Upload accepted Scene delivery: G033_scene_001
Browse files- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/ACCEPTANCE.json +37 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Portable.zip +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Unity_URP_Project.zip +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Windows_Review.zip +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/PACKAGES.json +20 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/START_HERE.zh.txt +22 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native.png +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_boss.png +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_push.png +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_tent.png +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_wagon.png +3 -0
- outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_detail.png +3 -0
outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/ACCEPTANCE.json
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{
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"task_id": "G033_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 25,
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"native_checks": 49,
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"triangles": 92162,
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"visual_review": {
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"passed": true,
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"reviewer": "Codex manual visual inspection",
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"engine": "Unity 6000.6.7f1 / URP 17.6.0",
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"screenshots": {
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"native.png": "6053830787d6edea9fec9249e4841d44fc67685665c5d400bbe0afd13f6251a6",
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"native_camp_boss.png": "51ddc82f826bbb991e87afc39192999094991d8e2d0b55b43af49adde483a46f",
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"native_camp_push.png": "2c8cfafbdafdc6b0aa10ac4d4da05d10d7faf331fcff531ced490b54aba053ab",
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"native_camp_tent.png": "fa56a0e3f1f50f0907aaba74e2026e95a2e3464e447d35e88d7d457f3d75a00d",
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"native_camp_wagon.png": "89d5924a8061361006daa3e286f7b741463f0029d90d66fdb51e1a90ee283f71",
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"native_detail.png": "c1e050aa950431691e00c3e122497c0d5c89b59dad7d145274755b9930613005"
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},
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"fbx_sha256": "56f072bfff3519928518dd7fd9f76882397ba389e4ad8ccb30f35f39a5bbe4ef",
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"findings": [
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"All six current views inspected; three wagon canvas roofs now rendered, including close-up.",
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"Baked emission shader keyword fixes invisible runtime canvas in Unity6.",
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"49 native checks passed: combat strip clearance, actor framing, bottom 22 percent prop clearance, atmosphere pause and camera previews."
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],
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"limitations": [
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"Scene asset integration gate only; sand and distant dunes remain visually simplified.",
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"No full card combat, characters, UI or audio; reference is art direction, not pixel-identical reproduction."
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]
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},
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"build": {
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"result": "Succeeded",
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"errors": 0,
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"warnings": 1,
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"bytes": 221383136
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},
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"new_api_credits": 0
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}
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:b53a97ea0dfd564493f728bf6d0ef15c902f7b3dfe3db1e285a99a0b5e961298
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size 76419214
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Unity_URP_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:168a5f35364e8436c221840d7fb606217b406d655c8ad3eb3bda280a7da4b98f
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size 17436251
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/G033_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:75f5eb2d1ba4fb6c66670833457ed46cb76a14e7eae80df1265d24e01f3c880e
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size 95891546
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/PACKAGES.json
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[
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{
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"file": "G033_Portable.zip",
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"sha256": "b53a97ea0dfd564493f728bf6d0ef15c902f7b3dfe3db1e285a99a0b5e961298",
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"bytes": 76419214,
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"crc_verified": true
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},
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{
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"file": "G033_Windows_Review.zip",
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"sha256": "75f5eb2d1ba4fb6c66670833457ed46cb76a14e7eae80df1265d24e01f3c880e",
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"bytes": 95891546,
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"crc_verified": true
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},
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{
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"file": "G033_Unity_URP_Project.zip",
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"sha256": "168a5f35364e8436c221840d7fb606217b406d655c8ad3eb3bda280a7da4b98f",
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"bytes": 17436251,
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"crc_verified": true
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}
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]
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/START_HERE.zh.txt
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G033 Scene 资产交付。Unity 6000.6.7f1 / URP 17.6.0。
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打开 Assets/Scenes/G033_scene_001.unity。Windows 包解压后运行 SceneG033.exe。
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验收限于场景资产、原生渲染、静态碰撞、灯光及环境预览;不包含完整玩法、角色、UI、音频。
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参考图用于美术方向,不代表逐像素复刻。新增 API 费用 0。
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操作与集成说明:
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G033_scene_001 沙漠商队营地 · 单场景交付
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Portable:Blender、内嵌纹理GLB、布局与验收证据。
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Unity:Unity 2022.3.62f3 / URP 17.6.0,打开Assets/Scenes/G033_scene_001.unity。
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Windows:解压运行SceneG033.exe,保留同目录文件。
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V切换全景/近景,C预览5%推近再回,B预览首领镜头拉远慢推,P暂停环境效果。
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镜头预览用于构图检查,不代表已接入出牌或首领战机制。
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参考图的金沙丘、靛蓝布篷、米白帐篷和赤陶器皿;3辆车、3顶帐篷分布在战斗区后方。
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保留原PlayerStage(-6,0,1)、EnemyStage(6,0,1)与32×14m场地。改从-Z侧拍摄,使玩家在画面左、敌人在右;营地陈设随之放到+Z侧。
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20×6m战斗空地无陈设阻挡;下方22%不放高对比道具,地面连续性用原生射线检查。UI仍由独立任务叠加。
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环境旗帜、热浪、篷顶微光与余烬使用可暂停环境时钟。热浪通过URP不透明颜色纹理局部折射,只作用于后方沙丘。
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GLB保留静态形状;热浪与程序天空在Unity内实现,源文件并未把参考图作为背景贴片。
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仅交付指定的营地Scene资产;角色、卡牌、三连战玩法、其他战斗舞台、HUD、音频视频由各任务接管。
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这是参考风格的游戏场景,不是逐像素重建。本场新增API费用0。
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native.png
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Git LFS Details
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_boss.png
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Git LFS Details
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_push.png
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Git LFS Details
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_tent.png
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Git LFS Details
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_camp_wagon.png
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Git LFS Details
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outputs/G033_card_caravan/assets/3d_scene/G033_scene_001/native_detail.png
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Git LFS Details
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