Upload accepted Scene delivery: G034_scene_001
Browse files- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/ACCEPTANCE.json +26 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Godot_Project.zip +3 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Portable.zip +3 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Windows_Review.zip +3 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/PACKAGES.json +20 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/START_HERE.zh.txt +5 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native.png +3 -0
- outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native_detail.png +3 -0
outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/ACCEPTANCE.json
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{
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"task_id": "G034_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 19,
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"native_checks": 109,
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"triangles": 85220,
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"visual_review": {
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"passed": true,
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"scene_visual_gate_passed": true,
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"native_sha256": "43599f3711f5be1215c8798aeeecb858bebf61260aaec911f7d5328ca4f2210d",
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"native_detail_sha256": "347768c3d7581a324583581651b87004502a9d51b1aec57fe5b0bbdb02f7501c",
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"scope": "Scene asset final revision and native integration",
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"findings": [
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"Both current Godot frames manually inspected. Woven patched tent, uneven hem, varied compressor/cart/generator scrap and cool dusk sky read clearly.",
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"Repeated imported gears/pipes reduced. Rear scrap boundary lowered and unified after visual review.",
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"Frozen32x14m floor, two actor anchors,44 clear-space samples and44 physical floor samples preserved;109 native checks passed."
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],
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"limitations": [
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"Simplified stylized interpretation; not a claim of identical painted reference fidelity.",
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"Decorative props remain visual-only, ground proxy and actor sightlines are accepted.",
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"Battle camera choreography, cards/backpack UI, battle logic and characters remain external."
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]
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:3433f3e284d1606d0aaf02c4c08b4b8d8e889f088e3d59bb0017fcee16d027e5
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size 70441633
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:1199b6d1c83ee0d40b0efab1f2e8bc7741edce02a97ede7c73bfd39701b3db5f
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size 44259549
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/G034_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:e8816486cc474196d2f3abe162941becb2ea9d0d70d1f47c1c48f4dbd4d1616e
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size 148664312
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/PACKAGES.json
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[
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{
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"file": "G034_Portable.zip",
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"bytes": 44259549,
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"sha256": "1199b6d1c83ee0d40b0efab1f2e8bc7741edce02a97ede7c73bfd39701b3db5f",
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"crc_verified": true
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},
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{
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"file": "G034_Godot_Project.zip",
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"bytes": 70441633,
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"sha256": "3433f3e284d1606d0aaf02c4c08b4b8d8e889f088e3d59bb0017fcee16d027e5",
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"crc_verified": true
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},
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{
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"file": "G034_Windows_Review.zip",
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"bytes": 148664312,
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"sha256": "e8816486cc474196d2f3abe162941becb2ea9d0d70d1f47c1c48f4dbd4d1616e",
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"crc_verified": true
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}
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]
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/START_HERE.zh.txt
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G034 废土废料场 / Godot 4.5.1
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打开 project.godot 或 Open_G034.cmd。V 切换详情镜头,P 暂停环境动画,方向键重新加载。
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已验证 Scene 资源、地面碰撞、站位视线及预览交互。修理台、发电机、废料堆和补丁帐篷为装饰。
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本版已补织纹/垂边、压缩机/废料车和蓝灰暮色;采用简化风格,不声称与参考插画细节完全相同。卡牌/背包 UI、战斗及镜头动画由玩法接入。
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新增 API 费用:0。
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native.png
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Git LFS Details
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outputs/G034_tinker_backpack/assets/3d_scene/G034_scene_001/native_detail.png
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Git LFS Details
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