Upload accepted Scene delivery: G051_scene_001
Browse files- outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/ACCEPTANCE.json +32 -0
- outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/G051_Source_and_WebGL_Review.zip +3 -0
- outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/PACKAGES.json +8 -0
- outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/START_HERE.zh.txt +7 -0
outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/ACCEPTANCE.json
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{
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"task_id": "G051_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 17,
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"native_checks": 400,
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"controls_checks": 7,
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"visual_review": {
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"task_id": "G051_scene_001",
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"passed": true,
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"scene_visual_gate_passed": true,
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"screenshot_sha256": {
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"view_0.png": "238c8c7ec99a2019686bae70dc2fc284146ed38e020649c00ba9dd657afe0526",
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"view_1.png": "910f5bbdb845286d0ce67be3fc41991779d1d01bf9b46cbf9707340d81a15482",
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"view_2.png": "4a1d1a075d5b97ac1fb23dbfa73a327590d2ebb5135b422574910987e355b68f",
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"view_3.png": "a5e8ae3e78599dd655efddadef51476abf393aae4dda85c56176a2f59729fbb7",
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"view_4.png": "1b007ca6cd10054051d44139bb4b92f99c4716d615fbf046070454c0c0486db6"
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},
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"findings": [
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"Five current native frames inspected: stone post office, slate roof/chimney, original envelope wood sign, ink-green mailbox, warm autumn trees and wood homes.",
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"Teal stream and reed pond, riverside washing stones, open bridge crossing and rear hill trail readable; village lane uses continuous miter joins.",
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"Removed baseline counter at path start, moved third decorative house out of route, trimmed bridge rails at oblique lane crossing. 369 path clearance samples and12 bridge support samples passed."
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],
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"limitations": [
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"Simplified pastel low-poly interpretation of watercolor reference; not equal architectural complexity or handpainted brush fidelity.",
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"River is a flat stylized surface, and frozen lane uses a shallow causeway east of the bridge. Water-depth/flow physics not implemented.",
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"Visual outer meadow is background beyond original64x64m floor collider. Buildings/navigation/water/pond collisions require explicit engine integration.",
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"Characters, clue/target objects, quest state, item uniqueness, NPC dialogue and full3.5m follow-camera controller are outside Scene acceptance."
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]
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},
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"full_gameplay_accepted": false,
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"new_api_credits": 0
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}
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outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/G051_Source_and_WebGL_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:c9d1141094e71b0af155f29defb80dc0408abf6f8d3778b99881c856d935b45f
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size 72562052
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outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/PACKAGES.json
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[
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{
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"file": "G051_Source_and_WebGL_Review.zip",
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"bytes": 72562052,
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"sha256": "c9d1141094e71b0af155f29defb80dc0408abf6f8d3778b99881c856d935b45f",
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"crc_verified": true
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}
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]
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outputs/G051_village_lost_found/assets/3d_scene/G051_scene_001/START_HERE.zh.txt
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G051 青溪村邮局 Scene资产验收包
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解压后 python serve.py,打开 http://127.0.0.1:8798/?audit=G051_scene_001 。依赖已内置。
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含源blend、GLB、layout、五镜头与几何/原生检查报告。方向键/下拉框切镜头,秋风粒子可暂停。
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石砌邮局位于原PostOffice锚点,村道/溪流路线和Ground/StoneBridge代理不变。移除路首旧柜台、将无冻结锚点第三木屋移至(20,24),桥栏避开斜交村道。
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原村道从石桥以东穿溪,保留浅滩路堤;另有视觉桥接入路和后山小径。画面为简化秋日水彩配色,并非参考插画细节完全复刻。
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仅验收Scene资产/原生显示/静态通行和桥支撑;不含人物任务、线索目标、对话和跟随相机。原64×64地面及桥代理保留,其他建筑/水体/导航由引擎集成;外围草地仅背景。
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新增API费用0。
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