text
stringlengths
3
1.18M
package org.cocos2d.actions.interval; import org.cocos2d.actions.CCProgressTimer; import org.cocos2d.nodes.CCNode; /** Progress from a percentage to another percentage @since v0.99.1 */ public class CCProgressFromTo extends CCIntervalAction { float to_; float from_; /** Creates and initializes the action wi...
package org.cocos2d.actions.interval; import org.cocos2d.protocols.CCRGBAProtocol; /** Fades Out an object that implements the CCRGBAProtocol protocol. * It modifies the opacity from 255 to 0. * The "reverse" of this action is FadeIn */ public class CCFadeOut extends CCIntervalAction { public static CCFadeOut ...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; /** Moves a CCNode object x,y pixels by modifying it's position attribute. x and y are relative to the position of the object. Duration is is seconds. */ public class CCMoveBy extends CCMoveTo { /** create...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; // // JumpTo // /** * Moves a CCNode object to a parabolic position simulating a jump movement * by modifying it's position attribute. */ public class CCJumpTo extends CCJumpBy { public static ...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.protocols.CCRGBAProtocol; /** Fades an object that implements the CCRGBAProtocol protocol. * It modifies the opacity from the current value to a custom one. * @warning This action doesn't support "reverse" */ public class CCF...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; public class CCSkewBy extends CCSkewTo { private float skewX; private float skewY; public static CCSkewBy action(float t, float dx, float dy) { return new CCSkewBy(t, dx, dy); } protected CCSkewBy(float t, float dx, float dy) { super(...
package org.cocos2d.actions.interval; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; /** * Moves a CCNode object simulating a parabolic jump movement by modifying it's position attribute. */ public class CCJumpBy extends CCIntervalAction { protected CGPoint startPosition; protected CGPoin...
package org.cocos2d.actions.interval; /** * Delays the action a certain amount of seconds */ public class CCDelayTime extends CCIntervalAction { public static CCDelayTime action(float t) { return new CCDelayTime(t); } protected CCDelayTime(float t) { super(t); } @Override public ...
package org.cocos2d.actions.instant; import org.cocos2d.nodes.CCNode; /** * Toggles the visibility of a node */ public class CCToggleVisibility extends CCInstantAction { public static CCToggleVisibility action() { return new CCToggleVisibility(); } @Override public CCToggleVisibility copy() { ...
package org.cocos2d.actions.instant; import org.cocos2d.actions.base.CCFiniteTimeAction; /** Instant actions are immediate actions. They don't have a duration like the CCIntervalAction actions. */ public class CCInstantAction extends CCFiniteTimeAction { protected CCInstantAction() { super(0); } ...
package org.cocos2d.actions.instant; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.nodes.CCNode; /** * Show the node */ public class CCShow extends CCInstantAction { public static CCShow action() { return new CCShow(); } @Override public CCShow copy() { return new CCSh...
package org.cocos2d.actions.instant; import org.cocos2d.nodes.CCNode; import org.cocos2d.nodes.CCSprite; /** Flips the sprite horizontally @since v0.99.0 */ public class CCFlipX extends CCInstantAction { boolean flipX; public static CCFlipX action(boolean fx) { return new CCFlipX(fx); } publ...
package org.cocos2d.actions.instant; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; /** * Places the node in a certain position */ public class CCPlace extends CCInstantAction { private CGPoint position; public static CCPlace action(CGPoint pnt) { return new CCPlace(pnt); } ...
package org.cocos2d.actions.instant; import java.lang.reflect.InvocationTargetException; /** * Calls a 'callback' with the node as the first argument and the 2nd argument is data * ND means: Node Data */ public class CCCallFuncND extends CCCallFuncN { protected Object data; /** creates the action with the call...
package org.cocos2d.actions.instant; import org.cocos2d.nodes.CCNode; import org.cocos2d.nodes.CCSprite; /** Flips the sprite vertically @since v0.99.0 */ public class CCFlipY extends CCInstantAction { boolean flipY; public static CCFlipY action(boolean fy) { return new CCFlipY(fy); } public...
package org.cocos2d.actions.instant; import org.cocos2d.actions.base.CCFiniteTimeAction; import org.cocos2d.nodes.CCNode; /** * Hide the node */ public class CCHide extends CCInstantAction { public static CCHide action() { return new CCHide(); } @Override public CCHide copy() { return new CCHi...
package org.cocos2d.actions.instant; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import org.cocos2d.nodes.CCNode; // // CallFunc // /** * Calls a 'callback' */ public class CCCallFunc extends CCInstantAction { protected Object targetCallback; protected String selec...
package org.cocos2d.actions.instant; import java.lang.reflect.InvocationTargetException; /** * Calls a 'callback' with the node as the first argument * N means Node */ public class CCCallFuncN extends CCCallFunc { public static CCCallFuncN action(Object t, String s) { return new CCCallFuncN(t, s, new ...
package org.cocos2d.actions.instant; import org.cocos2d.actions.ActionCallback; import org.cocos2d.nodes.CCNode; // // CallFunc // /** * Calls a 'callback' */ public class CCCallback extends CCInstantAction { protected ActionCallback callback; /** creates the action with the callback */ public static ...
package org.cocos2d.actions; public interface UpdateCallback { void update(float d); }
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.nodes.CCNode; /** Base class for Easing actions */ public class CCEaseAction extends CCIntervalAction { public static final float M_PI_X_2 = (float) (Math.PI * 2.0f); protected CCIntervalAction other; ...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseInOut extends CCEaseRateAction { public static CCEaseInOut action(CCIntervalAction action, float rate) { return new CCEaseInOut(action, rate); } protected CCEaseInOut(CCIntervalAction actio...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseBounceInOut extends CCEaseBounce { public static CCEaseBounceInOut action(CCIntervalAction action) { return new CCEaseBounceInOut(action); } protected CCEaseBounceInOut(CCIntervalAction act...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseBounceOut extends CCEaseBounce { public static CCEaseBounceOut action(CCIntervalAction action) { return new CCEaseBounceOut(action); } protected CCEaseBounceOut(CCIntervalAction action) { ...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseExponentialIn extends CCEaseAction { public static CCEaseExponentialIn action(CCIntervalAction action) { return new CCEaseExponentialIn(action); } protected CCEaseExponentialIn(CCIntervalAc...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseBounceIn extends CCEaseBounce { public static CCEaseBounceIn action(CCIntervalAction action) { return new CCEaseBounceIn(action); } protected CCEaseBounceIn(CCIntervalAction action) { ...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseBackIn extends CCEaseAction { public static CCEaseBackIn action(CCIntervalAction action) { return new CCEaseBackIn(action); } protected CCEaseBackIn(CCIntervalAction action) { super...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseElasticOut extends CCEaseElastic { public static CCEaseElasticOut action(CCIntervalAction action) { return new CCEaseElasticOut(action, 0.3f); } public static CCEaseElasticOut action(CCInte...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseBackInOut extends CCEaseAction { public static CCEaseBackInOut action(CCIntervalAction action) { return new CCEaseBackInOut(action); } protected CCEaseBackInOut(CCIntervalAction action) { ...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseBackOut extends CCEaseAction { public static CCEaseBackOut action(CCIntervalAction action) { return new CCEaseBackOut(action); } protected CCEaseBackOut(CCIntervalAction action) { s...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseSineIn extends CCEaseAction { public static CCEaseSineIn action(CCIntervalAction action) { return new CCEaseSineIn(action); } protected CCEaseSineIn(CCIntervalAction action) { super...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; /** * Base class for Easing actions with rate parameters */ public class CCEaseRateAction extends CCEaseAction { /** rate value for the actions */ float rate; /** Creates the action with the inner action and the rate parame...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseSineInOut extends CCEaseAction { public static CCEaseSineInOut action(CCIntervalAction action) { return new CCEaseSineInOut(action); } protected CCEaseSineInOut(CCIntervalAction action) { ...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public abstract class CCEaseBounce extends CCEaseAction { protected CCEaseBounce(CCIntervalAction action) { super(action); } @Override public abstract void update(float t); protected float bounceTime...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseIn extends CCEaseRateAction { public static CCEaseIn action(CCIntervalAction action, float rate) { return new CCEaseIn(action, rate); } protected CCEaseIn(CCIntervalAction action, float ra...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseExponentialOut extends CCEaseAction { public static CCEaseExponentialOut action(CCIntervalAction action) { return new CCEaseExponentialOut(action); } protected CCEaseExponentialOut(CCInterv...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; /** Ease Elastic abstract class @since v0.8.2 */ public abstract class CCEaseElastic extends CCEaseAction { /** period of the wave in radians. default is 0.3 */ protected float period_; /** Initializes the action with the in...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseElasticInOut extends CCEaseElastic { public static CCEaseElasticInOut action(CCIntervalAction action) { return new CCEaseElasticInOut(action, 0.3f); } public static CCEaseElasticInOut actio...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseExponentialInOut extends CCEaseAction { public static CCEaseExponentialInOut action(CCIntervalAction action) { return new CCEaseExponentialInOut(action); } protected CCEaseExponentialInOut(...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseElasticIn extends CCEaseElastic { public static CCEaseElasticIn action(CCIntervalAction action) { return new CCEaseElasticIn(action, 0.3f); } public static CCEaseElasticIn action(CCInterval...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseSineOut extends CCEaseAction { public static CCEaseSineOut action(CCIntervalAction action) { return new CCEaseSineOut(action); } protected CCEaseSineOut(CCIntervalAction action) { s...
package org.cocos2d.actions.ease; import org.cocos2d.actions.interval.CCIntervalAction; public class CCEaseOut extends CCEaseRateAction { public static CCEaseOut action(CCIntervalAction action, float rate) { return new CCEaseOut(action, rate); } protected CCEaseOut(CCIntervalAction action, floa...
package org.cocos2d.actions; public interface ActionCallback { void execute(); }
package org.cocos2d.actions; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; public class CCTimer { // // CCTimer // /** Light weight timer */ private Object target; private String selector; private Method invocation; /* * Alternative way...
package org.cocos2d.actions; import java.util.ArrayList; import org.cocos2d.actions.base.CCAction; import org.cocos2d.nodes.CCNode; import org.cocos2d.utils.collections.ConcurrentArrayHashMap; import org.cocos2d.utils.pool.ConcOneClassPool; import android.util.Log; /** CCActionManager is a singleton that manages a...
package org.cocos2d.actions; import java.lang.reflect.InvocationTargetException; import java.lang.reflect.Method; import java.util.ArrayList; import java.util.concurrent.ConcurrentHashMap; import org.cocos2d.config.ccConfig; import org.cocos2d.utils.collections.ConcurrentArrayHashMap; // // CCScheduler // /** Schedu...
package org.cocos2d.actions.camera; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCReverseTime; import org.cocos2d.nodes.CCNode; /** Base class for CCCamera actions */ public abstract class CCCameraAction extends CCIntervalAction { protected float centerXOrig; pro...
package org.cocos2d.actions.camera; import org.cocos2d.config.ccMacros; import org.cocos2d.nodes.CCNode; import org.cocos2d.opengl.CCCamera; /** CCOrbitCamera action * Orbits the camera around the center of the screen using spherical coordinates */ public class CCOrbitCamera extends CCCameraAction { private flo...
package org.cocos2d.actions.grid; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.nodes.CCNode; //////////////////////////////////////////////////////////// /** CCAccelAmplitude action */ public class CCAccelAmplitude extends CCIntervalAction { /** amplitude rate */ float rate; CCInte...
package org.cocos2d.actions.grid; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCFlipX3D action */ public class CCFlipX3D extends CCGrid3DAction { /** creates the actio...
package org.cocos2d.actions.grid; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.actions.interval.CCReverseTime; import org.cocos2d.grid.CCGridBase; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.ccGridSize; /** Base class for Grid actions */ ...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCRipple3D action */ public class CCRipple3D extends CCGrid3DAction { /** center position */ CGPoint positio...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCLens3D action */ public class CCLens3D extends CCGrid3DAction { CGPoint position; float radius; /** len...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; /** CCWaves3D action */ public class CCWaves3D extends CCGrid3DAction { int waves; /** amplitude of the wave */ float amplitude; /** amplitude rate of the wave */ float amplitudeRate; public static CCWa...
package org.cocos2d.actions.grid; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCFlipY3D action */ public class CCFlipY3D extends CCFlipX3D { public static CCIntervalAc...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCWaves action */ public class CCWaves extends CCGrid3DAction { int waves; /** amplitude */ float amplitude; /** amplitude rate */ float ...
package org.cocos2d.actions.grid; import org.cocos2d.actions.instant.CCInstantAction; import org.cocos2d.grid.CCGridBase; import org.cocos2d.nodes.CCNode; //////////////////////////////////////////////////////////// /** CCStopGrid action. Don't call this action if another grid action is active. Call if you want to...
package org.cocos2d.actions.grid; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.nodes.CCNode; //////////////////////////////////////////////////////////// /** CCAccelDeccelAmplitude action */ public class CCAccelDeccelAmplitude extends CCIntervalAction { /** amplitude rate */ float ra...
package org.cocos2d.actions.grid; import org.cocos2d.grid.CCGrid3D; import org.cocos2d.grid.CCGridBase; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; /** Base class for CCGrid3D actions. Grid3D actions can modify a non-tiled grid. */ public class CCGrid3DAction extends CCGridAction { pub...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCLiquid action */ public class CCLiquid extends CCGrid3DAction { int waves; /** amplitude */ float amplitude; /** amplitude rate */ float ...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; /** CCTwirl action */ public class CCTwirl extends CCGrid3DAction { /** twirl center */ CGPoint position; int twirls; /** amplitude */ float amplitude; /** amplitude ra...
package org.cocos2d.actions.grid; import org.cocos2d.actions.interval.CCIntervalAction; import org.cocos2d.nodes.CCNode; //////////////////////////////////////////////////////////// /** CCDeccelAmplitude action */ public class CCDeccelAmplitude extends CCIntervalAction { /** amplitude rate */ float rate; CCInte...
package org.cocos2d.actions.grid; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCShaky3D action */ public class CCShaky3D extends CCGrid3DAction { int randrange; boolean shakeZ; /** creates the action with a range, sha...
package org.cocos2d.actions.grid; import org.cocos2d.config.ccMacros; import org.cocos2d.types.CCVertex3D; import org.cocos2d.types.ccGridSize; /** * This action simulates a page turn from the bottom right hand corner of the screen * It's not much use by itself but is used by the PageTurnTransition. * * Based on ...
package org.cocos2d.actions.grid; import org.cocos2d.actions.instant.CCInstantAction; import org.cocos2d.grid.CCGridBase; import org.cocos2d.nodes.CCNode; //////////////////////////////////////////////////////////// /** CCReuseGrid action */ public class CCReuseGrid extends CCInstantAction { int t; /** creates a...
package org.cocos2d.actions; import java.nio.FloatBuffer; import javax.microedition.khronos.opengles.GL10; import org.cocos2d.config.ccConfig; import org.cocos2d.nodes.CCNode; import org.cocos2d.nodes.CCSprite; import org.cocos2d.nodes.CCTextureCache; import org.cocos2d.opengl.CCTexture2D; import org.cocos2d.types.C...
package org.cocos2d.actions.tile; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCFadeOutDownTiles action. Fades out the tiles in downwards direction */ public class CCFadeOutDownTiles extends CCFadeOutUpTiles { public stati...
package org.cocos2d.actions.tile; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCShatteredTiles3D action */ public class CCShatteredTiles3D extends CCTiledGrid3DAction { int randrange; boolean once; boolean shatterZ; ...
package org.cocos2d.actions.tile; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCWavesTiles3D action. */ public class CCWavesTiles3D extends CCTiledGrid3DAction { int waves; /** waves amplitude */ float amplitude; /** waves ...
package org.cocos2d.actions.tile; import java.util.Random; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; /** CCTurnOffTiles action. Turn off the files in random order */ public class CCTurnOffTiles extends CCTiledGrid3DAction { Random rand; int seed; int...
package org.cocos2d.actions.tile; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCFadeOutUpTiles action. Fades out the tiles in upwards direction */ public class CCFadeOutUpTiles extends CCFa...
package org.cocos2d.actions.tile; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; public class Tile { CGPoint position; CGPoint startPosition; ccGridSize delta; public static Tile make(CGPoint pos, CGPoint startPos, ccGridSize gs) { return new Tile(pos, startPos, gs); } ...
package org.cocos2d.actions.tile; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; //////////////////////////////////////////////////////////// /** CCFadeOutBLTiles action. Fades out the tiles in a Bottom-Left direction */ public class CCFadeOutBLTiles extends CCFadeOutTRTiles { public stat...
package org.cocos2d.actions.tile; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCJumpTiles3D action. A sin function is executed to move the tiles across the Z axis */ public class CCJumpTiles3D extends CCTiledGrid3DAction {...
package org.cocos2d.actions.tile; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGSize; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCSplitCols action */ public class CCSplitCo...
package org.cocos2d.actions.tile; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; /** CCShakyTiles3D action */ public class CCShakyTiles3D extends CCTiledGrid3DAction { int randrange; boolean shakeZ; /** creates the action with a range, whether or not to shake Z vertices, a grid size, ...
package org.cocos2d.actions.tile; import org.cocos2d.actions.grid.CCGridAction; import org.cocos2d.grid.CCGridBase; import org.cocos2d.grid.CCTiledGrid3D; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** Base class for CCTiledGrid...
package org.cocos2d.actions.tile; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCFadeOutTRTiles action Fades out the tiles in a Top-Right direction */ public class CCFadeOutTRTiles extends C...
package org.cocos2d.actions.tile; import org.cocos2d.nodes.CCDirector; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGSize; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; //////////////////////////////////////////////////////////// /** CCSplitRows action */ public class CCSplitRo...
package org.cocos2d.actions.tile; import java.util.Random; import org.cocos2d.nodes.CCNode; import org.cocos2d.types.CGPoint; import org.cocos2d.types.ccGridSize; import org.cocos2d.types.ccQuad3; /** CCShuffleTiles action Shuffle the tiles in random order */ public class CCShuffleTiles extends CCTiledGrid3DActi...
package org.cocos2d.utils; import java.io.ByteArrayOutputStream; import java.io.FileInputStream; import java.io.FileNotFoundException; import java.io.IOException; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import java.nio.ShortBuffer; import javax.microedition.khronos.opengles...
package org.cocos2d.utils; /** * <p>Encodes and decodes to and from Base64 notation.</p> * <p>Homepage: <a href="http://iharder.net/base64">http://iharder.net/base64</a>.</p> * * <p>Example:</p> * * <code>String encoded = Base64.encode( myByteArray );</code> * <br /> * <code>byte[] myByteArray = Base64.decod...
package org.cocos2d.utils; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGRect; import org.cocos2d.types.CGSize; public class GeometryUtil { public static CGPoint CGPointFromString(String str) { String coords = str.replaceAll("[{|}]", ""); String c[] = coords.split(","); return CGPoint.make(Floa...
/* * Javolution - Java(TM) Solution for Real-Time and Embedded Systems * Copyright (C) 2006 - Javolution (http://javolution.org/) * All rights reserved. * * Permission to use, copy, modify, and distribute this software is * freely granted, provided that this notice is preserved. */ package org.cocos2d.utils.jav...
/* * Javolution - Java(TM) Solution for Real-Time and Embedded Systems * Copyright (C) 2006 - Javolution (http://javolution.org/) * All rights reserved. * * Permission to use, copy, modify, and distribute this software is * freely granted, provided that this notice is preserved. */ package org.cocos2d.utils.jav...
package org.cocos2d.utils.collections; import java.util.Iterator; import org.cocos2d.utils.collections.IntMap.Entry; /** * Taken from http://code.google.com/p/skorpios/ * * @author Nate */ public final class IntMap<T> implements Iterable<Entry<T>>, Cloneable { private Entry<T>[] table; private final f...
package org.cocos2d.utils.collections; import java.util.concurrent.atomic.AtomicReferenceFieldUpdater; public class ConcNodeCachingLinkedQueue<E> { private static class Node<E> { volatile E item; volatile Node<E> next; @SuppressWarnings("rawtypes") private static final Ato...
package org.cocos2d.utils.collections; import java.util.ArrayList; import java.util.HashMap; import org.cocos2d.utils.pool.OneClassPool; /** * This class is temporary replacement of ConcurrentHashMap<K,V> for frequently * iterating through values. See firstValue, nextValue methods. * Do not use this outside, thi...
package org.cocos2d.utils.collections; import java.util.ArrayList; import java.util.concurrent.locks.ReentrantLock; /** * Nonblocking stack, array based. * @author genius * */ public class ConcArrayStack<T> { private ArrayList<T> array = new ArrayList<T>(); private final ReentrantLock lock = new ReentrantLock(...
package org.cocos2d.utils.collections; import java.util.concurrent.atomic.AtomicReferenceFieldUpdater; /** * This is simple non-blocking stack implementation using Treiber's algorithm. * @author genius */ public class ConcNodeCachingStack<T> { private static class Node<T> { volatile T item; vo...
package org.cocos2d.utils.pool; import java.util.HashMap; @SuppressWarnings({ "rawtypes", "unchecked" }) public class ObjectPool { private HashMap<Class<?>, OneClassPool<?>> lists; public ObjectPool() { lists = new HashMap<Class<?>, OneClassPool<?>>(); } public <T> OneClassPool<T> registerPool(Class<T> clazz...
package org.cocos2d.utils.pool; import org.cocos2d.utils.collections.ConcNodeCachingStack; public abstract class ConcOneClassPool<T> { private ConcNodeCachingStack<T> objs; public ConcOneClassPool() { objs = new ConcNodeCachingStack<T>(); } protected abstract T allocate(); public T get() { T ret = objs.p...
package org.cocos2d.utils.pool; import java.util.ArrayList; public abstract class OneClassPool<T> { private ArrayList<T> objs; public OneClassPool() { objs = new ArrayList<T>(); } protected abstract T allocate(); public T get() { int s = objs.size(); if(0 != s) { return objs.remove(s-1); } else { ...
package org.cocos2d.utils; import java.io.IOException; import java.io.InputStream; import org.cocos2d.nodes.CCDirector; /** * Class can register ContentProvider for loading resources from input stream, * Default is using assets provider. */ public class ContentHelper { private static ContentHelper sContent...
package org.cocos2d.utils; import android.view.MotionEvent; public class Util5 { public static int getPointerId(MotionEvent event, int pindex) { return event.getPointerId(pindex); } public static float getX(MotionEvent event, int pindex) { return event.getX(pindex); } public static float getY(MotionEvent e...
package org.cocos2d.utils; import java.util.Formatter; public class CCFormatter { private static StringBuilder sb = new StringBuilder(50); private static Formatter formatter = new Formatter(sb); public synchronized static String format(String s, Object... objects) { sb.setLength(0); formatte...
package org.cocos2d.utils; import org.cocos2d.nodes.CCDirector; import android.content.pm.PackageManager; /** * Methods are available in 2.1 and above only. */ public class Util7 { /** * using: * if(Build.VERSION.SDK_INT >= 7) { supportsMultiTouch = Util7.isMultiTouchSupported(); } */ public ...
package org.cocos2d.utils; import java.nio.FloatBuffer; import android.os.Build; public class BufferUtils { /** * Copy with JNI for devices prior GINGERBREAD(api 9), put for newer versions(HTC Sensation has faster put(float[]) ) */ public static void copyFloats(float[] src, int srcOffset, FloatBuffer dst, in...
package org.cocos2d.utils; import java.io.BufferedReader; import java.io.InputStream; import java.io.InputStreamReader; import java.util.HashMap; import org.cocos2d.config.ccMacros; import org.cocos2d.nodes.CCDirector; import org.cocos2d.types.CGPoint; import org.cocos2d.types.CGRect; import org.cocos2d.types.CGSize;...
package org.cocos2d.utils; import org.cocos2d.types.CGAffineTransform; public class TransformUtils { public static void CCAffineToGL(final CGAffineTransform t, float[] m) { // | m[0] m[4] m[8] m[12] | | m11 m21 m31 m41 | | a c 0 tx | // | m[1] m[5] m[9] m[13] | | m12 m22 m32 m42...