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Upload Seedance CG videos for G041_frontier_market (#207)

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- Upload H3 CG videos for G041_frontier_market (7082f02c3430fa4f02513bd224fd7c3608c74f98)


Co-authored-by: 肖天祺 <xiaotianqi05@users.noreply.huggingface.co>

outputs/G041_frontier_market/assets/cg_video/G041_cg_001/meta_seedance.json ADDED
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+ {
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+ "task_id_input": "G041_cg_001",
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+ "game_id": "G041_frontier_market",
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+ "model": "bytedance/seedance-2",
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+ "prompt_schema": "cg_video_prompt.v1",
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+ "prompt_sha256": "a0473b33559521eabb6c8bd701e19033db162a40752d9e6c7a3503efe52b54fc",
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+ "status": "success",
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+ "request": {
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+ "model": "bytedance/seedance-2",
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+ "input": {
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G041_frontier_market\nWorld and visual bible:\n- - W01 世界与时代背景:原创边境世界「灰岩隘口」——商路穿隘而过,隘口集市是往来得益者的补给站;摊位虽小,定价与耐心决定商队的口碑。\n- - W02 场景所在地:灰岩隘口集市单摊位——货架四排、木质柜台、米色雨棚,背后是岩壁与风尘;顾客自隘口步道到店。\n- - W03 玩家身份与当前任务动机:玩家是「灰岩商队」年轻摊主,接管家族摊位的第一季——在 5 日内跑出一个利润 ≥150 的成功营业日,向商队证明自己。\n- - W04 失败代价与结局表达:连负/破产/未达期=摊位雨棚收起、商队旗帜降下(C03 失败意象);达标=雨棚亮灯、商队旗帜升起、金币入库(C03 胜利意象)。\n- - W05 叙事来源:四商品(山草药/陶罐/粗毛毯/香料)=隘口两侧山民与行商的土产;顾客=商路旅人、背篓山民与驮队伙计的同构变体;全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:暖土色边境市集风;主色=岩灰 #8A8578、雨棚米 #E8DFC8、商队青 #3E7C6F、陶土橙 #C9743F;材质为风化木架、粗陶、土布与岩壁。\n- - W07 环境氛围与声音语言:隘口风声与远处驮铃为底;音效语言=成交金币、顾客进出、断货提醒、打烊门板、日结算盘(F06 冻结清单);混音优先级:断货/候补提醒 > 成交 > 顾客进出 > 风环境。\n- - W08 故事表达方式:C01 开市交代摊位与商队目标 → 过程中队列/候补/成交反馈承载经营节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖摊位全境(货架/柜台/队列/候补区/出入口);镜头不可旋转缩放;1920×1080 下 HUD 不遮挡柜台与队列,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:隘口风尘飘移、雨棚布料微动、货架商品呼吸高亮、远处驮队剪影路过;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 集市开市\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: 灰岩隘口晨光、驮队剪影入集、米色雨棚展开、四排货架陈列亮起、摊主挂出价签,无 UI、无文字、无剪辑\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 集市开市(Opening,5 秒,1280×720@24fps)\n- - 触发时机:首次由标题点击「开始经营」后、进货界面之前,每局一次\n- - 内容与角色场景:灰岩隘口晨光、驮队剪影入集、雨棚展开、货架陈列亮起、摊主挂出价签\n- - 资产对应:摊位、商品组、摊主与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入进货界面;自然播完 → 进入进货界面\n- - 状态一致:跳过与自然播完后初始状态一致;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 灰岩隘口晨光、驮队剪影入集、米色雨棚展开、四排货架陈列亮起、摊主挂出价签,无 UI、无文字、无剪辑\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入进货界面\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ },
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792410691788-x4jq0wvsz3.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G041_cg_001__seedance20.native.mp4",
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+ "finished_at": "2026-10-19T11:51:41.765606+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G041_frontier_market\nWorld and visual bible:\n- - W01 世界与时代背景:原创边境世界「灰岩隘口」——商路穿隘而过,隘口集市是往来得益者的补给站;摊位虽小,定价与耐心决定商队的口碑。\n- - W02 场景所在地:灰岩隘口集市单摊位——货架四排、木质柜台、米色雨棚,背后是岩壁与风尘;顾客自隘口步道到店。\n- - W03 玩家身份与当前任务动机:玩家是「灰岩商队」年轻摊主,接管家族摊位的第一季——在 5 日内跑出一个利润 ≥150 的成功营业日,向商队证明自己。\n- - W04 失败代价与结局表达:连负/破产/未达期=摊位雨棚收起、商队旗帜降下(C03 失败意象);达标=雨棚亮灯、商队旗帜升起、金币入库(C03 胜利意象)。\n- - W05 叙事来源:四商品(山草药/陶罐/粗毛毯/香料)=隘口两侧山民与行商的土产;顾客=商路旅人、背篓山民与驮队伙计的同构变体;全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:暖土色边境市集风;主色=岩灰 #8A8578、雨棚米 #E8DFC8、商队青 #3E7C6F、陶土橙 #C9743F;材质为风化木架、粗陶、土布与岩壁。\n- - W07 环境氛围与声音语言:隘口风声与远处驮铃为底;音效语言=成交金币、顾客进出、断货提醒、打烊门板、日结算盘(F06 冻结清单);混音优先级:断货/候补提醒 > 成交 > 顾客进出 > 风环境。\n- - W08 故事表达方式:C01 开市交代摊位与商队目标 → 过程中队列/候补/成交反馈承载经营节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖摊位全境(货架/柜台/队列/候补区/出入口);镜头不可旋转缩放;1920×1080 下 HUD 不遮挡柜台与队列,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:隘口风尘飘移、雨棚布料微动、货架商品呼吸高亮、远处驮队剪影路过;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Event\nName: 高峰订单\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: 隘口步道涌入旅人人群、货架快速空出、柜台前排起长队、沙漏图标亮起,无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 高峰订单(Event,5 秒,1280×720@24fps)\n- - 触发时机:本局首次出现候补顾客时插入一次(画中画、不打断操作),每局最多一次\n- - 内容与角色场景:隘口步道涌入人群、货架快速空出、柜台前排起长队、沙漏图标亮起\n- - 资产对应:顾客、摊位与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 立即返回营业视角;自然播完 → 自动返回\n- - 状态一致:不打断经营操作;播放期间游戏计时正常推进\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: 隘口步道涌入旅人人群、货架快速空出、柜台前排起长队、沙漏图标亮起,无 UI、无文字\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 立即返回营业视角\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "reference_image_urls": [],
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+ "reference_video_urls": [],
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+ "reference_audio_urls": [],
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+ "return_last_frame": false,
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+ "generate_audio": false,
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+ "resolution": "720p",
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+ "aspect_ratio": "16:9",
19
+ "duration": 5
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+ }
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+ },
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+ "started_at": "2026-10-19T11:51:43.054252+00:00",
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+ "task_id": "11a1dfcbe79c32f309aaaef2af44806c",
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+ "status_response": {
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+ "taskId": "11a1dfcbe79c32f309aaaef2af44806c",
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+ "model": "bytedance/seedance-2",
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+ "state": "success",
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+ "param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G041_frontier_market\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创边境世界「灰岩隘口」——商路穿隘而过,隘口集市是往来得益者的补给站;摊位虽小,定价与耐心决定商队的口碑。\\\\n- - W02 场景所在地:灰岩隘口集市单摊位——货架四排、木质柜台、米色雨棚,背后是岩壁与风尘;顾客自隘口步道到店。\\\\n- - W03 玩家身份与当前任务动机:玩家是「灰岩商队」年轻摊主,接管家族摊位的第一季——在 5 日内跑出一个利润 ≥150 的成功营业日,向商队证明自己。\\\\n- - W04 失败代价与结局表达:连负/破产/未达期=摊位雨棚收起、商队旗帜降下(C03 失败意象);达标=雨棚亮灯、商队旗帜升起、金币入库(C03 胜利意象)。\\\\n- - W05 叙事来源:四商品(山草药/陶罐/粗毛毯/香料)=隘口两侧山民与行商的土产;顾客=商路旅人、背篓山民与驮队伙计的同构变体;全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:暖土色边境市集风;主色=岩灰 #8A8578、雨棚米 #E8DFC8、商队青 #3E7C6F、陶土橙 #C9743F;材质为风化木架、粗陶、土布与岩壁。\\\\n- - W07 环境氛围与声音语言:隘口风声与远处驮铃为底;音效语言=成交金币、顾客进出、断货提醒、打烊门板、日结算盘(F06 冻结清单);混音优先级:断货/候补提醒 > 成交 > 顾客进出 > 风环境。\\\\n- - W08 故事表达方式:C01 开市交代摊位与商队目标 → 过程中队列/候补/成交反馈承载经营节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖摊位全境(货架/柜台/队列/候补区/出入口);镜头不可旋转缩放;1920×1080 下 HUD 不遮挡柜台与队列,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:隘口风尘飘移、雨棚布料微动、货架商品呼吸高亮、远处驮队剪影路过;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 高峰订单\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 隘口步道涌入旅人人群、货架快速空出、柜台前排起长队、沙漏图标亮起,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 高峰订单(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局首次出现候补顾客时插入一次(画中画、不打断操作),每局最多一次\\\\n- - 内容与角色场景:隘口步道涌入人群、货架快速空出、柜台前排起长队、沙漏图标亮起\\\\n- - 资产对应:顾客、摊位与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回营业视角;自然播完 → 自动返回\\\\n- - 状态一致:不打断经营操作;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 隘口步道涌入旅人人群、货架快速空出、柜台前排起长队、沙漏图标亮起,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回营业视角\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}",
29
+ "resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/seedance/1792410972502-x5s9h0fumye.mp4\"]}",
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+ "failCode": null,
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+ "failMsg": null,
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+ "costTime": 269,
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+ "completeTime": 1792410973173,
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+ "createTime": 1792410704338,
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+ "operationType": "bytedance/seedance-2",
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+ "response": {
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+ "resultUrls": [
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+ "https://tempfile.aiquickdraw.com/seedance/1792410972502-x5s9h0fumye.mp4"
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+ ]
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+ },
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+ "successFlag": 1,
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+ "paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"reference_audio_urls\\\":[],\\\"return_last_frame\\\":false,\\\"generate_audio\\\":false,\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G041_frontier_market\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:原创边境世界「灰岩隘口」——商路穿隘而过,隘口集市是往来得益者的补给站;摊位虽小,定价与耐心决定商队的口碑。\\\\n- - W02 场景所在地:灰岩隘口集市单摊位——货架四排、木质柜台、米色雨棚,背后是岩壁与风尘;顾客自隘口步道到店。\\\\n- - W03 玩家身份与当前任务动机:玩家是「灰岩商队」年轻摊主,接管家族摊位的第一季——在 5 日内跑出一个利润 ≥150 的成功营业日,向商队证明自己。\\\\n- - W04 失败代价与结局表达:连负/破产/未达期=摊位雨棚收起、商队旗帜降下(C03 失败意象);达标=雨棚亮灯、商队旗帜升起、金币入库(C03 胜利意象)。\\\\n- - W05 叙事来源:四商品(山草药/陶罐/粗毛毯/香料)=隘口两侧山民与行商的土产;顾客=商路旅人、背篓山民与驮队伙计的同构变体;全部原创,不用商业作品命名。\\\\n- - W06 视觉风格与色彩材质:暖土色边境市集风;主色=岩灰 #8A8578、雨棚米 #E8DFC8、商队青 #3E7C6F、陶土橙 #C9743F;材质为风化木架、粗陶、土布与岩壁。\\\\n- - W07 环境氛围与声音语言:隘口风声与远处驮铃为底;音效语言=成交金币、顾客进出、断货提醒、打烊门板、日结算盘(F06 冻结清单);混音优先级:断货/候补提醒 > 成交 > 顾客进出 > 风环境。\\\\n- - W08 故事表达方式:C01 开市交代摊位与商队目标 → 过程中队列/候补/成交反馈承载经营节奏 → C03 结算双意象收束;叙事只做包装不改数值。\\\\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖摊位全境(货架/柜台/队列/候补区/出入口);镜头不可旋转缩放;1920×1080 下 HUD 不遮挡柜台与队列,1280×720 保持可读(I06)。\\\\n- - F04 环境常驻效果:隘口风尘飘移、雨棚布料微动、货架商品呼吸高亮、远处驮队剪影路过;均为纯表现层。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 高峰订单\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: 隘口步道涌入旅人人群、货架快速空出、柜台前排起长队、沙漏图标亮起,无 UI、无文字\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 高峰订单(Event,5 秒,1280×720@24fps)\\\\n- - 触发时机:本局首次出现候补顾客时插入一次(画中画、不打断操作),每局最多一次\\\\n- - 内容与角色场景:隘口步道涌入人群、货架快速空出、柜台前排起长队、沙漏图标亮起\\\\n- - 资产对应:顾客、摊位与游戏内模型同源\\\\n- - 可跳过:Esc/Enter 跳过 → 立即返回营业视角;自然播完 → 自动返回\\\\n- - 状态一致:不打断经营操作;播放期间游戏计时正常推进\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: 隘口步道涌入旅人人群、货架快速空出、柜台前排起长队、沙漏图标亮起,无 UI、无文字\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: 立即返回营业视角\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"720p\\\",\\\"reference_image_urls\\\":[],\\\"reference_video_urls\\\":[]}\",\"model\":\"bytedance/seedance-2\"}"
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+ },
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+ "result_url": "https://tempfile.aiquickdraw.com/seedance/1792410972502-x5s9h0fumye.mp4",
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+ "native_video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G041_cg_002__seedance20.native.mp4",
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+ "video_path": "test_data/outputs/cg_video_seedance_tiered_kie_20261019/G041_cg_002__seedance20.mp4",
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+ "native_video_bytes": 2450035,
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+ "video_bytes": 1245030,
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+ "finished_at": "2026-10-19T11:56:24.271432+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
54
+ }
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+ "model": "bytedance/seedance-2",
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+ "prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, or watermarks. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G041_frontier_market\nWorld and visual bible:\n- - W01 世界与时代背景:原创边境世界「灰岩隘口」——商路穿隘而过,隘口集市是往来得益者的补给站;摊位虽小,定价与耐心决定商队的口碑。\n- - W02 场景所在地:灰岩隘口集市单摊位——货架四排、木质柜台、米色雨棚,背后是岩壁与风尘;顾客自隘口步道到店。\n- - W03 玩家身份与当前任务动机:玩家是「灰岩商队」年轻摊主,接管家族摊位的第一季——在 5 日内跑出一个利润 ≥150 的成功营业日,向商队证明自己。\n- - W04 失败代价与结局表达:连负/破产/未达期=摊位雨棚收起、商队旗帜降下(C03 失败意象);达标=雨棚亮灯、商队旗帜升起、金币入库(C03 胜利意象)。\n- - W05 叙事来源:四商品(山草药/陶罐/粗毛毯/香料)=隘口两侧山民与行商的土产;顾客=商路旅人、背篓山民与驮队伙计的同构变体;全部原创,不用商业作品命名。\n- - W06 视觉风格与色彩材质:暖土色边境市集风;主色=岩灰 #8A8578、雨棚米 #E8DFC8、商队青 #3E7C6F、陶土橙 #C9743F;材质为风化木架、粗陶、土布与岩壁。\n- - W07 环境氛围与声音语言:隘口风声与远处驮铃为底;音效语言=成交金币、顾客进出、断货提醒、打烊门板、日结算盘(F06 冻结清单);混音优先级:断货/候补提醒 > 成交 > 顾客进出 > 风环境。\n- - W08 故事表达方式:C01 开市交代摊位与商队目标 → 过程中队列/候补/成交反馈承载经营节奏 → C03 结算双意象收束;叙事只做包装不改数值。\n- - F01 视角与镜头:固定 45° 俯视斜视角,单屏覆盖摊位全境(货架/柜台/队列/候补区/出入口);镜头不可旋转缩放;1920×1080 下 HUD 不遮挡柜台与队列,1280×720 保持可读(I06)。\n- - F04 环境常驻效果:隘口风尘飘移、雨棚布料微动、货架商品呼吸高亮、远处驮队剪影路过;均为纯表现层。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 日终结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: 双意象共用条目:胜利=雨棚亮灯、商队旗帜升起、金币入库;失败=雨棚收起、旗帜降下、摊位清冷;无 UI、无文字\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 日终结算(Ending,6 秒,1280×720@24fps,双意象共用条目)\n- - 触发时机:V01/V02 成立、结算面板出现之前,每局一次\n- - 内容与角色场景:胜利意象=雨棚亮灯、商队旗帜升起、金币入库;失败意象=雨棚收起、旗帜降下、摊位清冷\n- - 资产对应:摊位、摊主与游戏内模型同源\n- - 可跳过:Esc/Enter 跳过 → 直接进入对应结算面板;自然播完 → 进入对应结算面板\n- - 状态一致:仅在真实 V01/V02 后触发;播放期间不推进任何游戏计时\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: 双意象共用条目:胜利=雨棚亮灯、商队旗帜升起、金币入库;失败=雨棚收起、旗帜降下、摊位清冷;无 UI、无文字\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: 直接进入对应结算面板\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, or branded text. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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+ "finished_at": "2026-10-19T12:00:07.662889+00:00",
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+ "uploaded_artifact": "video_seedance.mp4",
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+ "upload_note": "Seedance 2.5 for G025 L-Stress; Seedance 2.0 for all other cases."
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+ }
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