Upload audio assets for G011_cloud_mail_runner
#117
by yyysaiko - opened
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_001/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_001/meta.json +141 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_002/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_002/meta.json +140 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_003/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_003/meta.json +143 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_004/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_004/meta.json +139 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_005/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_005/meta.json +137 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_006/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_006/meta.json +140 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_007/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_007/meta.json +139 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_008/audio.wav +3 -0
- outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_008/meta.json +138 -0
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_001/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:1db549dadc8b32281e6eecef07e16a1812b5fcad84a82e073c26311c7a784e3e
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size 49084
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_001/meta.json
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@@ -0,0 +1,141 @@
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{
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"game_id": "G011_cloud_mail_runner",
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"task_id": "G011_sfx_001",
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"asset_name": "jump_whoosh",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"file": "audio.wav",
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"audio_path": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_001/audio.wav",
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"output_dir": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_001",
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"task_kind": "audio",
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"sample_rate": 48000,
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"requested_sample_rate": 48000,
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"duration_sec": 0.5108333333333334,
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"requested_duration_sec": 0.5,
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"channels": 1,
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"source_task": {
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"game_id": "G011_cloud_mail_runner",
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"task_id": "G011_sfx_001",
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"asset_name": "jump_whoosh",
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"audio_type": "sound_effect",
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"sound_category": "one_shot",
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"prompt": "Bright wind-cutting whoosh for jump takeoff",
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"duration_sec": 0.5,
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"sample_rate": 48000,
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"seed": 5111,
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"trigger": "跳跃起跳(jump_trail 同帧)",
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"required_by_spec": true,
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"spec_ref": "F05",
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"loop": false,
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"stop_condition": "natural_end",
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"priority": "gameplay_critical",
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"ducking": "none",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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},
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"source_tasks_sha256": "05c21e7922a6a977f4fd6272d9f809a2c3eba9e5f75075c81820a72de0a07e70",
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| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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"collection_annotations": {
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"planned_source": "general_audio_llm"
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},
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"trigger": "跳跃起跳(jump_trail 同帧)",
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"loop": false,
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"stop_condition": "natural_end",
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
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"variants": [
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{
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"id": "G011_sfx_001__v2",
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"variant": "default",
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"method": "mirelo-ai/sfx-1.6/text-to-audio",
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"request": {
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"text_prompt": "Bright wind-cutting whoosh for jump takeoff. One clear close-up compact sound, immediately audible, complete natural ending.",
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"duration": 0.5,
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"ambience": false,
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"double_output": false,
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"num_samples": 1
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},
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G011_cloud_mail_runner/G011_sfx_001__v2/raw.mp3",
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"raw_sha256": "c12b17b72edb722d39e58bcbf61f018bd20b221c92a1cdf84a6453ffcdd02924",
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"remote_id": "b5212fc9399046deabcc4bf7fd864ddc",
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"remote_task_id": null,
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"recipe": null,
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"auxiliary_semantic": {
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"positive_cosine": 0.3849697709083557,
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| 63 |
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"strongest_contrast_cosine": 0.21594202518463135,
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"margin": 0.16902774572372437,
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"matched_source_families": [
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"wind",
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"whoosh"
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],
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"positive_texts": [
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"Bright wind-cutting whoosh for jump takeoff",
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"The sound of Bright wind-cutting whoosh for jump takeoff",
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"Continuous natural wind blowing and hissing.",
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"A fast airy swoosh or whoosh."
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],
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"contrast_texts": [
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"A human voice speaking or shouting.",
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"A firearm firing sharp gunshots.",
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"A crossbow or ballista string releasing with an arrow whoosh.",
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"A short solid physical impact or dull thud.",
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"A short metallic mechanism clacking or ringing.",
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"Wooden objects cracking and creaking.",
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"Boot footsteps tapping and clanking on a hard surface.",
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"Fabric rustling and rubbing.",
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"Paper cards sliding and fluttering.",
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"Rain falling steadily, with distant thunder.",
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"Water washing, splashing and dripping naturally.",
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"Fire burning and crackling.",
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"Brittle ice cracking and snow crunching.",
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"Electrical buzzing, sparking and crackling.",
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"A mechanical motor engine humming and rattling.",
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"A brief musical brass or tonal game cue.",
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"A short electronic beep or chime notification.",
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"A deep low ominous drone or rumble.",
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"An animal or creature vocalizing, growling or chirping.",
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"Stone rubbing, grinding and crumbling.",
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"Ropes or structural supports creaking under tension.",
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"Glass or crystal cracking and shattering.",
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"A resonant horn, bell or warning siren.",
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"Electronic static and radio interference.",
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"A loud explosive boom.",
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"Silence with very faint recording noise."
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],
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| 103 |
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"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
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},
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"speech_transcription_check": null,
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"loop_diagnostics": null,
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| 108 |
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"full_loop_diagnostics": null,
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| 109 |
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"file": "audio.wav",
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| 110 |
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"sha256": "1db549dadc8b32281e6eecef07e16a1812b5fcad84a82e073c26311c7a784e3e",
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| 111 |
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"duration_sec": 0.5108333333333334,
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| 112 |
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"channels": 1,
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| 113 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 114 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
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| 115 |
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"agent_review": {
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"task_id": "G011_sfx_001",
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| 117 |
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"status": "ACCEPTED_AGENT",
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"issues": [],
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| 119 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 120 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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}
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}
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],
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"required_variants": [
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"default"
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],
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"package_complete": true,
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| 128 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
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| 129 |
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"stage3_import_status": "NOT_RUN",
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| 130 |
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"runtime_notes": [
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"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
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| 132 |
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],
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| 133 |
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"review_status": "ACCEPTED_AGENT",
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| 134 |
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"agent_review": {
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| 135 |
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"task_id": "G011_sfx_001",
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| 136 |
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"status": "ACCEPTED_AGENT",
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| 137 |
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"issues": [],
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| 138 |
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"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
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| 139 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 140 |
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}
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| 141 |
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}
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_002/audio.wav
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version https://git-lfs.github.com/spec/v1
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oid sha256:6e03850b66dfe6431cfc53975969f1f831767d136066753d1980d84bbee463b8
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size 115244
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_002/meta.json
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{
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"game_id": "G011_cloud_mail_runner",
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| 3 |
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"task_id": "G011_sfx_002",
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| 4 |
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"asset_name": "slide_friction",
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| 5 |
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"audio_type": "sound_effect",
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| 6 |
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"sound_category": "one_shot",
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| 7 |
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"file": "audio.wav",
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| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_002/audio.wav",
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| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_002",
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| 10 |
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"task_kind": "audio",
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| 11 |
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"sample_rate": 48000,
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| 12 |
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"requested_sample_rate": 48000,
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| 13 |
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"duration_sec": 0.6,
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| 14 |
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"requested_duration_sec": 0.6,
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| 15 |
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"channels": 2,
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| 16 |
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"source_task": {
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| 17 |
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"game_id": "G011_cloud_mail_runner",
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| 18 |
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"task_id": "G011_sfx_002",
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| 19 |
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"asset_name": "slide_friction",
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| 20 |
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"audio_type": "sound_effect",
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| 21 |
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"sound_category": "one_shot",
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| 22 |
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"prompt": "Cloth-and-deck friction swish for the slide",
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| 23 |
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"duration_sec": 0.6,
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| 24 |
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"sample_rate": 48000,
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| 25 |
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"seed": 5112,
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| 26 |
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"trigger": "滑铲(slide_dust 同帧)",
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| 27 |
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"required_by_spec": true,
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| 28 |
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"spec_ref": "F05",
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| 29 |
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"loop": false,
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| 30 |
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"stop_condition": "natural_end",
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| 31 |
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"priority": "gameplay_critical",
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| 32 |
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"ducking": "none",
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| 33 |
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"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
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| 34 |
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},
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| 35 |
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"source_tasks_sha256": "05c21e7922a6a977f4fd6272d9f809a2c3eba9e5f75075c81820a72de0a07e70",
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| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
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| 37 |
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"collection_annotations": {
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| 38 |
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"planned_source": "general_audio_llm"
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| 39 |
+
},
|
| 40 |
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|
| 41 |
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| 42 |
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| 43 |
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"issues": [],
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| 119 |
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| 131 |
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"issues": [],
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| 139 |
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| 140 |
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_003/audio.wav
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size 38444
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_003/meta.json
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|
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|
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|
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|
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|
| 32 |
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|
| 33 |
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|
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},
|
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|
| 41 |
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|
| 42 |
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|
| 43 |
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|
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"variants": [
|
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{
|
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"id": "synth_G011_sfx_003",
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|
| 48 |
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"method": "direct_signal_synthesis",
|
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"request": null,
|
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|
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],
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|
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| 80 |
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| 81 |
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|
| 82 |
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|
| 83 |
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|
| 84 |
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|
| 85 |
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|
| 86 |
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|
| 87 |
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|
| 88 |
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|
| 89 |
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|
| 90 |
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|
| 91 |
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|
| 92 |
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|
| 93 |
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|
| 94 |
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|
| 95 |
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| 97 |
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|
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|
| 99 |
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|
| 100 |
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|
| 101 |
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|
| 102 |
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"A loud explosive boom.",
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|
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|
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|
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|
| 121 |
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| 122 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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|
| 128 |
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|
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|
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|
| 132 |
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|
| 133 |
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|
| 134 |
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| 135 |
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|
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|
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|
| 141 |
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"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
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| 142 |
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|
| 143 |
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|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_004/audio.wav
ADDED
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@@ -0,0 +1,3 @@
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| 1 |
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version https://git-lfs.github.com/spec/v1
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oid sha256:fd652ceadbf106ed938926d3e2c90b7e535f7f87b69e931fee31ae30ee6fa7f4
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| 3 |
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size 92204
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_004/meta.json
ADDED
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|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G011_cloud_mail_runner",
|
| 3 |
+
"task_id": "G011_sfx_004",
|
| 4 |
+
"asset_name": "crash_thud",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_004/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_004",
|
| 10 |
+
"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.48,
|
| 14 |
+
"requested_duration_sec": 0.5,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G011_cloud_mail_runner",
|
| 18 |
+
"task_id": "G011_sfx_004",
|
| 19 |
+
"asset_name": "crash_thud",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Muffled impact thud for hitting a barrier",
|
| 23 |
+
"duration_sec": 0.5,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5114,
|
| 26 |
+
"trigger": "碰撞(crash_flash 同帧)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
+
"source_tasks_sha256": "05c21e7922a6a977f4fd6272d9f809a2c3eba9e5f75075c81820a72de0a07e70",
|
| 36 |
+
"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
+
"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "碰撞(crash_flash 同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G011_sfx_004__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Muffled impact thud for hitting a barrier. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
+
"duration": 0.5,
|
| 52 |
+
"loop": false,
|
| 53 |
+
"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G011_cloud_mail_runner/G011_sfx_004__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "cedef5c0feb1d3d9cfbe56373c9e0a03c1d0c1620ad1c7bb066bf60eb77eaf45",
|
| 57 |
+
"remote_id": "ec9f12509f834e7f868c7a31857c448d",
|
| 58 |
+
"remote_task_id": null,
|
| 59 |
+
"recipe": null,
|
| 60 |
+
"auxiliary_semantic": {
|
| 61 |
+
"positive_cosine": 0.6137997508049011,
|
| 62 |
+
"strongest_contrast_cosine": 0.3161601126194,
|
| 63 |
+
"margin": 0.2976396381855011,
|
| 64 |
+
"matched_source_families": [
|
| 65 |
+
"impact"
|
| 66 |
+
],
|
| 67 |
+
"positive_texts": [
|
| 68 |
+
"Muffled impact thud for hitting a barrier",
|
| 69 |
+
"The sound of Muffled impact thud for hitting a barrier",
|
| 70 |
+
"A short solid physical impact or dull thud."
|
| 71 |
+
],
|
| 72 |
+
"contrast_texts": [
|
| 73 |
+
"A human voice speaking or shouting.",
|
| 74 |
+
"A firearm firing sharp gunshots.",
|
| 75 |
+
"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 76 |
+
"A short metallic mechanism clacking or ringing.",
|
| 77 |
+
"Wooden objects cracking and creaking.",
|
| 78 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 79 |
+
"Fabric rustling and rubbing.",
|
| 80 |
+
"Paper cards sliding and fluttering.",
|
| 81 |
+
"Continuous natural wind blowing and hissing.",
|
| 82 |
+
"A fast airy swoosh or whoosh.",
|
| 83 |
+
"Rain falling steadily, with distant thunder.",
|
| 84 |
+
"Water washing, splashing and dripping naturally.",
|
| 85 |
+
"Fire burning and crackling.",
|
| 86 |
+
"Brittle ice cracking and snow crunching.",
|
| 87 |
+
"Electrical buzzing, sparking and crackling.",
|
| 88 |
+
"A mechanical motor engine humming and rattling.",
|
| 89 |
+
"A brief musical brass or tonal game cue.",
|
| 90 |
+
"A short electronic beep or chime notification.",
|
| 91 |
+
"A deep low ominous drone or rumble.",
|
| 92 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 93 |
+
"Stone rubbing, grinding and crumbling.",
|
| 94 |
+
"Ropes or structural supports creaking under tension.",
|
| 95 |
+
"Glass or crystal cracking and shattering.",
|
| 96 |
+
"A resonant horn, bell or warning siren.",
|
| 97 |
+
"Electronic static and radio interference.",
|
| 98 |
+
"A loud explosive boom.",
|
| 99 |
+
"Silence with very faint recording noise."
|
| 100 |
+
],
|
| 101 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 102 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 103 |
+
},
|
| 104 |
+
"speech_transcription_check": null,
|
| 105 |
+
"loop_diagnostics": null,
|
| 106 |
+
"full_loop_diagnostics": null,
|
| 107 |
+
"file": "audio.wav",
|
| 108 |
+
"sha256": "fd652ceadbf106ed938926d3e2c90b7e535f7f87b69e931fee31ae30ee6fa7f4",
|
| 109 |
+
"duration_sec": 0.48,
|
| 110 |
+
"channels": 2,
|
| 111 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 112 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 113 |
+
"agent_review": {
|
| 114 |
+
"task_id": "G011_sfx_004",
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"issues": [],
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 119 |
+
}
|
| 120 |
+
}
|
| 121 |
+
],
|
| 122 |
+
"required_variants": [
|
| 123 |
+
"default"
|
| 124 |
+
],
|
| 125 |
+
"package_complete": true,
|
| 126 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 127 |
+
"stage3_import_status": "NOT_RUN",
|
| 128 |
+
"runtime_notes": [
|
| 129 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 130 |
+
],
|
| 131 |
+
"review_status": "ACCEPTED_AGENT",
|
| 132 |
+
"agent_review": {
|
| 133 |
+
"task_id": "G011_sfx_004",
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"issues": [],
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 138 |
+
}
|
| 139 |
+
}
|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_005/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
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|
| 1 |
+
version https://git-lfs.github.com/spec/v1
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| 2 |
+
oid sha256:badd114a8c11351365adbf80c09d848bef27b6346ba9e2ea3e853834e6acefce
|
| 3 |
+
size 153644
|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_005/meta.json
ADDED
|
@@ -0,0 +1,137 @@
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|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
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|
|
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|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
| 1 |
+
{
|
| 2 |
+
"game_id": "G011_cloud_mail_runner",
|
| 3 |
+
"task_id": "G011_sfx_005",
|
| 4 |
+
"asset_name": "checkpoint_upcall",
|
| 5 |
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"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_005/audio.wav",
|
| 9 |
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"output_dir": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_005",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 0.8,
|
| 14 |
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"requested_duration_sec": 0.8,
|
| 15 |
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"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
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"game_id": "G011_cloud_mail_runner",
|
| 18 |
+
"task_id": "G011_sfx_005",
|
| 19 |
+
"asset_name": "checkpoint_upcall",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Warm rising two-note call as a checkpoint beacon lights",
|
| 23 |
+
"duration_sec": 0.8,
|
| 24 |
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"sample_rate": 48000,
|
| 25 |
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"seed": 5115,
|
| 26 |
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"trigger": "检查点复位/越点(checkpoint_beacon 同帧)",
|
| 27 |
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"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
+
"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "05c21e7922a6a977f4fd6272d9f809a2c3eba9e5f75075c81820a72de0a07e70",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "检查点复位/越点(checkpoint_beacon 同帧)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
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{
|
| 46 |
+
"id": "G011_sfx_005__v1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Warm rising two-note call as a checkpoint beacon lights. Clear isolated sound starting promptly and ending naturally.",
|
| 51 |
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"duration": 0.8,
|
| 52 |
+
"loop": false,
|
| 53 |
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"prompt_influence": 0.65
|
| 54 |
+
},
|
| 55 |
+
"raw_path": "/home/yyy/bench/audio_production/20261017_verified/G011_cloud_mail_runner/G011_sfx_005__v1/raw.mp3",
|
| 56 |
+
"raw_sha256": "ed4382894726ab5c41337bd3a0426847bf4a181ec88cb4ea300f2b874b0b8d34",
|
| 57 |
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"remote_id": "2a1d3f82df46409db60a2a5ab618f041",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.3762161135673523,
|
| 62 |
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"strongest_contrast_cosine": 0.2958239018917084,
|
| 63 |
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"margin": 0.08039221167564392,
|
| 64 |
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"matched_source_families": [],
|
| 65 |
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"positive_texts": [
|
| 66 |
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"Warm rising two-note call as a checkpoint beacon lights",
|
| 67 |
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"The sound of Warm rising two-note call as a checkpoint beacon lights"
|
| 68 |
+
],
|
| 69 |
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"contrast_texts": [
|
| 70 |
+
"A human voice speaking or shouting.",
|
| 71 |
+
"A firearm firing sharp gunshots.",
|
| 72 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 73 |
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"A short solid physical impact or dull thud.",
|
| 74 |
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"A short metallic mechanism clacking or ringing.",
|
| 75 |
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"Wooden objects cracking and creaking.",
|
| 76 |
+
"Boot footsteps tapping and clanking on a hard surface.",
|
| 77 |
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"Fabric rustling and rubbing.",
|
| 78 |
+
"Paper cards sliding and fluttering.",
|
| 79 |
+
"Continuous natural wind blowing and hissing.",
|
| 80 |
+
"A fast airy swoosh or whoosh.",
|
| 81 |
+
"Rain falling steadily, with distant thunder.",
|
| 82 |
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"Water washing, splashing and dripping naturally.",
|
| 83 |
+
"Fire burning and crackling.",
|
| 84 |
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"Brittle ice cracking and snow crunching.",
|
| 85 |
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"Electrical buzzing, sparking and crackling.",
|
| 86 |
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"A mechanical motor engine humming and rattling.",
|
| 87 |
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"A brief musical brass or tonal game cue.",
|
| 88 |
+
"A short electronic beep or chime notification.",
|
| 89 |
+
"A deep low ominous drone or rumble.",
|
| 90 |
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"An animal or creature vocalizing, growling or chirping.",
|
| 91 |
+
"Stone rubbing, grinding and crumbling.",
|
| 92 |
+
"Ropes or structural supports creaking under tension.",
|
| 93 |
+
"Glass or crystal cracking and shattering.",
|
| 94 |
+
"A resonant horn, bell or warning siren.",
|
| 95 |
+
"Electronic static and radio interference.",
|
| 96 |
+
"A loud explosive boom.",
|
| 97 |
+
"Silence with very faint recording noise."
|
| 98 |
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],
|
| 99 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 100 |
+
"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 101 |
+
},
|
| 102 |
+
"speech_transcription_check": null,
|
| 103 |
+
"loop_diagnostics": null,
|
| 104 |
+
"full_loop_diagnostics": null,
|
| 105 |
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"file": "audio.wav",
|
| 106 |
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"sha256": "badd114a8c11351365adbf80c09d848bef27b6346ba9e2ea3e853834e6acefce",
|
| 107 |
+
"duration_sec": 0.8,
|
| 108 |
+
"channels": 2,
|
| 109 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 110 |
+
"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 111 |
+
"agent_review": {
|
| 112 |
+
"task_id": "G011_sfx_005",
|
| 113 |
+
"status": "ACCEPTED_AGENT",
|
| 114 |
+
"issues": [],
|
| 115 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 116 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 117 |
+
}
|
| 118 |
+
}
|
| 119 |
+
],
|
| 120 |
+
"required_variants": [
|
| 121 |
+
"default"
|
| 122 |
+
],
|
| 123 |
+
"package_complete": true,
|
| 124 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 125 |
+
"stage3_import_status": "NOT_RUN",
|
| 126 |
+
"runtime_notes": [
|
| 127 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 128 |
+
],
|
| 129 |
+
"review_status": "ACCEPTED_AGENT",
|
| 130 |
+
"agent_review": {
|
| 131 |
+
"task_id": "G011_sfx_005",
|
| 132 |
+
"status": "ACCEPTED_AGENT",
|
| 133 |
+
"issues": [],
|
| 134 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 135 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 136 |
+
}
|
| 137 |
+
}
|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_006/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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| 1 |
+
version https://git-lfs.github.com/spec/v1
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oid sha256:7ace9897c02a7ab3f853a82152c44656d5a4a2142ebaa6e83c4e1fa5cd3aca46
|
| 3 |
+
size 192044
|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_006/meta.json
ADDED
|
@@ -0,0 +1,140 @@
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
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|
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|
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|
|
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|
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G011_cloud_mail_runner",
|
| 3 |
+
"task_id": "G011_sfx_006",
|
| 4 |
+
"asset_name": "updraft_wind",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
+
"audio_path": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_006/audio.wav",
|
| 9 |
+
"output_dir": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_006",
|
| 10 |
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"task_kind": "audio",
|
| 11 |
+
"sample_rate": 48000,
|
| 12 |
+
"requested_sample_rate": 48000,
|
| 13 |
+
"duration_sec": 1.0,
|
| 14 |
+
"requested_duration_sec": 1.0,
|
| 15 |
+
"channels": 2,
|
| 16 |
+
"source_task": {
|
| 17 |
+
"game_id": "G011_cloud_mail_runner",
|
| 18 |
+
"task_id": "G011_sfx_006",
|
| 19 |
+
"asset_name": "updraft_wind",
|
| 20 |
+
"audio_type": "sound_effect",
|
| 21 |
+
"sound_category": "one_shot",
|
| 22 |
+
"prompt": "Rising updraft gust entering the storm-ridge upper route",
|
| 23 |
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"duration_sec": 1.0,
|
| 24 |
+
"sample_rate": 48000,
|
| 25 |
+
"seed": 5116,
|
| 26 |
+
"trigger": "首次进入上层通道入口(C02 触发点)",
|
| 27 |
+
"required_by_spec": true,
|
| 28 |
+
"spec_ref": "F05",
|
| 29 |
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"loop": false,
|
| 30 |
+
"stop_condition": "natural_end",
|
| 31 |
+
"priority": "gameplay_critical",
|
| 32 |
+
"ducking": "none",
|
| 33 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition"
|
| 34 |
+
},
|
| 35 |
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"source_tasks_sha256": "05c21e7922a6a977f4fd6272d9f809a2c3eba9e5f75075c81820a72de0a07e70",
|
| 36 |
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"source_commit": "fcada1549f7db691018aba699e8c7c6d3058b044",
|
| 37 |
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"collection_annotations": {
|
| 38 |
+
"planned_source": "general_audio_llm"
|
| 39 |
+
},
|
| 40 |
+
"trigger": "首次进入上层通道入口(C02 触发点)",
|
| 41 |
+
"loop": false,
|
| 42 |
+
"stop_condition": "natural_end",
|
| 43 |
+
"sync_contract": "one_shot starts on trigger event frame; loop starts on state entry and stops per stop_condition",
|
| 44 |
+
"variants": [
|
| 45 |
+
{
|
| 46 |
+
"id": "G011_sfx_006__autonomous_repair1",
|
| 47 |
+
"variant": "default",
|
| 48 |
+
"method": "elevenlabs/sound-effects-v2",
|
| 49 |
+
"request": {
|
| 50 |
+
"prompt": "Rising updraft gust entering the storm-ridge upper route. Isolated close-up recording. One complete compact event with an immediately audible attack and natural decay. Clean controlled recording level without distortion or overload.",
|
| 51 |
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"duration": 1.0,
|
| 52 |
+
"loop": false,
|
| 53 |
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"prompt_influence": 0.3
|
| 54 |
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},
|
| 55 |
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"raw_path": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G011_cloud_mail_runner/G011_sfx_006__autonomous_repair1/raw.mp3",
|
| 56 |
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"raw_sha256": "c3c12567267d0f888aba5d80249bf57243b2f43fbcf82e2fc8bbfe641ac94314",
|
| 57 |
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"remote_id": "a04bb965a11b4ba09709443f0642205d",
|
| 58 |
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"remote_task_id": null,
|
| 59 |
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"recipe": null,
|
| 60 |
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"auxiliary_semantic": {
|
| 61 |
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"positive_cosine": 0.505886971950531,
|
| 62 |
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"strongest_contrast_cosine": 0.3213740885257721,
|
| 63 |
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"margin": 0.1845128834247589,
|
| 64 |
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"matched_source_families": [
|
| 65 |
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"wind",
|
| 66 |
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"rain"
|
| 67 |
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],
|
| 68 |
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"positive_texts": [
|
| 69 |
+
"Rising updraft gust entering the storm-ridge upper route",
|
| 70 |
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"The sound of Rising updraft gust entering the storm-ridge upper route",
|
| 71 |
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"Continuous natural wind blowing and hissing.",
|
| 72 |
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"Rain falling steadily, with distant thunder."
|
| 73 |
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],
|
| 74 |
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"contrast_texts": [
|
| 75 |
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"A human voice speaking or shouting.",
|
| 76 |
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"A firearm firing sharp gunshots.",
|
| 77 |
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"A crossbow or ballista string releasing with an arrow whoosh.",
|
| 78 |
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"A short solid physical impact or dull thud.",
|
| 79 |
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"A short metallic mechanism clacking or ringing.",
|
| 80 |
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"Wooden objects cracking and creaking.",
|
| 81 |
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"Boot footsteps tapping and clanking on a hard surface.",
|
| 82 |
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"Fabric rustling and rubbing.",
|
| 83 |
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"Paper cards sliding and fluttering.",
|
| 84 |
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"A fast airy swoosh or whoosh.",
|
| 85 |
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"Water washing, splashing and dripping naturally.",
|
| 86 |
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"Fire burning and crackling.",
|
| 87 |
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"Brittle ice cracking and snow crunching.",
|
| 88 |
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"Electrical buzzing, sparking and crackling.",
|
| 89 |
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"A mechanical motor engine humming and rattling.",
|
| 90 |
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"A brief musical brass or tonal game cue.",
|
| 91 |
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"A short electronic beep or chime notification.",
|
| 92 |
+
"A deep low ominous drone or rumble.",
|
| 93 |
+
"An animal or creature vocalizing, growling or chirping.",
|
| 94 |
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"Stone rubbing, grinding and crumbling.",
|
| 95 |
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"Ropes or structural supports creaking under tension.",
|
| 96 |
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"Glass or crystal cracking and shattering.",
|
| 97 |
+
"A resonant horn, bell or warning siren.",
|
| 98 |
+
"Electronic static and radio interference.",
|
| 99 |
+
"A loud explosive boom.",
|
| 100 |
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"Silence with very faint recording noise."
|
| 101 |
+
],
|
| 102 |
+
"revision": "8fa0f1c6d0433df6e97c127f64b2a1d6c0dcda8a",
|
| 103 |
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"boundary": "Auxiliary sound-family match only; exact layer composition, game suitability and human approval are not established."
|
| 104 |
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},
|
| 105 |
+
"speech_transcription_check": null,
|
| 106 |
+
"loop_diagnostics": null,
|
| 107 |
+
"full_loop_diagnostics": null,
|
| 108 |
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"file": "audio.wav",
|
| 109 |
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"sha256": "7ace9897c02a7ab3f853a82152c44656d5a4a2142ebaa6e83c4e1fa5cd3aca46",
|
| 110 |
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"duration_sec": 1.0,
|
| 111 |
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"channels": 2,
|
| 112 |
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"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 113 |
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"processing": "Full-duration sample-rate conversion and PCM16 quantization only; no crop, pad, gain normalization, time stretch or seam repair.",
|
| 114 |
+
"agent_review": {
|
| 115 |
+
"status": "ACCEPTED_AGENT",
|
| 116 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 117 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 118 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G011_cloud_mail_runner/screening.json",
|
| 119 |
+
"human_listening_claimed": false
|
| 120 |
+
}
|
| 121 |
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}
|
| 122 |
+
],
|
| 123 |
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"required_variants": [
|
| 124 |
+
"default"
|
| 125 |
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],
|
| 126 |
+
"package_complete": true,
|
| 127 |
+
"human_review": "NOT_REQUIRED_USER_DELEGATED",
|
| 128 |
+
"stage3_import_status": "NOT_RUN",
|
| 129 |
+
"runtime_notes": [
|
| 130 |
+
"Bind task trigger, pause/mute/exit behavior and mix levels in engine; source-file preparation is not engine validation."
|
| 131 |
+
],
|
| 132 |
+
"review_status": "ACCEPTED_AGENT",
|
| 133 |
+
"agent_review": {
|
| 134 |
+
"status": "ACCEPTED_AGENT",
|
| 135 |
+
"basis": "Native complete waveform passes original duration/signal/source-family screen.",
|
| 136 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 137 |
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"screening_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_repair/G011_cloud_mail_runner/screening.json",
|
| 138 |
+
"human_listening_claimed": false
|
| 139 |
+
}
|
| 140 |
+
}
|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_007/audio.wav
ADDED
|
@@ -0,0 +1,3 @@
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|
| 1 |
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version https://git-lfs.github.com/spec/v1
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| 2 |
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oid sha256:6640a3e1a7bc68128244a1cadff6683c42a7c4b574b3c0cfa6edbf4976d33dce
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| 3 |
+
size 384044
|
outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_007/meta.json
ADDED
|
@@ -0,0 +1,139 @@
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|
| 1 |
+
{
|
| 2 |
+
"game_id": "G011_cloud_mail_runner",
|
| 3 |
+
"task_id": "G011_sfx_007",
|
| 4 |
+
"asset_name": "victory_bell",
|
| 5 |
+
"audio_type": "sound_effect",
|
| 6 |
+
"sound_category": "one_shot",
|
| 7 |
+
"file": "audio.wav",
|
| 8 |
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"audio_path": "/home/yyy/bench/test_data/outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_007/audio.wav",
|
| 9 |
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| 118 |
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| 119 |
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| 132 |
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| 133 |
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outputs/G011_cloud_mail_runner/assets/audio/G011_sfx_008/meta.json
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|
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+
"issues": [],
|
| 135 |
+
"authorization_file": "/home/yyy/bench/audio_production/20261017_verified/autonomous_completion_authorization.json",
|
| 136 |
+
"basis": "Whole PCM integrity, canonical source, original source-family/ASR evidence, native duration and loop diagnostics. No waveform modification or human listening claimed."
|
| 137 |
+
}
|
| 138 |
+
}
|