Upload H3 CG videos for G058_pitch_dreams_football
#104
by xiaotianqi05 - opened
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/meta.json +49 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/video.mp4 +3 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/meta.json +49 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/video.mp4 +3 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/meta.json +49 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/video.mp4 +3 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/meta.json +49 -0
- outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/video.mp4 +3 -0
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/meta.json
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{
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"task_id_input": "G058_cg_001",
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"game_id": "G058_pitch_dreams_football",
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"model": "minimax-h3/text-to-video",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "4b9a572a9aa68d1bf3947a94f378dfe63f59edaf83416db84539eeba0578481a",
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"status": "success",
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"request": {
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"model": "minimax-h3/text-to-video",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 赛季开幕\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 赛季开幕(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由主菜单进入赛季时,每局一次\n- - 内容与角色场景:俯瞰青藤镇社区球场,绿茵俱乐部球员列队入场,六支对手队旗依次升起,赛季首轮开球哨响\n- - 资产对应:球场、球员色块队服、队旗与游戏内一致(程序化风格)\n- - 可跳过:Esc/Enter 跳过 → 直接进入首轮比赛;自然播完 → 同\n- - 状态一致:播放期间不推进比赛时钟;进入状态=赛季第 1 轮\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"aspect_ratio": "16:9",
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"duration": 10,
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"resolution": "768P"
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}
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},
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"started_at": "2026-10-17T15:34:34.872869+00:00",
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"task_id": "6eb2b147ec0567dd7e70894a723df816",
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"status_response": {
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"taskId": "6eb2b147ec0567dd7e70894a723df816",
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"model": "minimax-h3/text-to-video",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 赛季开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 赛季开幕(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由主菜单进入赛季时,每局一次\\\\n- - 内容与角色场景:俯瞰青藤镇社区球场,绿茵俱乐部球员列队入场,六支对手队旗依次升起,赛季首轮开球哨响\\\\n- - 资产对应:球场、球员色块队服、队旗与游戏内一致(程序化风格)\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首轮比赛;自然播完 → 同\\\\n- - 状态一致:播放期间不推进比赛时钟;进入状态=赛季第 1 轮\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/7cda3b5b505d35920f801109.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 178,
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"completeTime": 1792251454244,
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"createTime": 1792251276079,
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"creditsConsumed": 80.0,
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"operationType": "minimax-h3/text-to-video",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/js/b2/7cda3b5b505d35920f801109.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 赛季开幕\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 赛季开幕(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由主菜单进入赛季时,每局一次\\\\n- - 内容与角色场景:俯瞰青藤镇社区球场,绿茵俱乐部球员列队入场,六支对手队旗依次升起,赛季首轮开球哨响\\\\n- - 资产对应:球场、球员色块队服、队旗与游戏内一致(程序化风格)\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入首轮比赛;自然播完 → 同\\\\n- - 状态一致:播放期间不推进比赛时钟;进入状态=赛季第 1 轮\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Top-down view of a small-town community pitch, eleven player silhouettes line up as six rival club flags rise, first whistle blows, bright stylized top-down look, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/7cda3b5b505d35920f801109.mp4",
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"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_001__minimax_h3.native.mp4",
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"video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_001__minimax_h3.mp4",
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"native_video_bytes": 2151753,
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"video_bytes": 2240477,
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"credits_consumed": 80.0,
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"finished_at": "2026-10-17T15:37:56.410169+00:00",
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"source_model": "minimax-h3/text-to-video",
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"uploaded_artifact": "video.mp4"
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}
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outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_001/video.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:760b3dc747b04af48185d0b9b49a6fcdf03c5ffae733261bbfa54f4955ae8432
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size 2240477
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outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G058_cg_002",
|
| 3 |
+
"game_id": "G058_pitch_dreams_football",
|
| 4 |
+
"model": "minimax-h3/text-to-video",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "19e49f6291034e691e5d19a6c3a35ee1986bef61af0049590ed2be19c5266787",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "minimax-h3/text-to-video",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Event\nName: 关键攻防·进球\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 关键攻防·进球(Event,6 秒,1280×720@24fps)\n- - 触发时机:本方赛季首个进球事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:射门入网的慢镜定格俯视回放,球轨迹残影拉出弧线,看台浪涌起\n- - 资产对应:球场、球、球员与游戏内一致\n- - 可跳过:Esc 跳过 → 回到比赛继续;自然播完 → 同\n- - 状态一致:仅在真实进球后触发,比分与球权不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 6,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"started_at": "2026-10-17T15:37:56.993147+00:00",
|
| 18 |
+
"task_id": "34ef09f3b31d77c0f3f181c7e73a7bfd",
|
| 19 |
+
"status_response": {
|
| 20 |
+
"taskId": "34ef09f3b31d77c0f3f181c7e73a7bfd",
|
| 21 |
+
"model": "minimax-h3/text-to-video",
|
| 22 |
+
"state": "success",
|
| 23 |
+
"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 关键攻防·进球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 关键攻防·进球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:本方赛季首个进球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:射门入网的慢镜定格俯视回放,球轨迹残影拉出弧线,看台浪涌起\\\\n- - 资产对应:球场、球、球员与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到比赛继续;自然播完 → 同\\\\n- - 状态一致:仅在真实进球后触发,比分与球权不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/53f9d97dabc958d1c20e2e9d.mp4\"]}",
|
| 25 |
+
"failCode": null,
|
| 26 |
+
"failMsg": null,
|
| 27 |
+
"costTime": 319,
|
| 28 |
+
"completeTime": 1792251799362,
|
| 29 |
+
"createTime": 1792251479740,
|
| 30 |
+
"creditsConsumed": 48.0,
|
| 31 |
+
"operationType": "minimax-h3/text-to-video",
|
| 32 |
+
"response": {
|
| 33 |
+
"resultUrls": [
|
| 34 |
+
"https://tempfile.aiquickdraw.com/js/b2/53f9d97dabc958d1c20e2e9d.mp4"
|
| 35 |
+
]
|
| 36 |
+
},
|
| 37 |
+
"successFlag": 1,
|
| 38 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 关键攻防·进球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 关键攻防·进球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:本方赛季首个进球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:射门入网的慢镜定格俯视回放,球轨迹残影拉出弧线,看台浪涌起\\\\n- - 资产对应:球场、球、球员与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到比赛继续;自然播完 → 同\\\\n- - 状态一致:仅在真实进球后触发,比分与球权不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Top-down replay of a goal: the ball arcs into the net with a light trail, stands ripple in a wave, scoreboard ticks, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
+
},
|
| 40 |
+
"result_url": "https://tempfile.aiquickdraw.com/js/b2/53f9d97dabc958d1c20e2e9d.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_002__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_002__minimax_h3.mp4",
|
| 43 |
+
"native_video_bytes": 789420,
|
| 44 |
+
"video_bytes": 870936,
|
| 45 |
+
"credits_consumed": 48.0,
|
| 46 |
+
"finished_at": "2026-10-17T15:43:33.157926+00:00",
|
| 47 |
+
"source_model": "minimax-h3/text-to-video",
|
| 48 |
+
"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_002/video.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:709068845030d66bff832e2eb0c7939ce607835aea1c85cbd56762ffc989df57
|
| 3 |
+
size 870936
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/meta.json
ADDED
|
@@ -0,0 +1,49 @@
|
|
|
|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G058_cg_003",
|
| 3 |
+
"game_id": "G058_pitch_dreams_football",
|
| 4 |
+
"model": "minimax-h3/text-to-video",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "900d8652482066e731c344c805e772e3079358daf27eb604fe9f8c36c6d1a05a",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "minimax-h3/text-to-video",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 赛季决战阶段\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\nSource visual requirement: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 赛季决战阶段(Transition,8 秒,1280×720@24fps)\n- - 触发时机:第六轮开赛时短暂插入,每局一次\n- - 内容与角色场景:战绩榜定格在最后一轮,冲甲对手队旗与绿茵队旗并列,球场灯光亮起夜赛氛围\n- - 资产对应:战绩榜、球场、队旗与游戏内一致\n- - 可跳过:Esc 跳过 → 直接进入第六轮比赛;自然播完 → 同\n- - 状态一致:仅在真实推进至第六轮后触发\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 8,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"started_at": "2026-10-17T15:43:33.731078+00:00",
|
| 18 |
+
"task_id": "15bea33cb24307066f23cc0d1014f7dd",
|
| 19 |
+
"status_response": {
|
| 20 |
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"taskId": "15bea33cb24307066f23cc0d1014f7dd",
|
| 21 |
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"model": "minimax-h3/text-to-video",
|
| 22 |
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"state": "success",
|
| 23 |
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"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 赛季决战阶段\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 赛季决战阶段(Transition,8 秒,1280×720@24fps)\\\\n- - 触发时机:第六轮开赛时短暂插入,每局一次\\\\n- - 内容与角色场景:战绩榜定格在最后一轮,冲甲对手队旗与绿茵队旗并列,球场灯光亮起夜赛氛围\\\\n- - 资产对应:战绩榜、球场、队旗与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入第六轮比赛;自然播完 → 同\\\\n- - 状态一致:仅在真实推进至第六轮后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/12998d4e29daa97787c521e7.mp4\"]}",
|
| 25 |
+
"failCode": null,
|
| 26 |
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"failMsg": null,
|
| 27 |
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"costTime": 195,
|
| 28 |
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"completeTime": 1792252010817,
|
| 29 |
+
"createTime": 1792251815361,
|
| 30 |
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"creditsConsumed": 64.0,
|
| 31 |
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"operationType": "minimax-h3/text-to-video",
|
| 32 |
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"response": {
|
| 33 |
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"resultUrls": [
|
| 34 |
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|
| 35 |
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]
|
| 36 |
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},
|
| 37 |
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"successFlag": 1,
|
| 38 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 赛季决战阶段\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 赛季决战阶段(Transition,8 秒,1280×720@24fps)\\\\n- - 触发时机:第六轮开赛时短暂插入,每局一次\\\\n- - 内容与角色场景:战绩榜定格在最后一轮,冲甲对手队旗与绿茵队旗并列,球场灯光亮起夜赛氛围\\\\n- - 资产对应:战绩榜、球场、队旗与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入第六轮比赛;自然播完 → 同\\\\n- - 状态一致:仅在真实推进至第六轮后触发\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: A league table settles on the final round, the rival's flag and ours hang side by side, stadium lights snap on for a night fixture, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
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},
|
| 40 |
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/12998d4e29daa97787c521e7.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_003__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_003__minimax_h3.mp4",
|
| 43 |
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"native_video_bytes": 888375,
|
| 44 |
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"video_bytes": 1065612,
|
| 45 |
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"credits_consumed": 64.0,
|
| 46 |
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"finished_at": "2026-10-17T15:47:03.822278+00:00",
|
| 47 |
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"source_model": "minimax-h3/text-to-video",
|
| 48 |
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"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_003/video.mp4
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:3173b5e35d8dc164e1554499ff2f43acace1c6d09d162f4782537f54da0d239e
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| 3 |
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size 1065612
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/meta.json
ADDED
|
@@ -0,0 +1,49 @@
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|
|
|
|
|
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|
|
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|
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|
|
|
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|
|
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G058_cg_004",
|
| 3 |
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"game_id": "G058_pitch_dreams_football",
|
| 4 |
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"model": "minimax-h3/text-to-video",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
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"prompt_sha256": "7020afd79cdff829d254e54ab2bd3a4dfac263b78cf90e359356c0f301f0157c",
|
| 7 |
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"status": "success",
|
| 8 |
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"request": {
|
| 9 |
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"model": "minimax-h3/text-to-video",
|
| 10 |
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"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G058_pitch_dreams_football\nWorld and visual bible:\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 赛季结束\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 赛季结束(Ending,12 秒,1280×720@24fps,尾帧按夺冠变体)\n- - 触发时机:第六轮终场结算后、赛季结界面板之前,每局一次\n- - 内容与角色场景:赛季战绩榜展开;尾帧按分支——夺冠(绿茵队旗升上冠军联赛榜、「冲甲成功」字样)/留级(球员围圈致意看台、「来年再战」字样)\n- - 资产对应:战绩榜、队旗、球员与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结界面板;自然播完 → 同\n- - 状态一致:尾帧与真实赛季战绩一致\n\n[SHOT PLAN]\n0-6s: establish the scene and begin the required action from this description: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 12,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"started_at": "2026-10-17T15:47:05.547319+00:00",
|
| 18 |
+
"task_id": "aa23fe9ac5131f6f049469814128e56c",
|
| 19 |
+
"status_response": {
|
| 20 |
+
"taskId": "aa23fe9ac5131f6f049469814128e56c",
|
| 21 |
+
"model": "minimax-h3/text-to-video",
|
| 22 |
+
"state": "success",
|
| 23 |
+
"param": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 赛季结束\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 赛季结束(Ending,12 秒,1280×720@24fps,尾帧按夺冠变体)\\\\n- - 触发时机:第六轮终场结算后、赛季结界面板之前,每局一次\\\\n- - 内容与角色场景:赛季战绩榜展开;尾帧按分支——夺冠(绿茵队旗升上冠军联赛榜、「冲甲成功」字样)/留级(球员围圈致意看台、「来年再战」字样)\\\\n- - 资产对应:战绩榜、队旗、球员与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结界面板;自然播完 → 同\\\\n- - 状态一致:尾帧与真实赛季战绩一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/40fb36c142f5ffb49184392c.mp4\"]}",
|
| 25 |
+
"failCode": null,
|
| 26 |
+
"failMsg": null,
|
| 27 |
+
"costTime": 220,
|
| 28 |
+
"completeTime": 1792252247648,
|
| 29 |
+
"createTime": 1792252026777,
|
| 30 |
+
"creditsConsumed": 96.0,
|
| 31 |
+
"operationType": "minimax-h3/text-to-video",
|
| 32 |
+
"response": {
|
| 33 |
+
"resultUrls": [
|
| 34 |
+
"https://tempfile.aiquickdraw.com/js/b2/40fb36c142f5ffb49184392c.mp4"
|
| 35 |
+
]
|
| 36 |
+
},
|
| 37 |
+
"successFlag": 1,
|
| 38 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G058_pitch_dreams_football\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的现代社区足球时代;小城「青藤镇」的社区球队「绿茵俱乐部」正冲击城市冠军联赛,六轮赛季定成败。\\\\n- - W02 场景所在地:青藤镇社区球场——俯视视角下的 5v5 球场、看台与俱乐部板凳席;俱乐部界面(抽卡室/转会办公室/训练场)环绕展开。\\\\n- - W03 玩家身份与当前任务:玩家是绿茵俱乐部的代理主教练兼经理;当前任务:以 17 种攻防动作赢下六轮赛季,经营阵容冲上冠军联赛。\\\\n- - W04 失败代价与结局表达:单场失利只损失奖励差额(无硬失败态);赛季结束按战绩出结算——夺冠升级(C04 尾帧「冲甲成功」)或留级再战(「来年再战」)。\\\\n- - W05 叙事来源:16 名虚构球员各有位置与成长线;六支对手按城市街区命名构成赛季叙事;抽卡室=俱乐部青训选拔;转会办公室=市场窗口。全部原创。\\\\n- - W06 视觉风格与色彩材质:明快程序化俯视画风;主色=草场绿(#5FA753 系)+界线白(#EAEFEA 系)+俱乐部青(#2E8C86 系);材质以平整草皮、清晰球衣色块为主,保证窄屏可读。\\\\n- - W07 环境氛围与声音语言:小城球场的午后氛围——常驻看台环境声与哨声底噪;音效语言为「哨声+踢球闷响+进球欢呼+界面确认」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代俱乐部与赛季 → 进球视频(C02)作为比赛高光 → 赛季决战阶段视频(C03)承上启下 → 结束视频(C04)按战绩收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:俯视(自上而下)固定全局镜头(沿袭 S01/G08),不跟随滚动;镜头边界=球场外框;进球定格推近 +8% 2 秒后回全景;暂停与结算时镜头静止。\\\\n- - F04 环境常驻效果:看台观众剪影波浪、角旗摆动、草皮光影微动;不遮挡动作按钮与球场中圈信息。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 赛季结束\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 赛季结束(Ending,12 秒,1280×720@24fps,尾帧按夺冠变体)\\\\n- - 触发时机:第六轮终场结算后、赛季结界面板之前,每局一次\\\\n- - 内容与角色场景:赛季战绩榜展开;尾帧按分支——夺冠(绿茵队旗升上冠军联赛榜、「冲甲成功」字样)/留级(球员围圈致意看台、「来年再战」字样)\\\\n- - 资产对应:战绩榜、队旗、球员与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结界面板;自然播完 → 同\\\\n- - 状态一致:尾帧与真实赛季战绩一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: The season table unfurls; ending frame variant: our flag rises onto the champion league board / the squad huddles waving to the stands, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
+
},
|
| 40 |
+
"result_url": "https://tempfile.aiquickdraw.com/js/b2/40fb36c142f5ffb49184392c.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_004__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G058_cg_004__minimax_h3.mp4",
|
| 43 |
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"native_video_bytes": 2632887,
|
| 44 |
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"video_bytes": 2852923,
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| 45 |
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"credits_consumed": 96.0,
|
| 46 |
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"finished_at": "2026-10-17T15:51:04.143016+00:00",
|
| 47 |
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"source_model": "minimax-h3/text-to-video",
|
| 48 |
+
"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G058_pitch_dreams_football/assets/cg_video/G058_cg_004/video.mp4
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