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/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquare.parsers.json; import com.joelapenna.foursquare.types.CheckinResult; import org.json.JSONException; import org.json.JSONObject; /** * @date July 13, 2010 * @author Mark Wyszomierski (markww@gmail.com) * */ public class CheckinResultPar...
/** * Copyright 2010 Mark Wyszomierski */ package com.joelapenna.foursquare.parsers.json; import com.joelapenna.foursquare.parsers.json.CategoryParser; import com.joelapenna.foursquare.parsers.json.GroupParser; import com.joelapenna.foursquare.types.Category; import com.joelapenna.foursquare.util.IconUtils; import ...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquare; import com.joelapenna.foursquare.error.FoursquareCredentialsException; import com.joelapenna.foursquare.error.FoursquareError; import com.joelapenna.foursquare.error.FoursquareException; import com.joelapenna.foursquare.error.FoursquareParseExce...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquare.error; /** * @author Joe LaPenna (joe@joelapenna.com) */ public class FoursquareParseException extends FoursquareException { private static final long serialVersionUID = 1L; public FoursquareParseException(String message) { sup...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquare.error; /** * @author Joe LaPenna (joe@joelapenna.com) */ public class FoursquareError extends FoursquareException { private static final long serialVersionUID = 1L; public FoursquareError(String message) { super(message); }...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquare.error; /** * @author Joe LaPenna (joe@joelapenna.com) */ public class FoursquareCredentialsException extends FoursquareException { private static final long serialVersionUID = 1L; public FoursquareCredentialsException(String message) {...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquare.error; /** * @author Joe LaPenna (joe@joelapenna.com) */ public class FoursquareException extends Exception { private static final long serialVersionUID = 1L; private String mExtra; public FoursquareException(String message) {...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared.test; import com.joelapenna.foursquared.Foursquared; import com.joelapenna.foursquared.VenueActivity; import android.content.Intent; import android.test.ActivityInstrumentationTestCase2; import android.test.suitebuilder.annotation.SmallTest; /...
/** * Copyright 2009 Joe LaPenna */ package com.joelapenna.foursquared.test; import com.joelapenna.foursquared.Foursquared; import android.test.ApplicationTestCase; import android.test.suitebuilder.annotation.MediumTest; import android.test.suitebuilder.annotation.SmallTest; /** * @author Joe LaPenna (joe@joelap...
package cx.hell.android.pdfview; import java.io.File; import java.io.FileDescriptor; import java.io.FileNotFoundException; import java.util.List; import android.app.Activity; import android.app.AlertDialog; import android.app.Dialog; import android.content.ContentResolver; import android.content.DialogInterface; impo...
package cx.hell.android.pdfview; import java.io.File; import java.util.ArrayList; import android.content.Context; import android.content.SharedPreferences; public class Recent extends ArrayList<String> { private final static int MAX_RECENT=5; /* must be at least 1 */ private final String PREF_TAG = "Rece...
package cx.hell.android.pdfview; import android.os.Bundle; import android.preference.PreferenceActivity; public class Options extends PreferenceActivity { final static String PREF_TAG = "Options"; final static String PREF_PAGE_WITH_VOLUME = "pageWithVolume"; final static String PREF_ZOOM_INCREMENT = "zoomI...
package cx.hell.android.pdfview; import java.io.BufferedInputStream; import java.io.IOException; import java.io.InputStream; import android.app.Activity; import android.os.Bundle; import android.webkit.WebView; /** * Displays "About..." info. */ public class AboutPDFViewActivity extends Activity { ...
package cx.hell.android.pdfview; import java.io.IOException; import java.io.InputStream; import android.util.Log; import android.widget.ProgressBar; public class StreamUtils { public static byte[] readBytesFully(InputStream i) throws IOException { return StreamUtils.readBytesFully(i, 0, null); } ...
package cx.hell.android.pdfview; import java.io.File; import java.io.FileFilter; import java.io.IOException; import java.util.Arrays; import java.util.Comparator; import android.app.Activity; import android.content.Intent; import android.content.SharedPreferences; import android.net.Uri; import android.os...
package cx.hell.android.pdfview; import java.io.File; import java.io.FileDescriptor; import java.util.List; import cx.hell.android.lib.pagesview.FindResult; /** * Native PDF - interface to native code. */ public class PDF { static { System.loadLibrary("pdfview2"); } /** * Simple s...
package cx.hell.android.pdfview; /** * High level user-visible application exception. */ public class ApplicationException extends Exception { private static final long serialVersionUID = 3168318522532680977L; public ApplicationException(String message) { super(message); } }
/* * Copyright 2010 Ludovic Drolez * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is d...
package cx.hell.android.pdfview; import java.util.Collection; import java.util.Collections; import java.util.HashMap; import java.util.Iterator; import java.util.LinkedList; import java.util.List; import java.util.Map; import android.graphics.Bitmap; import android.util.Log; import cx.hell.android.lib.pag...
package cx.hell.android.lib.pagesview; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import android.graphics.Rect; import android.util.Log; /** * Find result. */ public class FindResult { /** * Logging tag. */ public static final String TAG = "cx.hell.andr...
package cx.hell.android.lib.pagesview; /** * Tile definition. * Can be used as a key in maps (hashable, comparable). */ public class Tile { /** * X position of tile in pixels. */ private int x; /** * Y position of tile in pixels. */ private int y; private int zoom; private in...
package cx.hell.android.lib.pagesview; public class RenderingException extends Exception { private static final long serialVersionUID = 1010978161527539002L; public RenderingException(String message) { super(message); } }
package cx.hell.android.lib.pagesview; import java.util.Iterator; import java.util.LinkedList; import java.util.List; import java.util.Map; import cx.hell.android.pdfview.ChooseFileActivity; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import androi...
package cx.hell.android.lib.pagesview; import java.util.Map; import android.graphics.Bitmap; /** * Allow renderer to notify view that new bitmaps are ready. * Implemented by PagesView. */ public interface OnImageRenderedListener { void onImagesRendered(Map<Tile,Bitmap> renderedImages); void onRender...
package cx.hell.android.lib.pagesview; import java.util.Collection; import android.graphics.Bitmap; /** * Provide content of pages rendered by PagesView. */ public abstract class PagesProvider { /** * Get page image tile for drawing. */ public abstract Bitmap getPageBitmap(Tile tile); /...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es crear diferentes tipos de objetos donde spiderman pueda colgarse * * @author Jose Luis Sandoval * @version 05-Junio-2012 */ public class Colgantes extends Actor { public void act() ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es crear un ninja que no se mueva pero que lanze bombas en forma diagonal * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Ninja2 extends Enemigo { priva...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * es el que aparce en el tercer nivel colgado del techo * * @author Jose Luis Sandoval * @version 05-Junio-2012 */ public class Balancin extends Colgantes { /** * * se mueve hacia atras de dos en dos ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es crear un Lagarto que se mueva en forma vertical * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Lagarto extends Enemigo { private int dir = 0; //indica l...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Mayuda here. * * @author (your name) * @version (a version number or a date) */ public class Mayuda extends Menu { /** * Constructor de Objetos de la clase Mayuda * inicia...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es cambiar de nivel * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Meta extends Actor { /** * Si se intersecto con spiderman entonces cambia de nivel ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de esta clase es mover a spidemrna y utilizar las herramientas para desplazarse por la cuidad * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Spiderman extends Jugador { ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Edificio here. * * @author (your name) * @version (a version number or a date) */ public class EdificioMediano extends Edificio { /** * Act - do whatever the Edificio wants to d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Crea una imagen con una cadena de texto con un color , tamaño y fuente preestablecidos. * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Texto extends Actor { private String texto; /...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es crear un ninja que no se mueva pero que lanze bombas en forma diagonal * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Venom extends Enemigo { private in...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Jugar here. * * @author (your name) * @version (a version number or a date) */ public class Mjugar extends Menu { /** * Constructor de Objetos de la clase Mjugar * inicial...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es aumentar el numero de pegadas a los enemigoas para eliminarlos * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Bala extends Jugador { private Spiderman sp...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Agerga los actores principales del juego dependiendo del nivel en el que se encuentre. * Evalua las vidas asi como el tipode escenario que se va a ir mostrando durante el transcurso del juego. * * @author Jose Luis Sandova...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clas es disminuir una vida al jugador * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class BolaVerde extends Bomba { public void act() { move( -3 ); ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El Objetivo de la clase es indical que se a ganado el juego * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class MarieJane extends Actor { /** * checa si spiderman a instersectado ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) import java.awt.*; /** * El objetivo de la clase es crear una imagen que simule * telaraña para colgarse de los edificios. * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Telarana extends Jug...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * son los objetos que aparecen en el nivel 2 * * @author Jose Luis Sandoval * @version 05-Junio-2012 */ public class ExagonoC extends Colgantes { /** * se mueve uno hacia atras */ public void act()...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es aumentar la vida del jugador * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class VidaExtra extends Actor { /** * si spiderman la atrapa aumenta 3 vidas ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es eredar metodos que puedan ser reutilizados en las subclases * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Jugador extends Actor { /** * Regresa tr...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clas es disminuir una vida al jugador * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class BolaFuego extends Bomba { public void act() { move( 3 ); ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Creditos here. * * @author (your name) * @version (a version number or a date) */ public class Mcreditos extends Menu { /** * Constructor de Objetos de la clase Mcreditos ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de esta clase es simular que cae lluvia * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Lluvia extends Actor { /** * Constructor de objetos de la clase lluvia ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * La clase BalaExtra provee de Objetos que pueden aumentar el numero de balas del jugador * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class BalaExtra extends Actor { /** * Act - d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * La Clase Enemigo provee de variables y metodos que te permiten crear enemigos de * diferentes tipos actuando de diferente manera cada uno. * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public abst...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * son los objetos que aparecen en el nivel 2 * * @author Jose Luis Sandoval * @version 05-Junio-2012 */ public class ExagonoG extends Colgantes { /** * se mueve uno hacia atras */ public void act()...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Crea una nuevo actor de tipo edificio. * la imagen de este actor necesita ser definida durante la construccion del objeto. * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Edificio exten...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * La clase GameOver es bastante sencilla, su objetivo es crear una imagen que muestre * que has perdido el juego y luego regresarte al menu principal. * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Edificio2 here. * * @author (your name) * @version (a version number or a date) */ public class EdificioChico extends Edificio { /** * Act - do whatever the Edificio2 wants to d...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * La clase Menu es abstracta ya que se necesita establecer que tipo de menu se va a utilizar * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public abstract class Menu extends Actor { protected St...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Edificio3 here. * * @author (your name) * @version (a version number or a date) */ public class EdificioGrande extends Edificio { /** * Act - do whatever the Edificio3 wants to ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clas es disminuir una vida al jugador * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class BombaH extends Bomba { private int dir = 0; //indica la direccion del aboma ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * Write a description of class Mok here. * * @author (your name) * @version (a version number or a date) */ public class Mok extends Menu { /** * Constructor de Objetos de la clase Mok * inicializa las ...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es crear un dunde que se mueva por toda la pantalla y lance bombas * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class DuendeVerde extends Enemigo { public void...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * La Clase Bomba la utilizan los enemigos para tratar de matar a spiderman * su objetivo es quitarle vidas a spiderman. * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public abstract class Bomba exte...
import greenfoot.*; // (World, Actor, GreenfootImage, Greenfoot and MouseInfo) /** * El objetivo de la clase es crear un ninja que no se mueva pero que lanze bombas en forma diagonal * * @author Jose Luis Sandoval Quintero * @version 5-Junio-2012 */ public class Ninja extends Enemigo { private in...
package buggy; public class C2 extends C0{ C2(int x, int y) { this.x = x; this.y = y; } @Override public int compute() { return x-y; } }
package buggy; public class C1 extends C0{ C1(int x, int y) { this.x = x; this.y = y; } @Override public int compute() { return x+y; } }
package buggy; public class C0 { int x = 0; int y = 0; int compute() { return 0; } }
package buggy; import java.io.*; import java.util.*; public class Main { public static void main (String[] args) throws java.io.IOException { int num1 = readInteger(); System.out.println ("\nYou entered the integer: " + num1); int num2 = reverse_number(num1); // like 15 become 51 int res...
package View; import java.awt.GridBagConstraints; import java.awt.GridBagLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; /** * * @author Team Exception * * Thi...
package View; public class OptionView extends MasterViewPanel { /** * */ private static final long serialVersionUID = 1L; public OptionView(MasterView m){ super(m); } }
package View; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.io.IOException; import java.util.Observable; import java.util.Observer; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JL...
package View; /** * * @author Team Exception * * This enum class contains all the views that will be used in the TANKS * application. * * @category enum class * * @value PREVIOUS, TITLE, NEWGAME, HOST, OPTION, * WAIT, TANKVIEW, LAN, CONTINUE, ADVANCE, CLIENT, NETWORKTANKVIEW * ...
package View; import javax.swing.JPanel; /** * * @author Team Exception * * This class is the super class for all the JPanel views that will be * used in this application. * * @see TitleView, LanView, HostView, ClientView, TankView * * @extends JPanel * * @serial 1L * */ public clas...
package View; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.Observable; import java.util.Observer; import javax.swing.ImageIcon; import javax.swing.JButton; import javax.swing.JLabel; import javax.swing.JPanel; import ...
package View; import java.awt.BorderLayout; import java.awt.FlowLayout; import java.awt.GridLayout; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import java.util.ArrayList; import javax.swing.DefaultListModel; import javax.swing.DefaultListSelectionModel; import javax.swing.JButton; import...
package View; import java.io.ObjectInputStream; import java.net.InetAddress; import java.net.ServerSocket; import java.net.Socket; import java.net.UnknownHostException; import java.util.ArrayList; import javax.swing.DefaultListModel; import battleTank.PlayerTank; /** * this class will be monitoring the lanView. ...
//package View; // // //import java.util.LinkedList; //import java.util.Observer; // //import undecided.Crate; // //import undecided.Explosion; //import undecided.FireRing; //import undecided.ImmovableBlock; //import undecided.Item; //import undecided.Map; //import undecided.Obstacle; //import undecided.P...
package View; //package there? import java.awt.BorderLayout; import java.awt.CardLayout; import java.awt.Color; import java.awt.Component; import java.awt.Dimension; import java.awt.Toolkit; import java.awt.event.ActionEvent; import java.awt.event.ActionListener; import javax.swing.JFrame; import javax.swing.JMenu; ...
package View; import java.awt.Color; import java.awt.Component; import java.awt.Font; import java.awt.Graphics; import java.awt.Image; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; imp...
package View; import java.util.LinkedList; import java.util.Observable; import java.util.Observer; import battleTank.Arena1; import battleTank.BubbleShield; import battleTank.Crate; import battleTank.EnemyProjectile; import battleTank.EnemyTank; import battleTank.Explosion; import battleTank.FireRing; import battleTa...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * * This class contains the rectangles for the IceBlock that will be used for * collisions. * * @author Team Exception * * @extends ItemRectangel * * @see IceBlock, Rectangle, ItemRectangl...
package rectangles; import java.awt.Color; import java.awt.Dimension; import java.awt.Rectangle; /** * This class contains the rectangles for the obstacles that will be used for * collisions. * * @author Team Exception * * @extends Rectangle * * @see Obstacle, Rectangle * */ public abstract class Obstac...
package rectangles; /** * This enum class contains all the directions that the tank will move (North, * east, south, west). * * @author Team Exception * * @see PlayerTank, EnemyTank * */ public enum Direction { NORTH, EAST, SOUTH, WEST; }
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the rectangles for the speed boost that willbe used for * collisions. * * @author Team Exception * * @extends ItemRectangle * * @see SpeedBoost, Rectangle, ItemRectangle * */ public...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the rectangles for the spike pits that will be used for * collisions. * * @author Team Exception * * @extends ObstacleRectangle * * @see SpikePit, Rectangle, ObstacleRectangle * */ ...
package rectangles; import java.awt.Dimension; import java.awt.Rectangle; /** * This class contains the rectangles that will be used for the blast radius of * the TNT for collisions. * * @author Team Exception * * @extends Rectangle * * @see TNT, TNTRectangle, Rectangle * */ public class...
package rectangles; import java.awt.Color; import java.awt.Dimension; import java.awt.Rectangle; /** * This class contains the rectangles for the items that will be used for * collisions. It is the super class for all items and will construct items of * the size 50*50 pixels each. * * @author Team Exception * ...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the rectangles for the crates that will be used in * collisions. * * @author Team Exception * * @extends ObstacleRectangle * * @see Crate, Rectangle, ObstacleRectangle * */ public ...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the bubble shield rectangle that will be used for * collisions. * * @author Team Exception * * @extends ItemRectangle * * @see BubbleShield, Rectangle, ItemRectangle * */ public cla...
package rectangles; import java.awt.Color; import java.awt.Dimension; import java.awt.Image; import java.awt.Rectangle; import javax.swing.ImageIcon; /** * This class contains the rectangles for the normal projectile that will be * used for collisions. * * @author Team Exception * * @extends R...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the rectangles for the TNT that will be used for * collisions. * * @author Team Exception * * @extends ObstacleRectangle * * @see TNT, Rectangle, ObstacleRectangle * */ public class...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the rectangles for the fire ring that will be used for * collisions. * * @author Team Exception * * @extends ObstacleRectangle * * @see FireRing, Rectangle, ObstacelRectangle * */ p...
package rectangles; import java.awt.Color; import java.awt.Image; import javax.swing.ImageIcon; /** * This class contains the rectangles for the immovable blocks that will be used * for collisions. * * @author Team Exception * * @extends ObstacleRectangle * * @see ImmovableBlock, Rectangle,...
package rectangles; import java.awt.Color; import java.awt.Dimension; import java.awt.Image; import java.awt.Rectangle; import javax.swing.ImageIcon; /** * This class contains the rectangles for the tanks that will be used for * collisions. * * @author Team Exception * * @extends Rectangle * * @see Tank, ...
package battleTank; import java.awt.Color; import java.awt.Font; import java.awt.Graphics; import java.awt.Image; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.awt.event.MouseEvent; import java.awt.event.MouseListener; import java.awt.event.MouseMotionListener; import ...
package battleTank; import java.io.Serializable; /** * This interface class simple describes the effect that different terrain will * have on the PlayerTank and EnemyTank speed. It is extended by the Ice, Grass, * and Sand classes. * * @author Team Exception * * @extends Serializable * * @see...
package battleTank; import java.awt.Image; import java.util.LinkedList; import java.util.Observable; import java.util.Random; import javax.swing.ImageIcon; import rectangles.FireRingRectangle; /** * This class is the fire ring obstacle. It will randomly roam the map avoiding * other obstacles such as c...
package battleTank; /** * This simple class simulates the speed on which the tanks will move if on * grass. If the tanks are on grass, the movement speed will be 5. * * @author Team Exception * * @see Terrain, Ice, Sand * * @serial */ public class Grass implements Terrain { private static f...
package battleTank; /** * This simple class simulates the speed on which the tanks will move if on * sand. If the tanks are on sand, the movement speed will be 3. * * @author Team Exception * * @see Terrain, Ice, Sand * * @serial */ public class Sand implements Terrain { private static fina...
package battleTank; /** * This is an enum class that contains the constants NORTH, EAST, SOUTH, and * WEST. * * @author Team Exception * * @category enum * */ public enum Direction { NORTH, EAST, SOUTH, WEST; }
package battleTank; import java.util.LinkedList; import java.util.Observable; import rectangles.BlastRadiusRectangle; import rectangles.TNTRectangle; /** * This class is the TNT object which essentially when destroyed, will deal * damage to a certain radius around it. * * @author Team Exception * ...
package battleTank; import java.util.Observable; import rectangles.SpikePitRectangle; /** * This class is the SpikePit object which essentially destroys the PlayerTank * if it moves over it on the field. It has a location and map which it is on * but it has no health so can't be destroyed. * * @author...
package battleTank; /** * This interface class describes the effects that the item type classes should * have, namely activateEffect on either the PlayerTank or the EnemyTank. * * @author Team Exception * * @see BubbleShield, IceBlock, SpeedBoost * */ public interface Item { /** * This met...
package battleTank; import java.awt.Image; import java.util.LinkedList; import java.util.Observable; import java.util.Random; import javax.swing.ImageIcon; import rectangles.TankRectangle; /** * This class is the enemy tank and will control its AI, health, movements, etc. * * @author Team Exceptio...