Upload accepted Scene delivery: G057_scene_001
Browse files- outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/ACCEPTANCE.json +33 -0
- outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/G057_Source_and_WebGL_Review.zip +3 -0
- outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/PACKAGES.json +8 -0
- outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/START_HERE.zh.txt +7 -0
outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/ACCEPTANCE.json
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{
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"task_id": "G057_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 17,
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"native_checks": 84,
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"controls_checks": 9,
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"visual_review": {
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"task_id": "G057_scene_001",
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"passed": true,
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"scene_visual_gate_passed": true,
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"screenshot_sha256": {
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"view_0.png": "6a6d3c6d74b371f72d319b70a0b74dc212a6de2491710d1bb12ca6f1e22e943b",
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"view_1.png": "fc1ddaf6196f7375c5ce4cc1c279f7756be77cd6354256c04b533d8d67b144f5",
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"view_2.png": "73a0dd937413f74ecf109c1372b1a351ef3cc07144c959221f8265d6cdab23af",
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"view_3.png": "9f723734654d42ffbc2a07f588c574b0901dd0c84c66ed9cf7060cf2275273a1",
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"view_4.png": "ef4e980ea6a8e6ae8cf03d0017c330516746e64e862d14f7aefc684e99ecacbf"
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},
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"findings": [
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"Five current native frames inspected: frontal four-track composition,12 independently rotating brass open-spoke gears, walnut stage, cyan chime carrier, side steam and warm sconces.",
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"20 samples of future UI plane clear and20 track framing checks passed. Steam vertices remain beyond x7.4m, outside tracks.",
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"Live rotor change measured across animation frames; paused screenshots have identicalSHA256.",
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"Changed two inspection cameras to perspective to remove orthographic near-plane cuts."
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],
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"limitations": [
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"Simplified stylized hall interpretation; gear teeth/spokes are geometric, not full reference ornament.",
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"Gear rotation is decorative independent motion, not a physically meshed geartrain. Steam is lightweight transparent points.",
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"Original floor/wall proxies and anchors retained. Frosted windows and ceiling are visual dressing; no walkable-interior gameplay acceptance.",
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"Rhythm UI, notes, score windows, musical calibration, beat lamps, sound, judgement-line screen oscillation and full chart playback external. Source GLB needs supplied native animation/light setup."
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]
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},
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"full_gameplay_accepted": false,
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"new_api_credits": 0
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}
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outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/G057_Source_and_WebGL_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:f2027ab045daf8af944750b885b4527240cc307583a0d2908d69b64304b09805
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size 44132965
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outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/PACKAGES.json
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[
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{
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"file": "G057_Source_and_WebGL_Review.zip",
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"bytes": 44132965,
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"sha256": "f2027ab045daf8af944750b885b4527240cc307583a0d2908d69b64304b09805",
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"crc_verified": true
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}
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]
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outputs/G057_rhythm_machine_hall/assets/3d_scene/G057_scene_001/START_HERE.zh.txt
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G057 谐律机械音乐厅 Scene资产验收包
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解压后 python serve.py,打开 http://127.0.0.1:8799/?audit=G057_scene_001 。本地依赖内置。
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含源blend、GLB、layout、五镜头、几何/原生检查与控制复核。默认正面四轨舞台;其他镜头为资产检查。方向键/下拉框切换,机械按钮同步暂停/恢复12齿轮与侧蒸汽。
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齿轮动画以layout.gear_rotors为准,原modules中的GearWall为前版复用来源记录。GLB独立导入时需移植index.html中的转轴/光照/蒸汽设置。
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原6碰撞代理与MusicHallOrigin/RhythmUIOrigin不变;四轨前方20个UI平面视线采样通过。暂停后的两次PNG哈希一致,运行状态齿轮实际转动检查通过。
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仅验收Scene资产和原生舞台显示;不含谱面、音符、判定得分、音画校准、音乐节拍同步、屏幕判定线起伏及音效。齿轮非齿牙啮合机械模拟,场景为简化黄铜暗木风格。
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新增API费用0。
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