Upload audio assets for G009_blackout_stealth
#115
by yyysaiko - opened
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_001/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_001/meta.json +59 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_002/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_002/meta.json +59 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_003/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_003/meta.json +714 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_004/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_004/meta.json +137 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_005/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_005/meta.json +140 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_006/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_006/meta.json +125 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_007/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_007/meta.json +138 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_008/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_008/meta.json +750 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_009/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_009/meta.json +137 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_010/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_010/meta.json +139 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_011/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_011/meta.json +139 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_012/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_012/meta.json +137 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_013/audio.wav +3 -0
- outputs/G009_blackout_stealth/assets/audio/G009_sfx_013/meta.json +165 -0
outputs/G009_blackout_stealth/assets/audio/G009_sfx_001/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:1068267be02dc0234a689462d4533fd0a37036e677dfca9c32de51163c43218f
|
| 3 |
+
size 38444
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_001/meta.json
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_001",
|
| 4 |
+
"asset_name": "footstep_metal",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_001/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_001",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"channels": 1,
|
| 13 |
+
"duration_sec": 0.4,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"sha256": "1068267be02dc0234a689462d4533fd0a37036e677dfca9c32de51163c43218f",
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_001",
|
| 19 |
+
"asset_name": "footstep_metal",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Boot step on metal grating, clear metallic tap",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5091,
|
| 26 |
+
"trigger": "金属格栅地面脚步",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"generation": {
|
| 38 |
+
"review_id": "S13",
|
| 39 |
+
"game_id": "G009_blackout_stealth",
|
| 40 |
+
"task_id": "G009_sfx_001",
|
| 41 |
+
"method_family": "direct_synthesis",
|
| 42 |
+
"human_feedback": "ACCEPTED",
|
| 43 |
+
"raw_path": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/synth_G009_sfx_001/native.wav",
|
| 44 |
+
"raw_sha256": "1068267be02dc0234a689462d4533fd0a37036e677dfca9c32de51163c43218f",
|
| 45 |
+
"native_pcm_path": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/synth_G009_sfx_001/native.wav",
|
| 46 |
+
"actual_sample_rate": 48000,
|
| 47 |
+
"actual_duration_sec": 0.4,
|
| 48 |
+
"channels": 1,
|
| 49 |
+
"feedback_file": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Byte-identical approved decoded PCM16 file; original unchanged.",
|
| 52 |
+
"human_review": "ACCEPTED",
|
| 53 |
+
"stage3_import_status": "NOT_RUN",
|
| 54 |
+
"trigger": "金属格栅地面脚步",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
+
"incremental_api_cost_usd": 0
|
| 59 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_002/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:c665453ed2d66a2ff0b3ca35ff07e8717ff25c2d9e3af035ffcf0f0c811bd00e
|
| 3 |
+
size 40168
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_002/meta.json
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_002",
|
| 4 |
+
"asset_name": "footstep_carpet",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_002/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_002",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"channels": 1,
|
| 13 |
+
"duration_sec": 0.4179583333333333,
|
| 14 |
+
"requested_duration_sec": 0.4,
|
| 15 |
+
"sha256": "c665453ed2d66a2ff0b3ca35ff07e8717ff25c2d9e3af035ffcf0f0c811bd00e",
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_002",
|
| 19 |
+
"asset_name": "footstep_carpet",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Muffled boot step on carpet, soft thump",
|
| 23 |
+
"duration_sec": 0.4,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5092,
|
| 26 |
+
"trigger": "地毯地面脚步",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"generation": {
|
| 38 |
+
"review_id": "S14",
|
| 39 |
+
"game_id": "G009_blackout_stealth",
|
| 40 |
+
"task_id": "G009_sfx_002",
|
| 41 |
+
"method_family": "mirelo_sfx_1.6",
|
| 42 |
+
"human_feedback": "ACCEPTED",
|
| 43 |
+
"raw_path": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/G009_sfx_002__mirelo_r1/raw.mp3",
|
| 44 |
+
"raw_sha256": "a29a72abcc6fe33e38d2adc9078c13a935739fd60e86caec6d3ef5efe090cb8b",
|
| 45 |
+
"native_pcm_path": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/G009_sfx_002__mirelo_r1/native.wav",
|
| 46 |
+
"actual_sample_rate": 44100,
|
| 47 |
+
"actual_duration_sec": 0.4179591836734694,
|
| 48 |
+
"channels": 1,
|
| 49 |
+
"feedback_file": "/home/yyy/bench/audio_subhalf_pilot/20261016_batch03/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Full-duration linear upsampling and PCM16 quantization only; no cropping, gain normalization, padding or stretching.",
|
| 52 |
+
"human_review": "ACCEPTED",
|
| 53 |
+
"stage3_import_status": "NOT_RUN",
|
| 54 |
+
"trigger": "地毯地面脚步",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
+
"incremental_api_cost_usd": 0
|
| 59 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_003/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:43952b2e69db2b3bc0a17655dcb823982e25c500ccd2c197b87fd7772860ac42
|
| 3 |
+
size 115244
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_003/meta.json
ADDED
|
@@ -0,0 +1,714 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_003",
|
| 4 |
+
"asset_name": "heartbeat_fast",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_003/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_003",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.6,
|
| 14 |
+
"requested_duration_sec": 0.6,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_003",
|
| 19 |
+
"asset_name": "heartbeat_fast",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Accelerating heartbeat pulses as recognition rises",
|
| 23 |
+
"duration_sec": 0.6,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5093,
|
| 26 |
+
"trigger": "识别度上涨(渐快)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "识别度上涨(渐快)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_003__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Accelerating heartbeat pulses as recognition rises. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
+
"duration": 0.6,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/G009_sfx_003__autonomous_repair1/raw.mp3",
|
| 56 |
+
"raw_sha256": "a1687a816c95ecfba3d1a92ba79055ca2944b81b09743e2ce8dc0710708d5bb3",
|
| 57 |
+
"remote_id": "9b06a4a818464afb85033664a4e36f82",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5842631459236145,
|
| 62 |
+
"strongest_contrast_cosine": 0.5570195913314819,
|
| 63 |
+
"margin": 0.02724355459213257,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 67 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "43952b2e69db2b3bc0a17655dcb823982e25c500ccd2c197b87fd7772860ac42",
|
| 107 |
+
"duration_sec": 0.6,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"source_interpretation": {
|
| 112 |
+
"rule": "literal_heartbeat",
|
| 113 |
+
"original_prompt": "Accelerating heartbeat pulses as recognition rises",
|
| 114 |
+
"scoring_prompt": "Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 115 |
+
"original_auxiliary_semantic": {
|
| 116 |
+
"positive_cosine": 0.4930135905742645,
|
| 117 |
+
"strongest_contrast_cosine": 0.5570195913314819,
|
| 118 |
+
"margin": -0.06400600075721741,
|
| 119 |
+
"matched_source_families": [],
|
| 120 |
+
"positive_texts": [
|
| 121 |
+
"Accelerating heartbeat pulses as recognition rises",
|
| 122 |
+
"The sound of Accelerating heartbeat pulses as recognition rises"
|
| 123 |
+
],
|
| 124 |
+
"contrast_texts": [
|
| 125 |
+
"A human voice speaking or shouting.",
|
| 126 |
+
"A firearm firing sharp gunshots.",
|
| 127 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 128 |
+
"A short solid physical impact or dull thud.",
|
| 129 |
+
"A short metallic mechanism clacking or ringing.",
|
| 130 |
+
"Wooden objects cracking and creaking.",
|
| 131 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 132 |
+
"Fabric rustling and rubbing.",
|
| 133 |
+
"Paper cards sliding and fluttering.",
|
| 134 |
+
"Continuous natural wind blowing and hissing.",
|
| 135 |
+
"A fast airy swoosh or whoosh.",
|
| 136 |
+
"Rain falling steadily, with distant thunder.",
|
| 137 |
+
"Water washing, splashing and dripping naturally.",
|
| 138 |
+
"Fire burning and crackling.",
|
| 139 |
+
"Brittle ice cracking and snow crunching.",
|
| 140 |
+
"Electrical buzzing, sparking and crackling.",
|
| 141 |
+
"A mechanical motor engine humming and rattling.",
|
| 142 |
+
"A brief musical brass or tonal game cue.",
|
| 143 |
+
"A short electronic beep or chime notification.",
|
| 144 |
+
"A deep low ominous drone or rumble.",
|
| 145 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 146 |
+
"Stone rubbing, grinding and crumbling.",
|
| 147 |
+
"Ropes or structural supports creaking under tension.",
|
| 148 |
+
"Glass or crystal cracking and shattering.",
|
| 149 |
+
"A resonant horn, bell or warning siren.",
|
| 150 |
+
"Electronic static and radio interference.",
|
| 151 |
+
"A loud explosive boom.",
|
| 152 |
+
"Silence with very faint recording noise."
|
| 153 |
+
],
|
| 154 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 155 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 156 |
+
},
|
| 157 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 158 |
+
"negative_controls": [
|
| 159 |
+
{
|
| 160 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 161 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 162 |
+
"semantic_hold": true,
|
| 163 |
+
"semantic": {
|
| 164 |
+
"positive_cosine": -0.1735631674528122,
|
| 165 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 166 |
+
"margin": -0.5461529940366745,
|
| 167 |
+
"matched_source_families": [],
|
| 168 |
+
"positive_texts": [
|
| 169 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 170 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 171 |
+
],
|
| 172 |
+
"contrast_texts": [
|
| 173 |
+
"A human voice speaking or shouting.",
|
| 174 |
+
"A firearm firing sharp gunshots.",
|
| 175 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 176 |
+
"A short solid physical impact or dull thud.",
|
| 177 |
+
"A short metallic mechanism clacking or ringing.",
|
| 178 |
+
"Wooden objects cracking and creaking.",
|
| 179 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 180 |
+
"Fabric rustling and rubbing.",
|
| 181 |
+
"Paper cards sliding and fluttering.",
|
| 182 |
+
"Continuous natural wind blowing and hissing.",
|
| 183 |
+
"A fast airy swoosh or whoosh.",
|
| 184 |
+
"Rain falling steadily, with distant thunder.",
|
| 185 |
+
"Water washing, splashing and dripping naturally.",
|
| 186 |
+
"Fire burning and crackling.",
|
| 187 |
+
"Brittle ice cracking and snow crunching.",
|
| 188 |
+
"Electrical buzzing, sparking and crackling.",
|
| 189 |
+
"A mechanical motor engine humming and rattling.",
|
| 190 |
+
"A brief musical brass or tonal game cue.",
|
| 191 |
+
"A short electronic beep or chime notification.",
|
| 192 |
+
"A deep low ominous drone or rumble.",
|
| 193 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 194 |
+
"Stone rubbing, grinding and crumbling.",
|
| 195 |
+
"Ropes or structural supports creaking under tension.",
|
| 196 |
+
"Glass or crystal cracking and shattering.",
|
| 197 |
+
"A resonant horn, bell or warning siren.",
|
| 198 |
+
"Electronic static and radio interference.",
|
| 199 |
+
"A loud explosive boom.",
|
| 200 |
+
"Silence with very faint recording noise."
|
| 201 |
+
],
|
| 202 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 203 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 204 |
+
}
|
| 205 |
+
},
|
| 206 |
+
{
|
| 207 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 208 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 209 |
+
"semantic_hold": true,
|
| 210 |
+
"semantic": {
|
| 211 |
+
"positive_cosine": -0.07035373896360397,
|
| 212 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 213 |
+
"margin": -0.4252690002322197,
|
| 214 |
+
"matched_source_families": [],
|
| 215 |
+
"positive_texts": [
|
| 216 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 217 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 218 |
+
],
|
| 219 |
+
"contrast_texts": [
|
| 220 |
+
"A human voice speaking or shouting.",
|
| 221 |
+
"A firearm firing sharp gunshots.",
|
| 222 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 223 |
+
"A short solid physical impact or dull thud.",
|
| 224 |
+
"A short metallic mechanism clacking or ringing.",
|
| 225 |
+
"Wooden objects cracking and creaking.",
|
| 226 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 227 |
+
"Fabric rustling and rubbing.",
|
| 228 |
+
"Paper cards sliding and fluttering.",
|
| 229 |
+
"Continuous natural wind blowing and hissing.",
|
| 230 |
+
"A fast airy swoosh or whoosh.",
|
| 231 |
+
"Rain falling steadily, with distant thunder.",
|
| 232 |
+
"Water washing, splashing and dripping naturally.",
|
| 233 |
+
"Fire burning and crackling.",
|
| 234 |
+
"Brittle ice cracking and snow crunching.",
|
| 235 |
+
"Electrical buzzing, sparking and crackling.",
|
| 236 |
+
"A mechanical motor engine humming and rattling.",
|
| 237 |
+
"A brief musical brass or tonal game cue.",
|
| 238 |
+
"A short electronic beep or chime notification.",
|
| 239 |
+
"A deep low ominous drone or rumble.",
|
| 240 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 241 |
+
"Stone rubbing, grinding and crumbling.",
|
| 242 |
+
"Ropes or structural supports creaking under tension.",
|
| 243 |
+
"Glass or crystal cracking and shattering.",
|
| 244 |
+
"A resonant horn, bell or warning siren.",
|
| 245 |
+
"Electronic static and radio interference.",
|
| 246 |
+
"A loud explosive boom.",
|
| 247 |
+
"Silence with very faint recording noise."
|
| 248 |
+
],
|
| 249 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 250 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 251 |
+
}
|
| 252 |
+
},
|
| 253 |
+
{
|
| 254 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 255 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 256 |
+
"semantic_hold": true,
|
| 257 |
+
"semantic": {
|
| 258 |
+
"positive_cosine": 0.02451496757566929,
|
| 259 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 260 |
+
"margin": -0.3079454656690359,
|
| 261 |
+
"matched_source_families": [],
|
| 262 |
+
"positive_texts": [
|
| 263 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 264 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 265 |
+
],
|
| 266 |
+
"contrast_texts": [
|
| 267 |
+
"A human voice speaking or shouting.",
|
| 268 |
+
"A firearm firing sharp gunshots.",
|
| 269 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 270 |
+
"A short solid physical impact or dull thud.",
|
| 271 |
+
"A short metallic mechanism clacking or ringing.",
|
| 272 |
+
"Wooden objects cracking and creaking.",
|
| 273 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 274 |
+
"Fabric rustling and rubbing.",
|
| 275 |
+
"Paper cards sliding and fluttering.",
|
| 276 |
+
"Continuous natural wind blowing and hissing.",
|
| 277 |
+
"A fast airy swoosh or whoosh.",
|
| 278 |
+
"Rain falling steadily, with distant thunder.",
|
| 279 |
+
"Water washing, splashing and dripping naturally.",
|
| 280 |
+
"Fire burning and crackling.",
|
| 281 |
+
"Brittle ice cracking and snow crunching.",
|
| 282 |
+
"Electrical buzzing, sparking and crackling.",
|
| 283 |
+
"A mechanical motor engine humming and rattling.",
|
| 284 |
+
"A brief musical brass or tonal game cue.",
|
| 285 |
+
"A short electronic beep or chime notification.",
|
| 286 |
+
"A deep low ominous drone or rumble.",
|
| 287 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 288 |
+
"Stone rubbing, grinding and crumbling.",
|
| 289 |
+
"Ropes or structural supports creaking under tension.",
|
| 290 |
+
"Glass or crystal cracking and shattering.",
|
| 291 |
+
"A resonant horn, bell or warning siren.",
|
| 292 |
+
"Electronic static and radio interference.",
|
| 293 |
+
"A loud explosive boom.",
|
| 294 |
+
"Silence with very faint recording noise."
|
| 295 |
+
],
|
| 296 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 297 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 298 |
+
}
|
| 299 |
+
}
|
| 300 |
+
],
|
| 301 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 302 |
+
"method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
|
| 303 |
+
},
|
| 304 |
+
"agent_review": {
|
| 305 |
+
"status": "ACCEPTED_AGENT",
|
| 306 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 307 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 308 |
+
"source_interpretation": {
|
| 309 |
+
"rule": "literal_heartbeat",
|
| 310 |
+
"original_prompt": "Accelerating heartbeat pulses as recognition rises",
|
| 311 |
+
"scoring_prompt": "Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 312 |
+
"original_auxiliary_semantic": {
|
| 313 |
+
"positive_cosine": 0.4930135905742645,
|
| 314 |
+
"strongest_contrast_cosine": 0.5570195913314819,
|
| 315 |
+
"margin": -0.06400600075721741,
|
| 316 |
+
"matched_source_families": [],
|
| 317 |
+
"positive_texts": [
|
| 318 |
+
"Accelerating heartbeat pulses as recognition rises",
|
| 319 |
+
"The sound of Accelerating heartbeat pulses as recognition rises"
|
| 320 |
+
],
|
| 321 |
+
"contrast_texts": [
|
| 322 |
+
"A human voice speaking or shouting.",
|
| 323 |
+
"A firearm firing sharp gunshots.",
|
| 324 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 325 |
+
"A short solid physical impact or dull thud.",
|
| 326 |
+
"A short metallic mechanism clacking or ringing.",
|
| 327 |
+
"Wooden objects cracking and creaking.",
|
| 328 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 329 |
+
"Fabric rustling and rubbing.",
|
| 330 |
+
"Paper cards sliding and fluttering.",
|
| 331 |
+
"Continuous natural wind blowing and hissing.",
|
| 332 |
+
"A fast airy swoosh or whoosh.",
|
| 333 |
+
"Rain falling steadily, with distant thunder.",
|
| 334 |
+
"Water washing, splashing and dripping naturally.",
|
| 335 |
+
"Fire burning and crackling.",
|
| 336 |
+
"Brittle ice cracking and snow crunching.",
|
| 337 |
+
"Electrical buzzing, sparking and crackling.",
|
| 338 |
+
"A mechanical motor engine humming and rattling.",
|
| 339 |
+
"A brief musical brass or tonal game cue.",
|
| 340 |
+
"A short electronic beep or chime notification.",
|
| 341 |
+
"A deep low ominous drone or rumble.",
|
| 342 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 343 |
+
"Stone rubbing, grinding and crumbling.",
|
| 344 |
+
"Ropes or structural supports creaking under tension.",
|
| 345 |
+
"Glass or crystal cracking and shattering.",
|
| 346 |
+
"A resonant horn, bell or warning siren.",
|
| 347 |
+
"Electronic static and radio interference.",
|
| 348 |
+
"A loud explosive boom.",
|
| 349 |
+
"Silence with very faint recording noise."
|
| 350 |
+
],
|
| 351 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 352 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 353 |
+
},
|
| 354 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 355 |
+
"negative_controls": [
|
| 356 |
+
{
|
| 357 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 358 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 359 |
+
"semantic_hold": true,
|
| 360 |
+
"semantic": {
|
| 361 |
+
"positive_cosine": -0.1735631674528122,
|
| 362 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 363 |
+
"margin": -0.5461529940366745,
|
| 364 |
+
"matched_source_families": [],
|
| 365 |
+
"positive_texts": [
|
| 366 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 367 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 368 |
+
],
|
| 369 |
+
"contrast_texts": [
|
| 370 |
+
"A human voice speaking or shouting.",
|
| 371 |
+
"A firearm firing sharp gunshots.",
|
| 372 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 373 |
+
"A short solid physical impact or dull thud.",
|
| 374 |
+
"A short metallic mechanism clacking or ringing.",
|
| 375 |
+
"Wooden objects cracking and creaking.",
|
| 376 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 377 |
+
"Fabric rustling and rubbing.",
|
| 378 |
+
"Paper cards sliding and fluttering.",
|
| 379 |
+
"Continuous natural wind blowing and hissing.",
|
| 380 |
+
"A fast airy swoosh or whoosh.",
|
| 381 |
+
"Rain falling steadily, with distant thunder.",
|
| 382 |
+
"Water washing, splashing and dripping naturally.",
|
| 383 |
+
"Fire burning and crackling.",
|
| 384 |
+
"Brittle ice cracking and snow crunching.",
|
| 385 |
+
"Electrical buzzing, sparking and crackling.",
|
| 386 |
+
"A mechanical motor engine humming and rattling.",
|
| 387 |
+
"A brief musical brass or tonal game cue.",
|
| 388 |
+
"A short electronic beep or chime notification.",
|
| 389 |
+
"A deep low ominous drone or rumble.",
|
| 390 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 391 |
+
"Stone rubbing, grinding and crumbling.",
|
| 392 |
+
"Ropes or structural supports creaking under tension.",
|
| 393 |
+
"Glass or crystal cracking and shattering.",
|
| 394 |
+
"A resonant horn, bell or warning siren.",
|
| 395 |
+
"Electronic static and radio interference.",
|
| 396 |
+
"A loud explosive boom.",
|
| 397 |
+
"Silence with very faint recording noise."
|
| 398 |
+
],
|
| 399 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 400 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 401 |
+
}
|
| 402 |
+
},
|
| 403 |
+
{
|
| 404 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 405 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 406 |
+
"semantic_hold": true,
|
| 407 |
+
"semantic": {
|
| 408 |
+
"positive_cosine": -0.07035373896360397,
|
| 409 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 410 |
+
"margin": -0.4252690002322197,
|
| 411 |
+
"matched_source_families": [],
|
| 412 |
+
"positive_texts": [
|
| 413 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 414 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 415 |
+
],
|
| 416 |
+
"contrast_texts": [
|
| 417 |
+
"A human voice speaking or shouting.",
|
| 418 |
+
"A firearm firing sharp gunshots.",
|
| 419 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 420 |
+
"A short solid physical impact or dull thud.",
|
| 421 |
+
"A short metallic mechanism clacking or ringing.",
|
| 422 |
+
"Wooden objects cracking and creaking.",
|
| 423 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 424 |
+
"Fabric rustling and rubbing.",
|
| 425 |
+
"Paper cards sliding and fluttering.",
|
| 426 |
+
"Continuous natural wind blowing and hissing.",
|
| 427 |
+
"A fast airy swoosh or whoosh.",
|
| 428 |
+
"Rain falling steadily, with distant thunder.",
|
| 429 |
+
"Water washing, splashing and dripping naturally.",
|
| 430 |
+
"Fire burning and crackling.",
|
| 431 |
+
"Brittle ice cracking and snow crunching.",
|
| 432 |
+
"Electrical buzzing, sparking and crackling.",
|
| 433 |
+
"A mechanical motor engine humming and rattling.",
|
| 434 |
+
"A brief musical brass or tonal game cue.",
|
| 435 |
+
"A short electronic beep or chime notification.",
|
| 436 |
+
"A deep low ominous drone or rumble.",
|
| 437 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 438 |
+
"Stone rubbing, grinding and crumbling.",
|
| 439 |
+
"Ropes or structural supports creaking under tension.",
|
| 440 |
+
"Glass or crystal cracking and shattering.",
|
| 441 |
+
"A resonant horn, bell or warning siren.",
|
| 442 |
+
"Electronic static and radio interference.",
|
| 443 |
+
"A loud explosive boom.",
|
| 444 |
+
"Silence with very faint recording noise."
|
| 445 |
+
],
|
| 446 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 447 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 448 |
+
}
|
| 449 |
+
},
|
| 450 |
+
{
|
| 451 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 452 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 453 |
+
"semantic_hold": true,
|
| 454 |
+
"semantic": {
|
| 455 |
+
"positive_cosine": 0.02451496757566929,
|
| 456 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 457 |
+
"margin": -0.3079454656690359,
|
| 458 |
+
"matched_source_families": [],
|
| 459 |
+
"positive_texts": [
|
| 460 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 461 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 462 |
+
],
|
| 463 |
+
"contrast_texts": [
|
| 464 |
+
"A human voice speaking or shouting.",
|
| 465 |
+
"A firearm firing sharp gunshots.",
|
| 466 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 467 |
+
"A short solid physical impact or dull thud.",
|
| 468 |
+
"A short metallic mechanism clacking or ringing.",
|
| 469 |
+
"Wooden objects cracking and creaking.",
|
| 470 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 471 |
+
"Fabric rustling and rubbing.",
|
| 472 |
+
"Paper cards sliding and fluttering.",
|
| 473 |
+
"Continuous natural wind blowing and hissing.",
|
| 474 |
+
"A fast airy swoosh or whoosh.",
|
| 475 |
+
"Rain falling steadily, with distant thunder.",
|
| 476 |
+
"Water washing, splashing and dripping naturally.",
|
| 477 |
+
"Fire burning and crackling.",
|
| 478 |
+
"Brittle ice cracking and snow crunching.",
|
| 479 |
+
"Electrical buzzing, sparking and crackling.",
|
| 480 |
+
"A mechanical motor engine humming and rattling.",
|
| 481 |
+
"A brief musical brass or tonal game cue.",
|
| 482 |
+
"A short electronic beep or chime notification.",
|
| 483 |
+
"A deep low ominous drone or rumble.",
|
| 484 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 485 |
+
"Stone rubbing, grinding and crumbling.",
|
| 486 |
+
"Ropes or structural supports creaking under tension.",
|
| 487 |
+
"Glass or crystal cracking and shattering.",
|
| 488 |
+
"A resonant horn, bell or warning siren.",
|
| 489 |
+
"Electronic static and radio interference.",
|
| 490 |
+
"A loud explosive boom.",
|
| 491 |
+
"Silence with very faint recording noise."
|
| 492 |
+
],
|
| 493 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 494 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 495 |
+
}
|
| 496 |
+
}
|
| 497 |
+
],
|
| 498 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 499 |
+
"method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
|
| 500 |
+
},
|
| 501 |
+
"human_listening_claimed": false
|
| 502 |
+
}
|
| 503 |
+
}
|
| 504 |
+
],
|
| 505 |
+
"required_variants": [
|
| 506 |
+
"default"
|
| 507 |
+
],
|
| 508 |
+
"package_complete": true,
|
| 509 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 510 |
+
"stage3_import_status": "NOT_RUN",
|
| 511 |
+
"runtime_notes": [
|
| 512 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 513 |
+
],
|
| 514 |
+
"review_status": "ACCEPTED_AGENT",
|
| 515 |
+
"agent_review": {
|
| 516 |
+
"status": "ACCEPTED_AGENT",
|
| 517 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 518 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 519 |
+
"source_interpretation": {
|
| 520 |
+
"rule": "literal_heartbeat",
|
| 521 |
+
"original_prompt": "Accelerating heartbeat pulses as recognition rises",
|
| 522 |
+
"scoring_prompt": "Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 523 |
+
"original_auxiliary_semantic": {
|
| 524 |
+
"positive_cosine": 0.4930135905742645,
|
| 525 |
+
"strongest_contrast_cosine": 0.5570195913314819,
|
| 526 |
+
"margin": -0.06400600075721741,
|
| 527 |
+
"matched_source_families": [],
|
| 528 |
+
"positive_texts": [
|
| 529 |
+
"Accelerating heartbeat pulses as recognition rises",
|
| 530 |
+
"The sound of Accelerating heartbeat pulses as recognition rises"
|
| 531 |
+
],
|
| 532 |
+
"contrast_texts": [
|
| 533 |
+
"A human voice speaking or shouting.",
|
| 534 |
+
"A firearm firing sharp gunshots.",
|
| 535 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 536 |
+
"A short solid physical impact or dull thud.",
|
| 537 |
+
"A short metallic mechanism clacking or ringing.",
|
| 538 |
+
"Wooden objects cracking and creaking.",
|
| 539 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 540 |
+
"Fabric rustling and rubbing.",
|
| 541 |
+
"Paper cards sliding and fluttering.",
|
| 542 |
+
"Continuous natural wind blowing and hissing.",
|
| 543 |
+
"A fast airy swoosh or whoosh.",
|
| 544 |
+
"Rain falling steadily, with distant thunder.",
|
| 545 |
+
"Water washing, splashing and dripping naturally.",
|
| 546 |
+
"Fire burning and crackling.",
|
| 547 |
+
"Brittle ice cracking and snow crunching.",
|
| 548 |
+
"Electrical buzzing, sparking and crackling.",
|
| 549 |
+
"A mechanical motor engine humming and rattling.",
|
| 550 |
+
"A brief musical brass or tonal game cue.",
|
| 551 |
+
"A short electronic beep or chime notification.",
|
| 552 |
+
"A deep low ominous drone or rumble.",
|
| 553 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 554 |
+
"Stone rubbing, grinding and crumbling.",
|
| 555 |
+
"Ropes or structural supports creaking under tension.",
|
| 556 |
+
"Glass or crystal cracking and shattering.",
|
| 557 |
+
"A resonant horn, bell or warning siren.",
|
| 558 |
+
"Electronic static and radio interference.",
|
| 559 |
+
"A loud explosive boom.",
|
| 560 |
+
"Silence with very faint recording noise."
|
| 561 |
+
],
|
| 562 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 563 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 564 |
+
},
|
| 565 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 566 |
+
"negative_controls": [
|
| 567 |
+
{
|
| 568 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 569 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 570 |
+
"semantic_hold": true,
|
| 571 |
+
"semantic": {
|
| 572 |
+
"positive_cosine": -0.1735631674528122,
|
| 573 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 574 |
+
"margin": -0.5461529940366745,
|
| 575 |
+
"matched_source_families": [],
|
| 576 |
+
"positive_texts": [
|
| 577 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 578 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 579 |
+
],
|
| 580 |
+
"contrast_texts": [
|
| 581 |
+
"A human voice speaking or shouting.",
|
| 582 |
+
"A firearm firing sharp gunshots.",
|
| 583 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 584 |
+
"A short solid physical impact or dull thud.",
|
| 585 |
+
"A short metallic mechanism clacking or ringing.",
|
| 586 |
+
"Wooden objects cracking and creaking.",
|
| 587 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 588 |
+
"Fabric rustling and rubbing.",
|
| 589 |
+
"Paper cards sliding and fluttering.",
|
| 590 |
+
"Continuous natural wind blowing and hissing.",
|
| 591 |
+
"A fast airy swoosh or whoosh.",
|
| 592 |
+
"Rain falling steadily, with distant thunder.",
|
| 593 |
+
"Water washing, splashing and dripping naturally.",
|
| 594 |
+
"Fire burning and crackling.",
|
| 595 |
+
"Brittle ice cracking and snow crunching.",
|
| 596 |
+
"Electrical buzzing, sparking and crackling.",
|
| 597 |
+
"A mechanical motor engine humming and rattling.",
|
| 598 |
+
"A brief musical brass or tonal game cue.",
|
| 599 |
+
"A short electronic beep or chime notification.",
|
| 600 |
+
"A deep low ominous drone or rumble.",
|
| 601 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 602 |
+
"Stone rubbing, grinding and crumbling.",
|
| 603 |
+
"Ropes or structural supports creaking under tension.",
|
| 604 |
+
"Glass or crystal cracking and shattering.",
|
| 605 |
+
"A resonant horn, bell or warning siren.",
|
| 606 |
+
"Electronic static and radio interference.",
|
| 607 |
+
"A loud explosive boom.",
|
| 608 |
+
"Silence with very faint recording noise."
|
| 609 |
+
],
|
| 610 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 611 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 612 |
+
}
|
| 613 |
+
},
|
| 614 |
+
{
|
| 615 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 616 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 617 |
+
"semantic_hold": true,
|
| 618 |
+
"semantic": {
|
| 619 |
+
"positive_cosine": -0.07035373896360397,
|
| 620 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 621 |
+
"margin": -0.4252690002322197,
|
| 622 |
+
"matched_source_families": [],
|
| 623 |
+
"positive_texts": [
|
| 624 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 625 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 626 |
+
],
|
| 627 |
+
"contrast_texts": [
|
| 628 |
+
"A human voice speaking or shouting.",
|
| 629 |
+
"A firearm firing sharp gunshots.",
|
| 630 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 631 |
+
"A short solid physical impact or dull thud.",
|
| 632 |
+
"A short metallic mechanism clacking or ringing.",
|
| 633 |
+
"Wooden objects cracking and creaking.",
|
| 634 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 635 |
+
"Fabric rustling and rubbing.",
|
| 636 |
+
"Paper cards sliding and fluttering.",
|
| 637 |
+
"Continuous natural wind blowing and hissing.",
|
| 638 |
+
"A fast airy swoosh or whoosh.",
|
| 639 |
+
"Rain falling steadily, with distant thunder.",
|
| 640 |
+
"Water washing, splashing and dripping naturally.",
|
| 641 |
+
"Fire burning and crackling.",
|
| 642 |
+
"Brittle ice cracking and snow crunching.",
|
| 643 |
+
"Electrical buzzing, sparking and crackling.",
|
| 644 |
+
"A mechanical motor engine humming and rattling.",
|
| 645 |
+
"A brief musical brass or tonal game cue.",
|
| 646 |
+
"A short electronic beep or chime notification.",
|
| 647 |
+
"A deep low ominous drone or rumble.",
|
| 648 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 649 |
+
"Stone rubbing, grinding and crumbling.",
|
| 650 |
+
"Ropes or structural supports creaking under tension.",
|
| 651 |
+
"Glass or crystal cracking and shattering.",
|
| 652 |
+
"A resonant horn, bell or warning siren.",
|
| 653 |
+
"Electronic static and radio interference.",
|
| 654 |
+
"A loud explosive boom.",
|
| 655 |
+
"Silence with very faint recording noise."
|
| 656 |
+
],
|
| 657 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 658 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 659 |
+
}
|
| 660 |
+
},
|
| 661 |
+
{
|
| 662 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 663 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 664 |
+
"semantic_hold": true,
|
| 665 |
+
"semantic": {
|
| 666 |
+
"positive_cosine": 0.02451496757566929,
|
| 667 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 668 |
+
"margin": -0.3079454656690359,
|
| 669 |
+
"matched_source_families": [],
|
| 670 |
+
"positive_texts": [
|
| 671 |
+
"Heartbeats pulsing and thumping, accelerating in rhythm.",
|
| 672 |
+
"The sound of Heartbeats pulsing and thumping, accelerating in rhythm."
|
| 673 |
+
],
|
| 674 |
+
"contrast_texts": [
|
| 675 |
+
"A human voice speaking or shouting.",
|
| 676 |
+
"A firearm firing sharp gunshots.",
|
| 677 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 678 |
+
"A short solid physical impact or dull thud.",
|
| 679 |
+
"A short metallic mechanism clacking or ringing.",
|
| 680 |
+
"Wooden objects cracking and creaking.",
|
| 681 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 682 |
+
"Fabric rustling and rubbing.",
|
| 683 |
+
"Paper cards sliding and fluttering.",
|
| 684 |
+
"Continuous natural wind blowing and hissing.",
|
| 685 |
+
"A fast airy swoosh or whoosh.",
|
| 686 |
+
"Rain falling steadily, with distant thunder.",
|
| 687 |
+
"Water washing, splashing and dripping naturally.",
|
| 688 |
+
"Fire burning and crackling.",
|
| 689 |
+
"Brittle ice cracking and snow crunching.",
|
| 690 |
+
"Electrical buzzing, sparking and crackling.",
|
| 691 |
+
"A mechanical motor engine humming and rattling.",
|
| 692 |
+
"A brief musical brass or tonal game cue.",
|
| 693 |
+
"A short electronic beep or chime notification.",
|
| 694 |
+
"A deep low ominous drone or rumble.",
|
| 695 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 696 |
+
"Stone rubbing, grinding and crumbling.",
|
| 697 |
+
"Ropes or structural supports creaking under tension.",
|
| 698 |
+
"Glass or crystal cracking and shattering.",
|
| 699 |
+
"A resonant horn, bell or warning siren.",
|
| 700 |
+
"Electronic static and radio interference.",
|
| 701 |
+
"A loud explosive boom.",
|
| 702 |
+
"Silence with very faint recording noise."
|
| 703 |
+
],
|
| 704 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 705 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 706 |
+
}
|
| 707 |
+
}
|
| 708 |
+
],
|
| 709 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 710 |
+
"method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
|
| 711 |
+
},
|
| 712 |
+
"human_listening_claimed": false
|
| 713 |
+
}
|
| 714 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_004/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:27d3d5b34c4812062389b1eac11ef87ef18c606fb4fcb9a409494de2d91c31a9
|
| 3 |
+
size 384044
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_004",
|
| 4 |
+
"asset_name": "alert_L1",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.0,
|
| 14 |
+
"requested_duration_sec": 2.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_004",
|
| 19 |
+
"asset_name": "alert_L1",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Suspicion sting with low strings swell for L1 alert music switch",
|
| 23 |
+
"duration_sec": 2.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5094,
|
| 26 |
+
"trigger": "警戒升至 L1",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "警戒升至 L1",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Suspicion sting with low strings swell for L1 alert music switch. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "f03c293ad927706cb235a4ac8a521bcc8801832430e7ef91a84e5146ae78043f",
|
| 57 |
+
"remote_id": "5b3d0fe1391a4ad391af8e63dcbf5225",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.5697677731513977,
|
| 62 |
+
"strongest_contrast_cosine": 0.5306858420372009,
|
| 63 |
+
"margin": 0.03908193111419678,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Suspicion sting with low strings swell for L1 alert music switch",
|
| 67 |
+
"The sound of Suspicion sting with low strings swell for L1 alert music switch"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "27d3d5b34c4812062389b1eac11ef87ef18c606fb4fcb9a409494de2d91c31a9",
|
| 107 |
+
"duration_sec": 2.0,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G009_sfx_004",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G009_sfx_004",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:5630b2ee46a112b33f623b1b490f530539f29b6d872149c271e4d03b493a0889
|
| 3 |
+
size 476204
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_005",
|
| 4 |
+
"asset_name": "alert_L2",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_005/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_005",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.48,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_005",
|
| 19 |
+
"asset_name": "alert_L2",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Full alarm tension track sting for L2 alert music switch",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5095,
|
| 26 |
+
"trigger": "警戒升至 L2",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "警戒升至 L2",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_005__autonomous_repair2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Full alarm tension track sting for L2 alert music switch. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/G009_sfx_005__autonomous_repair2/raw.mp3",
|
| 56 |
+
"raw_sha256": "f9458d217f9a856e5d1a12841752e666e58f09039e7d0a1924d082c57b169b27",
|
| 57 |
+
"remote_id": "9d066dc8e5ac4d14817b186fecbf4239",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4686669409275055,
|
| 62 |
+
"strongest_contrast_cosine": 0.4103536307811737,
|
| 63 |
+
"margin": 0.05831331014633179,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"rope",
|
| 66 |
+
"horn"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Full alarm tension track sting for L2 alert music switch",
|
| 70 |
+
"The sound of Full alarm tension track sting for L2 alert music switch",
|
| 71 |
+
"Ropes or structural supports creaking under tension.",
|
| 72 |
+
"A resonant horn, bell or warning siren."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A short electronic beep or chime notification.",
|
| 94 |
+
"A deep low ominous drone or rumble.",
|
| 95 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 96 |
+
"Stone rubbing, grinding and crumbling.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "5630b2ee46a112b33f623b1b490f530539f29b6d872149c271e4d03b493a0889",
|
| 110 |
+
"duration_sec": 2.48,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 119 |
+
"human_listening_claimed": false
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 138 |
+
"human_listening_claimed": false
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:b8517a711288070c57815f9c9bcc4b986bc164c57729701f16c7921b0ab143b3
|
| 3 |
+
size 192044
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,125 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_006",
|
| 4 |
+
"asset_name": "takedown_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_006",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_006",
|
| 19 |
+
"asset_name": "takedown_thud",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Short scuffle then muffled body-drop thud for takedown",
|
| 23 |
+
"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5096,
|
| 26 |
+
"trigger": "撂倒完成",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "撂倒完成",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_006__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Short scuffle then muffled body-drop thud for takedown. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_006__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "98da753259ddf25b06d6c60ff8a8109e6d5dd9080ba734d2c54bbe236e56afe0",
|
| 57 |
+
"remote_id": "21f2477b787e4b1f9c386b3e59b1f13f",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6071780920028687,
|
| 62 |
+
"strongest_contrast_cosine": 0.3633468449115753,
|
| 63 |
+
"margin": 0.24383124709129333,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Short scuffle then muffled body-drop thud for takedown",
|
| 69 |
+
"The sound of Short scuffle then muffled body-drop thud for takedown",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "b8517a711288070c57815f9c9bcc4b986bc164c57729701f16c7921b0ab143b3",
|
| 109 |
+
"duration_sec": 1.0,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair."
|
| 113 |
+
}
|
| 114 |
+
],
|
| 115 |
+
"required_variants": [
|
| 116 |
+
"default"
|
| 117 |
+
],
|
| 118 |
+
"package_complete": true,
|
| 119 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 120 |
+
"stage3_import_status": "NOT_RUN",
|
| 121 |
+
"runtime_notes": [
|
| 122 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 123 |
+
],
|
| 124 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_P05_P06.json"
|
| 125 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:f9a93d7a0cd98704d12d1f6073daaa91b198c78c61295d1418539f7215172b93
|
| 3 |
+
size 29022
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,138 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_007",
|
| 4 |
+
"asset_name": "crouch_switch",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_007/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_007",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.30185416666666665,
|
| 14 |
+
"requested_duration_sec": 0.3,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_007",
|
| 19 |
+
"asset_name": "crouch_switch",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Soft fabric rustle for instant crouch stance switch",
|
| 23 |
+
"duration_sec": 0.3,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5097,
|
| 26 |
+
"trigger": "蹲伏/站立切换",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "蹲伏/站立切换",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_007__autonomous_short1__sample02",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Soft fabric rustle for instant crouch stance switch. One clearly audible isolated close-up event beginning immediately, with a strong distinct attack and its complete compact natural decay. Clean recording, no background music.",
|
| 51 |
+
"duration": 0.3,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 2
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G009_blackout_stealth/G009_sfx_007__autonomous_short1/sample_02/raw.mp3",
|
| 57 |
+
"raw_sha256": "d588b2058ccf6148a2e2d2e4c01870368b644347f2abbf4033f1caa492e9312a",
|
| 58 |
+
"remote_id": "80457ce839454543833d39e7ff0706b9",
|
| 59 |
+
"remote_task_id": null,
|
| 60 |
+
"recipe": null,
|
| 61 |
+
"auxiliary_semantic": {
|
| 62 |
+
"positive_cosine": 0.3616349995136261,
|
| 63 |
+
"strongest_contrast_cosine": 0.3363313674926758,
|
| 64 |
+
"margin": 0.025303632020950317,
|
| 65 |
+
"matched_source_families": [
|
| 66 |
+
"cloth"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Soft fabric rustle for instant crouch stance switch",
|
| 70 |
+
"The sound of Soft fabric rustle for instant crouch stance switch",
|
| 71 |
+
"Fabric rustling and rubbing."
|
| 72 |
+
],
|
| 73 |
+
"contrast_texts": [
|
| 74 |
+
"A human voice speaking or shouting.",
|
| 75 |
+
"A firearm firing sharp gunshots.",
|
| 76 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 77 |
+
"A short solid physical impact or dull thud.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "f9a93d7a0cd98704d12d1f6073daaa91b198c78c61295d1418539f7215172b93",
|
| 110 |
+
"duration_sec": 0.30185416666666665,
|
| 111 |
+
"channels": 1,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G009_blackout_stealth/screening.json",
|
| 118 |
+
"human_listening_claimed": false
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_short/G009_blackout_stealth/screening.json",
|
| 136 |
+
"human_listening_claimed": false
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_008/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:a4cf46fa9fc5698268e1bfad88f3108249fe401d92d9b30eed38f4cc0e72aa18
|
| 3 |
+
size 153644
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_008/meta.json
ADDED
|
@@ -0,0 +1,750 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_008",
|
| 4 |
+
"asset_name": "archive_pickup",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_008/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_008",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_008",
|
| 19 |
+
"asset_name": "archive_pickup",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Case latch click and paper slide as dossier is taken",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5098,
|
| 26 |
+
"trigger": "档案拾取",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "档案拾取",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_008__autonomous_repair2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Case latch click and paper slide as dossier is taken. Dry isolated game sound, clearly audible immediately, complete natural ending. Preserve the specified materials and sound layers; no unrelated background. Clean unclipped recording.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/G009_sfx_008__autonomous_repair2/raw.mp3",
|
| 56 |
+
"raw_sha256": "6e2d5827465fa0148192f5cd68324019bab80544fe03d20ff20fb44d5d33913a",
|
| 57 |
+
"remote_id": "bbf53e5f89d24e4d9a3769c1987cf059",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4039313495159149,
|
| 62 |
+
"strongest_contrast_cosine": 0.3647953271865845,
|
| 63 |
+
"margin": 0.039136022329330444,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact",
|
| 66 |
+
"paper"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 70 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 71 |
+
"A short solid physical impact or dull thud.",
|
| 72 |
+
"Paper cards sliding and fluttering."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short metallic mechanism clacking or ringing.",
|
| 79 |
+
"Wooden objects cracking and creaking.",
|
| 80 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 81 |
+
"Fabric rustling and rubbing.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
+
"file": "audio.wav",
|
| 109 |
+
"sha256": "a4cf46fa9fc5698268e1bfad88f3108249fe401d92d9b30eed38f4cc0e72aa18",
|
| 110 |
+
"duration_sec": 0.8,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"source_interpretation": {
|
| 115 |
+
"rule": "literal_percussive_contact",
|
| 116 |
+
"original_prompt": "Case latch click and paper slide as dossier is taken",
|
| 117 |
+
"scoring_prompt": "Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 118 |
+
"original_auxiliary_semantic": {
|
| 119 |
+
"positive_cosine": 0.2581196427345276,
|
| 120 |
+
"strongest_contrast_cosine": 0.3647953271865845,
|
| 121 |
+
"margin": -0.10667568445205688,
|
| 122 |
+
"matched_source_families": [
|
| 123 |
+
"paper"
|
| 124 |
+
],
|
| 125 |
+
"positive_texts": [
|
| 126 |
+
"Case latch click and paper slide as dossier is taken",
|
| 127 |
+
"The sound of Case latch click and paper slide as dossier is taken",
|
| 128 |
+
"Paper cards sliding and fluttering."
|
| 129 |
+
],
|
| 130 |
+
"contrast_texts": [
|
| 131 |
+
"A human voice speaking or shouting.",
|
| 132 |
+
"A firearm firing sharp gunshots.",
|
| 133 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 134 |
+
"A short solid physical impact or dull thud.",
|
| 135 |
+
"A short metallic mechanism clacking or ringing.",
|
| 136 |
+
"Wooden objects cracking and creaking.",
|
| 137 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 138 |
+
"Fabric rustling and rubbing.",
|
| 139 |
+
"Continuous natural wind blowing and hissing.",
|
| 140 |
+
"A fast airy swoosh or whoosh.",
|
| 141 |
+
"Rain falling steadily, with distant thunder.",
|
| 142 |
+
"Water washing, splashing and dripping naturally.",
|
| 143 |
+
"Fire burning and crackling.",
|
| 144 |
+
"Brittle ice cracking and snow crunching.",
|
| 145 |
+
"Electrical buzzing, sparking and crackling.",
|
| 146 |
+
"A mechanical motor engine humming and rattling.",
|
| 147 |
+
"A brief musical brass or tonal game cue.",
|
| 148 |
+
"A short electronic beep or chime notification.",
|
| 149 |
+
"A deep low ominous drone or rumble.",
|
| 150 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 151 |
+
"Stone rubbing, grinding and crumbling.",
|
| 152 |
+
"Ropes or structural supports creaking under tension.",
|
| 153 |
+
"Glass or crystal cracking and shattering.",
|
| 154 |
+
"A resonant horn, bell or warning siren.",
|
| 155 |
+
"Electronic static and radio interference.",
|
| 156 |
+
"A loud explosive boom.",
|
| 157 |
+
"Silence with very faint recording noise."
|
| 158 |
+
],
|
| 159 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 160 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 161 |
+
},
|
| 162 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 163 |
+
"negative_controls": [
|
| 164 |
+
{
|
| 165 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 166 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 167 |
+
"semantic_hold": true,
|
| 168 |
+
"semantic": {
|
| 169 |
+
"positive_cosine": 0.09328062832355499,
|
| 170 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 171 |
+
"margin": -0.2793091982603073,
|
| 172 |
+
"matched_source_families": [
|
| 173 |
+
"impact",
|
| 174 |
+
"paper"
|
| 175 |
+
],
|
| 176 |
+
"positive_texts": [
|
| 177 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 178 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 179 |
+
"A short solid physical impact or dull thud.",
|
| 180 |
+
"Paper cards sliding and fluttering."
|
| 181 |
+
],
|
| 182 |
+
"contrast_texts": [
|
| 183 |
+
"A human voice speaking or shouting.",
|
| 184 |
+
"A firearm firing sharp gunshots.",
|
| 185 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 186 |
+
"A short metallic mechanism clacking or ringing.",
|
| 187 |
+
"Wooden objects cracking and creaking.",
|
| 188 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 189 |
+
"Fabric rustling and rubbing.",
|
| 190 |
+
"Continuous natural wind blowing and hissing.",
|
| 191 |
+
"A fast airy swoosh or whoosh.",
|
| 192 |
+
"Rain falling steadily, with distant thunder.",
|
| 193 |
+
"Water washing, splashing and dripping naturally.",
|
| 194 |
+
"Fire burning and crackling.",
|
| 195 |
+
"Brittle ice cracking and snow crunching.",
|
| 196 |
+
"Electrical buzzing, sparking and crackling.",
|
| 197 |
+
"A mechanical motor engine humming and rattling.",
|
| 198 |
+
"A brief musical brass or tonal game cue.",
|
| 199 |
+
"A short electronic beep or chime notification.",
|
| 200 |
+
"A deep low ominous drone or rumble.",
|
| 201 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 202 |
+
"Stone rubbing, grinding and crumbling.",
|
| 203 |
+
"Ropes or structural supports creaking under tension.",
|
| 204 |
+
"Glass or crystal cracking and shattering.",
|
| 205 |
+
"A resonant horn, bell or warning siren.",
|
| 206 |
+
"Electronic static and radio interference.",
|
| 207 |
+
"A loud explosive boom.",
|
| 208 |
+
"Silence with very faint recording noise."
|
| 209 |
+
],
|
| 210 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 211 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 212 |
+
}
|
| 213 |
+
},
|
| 214 |
+
{
|
| 215 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 216 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 217 |
+
"semantic_hold": true,
|
| 218 |
+
"semantic": {
|
| 219 |
+
"positive_cosine": 0.2963373064994812,
|
| 220 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 221 |
+
"margin": -0.05857795476913452,
|
| 222 |
+
"matched_source_families": [
|
| 223 |
+
"impact",
|
| 224 |
+
"paper"
|
| 225 |
+
],
|
| 226 |
+
"positive_texts": [
|
| 227 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 228 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 229 |
+
"A short solid physical impact or dull thud.",
|
| 230 |
+
"Paper cards sliding and fluttering."
|
| 231 |
+
],
|
| 232 |
+
"contrast_texts": [
|
| 233 |
+
"A human voice speaking or shouting.",
|
| 234 |
+
"A firearm firing sharp gunshots.",
|
| 235 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 236 |
+
"A short metallic mechanism clacking or ringing.",
|
| 237 |
+
"Wooden objects cracking and creaking.",
|
| 238 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 239 |
+
"Fabric rustling and rubbing.",
|
| 240 |
+
"Continuous natural wind blowing and hissing.",
|
| 241 |
+
"A fast airy swoosh or whoosh.",
|
| 242 |
+
"Rain falling steadily, with distant thunder.",
|
| 243 |
+
"Water washing, splashing and dripping naturally.",
|
| 244 |
+
"Fire burning and crackling.",
|
| 245 |
+
"Brittle ice cracking and snow crunching.",
|
| 246 |
+
"Electrical buzzing, sparking and crackling.",
|
| 247 |
+
"A mechanical motor engine humming and rattling.",
|
| 248 |
+
"A brief musical brass or tonal game cue.",
|
| 249 |
+
"A short electronic beep or chime notification.",
|
| 250 |
+
"A deep low ominous drone or rumble.",
|
| 251 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 252 |
+
"Stone rubbing, grinding and crumbling.",
|
| 253 |
+
"Ropes or structural supports creaking under tension.",
|
| 254 |
+
"Glass or crystal cracking and shattering.",
|
| 255 |
+
"A resonant horn, bell or warning siren.",
|
| 256 |
+
"Electronic static and radio interference.",
|
| 257 |
+
"A loud explosive boom.",
|
| 258 |
+
"Silence with very faint recording noise."
|
| 259 |
+
],
|
| 260 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 261 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 262 |
+
}
|
| 263 |
+
},
|
| 264 |
+
{
|
| 265 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 266 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 267 |
+
"semantic_hold": true,
|
| 268 |
+
"semantic": {
|
| 269 |
+
"positive_cosine": -0.046574849635362625,
|
| 270 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 271 |
+
"margin": -0.3790352828800678,
|
| 272 |
+
"matched_source_families": [
|
| 273 |
+
"impact",
|
| 274 |
+
"paper"
|
| 275 |
+
],
|
| 276 |
+
"positive_texts": [
|
| 277 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 278 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 279 |
+
"A short solid physical impact or dull thud.",
|
| 280 |
+
"Paper cards sliding and fluttering."
|
| 281 |
+
],
|
| 282 |
+
"contrast_texts": [
|
| 283 |
+
"A human voice speaking or shouting.",
|
| 284 |
+
"A firearm firing sharp gunshots.",
|
| 285 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 286 |
+
"A short metallic mechanism clacking or ringing.",
|
| 287 |
+
"Wooden objects cracking and creaking.",
|
| 288 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 289 |
+
"Fabric rustling and rubbing.",
|
| 290 |
+
"Continuous natural wind blowing and hissing.",
|
| 291 |
+
"A fast airy swoosh or whoosh.",
|
| 292 |
+
"Rain falling steadily, with distant thunder.",
|
| 293 |
+
"Water washing, splashing and dripping naturally.",
|
| 294 |
+
"Fire burning and crackling.",
|
| 295 |
+
"Brittle ice cracking and snow crunching.",
|
| 296 |
+
"Electrical buzzing, sparking and crackling.",
|
| 297 |
+
"A mechanical motor engine humming and rattling.",
|
| 298 |
+
"A brief musical brass or tonal game cue.",
|
| 299 |
+
"A short electronic beep or chime notification.",
|
| 300 |
+
"A deep low ominous drone or rumble.",
|
| 301 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 302 |
+
"Stone rubbing, grinding and crumbling.",
|
| 303 |
+
"Ropes or structural supports creaking under tension.",
|
| 304 |
+
"Glass or crystal cracking and shattering.",
|
| 305 |
+
"A resonant horn, bell or warning siren.",
|
| 306 |
+
"Electronic static and radio interference.",
|
| 307 |
+
"A loud explosive boom.",
|
| 308 |
+
"Silence with very faint recording noise."
|
| 309 |
+
],
|
| 310 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 311 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 312 |
+
}
|
| 313 |
+
}
|
| 314 |
+
],
|
| 315 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 316 |
+
"method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
|
| 317 |
+
},
|
| 318 |
+
"agent_review": {
|
| 319 |
+
"status": "ACCEPTED_AGENT",
|
| 320 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 321 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 322 |
+
"source_interpretation": {
|
| 323 |
+
"rule": "literal_percussive_contact",
|
| 324 |
+
"original_prompt": "Case latch click and paper slide as dossier is taken",
|
| 325 |
+
"scoring_prompt": "Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 326 |
+
"original_auxiliary_semantic": {
|
| 327 |
+
"positive_cosine": 0.2581196427345276,
|
| 328 |
+
"strongest_contrast_cosine": 0.3647953271865845,
|
| 329 |
+
"margin": -0.10667568445205688,
|
| 330 |
+
"matched_source_families": [
|
| 331 |
+
"paper"
|
| 332 |
+
],
|
| 333 |
+
"positive_texts": [
|
| 334 |
+
"Case latch click and paper slide as dossier is taken",
|
| 335 |
+
"The sound of Case latch click and paper slide as dossier is taken",
|
| 336 |
+
"Paper cards sliding and fluttering."
|
| 337 |
+
],
|
| 338 |
+
"contrast_texts": [
|
| 339 |
+
"A human voice speaking or shouting.",
|
| 340 |
+
"A firearm firing sharp gunshots.",
|
| 341 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 342 |
+
"A short solid physical impact or dull thud.",
|
| 343 |
+
"A short metallic mechanism clacking or ringing.",
|
| 344 |
+
"Wooden objects cracking and creaking.",
|
| 345 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 346 |
+
"Fabric rustling and rubbing.",
|
| 347 |
+
"Continuous natural wind blowing and hissing.",
|
| 348 |
+
"A fast airy swoosh or whoosh.",
|
| 349 |
+
"Rain falling steadily, with distant thunder.",
|
| 350 |
+
"Water washing, splashing and dripping naturally.",
|
| 351 |
+
"Fire burning and crackling.",
|
| 352 |
+
"Brittle ice cracking and snow crunching.",
|
| 353 |
+
"Electrical buzzing, sparking and crackling.",
|
| 354 |
+
"A mechanical motor engine humming and rattling.",
|
| 355 |
+
"A brief musical brass or tonal game cue.",
|
| 356 |
+
"A short electronic beep or chime notification.",
|
| 357 |
+
"A deep low ominous drone or rumble.",
|
| 358 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 359 |
+
"Stone rubbing, grinding and crumbling.",
|
| 360 |
+
"Ropes or structural supports creaking under tension.",
|
| 361 |
+
"Glass or crystal cracking and shattering.",
|
| 362 |
+
"A resonant horn, bell or warning siren.",
|
| 363 |
+
"Electronic static and radio interference.",
|
| 364 |
+
"A loud explosive boom.",
|
| 365 |
+
"Silence with very faint recording noise."
|
| 366 |
+
],
|
| 367 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 368 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 369 |
+
},
|
| 370 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 371 |
+
"negative_controls": [
|
| 372 |
+
{
|
| 373 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 374 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 375 |
+
"semantic_hold": true,
|
| 376 |
+
"semantic": {
|
| 377 |
+
"positive_cosine": 0.09328062832355499,
|
| 378 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 379 |
+
"margin": -0.2793091982603073,
|
| 380 |
+
"matched_source_families": [
|
| 381 |
+
"impact",
|
| 382 |
+
"paper"
|
| 383 |
+
],
|
| 384 |
+
"positive_texts": [
|
| 385 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 386 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 387 |
+
"A short solid physical impact or dull thud.",
|
| 388 |
+
"Paper cards sliding and fluttering."
|
| 389 |
+
],
|
| 390 |
+
"contrast_texts": [
|
| 391 |
+
"A human voice speaking or shouting.",
|
| 392 |
+
"A firearm firing sharp gunshots.",
|
| 393 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 394 |
+
"A short metallic mechanism clacking or ringing.",
|
| 395 |
+
"Wooden objects cracking and creaking.",
|
| 396 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 397 |
+
"Fabric rustling and rubbing.",
|
| 398 |
+
"Continuous natural wind blowing and hissing.",
|
| 399 |
+
"A fast airy swoosh or whoosh.",
|
| 400 |
+
"Rain falling steadily, with distant thunder.",
|
| 401 |
+
"Water washing, splashing and dripping naturally.",
|
| 402 |
+
"Fire burning and crackling.",
|
| 403 |
+
"Brittle ice cracking and snow crunching.",
|
| 404 |
+
"Electrical buzzing, sparking and crackling.",
|
| 405 |
+
"A mechanical motor engine humming and rattling.",
|
| 406 |
+
"A brief musical brass or tonal game cue.",
|
| 407 |
+
"A short electronic beep or chime notification.",
|
| 408 |
+
"A deep low ominous drone or rumble.",
|
| 409 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 410 |
+
"Stone rubbing, grinding and crumbling.",
|
| 411 |
+
"Ropes or structural supports creaking under tension.",
|
| 412 |
+
"Glass or crystal cracking and shattering.",
|
| 413 |
+
"A resonant horn, bell or warning siren.",
|
| 414 |
+
"Electronic static and radio interference.",
|
| 415 |
+
"A loud explosive boom.",
|
| 416 |
+
"Silence with very faint recording noise."
|
| 417 |
+
],
|
| 418 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 419 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 420 |
+
}
|
| 421 |
+
},
|
| 422 |
+
{
|
| 423 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 424 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 425 |
+
"semantic_hold": true,
|
| 426 |
+
"semantic": {
|
| 427 |
+
"positive_cosine": 0.2963373064994812,
|
| 428 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 429 |
+
"margin": -0.05857795476913452,
|
| 430 |
+
"matched_source_families": [
|
| 431 |
+
"impact",
|
| 432 |
+
"paper"
|
| 433 |
+
],
|
| 434 |
+
"positive_texts": [
|
| 435 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 436 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 437 |
+
"A short solid physical impact or dull thud.",
|
| 438 |
+
"Paper cards sliding and fluttering."
|
| 439 |
+
],
|
| 440 |
+
"contrast_texts": [
|
| 441 |
+
"A human voice speaking or shouting.",
|
| 442 |
+
"A firearm firing sharp gunshots.",
|
| 443 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 444 |
+
"A short metallic mechanism clacking or ringing.",
|
| 445 |
+
"Wooden objects cracking and creaking.",
|
| 446 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 447 |
+
"Fabric rustling and rubbing.",
|
| 448 |
+
"Continuous natural wind blowing and hissing.",
|
| 449 |
+
"A fast airy swoosh or whoosh.",
|
| 450 |
+
"Rain falling steadily, with distant thunder.",
|
| 451 |
+
"Water washing, splashing and dripping naturally.",
|
| 452 |
+
"Fire burning and crackling.",
|
| 453 |
+
"Brittle ice cracking and snow crunching.",
|
| 454 |
+
"Electrical buzzing, sparking and crackling.",
|
| 455 |
+
"A mechanical motor engine humming and rattling.",
|
| 456 |
+
"A brief musical brass or tonal game cue.",
|
| 457 |
+
"A short electronic beep or chime notification.",
|
| 458 |
+
"A deep low ominous drone or rumble.",
|
| 459 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 460 |
+
"Stone rubbing, grinding and crumbling.",
|
| 461 |
+
"Ropes or structural supports creaking under tension.",
|
| 462 |
+
"Glass or crystal cracking and shattering.",
|
| 463 |
+
"A resonant horn, bell or warning siren.",
|
| 464 |
+
"Electronic static and radio interference.",
|
| 465 |
+
"A loud explosive boom.",
|
| 466 |
+
"Silence with very faint recording noise."
|
| 467 |
+
],
|
| 468 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 469 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 470 |
+
}
|
| 471 |
+
},
|
| 472 |
+
{
|
| 473 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 474 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 475 |
+
"semantic_hold": true,
|
| 476 |
+
"semantic": {
|
| 477 |
+
"positive_cosine": -0.046574849635362625,
|
| 478 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 479 |
+
"margin": -0.3790352828800678,
|
| 480 |
+
"matched_source_families": [
|
| 481 |
+
"impact",
|
| 482 |
+
"paper"
|
| 483 |
+
],
|
| 484 |
+
"positive_texts": [
|
| 485 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 486 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 487 |
+
"A short solid physical impact or dull thud.",
|
| 488 |
+
"Paper cards sliding and fluttering."
|
| 489 |
+
],
|
| 490 |
+
"contrast_texts": [
|
| 491 |
+
"A human voice speaking or shouting.",
|
| 492 |
+
"A firearm firing sharp gunshots.",
|
| 493 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 494 |
+
"A short metallic mechanism clacking or ringing.",
|
| 495 |
+
"Wooden objects cracking and creaking.",
|
| 496 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 497 |
+
"Fabric rustling and rubbing.",
|
| 498 |
+
"Continuous natural wind blowing and hissing.",
|
| 499 |
+
"A fast airy swoosh or whoosh.",
|
| 500 |
+
"Rain falling steadily, with distant thunder.",
|
| 501 |
+
"Water washing, splashing and dripping naturally.",
|
| 502 |
+
"Fire burning and crackling.",
|
| 503 |
+
"Brittle ice cracking and snow crunching.",
|
| 504 |
+
"Electrical buzzing, sparking and crackling.",
|
| 505 |
+
"A mechanical motor engine humming and rattling.",
|
| 506 |
+
"A brief musical brass or tonal game cue.",
|
| 507 |
+
"A short electronic beep or chime notification.",
|
| 508 |
+
"A deep low ominous drone or rumble.",
|
| 509 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 510 |
+
"Stone rubbing, grinding and crumbling.",
|
| 511 |
+
"Ropes or structural supports creaking under tension.",
|
| 512 |
+
"Glass or crystal cracking and shattering.",
|
| 513 |
+
"A resonant horn, bell or warning siren.",
|
| 514 |
+
"Electronic static and radio interference.",
|
| 515 |
+
"A loud explosive boom.",
|
| 516 |
+
"Silence with very faint recording noise."
|
| 517 |
+
],
|
| 518 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 519 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 520 |
+
}
|
| 521 |
+
}
|
| 522 |
+
],
|
| 523 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 524 |
+
"method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
|
| 525 |
+
},
|
| 526 |
+
"human_listening_claimed": false
|
| 527 |
+
}
|
| 528 |
+
}
|
| 529 |
+
],
|
| 530 |
+
"required_variants": [
|
| 531 |
+
"default"
|
| 532 |
+
],
|
| 533 |
+
"package_complete": true,
|
| 534 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 535 |
+
"stage3_import_status": "NOT_RUN",
|
| 536 |
+
"runtime_notes": [
|
| 537 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 538 |
+
],
|
| 539 |
+
"review_status": "ACCEPTED_AGENT",
|
| 540 |
+
"agent_review": {
|
| 541 |
+
"status": "ACCEPTED_AGENT",
|
| 542 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 543 |
+
"basis": "Literal source wording correction, unchanged thresholds, unrelated semantic controls rejected, native waveform signal checks passed.",
|
| 544 |
+
"source_interpretation": {
|
| 545 |
+
"rule": "literal_percussive_contact",
|
| 546 |
+
"original_prompt": "Case latch click and paper slide as dossier is taken",
|
| 547 |
+
"scoring_prompt": "Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 548 |
+
"original_auxiliary_semantic": {
|
| 549 |
+
"positive_cosine": 0.2581196427345276,
|
| 550 |
+
"strongest_contrast_cosine": 0.3647953271865845,
|
| 551 |
+
"margin": -0.10667568445205688,
|
| 552 |
+
"matched_source_families": [
|
| 553 |
+
"paper"
|
| 554 |
+
],
|
| 555 |
+
"positive_texts": [
|
| 556 |
+
"Case latch click and paper slide as dossier is taken",
|
| 557 |
+
"The sound of Case latch click and paper slide as dossier is taken",
|
| 558 |
+
"Paper cards sliding and fluttering."
|
| 559 |
+
],
|
| 560 |
+
"contrast_texts": [
|
| 561 |
+
"A human voice speaking or shouting.",
|
| 562 |
+
"A firearm firing sharp gunshots.",
|
| 563 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 564 |
+
"A short solid physical impact or dull thud.",
|
| 565 |
+
"A short metallic mechanism clacking or ringing.",
|
| 566 |
+
"Wooden objects cracking and creaking.",
|
| 567 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 568 |
+
"Fabric rustling and rubbing.",
|
| 569 |
+
"Continuous natural wind blowing and hissing.",
|
| 570 |
+
"A fast airy swoosh or whoosh.",
|
| 571 |
+
"Rain falling steadily, with distant thunder.",
|
| 572 |
+
"Water washing, splashing and dripping naturally.",
|
| 573 |
+
"Fire burning and crackling.",
|
| 574 |
+
"Brittle ice cracking and snow crunching.",
|
| 575 |
+
"Electrical buzzing, sparking and crackling.",
|
| 576 |
+
"A mechanical motor engine humming and rattling.",
|
| 577 |
+
"A brief musical brass or tonal game cue.",
|
| 578 |
+
"A short electronic beep or chime notification.",
|
| 579 |
+
"A deep low ominous drone or rumble.",
|
| 580 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 581 |
+
"Stone rubbing, grinding and crumbling.",
|
| 582 |
+
"Ropes or structural supports creaking under tension.",
|
| 583 |
+
"Glass or crystal cracking and shattering.",
|
| 584 |
+
"A resonant horn, bell or warning siren.",
|
| 585 |
+
"Electronic static and radio interference.",
|
| 586 |
+
"A loud explosive boom.",
|
| 587 |
+
"Silence with very faint recording noise."
|
| 588 |
+
],
|
| 589 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 590 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 591 |
+
},
|
| 592 |
+
"original_screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G009_blackout_stealth/screening.json",
|
| 593 |
+
"negative_controls": [
|
| 594 |
+
{
|
| 595 |
+
"path": "/home/yyy/bench/test_data/outputs/G003_gggame_courtyard_rps/assets/audio/G003_vo_013/audio.wav",
|
| 596 |
+
"sha256": "96df38dbfb1f8689a473e06c72f1ef0200fef375364adf7bf64a3a427795994b",
|
| 597 |
+
"semantic_hold": true,
|
| 598 |
+
"semantic": {
|
| 599 |
+
"positive_cosine": 0.09328062832355499,
|
| 600 |
+
"strongest_contrast_cosine": 0.3725898265838623,
|
| 601 |
+
"margin": -0.2793091982603073,
|
| 602 |
+
"matched_source_families": [
|
| 603 |
+
"impact",
|
| 604 |
+
"paper"
|
| 605 |
+
],
|
| 606 |
+
"positive_texts": [
|
| 607 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 608 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 609 |
+
"A short solid physical impact or dull thud.",
|
| 610 |
+
"Paper cards sliding and fluttering."
|
| 611 |
+
],
|
| 612 |
+
"contrast_texts": [
|
| 613 |
+
"A human voice speaking or shouting.",
|
| 614 |
+
"A firearm firing sharp gunshots.",
|
| 615 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 616 |
+
"A short metallic mechanism clacking or ringing.",
|
| 617 |
+
"Wooden objects cracking and creaking.",
|
| 618 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 619 |
+
"Fabric rustling and rubbing.",
|
| 620 |
+
"Continuous natural wind blowing and hissing.",
|
| 621 |
+
"A fast airy swoosh or whoosh.",
|
| 622 |
+
"Rain falling steadily, with distant thunder.",
|
| 623 |
+
"Water washing, splashing and dripping naturally.",
|
| 624 |
+
"Fire burning and crackling.",
|
| 625 |
+
"Brittle ice cracking and snow crunching.",
|
| 626 |
+
"Electrical buzzing, sparking and crackling.",
|
| 627 |
+
"A mechanical motor engine humming and rattling.",
|
| 628 |
+
"A brief musical brass or tonal game cue.",
|
| 629 |
+
"A short electronic beep or chime notification.",
|
| 630 |
+
"A deep low ominous drone or rumble.",
|
| 631 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 632 |
+
"Stone rubbing, grinding and crumbling.",
|
| 633 |
+
"Ropes or structural supports creaking under tension.",
|
| 634 |
+
"Glass or crystal cracking and shattering.",
|
| 635 |
+
"A resonant horn, bell or warning siren.",
|
| 636 |
+
"Electronic static and radio interference.",
|
| 637 |
+
"A loud explosive boom.",
|
| 638 |
+
"Silence with very faint recording noise."
|
| 639 |
+
],
|
| 640 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 641 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 642 |
+
}
|
| 643 |
+
},
|
| 644 |
+
{
|
| 645 |
+
"path": "/home/yyy/bench/test_data/outputs/G008_dock_beacon_cs/assets/audio/G008_sfx_001/audio.wav",
|
| 646 |
+
"sha256": "b167553d9a53ecb01a1ae8957b7f58de47da36aa9c4899b5b6242c000cc0e065",
|
| 647 |
+
"semantic_hold": true,
|
| 648 |
+
"semantic": {
|
| 649 |
+
"positive_cosine": 0.2963373064994812,
|
| 650 |
+
"strongest_contrast_cosine": 0.3549152612686157,
|
| 651 |
+
"margin": -0.05857795476913452,
|
| 652 |
+
"matched_source_families": [
|
| 653 |
+
"impact",
|
| 654 |
+
"paper"
|
| 655 |
+
],
|
| 656 |
+
"positive_texts": [
|
| 657 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 658 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 659 |
+
"A short solid physical impact or dull thud.",
|
| 660 |
+
"Paper cards sliding and fluttering."
|
| 661 |
+
],
|
| 662 |
+
"contrast_texts": [
|
| 663 |
+
"A human voice speaking or shouting.",
|
| 664 |
+
"A firearm firing sharp gunshots.",
|
| 665 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 666 |
+
"A short metallic mechanism clacking or ringing.",
|
| 667 |
+
"Wooden objects cracking and creaking.",
|
| 668 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 669 |
+
"Fabric rustling and rubbing.",
|
| 670 |
+
"Continuous natural wind blowing and hissing.",
|
| 671 |
+
"A fast airy swoosh or whoosh.",
|
| 672 |
+
"Rain falling steadily, with distant thunder.",
|
| 673 |
+
"Water washing, splashing and dripping naturally.",
|
| 674 |
+
"Fire burning and crackling.",
|
| 675 |
+
"Brittle ice cracking and snow crunching.",
|
| 676 |
+
"Electrical buzzing, sparking and crackling.",
|
| 677 |
+
"A mechanical motor engine humming and rattling.",
|
| 678 |
+
"A brief musical brass or tonal game cue.",
|
| 679 |
+
"A short electronic beep or chime notification.",
|
| 680 |
+
"A deep low ominous drone or rumble.",
|
| 681 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 682 |
+
"Stone rubbing, grinding and crumbling.",
|
| 683 |
+
"Ropes or structural supports creaking under tension.",
|
| 684 |
+
"Glass or crystal cracking and shattering.",
|
| 685 |
+
"A resonant horn, bell or warning siren.",
|
| 686 |
+
"Electronic static and radio interference.",
|
| 687 |
+
"A loud explosive boom.",
|
| 688 |
+
"Silence with very faint recording noise."
|
| 689 |
+
],
|
| 690 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 691 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 692 |
+
}
|
| 693 |
+
},
|
| 694 |
+
{
|
| 695 |
+
"path": "/home/yyy/bench/test_data/outputs/G005_broken_realm_echo/assets/audio/G005_sfx_015/audio.wav",
|
| 696 |
+
"sha256": "3bd874020c3cf844e0dbaa674574d55f122570d8d88c5bcfb48a8c2945307a62",
|
| 697 |
+
"semantic_hold": true,
|
| 698 |
+
"semantic": {
|
| 699 |
+
"positive_cosine": -0.046574849635362625,
|
| 700 |
+
"strongest_contrast_cosine": 0.3324604332447052,
|
| 701 |
+
"margin": -0.3790352828800678,
|
| 702 |
+
"matched_source_families": [
|
| 703 |
+
"impact",
|
| 704 |
+
"paper"
|
| 705 |
+
],
|
| 706 |
+
"positive_texts": [
|
| 707 |
+
"Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 708 |
+
"The sound of Case latch click and paper slide as dossier is taken. A short physical impact.",
|
| 709 |
+
"A short solid physical impact or dull thud.",
|
| 710 |
+
"Paper cards sliding and fluttering."
|
| 711 |
+
],
|
| 712 |
+
"contrast_texts": [
|
| 713 |
+
"A human voice speaking or shouting.",
|
| 714 |
+
"A firearm firing sharp gunshots.",
|
| 715 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 716 |
+
"A short metallic mechanism clacking or ringing.",
|
| 717 |
+
"Wooden objects cracking and creaking.",
|
| 718 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 719 |
+
"Fabric rustling and rubbing.",
|
| 720 |
+
"Continuous natural wind blowing and hissing.",
|
| 721 |
+
"A fast airy swoosh or whoosh.",
|
| 722 |
+
"Rain falling steadily, with distant thunder.",
|
| 723 |
+
"Water washing, splashing and dripping naturally.",
|
| 724 |
+
"Fire burning and crackling.",
|
| 725 |
+
"Brittle ice cracking and snow crunching.",
|
| 726 |
+
"Electrical buzzing, sparking and crackling.",
|
| 727 |
+
"A mechanical motor engine humming and rattling.",
|
| 728 |
+
"A brief musical brass or tonal game cue.",
|
| 729 |
+
"A short electronic beep or chime notification.",
|
| 730 |
+
"A deep low ominous drone or rumble.",
|
| 731 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 732 |
+
"Stone rubbing, grinding and crumbling.",
|
| 733 |
+
"Ropes or structural supports creaking under tension.",
|
| 734 |
+
"Glass or crystal cracking and shattering.",
|
| 735 |
+
"A resonant horn, bell or warning siren.",
|
| 736 |
+
"Electronic static and radio interference.",
|
| 737 |
+
"A loud explosive boom.",
|
| 738 |
+
"Silence with very faint recording noise."
|
| 739 |
+
],
|
| 740 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 741 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 742 |
+
}
|
| 743 |
+
}
|
| 744 |
+
],
|
| 745 |
+
"negative_control_boundary": "Semantic checks only; unequal control duration is not used to reject controls.",
|
| 746 |
+
"method_sha256": "b88364d85814a477a145c2148c88735c07a5d9039a5b40e559e23f63b9d5724d"
|
| 747 |
+
},
|
| 748 |
+
"human_listening_claimed": false
|
| 749 |
+
}
|
| 750 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_009/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:bf7394f1ac1f5d13dff1d7dd965a0636215e4c69b3b66b025759ed4fc5ae8e23
|
| 3 |
+
size 284204
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_009/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_009",
|
| 4 |
+
"asset_name": "extract_complete",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_009/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_009",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.48,
|
| 14 |
+
"requested_duration_sec": 1.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_009",
|
| 19 |
+
"asset_name": "extract_complete",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Hatch hiss and uplifting resolution tone on extraction",
|
| 23 |
+
"duration_sec": 1.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5099,
|
| 26 |
+
"trigger": "撤离成功",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "撤离成功",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_009__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Hatch hiss and uplifting resolution tone on extraction. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_009__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "e84742f4b36447031e6ff97f51f68f0a0b623e360dce6b0cddc48551d8b9df34",
|
| 57 |
+
"remote_id": "3f5a20723572418d8d4a7258398e4f14",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.30645501613616943,
|
| 62 |
+
"strongest_contrast_cosine": 0.2783519923686981,
|
| 63 |
+
"margin": 0.028103023767471313,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Hatch hiss and uplifting resolution tone on extraction",
|
| 67 |
+
"The sound of Hatch hiss and uplifting resolution tone on extraction"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "bf7394f1ac1f5d13dff1d7dd965a0636215e4c69b3b66b025759ed4fc5ae8e23",
|
| 107 |
+
"duration_sec": 1.48,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G009_sfx_009",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G009_sfx_009",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_010/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:006717e834e4457e406eb7ba821173a2eff5556a661805d8dd1c2f09db2cdde8
|
| 3 |
+
size 169004
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_010/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_010",
|
| 4 |
+
"asset_name": "decoy_throw",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_010/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_010",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.88,
|
| 14 |
+
"requested_duration_sec": 0.9,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_010",
|
| 19 |
+
"asset_name": "decoy_throw",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Decoy device arming beep then landing clatter",
|
| 23 |
+
"duration_sec": 0.9,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5100,
|
| 26 |
+
"trigger": "诱饵投掷与落地",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "诱饵投掷与落地",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_010__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Decoy device arming beep then landing clatter. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.9,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_010__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "a1d5460063ebc8ecb06978301dfc5c89386a070572b77ff47f99df8bbb3d883e",
|
| 57 |
+
"remote_id": "c86f0036617d4397a4890d7b742b3120",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.49038955569267273,
|
| 62 |
+
"strongest_contrast_cosine": 0.42639651894569397,
|
| 63 |
+
"margin": 0.06399303674697876,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Decoy device arming beep then landing clatter",
|
| 69 |
+
"The sound of Decoy device arming beep then landing clatter",
|
| 70 |
+
"A short electronic beep or chime notification."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short solid physical impact or dull thud.",
|
| 77 |
+
"A short metallic mechanism clacking or ringing.",
|
| 78 |
+
"Wooden objects cracking and creaking.",
|
| 79 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 80 |
+
"Fabric rustling and rubbing.",
|
| 81 |
+
"Paper cards sliding and fluttering.",
|
| 82 |
+
"Continuous natural wind blowing and hissing.",
|
| 83 |
+
"A fast airy swoosh or whoosh.",
|
| 84 |
+
"Rain falling steadily, with distant thunder.",
|
| 85 |
+
"Water washing, splashing and dripping naturally.",
|
| 86 |
+
"Fire burning and crackling.",
|
| 87 |
+
"Brittle ice cracking and snow crunching.",
|
| 88 |
+
"Electrical buzzing, sparking and crackling.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "006717e834e4457e406eb7ba821173a2eff5556a661805d8dd1c2f09db2cdde8",
|
| 109 |
+
"duration_sec": 0.88,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G009_sfx_010",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G009_sfx_010",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_011/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:d843d75b9fd629574e55b01b5f04a4638ee7625c5a5bf552bb6801c944c652dc
|
| 3 |
+
size 230444
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_011/meta.json
ADDED
|
@@ -0,0 +1,139 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_011",
|
| 4 |
+
"asset_name": "body_spotted",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_011/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_011",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.2,
|
| 14 |
+
"requested_duration_sec": 1.2,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_011",
|
| 19 |
+
"asset_name": "body_spotted",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Guard surprised gasp plus sharp alert call upon spotting a downed comrade",
|
| 23 |
+
"duration_sec": 1.2,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5101,
|
| 26 |
+
"trigger": "昏迷守卫被发现",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "昏迷守卫被发现",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_011__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Guard surprised gasp plus sharp alert call upon spotting a downed comrade. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 1.2,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_011__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "445ee8059f5d1143d5e10fb1756504e79a41af60ffc4e12e3b3e6db0f61dc178",
|
| 57 |
+
"remote_id": "8ef700454a2a49a798d3bd8ed69035f2",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6034221053123474,
|
| 62 |
+
"strongest_contrast_cosine": 0.30280736088752747,
|
| 63 |
+
"margin": 0.30061474442481995,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"voice"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Guard surprised gasp plus sharp alert call upon spotting a downed comrade",
|
| 69 |
+
"The sound of Guard surprised gasp plus sharp alert call upon spotting a downed comrade",
|
| 70 |
+
"A human voice speaking or shouting."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A firearm firing sharp gunshots.",
|
| 74 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 75 |
+
"A short solid physical impact or dull thud.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "d843d75b9fd629574e55b01b5f04a4638ee7625c5a5bf552bb6801c944c652dc",
|
| 109 |
+
"duration_sec": 1.2,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G009_sfx_011",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G009_sfx_011",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:303f6667c2b3bdea1009ed8c4d09097c64e3d8aac04c68196c5c0354af8a215e
|
| 3 |
+
size 153644
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,137 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_012",
|
| 4 |
+
"asset_name": "guard_wake",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_012/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_012",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
+
"requested_duration_sec": 0.8,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_012",
|
| 19 |
+
"asset_name": "guard_wake",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Dazed groan as a knocked-out guard wakes up",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5102,
|
| 26 |
+
"trigger": "守卫苏醒(昏迷 90s 后)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "守卫苏醒(昏迷 90s 后)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_012__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Dazed groan as a knocked-out guard wakes up. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_012__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "35956c5f03a3fc25e2c7d13afbdd9e60a676dc42ee274632f9ec2969419949a8",
|
| 57 |
+
"remote_id": "f670ba8bd9464fc5b0bf253f1acfd355",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.38498154282569885,
|
| 62 |
+
"strongest_contrast_cosine": 0.32751673460006714,
|
| 63 |
+
"margin": 0.057464808225631714,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Dazed groan as a knocked-out guard wakes up",
|
| 67 |
+
"The sound of Dazed groan as a knocked-out guard wakes up"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
+
"file": "audio.wav",
|
| 106 |
+
"sha256": "303f6667c2b3bdea1009ed8c4d09097c64e3d8aac04c68196c5c0354af8a215e",
|
| 107 |
+
"duration_sec": 0.8,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G009_sfx_012",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G009_sfx_012",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
version https://git-lfs.github.com/spec/v1
|
| 2 |
+
oid sha256:2d5dc13b9e888285c69ff129b479da24702b1cee45f3f1ccfe851eb902cd62de
|
| 3 |
+
size 3840044
|
outputs/G009_blackout_stealth/assets/audio/G009_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,165 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G009_blackout_stealth",
|
| 3 |
+
"task_id": "G009_sfx_013",
|
| 4 |
+
"asset_name": "amb_blackout_hum",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_013/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G009_blackout_stealth/assets/audio/G009_sfx_013",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 20.0,
|
| 14 |
+
"requested_duration_sec": 20.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G009_blackout_stealth",
|
| 18 |
+
"task_id": "G009_sfx_013",
|
| 19 |
+
"asset_name": "amb_blackout_hum",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Blackout facility ambience, deep electric hum with faint wind through vents, seamless loop",
|
| 23 |
+
"duration_sec": 20.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5103,
|
| 26 |
+
"trigger": "设施常驻环境音(暂停静音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "d5d999b713d4eed7153434183226284814ee6bc6be9874c5fdfdf0ba6c652cf2",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "设施常驻环境音(暂停静音)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G009_sfx_013__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Blackout facility ambience, deep electric hum with faint wind through vents, seamless loop. Steady seamless ambience at consistent loudness.",
|
| 51 |
+
"duration": 20.0,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_013__v2/raw.mp3",
|
| 56 |
+
"raw_sha256": "5facfc35107d8a022e06bef3aeafa01c43893e60b86a95997f008dc195ed4fbb",
|
| 57 |
+
"remote_id": "4f4229f6a28d47b2bbc382f62456082b",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.4472646415233612,
|
| 62 |
+
"strongest_contrast_cosine": 0.3959744870662689,
|
| 63 |
+
"margin": 0.051290154457092285,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"wind",
|
| 66 |
+
"electric"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Blackout facility ambience, deep electric hum with faint wind through vents, seamless loop",
|
| 70 |
+
"The sound of Blackout facility ambience, deep electric hum with faint wind through vents, seamless loop",
|
| 71 |
+
"Continuous natural wind blowing and hissing.",
|
| 72 |
+
"Electrical buzzing, sparking and crackling."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"A fast airy swoosh or whoosh.",
|
| 85 |
+
"Rain falling steadily, with distant thunder.",
|
| 86 |
+
"Water washing, splashing and dripping naturally.",
|
| 87 |
+
"Fire burning and crackling.",
|
| 88 |
+
"Brittle ice cracking and snow crunching.",
|
| 89 |
+
"A mechanical motor engine humming and rattling.",
|
| 90 |
+
"A brief musical brass or tonal game cue.",
|
| 91 |
+
"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
+
"Stone rubbing, grinding and crumbling.",
|
| 95 |
+
"Ropes or structural supports creaking under tension.",
|
| 96 |
+
"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": {
|
| 107 |
+
"sample_jump": 0.002349853515625,
|
| 108 |
+
"internal_derivative_p99": 0.00341796875,
|
| 109 |
+
"jump_ratio": 0.6875,
|
| 110 |
+
"first_100ms_dbfs": -21.792781463719916,
|
| 111 |
+
"last_100ms_dbfs": -22.109682511149128,
|
| 112 |
+
"edge_quiet_sec": 0.0,
|
| 113 |
+
"flags": [],
|
| 114 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_013__v2_wrap_probe.wav",
|
| 115 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 116 |
+
},
|
| 117 |
+
"full_loop_diagnostics": {
|
| 118 |
+
"wrap_sample_jump": 0.002349853515625,
|
| 119 |
+
"internal_derivative_p99": 0.00341796875,
|
| 120 |
+
"wrap_jump_over_internal_p99": 0.6875,
|
| 121 |
+
"wrap_jump_percentile_in_internal_derivatives": 92.42992338993582,
|
| 122 |
+
"first_100ms_rms_dbfs": -21.792781463719916,
|
| 123 |
+
"last_100ms_rms_dbfs": -22.109682511149128,
|
| 124 |
+
"edge_rms_difference_db": 0.3169010474292122,
|
| 125 |
+
"leading_quiet_ms": 0.0,
|
| 126 |
+
"trailing_quiet_ms": 0.0,
|
| 127 |
+
"quiet_threshold_dbfs": -54.346262241932536,
|
| 128 |
+
"edge_spectral_js_distance": 0.035068147187704214,
|
| 129 |
+
"internal_spectral_js_p95": 0.10472181001711296,
|
| 130 |
+
"diagnostic_flags": [],
|
| 131 |
+
"probe_mapping": {
|
| 132 |
+
"A": "wrap",
|
| 133 |
+
"B": "internal"
|
| 134 |
+
},
|
| 135 |
+
"probe_center_sec": 1.5,
|
| 136 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_013__v2/diagnostics/wrap_probe.wav",
|
| 137 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_013__v2/diagnostics/internal_control.wav",
|
| 138 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G009_blackout_stealth/G009_sfx_013__v2/diagnostics/repeat_3x.wav",
|
| 139 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 140 |
+
},
|
| 141 |
+
"file": "audio.wav",
|
| 142 |
+
"sha256": "2d5dc13b9e888285c69ff129b479da24702b1cee45f3f1ccfe851eb902cd62de",
|
| 143 |
+
"duration_sec": 20.0,
|
| 144 |
+
"channels": 2,
|
| 145 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 146 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair."
|
| 147 |
+
}
|
| 148 |
+
],
|
| 149 |
+
"required_variants": [
|
| 150 |
+
"default"
|
| 151 |
+
],
|
| 152 |
+
"package_complete": true,
|
| 153 |
+
"human_review": "ACCEPTED_HUMAN",
|
| 154 |
+
"stage3_import_status": "NOT_RUN",
|
| 155 |
+
"runtime_notes": [
|
| 156 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 157 |
+
],
|
| 158 |
+
"runtime_contract_resolution": {
|
| 159 |
+
"source_loop_field": false,
|
| 160 |
+
"runtime_loop_required_by_spec": true,
|
| 161 |
+
"preserve_source_fields": true,
|
| 162 |
+
"requires_stage3_binding": true
|
| 163 |
+
},
|
| 164 |
+
"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_P05_P06.json"
|
| 165 |
+
}
|