Upload H3 CG videos for G060_volcano_stunt_route
#106
by xiaotianqi05 - opened
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_001/meta.json +49 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_001/video.mp4 +3 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_002/meta.json +49 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_002/video.mp4 +3 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_003/meta.json +49 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_003/video.mp4 +3 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_004/meta.json +49 -0
- outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_004/video.mp4 +3 -0
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_001/meta.json
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{
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"task_id_input": "G060_cg_001",
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"game_id": "G060_volcano_stunt_route",
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"model": "minimax-h3/text-to-video",
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"prompt_schema": "cg_video_prompt.v1",
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"prompt_sha256": "dd2dbc65f30de4b7294c8fea2b5a6f052f8746fe01036a405ac50ea16222c9cd",
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"status": "success",
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"request": {
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"model": "minimax-h3/text-to-video",
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"input": {
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Opening\nName: 路线训练\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\nSource visual requirement: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C01 路线训练(Opening,10 秒,1280×720@24fps)\n- - 触发时机:首次由标题进入分段一之前,每局一次\n- - 内容与角色场景:烬峰晨景,认证滑手从护坡员手中接过号码板,缓坡上第一个跳台在残雪与火山灰间显现\n- - 资产对应:烬峰、滑手、跳台与游戏内模型同源设计\n- - 可跳过:Esc/Enter 跳过 → 直接进入分段一;自然播完 → 同\n- - 状态一致:播放期间不推进任何计时;进入状态=分段一起点\n\n[SHOT PLAN]\n0-5s: establish the scene and begin the required action from this description: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_playable_entry_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
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"aspect_ratio": "16:9",
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"duration": 10,
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"resolution": "768P"
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}
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},
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"started_at": "2026-10-17T15:59:47.332165+00:00",
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"task_id": "3667ee1cd9be3b98c10b430a6ee87c19",
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"status_response": {
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"taskId": "3667ee1cd9be3b98c10b430a6ee87c19",
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"model": "minimax-h3/text-to-video",
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"state": "success",
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"param": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 路线训练\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 路线训练(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入分段一之前,每局一次\\\\n- - 内容与角色场景:烬峰晨景,认证滑手从护坡员手中接过号码板,缓坡上第一个跳台在残雪与火山灰间显现\\\\n- - 资产对应:烬峰、滑手、跳台与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入分段一;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=分段一起点\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/2109d0100f44f02f259c1e2b.mp4\"]}",
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"failCode": null,
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"failMsg": null,
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"costTime": 225,
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"completeTime": 1792253014153,
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"createTime": 1792252789275,
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"creditsConsumed": 80.0,
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"operationType": "minimax-h3/text-to-video",
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"response": {
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"resultUrls": [
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"https://tempfile.aiquickdraw.com/js/b2/2109d0100f44f02f259c1e2b.mp4"
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]
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},
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"successFlag": 1,
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"paramJson": "{\"input\":\"{\\\"duration\\\":10,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Opening\\\\nName: 路线训练\\\\nPurpose: create the Opening cinematic and satisfy the referenced game contract C01.\\\\nSource visual requirement: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C01 路线训练(Opening,10 秒,1280×720@24fps)\\\\n- - 触发时机:首次由标题进入分段一之前,每局一次\\\\n- - 内容与角色场景:烬峰晨景,认证滑手从护坡员手中接过号码板,缓坡上第一个跳台在残雪与火山灰间显现\\\\n- - 资产对应:烬峰、滑手、跳台与游戏内模型同源设计\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入分段一;自然播完 → 同\\\\n- - 状态一致:播放期间不推进任何计时;进入状态=分段一起点\\\\n\\\\n[SHOT PLAN]\\\\n0-5s: establish the scene and begin the required action from this description: Dawn on a dormant volcano, a certified rider takes a number plate from a patrol keeper, first jump ramp waiting beyond mixed snow and cinder, cinematic, original design, no text\\\\n5-10s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_playable_entry_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 10 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
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},
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/2109d0100f44f02f259c1e2b.mp4",
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"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_001__minimax_h3.native.mp4",
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"video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_001__minimax_h3.mp4",
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"native_video_bytes": 4585132,
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"video_bytes": 4218216,
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"credits_consumed": 80.0,
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"finished_at": "2026-10-17T16:04:01.930439+00:00",
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"source_model": "minimax-h3/text-to-video",
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"uploaded_artifact": "video.mp4"
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}
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outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_001/video.mp4
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version https://git-lfs.github.com/spec/v1
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oid sha256:282345c2e54b81faea06bdd9377065397c26ac25025179a4b7682f336c852590
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size 4218216
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outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_002/meta.json
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G060_cg_002",
|
| 3 |
+
"game_id": "G060_volcano_stunt_route",
|
| 4 |
+
"model": "minimax-h3/text-to-video",
|
| 5 |
+
"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
+
"prompt_sha256": "a338cac298d199c91f4ae3d5cdd9aef78ebce13144653db089e64913f40c528d",
|
| 7 |
+
"status": "success",
|
| 8 |
+
"request": {
|
| 9 |
+
"model": "minimax-h3/text-to-video",
|
| 10 |
+
"input": {
|
| 11 |
+
"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Event\nName: 高风险路线\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\nSource visual requirement: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C02 高风险路线(Event,8 秒,1280×720@24fps)\n- - 触发时机:首次选择主路大跳台分岔时短暂插入,每局一次\n- - 内容与角色场景:镜头攀上大跳台顶俯瞰熔岩池,热浪扭曲中远处支路机关带的灯光连成稳分线\n- - 资产对应:跳台、熔岩池、机关带与游戏内一致\n- - 可跳过:Esc 跳过 → 直接进入主路滑行;自然播完 → 同\n- - 状态一致:分岔选择状态不变\n\n[SHOT PLAN]\n0-4s: establish the scene and begin the required action from this description: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 8,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
+
}
|
| 16 |
+
},
|
| 17 |
+
"started_at": "2026-10-17T16:04:02.549566+00:00",
|
| 18 |
+
"task_id": "582231a0252024c20b45728ac1f41925",
|
| 19 |
+
"status_response": {
|
| 20 |
+
"taskId": "582231a0252024c20b45728ac1f41925",
|
| 21 |
+
"model": "minimax-h3/text-to-video",
|
| 22 |
+
"state": "success",
|
| 23 |
+
"param": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 高风险路线\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 高风险路线(Event,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次选择主路大跳台分岔时短暂插入,每局一次\\\\n- - 内容与角色场景:镜头攀上大跳台顶俯瞰熔岩池,热浪扭曲中远处支路机关带的灯光连成稳分线\\\\n- - 资产对应:跳台、熔岩池、机关带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入主路滑行;自然播完 → 同\\\\n- - 状态一致:分岔选择状态不变\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
+
"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/d65635599ac04fefcd1b0e76.mp4\"]}",
|
| 25 |
+
"failCode": null,
|
| 26 |
+
"failMsg": null,
|
| 27 |
+
"costTime": 103,
|
| 28 |
+
"completeTime": 1792253148979,
|
| 29 |
+
"createTime": 1792253045309,
|
| 30 |
+
"creditsConsumed": 64.0,
|
| 31 |
+
"operationType": "minimax-h3/text-to-video",
|
| 32 |
+
"response": {
|
| 33 |
+
"resultUrls": [
|
| 34 |
+
"https://tempfile.aiquickdraw.com/js/b2/d65635599ac04fefcd1b0e76.mp4"
|
| 35 |
+
]
|
| 36 |
+
},
|
| 37 |
+
"successFlag": 1,
|
| 38 |
+
"paramJson": "{\"input\":\"{\\\"duration\\\":8,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Event\\\\nName: 高风险路线\\\\nPurpose: create the Event cinematic and satisfy the referenced game contract C02.\\\\nSource visual requirement: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C02 高风险路线(Event,8 秒,1280×720@24fps)\\\\n- - 触发时机:首次选择主路大跳台分岔时短暂插入,每局一次\\\\n- - 内容与角色场景:镜头攀上大跳台顶俯瞰熔岩池,热浪扭曲中远处支路机关带的灯光连成稳分线\\\\n- - 资产对应:跳台、熔岩池、机关带与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接进入主路滑行;自然播完 → 同\\\\n- - 状态一致:分岔选择状态不变\\\\n\\\\n[SHOT PLAN]\\\\n0-4s: establish the scene and begin the required action from this description: Camera tops the big launch ramp looking down over a glowing lava pool, heat shimmer bending the view while the steady side path lights up far below, cinematic, original design, no text\\\\n4-8s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 8 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
+
},
|
| 40 |
+
"result_url": "https://tempfile.aiquickdraw.com/js/b2/d65635599ac04fefcd1b0e76.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_002__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_002__minimax_h3.mp4",
|
| 43 |
+
"native_video_bytes": 3330652,
|
| 44 |
+
"video_bytes": 3160510,
|
| 45 |
+
"credits_consumed": 64.0,
|
| 46 |
+
"finished_at": "2026-10-17T16:05:57.606783+00:00",
|
| 47 |
+
"source_model": "minimax-h3/text-to-video",
|
| 48 |
+
"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_002/video.mp4
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:ea36f66bba5a74273b796f8229b2b7c55aa0fa1f0979ac377445a6f7c07f5a14
|
| 3 |
+
size 3160510
|
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_003/meta.json
ADDED
|
@@ -0,0 +1,49 @@
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G060_cg_003",
|
| 3 |
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"game_id": "G060_volcano_stunt_route",
|
| 4 |
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"model": "minimax-h3/text-to-video",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
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| 6 |
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"status": "success",
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| 8 |
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"request": {
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| 9 |
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"model": "minimax-h3/text-to-video",
|
| 10 |
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"input": {
|
| 11 |
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Transition\nName: 检查点恢复\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\nSource visual requirement: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C03 检查点恢复(Transition,5 秒,1280×720@24fps)\n- - 触发时机:每次摔倒复位后短暂插入(每段每局限一次)\n- - 内容与角色场景:护坡哨位灯下,滑手拍掉身上的雪/灰起身,检查点旗帜在风中展开\n- - 资产对应:哨位、旗帜、滑手与游戏内一致\n- - 可跳过:Esc 跳过 → 直接回到滑行;自然播完 → 同\n- - 状态一致:恢复后状态与检查点快照一致(段分保留、链清零)\n\n[SHOT PLAN]\n0-2s: establish the scene and begin the required action from this description: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_followup_gameplay_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
+
"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 5,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
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}
|
| 16 |
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},
|
| 17 |
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"started_at": "2026-10-17T16:05:58.754356+00:00",
|
| 18 |
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"task_id": "561774a20dfd23daa6cd9efaf775e22b",
|
| 19 |
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"status_response": {
|
| 20 |
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"taskId": "561774a20dfd23daa6cd9efaf775e22b",
|
| 21 |
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"model": "minimax-h3/text-to-video",
|
| 22 |
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"state": "success",
|
| 23 |
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"param": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 检查点恢复\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 检查点恢复(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:每次摔倒复位后短暂插入(每段每局限一次)\\\\n- - 内容与角色场景:护坡哨位灯下,滑手拍掉身上的雪/灰起身,检查点旗帜在风中展开\\\\n- - 资产对应:哨位、旗帜、滑手与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接回到滑行;自然播完 → 同\\\\n- - 状态一致:恢复后状态与检查点快照一致(段分保留、链清零)\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/e4652674c5036ef8f1a2ad12.mp4\"]}",
|
| 25 |
+
"failCode": null,
|
| 26 |
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"failMsg": null,
|
| 27 |
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"costTime": 129,
|
| 28 |
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"completeTime": 1792253290589,
|
| 29 |
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"createTime": 1792253160970,
|
| 30 |
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"creditsConsumed": 40.0,
|
| 31 |
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"operationType": "minimax-h3/text-to-video",
|
| 32 |
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"response": {
|
| 33 |
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"resultUrls": [
|
| 34 |
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"https://tempfile.aiquickdraw.com/js/b2/e4652674c5036ef8f1a2ad12.mp4"
|
| 35 |
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]
|
| 36 |
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},
|
| 37 |
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"successFlag": 1,
|
| 38 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":5,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Transition\\\\nName: 检查点恢复\\\\nPurpose: create the Transition cinematic and satisfy the referenced game contract C03.\\\\nSource visual requirement: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C03 检查点恢复(Transition,5 秒,1280×720@24fps)\\\\n- - 触发时机:每次摔倒复位后短暂插入(每段每局限一次)\\\\n- - 内容与角色场景:护坡哨位灯下,滑手拍掉身上的雪/灰起身,检查点旗帜在风中展开\\\\n- - 资产对应:哨位、旗帜、滑手与游戏内一致\\\\n- - 可跳过:Esc 跳过 → 直接回到滑行;自然播完 → 同\\\\n- - 状态一致:恢复后状态与检查点快照一致(段分保留、链清零)\\\\n\\\\n[SHOT PLAN]\\\\n0-2s: establish the scene and begin the required action from this description: At a patrol post lamp the rider brushes off snow and ash and rises, a checkpoint pennant snaps open in the wind, cinematic, original design, no text\\\\n2-5s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_followup_gameplay_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 5 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
+
},
|
| 40 |
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/e4652674c5036ef8f1a2ad12.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_003__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_003__minimax_h3.mp4",
|
| 43 |
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"native_video_bytes": 1814326,
|
| 44 |
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"video_bytes": 1672903,
|
| 45 |
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"credits_consumed": 40.0,
|
| 46 |
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"finished_at": "2026-10-17T16:08:21.790056+00:00",
|
| 47 |
+
"source_model": "minimax-h3/text-to-video",
|
| 48 |
+
"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_003/video.mp4
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:ef54c9356ad8ce56cb7b56a85f346690a12af511ef13d9d7ae9fc6a30a1aa8ce
|
| 3 |
+
size 1672903
|
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_004/meta.json
ADDED
|
@@ -0,0 +1,49 @@
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|
|
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|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"task_id_input": "G060_cg_004",
|
| 3 |
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"game_id": "G060_volcano_stunt_route",
|
| 4 |
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"model": "minimax-h3/text-to-video",
|
| 5 |
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"prompt_schema": "cg_video_prompt.v1",
|
| 6 |
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"prompt_sha256": "887fe0bafba25784dea2f43f2c12604079ae958bb7eb709f92dcc2f2b3cfbdde",
|
| 7 |
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"status": "success",
|
| 8 |
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"request": {
|
| 9 |
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"model": "minimax-h3/text-to-video",
|
| 10 |
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"input": {
|
| 11 |
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"prompt": "[GLOBAL DIRECTIVE]\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\n\n[GAME CONTEXT]\nGame: G060_volcano_stunt_route\nWorld and visual bible:\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\n\n[CINEMATIC ROLE]\nType: Ending\nName: 三段完成结算\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\nSource visual requirement: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\n\n[CONTRACT FOR THIS CINEMATIC ONLY]\n- - C04 三段完成结算(Ending,12 秒,1280×720@24fps,尾帧按评级变体)\n- - 触发时机:三段总评成立后、总评面板之前,每局一次\n- - 内容与角色场景:授证台在火山口晨光中展开;尾帧按评级——金(金色徽章+联盟全图点亮)/银/铜(对应色徽章)/未达标(灰徽+再战字样)\n- - 资产对应:授证台、徽章、烬峰与游戏内一致\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 同\n- - 状态一致:评级变体与真实总评一致\n\n[SHOT PLAN]\n0-6s: establish the scene and begin the required action from this description: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\n\n[CONTINUITY]\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\n\n[ENDING]\nEnd condition: natural playback end or skip input\nNext game state: declared_result_panel_state\nThe final image must make the transition into the next game state readable.\n\n[NEGATIVE CONSTRAINTS]\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\n\n[DELIVERY TARGET]\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.",
|
| 12 |
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"aspect_ratio": "16:9",
|
| 13 |
+
"duration": 12,
|
| 14 |
+
"resolution": "768P"
|
| 15 |
+
}
|
| 16 |
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},
|
| 17 |
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"started_at": "2026-10-17T16:08:22.419677+00:00",
|
| 18 |
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"task_id": "5461fed0fa2af585ca7bad7288fd4fce",
|
| 19 |
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"status_response": {
|
| 20 |
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"taskId": "5461fed0fa2af585ca7bad7288fd4fce",
|
| 21 |
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"model": "minimax-h3/text-to-video",
|
| 22 |
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"state": "success",
|
| 23 |
+
"param": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 三段完成结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 三段完成结算(Ending,12 秒,1280×720@24fps,尾帧按评级变体)\\\\n- - 触发时机:三段总评成立后、总评面板之前,每局一次\\\\n- - 内容与角色场景:授证台在火山口晨光中展开;尾帧按评级——金(金色徽章+联盟全图点亮)/银/铜(对应色徽章)/未达标(灰徽+再战字样)\\\\n- - 资产对应:授证台、徽章、烬峰与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 同\\\\n- - 状态一致:评级变体与真实总评一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}",
|
| 24 |
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"resultJson": "{\"resultUrls\":[\"https://tempfile.aiquickdraw.com/js/b2/1b9626b130d2ae6a38b219d4.mp4\"]}",
|
| 25 |
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"failCode": null,
|
| 26 |
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"failMsg": null,
|
| 27 |
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"costTime": 438,
|
| 28 |
+
"completeTime": 1792253744614,
|
| 29 |
+
"createTime": 1792253305828,
|
| 30 |
+
"creditsConsumed": 96.0,
|
| 31 |
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"operationType": "minimax-h3/text-to-video",
|
| 32 |
+
"response": {
|
| 33 |
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"resultUrls": [
|
| 34 |
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"https://tempfile.aiquickdraw.com/js/b2/1b9626b130d2ae6a38b219d4.mp4"
|
| 35 |
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]
|
| 36 |
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},
|
| 37 |
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"successFlag": 1,
|
| 38 |
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"paramJson": "{\"input\":\"{\\\"duration\\\":12,\\\"aspect_ratio\\\":\\\"16:9\\\",\\\"prompt\\\":\\\"[GLOBAL DIRECTIVE]\\\\nGenerate an original game cinematic. Do not render subtitles, HUD, menus, buttons, logos, readable text, watermarks, or references to existing IP. Keep characters, props, lighting, and environment consistent throughout.\\\\n\\\\n[GAME CONTEXT]\\\\nGame: G060_volcano_stunt_route\\\\nWorld and visual bible:\\\\n- - W01 世界与时代背景:架空的极限运动时代;「烬峰」是刚进入休眠期的活火山,灰烬滑降联盟在它的三段地貌上开设了特技运动认证路线。\\\\n- - W02 场景所在地:烬峰三段路线——火山缓坡(草雪混合坡)、熔岩跳台(火山灰地带与熔岩池)、火山口极限(宽熔岩带与强风扰动)。\\\\n- - W03 玩家身份与当前任务:玩家是考取「烬峰认证滑手」的运动员;当前任务:在三段路线上完成空中连招与落地平衡,以总分冲击金级认证。\\\\n- - W04 失败代价与结局表达:段未达标=该段重开(认证中止文案);三段完成则 C04 呈现评级授证场面(金/银/铜分支)。\\\\n- - W05 叙事来源:6 个动作=联盟认证动作库;检查点=联盟护坡员设立的哨位;机关带=稳定评分的训练装置;熔岩池=烬峰未冷的心跳。全部原创。\\\\n- - W06 视觉风格与色彩材质:写实风格化火山地貌;主色=岩黑(#3A3632 系)+熔岩橙红(#E0562A 系)+雪白灰(#D8D8D2 系);材质以火山灰、浮岩、残雪与发光熔岩为主。\\\\n- - W07 环境氛围与声音语言:低鸣的活火山——常征地热气流声与远处岩浆闷响;音效语言为「起跳蹬雪+风线掠过+落地闷响+熔岩嘶声」,全部音效按 §9 F06 冻结清单交付。\\\\n- - W08 故事表达方式:训练视频(C01)交代认证与动作库 → 高风险路线视频(C02)在首次选择主路大跳台时呈现 → 检查点恢复视频(C03)在摔倒复位后呈现 → 结算视频(C04)按评级收束;故事只做包装,不改变机制数值。\\\\n- - F01 视角与镜头:第三人称斜后方跟随(距离 4.5 米、高度 2 米),平滑插值 0.08 秒,鼠标水平旋转;高速滑行时镜头略微后拉 10%(增强速度感);镜头边界=路线可玩区域;摔倒与复位时镜头落位检查点。\\\\n- - F04 环境常驻效果:地热气流扭曲、火山灰飘浮、远处熔岩红光脉动、残雪反光;不遮挡跳台与熔岩警示标记。\\\\n\\\\n[CINEMATIC ROLE]\\\\nType: Ending\\\\nName: 三段完成结算\\\\nPurpose: create the Ending cinematic and satisfy the referenced game contract C04.\\\\nSource visual requirement: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n\\\\n[CONTRACT FOR THIS CINEMATIC ONLY]\\\\n- - C04 三段完成结算(Ending,12 秒,1280×720@24fps,尾帧按评级变体)\\\\n- - 触发时机:三段总评成立后、总评面板之前,每局一次\\\\n- - 内容与角色场景:授证台在火山口晨光中展开;尾帧按评级——金(金色徽章+联盟全图点亮)/银/铜(对应色徽章)/未达标(灰徽+再战字样)\\\\n- - 资产对应:授证台、徽章、烬峰与游戏内一致\\\\n- - 可跳过:Esc/Enter 跳过 → 直接进入总评面板;自然播完 → 同\\\\n- - 状态一致:评级变体与真实总评一致\\\\n\\\\n[SHOT PLAN]\\\\n0-6s: establish the scene and begin the required action from this description: A certification dais unfolds in crater dawn light; ending frame variant: gold, silver or bronze badge raised / grey badge with a retry banner, cinematic, original design, no text\\\\n6-12s: complete the required action, use the declared camera movement, and land on the declared ending state.\\\\n\\\\n[CONTINUITY]\\\\nUse original game characters, props, and environment with stable identity and material design. Do not introduce unrelated characters, locations, brands, or visual eras.\\\\n\\\\n[ENDING]\\\\nEnd condition: natural playback end or skip input\\\\nNext game state: declared_result_panel_state\\\\nThe final image must make the transition into the next game state readable.\\\\n\\\\n[NEGATIVE CONSTRAINTS]\\\\nNo subtitles, HUD, menus, buttons, logo, watermark, readable text, modern brand, or existing IP. Do not hide the required action in fog, darkness, overexposure, excessive particles, or an obstructed camera angle.\\\\n\\\\n[DELIVERY TARGET]\\\\nDuration target: 12 seconds; landscape 16:9; target 24 fps; target size 1280x720.\\\",\\\"resolution\\\":\\\"768P\\\"}\",\"model\":\"minimax-h3/text-to-video\"}"
|
| 39 |
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},
|
| 40 |
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"result_url": "https://tempfile.aiquickdraw.com/js/b2/1b9626b130d2ae6a38b219d4.mp4",
|
| 41 |
+
"native_video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_004__minimax_h3.native.mp4",
|
| 42 |
+
"video_path": "test_data/outputs/cg_video_full_kie_20261017/G060_cg_004__minimax_h3.mp4",
|
| 43 |
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"native_video_bytes": 5321045,
|
| 44 |
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"video_bytes": 4950280,
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| 45 |
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"credits_consumed": 96.0,
|
| 46 |
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"finished_at": "2026-10-17T16:16:08.301629+00:00",
|
| 47 |
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"source_model": "minimax-h3/text-to-video",
|
| 48 |
+
"uploaded_artifact": "video.mp4"
|
| 49 |
+
}
|
outputs/G060_volcano_stunt_route/assets/cg_video/G060_cg_004/video.mp4
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