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Upload accepted Scene delivery: G033_scene_001

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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G033_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 25,
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+ "native_checks": 49,
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+ "triangles": 92162,
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+ "visual_review": {
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+ "passed": true,
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+ "reviewer": "Codex manual visual inspection",
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+ "engine": "Unity 6000.6.7f1 / URP 17.6.0",
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+ "screenshots": {
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+ "findings": [
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+ "All six current views inspected; three wagon canvas roofs now rendered, including close-up.",
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+ "Baked emission shader keyword fixes invisible runtime canvas in Unity6.",
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+ "49 native checks passed: combat strip clearance, actor framing, bottom 22 percent prop clearance, atmosphere pause and camera previews."
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+ ],
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+ "limitations": [
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+ "Scene asset integration gate only; sand and distant dunes remain visually simplified.",
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+ "No full card combat, characters, UI or audio; reference is art direction, not pixel-identical reproduction."
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+ ]
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+ },
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+ "build": {
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+ "result": "Succeeded",
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+ "errors": 0,
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+ },
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+ "new_api_credits": 0
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+ }
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Portable.zip ADDED
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/PACKAGES.json ADDED
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/START_HERE.zh.txt ADDED
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+ G033 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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+ 打开 Assets/Scenes/G033_scene_001.unity。Windows 包解压后运行 SceneG033.exe。
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+ 验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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+ 参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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+
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+ 操作与集成说明:
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+ G033_scene_001 沙漠商队营地 · 单场景交付
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+
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+ Portable:Blender、内嵌纹理GLB、布局与验收证据。
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+ Unity:Unity 2022.3.62f3 / URP 17.6.0,打开Assets/Scenes/G033_scene_001.unity。
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+ Windows:解压运行SceneG033.exe,保留同目录文件。
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+ V切换全景/近景,C预览5%推近再回,B预览首领镜头拉远慢推,P暂停环境效果。
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+ 镜头预览用于构图检查,不代表已接入出牌或首领战机制。
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+
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+ 参考图的金沙丘、靛蓝布篷、米白帐篷和赤陶器皿;3辆车、3顶帐篷分布在战斗区后方。
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+ 保留原PlayerStage(-6,0,1)、EnemyStage(6,0,1)与32×14m场地。改从-Z侧拍摄,使玩家在画面左、敌人在右;营地陈设随之放到+Z侧。
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+ 20×6m战斗空地无陈设阻挡;下方22%不放高对比道具,地面连续性用原生射线检查。UI仍由独立任务叠加。
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+ 环境旗帜、热浪、篷顶微光与余烬使用可暂停环境时钟。热浪通过URP不透明颜色纹理局部折射,只作用于后方沙丘。
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+ GLB保留静态形状;热浪与程序天空在Unity内实现,源文件并未把参考图作为背景贴片。
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+
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+ 仅交付指定的营地Scene资产;角色、卡牌、三连战玩法、其他战斗舞台、HUD、音频视频由各任务接管。
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+ 这是参考风格的游戏场景,不是逐像素重建。本场新增API费用0。
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native.png ADDED

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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_boss.png ADDED

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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_push.png ADDED

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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_wagon.png ADDED

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