PAWA Dataset
- Project page: https://pawa.siki.moe
- Code (collection pipeline): https://github.com/yousiki/pawa-pipeline
- Paper: coming soon
Synchronized multiplayer Minecraft video with actions, released with PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents. Every player in an episode has a first-person (POV) video, a world-stabilized equirectangular panorama rendered from the same camera origin, and a per-frame record of that player's actions and camera pose. All streams of an episode share the server clock.
At a glance
| episodes | player views | episode hours | player hours | |
|---|---|---|---|---|
| Full release | 8162 | 45716 | 278.5 | 1554.1 |
| Recommended training subset | 5387 | 26538 | 184.0 | 903.1 |
Episodes by number of players: N=1: 350 · N=2: 2555 · N=4: 2770 · N=8: 1327 · N=16: 1160. Episodes last about two minutes (median 122.1 s). A player view is one player's POV stream, panorama stream and action record.
- POV video: 640×360, H.264, 20 fps.
- Panorama video: 1024×512 equirectangular, H.264, 20 fps, world-stabilized (it does not turn with the player's head), with spherical-video metadata.
- Actions: keyboard state, camera deltas, and discrete actions (attack, use, place, mine, ...), one row per video frame, plus absolute position and camera pose.
Interactions are scripted scenarios (building, following, meeting, pursuit, revisiting landmarks, crowds, ...) executed by headless players on a Fabric server and rendered offline with ReplayMod; see the pipeline repository for how episodes are produced.
Layout
dataset/<YYYYMMDDTHHMMSSZ>-<scenario>-<N>p-<hash8>/
episode.json episode metadata; povs[].videos.*.path is authoritative
qc.json behavioral QC metrics and verdict
events.jsonl sparse semantic action events
pNN-default.mp4 player NN's POV video
pNN-equirectangular.mp4 player NN's world-stabilized panorama
pNN-frames.jsonl one row per video frame: action + camera pose
pNN-episode_info.json per-player summary
diagnostics.tar.gz (6642 episodes) raw capture: ReplayMod recordings, action/event streams
docs/ field reference and timing model
manifest.jsonl one row per episode (see below)
surface-audit.jsonl one row per player view (see below)
Row i of every pNN-frames.jsonl in an episode corresponds to frame i of that player's two
videos and to the same server tick across all players. The per-frame fields follow the
Solaris (Savva et al., 2026) layout (the dataset is a superset of it); the full
field reference is
docs/dataset-spec.md and the timing model is
docs/time-alignment.md (both also in the pipeline repository).
diagnostics.tar.gz holds the capture intermediates of an episode, including each player's
ReplayMod recording (.mcpr). With the pipeline these recordings can be rendered again with
other projections, relative depth, or free cameras, without replaying the gameplay. They are not
needed for training on the released videos.
manifest.jsonl
| field | meaning |
|---|---|
episode_id |
id from episode.json, unique in the release |
episode_dir |
the episode's directory |
run_id, scenario, seed, n_players |
collection provenance |
duration_ms |
measured episode length |
qc_verdict |
pass / fail: behavioral QC, a soft label (episodes are kept either way) |
pov_anchor_spread_ticks |
cross-player time alignment; 0 for every episode |
visual_review |
GOOD / WEAK / BAD from a human visual review, where available |
has_diagnostics |
whether diagnostics.tar.gz is present |
Recommended training subset
The release is complete on purpose: nothing is dropped for quality, and consumers select. We
recommend qc_verdict == "pass" and visual_review != "BAD": 5387 episodes, 26538 player views,
903.1 player hours (N=1: 338 · N=2: 1854 · N=4: 1775 · N=8: 916 · N=16: 504). BAD marks
scenarios in which players got stuck against terrain for most of the episode.
surface-audit.jsonl adds one per-player-view signal, below_frac: the fraction of frames at least
three blocks below the surface where the player started. Descending is legitimate in some
scenarios (canyons, shorelines), so treat it as a filter input rather than a verdict.
Access and loading
Downloads are gated: request access on this page and log in (hf auth login) before
downloading. Paths in manifest.jsonl (episode_dir) already start with dataset/.
from huggingface_hub import snapshot_download
# Metadata only
snapshot_download("YOUSIKI/pawa-dataset", repo_type="dataset",
allow_patterns=["manifest.jsonl", "dataset/*/episode.json"])
# One episode, without the raw capture archive
episode_dir = "dataset/20260821T212256Z-pillar_rise_and_collapse-2p-9f474e71" # a manifest row's episode_dir
snapshot_download("YOUSIKI/pawa-dataset", repo_type="dataset",
allow_patterns=[f"{episode_dir}/*"],
ignore_patterns=["*/diagnostics.tar.gz"])
Collection scope
- Episodes were collected in several rounds of the pipeline and de-duplicated by
episode_id. Sixteen episodes of two scenarios (follow_leaderat N=16,formation_morphat N=4/8/16) were captured twice; the release keeps the later capture of each. - For the earliest round included here, only episodes that passed QC were published, so it contributes no QC-fail episodes; later rounds are published complete with soft labels.
- No evaluation split is carved out of this release. The held-out episodes used in the paper are
selected from
manifest.jsonland excluded at training time.
License
The dataset is released under CC BY-NC 4.0. It consists of gameplay footage of Minecraft, which is a trademark of Mojang Synergies AB; this dataset is not affiliated with or endorsed by Mojang or Microsoft, and use of the footage is also subject to the Minecraft Usage Guidelines.
Citation
@misc{yang2026pawa,
title = {{PAWA}: Panoramic Action-conditioned World Modeling for Multiple Agents},
author = {Yang, Siqi and Wang, Yimu and Cai, Ziqi and Zhu, Chengxuan and Weng, Shuchen and
Wu, Erwin and Yu, Zhaofei and Zhang, Kaipeng and Shi, Boxin},
year = {2026},
howpublished = {\url{https://pawa.siki.moe}}
}
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