text stringlengths 3 1.18M |
|---|
package org.cocos2d.protocols;
import android.view.MotionEvent;
public interface CCMotionEventProtocol
{
void onTouch(MotionEvent e);
}
|
package org.cocos2d.protocols;
import org.cocos2d.opengl.CCTexture2D;
/** CCNode objects that uses a Texture2D to render the images.
The texture can have a blending function.
If the texture has alpha premultiplied the default blending function is:
src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA
else
src=GL_SRC_ALPHA d... |
package org.cocos2d.protocols;
import org.cocos2d.types.ccColor3B;
/// CC RGBA protocol
public interface CCRGBAProtocol {
/** sets Color
@since v0.8
*/
public void setColor(ccColor3B color);
/** returns the color
@since v0.8
*/
public ccColor3B getColor();
/// returns the op... |
package org.cocos2d.config;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.opengl.CCGLSurfaceView;
import org.cocos2d.opengl.GLSurfaceView;
import android.app.Activity;
import android.util.Log;
import android.view.ViewGroup;
/**
@file
cocos2d helper macros... |
package org.cocos2d.config;
import javax.microedition.khronos.opengles.GL10;
/**
@file
cocos2d (cc) configuration file
*/
public class ccConfig {
public static final String cocos2dVersion = "cocos2d v0.99.4";
/** @def COCOS2D_DEBUG
Define the log level for cocos2d-android
if 0, no log outpu... |
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
import org.cocos2d.types.CGSize;
/**
* Data source that governs table backend data.
*/
public interface CCTableViewDataSource {
/**
* cell height for a given tabl... |
/*
* Sample code for CCScrollView
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll.tests;
import java.util.ArrayList;
import java.util.Random;
import org.cocos2d.extensions.scroll.CCScrollView;
import org.cocos2d.layers.CCColorLayer;
import org.cocos2d.layers.CCLayer;
import org.cocos2... |
/*
* Sample code for CCTableView
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll.tests;
import java.util.ArrayList;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.extensions.scroll.CCTableView;
import org.cocos2d.extensions.scroll.CCTableViewCell;
import org.cocos2d.e... |
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
import org.cocos2d.nodes.CCNode;
public class CCTableViewCell extends CCNode {
private int m_idx;
public void reset() {
m_idx = Integer.MAX_VALUE;
}
public void se... |
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
import java.util.ArrayList;
import java.util.HashSet;
import java.util.Iterator;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
... |
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
/**
* Sole purpose of this delegate is to single touch event in this version.
*/
public interface CCTableViewDelegate {
/**
* Delegate to respond touch event
*
*... |
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.types.CGPoint;
public class CCTableViewSpriteCell extends CCTableViewCell {
private CCSprite m_sprite;
public void setSprite... |
package org.cocos2d.extensions.scroll;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.layers.CCLayer;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGRect;
import org.cocos2d.types.CGSize;
public class CCClipNode ... |
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
public interface CCScrollViewDelegate {
public void scrollViewDidScroll(CCScrollView view);
public void scrollViewDidZoom(CCScrollView view);
}
|
/*
* Port from SWScrollView and SWTableView for iphone
* by Rodrigo Collavo on 02/03/2012
*/
package org.cocos2d.extensions.scroll;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.actions.base.CCFiniteTimeAction;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interv... |
package org.cocos2d.transitions;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
i... |
package org.cocos2d.transitions;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
i... |
package org.cocos2d.transitions;
import org.cocos2d.actions.ease.CCEaseOut;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCMoveTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCScene;
import org.co... |
package org.cocos2d.transitions;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCJumpBy;
import org.cocos2d.actions.interval.CCScaleTo;
import org.cocos2d.actions.interval.CCSeque... |
package org.cocos2d.transitions;
import org.cocos2d.actions.ease.CCEaseOut;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCScaleTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCScene;
/**
* Shri... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCMoveBy;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
/**
* SlideInB Transition.
* Slide in the in... |
package org.cocos2d.transitions;
import org.cocos2d.layers.CCScene;
/**
* A Transition that supports orientation like.
* Possible orientation: LeftOver, RightOver, UpOver, DownOver
*/
public class CCOrientedTransitionScene extends CCTransitionScene {
int orientation;
/** creates a base transition with dur... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.tile.CCFadeOutUpTiles;
import org.cocos2d.layers.CCScene;
import org.cocos2d.types.ccGridSize;
/**
* FadeUp Transition.
* Fade the tiles of the outgoing scene from the bottom to the top.
*/
public clas... |
package org.cocos2d.transitions;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
i... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.tile.CCFadeOutDownTiles;
import org.cocos2d.layers.CCScene;
import org.cocos2d.types.ccGridSize;
/**
* FadeDown Transition.
* Fade the tiles of the outgoing scene from the top to the bottom.
*/
public ... |
package org.cocos2d.transitions;
import org.cocos2d.actions.grid.CCStopGrid;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.actions.tile.CCFadeOutTRTiles;
import org.cocos2d.layers.CCScene;
import o... |
package org.cocos2d.transitions;
import org.cocos2d.actions.ease.CCEaseInOut;
import org.cocos2d.actions.grid.CCStopGrid;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.actions.tile.CCSplitCols;
imp... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
/** CCTransitionEaseScene can ease the actions of the scene protocol.
@since v0.8.2
*/
public interface CCTransitionEaseScene {
/** returns the Ease action that will be performed on a linear action.
@since v0.8.2
... |
package org.cocos2d.transitions;
import org.cocos2d.actions.grid.CCStopGrid;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.actions.tile.CCTurnOffTiles;
import org.cocos2d.layers.CCScene;
import org... |
package org.cocos2d.transitions;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
i... |
package org.cocos2d.transitions;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGSize;
/**
* MoveInB Transition.
* Move in from to the bottom the incoming scene.
*/
public class CCMoveInBTransition extends CCMoveInLTransition {
public static CCMoveInBTransiti... |
package org.cocos2d.transitions;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
/**
* MoveInR Transition.
* Move in from to the right the incoming scene.
*/
public class CCMoveInRTransition extends CCMoveInLTransition {
public static CCMoveInRTransition transition(float t, CCScene s) ... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.tile.CCFadeOutBLTiles;
import org.cocos2d.layers.CCScene;
import org.cocos2d.types.ccGridSize;
/**
* FadeBLTransition.
* Fade the tiles of the outgoing scene from the top-right corner to the bottom-left... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.tile.CCSplitRows;
import org.cocos2d.layers.CCScene;
/**
* SplitRows Transition.
* The odd rows goes to the left while the even rows goes to the right.
*/
public class CCSplitRowsTransition extends CCS... |
package org.cocos2d.transitions;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.actions.UpdateCallback;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGPoint;
public class CCTransitionScene extends CC... |
package org.cocos2d.transitions;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
/**
* MoveInT Transition.
* Move in from to the top the incoming scene.
*/
public class CCMoveInTTransition extends CCMoveInLTransition {
public static CCMoveInTTransition transition(float t, CCScene s) {
... |
package org.cocos2d.transitions;
import org.cocos2d.actions.CCProgressTimer;
import org.cocos2d.layers.CCScene;
///
// A counter colock-wise radial transition to the next scene
///
public class CCRadialCWTransition extends CCRadialCCWTransition {
public static CCRadialCWTransition transition(float t, CCScene s) {
... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCMoveBy;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
/**
* SlideInR Transition.
* Slide in the in... |
package org.cocos2d.transitions;
import org.cocos2d.actions.CCProgressTimer;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCProgressFromTo;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCScene;
impo... |
package org.cocos2d.transitions;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
i... |
package org.cocos2d.transitions;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCFadeTo;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCColorLayer;
i... |
package org.cocos2d.transitions;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCFadeIn;
import org.cocos2d.actions.interval.CCFadeOut;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCColorLayer;
impo... |
package org.cocos2d.transitions;
import org.cocos2d.actions.grid.CCPageTurn3D;
import org.cocos2d.actions.grid.CCStopGrid;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCReverseTime;
i... |
package org.cocos2d.transitions;
import org.cocos2d.actions.camera.CCOrbitCamera;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.instant.CCHide;
import org.cocos2d.actions.instant.CCShow;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
i... |
package org.cocos2d.transitions;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCMoveBy;
import org.cocos2d.layers.CCScene;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
/**
* SlideInT Transition.
* Slide in the in... |
package org.cocos2d.transitions;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCDelayTime;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCRotateBy;
import org.cocos2d.actions.interval.CCScaleBy;
import org.cocos2d.actions.interval.CCSeq... |
package org.cocos2d.transitions;
import org.cocos2d.actions.ease.CCEaseOut;
import org.cocos2d.actions.instant.CCCallFunc;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.actions.interval.CCMoveBy;
import org.cocos2d.actions.interval.CCSequence;
import org.cocos2d.layers.CCScene;
import org.co... |
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by app... |
package org.cocos2d.layers;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGRect;
import org.cocos2d.types.CGSize;
/**
* CCTMXTilesetInfo contains the information about the tilesets like:
- Tileset name
- Tilset spacing
- Tileset margin
- size of the tiles
- Image used for the tiles
- Image size
... |
package org.cocos2d.layers;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CGSize;
/** CCScene is a subclass of CCNode that is used only as an abstract concept.
CCScene an CCNode are almost identical with the difference that CCScene has it's
anchor point (by default... |
package org.cocos2d.layers;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.nio.ByteBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import javax.xml.parsers.SAXParser;
import javax.xml.parsers.SAXParserFactory;
import ... |
package org.cocos2d.layers;
import java.nio.IntBuffer;
import java.util.ArrayList;
import java.util.HashMap;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.nodes.CCSpriteSheet;
import org.cocos2d.nodes.CCTextureCache;
import org... |
package org.cocos2d.layers;
import java.nio.IntBuffer;
import java.util.HashMap;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGSize;
/* CCTMXLayerInfo contains the information about the layers like:
- Layer name
- Layer size
- Layer opacity at creation time (it can be modified at runtime)
- Whethe... |
package org.cocos2d.layers;
import org.cocos2d.events.CCKeyDispatcher;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.protocols.CCKeyDelegateProtocol;
import org.cocos2d.protocols.CCTouchDelegateProtocol;
import org.cocos2d.types.CG... |
package org.cocos2d.layers;
import java.util.ArrayList;
import java.util.HashMap;
import org.cocos2d.types.CGPoint;
/*
*
*
* TMX Tiled Map support:
* http://www.mapeditor.org
*
*/
/** CCTMXObjectGroup represents the TMX object group.
@since v0.99.0
*/
public class CCTMXObjectGroup {
/** name of the group *... |
package org.cocos2d.layers;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.ListIterator;
import org.cocos2d.config.ccMacros;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CGSize;
import org.cocos2d.utils.CCFormatter;
/*
* TMX Tiled Map support:
* http://www.mapeditor.org
*
*/
... |
package org.cocos2d.layers;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.nio.FloatBuffer;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.config.ccConfig;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.protocols.CCRGBAProtocol;
impor... |
package org.cocos2d.layers;
import java.util.ArrayList;
import java.util.Arrays;
/** CCMultipleLayer is a CCLayer with the ability to multiplex it's children.
Features:
- It supports one or more children
- Only one children will be active a time
*/
public class CCMultiplexLayer extends CCLayer {
private A... |
package org.cocos2d.opengl;
public class OpenGLViewCantDetachException extends Exception {
public OpenGLViewCantDetachException(String reason) {
}
}
|
package org.cocos2d.opengl;
import java.io.BufferedInputStream;
import java.io.IOException;
import java.io.InputStream;
public class TGA {
private static final String LOG_TAG = TGA.class.getSimpleName();
public static class ImageTGA {
TGAError status;
int type, pixelDepth;
/**
... |
package org.cocos2d.opengl;
import static javax.microedition.khronos.opengles.GL10.GL_COLOR_ARRAY;
import static javax.microedition.khronos.opengles.GL10.GL_FLOAT;
import static javax.microedition.khronos.opengles.GL10.GL_LINES;
import static javax.microedition.khronos.opengles.GL10.GL_LINE_LOOP;
import static javax.m... |
package org.cocos2d.opengl;
public class OpenGLViewCantInitException extends Exception {
public OpenGLViewCantInitException(String reason) {
}
}
|
package org.cocos2d.opengl;
import static javax.microedition.khronos.opengles.GL10.GL_CLAMP_TO_EDGE;
import static javax.microedition.khronos.opengles.GL10.GL_FLOAT;
import static javax.microedition.khronos.opengles.GL10.GL_LINEAR;
import static javax.microedition.khronos.opengles.GL10.GL_NEAREST;
import static javax.... |
package org.cocos2d.opengl;
public class OpenGLViewAlreadyAttachedException extends Exception {
public OpenGLViewAlreadyAttachedException(String reason) {
super(reason);
}
}
|
package org.cocos2d.opengl;
import java.util.Collections;
import java.util.Map;
import java.util.Map.Entry;
import java.util.WeakHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.nodes.CCDirector;
/**
* This class performs tasks on the ... |
package org.cocos2d.opengl;
public class OpenGLViewCantAttachException extends Exception {
public OpenGLViewCantAttachException(String reason) {
super(reason);
}
}
|
package org.cocos2d.opengl;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.config.ccMacros;
import org.cocos2d.utils.CCFormatter;
import android.opengl.GLU;
/**
A Camera is used in every CocosNode.
Useful to look at the object from different views.
The OpenGL gluLookAt() function i... |
package org.cocos2d.opengl;
import java.net.URL;
import java.nio.Buffer;
import java.nio.ByteBuffer;
import java.nio.ByteOrder;
import java.util.ArrayList;
import javax.microedition.khronos.opengles.GL10;
import org.cocos2d.config.ccMacros;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.utils.BufferProvider... |
package org.cocos2d.opengl;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import java.util.ListIterator;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CC... |
package org.cocos2d.opengl;
import java.io.Writer;
import java.util.ArrayList;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGL11;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.egl.EGLDisplay;
... |
package org.cocos2d.opengl;
import java.nio.Buffer;
import java.nio.FloatBuffer;
import java.nio.IntBuffer;
import javax.microedition.khronos.opengles.GL;
import javax.microedition.khronos.opengles.GL10;
import android.opengl.GLSurfaceView;
import android.util.Log;
public class GLDebugWrapper implements GLSurfaceV... |
package org.cocos2d.opengl;
import static javax.microedition.khronos.opengles.GL10.GL_REPEAT;
import static javax.microedition.khronos.opengles.GL10.GL_TEXTURE_2D;
import static javax.microedition.khronos.opengles.GL10.GL_TEXTURE_WRAP_S;
import static javax.microedition.khronos.opengles.GL10.GL_TEXTURE_WRAP_T;
import... |
package org.cocos2d.opengl;
public class OpenGLViewNotAttachedException extends Exception {
public OpenGLViewNotAttachedException(String reason) {
super(reason);
}
}
|
package org.cocos2d.opengl;
import org.cocos2d.events.CCTouchDispatcher;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.types.CGSize;
import android.app.Activity;
import android.content.Context;
import android.view.MotionEvent;
public class CCGLSurfaceView extends GLSurfaceView {
private static final int V... |
package org.cocos2d.opengl;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.opengles.GL11ExtensionPack;
import org.cocos2d.config.ccMacros;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.opengl.GLResourceHe... |
package org.cocos2d.actions.base;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.Copyable;
/** Base class for CCAction objects.
*/
public abstract class CCAction implements Copyable {
public static final int kCCActionTagInvalid = -1;
/** The "target". The action will modify the target properties... |
package org.cocos2d.actions.base;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.nodes.CCNode;
/** Repeats an action for ever.
To repeat the an action for a limited number of times use the Repeat action.
@warning This action can't be Sequenceable because it is not an IntervalAction
*/
pu... |
package org.cocos2d.actions.base;
import org.cocos2d.nodes.CCDirector;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CGPoint;
import org.cocos2d.types.CGRect;
import org.cocos2d.types.CGSize;
/** CCFollow is an action that "follows" a node.
Eg:
[layer runAction: [CCFollow actionWithTarget:hero]];
I... |
package org.cocos2d.actions.base;
import org.cocos2d.config.ccMacros;
/** Base class actions that do have a finite time duration.
Possible actions:
- An action with a duration of 0 seconds
- An action with a duration of 35.5 seconds
Infitite time actions are valid
*/
public class CCFiniteTimeAction extends C... |
package org.cocos2d.actions.base;
import org.cocos2d.actions.interval.CCIntervalAction;
import org.cocos2d.nodes.CCNode;
/** Changes the speed of an action, making it take longer (speed>1)
or less (speed<1) time.
Useful to simulate 'slow motion' or 'fast forward' effect.
@warning This action can't be Sequenceable... |
package org.cocos2d.actions.interval;
/** Blinks a CCNode object by modifying it's visible attribute
*/
public class CCBlink extends CCIntervalAction {
private int times;
/** creates the action */
public static CCBlink action(float t, int b) {
return new CCBlink(t, b);
}
/** initilizes th... |
package org.cocos2d.actions.interval;
import org.cocos2d.actions.CCProgressTimer;
import org.cocos2d.nodes.CCNode;
/**
Progress to percentage
@since v0.99.1
*/
public class CCProgressTo extends CCIntervalAction
{
float to_;
float from_;
/** Creates and initializes with a duration and a percent */
public ... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CGPoint;
//
// MoveTo
//
/** Moves a CCNode object to the position x,y. x and y are absolute coordinates by modifying it's position attribute.
*/
public class CCMoveTo extends CCIntervalAction {
private CGPoint endPos... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
/** Rotates a CCNode object to a certain angle by modifying it's
rotation attribute.
The direction will be decided by the shortest angle.
*/
public class CCRotateTo extends CCIntervalAction {
private float dstAngle;
private float diff... |
package org.cocos2d.actions.interval;
import org.cocos2d.protocols.CCRGBAProtocol;
/** Fades In an object that implements the CCRGBAProtocol protocol.
* It modifies the opacity from 0 to 255.
* The "reverse" of this action is FadeOut
*/
public class CCFadeIn extends CCIntervalAction {
public static CCFadeIn ... |
package org.cocos2d.actions.interval;
import org.cocos2d.actions.base.CCFiniteTimeAction;
import org.cocos2d.nodes.CCNode;
/** Spawn a new action immediately
*/
//
// Spawn
//
public class CCSpawn extends CCIntervalAction {
private CCFiniteTimeAction one;
private CCFiniteTimeAction two;
/** helper cons... |
package org.cocos2d.actions.interval;
import org.cocos2d.actions.base.CCFiniteTimeAction;
import org.cocos2d.nodes.CCNode;
//
// Repeat
//
/** Repeats an action a number of times.
* To repeat an action forever use the CCRepeatForever action.
*/
public class CCRepeat extends CCIntervalAction {
private int times... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
public class CCSkewTo extends CCIntervalAction {
protected float endSkewX;
protected float endSkewY;
protected float startSkewX;
protected float deltaX;
protected float startSkewY;
protected float deltaY;
public static CCSkewTo action(flo... |
package org.cocos2d.actions.interval;
import org.cocos2d.actions.base.CCFiniteTimeAction;
import org.cocos2d.config.ccMacros;
import org.cocos2d.nodes.CCNode;
/** An interval action is an action that takes place within a certain period of time.
It has an start time, and a finish time. The finish time is the paramete... |
package org.cocos2d.actions.interval;
import org.cocos2d.actions.base.CCFiniteTimeAction;
import org.cocos2d.nodes.CCNode;
/** Executes an action in reverse order, from time=duration to time=0
@warning Use this action carefully. This action is not
sequenceable. Use it as the default "reversed" method
of your own... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
/**
* Scales a CCNode object a zoom factor by modifying it's scale attribute.
*/
public class CCScaleBy extends CCScaleTo {
public static CCScaleBy action(float t, float s) {
return new CCScaleBy(t, s, s);
}
public static C... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
/** Scales a CCNode object to a zoom factor by modifying it's scale attribute.
@warning This action doesn't support "reverse"
*/
public class CCScaleTo extends CCIntervalAction {
protected float scaleX;
protected float scaleY;
protec... |
package org.cocos2d.actions.interval;
import org.cocos2d.actions.base.CCFiniteTimeAction;
import org.cocos2d.nodes.CCNode;
//
// Sequence
//
/** Runs actions sequentially, one after another
*/
public class CCSequence extends CCIntervalAction {
private CCFiniteTimeAction[] actions;
private float split;
p... |
package org.cocos2d.actions.interval;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import org.cocos2d.nodes.CCNode;
/** CCPropertyAction
CCPropertyAction is an action that lets you update any property of an object.
For example, if you want to modify the "width" property o... |
package org.cocos2d.actions.interval;
import java.util.ArrayList;
import org.cocos2d.nodes.CCAnimation;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.nodes.CCSprite;
import org.cocos2d.nodes.CCSpriteFrame;
/** Animates a sprite given the name of an Animation */
public class CCAnimate extends CCIntervalAction {... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.protocols.CCRGBAProtocol;
import org.cocos2d.types.ccColor3B;
/** Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one.
@warning This action doesn't support "reverse"
@since v0.7.2
*/
public ... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CCBezierConfig;
import org.cocos2d.types.CGPoint;
/** An action that moves the target with a cubic Bezier curve to a destination point.
@since v0.8.2
*/
public class CCBezierTo extends CCBezierBy {
/** We need to recor... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
//
// RotateBy
//
/**
* Rotates a CCNode object clockwise a number of degrees by modiying it's rotation attribute.
*/
public class CCRotateBy extends CCIntervalAction {
private float angle;
private float startAngle;
/** creates the ... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.protocols.CCRGBAProtocol;
import org.cocos2d.types.ccColor3B;
/** Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one.
@since v0.7.2
*/
public class CCTintBy extends CCIntervalAction {
p... |
package org.cocos2d.actions.interval;
import org.cocos2d.nodes.CCNode;
import org.cocos2d.types.CCBezierConfig;
import org.cocos2d.types.CGPoint;
/**
* An action that moves the target with a cubic Bezier curve by a certain distance.
*/
public class CCBezierBy extends CCIntervalAction {
protected CCBezierConf... |
Subsets and Splits
No community queries yet
The top public SQL queries from the community will appear here once available.