Upload H3 CG videos for G059_observatory_pinball
#105
by xiaotianqi05 - opened
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/meta.json +49 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/video.mp4 +3 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/meta.json +49 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/video.mp4 +3 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/meta.json +49 -0
- outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/video.mp4 +3 -0
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/meta.json
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{
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"task_id_input": "G059_cg_001",
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"game_id": "G059_observatory_pinball",
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"model": "minimax-h3/text-to-video",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "54863e44923969092ea3b96a5ea64f448037c0a10f090d7b524a38c732b85b44",
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"status": "success",
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"request": {
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"model": "minimax-h3/text-to-video",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 开场观测\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入台面之前,每局一次\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"aspect_ratio": "16:9",
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"duration": 10,
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"resolution": "768P"
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}
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},
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"started_at": "2026-10-17T15:51:04.746415+00:00",
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"task_id": "a15b060591be84f1526362296ec32c4c",
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"status_response": {
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"taskId": "a15b060591be84f1526362296ec32c4c",
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"model": "minimax-h3/text-to-video",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场观测\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入台面之前,每局一次\\\\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\\\\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/fb1da87f9b838b4413186578.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 218,
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"completeTime": 1792252484567,
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"createTime": 1792252265750,
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"creditsConsumed": 80.0,
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"operationType": "minimax-h3/text-to-video",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/js/b2/fb1da87f9b838b4413186578.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 开场观测\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 开场观测(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入台面之前,每局一次\\\\n- - 内容与角色场景:星穹观测台展厅夜景,镜头掠过黄铜弹珠台的星轨灯带,一枚弹珠被推上发射轨道\\\\n- - 资产对应:弹珠台、星轨灯带、弹珠与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入台面;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=机会 3、倍率 ×1\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: A brass star-chart pinball table in a night observatory hall, camera glides along lit star-rail bands as a single pearl ball rolls onto the launch rail, deep-blue and brass, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/fb1da87f9b838b4413186578.mp4",
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"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G059_cg_001__minimax_h3.native.mp4",
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"video_path": "test_data/outputs/cg_video_full_kie_20261017/G059_cg_001__minimax_h3.mp4",
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"native_video_bytes": 1232003,
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"video_bytes": 1369304,
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| 45 |
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"credits_consumed": 80.0,
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| 46 |
+
"finished_at": "2026-10-17T15:54:54.630323+00:00",
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"source_model": "minimax-h3/text-to-video",
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"uploaded_artifact": "video.mp4"
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}
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outputs/G059_observatory_pinball/assets/cg_video/G059_cg_001/video.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:3669016383ceeb0ba31c930595c1cb41a247962255efaff967668e56c1c948cc
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size 1369304
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outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G059_cg_002",
|
| 3 |
+
"game_id": "G059_observatory_pinball",
|
| 4 |
+
"model": "minimax-h3/text-to-video",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "5381ea1771739565e5c782d8d6c8904c01f2c09ed4c8a18677c1bd8bd5232c58",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "minimax-h3/text-to-video",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Event\nName: 群星多球\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\n\n[SHOT PLAN]\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 6,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"started_at": "2026-10-17T15:54:55.202170+00:00",
|
| 18 |
+
"task_id": "8b8dc7216151a0516e0e5bd53e7edc94",
|
| 19 |
+
"status_response": {
|
| 20 |
+
"taskId": "8b8dc7216151a0516e0e5bd53e7edc94",
|
| 21 |
+
"model": "minimax-h3/text-to-video",
|
| 22 |
+
"state": "success",
|
| 23 |
+
"param": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 群星多球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\\\\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\\\\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/cea7326a18daff3d5b22f310.mp4\"]}",
|
| 25 |
+
"failCode": null,
|
| 26 |
+
"failMsg": null,
|
| 27 |
+
"costTime": 96,
|
| 28 |
+
"completeTime": 1792252594312,
|
| 29 |
+
"createTime": 1792252497734,
|
| 30 |
+
"creditsConsumed": 48.0,
|
| 31 |
+
"operationType": "minimax-h3/text-to-video",
|
| 32 |
+
"response": {
|
| 33 |
+
"resultUrls": [
|
| 34 |
+
"https://tempfile.aiquickdraw.com/js/b2/cea7326a18daff3d5b22f310.mp4"
|
| 35 |
+
]
|
| 36 |
+
},
|
| 37 |
+
"successFlag": 1,
|
| 38 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":6,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 群星多球\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 群星多球(Event,6 秒,1280×720@24fps)\\\\n- - 触发时机:首次完成 C 组解锁多球事件后的下一帧短暂插入(每局一次)\\\\n- - 内容与角色场景:彗星靶标三点连成光轨,两枚新弹珠自星轨灯带滑入台面,灯带全亮\\\\n- - 资产对应:彗星靶标、弹珠、灯带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 回到台面继续(多球状态已生效);自然播完 → 同\\\\n- - 状态一致:仅在真实解锁后触发,球数与计分不变\\\\n\\\\n[SHOT PLAN]\\\\n0-3s: establish the scene and begin the required action from this description: Three comet targets link into a light trail, two new balls slide down from the star rail as the table lamps blaze to full, cinematic, original design, no text\\\\n3-6s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 6 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
+
},
|
| 40 |
+
"result_url": "https://tempfile.aiquickdraw.com/js/b2/cea7326a18daff3d5b22f310.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G059_cg_002__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G059_cg_002__minimax_h3.mp4",
|
| 43 |
+
"native_video_bytes": 691093,
|
| 44 |
+
"video_bytes": 771764,
|
| 45 |
+
"credits_consumed": 48.0,
|
| 46 |
+
"finished_at": "2026-10-17T15:56:44.019734+00:00",
|
| 47 |
+
"source_model": "minimax-h3/text-to-video",
|
| 48 |
+
"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_002/video.mp4
ADDED
|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:432038c742acddeebfb28304c8a41d1a8b8f3a8e6df5c7ec2d2a536cd883eb19
|
| 3 |
+
size 771764
|
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/meta.json
ADDED
|
@@ -0,0 +1,49 @@
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G059_cg_003",
|
| 3 |
+
"game_id": "G059_observatory_pinball",
|
| 4 |
+
"model": "minimax-h3/text-to-video",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "52ee6422d944f3626ffb8896ab81099e9bbefe9444d1c6ee5a6dbc0063b0d264",
|
| 7 |
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"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "minimax-h3/text-to-video",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G059_observatory_pinball\nWorld and visual bible:\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 观测完成\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\n- - 触发时机:发球机会归零结算前,每局一次\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\n- - 状态一致:达标/未达标呈现与真实结算一致\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
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"aspect_ratio": "16:9",
|
| 13 |
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"duration": 10,
|
| 14 |
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"resolution": "768P"
|
| 15 |
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}
|
| 16 |
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},
|
| 17 |
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"started_at": "2026-10-17T15:56:44.852494+00:00",
|
| 18 |
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"task_id": "a288d5e4e77c9ad95afaedd8ad318bca",
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| 19 |
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"status_response": {
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| 20 |
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"taskId": "a288d5e4e77c9ad95afaedd8ad318bca",
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| 21 |
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"model": "minimax-h3/text-to-video",
|
| 22 |
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"state": "success",
|
| 23 |
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 观测完成\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:发球机会归零结算前,每局一次\\\\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\\\\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:达标/未达标呈现与真实结算一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/178847b6c3ff5fff61405bb4.mp4\"]}",
|
| 25 |
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"failCode": null,
|
| 26 |
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"failMsg": null,
|
| 27 |
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"costTime": 168,
|
| 28 |
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"completeTime": 1792252774123,
|
| 29 |
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"createTime": 1792252605866,
|
| 30 |
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"creditsConsumed": 80.0,
|
| 31 |
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"operationType": "minimax-h3/text-to-video",
|
| 32 |
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"response": {
|
| 33 |
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"resultUrls": [
|
| 34 |
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"https://tempfile.aiquickdraw.com/js/b2/178847b6c3ff5fff61405bb4.mp4"
|
| 35 |
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]
|
| 36 |
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},
|
| 37 |
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"successFlag": 1,
|
| 38 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G059_observatory_pinball\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的黄铜天文时代;「星穹观测台」的老匠人把一生观测的星图搬进了一台弹珠机,让访客用弹珠「运行」他的星空。\\\\n- - W02 场景所在地:星穹观测台的展示厅——单张天文台主题弹珠台(倾斜台面、星轨灯带、黄铜挡板)。\\\\n- - W03 玩家身份与当前任务:玩家是观测台的访客;当前任务:按序点亮行星轨道、星图与彗星三组机关,解锁「群星多球」,冲击观测记录 10000 分。\\\\n- - W04 失败代价与结局表达:机会耗尽未达标=「记录未破」(判负文案);达标则 C03 呈现群星灯带全亮与观测记录题名。\\\\n- - W05 叙事来源:三组机关=老匠人的三段观测笔记(行星轨道/星图/彗星);多球=「群星同辉」时刻;返回通道=回廊巡星。全部原创。\\\\n- - W06 视觉风格与色彩材质:黄铜与深蓝星空的机台风;主色=黄铜金(#B08D4F 系)+星空深蓝(#1D2B4A 系)+彗星青白(#9FD8E8 系);材质以黄铜、发光灯带、深色台面为主。\\\\n- - W07 环境氛围与声音语言:安静展厅中的机台低鸣——常驻展厅环境声;音效语言为「弹射砰+撞击铛+靶标叮+多球合鸣」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:开场视频(C01)交代观测台与弹珠机 → 多球视频(C02)在首次解锁多球时呈现「群星同辉」→ 结算视频(C03)收束观测记录;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:侧视固定台面全览(正面视角,台面四角可见);滚轮两档缩放(1.0×/1.3×,台面中心为锚);镜头边界=台面外框,不可平移;多球期间保持全览(防漏球);重开后镜头复位默认档。\\\\n- - F04 环境常驻效果:星轨灯带缓转、台面星尘微粒、挡板黄铜反光;不遮挡靶标与出界判定线。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 观测完成\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 观测完成(Ending,10 秒,1280×720@24fps)\\\\n- - 触发时机:发球机会归零结算前,每局一次\\\\n- - 内容与角色场景:台面灯带按最终倍率级数逐级定格;达标时星图在台面上方展开并题写「观测记录」,未达标时灯光温和收暗\\\\n- - 资产对应:弹珠台、星图、灯带与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入结算面板;自然播完 → 同\\\\n- - 状态一致:达标/未达标呈现与真实结算一致\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Table lamp bands settle tier by tier to the final multiplier; achieved: a star chart unfolds above the playfield; failed: lamps dim warmly, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
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},
|
| 40 |
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/178847b6c3ff5fff61405bb4.mp4",
|
| 41 |
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"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G059_cg_003__minimax_h3.native.mp4",
|
| 42 |
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"video_path": "test_data/outputs/cg_video_full_kie_20261017/G059_cg_003__minimax_h3.mp4",
|
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"native_video_bytes": 1120347,
|
| 44 |
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"video_bytes": 1259065,
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|
| 46 |
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"finished_at": "2026-10-17T15:59:46.769691+00:00",
|
| 47 |
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"source_model": "minimax-h3/text-to-video",
|
| 48 |
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"uploaded_artifact": "video.mp4"
|
| 49 |
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}
|
outputs/G059_observatory_pinball/assets/cg_video/G059_cg_003/video.mp4
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