Upload accepted Scene delivery: G002_scene_001
Browse files- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/ACCEPTANCE.json +39 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Godot_Project.zip +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Portable.zip +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Windows_Review.zip +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/PACKAGES.json +20 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/START_HERE.zh.txt +18 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native.png +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_bell.png +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_detail.png +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_flag_end.png +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_flag_start.png +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_mountain.png +3 -0
- outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_stone.png +3 -0
outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/ACCEPTANCE.json
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{
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"task_id": "G002_scene_001",
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"status": "scene_asset_gate_passed",
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"geometry_checks": 19,
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"native_checks": 316,
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"triangles": 58364,
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"visual_review": {
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"task_id": "G002_scene_001",
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"passed": true,
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"reviewed_at": "2026-10-21T13:38:31.765402+00:00",
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"native_sha256": "94087f64eb7704822874d6aa2568f7624c130b2b27addcd9d38635db746150f4",
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"native_detail_sha256": "e51457fdc158a7bb282b6ba8d4a55b524560bb0d527d4ee14e6f20b418f88e57",
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"images": {
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"overview": "94087f64eb7704822874d6aa2568f7624c130b2b27addcd9d38635db746150f4",
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"_detail": "e51457fdc158a7bb282b6ba8d4a55b524560bb0d527d4ee14e6f20b418f88e57",
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"_bell": "ac8fd4929791dbb228c7df020d553395ebc8f2a22caa36cb81f1ac8f87b1b273",
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"_stone": "a9809a534d494d74c99e4ddb5d8cd092636ff5d060c33a3ea9bfa6b4f8ab0451",
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"_mountain": "1852e039dee35e3aedf63966dcacb2bf27617e6fd79984259501f54a7f53e638",
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"_flag_start": "15e0b19731ab2f8a0136b3d41aed758f592abc3737b15ec7c7135e030bbec96c",
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"_flag_end": "3e0273427f8bd9f301106145f957b676243f3c944cfea35a8e17792f67031961"
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},
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"method": "Manual full-size and contact-sheet review of seven latest native GPU captures against dueling_ground.jpg and frozen Scene spec",
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"observations": [
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"16m circular granite platform, six r8.4 flags, bronze bell and two spawns preserve the frozen contract.",
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"Bevelled concentric pavers, filled parapet joints, open bronze bell with clapper, frame and swaying rope.",
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"Replaced stretched cliff boxes and face-sized snow patches with continuous mountain surfaces and blended snow atlases.",
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"Perspective overview and extended camera range preserve background depth.",
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"Flag motion verified by rendered before/after pixels; corrected flag self-shadow stripes."
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],
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"limitations": [
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"Mountain/cloud background remains a simplified game environment, not photographic reconstruction.",
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"Scene assets only; duel gameplay, actors, weapons, audio and UI external.",
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"Audit shutdown reports two GL texture-release errors of 349524 bytes each; viewer controls run has no such diagnostics."
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],
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"new_api_credits": 0
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},
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"new_api_credits": 0,
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"scope": "Scene assets, Godot integration and environmental presentation; mechanic-owned gameplay excluded"
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}
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Godot_Project.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:9f540f095e1ebefcb479efb443c3c65490dec4179fa7b0c139e9480cc06de8a9
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size 68342819
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Portable.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:a5d3a7db856ffe65d13b98aa5d124663810bb7056b6d1d05b70ab54f51e62f81
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size 66814840
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/G002_Windows_Review.zip
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version https://git-lfs.github.com/spec/v1
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oid sha256:cae4df024ec5f648d572643cd65ea35e9298cfd367e2cae849001f43973c4ad2
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size 146565498
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/PACKAGES.json
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[
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{
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"file": "G002_Portable.zip",
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"bytes": 66814840,
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"sha256": "a5d3a7db856ffe65d13b98aa5d124663810bb7056b6d1d05b70ab54f51e62f81",
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"crc_verified": true
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},
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{
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"file": "G002_Godot_Project.zip",
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"bytes": 68342819,
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"sha256": "9f540f095e1ebefcb479efb443c3c65490dec4179fa7b0c139e9480cc06de8a9",
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"crc_verified": true
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},
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{
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"file": "G002_Windows_Review.zip",
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"bytes": 146565498,
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"sha256": "cae4df024ec5f648d572643cd65ea35e9298cfd367e2cae849001f43973c4ad2",
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"crc_verified": true
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}
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]
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/START_HERE.zh.txt
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G002 高山仪式决斗台 · 单场景交付
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Portable:Blender源文件、内嵌纹理GLB、布局、来源和验收证据。
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Godot Project:Godot4.5.1项目,打开project.godot运行。
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Windows Review:包含固定版本Godot及许可;解压后双击Open_G002.cmd。
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V全景/台内视角;1铜钟/2石铺装/3远山;P暂停或恢复环境。
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圆台直径16m、中心原点、圆形地面碰撞半径8m。
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铜钟锚点(0,0,-8.6),玩家(0,0,5),剑士(0,0,-5)。六旗严格位于r8.4m、0/60/120/180/240/300度;参考图旗数不覆盖数值需求。
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新增石栏碰撞沿圆周分段组成,内沿约r8m;中央净空与圆周支撑、方形角落无虚假地面均有原生检查。
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真实倒角环形石铺装、石栏灰缝、带内壁和钟舌的铜钟、木架与钟绳;山坡及雪线为连续地形/纹理。
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Godot中云海流动、六旗翻卷、钟绳摆动;P同时冻结。旗端在实际渲染的前后帧中有变化证据。
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范围:Scene资产、静态碰撞、原生接入与环境表现。角色、刀枪、战斗、格挡、AI、UI、音频视频归其他任务。
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第三人称决斗镜头和角色跟随由玩法接入;此查看器提供环境检查机位。
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这是参考风格的游戏场景实现;山体与云海仍为简化表达,不是照片级重建。GLB是静态资产,动态效果包含在Godot项目。
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审计进程退出时出现两条各349524字节的GL纹理释放诊断;交付查看器的操作检查未复现,已在diagnostics.json记录。
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本场新增API费用0,无并行场景制作。
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native.png
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Git LFS Details
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_bell.png
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Git LFS Details
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_detail.png
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Git LFS Details
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_flag_end.png
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Git LFS Details
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_flag_start.png
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Git LFS Details
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_mountain.png
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Git LFS Details
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outputs/G002_mountain_ritual_duel/assets/3d_scene/G002_scene_001/native_stone.png
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Git LFS Details
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