text
stringlengths
3
1.18M
package org.cocos2d.protocols; import android.view.MotionEvent; public interface CCMotionEventProtocol { void onTouch(MotionEvent e); }
package org.cocos2d.protocols; import org.cocos2d.opengl.CCTexture2D; /** CCNode objects that uses a Texture2D to render the images. The texture can have a blending function. If the texture has alpha premultiplied the default blending function is: src=GL_ONE dst= GL_ONE_MINUS_SRC_ALPHA else src=GL_SRC_ALPHA d...
package org.cocos2d.protocols; import org.cocos2d.types.ccColor3B; /// CC RGBA protocol public interface CCRGBAProtocol { /** sets Color @since v0.8 */ public void setColor(ccColor3B color); /** returns the color @since v0.8 */ public ccColor3B getColor(); /// returns the op...
package org.cocos2d.config; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.nodes.CCDirector; import org.cocos2d.opengl.CCGLSurfaceView; import org.cocos2d.opengl.GLSurfaceView; import android.app.Activity; import android.util.Log; import android.view.ViewGroup; /** @file cocos2d helper macros...
package org.cocos2d.config; import javax.microedition.khronos.opengles.GL10; /** @file cocos2d (cc) configuration file */ public class ccConfig { public static final String cocos2dVersion = "cocos2d v0.99.4"; /** @def COCOS2D_DEBUG Define the log level for cocos2d-android if 0, no log outpu...
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; import org.cocos2d.types.CGSize; /** * Data source that governs table backend data. */ public interface CCTableViewDataSource { /** * cell height for a given tabl...
/* * Sample code for CCScrollView * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll.tests; import java.util.ArrayList; import java.util.Random; import org.cocos2d.extensions.scroll.CCScrollView; import org.cocos2d.layers.CCColorLayer; import org.cocos2d.layers.CCLayer; import org.cocos2...
/* * Sample code for CCTableView * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll.tests; import java.util.ArrayList; import org.cocos2d.events.CCTouchDispatcher; import org.cocos2d.extensions.scroll.CCTableView; import org.cocos2d.extensions.scroll.CCTableViewCell; import org.cocos2d.e...
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; import org.cocos2d.nodes.CCNode; public class CCTableViewCell extends CCNode { private int m_idx; public void reset() { m_idx = Integer.MAX_VALUE; } public void se...
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; import java.util.ArrayList; import java.util.HashSet; import java.util.Iterator; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGSize; ...
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; /** * Sole purpose of this delegate is to single touch event in this version. */ public interface CCTableViewDelegate { /** * Delegate to respond touch event * *...
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; import org.cocos2d.nodes.CCSprite; import org.cocos2d.types.CGPoint; public class CCTableViewSpriteCell extends CCTableViewCell { private CCSprite m_sprite; public void setSprite...
package org.cocos2d.extensions.scroll; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.layers.CCLayer; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGRect; import org.cocos2d.types.CGSize; public class CCClipNode ...
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; public interface CCScrollViewDelegate { public void scrollViewDidScroll(CCScrollView view); public void scrollViewDidZoom(CCScrollView view); }
/* * Port from SWScrollView and SWTableView for iphone * by Rodrigo Collavo on 02/03/2012 */ package org.cocos2d.extensions.scroll; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interv...
package org.cocos2d.transitions; import org.cocos2d.actions.camera.CCOrbitCamera; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCHide; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; i...
package org.cocos2d.transitions; import org.cocos2d.actions.camera.CCOrbitCamera; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCHide; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; i...
package org.cocos2d.transitions; import org.cocos2d.actions.ease.CCEaseOut; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCMoveTo; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.layers.CCScene; import org.co...
package org.cocos2d.transitions; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCJumpBy; import org.cocos2d.actions.interval.CCScaleTo; import org.cocos2d.actions.interval.CCSeque...
package org.cocos2d.transitions; import org.cocos2d.actions.ease.CCEaseOut; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCScaleTo; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.layers.CCScene; /** * Shri...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCMoveBy; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGSize; /** * SlideInB Transition. * Slide in the in...
package org.cocos2d.transitions; import org.cocos2d.layers.CCScene; /** * A Transition that supports orientation like. * Possible orientation: LeftOver, RightOver, UpOver, DownOver */ public class CCOrientedTransitionScene extends CCTransitionScene { int orientation; /** creates a base transition with dur...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.tile.CCFadeOutUpTiles; import org.cocos2d.layers.CCScene; import org.cocos2d.types.ccGridSize; /** * FadeUp Transition. * Fade the tiles of the outgoing scene from the bottom to the top. */ public clas...
package org.cocos2d.transitions; import org.cocos2d.actions.camera.CCOrbitCamera; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCHide; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; i...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.tile.CCFadeOutDownTiles; import org.cocos2d.layers.CCScene; import org.cocos2d.types.ccGridSize; /** * FadeDown Transition. * Fade the tiles of the outgoing scene from the top to the bottom. */ public ...
package org.cocos2d.transitions; import org.cocos2d.actions.grid.CCStopGrid; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.actions.tile.CCFadeOutTRTiles; import org.cocos2d.layers.CCScene; import o...
package org.cocos2d.transitions; import org.cocos2d.actions.ease.CCEaseInOut; import org.cocos2d.actions.grid.CCStopGrid; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.actions.tile.CCSplitCols; imp...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; /** CCTransitionEaseScene can ease the actions of the scene protocol. @since v0.8.2 */ public interface CCTransitionEaseScene { /** returns the Ease action that will be performed on a linear action. @since v0.8.2 ...
package org.cocos2d.transitions; import org.cocos2d.actions.grid.CCStopGrid; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.actions.tile.CCTurnOffTiles; import org.cocos2d.layers.CCScene; import org...
package org.cocos2d.transitions; import org.cocos2d.actions.camera.CCOrbitCamera; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCHide; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; i...
package org.cocos2d.transitions; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGSize; /** * MoveInB Transition. * Move in from to the bottom the incoming scene. */ public class CCMoveInBTransition extends CCMoveInLTransition { public static CCMoveInBTransiti...
package org.cocos2d.transitions; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; /** * MoveInR Transition. * Move in from to the right the incoming scene. */ public class CCMoveInRTransition extends CCMoveInLTransition { public static CCMoveInRTransition transition(float t, CCScene s) ...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.tile.CCFadeOutBLTiles; import org.cocos2d.layers.CCScene; import org.cocos2d.types.ccGridSize; /** * FadeBLTransition. * Fade the tiles of the outgoing scene from the top-right corner to the bottom-left...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.tile.CCSplitRows; import org.cocos2d.layers.CCScene; /** * SplitRows Transition. * The odd rows goes to the left while the even rows goes to the right. */ public class CCSplitRowsTransition extends CCS...
package org.cocos2d.transitions; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.actions.UpdateCallback; import org.cocos2d.events.CCTouchDispatcher; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGPoint; public class CCTransitionScene extends CC...
package org.cocos2d.transitions; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; /** * MoveInT Transition. * Move in from to the top the incoming scene. */ public class CCMoveInTTransition extends CCMoveInLTransition { public static CCMoveInTTransition transition(float t, CCScene s) { ...
package org.cocos2d.transitions; import org.cocos2d.actions.CCProgressTimer; import org.cocos2d.layers.CCScene; /// // A counter colock-wise radial transition to the next scene /// public class CCRadialCWTransition extends CCRadialCCWTransition { public static CCRadialCWTransition transition(float t, CCScene s) { ...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCMoveBy; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGSize; /** * SlideInR Transition. * Slide in the in...
package org.cocos2d.transitions; import org.cocos2d.actions.CCProgressTimer; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCProgressFromTo; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.layers.CCScene; impo...
package org.cocos2d.transitions; import org.cocos2d.actions.camera.CCOrbitCamera; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCHide; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; i...
package org.cocos2d.transitions; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCFadeTo; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.layers.CCColorLayer; i...
package org.cocos2d.transitions; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCFadeIn; import org.cocos2d.actions.interval.CCFadeOut; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.layers.CCColorLayer; impo...
package org.cocos2d.transitions; import org.cocos2d.actions.grid.CCPageTurn3D; import org.cocos2d.actions.grid.CCStopGrid; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCReverseTime; i...
package org.cocos2d.transitions; import org.cocos2d.actions.camera.CCOrbitCamera; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.instant.CCHide; import org.cocos2d.actions.instant.CCShow; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; i...
package org.cocos2d.transitions; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCMoveBy; import org.cocos2d.layers.CCScene; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGSize; /** * SlideInT Transition. * Slide in the in...
package org.cocos2d.transitions; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCDelayTime; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCRotateBy; import org.cocos2d.actions.interval.CCScaleBy; import org.cocos2d.actions.interval.CCSeq...
package org.cocos2d.transitions; import org.cocos2d.actions.ease.CCEaseOut; import org.cocos2d.actions.instant.CCCallFunc; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCMoveBy; import org.cocos2d.actions.interval.CCSequence; import org.cocos2d.layers.CCScene; import org.co...
/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by app...
package org.cocos2d.layers; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGRect; import org.cocos2d.types.CGSize; /** * CCTMXTilesetInfo contains the information about the tilesets like: - Tileset name - Tilset spacing - Tileset margin - size of the tiles - Image used for the tiles - Image size ...
package org.cocos2d.layers; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGSize; /** CCScene is a subclass of CCNode that is used only as an abstract concept. CCScene an CCNode are almost identical with the difference that CCScene has it's anchor point (by default...
package org.cocos2d.layers; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.nio.ByteBuffer; import java.util.ArrayList; import java.util.HashMap; import javax.xml.parsers.SAXParser; import javax.xml.parsers.SAXParserFactory; import ...
package org.cocos2d.layers; import java.nio.IntBuffer; import java.util.ArrayList; import java.util.HashMap; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.nodes.CCNode; import org.cocos2d.nodes.CCSprite; import org.cocos2d.nodes.CCSpriteSheet; import org.cocos2d.nodes.CCTextureCache; import org...
package org.cocos2d.layers; import java.nio.IntBuffer; import java.util.HashMap; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGSize; /* CCTMXLayerInfo contains the information about the layers like: - Layer name - Layer size - Layer opacity at creation time (it can be modified at runtime) - Whethe...
package org.cocos2d.layers; import org.cocos2d.events.CCKeyDispatcher; import org.cocos2d.events.CCTouchDispatcher; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.protocols.CCKeyDelegateProtocol; import org.cocos2d.protocols.CCTouchDelegateProtocol; import org.cocos2d.types.CG...
package org.cocos2d.layers; import java.util.ArrayList; import java.util.HashMap; import org.cocos2d.types.CGPoint; /* * * * TMX Tiled Map support: * http://www.mapeditor.org * */ /** CCTMXObjectGroup represents the TMX object group. @since v0.99.0 */ public class CCTMXObjectGroup { /** name of the group *...
package org.cocos2d.layers; import java.util.ArrayList; import java.util.HashMap; import java.util.ListIterator; import org.cocos2d.config.ccMacros; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGSize; import org.cocos2d.utils.CCFormatter; /* * TMX Tiled Map support: * http://www.mapeditor.org * */ ...
package org.cocos2d.layers; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.config.ccConfig; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.protocols.CCRGBAProtocol; impor...
package org.cocos2d.layers; import java.util.ArrayList; import java.util.Arrays; /** CCMultipleLayer is a CCLayer with the ability to multiplex it's children. Features: - It supports one or more children - Only one children will be active a time */ public class CCMultiplexLayer extends CCLayer { private A...
package org.cocos2d.opengl; public class OpenGLViewCantDetachException extends Exception { public OpenGLViewCantDetachException(String reason) { } }
package org.cocos2d.opengl; import java.io.BufferedInputStream; import java.io.IOException; import java.io.InputStream; public class TGA { private static final String LOG_TAG = TGA.class.getSimpleName(); public static class ImageTGA { TGAError status; int type, pixelDepth; /** ...
package org.cocos2d.opengl; import static javax.microedition.khronos.opengles.GL10.GL_COLOR_ARRAY; import static javax.microedition.khronos.opengles.GL10.GL_FLOAT; import static javax.microedition.khronos.opengles.GL10.GL_LINES; import static javax.microedition.khronos.opengles.GL10.GL_LINE_LOOP; import static javax.m...
package org.cocos2d.opengl; public class OpenGLViewCantInitException extends Exception { public OpenGLViewCantInitException(String reason) { } }
package org.cocos2d.opengl; import static javax.microedition.khronos.opengles.GL10.GL_CLAMP_TO_EDGE; import static javax.microedition.khronos.opengles.GL10.GL_FLOAT; import static javax.microedition.khronos.opengles.GL10.GL_LINEAR; import static javax.microedition.khronos.opengles.GL10.GL_NEAREST; import static javax....
package org.cocos2d.opengl; public class OpenGLViewAlreadyAttachedException extends Exception { public OpenGLViewAlreadyAttachedException(String reason) { super(reason); } }
package org.cocos2d.opengl; import java.util.Collections; import java.util.Map; import java.util.Map.Entry; import java.util.WeakHashMap; import java.util.concurrent.ConcurrentLinkedQueue; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.nodes.CCDirector; /** * This class performs tasks on the ...
package org.cocos2d.opengl; public class OpenGLViewCantAttachException extends Exception { public OpenGLViewCantAttachException(String reason) { super(reason); } }
package org.cocos2d.opengl; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.config.ccMacros; import org.cocos2d.utils.CCFormatter; import android.opengl.GLU; /** A Camera is used in every CocosNode. Useful to look at the object from different views. The OpenGL gluLookAt() function i...
package org.cocos2d.opengl; import java.net.URL; import java.nio.Buffer; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.util.ArrayList; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.config.ccMacros; import org.cocos2d.nodes.CCDirector; import org.cocos2d.utils.BufferProvider...
package org.cocos2d.opengl; import java.io.BufferedReader; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.util.Arrays; import java.util.HashMap; import java.util.List; import java.util.ListIterator; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CC...
package org.cocos2d.opengl; import java.io.Writer; import java.util.ArrayList; import javax.microedition.khronos.egl.EGL10; import javax.microedition.khronos.egl.EGL11; import javax.microedition.khronos.egl.EGLConfig; import javax.microedition.khronos.egl.EGLContext; import javax.microedition.khronos.egl.EGLDisplay; ...
package org.cocos2d.opengl; import java.nio.Buffer; import java.nio.FloatBuffer; import java.nio.IntBuffer; import javax.microedition.khronos.opengles.GL; import javax.microedition.khronos.opengles.GL10; import android.opengl.GLSurfaceView; import android.util.Log; public class GLDebugWrapper implements GLSurfaceV...
package org.cocos2d.opengl; import static javax.microedition.khronos.opengles.GL10.GL_REPEAT; import static javax.microedition.khronos.opengles.GL10.GL_TEXTURE_2D; import static javax.microedition.khronos.opengles.GL10.GL_TEXTURE_WRAP_S; import static javax.microedition.khronos.opengles.GL10.GL_TEXTURE_WRAP_T; import...
package org.cocos2d.opengl; public class OpenGLViewNotAttachedException extends Exception { public OpenGLViewNotAttachedException(String reason) { super(reason); } }
package org.cocos2d.opengl; import org.cocos2d.events.CCTouchDispatcher; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGSize; import android.app.Activity; import android.content.Context; import android.view.MotionEvent; public class CCGLSurfaceView extends GLSurfaceView { private static final int V...
package org.cocos2d.opengl; import javax.microedition.khronos.opengles.GL10; import javax.microedition.khronos.opengles.GL11ExtensionPack; import org.cocos2d.config.ccMacros; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.nodes.CCSprite; import org.cocos2d.opengl.GLResourceHe...
package org.cocos2d.actions.base; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.Copyable; /** Base class for CCAction objects. */ public abstract class CCAction implements Copyable { public static final int kCCActionTagInvalid = -1; /** The "target". The action will modify the target properties...
package org.cocos2d.actions.base; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.nodes.CCNode; /** Repeats an action for ever. To repeat the an action for a limited number of times use the Repeat action. @warning This action can't be Sequenceable because it is not an IntervalAction */ pu...
package org.cocos2d.actions.base; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGRect; import org.cocos2d.types.CGSize; /** CCFollow is an action that "follows" a node. Eg: [layer runAction: [CCFollow actionWithTarget:hero]]; I...
package org.cocos2d.actions.base; import org.cocos2d.config.ccMacros; /** Base class actions that do have a finite time duration. Possible actions: - An action with a duration of 0 seconds - An action with a duration of 35.5 seconds Infitite time actions are valid */ public class CCFiniteTimeAction extends C...
package org.cocos2d.actions.base; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.nodes.CCNode; /** Changes the speed of an action, making it take longer (speed>1) or less (speed<1) time. Useful to simulate 'slow motion' or 'fast forward' effect. @warning This action can't be Sequenceable...
package org.cocos2d.actions.interval; /** Blinks a CCNode object by modifying it's visible attribute */ public class CCBlink extends CCIntervalAction { private int times; /** creates the action */ public static CCBlink action(float t, int b) { return new CCBlink(t, b); } /** initilizes th...
package org.cocos2d.actions.interval; import org.cocos2d.actions.CCProgressTimer; import org.cocos2d.nodes.CCNode; /** Progress to percentage @since v0.99.1 */ public class CCProgressTo extends CCIntervalAction { float to_; float from_; /** Creates and initializes with a duration and a percent */ public ...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; // // MoveTo // /** Moves a CCNode object to the position x,y. x and y are absolute coordinates by modifying it's position attribute. */ public class CCMoveTo extends CCIntervalAction { private CGPoint endPos...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; /** Rotates a CCNode object to a certain angle by modifying it's rotation attribute. The direction will be decided by the shortest angle. */ public class CCRotateTo extends CCIntervalAction { private float dstAngle; private float diff...
package org.cocos2d.actions.interval; import org.cocos2d.protocols.CCRGBAProtocol; /** Fades In an object that implements the CCRGBAProtocol protocol. * It modifies the opacity from 0 to 255. * The "reverse" of this action is FadeOut */ public class CCFadeIn extends CCIntervalAction { public static CCFadeIn ...
package org.cocos2d.actions.interval; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.nodes.CCNode; /** Spawn a new action immediately */ // // Spawn // public class CCSpawn extends CCIntervalAction { private CCFiniteTimeAction one; private CCFiniteTimeAction two; /** helper cons...
package org.cocos2d.actions.interval; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.nodes.CCNode; // // Repeat // /** Repeats an action a number of times. * To repeat an action forever use the CCRepeatForever action. */ public class CCRepeat extends CCIntervalAction { private int times...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; public class CCSkewTo extends CCIntervalAction { protected float endSkewX; protected float endSkewY; protected float startSkewX; protected float deltaX; protected float startSkewY; protected float deltaY; public static CCSkewTo action(flo...
package org.cocos2d.actions.interval; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.config.ccMacros; import org.cocos2d.nodes.CCNode; /** An interval action is an action that takes place within a certain period of time. It has an start time, and a finish time. The finish time is the paramete...
package org.cocos2d.actions.interval; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.nodes.CCNode; /** Executes an action in reverse order, from time=duration to time=0 @warning Use this action carefully. This action is not sequenceable. Use it as the default "reversed" method of your own...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; /** * Scales a CCNode object a zoom factor by modifying it's scale attribute. */ public class CCScaleBy extends CCScaleTo { public static CCScaleBy action(float t, float s) { return new CCScaleBy(t, s, s); } public static C...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; /** Scales a CCNode object to a zoom factor by modifying it's scale attribute. @warning This action doesn't support "reverse" */ public class CCScaleTo extends CCIntervalAction { protected float scaleX; protected float scaleY; protec...
package org.cocos2d.actions.interval; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.nodes.CCNode; // // Sequence // /** Runs actions sequentially, one after another */ public class CCSequence extends CCIntervalAction { private CCFiniteTimeAction[] actions; private float split; p...
package org.cocos2d.actions.interval; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import org.cocos2d.nodes.CCNode; /** CCPropertyAction CCPropertyAction is an action that lets you update any property of an object. For example, if you want to modify the "width" property o...
package org.cocos2d.actions.interval; import java.util.ArrayList; import org.cocos2d.nodes.CCAnimation; import org.cocos2d.nodes.CCNode; import org.cocos2d.nodes.CCSprite; import org.cocos2d.nodes.CCSpriteFrame; /** Animates a sprite given the name of an Animation */ public class CCAnimate extends CCIntervalAction {...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.protocols.CCRGBAProtocol; import org.cocos2d.types.ccColor3B; /** Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one. @warning This action doesn't support "reverse" @since v0.7.2 */ public ...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CCBezierConfig; import org.cocos2d.types.CGPoint; /** An action that moves the target with a cubic Bezier curve to a destination point. @since v0.8.2 */ public class CCBezierTo extends CCBezierBy { /** We need to recor...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; // // RotateBy // /** * Rotates a CCNode object clockwise a number of degrees by modiying it's rotation attribute. */ public class CCRotateBy extends CCIntervalAction { private float angle; private float startAngle; /** creates the ...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.protocols.CCRGBAProtocol; import org.cocos2d.types.ccColor3B; /** Tints a CCNode that implements the CCNodeRGB protocol from current tint to a custom one. @since v0.7.2 */ public class CCTintBy extends CCIntervalAction { p...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CCBezierConfig; import org.cocos2d.types.CGPoint; /** * An action that moves the target with a cubic Bezier curve by a certain distance. */ public class CCBezierBy extends CCIntervalAction { protected CCBezierConf...