Upload audio assets for G010_orbital_extraction
#116
by yyysaiko - opened
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_001/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_001/meta.json +139 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_002/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_002/meta.json +140 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_003/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_003/meta.json +143 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_004/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_004/meta.json +140 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_005/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_005/meta.json +142 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_006/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_006/meta.json +137 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_007/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_007/meta.json +134 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_008/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_008/meta.json +141 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_009/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_009/meta.json +177 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_010/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_010/meta.json +137 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_011/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_011/meta.json +139 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_012/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_012/meta.json +138 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_013/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_013/meta.json +140 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_014/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_014/meta.json +59 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_015/audio.wav +3 -0
- outputs/G010_orbital_extraction/assets/audio/G010_sfx_015/meta.json +176 -0
outputs/G010_orbital_extraction/assets/audio/G010_sfx_001/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:9b53e2cc5bddbabdbbb3dc1efd23ff107fff2c4bbdbcb3fefe7de59473c5a492
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size 92204
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_001/meta.json
ADDED
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@@ -0,0 +1,139 @@
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{
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"game_id": "G010_orbital_extraction",
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"task_id": "G010_sfx_001",
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"asset_name": "sfx_rifle_fire",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.48,
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"requested_duration_sec": 0.5,
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"channels": 2,
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"source_task": {
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"game_id": "G010_orbital_extraction",
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"task_id": "G010_sfx_001",
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"asset_name": "sfx_rifle_fire",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Compact sci-fi rifle shot with tight punchy report",
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"duration_sec": 0.5,
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"sample_rate": 48000,
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"seed": 5101,
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"trigger": "LMB 射击",
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "LMB 射击",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G010_sfx_001__autonomous_repair1",
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"variant": "default",
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"method": "elevenlabs/sound-effects-v2",
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"request": {
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"prompt": "Compact sci-fi rifle shot with tight punchy report. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
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"duration": 0.5,
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"loop": false,
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"prompt_influence": 0.3
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G010_orbital_extraction/G010_sfx_001__autonomous_repair1/raw.mp3",
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"raw_sha256": "94274d098a50afeb527b6de09b427b3de0fe2891c1a8c75703f3afde18808226",
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"remote_id": "1e0cb2ff3f424d31a1f6422be3afe784",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.2944100797176361,
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| 62 |
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"strongest_contrast_cosine": 0.220619797706604,
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"margin": 0.0737902820110321,
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"matched_source_families": [
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"gun"
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],
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"positive_texts": [
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"Compact sci-fi rifle shot with tight punchy report",
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"The sound of Compact sci-fi rifle shot with tight punchy report",
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"A firearm firing sharp gunshots."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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| 101 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 102 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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"loop_diagnostics": null,
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"full_loop_diagnostics": null,
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"file": "audio.wav",
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"sha256": "9b53e2cc5bddbabdbbb3dc1efd23ff107fff2c4bbdbcb3fefe7de59473c5a492",
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| 109 |
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"duration_sec": 0.48,
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| 110 |
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"channels": 2,
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| 111 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 112 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 113 |
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"agent_review": {
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"status": "ACCEPTED_AGENT",
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| 115 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
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| 116 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 117 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G010_orbital_extraction/screening.json",
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| 118 |
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"human_listening_claimed": false
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| 119 |
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}
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| 120 |
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}
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| 121 |
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],
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| 122 |
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"required_variants": [
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| 123 |
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"default"
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| 124 |
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],
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| 125 |
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"package_complete": true,
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| 126 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 127 |
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"stage3_import_status": "NOT_RUN",
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| 128 |
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"runtime_notes": [
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| 129 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 130 |
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],
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| 131 |
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"review_status": "ACCEPTED_AGENT",
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| 132 |
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"agent_review": {
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| 133 |
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"status": "ACCEPTED_AGENT",
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| 134 |
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"basis": "Native complete waveform passes original duration/signal/source-family screen.",
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| 135 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 136 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G010_orbital_extraction/screening.json",
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| 137 |
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"human_listening_claimed": false
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| 138 |
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}
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}
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_002/audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:f5504ded2e434b1ff47a1f3125a1173af20c787913d35731089a705915f2eb61
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size 115244
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_002/meta.json
ADDED
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{
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"game_id": "G010_orbital_extraction",
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"task_id": "G010_sfx_002",
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| 4 |
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"asset_name": "sfx_shell_drop",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 0.6,
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| 14 |
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"requested_duration_sec": 0.6,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G010_orbital_extraction",
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| 18 |
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"task_id": "G010_sfx_002",
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| 19 |
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"asset_name": "sfx_shell_drop",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
+
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| 23 |
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| 24 |
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| 29 |
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| 39 |
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"trigger": "射击后弹壳落地",
|
| 41 |
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| 43 |
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| 44 |
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"variants": [
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{
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_002__v1/raw.mp3",
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"raw_sha256": "2b53062b928e6d614834b8b2d990dc09b702e67d5ed8d6740dabd4ccb11f352a",
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| 81 |
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| 82 |
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"Paper cards sliding and fluttering.",
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| 83 |
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"Continuous natural wind blowing and hissing.",
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|
| 115 |
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| 119 |
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|
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],
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"review_status": "ACCEPTED_AGENT",
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"agent_review": {
|
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"issues": [],
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| 138 |
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| 139 |
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version https://git-lfs.github.com/spec/v1
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size 38444
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_003/meta.json
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{
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_003/audio.wav",
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"game_id": "G010_orbital_extraction",
|
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|
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|
| 20 |
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},
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"trigger": "命中躯干",
|
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"loop": false,
|
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"stop_condition": "natural_end",
|
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"variant": "default",
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"method": "mirelo-ai/sfx-2.0/text-to-audio",
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"request": {
|
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"prompt": "A small fast object striking a rigid protective metal plate on a torso: one compact dry thock with a faint short metal resonance. Focus only on the contact, a solid low impact. Start the complete physical event immediately and let its compact natural tail finish within the file.",
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"seed": 20266121
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_physical_correction/G010_orbital_extraction/G010_sfx_003__mirelo2_physical_rephrase_once/raw.wav",
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],
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"positive_texts": [
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|
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|
| 78 |
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|
| 79 |
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|
| 80 |
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"Wooden objects cracking and creaking.",
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| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
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"Continuous natural wind blowing and hissing.",
|
| 85 |
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"A fast airy swoosh or whoosh.",
|
| 86 |
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|
| 87 |
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
|
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"Brittle ice cracking and snow crunching.",
|
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|
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|
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"A deep low ominous drone or rumble.",
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|
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"A resonant horn, bell or warning siren.",
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| 99 |
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|
| 100 |
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"A loud explosive boom.",
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],
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"strongest_positive_text": "A short solid physical impact or dull thud.",
|
| 106 |
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"strongest_contrast_text": "A fast airy swoosh or whoosh."
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},
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"status": "ACCEPTED_AGENT",
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_physical_correction/delegated_method_change.json",
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],
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| 140 |
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"delegated_method_change_file": "/home/yyy/bench/audio_production/20261017_verified/mirelo2_physical_correction/delegated_method_change.json",
|
| 141 |
+
"source_interpretation": null
|
| 142 |
+
}
|
| 143 |
+
}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_004/audio.wav
ADDED
|
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:c5aa43c2e8b5bf45f836953a1640ead353b1e7852109adfc4622bc26edc44dd2
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| 3 |
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size 92204
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_004/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
|
|
|
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|
|
|
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|
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|
|
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|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
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|
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|
|
|
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|
|
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|
|
|
|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G010_orbital_extraction",
|
| 3 |
+
"task_id": "G010_sfx_004",
|
| 4 |
+
"asset_name": "sfx_headshot",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_004",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.48,
|
| 14 |
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|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
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"game_id": "G010_orbital_extraction",
|
| 18 |
+
"task_id": "G010_sfx_004",
|
| 19 |
+
"asset_name": "sfx_headshot",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Distinct higher-pitched headshot confirmation ding layered on impact",
|
| 23 |
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"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5104,
|
| 26 |
+
"trigger": "命中头部",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "命中头部",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G010_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Distinct higher-pitched headshot confirmation ding layered on impact. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_004__v1/raw.mp3",
|
| 56 |
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"raw_sha256": "db8e1e4b58b1ad245d27c1382296b8f4690a041253549a5e869225f4828933ae",
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| 57 |
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"remote_id": "a2c4ad78c27248b49140c8348a57a43e",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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|
| 60 |
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|
| 61 |
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|
| 62 |
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| 63 |
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"margin": 0.08545762300491333,
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| 64 |
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"matched_source_families": [
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| 65 |
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"impact",
|
| 66 |
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"tone"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
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"Distinct higher-pitched headshot confirmation ding layered on impact",
|
| 70 |
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"The sound of Distinct higher-pitched headshot confirmation ding layered on impact",
|
| 71 |
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"A short solid physical impact or dull thud.",
|
| 72 |
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"A short electronic beep or chime notification."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
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| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
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| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short metallic mechanism clacking or ringing.",
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| 79 |
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"Wooden objects cracking and creaking.",
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| 80 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 81 |
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"Fabric rustling and rubbing.",
|
| 82 |
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"Paper cards sliding and fluttering.",
|
| 83 |
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"Continuous natural wind blowing and hissing.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
| 85 |
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"Rain falling steadily, with distant thunder.",
|
| 86 |
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"Water washing, splashing and dripping naturally.",
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| 87 |
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"Fire burning and crackling.",
|
| 88 |
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"Brittle ice cracking and snow crunching.",
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| 89 |
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"Electrical buzzing, sparking and crackling.",
|
| 90 |
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"A mechanical motor engine humming and rattling.",
|
| 91 |
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"A brief musical brass or tonal game cue.",
|
| 92 |
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"A deep low ominous drone or rumble.",
|
| 93 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
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"Stone rubbing, grinding and crumbling.",
|
| 95 |
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"Ropes or structural supports creaking under tension.",
|
| 96 |
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"Glass or crystal cracking and shattering.",
|
| 97 |
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"A resonant horn, bell or warning siren.",
|
| 98 |
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"Electronic static and radio interference.",
|
| 99 |
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"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
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| 101 |
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],
|
| 102 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
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"speech_transcription_check": null,
|
| 106 |
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"loop_diagnostics": null,
|
| 107 |
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"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "c5aa43c2e8b5bf45f836953a1640ead353b1e7852109adfc4622bc26edc44dd2",
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| 110 |
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"duration_sec": 0.48,
|
| 111 |
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
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"agent_review": {
|
| 115 |
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"task_id": "G010_sfx_004",
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| 116 |
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"status": "ACCEPTED_AGENT",
|
| 117 |
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"issues": [],
|
| 118 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 120 |
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}
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| 121 |
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}
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| 122 |
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],
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| 123 |
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"required_variants": [
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| 124 |
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"default"
|
| 125 |
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],
|
| 126 |
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"package_complete": true,
|
| 127 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
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"stage3_import_status": "NOT_RUN",
|
| 129 |
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"runtime_notes": [
|
| 130 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
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],
|
| 132 |
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"review_status": "ACCEPTED_AGENT",
|
| 133 |
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"agent_review": {
|
| 134 |
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"task_id": "G010_sfx_004",
|
| 135 |
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"status": "ACCEPTED_AGENT",
|
| 136 |
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"issues": [],
|
| 137 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
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}
|
| 140 |
+
}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:ba9c2887501fb4a573c0f8995fc277f63b10595000e2992b04dde7aa6eddac74
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| 3 |
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size 38444
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_005/meta.json
ADDED
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@@ -0,0 +1,142 @@
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|
| 1 |
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{
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| 2 |
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"game_id": "G010_orbital_extraction",
|
| 3 |
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"task_id": "G010_sfx_005",
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| 4 |
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"asset_name": "sfx_kill_confirm",
|
| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_005",
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| 10 |
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"task_kind": "audio",
|
| 11 |
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"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 0.4,
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| 14 |
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"requested_duration_sec": 0.4,
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| 15 |
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"channels": 1,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G010_orbital_extraction",
|
| 18 |
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"task_id": "G010_sfx_005",
|
| 19 |
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"asset_name": "sfx_kill_confirm",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Short kill confirmation tick",
|
| 23 |
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"duration_sec": 0.4,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5105,
|
| 26 |
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"trigger": "守卫死亡",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "守卫死亡",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "G010_sfx_005__functional_native",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_signal_synthesis",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/functional_candidates/G010_orbital_extraction/synth_G010_sfx_005__default/native.wav",
|
| 51 |
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"raw_sha256": "ba9c2887501fb4a573c0f8995fc277f63b10595000e2992b04dde7aa6eddac74",
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|
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"recipe": {
|
| 55 |
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"kind": "chime",
|
| 56 |
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"frequencies_hz": [
|
| 57 |
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1750
|
| 58 |
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],
|
| 59 |
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| 114 |
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| 115 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 116 |
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|
| 117 |
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"task_id": "G010_sfx_005",
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| 118 |
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"status": "ACCEPTED_AGENT",
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| 119 |
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"issues": [],
|
| 120 |
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| 121 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 122 |
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| 123 |
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| 124 |
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| 125 |
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| 126 |
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| 131 |
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|
| 132 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 133 |
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],
|
| 134 |
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"review_status": "ACCEPTED_AGENT",
|
| 135 |
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"agent_review": {
|
| 136 |
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"task_id": "G010_sfx_005",
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| 137 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
|
| 139 |
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|
| 140 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 141 |
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}
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| 142 |
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_006/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 230444
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_006/meta.json
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{
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
| 18 |
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|
| 19 |
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|
| 20 |
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|
| 21 |
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|
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|
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|
| 31 |
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| 32 |
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|
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},
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"collection_annotations": {
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|
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},
|
| 40 |
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|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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|
| 44 |
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"variants": [
|
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{
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"id": "G010_sfx_006__v1",
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|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
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|
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"prompt": "Magazine eject, insert and charging handle cycling. Clear isolated sound starting promptly and ending naturally.",
|
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|
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},
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],
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| 78 |
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| 79 |
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| 84 |
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|
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"status": "ACCEPTED_AGENT",
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"issues": [],
|
| 115 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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|
| 128 |
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],
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|
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| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 136 |
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}
|
| 137 |
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}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_007/audio.wav
ADDED
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| 1 |
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version https://git-lfs.github.com/spec/v1
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_007/meta.json
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@@ -0,0 +1,134 @@
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|
|
| 1 |
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{
|
| 2 |
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| 3 |
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|
| 4 |
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|
| 5 |
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"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_007/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_007",
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|
| 11 |
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| 12 |
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|
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| 19 |
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|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Dry fire empty magazine click",
|
| 23 |
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|
| 24 |
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|
| 25 |
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|
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|
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|
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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|
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| 40 |
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"trigger": "空仓射击",
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| 41 |
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"loop": false,
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| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
|
| 45 |
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{
|
| 46 |
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"id": "synth_G010_sfx_007__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "direct_synthesis",
|
| 49 |
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"request": null,
|
| 50 |
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"raw_path": "/home/yyy/bench/audio_expanded_pilot/20261017_batch05/synth_G010_sfx_007__v1/native.wav",
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"raw_sha256": "900e63c7d0fd69b53067337e69414369b598bffaf469aada124b4ab0aba5cbd5",
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|
| 63 |
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| 64 |
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|
| 66 |
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| 67 |
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| 71 |
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| 72 |
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"A short metallic mechanism clacking or ringing.",
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| 73 |
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"Wooden objects cracking and creaking.",
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| 74 |
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"Boot footsteps tapping and clanking on a hard surface.",
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| 75 |
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"Fabric rustling and rubbing.",
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| 76 |
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"Paper cards sliding and fluttering.",
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| 77 |
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| 78 |
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"A fast airy swoosh or whoosh.",
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| 80 |
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| 81 |
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"Electrical buzzing, sparking and crackling.",
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| 83 |
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"A mechanical motor engine humming and rattling.",
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| 84 |
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"A brief musical brass or tonal game cue.",
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| 85 |
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"A short electronic beep or chime notification.",
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| 86 |
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"A deep low ominous drone or rumble.",
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| 87 |
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"An animal or creature vocalizing, growling or chirping.",
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| 88 |
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"Stone rubbing, grinding and crumbling.",
|
| 89 |
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"Ropes or structural supports creaking under tension.",
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| 90 |
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"Glass or crystal cracking and shattering.",
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| 91 |
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"A resonant horn, bell or warning siren.",
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| 92 |
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"Electronic static and radio interference.",
|
| 93 |
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"A loud explosive boom.",
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| 94 |
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| 98 |
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"duration_sec": 0.3,
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| 105 |
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| 106 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 107 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 108 |
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|
| 109 |
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"task_id": "G010_sfx_007",
|
| 110 |
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| 111 |
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|
| 112 |
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| 113 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 114 |
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| 115 |
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|
| 116 |
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|
| 117 |
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"required_variants": [
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| 118 |
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"default"
|
| 119 |
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| 120 |
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"stage3_import_status": "NOT_RUN",
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| 123 |
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"runtime_notes": [
|
| 124 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 125 |
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],
|
| 126 |
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"review_status": "ACCEPTED_AGENT",
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| 127 |
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|
| 128 |
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| 129 |
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| 132 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 133 |
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| 134 |
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|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_008/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 40168
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_008/meta.json
ADDED
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@@ -0,0 +1,141 @@
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|
| 1 |
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{
|
| 2 |
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"game_id": "G010_orbital_extraction",
|
| 3 |
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"task_id": "G010_sfx_008",
|
| 4 |
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"asset_name": "sfx_footstep_light",
|
| 5 |
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"sound_category": "one_shot",
|
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"file": "audio.wav",
|
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_008/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_008",
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"task_kind": "audio",
|
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|
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|
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"asset_name": "sfx_footstep_light",
|
| 20 |
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Light boot step on metal grating, low load",
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| 23 |
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"seed": 5108,
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"trigger": "低负重脚步",
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"priority": "gameplay_critical",
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|
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"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
|
| 39 |
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},
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"trigger": "低负重脚步",
|
| 41 |
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"loop": false,
|
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G010_sfx_008__v2",
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"variant": "default",
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Light boot step on metal grating, low load. One clear close-up compact sound, immediately audible, complete natural ending.",
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/short_native/G010_orbital_extraction/G010_sfx_008__v2/raw.mp3",
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"raw_sha256": "574f374c6937b6e18db20452029fb0d9eaec4aa9548aac8e781dde5b5d4905e2",
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|
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],
|
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"positive_texts": [
|
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"Light boot step on metal grating, low load",
|
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"The sound of Light boot step on metal grating, low load",
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"A short metallic mechanism clacking or ringing.",
|
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| 79 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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|
| 82 |
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"Paper cards sliding and fluttering.",
|
| 83 |
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"Continuous natural wind blowing and hissing.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
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|
| 86 |
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|
| 87 |
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"Fire burning and crackling.",
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| 88 |
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"Brittle ice cracking and snow crunching.",
|
| 89 |
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"Electrical buzzing, sparking and crackling.",
|
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"A mechanical motor engine humming and rattling.",
|
| 91 |
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|
| 92 |
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"A short electronic beep or chime notification.",
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| 93 |
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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| 95 |
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"Stone rubbing, grinding and crumbling.",
|
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"Ropes or structural supports creaking under tension.",
|
| 97 |
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|
| 98 |
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"A resonant horn, bell or warning siren.",
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| 99 |
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"Electronic static and radio interference.",
|
| 100 |
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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},
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|
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|
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"file": "audio.wav",
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 121 |
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}
|
| 122 |
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}
|
| 123 |
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],
|
| 124 |
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"required_variants": [
|
| 125 |
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"default"
|
| 126 |
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],
|
| 127 |
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"package_complete": true,
|
| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 129 |
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"stage3_import_status": "NOT_RUN",
|
| 130 |
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"runtime_notes": [
|
| 131 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 132 |
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],
|
| 133 |
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"review_status": "ACCEPTED_AGENT",
|
| 134 |
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"agent_review": {
|
| 135 |
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"task_id": "G010_sfx_008",
|
| 136 |
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"status": "ACCEPTED_AGENT",
|
| 137 |
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"issues": [],
|
| 138 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 140 |
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}
|
| 141 |
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|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_009/audio.wav
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| 3 |
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size 92204
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_009/meta.json
ADDED
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@@ -0,0 +1,177 @@
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|
| 1 |
+
{
|
| 2 |
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"game_id": "G010_orbital_extraction",
|
| 3 |
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|
| 4 |
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|
| 5 |
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|
| 6 |
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"sound_category": "one_shot",
|
| 7 |
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|
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|
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|
| 11 |
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|
| 12 |
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|
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|
| 14 |
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|
| 15 |
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|
| 16 |
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|
| 17 |
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|
| 18 |
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|
| 19 |
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|
| 20 |
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|
| 21 |
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"sound_category": "one_shot",
|
| 22 |
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"prompt": "Heavier dragging boot step under high load",
|
| 23 |
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|
| 24 |
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| 25 |
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"seed": 5109,
|
| 26 |
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"trigger": "高负重脚步",
|
| 27 |
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|
| 28 |
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|
| 29 |
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|
| 30 |
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|
| 31 |
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"priority": "gameplay_critical",
|
| 32 |
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"ducking": "none",
|
| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
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| 35 |
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| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
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},
|
| 40 |
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"trigger": "高负重脚步",
|
| 41 |
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"loop": false,
|
| 42 |
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"stop_condition": "natural_end",
|
| 43 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
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"variants": [
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| 45 |
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{
|
| 46 |
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"id": "G010_sfx_009__v1",
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|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
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| 49 |
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|
| 50 |
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"prompt": "Heavier dragging boot step under high load. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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| 52 |
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|
| 53 |
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| 54 |
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_009__v1/raw.mp3",
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"raw_sha256": "954e833ebdb5096cfc2706856a05a34cf7d5bdd3d4b6358ebc50569d319aa834",
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|
| 66 |
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],
|
| 67 |
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"positive_texts": [
|
| 68 |
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|
| 69 |
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|
| 70 |
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|
| 71 |
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],
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| 72 |
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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| 79 |
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| 80 |
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| 81 |
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| 82 |
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| 83 |
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| 84 |
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| 85 |
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| 86 |
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| 87 |
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| 88 |
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| 89 |
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| 90 |
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| 91 |
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| 92 |
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| 93 |
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| 94 |
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| 95 |
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| 96 |
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| 97 |
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| 98 |
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| 99 |
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| 100 |
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],
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| 101 |
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| 102 |
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| 103 |
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},
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| 104 |
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|
| 105 |
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| 113 |
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"human_feedback_file": "/home/yyy/bench/audio_production/20261017_verified/human_feedback_Q01_Q03_Q04.json",
|
| 114 |
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| 115 |
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],
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"default"
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| 123 |
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|
| 124 |
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| 125 |
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],
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| 126 |
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| 127 |
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| 146 |
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| 147 |
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| 151 |
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| 152 |
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"Paper cards sliding and fluttering.",
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| 153 |
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"Continuous natural wind blowing and hissing.",
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| 154 |
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"A fast airy swoosh or whoosh.",
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| 155 |
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| 156 |
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| 157 |
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| 158 |
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| 159 |
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| 160 |
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| 161 |
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| 162 |
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| 163 |
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| 164 |
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| 165 |
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|
| 166 |
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|
| 167 |
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|
| 168 |
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"A resonant horn, bell or warning siren.",
|
| 169 |
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|
| 170 |
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"A loud explosive boom.",
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| 171 |
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|
| 172 |
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],
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| 173 |
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| 174 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 175 |
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}
|
| 176 |
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}
|
| 177 |
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|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_010/audio.wav
ADDED
|
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| 1 |
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version https://git-lfs.github.com/spec/v1
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| 3 |
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size 284204
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_010/meta.json
ADDED
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| 1 |
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{
|
| 2 |
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"game_id": "G010_orbital_extraction",
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| 3 |
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|
| 4 |
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|
| 7 |
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|
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|
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|
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|
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|
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|
| 20 |
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| 21 |
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|
| 39 |
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|
| 40 |
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"trigger": "开箱搜索",
|
| 41 |
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|
| 42 |
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| 44 |
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{
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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|
| 50 |
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|
| 54 |
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|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_010__v1/raw.mp3",
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| 56 |
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"raw_sha256": "f0efc0cfd7bd88715965a0ea1ca88d00886e910b61f1e91a09a04ed0d29029e3",
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| 73 |
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| 74 |
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| 75 |
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| 76 |
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| 77 |
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| 78 |
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"Paper cards sliding and fluttering.",
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| 79 |
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"Continuous natural wind blowing and hissing.",
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| 80 |
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"A fast airy swoosh or whoosh.",
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| 81 |
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| 82 |
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| 83 |
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"Fire burning and crackling.",
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| 84 |
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"Brittle ice cracking and snow crunching.",
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| 85 |
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"Electrical buzzing, sparking and crackling.",
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| 86 |
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"A mechanical motor engine humming and rattling.",
|
| 87 |
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|
| 88 |
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"A short electronic beep or chime notification.",
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| 89 |
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"A deep low ominous drone or rumble.",
|
| 90 |
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| 91 |
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| 92 |
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| 93 |
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"A resonant horn, bell or warning siren.",
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| 95 |
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"A loud explosive boom.",
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| 100 |
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|
| 101 |
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|
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|
| 103 |
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|
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|
| 108 |
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|
| 109 |
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|
| 110 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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|
| 112 |
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|
| 113 |
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|
| 114 |
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|
| 115 |
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|
| 116 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 117 |
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|
| 118 |
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|
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|
| 120 |
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|
| 121 |
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|
| 122 |
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|
| 123 |
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|
| 124 |
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|
| 125 |
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"stage3_import_status": "NOT_RUN",
|
| 126 |
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"runtime_notes": [
|
| 127 |
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
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],
|
| 129 |
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"review_status": "ACCEPTED_AGENT",
|
| 130 |
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"agent_review": {
|
| 131 |
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|
| 132 |
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"issues": [],
|
| 134 |
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|
| 135 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 136 |
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|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_011/audio.wav
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version https://git-lfs.github.com/spec/v1
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size 153644
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outputs/G010_orbital_extraction/assets/audio/G010_sfx_011/meta.json
ADDED
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@@ -0,0 +1,139 @@
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{
|
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"game_id": "G010_orbital_extraction",
|
| 3 |
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"task_id": "G010_sfx_011",
|
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"asset_name": "sfx_loot_rare",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_011/audio.wav",
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|
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|
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"audio_type": "sound_effect",
|
| 21 |
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"sound_category": "one_shot",
|
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"prompt": "Bright shimmering pickup chime for high-rarity loot",
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"planned_source": "general_audio_llm"
|
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},
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"trigger": "高稀有度拾取",
|
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"loop": false,
|
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"stop_condition": "natural_end",
|
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
|
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"id": "G010_sfx_011__autonomous_repair1",
|
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"variant": "default",
|
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
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"prompt": "Bright shimmering pickup chime for high-rarity loot. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
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|
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|
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G010_orbital_extraction/G010_sfx_011__autonomous_repair1/raw.mp3",
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"raw_sha256": "ae812d48103c389640ef2beaf56e946cf6dedfb61bceacf1d1aab8899b795c4c",
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"positive_texts": [
|
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"Bright shimmering pickup chime for high-rarity loot",
|
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"The sound of Bright shimmering pickup chime for high-rarity loot",
|
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|
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],
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|
| 80 |
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|
| 81 |
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|
| 82 |
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|
| 83 |
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|
| 84 |
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|
| 86 |
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"Fire burning and crackling.",
|
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"Brittle ice cracking and snow crunching.",
|
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|
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|
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|
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"Stone rubbing, grinding and crumbling.",
|
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|
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|
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"status": "ACCEPTED_AGENT",
|
| 134 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G010_orbital_extraction/screening.json",
|
| 137 |
+
"human_listening_claimed": false
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_012/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:c45b89e2e89391ec53981bfb1a243f291b971960ff303ee6927477d6629edc6e
|
| 3 |
+
size 240788
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_012/meta.json
ADDED
|
@@ -0,0 +1,138 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
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|
|
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|
|
|
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|
|
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|
|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G010_orbital_extraction",
|
| 3 |
+
"task_id": "G010_sfx_012",
|
| 4 |
+
"asset_name": "sfx_depressurize_alarm",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_012/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_012",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 2.50775,
|
| 14 |
+
"requested_duration_sec": 2.5,
|
| 15 |
+
"channels": 1,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G010_orbital_extraction",
|
| 18 |
+
"task_id": "G010_sfx_012",
|
| 19 |
+
"asset_name": "sfx_depressurize_alarm",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Deep zone depressurization klaxon with hissing air vent",
|
| 23 |
+
"duration_sec": 2.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5112,
|
| 26 |
+
"trigger": "深区失压开始",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "深区失压开始",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G010_sfx_012__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "mirelo-ai/sfx-1.6/text-to-audio",
|
| 49 |
+
"request": {
|
| 50 |
+
"text_prompt": "Deep zone depressurization klaxon with hissing air vent. One clear close-up compact sound, immediately audible, complete natural ending.",
|
| 51 |
+
"duration": 2.5,
|
| 52 |
+
"ambience": false,
|
| 53 |
+
"double_output": false,
|
| 54 |
+
"num_samples": 1
|
| 55 |
+
},
|
| 56 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_012__v2/raw.mp3",
|
| 57 |
+
"raw_sha256": "fbd2fcb2c2127c52ff3dd6b0b843b8c1601b586094c993c85ea849af145407c5",
|
| 58 |
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"remote_id": "902b4a890b3647adb8c0ff9af15479e4",
|
| 59 |
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"remote_task_id": null,
|
| 60 |
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"recipe": null,
|
| 61 |
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"auxiliary_semantic": {
|
| 62 |
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"positive_cosine": 0.35887476801872253,
|
| 63 |
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"strongest_contrast_cosine": 0.31774070858955383,
|
| 64 |
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"margin": 0.0411340594291687,
|
| 65 |
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"matched_source_families": [],
|
| 66 |
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"positive_texts": [
|
| 67 |
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"Deep zone depressurization klaxon with hissing air vent",
|
| 68 |
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"The sound of Deep zone depressurization klaxon with hissing air vent"
|
| 69 |
+
],
|
| 70 |
+
"contrast_texts": [
|
| 71 |
+
"A human voice speaking or shouting.",
|
| 72 |
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"A firearm firing sharp gunshots.",
|
| 73 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 74 |
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"A short solid physical impact or dull thud.",
|
| 75 |
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"A short metallic mechanism clacking or ringing.",
|
| 76 |
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"Wooden objects cracking and creaking.",
|
| 77 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 78 |
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"Fabric rustling and rubbing.",
|
| 79 |
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"Paper cards sliding and fluttering.",
|
| 80 |
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"Continuous natural wind blowing and hissing.",
|
| 81 |
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"A fast airy swoosh or whoosh.",
|
| 82 |
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"Rain falling steadily, with distant thunder.",
|
| 83 |
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"Water washing, splashing and dripping naturally.",
|
| 84 |
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"Fire burning and crackling.",
|
| 85 |
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"Brittle ice cracking and snow crunching.",
|
| 86 |
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"Electrical buzzing, sparking and crackling.",
|
| 87 |
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"A mechanical motor engine humming and rattling.",
|
| 88 |
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"A brief musical brass or tonal game cue.",
|
| 89 |
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"A short electronic beep or chime notification.",
|
| 90 |
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"A deep low ominous drone or rumble.",
|
| 91 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 92 |
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"Stone rubbing, grinding and crumbling.",
|
| 93 |
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"Ropes or structural supports creaking under tension.",
|
| 94 |
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"Glass or crystal cracking and shattering.",
|
| 95 |
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"A resonant horn, bell or warning siren.",
|
| 96 |
+
"Electronic static and radio interference.",
|
| 97 |
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"A loud explosive boom.",
|
| 98 |
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"Silence with very faint recording noise."
|
| 99 |
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],
|
| 100 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 101 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 102 |
+
},
|
| 103 |
+
"speech_transcription_check": null,
|
| 104 |
+
"loop_diagnostics": null,
|
| 105 |
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"full_loop_diagnostics": null,
|
| 106 |
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"file": "audio.wav",
|
| 107 |
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"sha256": "c45b89e2e89391ec53981bfb1a243f291b971960ff303ee6927477d6629edc6e",
|
| 108 |
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"duration_sec": 2.50775,
|
| 109 |
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"channels": 1,
|
| 110 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 111 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 112 |
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"agent_review": {
|
| 113 |
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"task_id": "G010_sfx_012",
|
| 114 |
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"status": "ACCEPTED_AGENT",
|
| 115 |
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"issues": [],
|
| 116 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 117 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 118 |
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}
|
| 119 |
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}
|
| 120 |
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],
|
| 121 |
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"required_variants": [
|
| 122 |
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"default"
|
| 123 |
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],
|
| 124 |
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"package_complete": true,
|
| 125 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 126 |
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"stage3_import_status": "NOT_RUN",
|
| 127 |
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"runtime_notes": [
|
| 128 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 129 |
+
],
|
| 130 |
+
"review_status": "ACCEPTED_AGENT",
|
| 131 |
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"agent_review": {
|
| 132 |
+
"task_id": "G010_sfx_012",
|
| 133 |
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"status": "ACCEPTED_AGENT",
|
| 134 |
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"issues": [],
|
| 135 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_013/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:56b5f0155f90fa7ba73b0200d4e71037a069ad2827a2e5a7b15bdbccb48babb0
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| 3 |
+
size 384044
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_013/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
|
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|
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|
|
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|
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|
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|
|
|
|
|
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|
|
|
|
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|
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|
|
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|
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|
| 1 |
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{
|
| 2 |
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"game_id": "G010_orbital_extraction",
|
| 3 |
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"task_id": "G010_sfx_013",
|
| 4 |
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"asset_name": "sfx_airlock_broadcast",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
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"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_013/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_013",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
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"requested_sample_rate": 48000,
|
| 13 |
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"duration_sec": 2.0,
|
| 14 |
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"requested_duration_sec": 2.0,
|
| 15 |
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"channels": 2,
|
| 16 |
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"source_task": {
|
| 17 |
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"game_id": "G010_orbital_extraction",
|
| 18 |
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"task_id": "G010_sfx_013",
|
| 19 |
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"asset_name": "sfx_airlock_broadcast",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
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"prompt": "Station PA broadcast chime and static announcement tone",
|
| 23 |
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"duration_sec": 2.0,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5113,
|
| 26 |
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"trigger": "气闸开启广播/警报广播",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
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"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
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"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
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},
|
| 35 |
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"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
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"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "气闸开启广播/警报广播",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G010_sfx_013__v1",
|
| 47 |
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"variant": "default",
|
| 48 |
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"method": "elevenlabs/sound-effects-v2",
|
| 49 |
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"request": {
|
| 50 |
+
"prompt": "Station PA broadcast chime and static announcement tone. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 2.0,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_013__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "425a5f17e060a7346df9036f0877ac3b5fbceddbbc1633365443764188aacde6",
|
| 57 |
+
"remote_id": "d59ea502c2eb456488c926c284015d21",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.422659307718277,
|
| 62 |
+
"strongest_contrast_cosine": 0.31718143820762634,
|
| 63 |
+
"margin": 0.10547786951065063,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"tone",
|
| 66 |
+
"static"
|
| 67 |
+
],
|
| 68 |
+
"positive_texts": [
|
| 69 |
+
"Station PA broadcast chime and static announcement tone",
|
| 70 |
+
"The sound of Station PA broadcast chime and static announcement tone",
|
| 71 |
+
"A short electronic beep or chime notification.",
|
| 72 |
+
"Electronic static and radio interference."
|
| 73 |
+
],
|
| 74 |
+
"contrast_texts": [
|
| 75 |
+
"A human voice speaking or shouting.",
|
| 76 |
+
"A firearm firing sharp gunshots.",
|
| 77 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
+
"A short solid physical impact or dull thud.",
|
| 79 |
+
"A short metallic mechanism clacking or ringing.",
|
| 80 |
+
"Wooden objects cracking and creaking.",
|
| 81 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
+
"Fabric rustling and rubbing.",
|
| 83 |
+
"Paper cards sliding and fluttering.",
|
| 84 |
+
"Continuous natural wind blowing and hissing.",
|
| 85 |
+
"A fast airy swoosh or whoosh.",
|
| 86 |
+
"Rain falling steadily, with distant thunder.",
|
| 87 |
+
"Water washing, splashing and dripping naturally.",
|
| 88 |
+
"Fire burning and crackling.",
|
| 89 |
+
"Brittle ice cracking and snow crunching.",
|
| 90 |
+
"Electrical buzzing, sparking and crackling.",
|
| 91 |
+
"A mechanical motor engine humming and rattling.",
|
| 92 |
+
"A brief musical brass or tonal game cue.",
|
| 93 |
+
"A deep low ominous drone or rumble.",
|
| 94 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 95 |
+
"Stone rubbing, grinding and crumbling.",
|
| 96 |
+
"Ropes or structural supports creaking under tension.",
|
| 97 |
+
"Glass or crystal cracking and shattering.",
|
| 98 |
+
"A resonant horn, bell or warning siren.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
+
"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
+
},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
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"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "56b5f0155f90fa7ba73b0200d4e71037a069ad2827a2e5a7b15bdbccb48babb0",
|
| 110 |
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"duration_sec": 2.0,
|
| 111 |
+
"channels": 2,
|
| 112 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"task_id": "G010_sfx_013",
|
| 116 |
+
"status": "ACCEPTED_AGENT",
|
| 117 |
+
"issues": [],
|
| 118 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 119 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 120 |
+
}
|
| 121 |
+
}
|
| 122 |
+
],
|
| 123 |
+
"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
+
],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"task_id": "G010_sfx_013",
|
| 135 |
+
"status": "ACCEPTED_AGENT",
|
| 136 |
+
"issues": [],
|
| 137 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 138 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_014/audio.wav
ADDED
|
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version https://git-lfs.github.com/spec/v1
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oid sha256:a5e1b99dfbdd77b3ca73feb1f798ccdf0862645479ed0d9e09cd1a0dc2908b03
|
| 3 |
+
size 28844
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_014/meta.json
ADDED
|
@@ -0,0 +1,59 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G010_orbital_extraction",
|
| 3 |
+
"task_id": "G010_sfx_014",
|
| 4 |
+
"asset_name": "sfx_countdown_tick",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_014/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_014",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"channels": 1,
|
| 13 |
+
"duration_sec": 0.3,
|
| 14 |
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"requested_duration_sec": 0.3,
|
| 15 |
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"sha256": "a5e1b99dfbdd77b3ca73feb1f798ccdf0862645479ed0d9e09cd1a0dc2908b03",
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G010_orbital_extraction",
|
| 18 |
+
"task_id": "G010_sfx_014",
|
| 19 |
+
"asset_name": "sfx_countdown_tick",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Urgent ticking beep for final 10 seconds of extraction countdown",
|
| 23 |
+
"duration_sec": 0.3,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5114,
|
| 26 |
+
"trigger": "撤离倒计时最后 10 秒每秒",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"generation": {
|
| 38 |
+
"review_id": "S30",
|
| 39 |
+
"game_id": "G010_orbital_extraction",
|
| 40 |
+
"task_id": "G010_sfx_014",
|
| 41 |
+
"method_family": "direct_synthesis",
|
| 42 |
+
"human_feedback": "ACCEPTED",
|
| 43 |
+
"raw_path": "/home/yyy/bench/audio_expanded_pilot/20261017_batch05/synth_G010_sfx_014__v1/native.wav",
|
| 44 |
+
"raw_sha256": "a5e1b99dfbdd77b3ca73feb1f798ccdf0862645479ed0d9e09cd1a0dc2908b03",
|
| 45 |
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"native_pcm_path": "/home/yyy/bench/audio_expanded_pilot/20261017_batch05/synth_G010_sfx_014__v1/native.wav",
|
| 46 |
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"actual_sample_rate": 48000,
|
| 47 |
+
"actual_duration_sec": 0.3,
|
| 48 |
+
"channels": 1,
|
| 49 |
+
"feedback_file": "/home/yyy/bench/audio_expanded_pilot/20261017_batch05/human_feedback.json"
|
| 50 |
+
},
|
| 51 |
+
"processing": "Byte-identical approved decoded PCM16 file; original unchanged.",
|
| 52 |
+
"human_review": "ACCEPTED",
|
| 53 |
+
"stage3_import_status": "NOT_RUN",
|
| 54 |
+
"trigger": "撤离倒计时最后 10 秒每秒",
|
| 55 |
+
"loop": false,
|
| 56 |
+
"stop_condition": "natural_end",
|
| 57 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 58 |
+
"incremental_api_cost_usd": 0
|
| 59 |
+
}
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_015/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:33a8aee4d86420f51773ee667bcf1312263bfa4bd3a298af795111d610bc558f
|
| 3 |
+
size 3840044
|
outputs/G010_orbital_extraction/assets/audio/G010_sfx_015/meta.json
ADDED
|
@@ -0,0 +1,176 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G010_orbital_extraction",
|
| 3 |
+
"task_id": "G010_sfx_015",
|
| 4 |
+
"asset_name": "amb_station_hum",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "ambient_loop",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_015/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G010_orbital_extraction/assets/audio/G010_sfx_015",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 20.0,
|
| 14 |
+
"requested_duration_sec": 20.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G010_orbital_extraction",
|
| 18 |
+
"task_id": "G010_sfx_015",
|
| 19 |
+
"asset_name": "amb_station_hum",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "ambient_loop",
|
| 22 |
+
"prompt": "Orbital station interior ambience, air circulation hum with faint electrical buzz, seamless loop",
|
| 23 |
+
"duration_sec": 20.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5115,
|
| 26 |
+
"trigger": "轨道站常驻环境音(暂停静音)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F06",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "5e424cf4acaae0fbd8e75889125a21e956b11543ca73ba01bacdcce7395d3afb",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "轨道站常驻环境音(暂停静音)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G010_sfx_015__v2",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Orbital station interior ambience, air circulation hum with faint electrical buzz, seamless loop. Steady seamless ambience at consistent loudness.",
|
| 51 |
+
"duration": 20.0,
|
| 52 |
+
"loop": true,
|
| 53 |
+
"prompt_influence": 0.3
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_015__v2/raw.mp3",
|
| 56 |
+
"raw_sha256": "b3eb8b0875b92ec64485b85a0b372931bda735506d3f886d3f7d1994e46d1323",
|
| 57 |
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"remote_id": "cc428b0ca3524ea08bd5b1e69695496e",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.40488484501838684,
|
| 62 |
+
"strongest_contrast_cosine": 0.2882330119609833,
|
| 63 |
+
"margin": 0.11665183305740356,
|
| 64 |
+
"matched_source_families": [],
|
| 65 |
+
"positive_texts": [
|
| 66 |
+
"Orbital station interior ambience, air circulation hum with faint electrical buzz, seamless loop",
|
| 67 |
+
"The sound of Orbital station interior ambience, air circulation hum with faint electrical buzz, seamless loop"
|
| 68 |
+
],
|
| 69 |
+
"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
+
"A short solid physical impact or dull thud.",
|
| 74 |
+
"A short metallic mechanism clacking or ringing.",
|
| 75 |
+
"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
+
"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
+
"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
+
"Brittle ice cracking and snow crunching.",
|
| 85 |
+
"Electrical buzzing, sparking and crackling.",
|
| 86 |
+
"A mechanical motor engine humming and rattling.",
|
| 87 |
+
"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
+
],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": {
|
| 104 |
+
"sample_jump": 0.004547119140625,
|
| 105 |
+
"internal_derivative_p99": 0.002899169921875,
|
| 106 |
+
"jump_ratio": 1.568421052631579,
|
| 107 |
+
"first_100ms_dbfs": -37.36282900846319,
|
| 108 |
+
"last_100ms_dbfs": -33.946236224955086,
|
| 109 |
+
"edge_quiet_sec": 0.0,
|
| 110 |
+
"flags": [],
|
| 111 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_015__v2_wrap_probe.wav",
|
| 112 |
+
"boundary": "Signal diagnostics only; audibility awaits human listening. Probe does not replace original."
|
| 113 |
+
},
|
| 114 |
+
"full_loop_diagnostics": {
|
| 115 |
+
"wrap_sample_jump": 0.004547119140625,
|
| 116 |
+
"internal_derivative_p99": 0.002899169921875,
|
| 117 |
+
"wrap_jump_over_internal_p99": 1.568421052631579,
|
| 118 |
+
"wrap_jump_percentile_in_internal_derivatives": 99.99829931779968,
|
| 119 |
+
"first_100ms_rms_dbfs": -37.36282900846319,
|
| 120 |
+
"last_100ms_rms_dbfs": -33.946236224955086,
|
| 121 |
+
"edge_rms_difference_db": -3.4165927835081007,
|
| 122 |
+
"leading_quiet_ms": 0.0,
|
| 123 |
+
"trailing_quiet_ms": 0.0,
|
| 124 |
+
"quiet_threshold_dbfs": -68.20377869156066,
|
| 125 |
+
"edge_spectral_js_distance": 0.03395886518185332,
|
| 126 |
+
"internal_spectral_js_p95": 0.1194842212403482,
|
| 127 |
+
"diagnostic_flags": [],
|
| 128 |
+
"probe_mapping": {
|
| 129 |
+
"A": "internal",
|
| 130 |
+
"B": "wrap"
|
| 131 |
+
},
|
| 132 |
+
"probe_center_sec": 1.5,
|
| 133 |
+
"wrap_probe_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_015__v2/diagnostics/wrap_probe.wav",
|
| 134 |
+
"internal_control_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_015__v2/diagnostics/internal_control.wav",
|
| 135 |
+
"repeat_preview_path": "/home/yyy/bench/audio_production/20261017_verified/G010_orbital_extraction/G010_sfx_015__v2/diagnostics/repeat_3x.wav",
|
| 136 |
+
"interpretation": "These are signal diagnostics, not a human audibility verdict. Compare blinded A/B probes and the exact 3x repetition. No seam repair is applied."
|
| 137 |
+
},
|
| 138 |
+
"file": "audio.wav",
|
| 139 |
+
"sha256": "33a8aee4d86420f51773ee667bcf1312263bfa4bd3a298af795111d610bc558f",
|
| 140 |
+
"duration_sec": 20.0,
|
| 141 |
+
"channels": 2,
|
| 142 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 143 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 144 |
+
"agent_review": {
|
| 145 |
+
"task_id": "G010_sfx_015",
|
| 146 |
+
"status": "ACCEPTED_AGENT",
|
| 147 |
+
"issues": [],
|
| 148 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 149 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 150 |
+
}
|
| 151 |
+
}
|
| 152 |
+
],
|
| 153 |
+
"required_variants": [
|
| 154 |
+
"default"
|
| 155 |
+
],
|
| 156 |
+
"package_complete": true,
|
| 157 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 158 |
+
"stage3_import_status": "NOT_RUN",
|
| 159 |
+
"runtime_notes": [
|
| 160 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 161 |
+
],
|
| 162 |
+
"runtime_contract_resolution": {
|
| 163 |
+
"source_loop_field": false,
|
| 164 |
+
"runtime_loop_required_by_spec": true,
|
| 165 |
+
"preserve_source_fields": true,
|
| 166 |
+
"requires_stage3_binding": true
|
| 167 |
+
},
|
| 168 |
+
"review_status": "ACCEPTED_AGENT",
|
| 169 |
+
"agent_review": {
|
| 170 |
+
"task_id": "G010_sfx_015",
|
| 171 |
+
"status": "ACCEPTED_AGENT",
|
| 172 |
+
"issues": [],
|
| 173 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 174 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 175 |
+
}
|
| 176 |
+
}
|