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Upload accepted Scene delivery: G002_scene_001

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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/ACCEPTANCE.json ADDED
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+ {
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+ "task_id": "G002_scene_001",
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+ "status": "scene_asset_gate_passed",
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+ "geometry_checks": 19,
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+ "triangles": 58364,
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+ "visual_review": {
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+ "task_id": "G002_scene_001",
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+ "passed": true,
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+ "reviewed_at": "2026-10-21T13:38:31.765402+00:00",
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+ },
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+ "method": "Manual full-size and contact-sheet review of seven latest native GPU captures against dueling_ground.jpg and frozen Scene spec",
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+ "observations": [
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+ "16m circular granite platform, six r8.4 flags, bronze bell and two spawns preserve the frozen contract.",
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+ "Bevelled concentric pavers, filled parapet joints, open bronze bell with clapper, frame and swaying rope.",
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+ "Replaced stretched cliff boxes and face-sized snow patches with continuous mountain surfaces and blended snow atlases.",
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+ "Perspective overview and extended camera range preserve background depth.",
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+ "Flag motion verified by rendered before/after pixels; corrected flag self-shadow stripes."
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+ ],
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+ "limitations": [
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+ "Mountain/cloud background remains a simplified game environment, not photographic reconstruction.",
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+ "Scene assets only; duel gameplay, actors, weapons, audio and UI external.",
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+ "Audit shutdown reports two GL texture-release errors of 349524 bytes each; viewer controls run has no such diagnostics."
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+ ],
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+ "new_api_credits": 0
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+ },
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+ "new_api_credits": 0,
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+ "scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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+ }
outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Godot_Project.zip ADDED
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/START_HERE.zh.txt ADDED
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+ G002 高山仪式决斗台 · 单场景交付
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+
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+ Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。
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+ Godot Project:Godot4.5.1项目,打开project.godot运行。
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+ Windows Review:包含固定版本Godot及许可;解压后双击Open_G002.cmd。
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+ V全景/台内视角;1铜钟/2石铺装/3远山;P暂停或恢复环境。
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+
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+ 圆台直径16m、中心原点、圆形地面碰撞半径8m。
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+ 铜钟锚点(0,0,-8.6),玩家(0,0,5),剑士(0,0,-5)。六旗严格位于r8.4m、0/60/120/180/240/300度;参考图旗数不覆盖数值需求。
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+ 新增石栏碰撞沿圆周分段组成,内沿约r8m;中央净空与圆周支撑、方形角落无虚假地面均有原生检查。
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+ 真实倒角环形石铺装、石栏灰缝、带内壁和钟舌的铜钟、木架与钟绳;山坡及雪线为连续地形/纹理。
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+ Godot中云海流动、六旗翻卷、钟绳摆动;P同时冻结。旗端在实际渲染的前后帧中有变化证据。
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+
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+ 范围:Scene资产、静态碰撞、原生接入与环境表现。角色、刀枪、战斗、格挡、AI、UI、音频视频归其他任务。
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+ 第三人称决斗镜头和角色跟随由玩法接入;此查看器提供环境检查机位。
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+ 这是参考风格的游戏场景实现;山体与云海仍为简化表达,不是照片级重建。GLB是静态资产,动态效果包含在Godot项目。
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+ 审计进程退出时出现两条各349524字节的GL纹理释放诊断;交付查看器的操作检查未复现,已在diagnostics.json记录。
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+ 本场新增API费用0,无并行场景制作。
outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native.png ADDED

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