there?
import java.awt.BorderLayout;
import java.awt.CardLayout;
import java.awt.Color;
import java.awt.Component;
import java.awt.Dimension;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JFrame;
import javax.swing.JMenu;
... |
package View;
import java.awt.Color;
import java.awt.Component;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
imp... |
package View;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
import battleTank.Arena1;
import battleTank.BubbleShield;
import battleTank.Crate;
import battleTank.EnemyProjectile;
import battleTank.EnemyTank;
import battleTank.Explosion;
import battleTank.FireRing;
import battleTa... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
*
* This class contains the rectangles for the IceBlock that will be used for
* collisions.
*
* @author Team Exception
*
* @extends ItemRectangel
*
* @see IceBlock, Rectangle, ItemRectangl... |
package rectangles;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Rectangle;
/**
* This class contains the rectangles for the obstacles that will be used for
* collisions.
*
* @author Team Exception
*
* @extends Rectangle
*
* @see Obstacle, Rectangle
*
*/
public abstract class Obstac... |
package rectangles;
/**
* This enum class contains all the directions that the tank will move (North,
* east, south, west).
*
* @author Team Exception
*
* @see PlayerTank, EnemyTank
*
*/
public enum Direction {
NORTH, EAST, SOUTH, WEST;
}
|
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the speed boost that willbe used for
* collisions.
*
* @author Team Exception
*
* @extends ItemRectangle
*
* @see SpeedBoost, Rectangle, ItemRectangle
*
*/
public... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the spike pits that will be used for
* collisions.
*
* @author Team Exception
*
* @extends ObstacleRectangle
*
* @see SpikePit, Rectangle, ObstacleRectangle
*
*/
... |
package rectangles;
import java.awt.Dimension;
import java.awt.Rectangle;
/**
* This class contains the rectangles that will be used for the blast radius of
* the TNT for collisions.
*
* @author Team Exception
*
* @extends Rectangle
*
* @see TNT, TNTRectangle, Rectangle
*
*/
public class... |
package rectangles;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Rectangle;
/**
* This class contains the rectangles for the items that will be used for
* collisions. It is the super class for all items and will construct items of
* the size 50*50 pixels each.
*
* @author Team Exception
* ... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the crates that will be used in
* collisions.
*
* @author Team Exception
*
* @extends ObstacleRectangle
*
* @see Crate, Rectangle, ObstacleRectangle
*
*/
public ... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the bubble shield rectangle that will be used for
* collisions.
*
* @author Team Exception
*
* @extends ItemRectangle
*
* @see BubbleShield, Rectangle, ItemRectangle
*
*/
public cla... |
package rectangles;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the normal projectile that will be
* used for collisions.
*
* @author Team Exception
*
* @extends R... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the TNT that will be used for
* collisions.
*
* @author Team Exception
*
* @extends ObstacleRectangle
*
* @see TNT, Rectangle, ObstacleRectangle
*
*/
public class... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the fire ring that will be used for
* collisions.
*
* @author Team Exception
*
* @extends ObstacleRectangle
*
* @see FireRing, Rectangle, ObstacelRectangle
*
*/
p... |
package rectangles;
import java.awt.Color;
import java.awt.Image;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the immovable blocks that will be used
* for collisions.
*
* @author Team Exception
*
* @extends ObstacleRectangle
*
* @see ImmovableBlock, Rectangle,... |
package rectangles;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.Image;
import java.awt.Rectangle;
import javax.swing.ImageIcon;
/**
* This class contains the rectangles for the tanks that will be used for
* collisions.
*
* @author Team Exception
*
* @extends Rectangle
*
* @see Tank, ... |
package battleTank;
import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import ... |
package battleTank;
import java.io.Serializable;
/**
* This interface class simple describes the effect that different terrain will
* have on the PlayerTank and EnemyTank speed. It is extended by the Ice, Grass,
* and Sand classes.
*
* @author Team Exception
*
* @extends Serializable
*
* @see... |
package battleTank;
import java.awt.Image;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
import javax.swing.ImageIcon;
import rectangles.FireRingRectangle;
/**
* This class is the fire ring obstacle. It will randomly roam the map avoiding
* other obstacles such as c... |
package battleTank;
/**
* This simple class simulates the speed on which the tanks will move if on
* grass. If the tanks are on grass, the movement speed will be 5.
*
* @author Team Exception
*
* @see Terrain, Ice, Sand
*
* @serial
*/
public class Grass implements Terrain {
private static f... |
package battleTank;
/**
* This simple class simulates the speed on which the tanks will move if on
* sand. If the tanks are on sand, the movement speed will be 3.
*
* @author Team Exception
*
* @see Terrain, Ice, Sand
*
* @serial
*/
public class Sand implements Terrain {
private static fina... |
package battleTank;
/**
* This is an enum class that contains the constants NORTH, EAST, SOUTH, and
* WEST.
*
* @author Team Exception
*
* @category enum
*
*/
public enum Direction {
NORTH, EAST, SOUTH, WEST;
}
|
package battleTank;
import java.util.LinkedList;
import java.util.Observable;
import rectangles.BlastRadiusRectangle;
import rectangles.TNTRectangle;
/**
* This class is the TNT object which essentially when destroyed, will deal
* damage to a certain radius around it.
*
* @author Team Exception
* ... |
package battleTank;
import java.util.Observable;
import rectangles.SpikePitRectangle;
/**
* This class is the SpikePit object which essentially destroys the PlayerTank
* if it moves over it on the field. It has a location and map which it is on
* but it has no health so can't be destroyed.
*
* @author... |
package battleTank;
/**
* This interface class describes the effects that the item type classes should
* have, namely activateEffect on either the PlayerTank or the EnemyTank.
*
* @author Team Exception
*
* @see BubbleShield, IceBlock, SpeedBoost
*
*/
public interface Item {
/**
* This met... |
package battleTank;
import java.awt.Image;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
import javax.swing.ImageIcon;
import rectangles.TankRectangle;
/**
* This class is the enemy tank and will control its AI, health, movements, etc.
*
* @author Team Exceptio... |
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